| Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 3602193633 | Joshua-Boo-Boos BI9 | If you wish you could have a full-auto secondary weapon then look no further! Say hello to the Brazier Industries 9! 10 damage per bullet with a fast fire rate (about 85% that of the rifle) and 33 round magazines! Purchasable in NS2 and Combat rounds! | No | 59.069 MiB | Nov 8, 2025 | 12-11-2025 01:07:51 | |||
| 3598174931 | Armor ReBalance | Rifle now deals Light damage. HMG damage increased from 7 to 8.5. HMG now deals Normal damage. Shotgun damage reduced to 110 per shot, but more consistent. Shotgun has a melee attack dealing 20 damage. Shotgun cost reduced to 10. Gas Grenade now deals 10 damage + 20% of max armor, up to 100 DPS. Armor heal/repair is reduced to 50% for 3s after taking damage. Hive healing aura now heals armor at half the rate of health. Many player and structures have their healths and armor values adjusted. Alien end game abilities Xenocide and Stomp tweaks. | No | 147.211 KiB | Nov 2, 2025 | 11-11-2025 03:19:13 | |||
| 3464177809 | Phasegate Plus | Increases Phase Gate size and touch range. Phase gate has to cool down for 1.2 second after teleport more than 2 marines within 1.2 seconds. Phase gate regular cooldown reduced from 0.6 to 0.5 second. Allowed marines to use PG while jumping. | No | 15.668 KiB | Apr 15, 2025 | 11-11-2025 03:00:10 | |||
| 3602713108 | H xhair | H xhair | No | 24.25 KiB | Nov 9, 2025 | 09-11-2025 15:48:23 | |||
| 3466682297 | ns2_agora | ns2_agora - bsp port of the original ns1 map | Map | No | 10.564 MiB | Apr 19, 2025 | 09-11-2025 09:06:29 | ||
| 3414663697 | Siege++ | A fork of [CN]Siege+++ https://steamcommunity.com/sharedfiles/filedetails/?id=2974818616 | No | 9.452 MiB | Jan 26, 2025 | 08-11-2025 08:28:36 | |||
| 2608952840 | Devnull - [Shine] Extras | This mod contains a collection of shine plugins. At the moment: - Auto Spectator Kick - Forced Notifications - Enhanced Scoreboard Extra Stats ModID: 2608952840 | No | 4.838 MiB | Sep 22, 2021 | 04-11-2025 15:39:54 | |||
| 3567619095 | godi dot | Red hitmarkers on the corners Rifle = green Shotgun = green + white circle Pistol / Lerk / Parasite = yellow Melee = white GL/FT = magenta | No | 64.25 KiB | Sep 13, 2025 | 02-11-2025 00:26:12 | |||
| 2597529958 | Devnull - Enhanced ScoreBoard | This mod will change various parts of the ScoreBoard: - Steam Icon location fix. - Commander tag will stay when jumping out temporary - New team topbar showing current lifeforms and equipment - Some general tweaks and performance fixes more to come... Publish ID: 2597529958 | No | 10.082 MiB | Sep 9, 2021 | 01-11-2025 10:30:57 | |||
| 2606061626 | Devnull - Interesting Score Screen | Adding Top Players to score screen based on: - Score - Player Damage - Structure Damage - Build Time Also showing steam Avatar for top players making it a bit more personal and highlighting those that have performed well. Publish ID = 2606061626 | No | 23.279 MiB | Sep 19, 2021 | 31-10-2025 13:34:14 | |||
| 2908953776 | ns2_large_balance | Balance mod for ns2 large. | No | 571 B | Dec 29, 2022 | 29-10-2025 17:15:28 | |||
| 2315353128 | MAC Leash Fix | Fixing the mac leash ``` *** ns2/lua/MAC.lua 2020-02-09 10:54:45.727956637 +0100 --- lua/MACLeashFix/MAC.lua 2020-12-10 17:22:35.362392480 +0100 *************** local function FindSomethingToDo(self) *** 824,832 **** --- 824,834 ---- --DebugPrint("return position set "..ToString(self.leashedPosition)) end self.autoReturning = false + self.selfGivenAutomaticOrder = true return self:GiveOrder(orderType, target:GetId(), target:GetOrigin(), nil, true, true) ~= kTechId.None elseif self.leashedPosition and not self.autoReturning then self.autoReturning = true + self.selfGivenAutomaticOrder = true self:GiveOrder(kTechId.Move, nil, self.leashedPosition, nil, true, true) --DebugPrint("returning to "..ToString(self.leashedPosition)) end *************** function MAC:OnOrderGiven(order) *** 840,845 **** --- 842,854 ---- -- Clear out secondary order when an order is explicitly given to this MAC. self.secondaryOrderType = nil self.secondaryTargetId = nil + + if (not self.selfGivenAutomaticOrder) or self.autoReturning then + self.leashedPosition = nil + self.autoReturning = false + end + self.selfGivenAutomaticOrder = nil + end ``` | Must be run on Server | Yes | 44.466 KiB | Dec 10, 2020 | 27-10-2025 23:27:35 | ||
| 2795749895 | NS2 Scramble! | Work in Progress - Bewares of bugs! Time to shake up the meta *Fade is starting/default alien lifeform. *Shotgun is starting/default marine weapon. *Skulk egg currently disabled. Some of the changes *Skulk and Fade movement speeds and energy costs adjusted. *Fade eHP health decreased to 150 + 4/biomass. *Skulk eHP increased to 330 +5/biomass. *Skulk cost changed to 24 Pres. *Swipe damage changed to 80 Light. *Stab attack speed increased by 40%. *Xenocide deals 105 total damage (55 over 2 seconds + 50 final explosion) in a smaller radius, and 33 self damage. *Hydras target tracking improve over 3 seconds when target maintains LoS. *Shotgun damage decreased to 118. Damage falloff penalty at max range reduced from 50% to 40%. Reload speed increased by 66% . Damage upgrade per level changed to 10%. *Rifle cost changed to 5. *Mine damage increased to 150, cost reduced to 4. *Sentry damage changed to 3.5 Light damage, fires 2 bullets, inaccuracy increased from 3 to 7 degrees. Effective shoot interval shortened from 0.2 to 0.15 second (bug fix). Sentry target lock on delay increased to 0.3 second. Sentry can get distracted by Whip and Babblers now (no longer prioritize players). *Confused Sentries shoot every 0.45s. *Sentries per battery reduced to 2. *Fire burning debuff increases victim's damage received by 8%. *Arms Lab upgrade times increased by 15 seconds per level. *Armor upgrade amount reduced from 20 to 15 per level (to 45/60/75 AR), costs reduced to 15/20/25. *Armor welding rate increased from 20 to 25 per second. *Nanoshield damage reduction increased from 32% to 40%, cost reduced to 2. *Medpack instant heal changed to 20, and 50 heal over 1 second, cooldown increased from 0.45s to 0.75s. *Rupture cost reduced to 1, parasite duration increased from 10 to 15 seconds. *Crag healing on structures increased by 72%. *Lerk cost reduced to 12. Lerk Egg cost reduced to 12. AI changes to Skulk, Fade and Marine to accomodate for these changes. | No | 336.513 KiB | Apr 17, 2022 | 27-10-2025 06:54:00 | |||
| 2569595369 | Devnull - Fair Start | This mod is designed to give both teams same information about the other teams start location. It will do this in two ways: - Changed team message that will be displayed during countdown and at start of round. - Perform a map ping for the team with other teams start location. Publish ID: 2569595369 | No | 361.754 KiB | Aug 8, 2021 | 26-10-2025 10:51:30 | |||
| 3426836832 | Blast to the Past | mod id 3426836832 This is Blast to the Past (B2TP) A vanilla-flavored Natural Selection 2 mod aimed balancing the game 6v6 to 8v8 conditions, the original intended size of public play of ns2, back to the time where 8v8 servers were commonplace. While stats on ns2panel.com show an almost 50-50 winrate (which is a good thing), in our experience most players have a higher marine than alien hiveskill, a rare 5 sight years ago. As a consequence, the hive skill system, using the per-team-hiveskills feature that didn't exist back them can simply solve these imbalances by slightly stacking the alien team with better players. This, in turn, creates a 50-50 winrate. However, if teams were to be sweapped then it would be expected the stronger,team would crush the opposition. In conclusion, while the game can be 'balanced' for single rounds, it's not truly balanced until a 50-50-ish winrate is achieved after teamswaps. This mod aims to attack the causes of this, by doing the least amount of changes whenever possible in the most impactful places. Most of these changes revert some values to what were vanilla values years ago, or were present in older or present compmod versions. Changes are as follows: **Aliens** Tunnels cost 5 Tres --was 8 The total cost for a tunnel and 2 PVE is the same as in previous B2TP versions and 6Pres cheaper than vanilla. However, into the lategame this keeps a consistent scaling with more hives, while curbing excesive PvE proliferation in stalemate games. Lerk Spikes do 11 damage -- was 10 Leap costs 55 energy -- was 45 Boneshield has 600 hp -- was 1000, balanced for 10v10 Vanilla Stomp moved to Bio9 --was 8, completely and utterly broken Vampirism Affects Exos and was toned down to 3.77% per shell Aura doesn't reveal health Cysts take x4 flamable instead of x7 flamable. Build at 6 seconds and get a x1.5 shift hive multiplier (compmod change, since vanilla cysting is broken in normal player counts) Mature Cyst Health changed to 300 (was 400) Lerks have 170 hp --was 180 **Marines** Marines start with 1 IP (vanilla!) but +5Tres on 7v7 +10Tres on 8v8 This serves as an interpolation between 1IP and no bonuses for 6v6 (vanilla behavior) and +1 IP for the arcade clusterfugg that is 10v10, which is essentially +20 Tres. The only way to give "half an IP" is to give Tres. Giving a straight IP for 8v8 ammounts to nonstop early marine pressure and can snowball easily into marines choking out the aliens. ARCs are limited to 4 and have 2000 hp -- was 2600 Weapon drop costs normalized: welder drops cost 2 (from 3) and mine drops cost 5 (from 7) Sentry Battery costs 12 Tres --was 10 Sentry costs 6 Tres --was 5 Marines get Medpack Tech #1 and #2 from S13 compmod: Default meds: heal 25/25, identical to vanilla Medtech #1: unlocks in the command station, requires armory. Heal 30/20. Medtech #2: unlocks in the command station, requires AA and Medtech #1. Heal 40/10 This makes medding scale as the round progresses, since vanilla meds are truly lacking in the end game. All Weapons (including shotgun, FT, GL) scale by 10% per weapon upgrade instead of 7.84% (?!) (this changes a W3 meatshot from 210 to 221 damage) Shotgun falloff start changed from 5m to 7.5m, and falloff end distance (where it does 50% damage) changed from 15m to 17.5m (this is half of the compmod change. Vanilla shotguns aren't terrible now. There's a reason the 10v10 meta skips them over entirely for AA) | No | 13.765 MiB | Feb 13, 2025 | 23-10-2025 02:56:03 | |||
| 2534292147 | Gorge Toys (beta) | Brings toys for the Gorge! Gorge can now not only drop a tunnel, but also Whips, Crags, Shifts and Shade. Includes Gorge Tunnel ! ModID: 970e3ab3 Original mod made by Meteru. Fixed a bug with new tunnel Entrances not connecting to the existing tunnel. beta changes: *Shrunk Gorge Crag/Shift/Shade size by 30%. *Reduced Gorge Crag/Shift/Shade/Whip healths. Reduced Gorge Whip build time. *Increased Hydra accuracy against moving targets. Hydras track of moving targets that stay in its sight improve over 3 seconds. *Hydra damage reduced from 15 to 8, interval reduced from 1.0 to 0.8 second. *Gorge Whip slap deals 40 damage, 38 damage in Combat mode. *Gorge Shade cloak radius reduced to 12. *Shift energy regen boost reduced from 15 to 10 per second. *Gorge Shift energize radius reduced to 12. *Crag healing wave bonus increased from +30% to +150%. *Gorge Crag healing radius reduced to 6.9 (except during healing wave). *Increased Gorge Tunnel cost to 5. *Reduced Gorge Tunnel health and armor. *Cyst flammable multiplier reduced to 2.5. *Clog digest time reduced time to 0.3 second, range increased to 3. *Charging Onos destroys Clogs in its way. *Experimental: increased InfestationTrackerMixin on infestation check interval to 0.125 second (was every tick). | No | 1004.761 KiB | Jul 2, 2021 | 23-10-2025 01:26:32 | |||
| 3591111467 | Joshua-Boo-Boos Defense Sentry Mod | Defense Mod: Turns the Defense sentry into a flamethrower sentry. | No | 35.566 KiB | Oct 21, 2025 | 21-10-2025 18:19:37 | |||
| 3499722665 | Auto Shotgun | Auto Shotgun costs 15 Pres. Fire delay is 0.55 second (109 Rounds Per Minute) Reloads single shot every 1.05 second (was 1.7 second) Reload time for 6 shells is 2.9 seconds. (was 4.9 second). Spread pattern: total 13 pellets. Maximum damage: 96 distance = 0, pelletCount = 1, pelletSize = 0.1, Damage = 18; distance = 0.35, pelletCount = 4, pelletSize = 0.1, Damage = 7; (4 degrees including bullet radius @10m) distance = 0.48, pelletCount = 4, pelletSize = 0.08, Damage = 6; (5.5 degrees @10m) distance = 0.788, pelletCount = 4, pelletSize = 0.08, Damage = 6; (9 degrees @10m) Shotgun bullet size has been significantly increased (was 0.016) Weapons Upgrade increases Shotgun damage by 7% per level. DamageFalloffStart = 5m DamageFalloffEnd = 13m (was 15) Damage at maximum is 50% Max range reduced to 50. | No | 106.543 KiB | Jun 15, 2025 | 21-10-2025 01:22:35 | |||
| 2992773495 | BDT Community Balance Mod (dev) | BDT Community Balance Mod revision 3.0 (dev)Development build of the BDT Community Balance Mod. This build is for testing only and should not be run in live servers! Any changes in this build are not guaranteed to make it into a mainsteam release. View the source: here | No | 539.254 MiB | Jun 21, 2023 | 18-10-2025 18:56:38 | |||
| 3589304387 | Joshua-Boo-Boos Skulk Mod | Skulk Mod - 20 * (1 + (veil count / 3)) bite damage applied to any marine team entity when a leaping skulk contacts it. | No | 3.49 KiB | Oct 18, 2025 | 18-10-2025 17:14:07 | |||
| 3589295702 | Joshua-Boo-Boos Exo Mod | Hold your reload key during Defense to fire missiles. Missiles replenish when not trying to fire them and they track nearby aliens and deal area of effect damage. Structures do not take damage from the missiles. | No | 1.825 MiB | Oct 18, 2025 | 18-10-2025 17:13:18 | |||
| 1972021720 | Shotgun Plus | Shotgun cost reduced to 15 Pres. Added alt secondary attack to Shotgun, melee ranged attack for 20 damage with 0.5s cooldown. Spread pattern changed to 1 center, 5 inner ring, 5 middle ring, 5 outer ring = 16 pellets. Maximum damage: 120 distance = 0, pelletCount = 1, pelletSize = 0.1, Damage = 15; distance = 0.4, pelletCount = 5, pelletSize = 0.048, Damage = 9; (4.6 degrees @10m) distance = 0.71, pelletCount = 5, pelletSize = 0.064, Damage = 7; (8 degrees @10m) distance = 0.84, pelletCount = 5, pelletSize = 0.1, Damage = 5. (9.6 degrees @10m) Shotgun bullet size has been significantly increased (was 0.016) Weapons Upgrade increases Shotgun damage by up to +18 per level (15% per level). Damage at maximum range = 66% damage (was 50%) Max range reduced to 50 (was 100). Shotgun on draw will auto reloads if empty. Use Debug Mode to compare damage with vanilla. | No | 177.076 KiB | Jan 18, 2020 | 18-10-2025 10:45:32 | |||
| 2819367993 | Mephs Mapping Playground | This is my mapping playground. There are multiple maps in this mod and all of them are variants of official maps that address either things that personally frustrate me on the map or what I perceive as balance/gameplay problem. The maps in this mod are called like the original maps but have "_mmpg" added to the end. Maps currently in the mod: ns2_biodome ns2_caged ns2_descent ns2_docking ns2_eclipse ns2_kodiak ns2_metro ns2_mineshaft ns2_refinery ns2_summit ns2_tanith ns2_tram ns2_tr4m (alternative version of tram) ns2_veil | Map | No | 372.704 MiB | Jun 10, 2022 | 18-10-2025 08:56:29 | ||
| 3405049746 | The Playground - Pack Zero | The Playground - Pack One Bundle of the following mods: Wooza's Haggis Outage Extreme Shadows Sentry Error Reporting | No | 53.041 MiB | Jan 11, 2025 | 14-10-2025 16:16:24 | |||
| 2733077552 | [CN] Natural Selection 2.0 | | What is this- Natural Selection 2.0 - Aimed 12v12 and further - Extension for original ns2 gamemode - Takes to bring more fun to the game. | What it includes- A bunch of gameplay tweaks. - A lot techs added. For Both Teams- Res kill grants pRes - Overhauled power system. - Ragdoll exists longer(?) - Extend respawn time during late game(>20min). For Marines- [Standard]&[Explosive] Tech branch. - [Nanoarmor]&[LifeSustain] Research. - MachineGun,Knife,SubmachineGun,Revolver - Cannnon - CombatBuilder to build utilities as marines. - Alt attack mod for [Shotgun]&[Grenade Launcher] For Aliens- Remove cyst restriction for tunnel(still needs gorge). - [FastTunnel] research to travel distance faster. - Most unused [Traits] been boosted (includes cloak). - Prowler (Modifed) to reel enermy with his rappelsilk. - Rework gorges bilemine to babbler hive. - Pheromones will spawn a babbler on hit. - Onos devour (tweaked). - Xenocide with 8 biomass. | Further more- Still being active developing and heavily tested(daily) - About NS2CN: Active Developing Community from Asia. - Feel free to contact me if anything troubles - Original codes https://github.com/striter/NS2-Playground-Balance | No | 210.782 MiB | Jan 27, 2022 | 12-10-2025 18:38:06 |