| Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 2992773495 | BDT Community Balance Mod (dev) | BDT Community Balance Mod revision 3.1 (dev)Development build of the BDT Community Balance Mod. This build is for testing only and should not be run in live servers! Any changes in this build are not guaranteed to make it into a mainsteam release. View the source: here | No | 396.72 MiB | Jun 21, 2023 | 14-02-2026 19:52:56 | |||
| 3666112827 | TF2 Metal Bat Hitsound | Changes the hitsound to TF2 Metal Bat Sound | No | 28.918 KiB | Feb 14, 2026 | 14-02-2026 14:29:24 | |||
| 3665793033 | Bonk Hitsound | Changes the hitsound to a Bonk | No | 34.385 KiB | Feb 14, 2026 | 14-02-2026 12:34:55 | |||
| 3651692275 | Joshua-Boo-Boos Give Res Mod | Includes a GUI openable by using the command !giveres in all chat, sh_giveres in the console and a key settable via one's Mods menu. Open the GUI and then as a: Marine: Click an entry representing a player with a green background and click Give Res to give 5 p-res using a 1:1 ratio and put the recipient marine on cooldown for 30 seconds. Click Give Commander Res when the button has a green background to convert 20 p-res to 4 t-res and put the team on cooldown for 30 seconds. and Aliens: The same process applies for giving p-res to other players. Aliens cannot give p-res for t-res. Requires Shine to work. The values can all be controlled via !grconfig or sh_grconfig by Shine admins (players with sh_adminmenu permission in the UserConfig.json file). | No | 52.885 KiB | Jan 22, 2026 | 13-02-2026 05:15:04 | |||
| 2856795526 | NS2Panel | NS2Panel | No | 9.204 KiB | Aug 31, 2022 | 12-02-2026 06:19:11 | |||
| 2707698282 | [CN] Community Booting | Extensions for NS2CN servers. Feel free to strip some codes it you find it useful. | No | 275.438 MiB | Jan 4, 2022 | 12-02-2026 05:08:04 | |||
| 3663290384 | Toxin Violet | Reskin of the Alien Catalyst pack to Violet | No | 214.174 MiB | Feb 9, 2026 | 11-02-2026 20:58:41 | |||
| 3664291838 | H dot | H dot | Crosshairs | No | 96.25 KiB | Feb 11, 2026 | 11-02-2026 19:14:42 | ||
| 3664288403 | H4 test | H4 test | No | 0 B | Feb 11, 2026 | 11-02-2026 14:39:09 | |||
| 3632853080 | [EN] Natural Selection 2.0 | | What is this- Natural Selection 2.0 - Aimed 12v12 and further - Extension for original ns2 gamemode - Takes to bring more fun to the game. | What it includes- A bunch of gameplay tweaks. - A lot techs added. For Both Teams- Res kill grants pRes - Overhauled power system. - Ragdoll exists longer(?) - Extend respawn time during late game(>20min). For Marines- [Standard]&[Explosive] Tech branch. - [Nanoarmor]&[LifeSustain] Research. - MachineGun,Knife,SubmachineGun,Revolver - Cannnon - CombatBuilder to build utilities as marines. - Alt attack mod for [Shotgun]&[Grenade Launcher] For Aliens- Remove cyst restriction for tunnel(still needs gorge). - [FastTunnel] research to travel distance faster. - Most unused [Traits] been boosted (includes cloak). - Prowler (Modifed) to reel enermy with his rappelsilk. - Rework gorges bilemine to babbler hive. - Pheromones will spawn a babbler on hit. - Onos devour (tweaked). - Xenocide with 8 biomass. | Further more- Still being active developing and heavily tested(daily) - About NS2CN: Active Developing Community from Asia. - Feel free to contact me if anything troubles - Original codes https://github.com/striter/NS2-Playground-Balance With many thanks to StriteR. and Rusty for help regarding the conversion of NS2.0 and server provision respectively. I, Joshua-Boo-Boos, very much appreciate your help. | No | 210.789 MiB | Dec 27, 2025 | 11-02-2026 14:31:11 | |||
| 3397710344 | Bishop - Bot Mod | v1.5.7 - They're comin' out of the goddamn walls!Bishop - Bot ModBishop is an overhaul to bots that attempts to increase the challenge they provide to players. It also serves as an attempt to preserve this dying title's longevity. Not all maps support vents yet, I will remove this message when that changes. Bishop now has a UI. You an access it by: a) Typing !bishop in chat. b) Running bishop_menu in the console. c) Binding a key to open the menu, i.e.: bind P bishop_menu Highlights
Coming SoonCheck out my feature wishlist. Installation and Usage1) SubscribePlease also subscribe to Bot_Maintenance, this mod wouldn't have been created without it. Dedicated server users can skip this step. 2) EnableLaunch the game, go to the mods menu and enable the mod. Remember to click Restart instead of Back. Dedicated server users can skip this step. If you're running a dedicated server, the required mod IDs are: 117887554, 3397710344, 3023063995 If you prefer enabling mods the old school way by hex ID: 706d242, ca84f208, b4304bbb 3) Jump InLaunch a local game (or join your dedicated server.) Try to open the Bishop UI to confirm it's working. (Steps at top.) 4) PlayChoose your desired settings - changes are saved immediately. The config for Bishop is saved in %appdata%\Natural Selection 2\shine\plugins\Bishop.json. The path is very similar for dedicated servers, but starts from the config folder. With management enabled, Bishop will do its best to maintain your chosen settings. If you choose to disable management, addbot and all the vanilla bot commands work as normal. Be careful fiddling with these settings mid-round or you may abruptly end your game. On dedicated servers, your SteamID needs either global access to all commands (an empty blacklist), or permission to use the "bishop_set" command. Here is the relevant Shine documentation page for changing user permissions. Compatible Modsns2_metal by delnaxsis Known issues
FeedbackI read all bug reports, balance suggestions and feature requests. Post whatever you like. | No | 951.904 KiB | Jan 1, 2025 | 11-02-2026 04:26:53 | |||
| 3023063995 | Bot_Maintenance | 🤖 NS2 Bot Maintenance – Enhanced Bot AI & Commander Overhaul The original NS2 bot system was abandoned by the developers in build 344 — so I give my best to make it better. This mod massively improves Marine and Alien bot behavior, Commander logic, combat performance, and overall game flow. Below is a list of some improvements, fixes, and known issues. For more details check the Changelog. 🟦 MARINE BOT IMPROVEMENTS Smarter Combat Behavior Marines fight more intelligently and react faster in close‑quarters combat. Marines use all available weapons, not just the shotgun. Marines switch weapons correctly (e.g., no flamethrower/shotgun spam out of range; they switch to pistol). Better Objective Handling Marines conquer safe Techpoints more reliably. Marines defend and capture RT points more effectively, including better handling of cysts. Marines can pick up any weapon from any map position, without restrictions. Marines pick up all Commander‑dropped supplies. Marines place more mines in bases for defense. 💥 Grenades & Equipment Marines can buy and use all grenade types. Marines can pick up and use all dropped equipment (Welder, Mines, Ammo, etc.). 🟦 MARINE COMMANDER IMPROVEMENTS 🎒 Weapon & Equipment Drops Marine Commander drops all weapon types with check of economy etc... Drops require sufficient space. Commander has a resource‑aware drop system: Saves resources for RTs, Beacon, support, and structures. 🏗 Base Construction Commander can build 1st, 2nd, 3rd, 4th, and even 5th bases without the old build bugs. MACs and ARCs no longer cause construction failures when you kick the Commbot. Commander can build Phasegate + Armory on double RT locations. 📡 Tactical Abilities Commander uses scans in multiple situations. Commander can fully command the team (recommended: at least 6 Marines). 🟩 ALIEN BOT IMPROVEMENTS 👽 Alien Commander Builds early defensive structures at the start of the match. Correctly researches Biomass 1–12 for every destroyed and rebuilt Hive. Can build Tunnels at double RT and Shades to hide structures. Can rebuilt all important Structures. 🧬 Alien Lifeforms Skulk, Gorge, and Lerk now attack Power Nodes. Aliens fight more intelligently overall. Gorge can use all attack abilities. Gorge detects structure damage and prioritizes Hive healing. Fade attack ARCs and Structures. Skulk and Lerk will camp and try to become a bit more unpredictable. 💬 TEAM COMMUNICATION Both Marine and Alien bots send team messages about enemy sightings: What enemy they see Where they see it Messages are throttled to avoid spam. 🛠 OTHER FIXES & IMPROVEMENTS Many additional bug fixes, logic improvements, and AI refinements you can look at the patch nodes. ⚠ Known Issues Marine Build Orders Rarely, Marines cannot reach a build order if the Commander drops it inside a wall or structure. Aliens: Sometimes, for some reason, only the Skulks are unable to attack the Marines. Navmesh Issues Old NS2 problems like: Bots not using vents Getting stuck at pressure points Pathing errors These are engine‑level issues.\n\n\nHow to play Natural Selection 2 with bots: Open the console by pressing ^ or the key you have bound for it. Load a map, for example: map ns2_veil After the map has loaded, you can add bots. To add bots for both teams automatically: addbots 18 To add bots for a specific team: addbots 1 2 (adds 1 alien bot) addbots 1 1 (adds 1 marine bot) To add commander bots without using the vote menu: addbots 1 2 com (adds an alien commander bot) addbots 1 1 com (adds a marine commander bot) To remove bots: removebots 1 2 (removes 1 alien bot) removebots 1 1 (removes 1 marine bot) Close the console with ^ or your bound key. Open the ESC menu and select "Vote for Commander Bots". When the vote menu appears, press F1. Join a team and start playing. Workshop folder number: 3023063995 Have fun playing with these bots. If you enjoy this mod, feel free to rate it with the thumbs under the picture. | No | 1001.427 KiB | Aug 20, 2023 | 10-02-2026 20:55:52 | |||
| 3602713108 | H xhair | H xhair | Crosshairs | No | 107.863 KiB | Nov 9, 2025 | 10-02-2026 18:54:54 | ||
| 3663537049 | Joshua-Boo-Boos Low-Tier Restriction Mod | This Shine plugin is designed to stop trolls. Still in development. | No | 14.528 KiB | Feb 10, 2026 | 10-02-2026 08:10:31 | |||
| 3660704201 | NS2.0-EN Beta | This mod is the beta version of NS2.0-EN. | No | 210.789 MiB | Feb 5, 2026 | 09-02-2026 14:37:18 | |||
| 3662637141 | Forge Violet | Reskinned the whole Forge pack to Violet | No | 311.041 MiB | Feb 8, 2026 | 08-02-2026 23:05:46 | |||
| 2733077552 | [CN] Natural Selection 2.0 | | What is this- Natural Selection 2.0 - Aimed 12v12 and further - Extension for original ns2 gamemode - Takes to bring more fun to the game. | What it includes- A bunch of gameplay tweaks. - A lot techs added. For Both Teams- Res kill grants pRes - Overhauled power system. - Ragdoll exists longer(?) - Extend respawn time during late game(>20min). For Marines- [Standard]&[Explosive] Tech branch. - [Nanoarmor]&[LifeSustain] Research. - MachineGun,Knife,SubmachineGun,Revolver - Cannnon - CombatBuilder to build utilities as marines. - Alt attack mod for [Shotgun]&[Grenade Launcher] For Aliens- Remove cyst restriction for tunnel(still needs gorge). - [FastTunnel] research to travel distance faster. - Most unused [Traits] been boosted (includes cloak). - Prowler (Modifed) to reel enermy with his rappelsilk. - Rework gorges bilemine to babbler hive. - Pheromones will spawn a babbler on hit. - Onos devour (tweaked). - Xenocide with 8 biomass. | Further more- Still being active developing and heavily tested(daily) - About NS2CN: Active Developing Community from Asia. - Feel free to contact me if anything troubles - Original codes https://github.com/striter/NS2-Playground-Balance | No | 210.794 MiB | Jan 27, 2022 | 08-02-2026 12:02:59 | |||
| 3653628507 | Dome_Xhair | Dome_Xhair | No | 320.25 KiB | Jan 25, 2026 | 07-02-2026 17:19:54 | |||
| 117887554 | Shine Administration | Shine is a modular administration mod for Natural Selection 2 and NS2: Combat. It aims to be easy for admins to use and provide an easy to use framework for plugins. For server owners, the Mod ID is: 706d242 Documentation (and the source code) can be found here: https://github.com/Person8880/Shine/wiki If you find bugs or have problems, put an issue in the issue tracker on GitHub. That's where I'll be watching for problems. If you're wondering about the name, well, so am I. Changes (last updated 07/02/2026): https://github.com/Person8880/Shine/wiki/Changelog | No | 5.114 MiB | Jan 3, 2013 | 07-02-2026 11:39:27 | |||
| 3660341590 | MephLab | MephLab | No | 268.047 KiB | Feb 5, 2026 | 05-02-2026 10:27:04 | |||
| 3648613274 | Joshua-Boo-Boos Custom Ranking System | Custom ranking system for Natural Selection 2 that allows server administrators to manage player tiers and rankings through JSON files. Commands: !setelo player_name marine_elo alien_elo (commander elos are unchanged) !clearelo player_name !listtiers !setelo changes the field elo for each team of a player !clearelo clears the custom elo of a player back to their Hive API elo values !listtiers lists the names of the custom tiers Requires Shine to work. Only Shine admins can use !setelo and !clearelo. | No | 78.188 KiB | Jan 17, 2026 | 03-02-2026 18:46:30 | |||
| 3641569852 | Ai Guidance | AI Guide (Client-Side Objective Coach + Strategic Alerts) AI Guide is a lightweight client-side “training assistant” that writes into NS2’s existing objective banner (no GUI file edits). It shows one best “what should I do now” objective with a progress bar, based on your team, lifeform/class, and the current map situation. ✅ No ESP / no wallhacks AI Guide only uses sighted enemy info, minimap alerts/blips, and your own combat timestamps. ✅ Performance-friendly Heavy logic runs on a rate-limited think tick. UI updates are cheap. Marines Strategic alerts (always on) Defend! Phase Gate If any built Phase Gate is under attack, AI Guide overrides everything and tells you to respond. Structure attacked! Low-priority warning when a marine structure is taking damage (useful when hints are off). Core coaching objectives (shown when “Show Hints” is enabled) Build Suggests what to build next (power-first rules included), with risk checks if you’re alone or recently in enemy contact. Weld teammates If you have a Welder, it will prompt you to repair nearby marines and show weld progress. Buy Welder Reminds you to pick up a Welder once per life when it becomes a good purchase. Attack low enemy RT When an enemy Harvester (RT) is damaged and sighted, AI Guide prompts you to finish it. Lane / Zone / Defend RT Helps you hold territory intelligently: Lane / Zone [Location] appears only when your team is under-covered for the RTs you hold (not constant spam). Defend RT / Weld RT appears when pressure/heat is active and the RT is actually worth protecting. Aliens Strategic alerts (always on) Defend! Tunnel If a built tunnel entrance is under attack, AI Guide overrides other objectives. Defend! Cyst chain Uses minimap infestation-dying blips to warn about broken/threatened cyst chains globally. Protect – Cyst Chain [Lane Location] Low-priority reminder to keep lanes connected (even if coaching hints are disabled). Core coaching objectives (shown when “Show Hints” is enabled) Gorge: build/protect tunnels Gorges are guided to heal spray placed tunnels; other lifeforms get “protect tunnel” prompts. Growing Hive support Gorge gets “build hive”; others get “defend growing hive” when it matters. Heal teammates / heal tunnels (Gorge) Picks a healable target and shows progress while you heal-spray. Skulk: Parasite (once per life) Prompts a parasite tag on a valid visible marine to feed your team intel. Ambush (Skulk) Suggests ambush play when you’re behaving like an ambusher and the area isn’t too open. Structure pressure Prompts attacks on sighted damaged marine structures (Extractor/Phase Gate priority when appropriate). | No | 195.648 KiB | Jan 7, 2026 | 31-01-2026 14:17:08 | |||
| 3615755055 | Joshua-Boo-Boos Sword | The Brazier Industries Chainsword. After Sanji it was reported by surviving Special Forces BIHC minigun operators that a melee weapon was required to ensure CQB survival against Kharaa lifeforms who got too close. Alterra responded swiftly. Deal extra bleed damage using your secondary attack button! Now... Where is that Kharaa xeno?! | No | 77.471 MiB | Dec 1, 2025 | 26-01-2026 12:58:54 | |||
| 3649405624 | Electric Resource Tower | Adds an electric shock effect when aliens bite a marine resource tower. When aliens attack marine resource towers, they receive an electrical discharge that damages them and pushes them away. | No | 47.694 KiB | Jan 18, 2026 | 25-01-2026 14:17:39 | |||
| 3653608381 | Dome_AV | Dome_AV | No | 4.091 KiB | Jan 25, 2026 | 25-01-2026 12:11:06 |