Showing 1-25 of 2,766 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar twiliteblue2108455550Enhanced Ragdollmodid 2108455550

Increased ragdoll to 10 seconds, which starts dissolving after 9 seconds.

Ragdolls are visually more obvious.
No17.96 KiBMay 25, 202001-04-2025 06:05:58
Avatar GigaKaren2493044543DMD-CaptainsDMD-Captains

Mod ID: 9498d73f
No170.972 KiBMay 21, 202101-04-2025 03:30:46
Avatar twiliteblue2442374987April's Ready RoomFun tricks in the ready room (try crouching, air jumping)
WARNING: Intense flashing colours
No20.539 KiBApr 1, 202131-03-2025 09:35:52
Avatar StriteR.2733077552[CN] Natural Selection 2.0

| What is this


- Natural Selection 2.0
- Aimed 12v12 and further
- Extension for original ns2 gamemode
- Takes to bring more fun to the game.

| What it includes


- A bunch of gameplay tweaks.
- A lot techs added.

For Both Teams


- Res kill grants pRes
- Overhauled power system.
- Ragdoll exists longer(?)
- Extend respawn time during late game(>20min).

For Marines


- [Standard]&[Explosive] Tech branch.
- [Nanoarmor]&[LifeSustain] Research.
- MachineGun,Knife,SubmachineGun,Revolver
- Cannnon
- CombatBuilder to build utilities as marines.
- Alt attack mod for [Shotgun]&[Grenade Launcher]

For Aliens


- Remove cyst restriction for tunnel(still needs gorge).
- [FastTunnel] research to travel distance faster.

- Most unused [Traits] been boosted (includes cloak).
- Prowler (Modifed) to reel enermy with his rappelsilk.
- Rework gorges bilemine to babbler hive.
- Pheromones will spawn a babbler on hit.
- Onos devour (tweaked).
- Xenocide with 8 biomass.

| Further more


- Still being active developing and heavily tested(daily)
- About NS2CN: Active Developing Community from Asia.
- Feel free to contact me if anything troubles
- Original codes https://github.com/striter/NS2-Playground-Balance
No210.75 MiBJan 27, 202231-03-2025 04:47:42
Avatar twiliteblue1443498246Shadow Step (Metabolize replacement)mod id 560a0906

Replaced Metabolize with Shadow Step:

*Propels Fade forward at 30 speed for 0.2 to 0.5 second, can travels through structures and players.

*Fade cannot attack during Shadow Step, and loses most momentum upon leaving Shadow Step.

*Deals 20 Structural damage in a 2.4 m radius at the end of Shadow Step travel.

*Costs 20 energy with 1 second cooldown.

*Clogs now have large strucure physics and can be bypassed by Shadow Step
Must be run on Server, Gameplay TweakNo14.272 KiBJul 17, 201831-03-2025 04:25:11
Avatar ns2bdt2934445221BDT Community Balance Mod

BDT Community Balance Mod revision 2.6.0



BDT Balance mod.

View the most recent changelog here

View the source: here
No335.704 MiBFeb 16, 202330-03-2025 19:43:37
Avatar StriteR.2707698282[CN] Community BootingExtensions for NS2CN servers.
Feel free to strip some codes it you find it useful.
No224.407 MiBJan 4, 202230-03-2025 10:27:25
Avatar Scatter3432989354Combat Standalone RebuildThis mod combines the Combat Standalone upgrade system and menu with a capture point system on regular NS2 maps.

Still a work in progress, a few bugs present.

Update 27/03
*Spawning with correct class and configuration working now (Exo, Lifeforms, marines)

Update 09/03/25
* Fixed some spawning issues
* Now compatible with CBM
* Modular Exo Menu now working

Update 23/02/25:
* Made it so bots go the the resource and techpoints to capture them
* Integrated Extra Weapons mod - SMG / Cannon / Revolver (still a few bugs remain)
* Replaced the Armory buildable with the Weapon Cache Model (still an armory effectively)\n\n\n* No commanders
* Designed for NS2 maps (not combat)
* Team has to capture the resource points and tech points. These are captured by remaining in the area for a period upon which the structure will drop
* Resource towers give XP to the player
* Tech points give an XP multiplier per point held
* Upgrades/Weapons/Lifeforms purchased from a personal upgrade menu

Marines
* Spawn from IPs
* Base starts with PG, IPs (player count dependant) and Armoury. These can be killed by aliens but will respawn in the same spot after 30 seconds.
* Players can unlock structures to drop in the map including PG, Armour, Sentry and Obs. These do not respawn as the base structures do)
* Moved GL and FT to secondary in replacement of the pistol when purchased

Marine Upgrades
- Weapon 1 - 5
- Armour 1 - 5
- Speed 1 - 3
- Nano Armour 1 - 3
- Reload speed
- Magazine ("clip") size
- Resupply
- Standard weapons we know\n\n\nAliens
* Abilities are purchased separately (in regular combat its via tier 2 or tier 3 unlock)
* Aliens spawn in eggs, they can be killed by the enemy

Still to do:

* Weapon cache in replacement of armoury model
* Babbler bomb for gorge
* Prowler lifeform
* Weapon cache - Replace droppable armoury and retool it as something else

Credits:
- FLG - Combat buy menu & Upgrade system
- Gorge toys - Meteru
No1.134 GiBFeb 23, 202529-03-2025 16:27:55
Avatar Microsoft Word 20193452675258NSL Team Badges

NSL Team Badges


Display NSL team badges on the scoreboard.

Usage:


Put it on your server, along with Shine Administration and [Shine] Epsilon. Badges+ is optional.

Enable the Shine plugin `epsilonbadges`, then go to EpsilonBadges.json and set `ENSLTeams` to `true`.

Adding a badge:


Contact the NSL admins with a link to your NSL team webpage and your desired badge image. Badges are 32-by-32px DDS images. Transparency is supported.

Thanks to SupaFred for making this originally, Keats & Yeats, and adsfg for maintaining it. <3
No195.754 KiBMar 26, 202526-03-2025 22:39:06
Avatar Bhaz3397710344Bishop - Bot Mod⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ v1.4.0 - Crouching Fade, Hidden Sentry


Bishop - Bot Mod


Bishop is a series of large and small tweaks to bots that attempt to increase the challenge they provide to players.

Bishop now has a UI. You an access it by:
a) Typing !bishop in chat.
b) Running bishop_menu in the console.
c) Binding a key to open the menu, i.e.:
bind P bishop_menu

Highlights


  • UI and automated bot management.
  • Strategically placed temporary phase gates and tunnels.
  • Alien pack mentalities.
  • Marine fireteams.
  • Dynamic alien retreating.
  • Late-game med spam.
  • Gorge rework, including support for Hydras, Webs and Bile Mines.
  • Pathing reworks for multiple alien classes.
  • Dozens of minor tweaks. (See the patch notes.)
  • Fixes to vanilla bugs.


Coming Soon


Check out my feature wishlist.

Installation and Usage


1) Subscribe

Subscribe to this mod, Shine, and Bot_Maintenance.
Dedicated server users can skip this step.

2) Enable

Launch the game, go to the mods menu and enable the subscribed mods. Remember to click Restart instead of Back.
Dedicated server users can skip this step.

If you're running a dedicated server, the required mod IDs are:
117887554, 3397710344, 3023063995
If you prefer enabling mods the old school way by hex ID:
706d242, ca84f208, b4304bbb

3) Jump In

Launch a local game (or join your dedicated server.)
Try to open the Bishop UI to confirm it's working. (Steps at top.)

4) Play

Choose your desired settings - changes are saved immediately.
The config for Bishop is saved in %appdata%\Natural Selection 2\shine\plugins\Bishop.json.
The path is very similar for dedicated servers, but starts from the config folder.

With management enabled, Bishop will do its best to maintain your chosen settings.
If you choose to disable management, addbot and all the vanilla bot commands work as normal.

On dedicated servers, your SteamID needs either global access to all commands (an empty blacklist), or permission to use the "bishop_set" command.
Here is the relevant Shine documentation page for changing user permissions.



Known issues


  • Ammo requests can sometimes be deleted without being serviced.
  • Skulks can sometimes get stuck on the lip of a tunnel.
  • Marines are sometimes trying to shoot through solid objects.


Feedback


Small comments below are fine. If you want to wall of text me a suggestion use the discussions tab above.

No539.747 KiBJan 1, 202525-03-2025 12:57:21
Avatar twiliteblue3451704445Lerk quality improvementsServer Mod
-Lerk flap animation duration increased from 0.5 to 0.82 second to match animation.
-Smoothed Lerk roll animation when flying laterally (especially after a flap).
-Fixed Lerk animation glitch rapidly switching between wall cling and flapping.
-Lerk can now wall walk with special movement key.
-Increased Lerk air control when not gliding from 18 to 26 (+23% with celerity). (strafing is much more responsive)

-Increased air friction while Diving (with Crouch) for balance.

-Flap speed now gains force from Celerity upgrade, up to 1.5 per flap.
-Improved Flap responsiveness, now stops fall quicker, and also jumps up immediate upon landing.
-Flap forward increased to 9.0 from 8.3.
-Flap side force reduced to 6.0, from 8.3, but is more responsive.
No12.789 KiBMar 25, 202525-03-2025 10:10:18
Avatar Meteru3405049200The Playground - Pack OneThe Playground - Pack One

Bundle of the following mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=2332684940
https://steamcommunity.com/sharedfiles/filedetails/?id=2876415328
https://steamcommunity.com/sharedfiles/filedetails/?id=3329305075
https://steamcommunity.com/sharedfiles/filedetails/?id=1132771326
https://steamcommunity.com/sharedfiles/filedetails/?id=2073756005
https://steamcommunity.com/sharedfiles/filedetails/?id=2270351266
https://steamcommunity.com/sharedfiles/filedetails/?id=2370681063
https://steamcommunity.com/sharedfiles/filedetails/?id=1336087660
https://steamcommunity.com/sharedfiles/filedetails/?id=2561608952
https://steamcommunity.com/sharedfiles/filedetails/?id=1934484465
https://steamcommunity.com/sharedfiles/filedetails/?id=2921913448
No299.165 MiBJan 11, 202522-03-2025 20:14:03
Avatar twiliteblue3448870432Aegis ShieldExperimental mod
Protects a command structures with a shield which reducing all damage dealt by 50%, upon construction completion. This shield does not replenish.
The shield loses 1 "HP" for every 0.1 second of damage.
Command Station starts with 120 shield.
Hive starts with 120 shield.
No10.646 KiBMar 21, 202521-03-2025 11:17:19
Avatar twiliteblue3448855026Aegis ShieldProtects command structures with a shield which reducing all damage dealt by 50%, upon spawning.
The shield loses 1 "HP" for every 0.1 second of damage. Shield does not replenish.
Hive and Command Station start with 120 shield (12 seconds of damage).
Yes10.796 KiBMar 21, 202521-03-2025 10:35:10
Avatar Microsoft Word 20193447434002Scrooge McDuck's Resource ModScrooge McDuck blessed you with loads of TRes and PRes.

PRes income x10
PRes max = 500

TRes max = 500
No4.771 KiBMar 18, 202519-03-2025 18:15:39
Avatar Meteru3447289361ns2_yakushimaCopy of https://steamcommunity.com/sharedfiles/filedetails/?id=80821898
Removed Hangar so the map loads, used with infestation mod
No21.28 MiBMar 18, 202518-03-2025 19:12:32
Avatar twiliteblue904291644Assassin FadeEXPERIMENTAL! (Most likely incompatible with other gameplay mods)

mod id 904291644

*Fade cost reduced to 25. Points per Fade kill reduced to 15.

*Fade health reduced to 220HP 65Armor (total 350HP) +5HP per biomass.

*Fade Carapace max armor reduced from 120 to 105.

*Fade babbler shield reduced from 40 to 35.

*Fade Adrenaline energy regen per second reduced from 15 to 13.

*Swipe damage decreased from 75 to 70.

*Blink initial speed reduced from 16.25 to 15. Bonus speed per Blink reduced from 2.5 to 2. Blink maximum speed reduced to 20.

*Blink cost increased from 14 to 16 initially. *Blink upkeep cost reduced from 32 to 30.

*Blink cooldown increased from 0.4 to 0.45 second.

*Blink reduces damage received from weapons except Mine, Grenades and flame based weapons by 12%.

*Advanced Blink (replaces Advanced Metabolize) reduces all damage by 23%.

*** Replaced Metabolize with Shadow Step:

*Propels Fade forward at 25 speed for 0.2 to 0.5 second in a linear direction, can travels through structures and players.

*Deals 20 player (puncture) damage in a 2.5m radius at the end of Shadow Step travel.

*Fade gains minor momentum bonus from Shadow Step.

*Costs 16.5 energy with 0.8 second cooldown.
Must be run on Server, Gameplay TweakNo23.21 KiBApr 13, 201717-03-2025 05:35:52
Avatar Mephilles2819367993Mephs Mapping PlaygroundThis is my mapping playground.
There are multiple maps in this mod and all of them are variants of official maps that address either things that personally frustrate me on the map or what I perceive as balance/gameplay problem.

The maps in this mod are called like the original maps but have "_mmpg" added to the end.

Maps currently in the mod:
ns2_biodome
ns2_caged
ns2_descent
ns2_docking
ns2_eclipse
ns2_kodiak
ns2_metro
ns2_mineshaft
ns2_refinery
ns2_summit
ns2_tanith
ns2_tram
ns2_tr4m (alternative version of tram)
ns2_veil
MapNo558.691 MiBJun 10, 202217-03-2025 02:52:09
Avatar Bleu3445240105Bleu's Neon Green TF2 Scout CrosshairBleu's Neon Green TF2 Scout Crosshair.
I have no idea who originally made this.

Same crosshair for everything. No hit effects.
No32.25 KiBMar 15, 202515-03-2025 21:07:48
Avatar ns2bdt2992773495BDT Community Balance Mod (dev)

BDT Community Balance Mod revision 2.6.0 (dev)


Development build of the BDT Community Balance Mod.

This build is for testing only and should not be run in live servers!

Any changes in this build are not guaranteed to make it into a mainsteam release.

View the source: here
No394.959 MiBJun 21, 202315-03-2025 18:21:03
Avatar [OAG] Devnull3444979533Devnull - OptimizationsCode optimizations and minor fixes

Using AI to go thru the codebase :-)
No30.121 KiBMar 15, 202515-03-2025 15:10:58
Avatar Scatter3438396775Improved Initial InfantryportalsImproves the spawning of initial infantry portals:
- Always on the ground, not ontop of railings and such
- Reasonably evenly spread from the Command Station
- Minimum distance from the Command Station
- Minimum distance between structures
- Minimum distance from walls

Probably expensive calculations but only happens before the game starts.

Compatible with Shine ExtraIPs
No46.087 KiBMar 4, 202513-03-2025 13:22:56
Avatar Meteru2562006272Infested FixesFixes bugs for infested mod.
Shine has support now, this mod needs only to be loaded for infested - not constantly.

Mod ID: 98B51D00
No28.421 KiBJul 31, 202108-03-2025 17:33:25
Avatar Meteru2921913448Extra WeaponsNew weapons for marines in NS2!

The Heavy Cannon is a long-range weapon with severe damage but a low rate of fire. Perfect for killing lightly armored lifeforms at range but don't let them get in too close, or they'll eat you for breakfast.

The Submachinegun is a lightweight all-around versatile weapon at most ranges.

The Revolver, quoting Combat standalone: "Do you feel lucky, punk?".\n\n\nCredits

Implementation for NS2 by Scatter.
Most GUI items are created by F2.
Submachinegun model by Evil_Ice.
The Heavy Cannon and Revolver model by 4Horsemen.
NS2 maintenance by Meteru.
No281.075 MiBJan 22, 202308-03-2025 09:46:39
Avatar zavaro2684443493Tanith RedlineTanith RedlineNo39.853 MiBDec 17, 202106-03-2025 04:38:10