Showing 1-25 of 2,863 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Joshua-Boo-Boos3747281629Natural Selection 2.0 - The Eastern Hive - BetaAsk for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time.

This mod is the beta version of NS2.0-TEH.
No256.221 MiBJun 18, 202608-07-2026 20:40:19
Avatar shimizu3743185661mnga_administration_v2because first one got corruptedNo19.138 MiBJun 12, 202608-07-2026 20:33:10
Avatar Brandon3728154920TEH Server Files 2 TESTAsk for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time.

This TEH Server Files 2 TEST mod is copyright to only be used on TEH servers. If you want to use, please ask for permission.\n\n\nTEH mods extended into Shine are:
Achievements
Admintransfer
Connectors
CustomRanks
Discord
Donate
GiveRes
ModHistory
MPWhitelist
MyHistory
Warns
Rules
Gags (Changes how Gags are logged/gives GUI)
TEHBotLoader
TEHSkin

These Shine extensions are mine/TEH's own, please do not use them without permission.

------------------------------

This is a merge of my mods + mods on the workshop. Above is a blanket statement to cover all of my mods, not the rest, just in case anything is missed. Below are mods merged into this which are not of my own, or TEH own, they are:

Devnull ESB
Shine Admin
Shine Epsilon
AdvancedHud
BadgesPlus
Pregamepeace
RookieRestriction
InfClogsPregame

If you do not want your mod to be a part of this list please contact me and I will remove it.
No60.938 MiBMay 17, 202608-07-2026 15:34:55
Avatar paahtis3758968848Orbital Research StationOrbital Research StationMapNo13.773 MiBJul 6, 202608-07-2026 10:35:08
Avatar Joshua-Boo-Boos3719441148Joshua-Boo-Boos - NS2RPG - Marines vs Marines RPGDo not use or take content from this mod without permission.

The GunGame code was used during the development process of this mod, thank you ZycaR.

===========================================================================

NS2RPG: Marine vs Marine RPG

NS2RPG is a marine-vs-marine RPG arena for standard NS2 maps.
Round flow supports solo play, bots, and full lobbies with no commander gameplay loop.

Enable the ns2rpg Shine plugin in the server's Shine setup.

Core gameplay:
- Both teams are Marines.
- Kill enemy marines to gain XP and level up.
- Each level grants spendable progression points.
- Spend points on skills, weapons, and shop items.

XP and progression:
- Kill XP scales by level matchup (higher-level targets grant stronger rewards).
- HUD shows current level, total XP, and XP to next level.

Player commands:
- !spendlevels (default keybind B) : opens the progression GUI.
- !resetskills (default keybind None) : resets skill levels and refunds skill points (weapon/items remain owned).
- !refund : refunds current purchased weapon.
- !help : shows NS2RPG basics to the requesting player.

Console aliases:
- sh_spendlevels
- sh_resetskills
- sh_help
- sh_reseteveryone (admin permission)
- sh_resetplayer (admin permission)
- sh_givexp (admin permission)
- sh_givepoints (admin permission)
- sh_giveallhumanxp (admin permission)
- sh_giveallhumanpoints (admin permission)
- sh_giveallxp (admin permission)
- sh_giveallpoints (admin permission)

Team join help:
- Human players receive core gameplay help text when joining a playing team.

Skills:
- Fortified Physique (extraHP): +1 max health per level, up to +100 max health at level 100.
- Combat Regeneration (hpRegen): +0.1 HP/sec per level, up to +5.0 HP/sec at level 50.
- Reinforced Plating (extraAP): +1 max armor per level, up to +100 max armor at level 100.
- Armour Recovery (apRegen): +0.1 armor/sec per level, up to +5.0 armor/sec at level 50.
- Field Resupply (ammoRegen): restores spare ammo periodically; interval improves with level (up to level 50).
- Vampirism: heals for a percentage of damage dealt, scaling by level up to 20% at level 25.
- Thorns: reflects a percentage of incoming damage, scaling by level up to 20% at level 25.
- Adrenal Surge: auto-catpack trigger cadence scales by level (up to level 50).
- Anti-Gravity: increases jump height by level, up to +50% at level 25.
- Warpath: +1% outgoing damage per level, up to +25% at level 25.
- Sharpshooter: +0.5% headshot bonus damage per level, up to +25% at level 50.
- Melee Mastery: +5% melee damage per level, up to +150% at level 30.

Weapon shop:
- The weapon shop is a scrollable list; select a weapon and use the Buy / Sell buttons.
- Shotgun
- Flamethrower (NS2RPG reduces its range and damage by 25%).
- Heavy Machinegun
- Grenade Launcher
- Chainsword (melee weapon; requires the separate Chainsword mod to be loaded - see Dependencies).
- Mac-10 (fully-automatic machine pistol; requires the separate Mac-10 mod to be loaded - see Dependencies).
- Weapon cost is 20 points.
- Weapon refund returns 20 points.
- The Chainsword and Mac-10 occupy the secondary (pistol) slot and replace the pistol while owned.
- Melee skills such as Melee Mastery also apply to the Chainsword.

Grenades:
- Grenade launcher grenades detonate on direct contact with players.
- Grenade damage flows through the standard NS2RPG damage pipeline, so all relevant upgrades
apply (Warpath, Sharpshooter, Vampirism, Thorns, item modifiers, etc.).

Spawn protection:
- On spawning during an active round, players gain 3 seconds of spawn protection.
- While protected, the player is immune to all damage and displays a nanoshield shader.
- Players cannot fire their weapons while spawn protection is active.
- Spawns at the very start of a round are not protected.

Item shop (10 points each):
- Ember Sigil: 10% on-hit chance to ignite target with a burn effect.
- Frost Rune: 10% on-hit chance to apply a short movement impair/freeze effect.
- Cinder Aegis: burn-resistance/mitigation themed defensive item.
- Rime Ward: slow/freeze-resistance themed defensive item.
- Windstride Charm: +25% movement speed.
- Skybound Crest: grants one additional jump before landing.
- Warded Boots: reduces self-inflicted explosive damage.
- Bloodstone Band: +10 max health.
- Iron Plating: +15 max armor.
- Lightning Rod: chance to retaliate with damage when hit.
- Shadowstep Charm: +50% crouch movement speed.
- Vitality Shard: +1 HP/sec passive regeneration.
- Swiftblade Amulet: +10% outgoing weapon damage.
- Toxin Vial: chance on hit to apply poison damage-over-time.
- Iron Will: reduces incoming damage when low health.
- Battle Talisman: restores health on kill.
- Hardened Core: 15% incoming damage reduction.
- Ammo Cache: +25% reserve ammo capacity bonus.

Bots:
- Bots gain XP, level, and spend points on skills/weapons/items.
- Bots never purchase secondary-slot weapons (Chainsword or Mac-10).
- Bots never spawn with a secondary weapon (no pistol, Chainsword, or Mac-10) - they only
ever carry their primary weapon.
- Bot combat uses target checks with line-of-sight validation.
- Bot shot quality follows tier-based desired accuracy values.
- Sharpshooter bots attempt occasional head-aim shots.

GUI / keybind:
- The Spend Levels key (default B) toggles the progression GUI: pressing it again while the
skill-points menu and/or the player-inspect window is open closes them.

GUI and inspect:
- Spend Levels GUI includes skills, weapons, shop, player overview, and inspect.
- Player overview lists live connected players only.
- Inspect requests retry under latency and return current server profile data.

Admin reset behavior:
- !reseteveryone clears progression (XP, skills, weapon, items) for all players.

Dependencies:
- Requires Shine.
- Requires the Chainsword mod (a separate mod) to be loaded so the Chainsword weapon is registered.
- Requires the Mac-10 mod (a separate mod) to be loaded so the Mac-10 weapon is registered.
Without a weapon mod present, that weapon's shop entry will not function (purchasing it
is handled safely and will not error - the player simply will not receive the weapon).

Game mode name: ns2rpg
No369.301 KiBMay 3, 202607-07-2026 20:29:15
Avatar ns2bdt2992773495BDT Community Balance Mod (dev)

BDT Community Balance Mod revision 3.5 (dev)


Development build of the BDT Community Balance Mod.

This build is for testing only and should not be run in live servers!

Any changes in this build are not guaranteed to make it into a mainsteam release.

View the source: here
No403.988 MiBJun 21, 202307-07-2026 17:44:51
Avatar Joshua-Boo-Boos3710449633Natural Selection 2.0 - The Eastern Hive - Event ServerAsk for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time.

This mod is the event server version of NS2.0-TEH.
No249.689 MiBApr 19, 202607-07-2026 16:01:38
Avatar Joshua-Boo-Boos3667208695Natural Selection 2.0 - The Eastern HiveAsk for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time.

| What is this
- Natural Selection 2.0
- Aimed 12v12 and further
- Extension for original ns2 gamemode
- Provides lots more strategic options to both teams.

| What it includes
- A bunch of gameplay tweaks.
- A lot techs added.

For Both Teams
- Res kill grants p-res.
- Overhauled power system.
- Ragdolls lasting a number of seconds.
- Extra weapons for both teams.

For Marines
- [Standard]&[Explosive] Tech branch.
- [Nanoarmor]&[LifeSustain] Research.
- MachineGun,Knife,SubmachineGun,Revolver
- Cannnon
- CombatBuilder to build utilities as marines.
- Alt attack mod for [Shotgun]&[Grenade Launcher]

For Aliens
- Remove cyst restriction for tunnel(still needs gorge).
- Instant tunnel travel research to immediately travel through tunnels.
- Most unused upgrades been boosted (includes camouflage).
- Prowler (Modifed) to reel enemy with his rappelsilk ability.
- Rework gorges bilemine to babbler hive.
- Pheromones will spawn a babbler on hit.
- Onos devour (tweaked).
- Xenocide with 7 biomass.

| Further more
- Please join The Eastern Hive's Discord community: https://discord.gg/RAnE4U7usT
- About NS2.0-TEH: The mod content is being updated by Joshua-Boo-Boos.
- Feel free to contact me if there are any problems.
- Forked from NS2.0-CN, which can be freely forked, after agreement by the coder StriteR. upon starting a server.
No249.689 MiBFeb 16, 202607-07-2026 16:01:28
Avatar Brandon3737055618TEH TESTTEH TEST

DO NOT USE ANY CODE IN THIS MOD PACK UNLESS AUTHORISED
No60.969 MiBJun 1, 202607-07-2026 14:42:14
Avatar StriteR.3673681380[CN] Natural Selection 2.0

| What is this


- Natural Selection 2.0
- Aimed 12v12 and further
- Extension for original ns2 gamemode
- Takes to bring more fun to the game.

| What it includes


- A bunch of gameplay tweaks.
- A lot techs added.

For Both Teams


- Res kill grants pRes
- Overhauled power system.
- Ragdoll exists longer(?)
- Extend respawn time during late game(>20min).

For Marines


- [Standard]&[Explosive] Tech branch.
- [Nanoarmor]&[LifeSustain] Research.
- MachineGun,Knife,SubmachineGun,Revolver
- Cannnon
- CombatBuilder to build utilities as marines.
- Alt attack mod for [Shotgun]&[Grenade Launcher]

For Aliens


- Remove cyst restriction for tunnel(still needs gorge).
- [FastTunnel] research to travel distance faster.

- Most unused [Traits] been boosted (includes cloak).
- Prowler (Modifed) to reel enermy with his rappelsilk.
- Rework gorges bilemine to babbler hive.
- Pheromones will spawn a babbler on hit.
- Onos devour (tweaked).
- Xenocide with 8 biomass.

| Further more


- Still being active developing and heavily tested(daily)
- About NS2CN: Active Developing Community from Asia.
- Feel free to contact me if anything troubles
- Original codes https://github.com/striter/NS2-Playground-Balance
No212.112 MiBFeb 26, 202607-07-2026 13:33:42
Avatar paahtis3759088757WaterplayWaterplayNo10.828 MiBJul 6, 202606-07-2026 14:30:23
Avatar Ancient Scrublord3758855639Scrublord's Hud BarsHigh contrast, easier to see missing healthNo21.516 KiBJul 6, 202606-07-2026 05:30:57
Avatar Ancient Scrublord3758803951Scrublord's Alien VisionPink marines ftwNo5.53 KiBJul 6, 202606-07-2026 02:36:09
Avatar Bhaz3397710344Bishop - Bot Modv1.5.10 - They're comin' out of the goddamn walls!


Bishop - Bot Mod


Bishop is an overhaul to bots that attempts to increase the challenge they provide to players. It also serves as an attempt to preserve this dying title's longevity.

Not all maps support vents yet, I will remove this message when that changes.

Bishop now has a UI. You an access it by:
a) Typing !bishop in chat.
b) Running bishop_menu in the console.
c) Binding a key to open the menu, i.e.:
bind P bishop_menu

Highlights


  • UI and automated bot management.
  • Skulk vent support.
  • Strategically placed temporary phase gates and tunnels.
  • Alien pack mentalities.
  • Marine fireteams.
  • Dynamic alien retreating.
  • Late-game med spam.
  • Complete Gorge rework.
  • Movement improvements.
  • Dozens of minor tweaks and bugfixes.


Coming Soon


Check out my feature wishlist.

Installation and Usage


1) Subscribe

Please also subscribe to Bot_Maintenance, this mod wouldn't have been created without it.
Dedicated server users can skip this step.

2) Enable

Launch the game, go to the mods menu and enable the mod. Remember to click Restart instead of Back.
Dedicated server users can skip this step.

If you're running a dedicated server, the required mod IDs are:
117887554, 3397710344, 3023063995
If you prefer enabling mods the old school way by hex ID:
706d242, ca84f208, b4304bbb

3) Jump In

Launch a local game (or join your dedicated server.)
Try to open the Bishop UI to confirm it's working. (Steps at top.)

4) Play

Choose your desired settings - changes are saved immediately.
The config for Bishop is saved in %appdata%\Natural Selection 2\shine\plugins\Bishop.json.
The path is very similar for dedicated servers, but starts from the config folder.

With management enabled, Bishop will do its best to maintain your chosen settings.
If you choose to disable management, addbot and all the vanilla bot commands work as normal.
Be careful fiddling with these settings mid-round or you may abruptly end your game.

On dedicated servers, your SteamID needs either global access to all commands (an empty blacklist), or permission to use the "bishop_set" command.
Here is the relevant Shine documentation page for changing user permissions.

Compatible Mods

ns2_metal by delnaxsis



Known issues


  • Ammo requests can sometimes be deleted without being serviced.
  • Marine commander can be overzealous with the Beacon sometimes.
  • Commanders sometimes build outside marine spawn on ns2_eclipse.


Feedback


I read all bug reports, balance suggestions and feature requests. Post whatever you like.

No1014.537 KiBJan 1, 202506-07-2026 01:14:11
Avatar Predator3023063995Bot_Maintenance🤖 NS2 Bot Maintenance – Enhanced Bot AI & Commander Overhaul

The original NS2 bot system was abandoned by the developers in build 344 — so I give my best to make it better.
This mod massively improves Marine and Alien bot behavior, Commander logic, combat performance, and overall game flow.

⭐ NS2 Bot Maintenance – Major AI Overhaul (Highlights)

The original NS2 bot system was abandoned in build 344 — this mod rebuilds it from the ground up.
Marine and Alien bots now fight smarter, react faster, manage the economy properly, and follow Commander logic far more reliably.

Below are highlights of the latest update.
For full details, check the Changelog.

🪖 MARINE BOT HIGHLIGHTS
Smarter Combat & Movement

Correct Boneshield behavior (no frontal Onos shooting).

Improved dodging, leading, ballistic aiming, and close‑range reactions.

Jetpack Marines use fuel intelligently, kite properly, and avoid dead‑ends.

GL Marines avoid their own grenades and use arc‑shots more accurately.

Better Equipment & Objective Handling

Correct weapon switching (no shotgun/flamethrower spam out of range).

Marines pick up all dropped weapons and equipment anywhere on the map.

Axe logic for Harvesters, improved mine placement, reliable welding.

Cyst clearing works autonomously (one bot per cyst).

Improved Behavior Around Bases

More reliable Techpoint captures.

Better RT defense and structure handling.

Smarter follow system (flashlight sync, phasegate following).

🚀 JETPACK & EXO IMPROVEMENTS
Jetpack Marines

More efficient fuel usage.

Wave‑like dodging and proper kiting.

Actively secure dropped weapons.

Exos

Seek Marines with Welders for repairs.

Better obstacle detection and emergency retreat logic.

No more multi‑Exo egg‑rush conflicts.

👽 ALIEN BOT HIGHLIGHTS
Gorge

Full Bile Bomb overhaul (cluster scan, armor filter, finisher logic).

Proper Babbler management (no spam, minimum 3).

Correct Exo distance and ARC accuracy.

Lerk & Skulk

Smarter combat behavior and ambush camping.

No Sporecloud waste on Exos.

Onos

Correct Boneshield interaction (matches Marine logic).

Alien Team

Retreats only to living Hives.

🧠 COMMANDER BOT HIGHLIGHTS
Alien Commander

Biomass 1–12 researched correctly after Hive rebuilds.

Early defensive structures, tunnels at double RT, shade placement.

Chat alert when an Exo is trapped.

Marine Commander

Builds up to five bases without engine bugs.

Drops Shotguns/Welders/Mines at secondary Armories if HQ is down.

Mine limit increased (8 → 12).

Smarter attack, repair, weld, and scan logic.

💰 ECONOMY & BUYING HIGHLIGHTS

Dynamic weapon limits based on team size.

No more mass‑buy spam (no 8 SG or 3 FT at once).

Stable Exo purchases, Minigun priority vs Onos.

Worst‑Case system: detects critical situations → Exo rush possible or buy what you can as a last effort.

Team DPS‑based decisions and pres‑waste prevention.

🔥 RUBBERBAND SYSTEM

Marine bots dynamically adjust:

Accuracy

Reaction time

Turn speed

The further Marines fall behind, the harder they fight back.
Creates fairer battles, comeback potential, and prevents one‑sided matches.
🛠 SYSTEM FIXES

NaN vector sanitizer (Bomb.lua / movement crash elimination).

Multiple nil‑check fixes (Phasegate, AlienCommanderBrain, TechNodes).

Flamethrower coordinate fix, Welder build bug fix, ghost slot fix.

Improved pre‑spawn stability.

⚠ Known Issues

Rare unreachable Marine build orders if placed inside geometry.

Rare Skulk targeting bug (legacy engine).

Navmesh issues (vents, pressure points) — engine‑level limitations.
📘 HOW TO PLAY NATURAL SELECTION 2 WITH BOTS
1. Open the console

Press ^ (or your custom console key).
2. Load a map
Code

map ns2_veil

3. Add bots
Automatically (both teams)
Code

addbots 18

Specific team
Code

addbots 1 2 // adds 1 alien
addbots 1 1 // adds 1 marine

Commander bots
Code

addbots 1 2 com // alien commander
addbots 1 1 com // marine commander

Remove bots
Code

removebots 1 2
removebots 1 1

4. Close console → ESC → “Vote for Commander Bots” → F1
5. Join a team and enjoy the match!

Workshop Folder Number

3023063995

⭐ Have fun!

Have fun playing with these bots. If you enjoy this mod, feel free to rate it with the thumbs under the picture.
No1.193 MiBAug 20, 202305-07-2026 14:31:56
Avatar Dr.Kles3697307948DrKlesModПривет! На этот раз я решил заняться моддингом такой замечательной игры как Natural Selection 2, поскольку был недоволен тупизной ИИ командиров пехотинцев и чужих. Ну и парочку вопросов вызывал баланс некоторых вещей, которые не выполняли свои функции должным образом.

----------Что добавляет DrKlesMod?----------

+ Командир пехотинцев больше не будет тупить (Я надеюсь, что этот бастард не будет), стараясь более тщательно распределять свои задачи. Ветка прокачки идёт по следующему пути: лаборатория вооружения, улучшение брони 1,2, улучшение оружия 1, арсенал, радар, изучение и постройка фазовых врат, мины, гранаты, второй уровень урона, дробовик, улучшенная поддержка, улучшенный арсенал, третий уровень урона, лаборатория вооружения, джетпаки, экзо, третий уровень брони.

+ Боты стали немного умнее.

+ Командир чужих теперь не будет спавнить большое количество построек. После старта игры он улучшит краг хайв и поставит 3 шела, затем попытается сразу дропнуть второй хайв. После постройки второго хайва, он трансформирует его в шифт хайв, если игра складывается в вашу пользу, или в шейд хайв, если враг вас зажимает. Затем изучит способности лип и бабл бомб, после чего повысит уровень биомассы до 6, чтобы разблокировать способности умбры и спор у лерка, а также боншилда для оноса. Затем идет метаболизм, стомп и стаб. После командир постарается дропнуть 3 хайв и выучить ксеноцид, попутно повышая биомассу до 12 уровня.

+ Сварочный аппарат, гранатомет и кластерная граната теперь могут поджечь задетые цели, нанося им дополнительный урон огнём помимо своего основного. Таким образом, данные типы оружия стали ещё эффективнее против построек чужих (Этим можно пользоваться, например, быстрее уничтожать цисты сварочным аппаратом и им же поджигать харвестер, а после наносить урон основным оружием. Будьте осторожны! Огонь от взрыва гранат распространяется на вас и на союзные цели).

+ Кластерная граната имеет более широкий разброс осколков (может задеть и поджечь сразу несколько целей в одной комнате), урон от них повышен, основной урон от гранаты тоже увеличился. Теперь она стала действительно полезной.

+ Электромагнитная граната теперь может поразить больше целей. Также она понижает количество энергии у чужих.

+ Немного увеличен радиус действия нервно-паралитического газа от газовой гранаты.

+ Стоимость мин снижена с 5 до 2. Стоимость дропа мин коммандиром снижен с 7 до 4.

+ Стоимость дропа сварочного аппарата командиром снижена с 3 до 2.

+ Урон от пулемета экзо и пехотинца увеличен.

+ Увеличен урон от огнемета. Увеличена дальность поражения струи пламени, а также длительность горения и периодический урон (Почувствуйте себя пироманьяком! :3).

+ Количество патронов в обойме дробовика увеличено с 6 до 8.

+ Количество дробинок при выстреле из дробовика увеличено.

+ Эффективная дальность поражения дробовика увеличена (Да, наконец-то можно убивать скалка не впритык к себе)

+ Количество туррелей увеличено с 3 до 6. Радиус действия туррелей увеличен.

+ Топливо в джекпаке заканчивается чуть медленнее.

+ Количество брони пехотинцев, получаемое на каждом уровне, увеличено на 5. Итого 105 брони на 3 уровне, вместо 90.

+ Броня Экзо значительно увеличена. Начальное количество 450 вместо 320. Каждый уровень улучшения брони увеличивает ее на 90. Итого 720 хп вместо 410.

+ Количество бабл мин для горга увеличено с 1 до 3.

+ Баблы имеют чуть больше здоровья, а также у них появляется 2 брони. Урон также увеличен.

+ Здоровье гидры увеличено на 20 единиц. Броня увеличена на 5 единиц.

+ Бабл бомба горга наносит гораздо больше урона по броне и постройкам

+ Увеличен бонус к скорости от спуров (О да! Разгони своего скалка).

+ Бонус от способности Фокус изменен: урон увеличивается на 50%, а скорость атаки снижается на 33% (вместо 35% в обоих случаях. Теперь эта способность актуальна для Оносов).

+ Скалк, горг и лерк получают дополнительный прирост здоровья в зависимости от количества активной биомассы.

+ Увеличен урон по броне от способности Краш.

+ Увеличен радиус поражения стомпа у оноса.\n\n\n----------Natural Selection 2 Upgrade by Dr.Kles.----------

Если есть желание финансово поддержать мои труды, то в своем профиле я оставил ссылку на бусти.
No368.199 KiBApr 1, 202605-07-2026 10:52:49
Avatar Kayza3756430118CBM core coreContains an extract of bugfixes, optimization and QoL from CBM core.

Strictly no balance changes.

This is not affliated with the CBM team or UWE.
This project incorporates code licensed under the MIT License. See LICENSE for details.
Yes88.24 KiBJul 2, 202603-07-2026 07:02:37
Avatar Kayza3756388151shimizu Fair Start copyInverse of Devnull - Fair Start: both teams can't tell where each other spawn (if not forced cross map)

Implementation:
- Destroyed power nodes in all hive locations
- Spawned 1 hp hallucination in all hive and starting RT locations
No8.41 KiBJul 2, 202602-07-2026 19:43:57
Avatar Kayza3756376888votemapawarenesscampaign_copyEncourage voting by displaying awareness campaign posters.

Submissions accepted at MaNGA discord.
No1.586 MiBJul 2, 202602-07-2026 19:21:57
Avatar Kayza3756375853mnga_administration_dev_copymnga_administration_dev_copyYes520.098 KiBJul 2, 202602-07-2026 19:20:17
Avatar Kayza3756367697mnga_administration_v2_copymnga_administration_v2_copyYes520.098 KiBJul 2, 202602-07-2026 19:08:33
Avatar StriteR.3738105356[CN] ns2_prison 2.0ns2_prison

props tweaks based on
https://steamcommunity.com/sharedfiles/filedetails/?id=1267752913

contact if anything troubles
MapNo48.434 MiBJun 3, 202601-07-2026 15:25:30
Avatar shimizu3749510856shimizu Fair StartInverse of Devnull - Fair Start: both teams can't tell where each other spawn (if not forced cross map)

Implementation:
- Destroyed power nodes in all hive locations
- Spawned 1 hp hallucination in all hive and starting RT locations
No8.41 KiBJun 22, 202630-06-2026 21:41:29
Avatar UWE Modding3558697165UWE Hotfix 344Resolves the following main menu issues:
- Removes crashed servers from the community server list
- Display steam news in main menu instead of no longer available uwe website news
- And more ..
No663.492 KiBAug 30, 202530-06-2026 20:20:41
Avatar NexZone303743809365CBM: Core Edition Toggle

Toggle for disabling CBM content, but retaining all balance changes.



View the source: here
No2.884 KiBJun 13, 202630-06-2026 02:12:25