Showing 1-25 of 2,771 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Meteru3405049746The Playground - Pack ZeroThe Playground - Pack One

Bundle of the following mods:
Wooza's Haggis
Outage
Extreme Shadows
Sentry Error Reporting
No51.681 MiBJan 11, 202518-01-2025 12:05:36
Avatar Meteru1893476114Wooza's HaggisContains these mods:
- Admin Powers, badges, mod panels, shoulder pads, loading icon.
- Disabled Only Commandstation
- Flamethrower fix
- Flexing Skills
- Gorge Heart Heal Spray
- IP limit increase
- Lua Configuration
- Manly Moustache
- Mod Panels++
- [Shine] Discord Bridge
- [Shine] Epsilon (Extra Ips, Enforce Team Sizes )
- [Shine] Rave
- [Shine] Wonitor
No51.297 MiBOct 19, 201918-01-2025 12:00:57
Avatar Joshua-Boo-Boos3263835609Joshua-Boo-Boos Bonewall ModBonewall has been made great.

Buffs:

Bonewall placed: Nearby marines placed into array -> If (i-3) % 3 == 0 -> Marine is bonewalled (up to 4 total bonewalls) -> All marines near a bonewall: Hit for 10 * (1 + 0.1 * (biomass level - 3)) Gas type damage immediately and 25 * (1 + 0.08 * (biomass level - 3)) ArmorOnly type damage per 0.75 seconds for 3.75 seconds. The server makes two random rolls per marine affected by a bonewall wave and per success a random taunt sound is played near the player.

Bio 6 + Spores and / or Umbra: Spores and / or Umbra cloud spawned

HP of the bonewall: 500 + 75 * (biomass level - 3)

Bonewalls are flammable.

Debuffs: 4 team resources per use and 20 seconds cooldown.

If a bonewall is killed then the Damage Over Time effect should stop.
No14.929 KiBJun 8, 202418-01-2025 03:59:31
Avatar Joshua-Boo-Boos3352175493Joshua-Boo-Boos Roll The Dice ModThis mod adds a roll the dice functionality intended for co maps only!

Go to:

(Options ->) Mods -> Roll The Dice -> Set a keybind -> Press that key in-game while both alive and on a team.

Based on the roll that a player makes that player receives a random buff or debuff.

Players can only roll once every 60 seconds when the game has been started (not during pre-game or when the round has ended) and bots cannot roll.

There are currently the following effects:

Outcome 1:

Random roll on every player resulting in either a slay or no slay.

Outcome 2:

Go Exo or receive nano-shields / Go Onos or receive umbra.

Outcome 3:

Nuke all enemy players within range after 5 seconds.

Outcome 4:

10 catalyst packs over time / 30 seconds of enzyme

Outcome 5:

Slay self

Outcome 6:

1 HP or AP for 10 seconds.

Outcome 7:

Slap self (multiple slaps for Exo).

Outcome 8:

Slap enemy 5 times dealing in total more than the max HP of the target (this can be survived).

Outcome 9:

Non-Exo marines get the ammo count of the magazine of each of their 'ClipWeapon's (rifle, pistol, flamethrower etcetera) set to 4 times the clip size of the corresponding weapon.

Exos get their AP and max AP set to 2.5 times their previous values for 10 seconds

Aliens get their HP and max HP set to 2.5 times their previous values for 10 seconds.
No6.586 MiBOct 20, 202417-01-2025 19:09:48
Avatar Joshua-Boo-Boos3193542133Joshua-Boo-Boos MEGA Exo ModUpdate: Minigun Exos receive Support Turrets and Railgun Exos receive Laser Turrets when in Siege Mode. Laser Turrets have a lower base damage but ramp up in damage to a maximum with a longer range and wider maximum angle of detection than Support Turrets.

Exos now have a periodically activated short-range scanner which detects alien players.

Alien players with a cloaking value of 0.5 or more are not detected by the periodic scan.

Both Exos receive Siege Mode which is activatable by pressing your reload key. When enabled Siege Mode makes miniguns fire more accurately and slower while dealing more damage.

In Defense rounds both the new turrets and missiles are stronger to allow for easier progress (especially some Hell waves).

Minigun exos while in Siege Mode have their fuel set to zero.

Siege Mode can be activated and deactivated once every five seconds.

Marine players cannot leave a minigun exo while Siege Mode is activate.

The minigun sound has been changed and is played differently based on whether the minigun exo is in Siege Mode or not.

Missiles, mines and a nanoshield ability have been added to the minigun exo as explained below.

Press 5 to cycle between: tracking missile, mine and nanoshield.

Press 4 to activate the above ability (each has an independant cooldown and requires 100% fuel to use).
No16.32 MiBMar 20, 202416-01-2025 19:08:18
Avatar Bhaz3397710344Bishop - Bot Mod⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀v1.1.0 - Hydras, Hydras everywhere


Bishop - Bot Mod


Bishop is a series of large and small tweaks to bots that attempt to increase the challenge they provide to players.

Highlights


Strategically placed temporary phase gates and tunnels.
Alien pack mentalities.
Dynamic alien retreating.
Late-game med spam.
Gorge rework, including support for Hydras, Webs and Bile Mines.
Dozens of minor tweaks. (See the patch notes.)
Fixes to vanilla bugs.

Coming Soon


Re-written Lerk pathing!

Installation and Usage


1) Subscribe to this mod, Shine, and optionally Bot_Maintenance.
Bot_Maintenance can be found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3023063995
Bishop can technically run on its own, but it was designed to complement the features of Bot_Maintenance and it's highly recommended to run both.

2) Launch the game, go to the mods menu and enable the subscribed mods. Remember to click Restart instead of Back. Enabling mods (and even subscribing) is unnecessary for dedicated server setups.
If you're running a dedicated server, the mod IDs for all three are:
117887554, 3397710344, 3023063995
If you prefer enabling mods the old school way by hex ID:
706d242, ca84f208, b4304bbb

3) Launch a local game (or join your dedicated server.) During map load, you should see the message "Bishop: HAS ARRIVED" in your console, or on the virtual console of the dedicated server. It does not appear on clients, this mod only runs server-side.
Another good indicator is a wave of skulks running at you.

4) For local games, use the following four commands:
addbot 1 1 com
addbot 1 2 com
addbot x 1
addbot x 2

The first two commands add a commander bot - (important, only add one of each)
The second two commands add regular bots to marines and aliens, replace x with the number of bots. In the future, I will include a UI to make things easier.
On a dedicated server, you need to prefix these commands with sh_rcon, as well as set up Shine to make sure your steamid has the permissions to run rcon commands. See Shine's documentation for that.

Known issues


  • Please avoid ns2_veil for now, there is a serious issue with bots on that map.
  • Ammo requests can sometimes be deleted without being serviced.
  • Lerk pathing is crazy when trying to retreat.
  • Skulks can sometimes get stuck on the lip of a tunnel.
  • A2 models always were a bit twitchy.


Feedback


Small comments below are fine. If you want to wall of text me a suggestion use the discussions tab above.

No309.627 KiBJan 1, 202516-01-2025 00:32:08
Avatar Joshua-Boo-Boos3379350678Joshua-Boo-Boos Suppressed Shotgun ModThis mod adds an entirely new Marine weapon - the Suppressed Shotgun!

Buffs:

75% distance between pellet rings compared to the NS2 shotgun
Has the four cartridge types included in my first shotgun mod!
0.3 seconds per shot
6-9 cartridge capacity

Debuffs:

Deals less damage in general compared to the NS2 shotgun (as described when the Suppressed Shotgun is equipped).

This new weapon is Combat and Mac-10 but not CBM compatible.
No12.183 MiBDec 6, 202414-01-2025 21:18:30
Avatar StriteR.2733077552[CN] Natural Selection 2.0

| What is this


- Natural Selection 2.0
- Aimed 12v12 and further
- Extension for original ns2 gamemode
- Takes to bring more fun to the game.

| What it includes


- A bunch of gameplay tweaks.
- A lot techs added.

For Both Teams


- Res kill grants pRes
- Overhauled power system.
- Ragdoll exists longer(?)
- Extend respawn time during late game(>20min).

For Marines


- [Standard]&[Explosive] Tech branch.
- [Nanoarmor]&[LifeSustain] Research.
- MachineGun,Knife,SubmachineGun,Revolver
- Cannnon
- CombatBuilder to build utilities as marines.
- Alt attack mod for [Shotgun]&[Grenade Launcher]

For Aliens


- Remove cyst restriction for tunnel(still needs gorge).
- [FastTunnel] research to travel distance faster.

- Most unused [Traits] been boosted (includes cloak).
- Prowler (Modifed) to reel enermy with his rappelsilk.
- Rework gorges bilemine to babbler hive.
- Pheromones will spawn a babbler on hit.
- Onos devour (tweaked).
- Xenocide with 8 biomass.

| Further more


- Still being active developing and heavily tested(daily)
- About NS2CN: Active Developing Community from Asia.
- Feel free to contact me if anything troubles
- Original codes https://github.com/striter/NS2-Playground-Balance
Yes206.605 MiBJan 27, 202213-01-2025 17:31:44
Avatar Avoca3405817940Siege 2025Siege 2025Yes12.915 MiBJan 12, 202512-01-2025 05:39:31
Avatar Meteru3405066475The Playground - Pack TwoThe Playground - Pack Two

Bundle of the following mods:
Meteru's Local Talk Extended Fork
NS2: Combat
Personal Shield Generator
Classic ExoSuit Boombox
Enhanced Spectator
Gorge Toys
Enhanced Ragdoll
Meter
Fade Void Rocket v3
Onos Rework Mod
Combat Equipment
Devour (fixed)
Clog Balance
Base Shield
Extra Weapons
Spider Gorge
Pulse Grenade Scan Mod

No322.093 MiBJan 11, 202511-01-2025 08:18:16
Avatar Meteru3405049200The Playground - Pack OneThe Playground - Pack One

Bundle of the following mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=2332684940
https://steamcommunity.com/sharedfiles/filedetails/?id=2876415328
https://steamcommunity.com/sharedfiles/filedetails/?id=3329305075
https://steamcommunity.com/sharedfiles/filedetails/?id=1132771326
https://steamcommunity.com/sharedfiles/filedetails/?id=2073756005
https://steamcommunity.com/sharedfiles/filedetails/?id=2270351266
https://steamcommunity.com/sharedfiles/filedetails/?id=2370681063
https://steamcommunity.com/sharedfiles/filedetails/?id=1336087660
https://steamcommunity.com/sharedfiles/filedetails/?id=2561608952
https://steamcommunity.com/sharedfiles/filedetails/?id=1934484465
https://steamcommunity.com/sharedfiles/filedetails/?id=2921913448
No299.164 MiBJan 11, 202511-01-2025 07:31:07
Avatar StriteR.2707698282[CN] Community BootingExtensions for NS2CN servers.
Feel free to strip some codes it you find it useful.
Yes213.522 MiBJan 4, 202231-12-2024 05:35:50
Avatar Predator3023063995Bot_Maintenancemy own bot fixes and improvements. unfortunately the developers has abadone the bot in version 344.

- marine bots are smarter in combat
- marine bots can better conquer safe techpoints
- marine bots use all weapons in active game (not only the shotgun)
- marine bots can take up any weapon from any map position, finally without any restrictions
- marine bots can better defend and conquer RT-Points (better handleing with cysts)
- marine bots dont attack with flamethrower or shotgun when target is out of range (try to switch to pistol)
- marine bots can pickup all marine com dropped supplys
- marine bots drop more mines in bases
- marine bots can buy and throw all types of handgrenades
- marine com drop all kinds of weapons now with random quantites on all armorys and jetpacks / large drop needs a lot of space
- marine com has a better resources management for supplydrops and save some to build rt, press the distress beacon etc...
- marine com has a weapondrop resourcelimit to handleing other things like support marines or build new structures
- marine com drop all structures to build for a 1. 2. 3. 4. "5." base without any build bugs on some positions in the past (with macs and arcs)
- marine com use scans in diffrent situations
- marine com can build on double RT a phasegate and armory
- marine com can command (i recommend min. 6 players in the marine team)
- alien and marine bots now send messages to the team about where and which enemy they see
- alien com build some defend structures from the begin of a match
- alien com can now correctly and completely research its biomass for each destroyed and rebuilt hive from 1-12
- alien com can build a tunnel at double RT and a shade when he can hide most of the structures
- alien skulk, gorge and lerk attack powernodes
- aliens have been improved in combat
- gorge can use all attack abilities

and other many fixes and changes.

issues: - sometimes arcs moveing under the hive (com bot doenst give him the firerange movepositon)
- marine rarely cant get the move to build order when the com bot drop it in a structure or a wall (i have tested it many times and i have not seen yet, but it could be)
- a nasty alien com vanilla bug often dosent build/rebuild structures (i try for a long time to get it work smoothly... but i realy dont know why for sure/ help!)
- a old vanilla bug is when a human player enter the commstation and the combot is building a arc or mac at this moment he building so many things that get the game gets to stuck, freeze or crash (do not enter the commstation when he is building mac or arcs)
- and other many construction sites or old vanilla bugs like bad navmeshing (no vents use or get stuck on the pressure point etc... etc...)
- isnt a bug but unfortunately a gorge isnt present in every game

play with bots:

open the console with ^ or other you have bind then write:

map ns2_veil
if the map has loaded write in the console:
addbots 18

or number of bots per team write:

addbots 1 2 (1 bot for aliens)
addbots 1 1 (1 bot for marines)

for combots write without votemenu:

addbots 1 2 com (add a aliencom bot)
addbots 1 1 com (add a marinecom bot)

when you want to remove bots write:

removebots 1 2 (this removes 1 alien bot / first number is for bot and the second one for the team)

removebots 1 1 (this removes 1 marine bot)

close the console with ^ or your bind and press esc and choose in the menue the vote for commander bots and press F1 when the votemenue appears.
join a team and play.

folder number: 3023063995

give it a try and have fun with these bots.

dont forget to rate this if you like. (you can rate with the thumbs under the picture)
No736.222 KiBAug 20, 202324-12-2024 20:58:53
Avatar ns2bdt2992773495BDT Community Balance Mod (dev)

BDT Community Balance Mod revision 2.6.0 (dev)


Development build of the BDT Community Balance Mod.

This build is for testing only and should not be run in live servers!

Any changes in this build are not guaranteed to make it into a mainsteam release.

View the source: here
No335.648 MiBJun 21, 202324-12-2024 01:28:22
Avatar Joshua-Boo-Boos3317151892Joshua-Boo-Boos Mac-10 ModThis mod adds a new weapon to the marine arsenal - the Mac-10 machine pistol.

It does 12.5 damage at W0 (so 13.75 damage when unlocked on Combat maps).

This is the first suppressed weapon in NS2 that I have seen!

Combat and Suppressed Shotgun compatible requiring W1 before unlocking!

Not compatible with the CBM!
No9.609 MiBAug 25, 202413-12-2024 14:18:37
Avatar CЯaZyCAT2382778490NS2RUS Mod PanelsUses Mod Panels++ by LasNo1.242 MiBFeb 3, 202113-12-2024 12:57:52
Avatar Joshua-Boo-Boos3278391899Joshua-Boo-Boos DMD Combat ModJoshua-Boo-Boos DMD Combat ModNo22.328 MiBJun 30, 202407-12-2024 01:26:05
Avatar You Okay?3024429712blens CrosshairBlensidi's Red Crosshair CollectionCrosshairsNo521.75 KiBAug 23, 202317-11-2024 18:37:54
Avatar GigaKaren867103851DMD Server Files 4Contains server files for DMD servers.No1.55 MiBFeb 18, 201717-11-2024 03:01:05
Avatar jasmcx3365206776Descent_RuinedDescent Edited for a balanced 4v4 gamesNo64.779 MiBNov 13, 202413-11-2024 20:41:22
Avatar Wojtek643362180093Rebalance 4v4Rebalance 4v4
Mainly changes cost of alien lifeforms tech
Made with great help from Kopunga
No18.15 KiBNov 8, 202408-11-2024 18:49:56
Avatar SupaFred1571291937TTOTTONo4.372 MiBNov 22, 201820-10-2024 18:37:37
Avatar Joshua-Boo-Boos3161522453Joshua-Boo-Boos Shotgun EnhancerJoshua-Boo-Boos Shotgun Enhancer Mod Which Includes Four Cartridge Types And Modified Ammo Counter GUINo96.622 MiBFeb 15, 202416-10-2024 17:15:48
Avatar Scatter3349695022BattleMacBattleMacNo50.979 MiBOct 16, 202416-10-2024 12:37:17
Avatar Mephilles2819367993Mephs Mapping PlaygroundThis is my mapping playground.
There are multiple maps in this mod and all of them are variants of official maps that address either things that personally frustrate me on the map or what I perceive as balance/gameplay problem.

The maps in this mod are called like the original maps but have "_mmpg" added to the end.

Maps currently in the mod:
ns2_biodome
ns2_caged
ns2_descent
ns2_docking
ns2_eclipse
ns2_kodiak
ns2_metro
ns2_mineshaft
ns2_refinery
ns2_summit
ns2_tanith
ns2_tram
ns2_tr4m (alternative version of tram)
ns2_veil
MapNo558.675 MiBJun 10, 202216-10-2024 11:03:32