Showing 1-25 of 2,862 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Herakles3623094254H3H3CrosshairsNo96.25 KiBDec 13, 202514-05-2026 20:48:07
Avatar Joshua-Boo-Boos3710449633Natural Selection 2.0 - The Eastern Hive - Event ServerAsk for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time.

This mod is the event server version of NS2.0-TEH.
No210.819 MiBApr 19, 202614-05-2026 19:52:04
Avatar Joshua-Boo-Boos3667208695Natural Selection 2.0 - The Eastern HiveAsk for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time.

| What is this
- Natural Selection 2.0
- Aimed 12v12 and further
- Extension for original ns2 gamemode
- Provides lots more strategic options to both teams.

| What it includes
- A bunch of gameplay tweaks.
- A lot techs added.

For Both Teams
- Res kill grants p-res.
- Overhauled power system.
- Ragdolls lasting a number of seconds.
- Extra weapons for both teams.

For Marines
- [Standard]&[Explosive] Tech branch.
- [Nanoarmor]&[LifeSustain] Research.
- MachineGun,Knife,SubmachineGun,Revolver
- Cannnon
- CombatBuilder to build utilities as marines.
- Alt attack mod for [Shotgun]&[Grenade Launcher]

For Aliens
- Remove cyst restriction for tunnel(still needs gorge).
- Instant tunnel travel research to immediately travel through tunnels.
- Most unused upgrades been boosted (includes camouflage).
- Prowler (Modifed) to reel enemy with his rappelsilk ability.
- Rework gorges bilemine to babbler hive.
- Pheromones will spawn a babbler on hit.
- Onos devour (tweaked).
- Xenocide with 7 biomass.

| Further more
- Please join The Eastern Hive's Discord community: https://discord.gg/RAnE4U7usT
- About NS2.0-TEH: The mod content is being updated by Joshua-Boo-Boos.
- Feel free to contact me if there are any problems.
- Forked from NS2.0-CN, which can be freely forked, after agreement by the coder StriteR. upon starting a server.
No210.819 MiBFeb 16, 202614-05-2026 19:51:48
Avatar Joshua-Boo-Boos3715677652Natural Selection 2.0 - The Eastern Hive - BetaAsk for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time.

This mod is the beta version of NS2.0-TEH.
No210.819 MiBApr 28, 202614-05-2026 19:49:32
Avatar Brandon3721470718TEH Server TestingTEH Server TestingNo60.781 MiBMay 7, 202614-05-2026 00:05:48
Avatar Joshua-Boo-Boos3719441148Joshua-Boo-Boos - NS2RPG - Marines vs Marines RPGDo not use or take content from this mod without permission.

The GunGame code was used during the development process of this mod, thank you ZycaR.

===========================================================================

NS2RPG: Marine vs Marine RPG

NS2RPG is a marine-vs-marine RPG arena for standard NS2 maps.
Round flow supports solo play, bots, and full lobbies with no commander gameplay loop.

Enable the ns2rpg Shine plugin in the server's Shine setup.

Core gameplay:
- Both teams are Marines.
- Kill enemy marines to gain XP and level up.
- Each level grants spendable progression points.
- Spend points on skills, weapons, and shop items.

XP and progression:
- Kill XP scales by level matchup (higher-level targets grant stronger rewards).
- HUD shows current level, total XP, and XP to next level.

Player commands:
- !spendlevels (default keybind B) : opens the progression GUI.
- !resetskills (default keybind None) : resets skill levels and refunds skill points (weapon/items remain owned).
- !refund : refunds current purchased weapon.
- !help : shows NS2RPG basics to the requesting player.

Console aliases:
- sh_spendlevels
- sh_resetskills
- sh_help
- sh_reseteveryone (admin permission)
- sh_resetplayer (admin permission)
- sh_givexp (admin permission)
- sh_givepoints (admin permission)
- sh_giveallhumanxp (admin permission)
- sh_giveallhumanpoints (admin permission)
- sh_giveallxp (admin permission)
- sh_giveallpoints (admin permission)

Team join help:
- Human players receive core gameplay help text when joining a playing team.

Skills:
- Fortified Physique (extraHP): +1 max health per level, up to +100 max health at level 100.
- Combat Regeneration (hpRegen): +0.1 HP/sec per level, up to +5.0 HP/sec at level 50.
- Reinforced Plating (extraAP): +1 max armor per level, up to +100 max armor at level 100.
- Armour Recovery (apRegen): +0.1 armor/sec per level, up to +5.0 armor/sec at level 50.
- Field Resupply (ammoRegen): restores spare ammo periodically; interval improves with level (up to level 50).
- Vampirism: heals for a percentage of damage dealt, scaling by level up to 20% at level 25.
- Thorns: reflects a percentage of incoming damage, scaling by level up to 20% at level 25.
- Adrenal Surge: auto-catpack trigger cadence scales by level (up to level 50).
- Anti-Gravity: increases jump height by level, up to +50% at level 25.
- Warpath: +1% outgoing damage per level, up to +25% at level 25.
- Sharpshooter: +0.5% headshot bonus damage per level, up to +25% at level 50.
- Melee Mastery: +5% melee damage per level, up to +150% at level 30.

Weapon shop:
- Shotgun
- Flamethrower
- Heavy Machinegun
- Grenade Launcher
- Weapon cost is 20 points.
- Weapon refund returns 20 points.

Grenades:
- Grenade launcher projectiles detonate on player contact.
- Grenade damage applies NS2RPG modifiers.

Item shop (10 points each):
- Ember Sigil: 10% on-hit chance to ignite target with a burn effect.
- Frost Rune: 10% on-hit chance to apply a short movement impair/freeze effect.
- Cinder Aegis: burn-resistance/mitigation themed defensive item.
- Rime Ward: slow/freeze-resistance themed defensive item.
- Windstride Charm: +25% movement speed.
- Skybound Crest: grants one additional jump before landing.
- Warded Boots: reduces self-inflicted explosive damage.
- Bloodstone Band: +10 max health.
- Iron Plating: +15 max armor.
- Lightning Rod: chance to retaliate with damage when hit.
- Shadowstep Charm: +50% crouch movement speed.
- Vitality Shard: +1 HP/sec passive regeneration.
- Swiftblade Amulet: +10% outgoing weapon damage.
- Toxin Vial: chance on hit to apply poison damage-over-time.
- Iron Will: reduces incoming damage when low health.
- Battle Talisman: restores health on kill.
- Hardened Core: 15% incoming damage reduction.
- Ammo Cache: +25% reserve ammo capacity bonus.

Bots:
- Bots gain XP, level, and spend points on skills/weapons/items.
- Bot combat uses target checks with line-of-sight validation.
- Bot shot quality follows tier-based desired accuracy values.
- Sharpshooter bots attempt occasional head-aim shots.

GUI and inspect:
- Spend Levels GUI includes skills, weapons, shop, player overview, and inspect.
- Player overview lists live connected players only.
- Inspect requests retry under latency and return current server profile data.

Admin reset behavior:
- !reseteveryone clears progression (XP, skills, weapon, items) for all players.

Coming soon:
- Assists:
- Assist XP will be active from recent combat contribution.
- Assist combat tracking will use a 10-second window.
- Assist award will be capped to 33% of the kill XP value.
- Late Joining:
- Players who join late will receive XP and spendable points scaled to active lobby levels.

Dependencies:
- Requires Shine.

Game mode name: ns2rpg
No311.469 KiBMay 3, 202613-05-2026 22:50:03
Avatar StriteR.3673681380[CN] Natural Selection 2.0

| What is this


- Natural Selection 2.0
- Aimed 12v12 and further
- Extension for original ns2 gamemode
- Takes to bring more fun to the game.

| What it includes


- A bunch of gameplay tweaks.
- A lot techs added.

For Both Teams


- Res kill grants pRes
- Overhauled power system.
- Ragdoll exists longer(?)
- Extend respawn time during late game(>20min).

For Marines


- [Standard]&[Explosive] Tech branch.
- [Nanoarmor]&[LifeSustain] Research.
- MachineGun,Knife,SubmachineGun,Revolver
- Cannnon
- CombatBuilder to build utilities as marines.
- Alt attack mod for [Shotgun]&[Grenade Launcher]

For Aliens


- Remove cyst restriction for tunnel(still needs gorge).
- [FastTunnel] research to travel distance faster.

- Most unused [Traits] been boosted (includes cloak).
- Prowler (Modifed) to reel enermy with his rappelsilk.
- Rework gorges bilemine to babbler hive.
- Pheromones will spawn a babbler on hit.
- Onos devour (tweaked).
- Xenocide with 8 biomass.

| Further more


- Still being active developing and heavily tested(daily)
- About NS2CN: Active Developing Community from Asia.
- Feel free to contact me if anything troubles
- Original codes https://github.com/striter/NS2-Playground-Balance
No212.071 MiBFeb 26, 202613-05-2026 18:12:06
Avatar Meteru3405049746The PlaygroundThe Playground - Pack One

Bundle of the following mods:
Wooza's Haggis
Outage
Extreme Shadows
Sentry Error Reporting
No32.009 MiBJan 11, 202511-05-2026 19:34:21
Avatar Meteru2270351266Faster Healing FieldThis is a copy from Milwaukee's modified version of Nin's Healing Field (fixing incompatibilities with new ns2 versions).

Info:
Amount of heals = 300 (instead of 300)
Duration = 10 (instead of 15)
Cooldown = 0.5 (instead of 0.5)
Radius = 5 (instead of 5)
No493.91 KiBOct 28, 202011-05-2026 17:08:16
Avatar Meteru2332684940Meteru's Local Talk Extended Fork
Mod ID: 2332684940

Notice to server operators:

This mod now requires Shine's basecommands plugin to be loaded.

What is this?

A mod that allows all players to talk to players in their proximity.

There's lots of mods like this on the workshop, although none are as
complete and as bug-free as this.

Features

- Team-only proximity/local voice chat
- Non-team-only proximity/local voice chat
- Proximity voice chat works spectator, dead player, commander, etc., but with restrictions
- Static voice chat bar placement, so that the bar of a player does not move around constantly
- Different color for each voice channel (team-only, non-team-only, global)
- Customization of proximity/local voice chat colors through NS2+ (bottom of HUD menu)

Bugs fixed compared to competitors
- Spectators not being always able to hear proximity/local voice chat when in first person mode

How to use this?

First you have to set your keybindings in Options -> Mods -> Local Talk Extended.
Once you've set your keybindings, you can use proximity/local voice chat
on any server that has this mod enabled.

Voice chat restrictions

Spectators
Spectators can not use local voice.

Commanders
Commanders can only use team-only local voice chat, and can not hear voice chat
from enemies that he can not see either (obviously).
The reason for the team-only restriction is due to technical limitations.
No16.226 KiBDec 24, 202011-05-2026 16:57:41
Avatar StriteR.2707698282[CN] Community BootingExtensions for NS2CN servers.
Feel free to strip some codes it you find it useful.
No282.947 MiBJan 4, 202210-05-2026 17:30:38
Avatar Meteru3405049200The Playground - Pack OneThe Playground - Pack One

Bundle of the following mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=2332684940
https://steamcommunity.com/sharedfiles/filedetails/?id=2876415328
https://steamcommunity.com/sharedfiles/filedetails/?id=3329305075
https://steamcommunity.com/sharedfiles/filedetails/?id=1132771326
https://steamcommunity.com/sharedfiles/filedetails/?id=2073756005
https://steamcommunity.com/sharedfiles/filedetails/?id=2270351266
https://steamcommunity.com/sharedfiles/filedetails/?id=2370681063
https://steamcommunity.com/sharedfiles/filedetails/?id=1336087660
https://steamcommunity.com/sharedfiles/filedetails/?id=2561608952
https://steamcommunity.com/sharedfiles/filedetails/?id=1934484465
https://steamcommunity.com/sharedfiles/filedetails/?id=2921913448
No204.071 MiBJan 11, 202510-05-2026 16:14:28
Avatar shimizu3689752668mnga_administrationmnga_administrationNo648.262 KiBMar 22, 202610-05-2026 11:27:43
Avatar seleva3722055416PracOnBotsPracOnBotsNo52.651 KiBMay 8, 202609-05-2026 11:34:15
Avatar Meteru3405066475The Playground - Pack TwoThe Playground - Pack Two

Bundle of the following mods:
Meteru's Local Talk Extended Fork
NS2: Combat
Personal Shield Generator
Classic ExoSuit Boombox
Enhanced Spectator
Gorge Toys
Enhanced Ragdoll
Meter
Fade Void Rocket v3
Onos Rework Mod
Combat Equipment
Devour (fixed)
Clog Balance
Base Shield
Extra Weapons
Spider Gorge
Pulse Grenade Scan Mod

No326.489 MiBJan 11, 202509-05-2026 10:42:46
Avatar Brandon3700529960TEH Server FilesAsk for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time.

This TEH Server Files mod is copyright to only be used on TEH servers. If you want to use, please ask for permission.

It is a custom GUI which tells you the current entity count and what entity is causing the most issues.
No57.09 MiBApr 5, 202606-05-2026 17:41:07
Avatar Joshua-Boo-Boos3678033597Joshua-Boo-Boos BI9 (Compensator)If you wish you could have a full-auto secondary weapon then look no further!

Say hello to the Brazier Industries 9!

11 damage per bullet with a fast fire rate (about 85% that of the rifle) and 24 round magazines!

Purchasable in NS2 and Combat rounds!
No75.689 MiBMar 3, 202606-05-2026 14:01:32
Avatar Joshua-Boo-Boos3607312901Joshua-Boo-Boos BIHCAt the infamous battle of Sanji Kharaa lifeforms defeated most Frontiersmen leaving only few alive.

Those few owe their lives to this weapon.

The Brazier Industries Heavy Cannon is the pinnacle of hand-held Frontiersmen weaponry.

Capable of discharging 125 shots of laser ammunition at 12.5 damage per shot the Kharaa were not able to withstand the damage output of Frontiersmen Special Forces personnel on Sanji but ultimately those personnel were forced to withdraw.

The Heavy Cannon also has a secondary attack that can only be used in Defense mode which switches the Heavy Cannon between standard, shotgun and smartgun modes depending upon Weapons Level:

Standard: 1 bullet, 12.5 damage, accurate (W0).
Shotgun: 8 bullets, 100 = 12.5 x 8 damage, inaccurate (W1).
Smartgun: 2 bullets, 12.5 damage, aim-assist (W2+).

The smartgun mode will only let you shoot if it has a locked target which requires the target to be an alien lifeform within a 25 degree cone of your player camera and within 42.5 units distance.

Make the Kharaa pay for the Frontiersmen lost on Sanji.
No54.387 MiBNov 17, 202506-05-2026 14:01:17
Avatar Brandon3719957609Spawn SelectorSpawn Selector - TestNo38.853 KiBMay 4, 202605-05-2026 18:47:39
Avatar WhoCares!?3718602101noxhair but hitnoxhair but hitCrosshairsNo512.25 KiBMay 2, 202605-05-2026 15:43:18
Avatar StriteR.3161002472[CN] Defense 2.0Tweaks & Polished based on original Defense Mod
Also Merged NS2.0.

Reference:
https://steamcommunity.com/sharedfiles/filedetails/?id=629502655
https://steamcommunity.com/sharedfiles/filedetails/?id=1893476114
No142.938 MiBFeb 15, 202405-05-2026 15:17:20
Avatar Joshua-Boo-Boos3720104046ns2rpg_veil_curedThis map is a copy of ns2_veil_cured.

I did not make the original map.

Making this map allows easy recognition by players of what game mode is meant to be played.

Credits for the original map goes 100% to its author.
No38.909 MiBMay 4, 202604-05-2026 21:36:50
Avatar Joshua-Boo-Boos3708507946The Eastern Hive - Respawn Time ChangerThe Eastern Hive - Respawn Time ChangerNo56.249 KiBApr 17, 202603-05-2026 12:04:07
Avatar SupaFred1571291937TTOTTONo4.491 MiBNov 22, 201803-05-2026 08:00:05
Avatar Bleu3426836832Blast to the Pastmod id 3426836832

This is Blast to the Past (B2TP)

A vanilla-flavored Natural Selection 2 mod aimed balancing the game 6v6 to 8v8 conditions, the original intended size of public play of ns2, back to the time where 8v8 servers were commonplace.

While stats on ns2panel.com show an almost 50-50 winrate (which is a good thing), in our experience most players have a higher marine than alien hiveskill, a rare 5 sight years ago.

As a consequence, the hive skill system, using the per-team-hiveskills feature that didn't exist back them can simply solve these imbalances by slightly stacking the alien team with better players. This, in turn, creates a 50-50 winrate.
However, if teams were to be sweapped then it would be expected the stronger,team would crush the opposition.

In conclusion, while the game can be 'balanced' for single rounds, it's not truly balanced until a 50-50-ish winrate is achieved after teamswaps.

This mod aims to attack the causes of this, by doing the least amount of changes whenever possible in the most impactful places. Most of these changes revert some values to what were vanilla values years ago, or were present in older or present compmod versions.

Changes are as follows:

**Aliens**

Crag, Shade, Shift, Whip cost 10 Tres (was 13)
(we have no idea why this was never re-adressed since this was changed circa the world championship and there have been multiple other related changes, like harsher supply limits and TRes tunnels that cost 16 total Tres to build)

Lerk Spikes do 11 damage -- was 10
Leap costs 55 energy -- was 45
Boneshield has 600 hp -- was 1000, balanced for 10v10
Vanilla Stomp moved to Bio9 --was 8, completely and utterly broken
Vampirism Affects Exos and was toned down to 3.77% per shell

Aura doesn't reveal health

Cysts take x4 flamable instead of x7 flamable. Build at 6 seconds and get a x1.5 shift hive multiplier (compmod change, since vanilla cysting is broken in normal player counts)
Mature Cyst Health changed to 300 (was 400)
Lerks have 170 hp --was 180

**Marines**

Marines start with 1 IP (vanilla!) but
+5Tres on 7v7
+10Tres on 8v8

This serves as an interpolation between 1IP and no bonuses for 6v6 (vanilla behavior) and +1 IP for the arcade clusterfugg that is 10v10, which is essentially +20 Tres. The only way to give "half an IP" is to give Tres. Giving a straight IP for 8v8 ammounts to nonstop early marine pressure and can snowball easily into marines choking out the aliens.

ARCs are limited to 4 and have 2000 hp -- was 2600

Weapon drop costs normalized: welder drops cost 2 (from 3) and mine drops cost 5 (from 7)

Sentry Battery costs 12 Tres --was 10
Sentry costs 6 Tres --was 5

Marines get Medpack Tech #1 and #2 from S13 compmod:
Default meds: heal 25/25, identical to vanilla
Medtech #1: unlocks in the command station, requires armory. Heal 30/20.
Medtech #2: unlocks in the command station, requires AA and Medtech #1. Heal 40/10
This makes medding scale as the round progresses, since vanilla meds are truly lacking in the end game.

All Weapons (including shotgun, FT, GL) scale by 10% per weapon upgrade instead of 7.84% (?!) (this changes a W3 meatshot from 210 to 221 damage)

Shotgun falloff start changed from 5m to 7.5m, and falloff end distance (where it does 50% damage) changed from 15m to 17.5m (this is half of the compmod change. Vanilla shotguns aren't terrible now. There's a reason the 10v10 meta skips them over entirely for AA)
No6.735 MiBFeb 13, 202503-05-2026 00:02:30