| Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 3781857820 | Shimizu Shine | Shimizu Shine mini-games and custom hive skins | Yes | 20.227 MiB | Aug 11, 2026 | 12-08-2026 02:24:27 | |||
| 3765927260 | Devnull - Enhanced Hud | This mod is based off Drey's Enhanced Hud and credit goes to him. A cleaner, information-rich HUD overhaul for Natural Selection 2 that improves commander awareness and team status readability without changing core gameplay. - Enhanced top bar metrics for key team resources and status - RT display upgraded to show current/total nodes in one compact view - Color-coded warnings for low RT count to improve at-a-glance decision making - Improved alien research notifications in the HUD event feed - Biomass research integrated into the same notification system as other upgrades - Location text shown for alien research notifications to indicate where upgrades are happening - Cleaner commander/selection panel quality-of-life improvements Unit status and weapon-display related HUD refinements - General UI polish and consistency updates across multiple HUD elements | No | 249.711 KiB | Jul 16, 2026 | 11-08-2026 13:26:40 | |||
| 3779620446 | sdiag | sdiag | No | 36.237 KiB | Aug 8, 2026 | 11-08-2026 03:20:02 | |||
| 3776560923 | shimizu scoreboard | shimizu scoreboard | No | 9.875 MiB | Aug 2, 2026 | 11-08-2026 02:37:40 | |||
| 3778780649 | NS2Duel | NS2Duel | No | 106.144 KiB | Aug 6, 2026 | 10-08-2026 17:00:24 | |||
| 3697307948 | DrKlesMod | Привет! На этот раз я решил заняться моддингом такой замечательной игры как Natural Selection 2, поскольку был недоволен тупизной ИИ командиров пехотинцев и чужих. Ну и парочку вопросов вызывал баланс некоторых вещей, которые не выполняли свои функции должным образом. ----------Что добавляет DrKlesMod?---------- + Командир пехотинцев больше не будет тупить (Я надеюсь, что этот бастард не будет), стараясь более тщательно распределять свои задачи. Ветка прокачки идёт по следующему пути: лаборатория вооружения, улучшение брони 1,2, улучшение оружия 1, арсенал, радар, изучение и постройка фазовых врат, мины, гранаты, второй уровень урона, дробовик, улучшенная поддержка, улучшенный арсенал, третий уровень урона, лаборатория вооружения, джетпаки, экзо, третий уровень брони. + Боты стали немного умнее. + Командир чужих теперь не будет спавнить большое количество построек. После старта игры он улучшит краг хайв и поставит 3 шела, затем попытается сразу дропнуть второй хайв. После постройки второго хайва, он трансформирует его в шифт хайв, если игра складывается в вашу пользу, или в шейд хайв, если враг вас зажимает. Затем изучит способности лип и бабл бомб, после чего повысит уровень биомассы до 6, чтобы разблокировать способности умбры и спор у лерка, а также боншилда для оноса. Затем идет метаболизм, стомп и стаб. После командир постарается дропнуть 3 хайв и выучить ксеноцид, попутно повышая биомассу до 12 уровня. + Сварочный аппарат, гранатомет и кластерная граната теперь могут поджечь задетые цели, нанося им дополнительный урон огнём помимо своего основного. Таким образом, данные типы оружия стали ещё эффективнее против построек чужих (Этим можно пользоваться, например, быстрее уничтожать цисты сварочным аппаратом и им же поджигать харвестер, а после наносить урон основным оружием. Будьте осторожны! Огонь от взрыва гранат распространяется на вас и на союзные цели). + Кластерная граната имеет более широкий разброс осколков (может задеть и поджечь сразу несколько целей в одной комнате), урон от них повышен, основной урон от гранаты тоже увеличился. Теперь она стала действительно полезной. + Электромагнитная граната теперь может поразить больше целей. Также она понижает количество энергии у чужих. + Немного увеличен радиус действия нервно-паралитического газа от газовой гранаты. + Стоимость мин снижена с 5 до 2. Стоимость дропа мин коммандиром снижен с 7 до 4. + Стоимость дропа сварочного аппарата командиром снижена с 3 до 2. + Урон от пулемета экзо и пехотинца увеличен. + Увеличен урон от огнемета. Увеличена дальность поражения струи пламени, а также длительность горения и периодический урон (Почувствуйте себя пироманьяком! :3). + Количество патронов в обойме дробовика увеличено с 6 до 8. + Количество дробинок при выстреле из дробовика увеличено. + Эффективная дальность поражения дробовика увеличена (Да, наконец-то можно убивать скалка не впритык к себе) + Количество туррелей увеличено с 3 до 6. Радиус действия туррелей увеличен. + Топливо в джекпаке заканчивается чуть медленнее. + Количество брони пехотинцев, получаемое на каждом уровне, увеличено на 5. Итого 105 брони на 3 уровне, вместо 90. + Броня Экзо значительно увеличена. Начальное количество 450 вместо 320. Каждый уровень улучшения брони увеличивает ее на 90. Итого 720 хп вместо 410. + Количество бабл мин для горга увеличено с 1 до 3. + Баблы имеют чуть больше здоровья, а также у них появляется 2 брони. Урон также увеличен. + Здоровье гидры увеличено на 20 единиц. Броня увеличена на 5 единиц. + Бабл бомба горга наносит гораздо больше урона по броне и постройкам + Увеличен бонус к скорости от спуров (О да! Разгони своего скалка). + Бонус от способности Фокус изменен: урон увеличивается на 50%, а скорость атаки снижается на 33% (вместо 35% в обоих случаях. Теперь эта способность актуальна для Оносов). + Скалк, горг и лерк получают дополнительный прирост здоровья в зависимости от количества активной биомассы. + Увеличен урон по броне от способности Краш. + Увеличен радиус поражения стомпа у оноса.\n\n\n----------Natural Selection 2 Upgrade by Dr.Kles.---------- Если есть желание финансово поддержать мои труды, то в своем профиле я оставил ссылку на бусти. | No | 364.502 KiB | Apr 1, 2026 | 10-08-2026 15:19:34 | |||
| 2597529958 | Devnull - Enhanced ScoreBoard | This mod will change various parts of the ScoreBoard: - Steam Icon location fix. - Commander tag will stay when jumping out temporary - New team topbar showing current lifeforms and equipment - Some general tweaks and performance fixes more to come... Publish ID: 2597529958 | No | 10.213 MiB | Sep 9, 2021 | 10-08-2026 10:35:15 | |||
| 3673681380 | [CN] Natural Selection 2.0 | | What is this- Natural Selection 2.0 - Aimed 12v12 and further - Extension for original ns2 gamemode - Takes to bring more fun to the game. | What it includes- A bunch of gameplay tweaks. - A lot techs added. For Both Teams- Res kill grants pRes - Overhauled power system. - Ragdoll exists longer(?) - Extend respawn time during late game(>20min). For Marines- [Standard]&[Explosive] Tech branch. - [Nanoarmor]&[LifeSustain] Research. - MachineGun,Knife,SubmachineGun,Revolver - Cannnon - CombatBuilder to build utilities as marines. - Alt attack mod for [Shotgun]&[Grenade Launcher] For Aliens- Remove cyst restriction for tunnel(still needs gorge). - [FastTunnel] research to travel distance faster. - Most unused [Traits] been boosted (includes cloak). - Prowler (Modifed) to reel enermy with his rappelsilk. - Rework gorges bilemine to babbler hive. - Pheromones will spawn a babbler on hit. - Onos devour (tweaked). - Xenocide with 8 biomass. | Further more- Still being active developing and heavily tested(daily) - About NS2CN: Active Developing Community from Asia. - Feel free to contact me if anything troubles - Original codes https://github.com/striter/NS2-Playground-Balance | No | 214.144 MiB | Feb 26, 2026 | 10-08-2026 04:38:46 | |||
| 3780830545 | ArkantiUI | ArkantiUI | Yes | 708.047 KiB | Aug 10, 2026 | 10-08-2026 01:10:35 | |||
| 2707698282 | [CN] Community Booting | Extensions for NS2CN servers. Feel free to strip some codes it you find it useful. | No | 303.361 MiB | Jan 4, 2022 | 09-08-2026 06:36:33 | |||
| 3776763748 | betterinfest | betterinfest | Yes | 27.474 KiB | Aug 3, 2026 | 08-08-2026 23:26:50 | |||
| 3779617918 | shimizu (post-round) score screen | Standalone post-round and death statistics screen for NS2 build 344. | Yes | 35.285 MiB | Aug 8, 2026 | 08-08-2026 19:25:01 | |||
| 3761485499 | CBM core core | Contains an extract of bugfixes, optimization and QoL from CBM core. Strictly no balance changes. | Yes | 69.663 KiB | Jul 10, 2026 | 08-08-2026 06:46:01 | |||
| 3779559844 | Siege Forever (Public) | HUGE Mod 12 years in the making. https://discord.gg/VqQymUewV | No | 24.627 MiB | Aug 8, 2026 | 08-08-2026 02:55:35 | |||
| 3747281629 | Natural Selection 2.0 - The Eastern Hive - Beta | Ask for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time. This mod is the beta version of NS2.0-TEH. | No | 262.899 MiB | Jun 18, 2026 | 06-08-2026 17:04:26 | |||
| 3397710344 | Bishop - Bot Mod | v1.6.1 - "Tokyo Drifter" editionBishop - Bot ModBishop is an overhaul to bots that attempts to increase the challenge they provide to players. It also serves as an attempt to preserve this dying title's longevity. Not all maps support vents yet, I will remove this message when that changes. Bishop now has a UI. You an access it by: a) Typing !bishop in chat. b) Running bishop_menu in the console. c) Binding a key to open the menu, i.e.: bind P bishop_menu Highlights
Coming SoonCheck out my feature wishlist. Installation and Usage1) SubscribePlease also subscribe to Bot_Maintenance, this mod wouldn't have been created without it. Dedicated server users can skip this step. 2) EnableLaunch the game, go to the mods menu and enable the mod. Remember to click Restart instead of Back. Dedicated server users can skip this step. If you're running a dedicated server, the required mod IDs are: 117887554, 3397710344, 3023063995 If you prefer enabling mods the old school way by hex ID: 706d242, ca84f208, b4304bbb 3) Jump InLaunch a local game (or join your dedicated server.) Try to open the Bishop UI to confirm it's working. (Steps at top.) 4) PlayChoose your desired settings - changes are saved immediately. The config for Bishop is saved in %appdata%\Natural Selection 2\shine\plugins\Bishop.json. The path is very similar for dedicated servers, but starts from the config folder. With management enabled, Bishop will do its best to maintain your chosen settings. If you choose to disable management, addbot and all the vanilla bot commands work as normal. Be careful fiddling with these settings mid-round or you may abruptly end your game. On dedicated servers, your SteamID needs either global access to all commands (an empty blacklist), or permission to use the "bishop_set" command. Here is the relevant Shine documentation page for changing user permissions. Compatible Modsns2_metal by delnaxsis Known issues
FeedbackI read all bug reports, balance suggestions and feature requests. Post whatever you like. | No | 1.009 MiB | Jan 1, 2025 | 06-08-2026 14:28:52 | |||
| 3641569852 | Ai Guidance | Ai Guidance | No | 272.491 KiB | Jan 7, 2026 | 06-08-2026 13:16:43 | |||
| 2992773495 | BDT Community Balance Mod (dev) | BDT Community Balance Mod revision 3.1 (dev)Development build of the BDT Community Balance Mod. This build is for testing only and should not be run in live servers! Any changes in this build are not guaranteed to make it into a mainsteam release. View the source: here | No | 396.325 MiB | Jun 21, 2023 | 05-08-2026 19:01:11 | |||
| 3774306230 | Combat: Reforged | Import and development of the NS2 Combat Standalone game. This isn't the regular NS2: Combat that you're used to. Dedicated server for testing: Combat: Reforged Test Server ip: 45.82.66.224:22115 Maps included below, does not work with regular combat maps due to custom structure placement. co_sava co_angst co_rockdown Credit to Faultline Games for the Combat Standalone work. Import and integration into current NS2 codebase is my own work. Heavy modification of the NS2 Combat standalone codebase to get this working. Do not use my work without my permission. | No | 500.482 MiB | Jul 30, 2026 | 05-08-2026 16:06:40 | |||
| 3770879614 | CommNom | CommNom - Requires Shine | No | 147.284 KiB | Jul 24, 2026 | 04-08-2026 15:06:22 | |||
| 3737223330 | SBM | Small balance changes to improve vanilla gameplay and fun 1. Onos stomp -> 1 damage, half casting time 2. Railgun, falloff (10m-25m, 0.25 factor), charge time (1.4->1.3), charge damage (140->150) | Yes | 139.244 KiB | Jun 2, 2026 | 04-08-2026 04:23:43 | |||
| 3777214109 | shimizu Proximity Voice | use at your own risk | No | 16.26 KiB | Aug 3, 2026 | 03-08-2026 23:56:30 | |||
| 3710449633 | Natural Selection 2.0 - The Eastern Hive - Event Server | Ask for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time. This mod is the event server version of NS2.0-TEH. | No | 249.972 MiB | Apr 19, 2026 | 03-08-2026 22:02:40 | |||
| 3771771100 | Natural Selection 2.0 - The Eastern Hive | Ask for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time. | What is this - Natural Selection 2.0 - Aimed 12v12 and further - Extension for original ns2 gamemode - Provides lots more strategic options to both teams. | What it includes - A bunch of gameplay tweaks. - A lot techs added. For Both Teams - Res kill grants p-res. - Overhauled power system. - Ragdolls lasting a number of seconds. - Extra weapons for both teams. For Marines - [Standard]&[Explosive] Tech branch. - [Nanoarmor]&[LifeSustain] Research. - MachineGun,Knife,SubmachineGun,Revolver - Cannnon - CombatBuilder to build utilities as marines. - Alt attack mod for [Shotgun]&[Grenade Launcher] For Aliens - Remove cyst restriction for tunnel(still needs gorge). - Instant tunnel travel research to immediately travel through tunnels. - Most unused upgrades been boosted (includes camouflage). - Prowler (Modifed) to reel enemy with his rappelsilk ability. - Rework gorges bilemine to babbler hive. - Pheromones will spawn a babbler on hit. - Onos devour (tweaked). - Xenocide with 7 biomass. | Further more - Please join The Eastern Hive's Discord community: https://discord.gg/RAnE4U7usT - About NS2.0-TEH: The mod content is being updated by Joshua-Boo-Boos. - Feel free to contact me if there are any problems. - Forked from NS2.0-CN, which can be freely forked, after agreement by the coder StriteR. upon starting a server. | No | 249.972 MiB | Jul 26, 2026 | 03-08-2026 22:02:04 | |||
| 629502655 | Defense | Working for build 341. Publish_id = 629502655 / 258572BFThe Defense mod gameplay and rulesThis mod is about marines having to survive against several waves of alien bots. Higher waves are more difficult to survive. You can't join the alien team, for balance reasons, but admins can feel free to force move people on it. You will then be able to select your lifeform and "borrow" it from one of the unspawned bot of the current wave. Special 'hell' waves you can vote forHell waves are special waves intended to provide a special kind of round. They are meant to be much harder, and feed aliens at a much higher rate than the regular ones. All the bonus balance settings (like the extra bullet damage, and the reduced bite damages) are also instantly turned off. Those can be voted for in the menu.
List of gameplay and QoL changes
Balance changes between low and high player countThis boils down to increasing damages for marines and reducing alien damages. It scales from x3 damages to x1 after 13 players on the server. Aliens also do miss more often and use AoE less. Major optimizations in placeThe mod is using the server idle rate and the tick rate to balance the load sustained by the server and provide a smooth experience for players. Redplugs should not happen outside the last wave or a hell wave with a full server. Late joiners might suffer some lags but that's about it.
Custom maps to play this mod onWorks well with the following TOW (Tug-Of-War) maps:
Along with the following two custom maps, they play out a bit differently and are harder to win:
| Custom Game Mode | No | 1.98 MiB | Feb 21, 2016 | 03-08-2026 13:33:36 |