| Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 3747281629 | Natural Selection 2.0 - The Eastern Hive - Beta | Ask for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time. This mod is the beta version of NS2.0-TEH. | No | 262.159 MiB | Jun 18, 2026 | 05-08-2026 21:30:59 | |||
| 2992773495 | BDT Community Balance Mod (dev) | BDT Community Balance Mod revision 3.1 (dev)Development build of the BDT Community Balance Mod. This build is for testing only and should not be run in live servers! Any changes in this build are not guaranteed to make it into a mainsteam release. View the source: here | No | 396.325 MiB | Jun 21, 2023 | 05-08-2026 19:01:11 | |||
| 3774306230 | Combat: Reforged | Import and development of the NS2 Combat Standalone game. This isn't the regular NS2: Combat that you're used to. Dedicated server for testing: Combat: Reforged Test Server ip: 45.82.66.224:22115 Maps included below, does not work with regular combat maps due to custom structure placement. co_sava co_angst co_rockdown Credit to Faultline Games for the Combat Standalone work. Import and integration into current NS2 codebase is my own work. Heavy modification of the NS2 Combat standalone codebase to get this working. Do not use my work without my permission. | No | 500.482 MiB | Jul 30, 2026 | 05-08-2026 16:06:40 | |||
| 2597529958 | Devnull - Enhanced ScoreBoard | This mod will change various parts of the ScoreBoard: - Steam Icon location fix. - Commander tag will stay when jumping out temporary - New team topbar showing current lifeforms and equipment - Some general tweaks and performance fixes more to come... Publish ID: 2597529958 | No | 10.221 MiB | Sep 9, 2021 | 05-08-2026 13:25:33 | |||
| 3776560923 | shimizu scoreboard | shimizu scoreboard | No | 9.818 MiB | Aug 2, 2026 | 05-08-2026 09:09:56 | |||
| 3743185661 | mnga_administration_v2 | because first one got corrupted | No | 21.774 MiB | Jun 12, 2026 | 05-08-2026 08:04:43 | |||
| 3770879614 | CommNom | CommNom - Requires Shine | No | 147.284 KiB | Jul 24, 2026 | 04-08-2026 15:06:22 | |||
| 3737223330 | SBM | Small balance changes to improve vanilla gameplay and fun 1. Onos stomp -> 1 damage, half casting time 2. Railgun, falloff (10m-25m, 0.25 factor), charge time (1.4->1.3), charge damage (140->150) | No | 139.244 KiB | Jun 2, 2026 | 04-08-2026 04:23:43 | |||
| 3397710344 | Bishop - Bot Mod | v1.6.0 - "Tokyo Drifter" editionBishop - Bot ModBishop is an overhaul to bots that attempts to increase the challenge they provide to players. It also serves as an attempt to preserve this dying title's longevity. Not all maps support vents yet, I will remove this message when that changes. Bishop now has a UI. You an access it by: a) Typing !bishop in chat. b) Running bishop_menu in the console. c) Binding a key to open the menu, i.e.: bind P bishop_menu Highlights
Coming SoonCheck out my feature wishlist. Installation and Usage1) SubscribePlease also subscribe to Bot_Maintenance, this mod wouldn't have been created without it. Dedicated server users can skip this step. 2) EnableLaunch the game, go to the mods menu and enable the mod. Remember to click Restart instead of Back. Dedicated server users can skip this step. If you're running a dedicated server, the required mod IDs are: 117887554, 3397710344, 3023063995 If you prefer enabling mods the old school way by hex ID: 706d242, ca84f208, b4304bbb 3) Jump InLaunch a local game (or join your dedicated server.) Try to open the Bishop UI to confirm it's working. (Steps at top.) 4) PlayChoose your desired settings - changes are saved immediately. The config for Bishop is saved in %appdata%\Natural Selection 2\shine\plugins\Bishop.json. The path is very similar for dedicated servers, but starts from the config folder. With management enabled, Bishop will do its best to maintain your chosen settings. If you choose to disable management, addbot and all the vanilla bot commands work as normal. Be careful fiddling with these settings mid-round or you may abruptly end your game. On dedicated servers, your SteamID needs either global access to all commands (an empty blacklist), or permission to use the "bishop_set" command. Here is the relevant Shine documentation page for changing user permissions. Compatible Modsns2_metal by delnaxsis Known issues
FeedbackI read all bug reports, balance suggestions and feature requests. Post whatever you like. | No | 1.009 MiB | Jan 1, 2025 | 04-08-2026 03:34:54 | |||
| 3710449633 | Natural Selection 2.0 - The Eastern Hive - Event Server | Ask for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time. This mod is the event server version of NS2.0-TEH. | No | 249.972 MiB | Apr 19, 2026 | 03-08-2026 22:02:40 | |||
| 3771771100 | Natural Selection 2.0 - The Eastern Hive | Ask for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time. | What is this - Natural Selection 2.0 - Aimed 12v12 and further - Extension for original ns2 gamemode - Provides lots more strategic options to both teams. | What it includes - A bunch of gameplay tweaks. - A lot techs added. For Both Teams - Res kill grants p-res. - Overhauled power system. - Ragdolls lasting a number of seconds. - Extra weapons for both teams. For Marines - [Standard]&[Explosive] Tech branch. - [Nanoarmor]&[LifeSustain] Research. - MachineGun,Knife,SubmachineGun,Revolver - Cannnon - CombatBuilder to build utilities as marines. - Alt attack mod for [Shotgun]&[Grenade Launcher] For Aliens - Remove cyst restriction for tunnel(still needs gorge). - Instant tunnel travel research to immediately travel through tunnels. - Most unused upgrades been boosted (includes camouflage). - Prowler (Modifed) to reel enemy with his rappelsilk ability. - Rework gorges bilemine to babbler hive. - Pheromones will spawn a babbler on hit. - Onos devour (tweaked). - Xenocide with 7 biomass. | Further more - Please join The Eastern Hive's Discord community: https://discord.gg/RAnE4U7usT - About NS2.0-TEH: The mod content is being updated by Joshua-Boo-Boos. - Feel free to contact me if there are any problems. - Forked from NS2.0-CN, which can be freely forked, after agreement by the coder StriteR. upon starting a server. | No | 249.972 MiB | Jul 26, 2026 | 03-08-2026 22:02:04 | |||
| 629502655 | Defense | Working for build 341. Publish_id = 629502655 / 258572BFThe Defense mod gameplay and rulesThis mod is about marines having to survive against several waves of alien bots. Higher waves are more difficult to survive. You can't join the alien team, for balance reasons, but admins can feel free to force move people on it. You will then be able to select your lifeform and "borrow" it from one of the unspawned bot of the current wave. Special 'hell' waves you can vote forHell waves are special waves intended to provide a special kind of round. They are meant to be much harder, and feed aliens at a much higher rate than the regular ones. All the bonus balance settings (like the extra bullet damage, and the reduced bite damages) are also instantly turned off. Those can be voted for in the menu.
List of gameplay and QoL changes
Balance changes between low and high player countThis boils down to increasing damages for marines and reducing alien damages. It scales from x3 damages to x1 after 13 players on the server. Aliens also do miss more often and use AoE less. Major optimizations in placeThe mod is using the server idle rate and the tick rate to balance the load sustained by the server and provide a smooth experience for players. Redplugs should not happen outside the last wave or a hell wave with a full server. Late joiners might suffer some lags but that's about it.
Custom maps to play this mod onWorks well with the following TOW (Tug-Of-War) maps:
Along with the following two custom maps, they play out a bit differently and are harder to win:
| Custom Game Mode | No | 1.98 MiB | Feb 21, 2016 | 03-08-2026 13:33:36 | ||
| 3673681380 | [CN] Natural Selection 2.0 | | What is this- Natural Selection 2.0 - Aimed 12v12 and further - Extension for original ns2 gamemode - Takes to bring more fun to the game. | What it includes- A bunch of gameplay tweaks. - A lot techs added. For Both Teams- Res kill grants pRes - Overhauled power system. - Ragdoll exists longer(?) - Extend respawn time during late game(>20min). For Marines- [Standard]&[Explosive] Tech branch. - [Nanoarmor]&[LifeSustain] Research. - MachineGun,Knife,SubmachineGun,Revolver - Cannnon - CombatBuilder to build utilities as marines. - Alt attack mod for [Shotgun]&[Grenade Launcher] For Aliens- Remove cyst restriction for tunnel(still needs gorge). - [FastTunnel] research to travel distance faster. - Most unused [Traits] been boosted (includes cloak). - Prowler (Modifed) to reel enermy with his rappelsilk. - Rework gorges bilemine to babbler hive. - Pheromones will spawn a babbler on hit. - Onos devour (tweaked). - Xenocide with 8 biomass. | Further more- Still being active developing and heavily tested(daily) - About NS2CN: Active Developing Community from Asia. - Feel free to contact me if anything troubles - Original codes https://github.com/striter/NS2-Playground-Balance | No | 214.144 MiB | Feb 26, 2026 | 03-08-2026 05:01:29 | |||
| 3776763748 | betterinfest | betterinfest | No | 16.829 KiB | Aug 3, 2026 | 03-08-2026 04:42:39 | |||
| 3748364271 | votemapawarenesscampaign | Encourage voting by displaying awareness campaign posters. Submissions accepted at MaNGA discord. | No | 1.585 MiB | Jun 20, 2026 | 03-08-2026 04:31:17 | |||
| 2606061626 | Devnull - Interesting Score Screen | Adding Top Players to score screen based on: - Score - Player Damage - Structure Damage - Build Time Also showing steam Avatar for top players making it a bit more personal and highlighting those that have performed well. Publish ID = 2606061626 | No | 40.253 MiB | Sep 19, 2021 | 02-08-2026 10:00:16 | |||
| 3713244856 | ns2_coldwater | WIP, not nearly done | Map | No | 238.216 MiB | Apr 24, 2026 | 01-08-2026 15:21:46 | ||
| 2658159429 | Devnull - Quick Buy | This mod allows players to set hotkey's for marine buy/alien evolve menus. The code for this comes from this mod and all credit should go to the person behind the orgiginal mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1951316468&searchtext=quick+buy Will automatically disable in custom game types (Combat etc.) Tested with NS2 build 338 Mod ID: 9e704b45 Publish ID: 2658159429 | No | 70.672 KiB | Nov 18, 2021 | 01-08-2026 07:41:04 | |||
| 3023063995 | Bot_Maintenance | 🤖 NS2 Bot Maintenance – Enhanced Bot AI & Commander Overhaul The original NS2 bot system was abandoned by the developers in build 344 — so I give my best to make it better. This mod massively improves Marine and Alien bot behavior, Commander logic, combat performance, and overall game flow. ⭐ NS2 Bot Maintenance – Major AI Overhaul (Highlights) Marine and Alien bots now fight smarter, react faster, manage the economy properly, and follow Commander logic far more reliably. Below are highlights of the latest update. For full details, check the Changelog. 🪖 MARINE BOT HIGHLIGHTS Smarter Combat & Movement Correct Boneshield behavior (no frontal Onos shooting). Improved dodging, leading, ballistic aiming, and close‑range reactions. Jetpack Marines use fuel intelligently, kite properly, and avoid dead‑ends. GL Marines avoid their own grenades and use arc‑shots more accurately. Better Equipment & Objective Handling Correct weapon switching (no shotgun/flamethrower spam out of range). Marines pick up all dropped weapons and equipment anywhere on the map. Axe logic for Harvesters, improved mine placement, reliable welding. Cyst clearing works autonomously (one bot per cyst). Improved Behavior Around Bases More reliable Techpoint captures. Better RT defense and structure handling. Smarter follow system (flashlight sync, phasegate following). 🚀 JETPACK & EXO IMPROVEMENTS Jetpack Marines More efficient fuel usage. Wave‑like dodging and proper kiting. Actively secure dropped weapons. Exos Seek Marines with Welders for repairs. Better obstacle detection and emergency retreat logic. No more multi‑Exo egg‑rush conflicts. 👽 ALIEN BOT HIGHLIGHTS Gorge Full Bile Bomb overhaul (cluster scan, armor filter, finisher logic). Proper Babbler management (no spam, minimum 3). Correct Exo distance and ARC accuracy. Lerk & Skulk Smarter combat behavior and ambush camping. No Sporecloud waste on Exos. Onos Correct Boneshield interaction (matches Marine logic). Alien Team Retreats only to living Hives. 🧠 COMMANDER BOT HIGHLIGHTS Alien Commander Biomass 1–12 researched correctly after Hive rebuilds. Early defensive structures, tunnels at double RT, shade placement. Chat alert when an Exo is trapped. Marine Commander Builds up to five bases without engine bugs. Drops Shotguns/Welders/Mines at secondary Armories if HQ is down. Mine limit increased (8 → 12). Smarter attack, repair, weld, and scan logic. 💰 ECONOMY & BUYING HIGHLIGHTS Dynamic weapon limits based on team size. No more mass‑buy spam (no 8 SG or 3 FT at once). Stable Exo purchases, Minigun priority vs Onos. Worst‑Case system: detects critical situations → Exo rush possible or buy what you can as a last effort. Team DPS‑based decisions and pres‑waste prevention. 🔥 RUBBERBAND SYSTEM Marine bots dynamically adjust: Accuracy Reaction time Turn speed The further Marines fall behind, the harder they fight back. Creates fairer battles, comeback potential, and prevents one‑sided matches. 🛠 SYSTEM FIXES NaN vector sanitizer (Bomb.lua / movement crash elimination). Multiple nil‑check fixes (Phasegate, AlienCommanderBrain, TechNodes). Flamethrower coordinate fix, Welder build bug fix, ghost slot fix. Improved pre‑spawn stability. ⚠ Known Issues Rare unreachable Marine build orders if placed inside geometry. Rare Skulk targeting bug (legacy engine). Navmesh issues (vents, pressure points) — engine‑level limitations. 📘 HOW TO PLAY NATURAL SELECTION 2 WITH BOTS 1. Open the console Press ^ (or your custom console key). 2. Load a map map ns2_veil 3. Add bots Automatically (both teams) addbots 18 Specific team addbots 1 2 adds 1 alien addbots 1 1 adds 1 marine Commander bots addbots 1 2 com alien commander addbots 1 1 com marine commander Remove bots removebots 1 2 removebots 1 1 4. Close console → ESC → “Vote for Commander Bots” → F1 5. Join a team and enjoy the match! ⭐ Have fun! Have fun playing with these bots. If you enjoy this mod, feel free to rate it with the thumbs under the picture. | No | 1.199 MiB | Aug 20, 2023 | 30-07-2026 20:00:41 | |||
| 3728154920 | TEH Server Files | Ask for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time.\n\n\nTEH mods extended into Shine are: Achievements Admintransfer Connectors CustomRanks ChatLimiter Discord Donate GiveRes ModHistory MPWhitelist MyHistory Warns Rules RookieRestriction PlayerCosmetics Scoreboardadmin Gags (Changes how Gags are logged/gives GUI) TEHBotLoader TEHSkin TEHDiscordBridge These Shine extensions are mine/TEH's own, please do not use them without permission. ------------------------------ This is a merge of my/TEH mods + mods on the workshop. Above is a blanket statement to cover all of my mods, not the rest, just in case anything is missed. Below are mods merged into this which are not of my own, or TEH own, they are: Devnull ESB Shine Admin Shine Epsilon AdvancedHud BadgesPlus Pregamepeace InfClogsPregame Licences have been included to cover these additions from external mods. | No | 60.977 MiB | May 17, 2026 | 30-07-2026 12:41:48 | |||
| 3641569852 | Ai Guidance | Ai Guidance | No | 242.694 KiB | Jan 7, 2026 | 30-07-2026 09:10:24 | |||
| 3766121846 | better egg | better egg | Yes | 77.295 KiB | Jul 16, 2026 | 30-07-2026 03:33:37 | |||
| 3432989354 | Combat: Reforged | Import and development of the NS2 Combat Standalone game. Game mode is capture the powernode. Full description will follow.\n\n\nCBM is the baseline for this mod. Mods required: CBM (dev) - 2992773495 Bishop - Bot Mod 3397710344 Shine Admin - 11788755 Import and integration into current NS2 codebase is my own work. Heavy modification of the NS2 Combat standalone codebase. Do not use my work without my permission. | Yes | 472.75 MiB | Feb 23, 2025 | 29-07-2026 14:45:48 | |||
| 3765927260 | Devnull - Enhanced Hud | This mod is based off Drey's Enhanced Hud and credit goes to him. A cleaner, information-rich HUD overhaul for Natural Selection 2 that improves commander awareness and team status readability without changing core gameplay. - Enhanced top bar metrics for key team resources and status - RT display upgraded to show current/total nodes in one compact view - Color-coded warnings for low RT count to improve at-a-glance decision making - Improved alien research notifications in the HUD event feed - Biomass research integrated into the same notification system as other upgrades - Location text shown for alien research notifications to indicate where upgrades are happening - Cleaner commander/selection panel quality-of-life improvements Unit status and weapon-display related HUD refinements - General UI polish and consistency updates across multiple HUD elements | No | 246.694 KiB | Jul 16, 2026 | 27-07-2026 15:45:07 | |||
| 3770316551 | Orbital Research Station Wip | Orbital Research Station Wip | No | 15.668 MiB | Jul 23, 2026 | 25-07-2026 08:45:22 |