| Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 3796808110 | ns2_craft | ns2_craft | Map | No | 1.258 GiB | Sep 6, 2026 | 09-09-2026 19:03:33 | ||
| 3794848518 | ns20k | ns20k | No | 24.468 MiB | Sep 3, 2026 | 09-09-2026 07:20:48 | |||
| 2716582607 | Prowler Remake (test) | Test version of Prowler -Swapped Acid Spray to default attack, with Volley (to tier 3). -Increased Acid Spray damage to 20 (x3), and reduced splash radius from 2 to 1.5. Damage type changed to Normal. -Tightened Volley spread. | No | 2.852 MiB | Jan 12, 2022 | 09-09-2026 06:57:22 | |||
| 3798409220 | Shine - Shuffle Mk II | Shine - Shuffle Mk II | No | 7.596 KiB | Sep 9, 2026 | 09-09-2026 05:17:25 | |||
| 3737055618 | TEH TEST | TEH TEST DO NOT USE ANY CODE IN THIS MOD PACK UNLESS AUTHORISED | No | 61.023 MiB | Jun 1, 2026 | 08-09-2026 14:50:34 | |||
| 2608952840 | Devnull - [Shine] Extras | This mod contains a collection of shine plugins. At the moment: - Auto Spectator Kick - Forced Notifications - Enhanced Scoreboard Extra Stats - Commander Hud - Gorge Restrictions (stops more than 2 gorges at start of match) - Round Preperation (show what lifeform you will play) - Spectator On Connect (a solution for connecting players locking player slots) ModID: 2608952840 | No | 4.588 MiB | Sep 22, 2021 | 08-09-2026 12:12:30 | |||
| 2597529958 | Devnull - Enhanced ScoreBoard | This mod will change various parts of the ScoreBoard: - Steam Icon location fix. - Commander tag will stay when jumping out temporary - New team topbar showing current lifeforms and equipment - Some general tweaks and performance fixes more to come... Publish ID: 2597529958 | No | 10.213 MiB | Sep 9, 2021 | 08-09-2026 10:38:41 | |||
| 3770879614 | CommNom | CommNom - Requires Shine | No | 172.856 KiB | Jul 24, 2026 | 07-09-2026 21:29:08 | |||
| 3710449633 | Natural Selection 2.0 - The Eastern Hive - Event Server | Ask for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time. This mod is the event server version of NS2.0-TEH. | No | 250.043 MiB | Apr 19, 2026 | 07-09-2026 21:19:24 | |||
| 3771771100 | Natural Selection 2.0 - The Eastern Hive | Ask for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time. | What is this - Natural Selection 2.0 - Aimed 12v12 and further - Extension for original ns2 gamemode - Provides lots more strategic options to both teams. | What it includes - A bunch of gameplay tweaks. - A lot techs added. For Both Teams - Res kill grants p-res. - Overhauled power system. - Ragdolls lasting a number of seconds. - Extra weapons for both teams. For Marines - [Standard]&[Explosive] Tech branch. - [Nanoarmor]&[LifeSustain] Research. - MachineGun,Knife,SubmachineGun,Revolver - Cannnon - CombatBuilder to build utilities as marines. - Alt attack mod for [Shotgun]&[Grenade Launcher] For Aliens - Remove cyst restriction for tunnel(still needs gorge). - Instant tunnel travel research to immediately travel through tunnels. - Most unused upgrades been boosted (includes camouflage). - Prowler (Modifed) to reel enemy with his rappelsilk ability. - Rework gorges bilemine to babbler hive. - Pheromones will spawn a babbler on hit. - Onos devour (tweaked). - Xenocide with 7 biomass. | Further more - Please join The Eastern Hive's Discord community: https://discord.gg/RAnE4U7usT - About NS2.0-TEH: The mod content is being updated by Joshua-Boo-Boos. - Feel free to contact me if there are any problems. - Forked from NS2.0-CN, which can be freely forked, after agreement by the coder StriteR. upon starting a server. | No | 250.043 MiB | Jul 26, 2026 | 07-09-2026 21:19:10 | |||
| 3784657118 | Natural Selection 2.0 - The Eastern Hive - Beta | Ask for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time. This mod is the beta version of NS2.0-TEH. | No | 263.004 MiB | Aug 16, 2026 | 07-09-2026 21:18:57 | |||
| 3797124173 | Natural Selection 2.0 - The Eastern Hive - Siege2.0-TEH | Ask for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time. REQUIRES SiegePlusPlus. This mod does NOT contain SiegePlusPlus and does not implement the Siege game mode itself - it adds no doors, no siege timers and no sudden death. This is the Siege build of NS2.0-TEH. It carries the NS2.0-TEH content with the Deadlock anti-stalemate system disabled, since a Siege round is paced by its own door and siege timers rather than by a stalemate clock, and it includes the compatibility work needed for the two mods to coexist without either silently losing functionality. | No | 263.407 MiB | Sep 6, 2026 | 07-09-2026 21:18:40 | |||
| 3790290682 | Bleu's Improved Tooltips | mod id 3790290682 Puts the numbers a commander actually needs into the commander tooltips. Research times, ability cooldowns, structure health and armour, and movement speed, on the tooltip you are already looking at — no alt-tabbing to a wiki mid-round. What it adds to tooltips
All of it sits in one row under the tooltip title, above the description. The card grows to fit, and tooltips with nothing extra to show look exactly as they always did. Health and armour take the game's own selection-panel colours, so a number means the same thing in the tooltip as it does when you click a structure that already exists. Vanilla's selection panel is brought in line too, where it coloured the two figures differently but drew both icons in one flat team colour. ARC stances. The Deploy and Undeploy buttons describe the state they put the ARC into, so Deploy shows armour dropping to 0 and speed to 0 — the cost of deploying, visible while you are choosing it. The "In Cooldown" panelCommander ability cooldowns in NS2 are team-global: they are not per-structure and not per-commander. A Shade Ink puts every Shade on cooldown, so three Shades cannot alternate Ink to keep ARCs suppressed. This mod adds a panel on the right of the screen listing whatever your team has on cooldown right now, using the game's own rotating dial plus the seconds remaining. It is visible to every player on the team, not just the commander. Shade Ink being down is as useful to a field alien deciding whether to push as it is to the commander. It also fixes a vanilla bug. In the base game, nobody but the commander who personally cast an ability ever saw its cooldown dial — not a commander who took the chair mid-cooldown, not one who had just left it, and no field player at all. Enforcement was always correct; only the display was blind. Vanilla marks the gap itself, with an empty "send message to commander to sync the cd" block sitting where the sync belongs. The dial on the commander button is now right whoever is in the chair. The alien hive panelThe hive status panel in the top-left corner (Advanced Options, UI, hive status) already shows each hive's health, eggs and type. Two things are added to every hive's row:
Both are visible to every player on the team, not just the commander. Fixes to vanilla display bugs
Live valuesNumbers that change during a round are read live rather than printed from a table. Bone Wall's health scales with your biomass level, so at Biomass 9 the tooltip says 900, not 100. Movement speed is read off the unit's own class rather than from a table, so it is the vanilla unupgraded figure. Mods that compute speed live from game state rather than storing it will read low, or blank rather than guess. The biomass barThe twelve bead bar in the top left, the one that appears with the map, the buy menu or the tech map open, only ever knew whole beads: a bead was empty until the research finished, then full. Each bead being researched now fills as the work goes in, and more than one fills at a time when more than one hive is working. The ability icons along the bar light up and carry a progress bar while their research is under way, the same as they do on the tech map, instead of staying greyed out until the moment they finish. Spectating and tournament play
SettingsOptions, Mods, "Bleu's Improved Tooltips". The In Cooldown panel can be turned off there, and a slider sets the shortest cooldown it will list, so you can quiet it down or show everything. Both take effect immediately. Works with other modsNothing is hardcoded per tech. The mod reads the same tech data the game itself uses to make a tech function, so tech added by other mods gets improved tooltips automatically, with no patch needed here. Community Balance Mod is the one mod named anywhere in the code, in a single place: its biomass 5 research is tinted on the hive panel in CBM's own colour for advanced alien tech, matching the way CBM marks that hive out. Everything else about CBM tech, including its own icons for it, arrives through the same path as anything else. Modders can register their own value resolvers for anything they compute at runtime — see the README on GitHub. ServersThe mod does not change gameplay. It reads values your client already has. The two things it does send are the team cooldown list the panel is built from, and each hive's biomass and research for the hive panel, neither of which a client can work out for itself. It does have to be installed on the server. NS2's default consistency check restricts which mod entry files a client is allowed to load, so on a server running stock settings the server needs this mod too. If you want it on a server you play on, ask the admin to add it. Source: https://github.com/Bleuitup/Bleus-Improved-Tooltips | No | 317.91 KiB | Aug 26, 2026 | 07-09-2026 05:34:34 | |||
| 2992773495 | BDT Community Balance Mod (dev) | BDT Community Balance Mod revision 3.6 (dev)Development build of the BDT Community Balance Mod. This build is for testing only and should not be run in live servers! Any changes in this build are not guaranteed to make it into a mainsteam release. View the source: here | No | 404.158 MiB | Jun 21, 2023 | 07-09-2026 00:23:47 | |||
| 3790710251 | TEH_NS2_Veil | Original map: NS2_Veil Map made for The Eastern Hive Server but can be used elsewhere. Added new outside pathway south of Y Junction. Uses Y Junction Location Entity, No Pathing | Map | No | 41.176 MiB | Aug 27, 2026 | 06-09-2026 04:20:52 | ||
| 3784066801 | manga_source | removed copyright issues | Yes | 11.507 MiB | Aug 15, 2026 | 05-09-2026 20:21:34 | |||
| 3789671641 | better spectator | better spectator | Yes | 78.445 KiB | Aug 25, 2026 | 05-09-2026 20:21:13 | |||
| 3796218821 | Ultrawide safearea HUD 16:9 | Modify the HUD width to be able to play in ultrawide monitors. F10 to open the menu ingame. | Look and Feel | No | 57.324 KiB | Sep 5, 2026 | 05-09-2026 19:33:08 | ||
| 3558697165 | UWE Hotfix 344 | Resolves the following main menu issues: - Removes crashed servers from the community server list - Display steam news in main menu instead of no longer available uwe website news - And more .. | No | 778.156 KiB | Aug 30, 2025 | 03-09-2026 19:59:44 | |||
| 3736971653 | Hive Spawn Selector | Lets the Aliens team choose where they start each round. Once the alien commander picks a hive location, the Marines are automatically assigned a different starting tech point. Handy for scrims, captains games, casual competitive play, or any server that wants deliberate starting positions instead of the usual random spawns. What it does
Recommended setup
Server admin
Compatibility
Additional CreditsBased on the spawn-selection feature from the NSL (Natural Selection League) plugin by Dragon (xToken). The original code has been adapted into this focused, standalone mod. All credit for the underlying approach goes to the NSL project and its author. Thanks to LZZ for their help with the 1.0 release. Source: https://github.com/Bleuitup/Hive-Spawn-Selector | No | 37.562 KiB | Jun 1, 2026 | 01-09-2026 08:52:47 | |||
| 3737223330 | SBM | Small balance changes to improve vanilla gameplay and fun 1. Onos stomp -> 1 damage, half casting time 2. Railgun, falloff (10m-25m, 0.25 factor), charge time (1.4->1.3), charge damage (140->150) | Yes | 176.613 KiB | Jun 2, 2026 | 31-08-2026 21:45:39 | |||
| 3547511704 | docking_mmpg | Filename: ns2_docking_mmpg | Map | No | 34.695 MiB | Aug 12, 2025 | 31-08-2026 20:37:12 | ||
| 3547513596 | biodome_mmpg | Filename: ns2_biodome_mmpg | No | 57.663 MiB | Aug 12, 2025 | 31-08-2026 20:36:02 | |||
| 1571291937 | TTO | TTO | No | 4.534 MiB | Nov 22, 2018 | 30-08-2026 11:01:17 | |||
| 3791866369 | weazen AV Dark Alien Vision | weazen AV Dark Alien Vision | No | 8.468 KiB | Aug 29, 2026 | 29-08-2026 23:33:59 |