Showing 1-25 of 2,870 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Joshua-Boo-Boos3747281629Natural Selection 2.0 - The Eastern Hive - BetaAsk for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time.

This mod is the beta version of NS2.0-TEH.
No262.159 MiBJun 18, 202605-08-2026 21:30:59
Avatar ns2bdt2992773495BDT Community Balance Mod (dev)

BDT Community Balance Mod revision 3.1 (dev)


Development build of the BDT Community Balance Mod.

This build is for testing only and should not be run in live servers!

Any changes in this build are not guaranteed to make it into a mainsteam release.

View the source: here
No396.325 MiBJun 21, 202305-08-2026 19:01:11
Avatar scatter3774306230Combat: ReforgedImport and development of the NS2 Combat Standalone game. This isn't the regular NS2: Combat that you're used to.

Dedicated server for testing: Combat: Reforged Test Server ip: 45.82.66.224:22115

Maps included below, does not work with regular combat maps due to custom structure placement.
co_sava
co_angst
co_rockdown

Credit to Faultline Games for the Combat Standalone work.

Import and integration into current NS2 codebase is my own work. Heavy modification of the NS2 Combat standalone codebase to get this working. Do not use my work without my permission.
No500.482 MiBJul 30, 202605-08-2026 16:06:40
Avatar [OAG] Devnull2597529958Devnull - Enhanced ScoreBoardThis mod will change various parts of the ScoreBoard:
- Steam Icon location fix.
- Commander tag will stay when jumping out temporary
- New team topbar showing current lifeforms and equipment
- Some general tweaks and performance fixes
more to come...

Publish ID: 2597529958
No10.221 MiBSep 9, 202105-08-2026 13:25:33
Avatar shimizu3776560923shimizu scoreboardshimizu scoreboardNo9.818 MiBAug 2, 202605-08-2026 09:09:56
Avatar shimizu3743185661mnga_administration_v2because first one got corruptedNo21.774 MiBJun 12, 202605-08-2026 08:04:43
Avatar Joshua-Boo-Boos3770879614CommNomCommNom - Requires ShineNo147.284 KiBJul 24, 202604-08-2026 15:06:22
Avatar shimizu3737223330SBMSmall balance changes to improve vanilla gameplay and fun

1. Onos stomp -> 1 damage, half casting time
2. Railgun, falloff (10m-25m, 0.25 factor), charge time (1.4->1.3), charge damage (140->150)
No139.244 KiBJun 2, 202604-08-2026 04:23:43
Avatar Bhaz3397710344Bishop - Bot Modv1.6.0 - "Tokyo Drifter" edition


Bishop - Bot Mod


Bishop is an overhaul to bots that attempts to increase the challenge they provide to players. It also serves as an attempt to preserve this dying title's longevity.

Not all maps support vents yet, I will remove this message when that changes.

Bishop now has a UI. You an access it by:
a) Typing !bishop in chat.
b) Running bishop_menu in the console.
c) Binding a key to open the menu, i.e.:
bind P bishop_menu

Highlights


  • UI and automated bot management.
  • Skulk vent support.
  • Strategically placed temporary phase gates and tunnels.
  • Alien pack mentalities.
  • Marine fireteams.
  • Dynamic alien retreating.
  • Late-game med spam.
  • Complete Gorge rework.
  • Movement improvements.
  • Dozens of minor tweaks and bugfixes.


Coming Soon


Check out my feature wishlist.

Installation and Usage


1) Subscribe

Please also subscribe to Bot_Maintenance, this mod wouldn't have been created without it.
Dedicated server users can skip this step.

2) Enable

Launch the game, go to the mods menu and enable the mod. Remember to click Restart instead of Back.
Dedicated server users can skip this step.

If you're running a dedicated server, the required mod IDs are:
117887554, 3397710344, 3023063995
If you prefer enabling mods the old school way by hex ID:
706d242, ca84f208, b4304bbb

3) Jump In

Launch a local game (or join your dedicated server.)
Try to open the Bishop UI to confirm it's working. (Steps at top.)

4) Play

Choose your desired settings - changes are saved immediately.
The config for Bishop is saved in %appdata%\Natural Selection 2\shine\plugins\Bishop.json.
The path is very similar for dedicated servers, but starts from the config folder.

With management enabled, Bishop will do its best to maintain your chosen settings.
If you choose to disable management, addbot and all the vanilla bot commands work as normal.
Be careful fiddling with these settings mid-round or you may abruptly end your game.

On dedicated servers, your SteamID needs either global access to all commands (an empty blacklist), or permission to use the "bishop_set" command.
Here is the relevant Shine documentation page for changing user permissions.

Compatible Mods

ns2_metal by delnaxsis



Known issues


  • Ammo requests can sometimes be deleted without being serviced.
  • Commanders sometimes build outside marine spawn on ns2_eclipse.


Feedback


I read all bug reports, balance suggestions and feature requests. Post whatever you like.

No1.009 MiBJan 1, 202504-08-2026 03:34:54
Avatar Joshua-Boo-Boos3710449633Natural Selection 2.0 - The Eastern Hive - Event ServerAsk for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time.

This mod is the event server version of NS2.0-TEH.
No249.972 MiBApr 19, 202603-08-2026 22:02:40
Avatar Joshua-Boo-Boos3771771100Natural Selection 2.0 - The Eastern HiveAsk for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time.

| What is this
- Natural Selection 2.0
- Aimed 12v12 and further
- Extension for original ns2 gamemode
- Provides lots more strategic options to both teams.

| What it includes
- A bunch of gameplay tweaks.
- A lot techs added.

For Both Teams
- Res kill grants p-res.
- Overhauled power system.
- Ragdolls lasting a number of seconds.
- Extra weapons for both teams.

For Marines
- [Standard]&[Explosive] Tech branch.
- [Nanoarmor]&[LifeSustain] Research.
- MachineGun,Knife,SubmachineGun,Revolver
- Cannnon
- CombatBuilder to build utilities as marines.
- Alt attack mod for [Shotgun]&[Grenade Launcher]

For Aliens
- Remove cyst restriction for tunnel(still needs gorge).
- Instant tunnel travel research to immediately travel through tunnels.
- Most unused upgrades been boosted (includes camouflage).
- Prowler (Modifed) to reel enemy with his rappelsilk ability.
- Rework gorges bilemine to babbler hive.
- Pheromones will spawn a babbler on hit.
- Onos devour (tweaked).
- Xenocide with 7 biomass.

| Further more
- Please join The Eastern Hive's Discord community: https://discord.gg/RAnE4U7usT
- About NS2.0-TEH: The mod content is being updated by Joshua-Boo-Boos.
- Feel free to contact me if there are any problems.
- Forked from NS2.0-CN, which can be freely forked, after agreement by the coder StriteR. upon starting a server.
No249.972 MiBJul 26, 202603-08-2026 22:02:04
Avatar Schrödinger's Katz629502655DefenseWorking for build 341. Publish_id = 629502655 / 258572BF

The Defense mod gameplay and rules



This mod is about marines having to survive against several waves of alien bots. Higher waves are more difficult to survive. You can't join the alien team, for balance reasons, but admins can feel free to force move people on it. You will then be able to select your lifeform and "borrow" it from one of the unspawned bot of the current wave.

Special 'hell' waves you can vote for



Hell waves are special waves intended to provide a special kind of round. They are meant to be much harder, and feed aliens at a much higher rate than the regular ones. All the bonus balance settings (like the extra bullet damage, and the reduced bite damages) are also instantly turned off. Those can be voted for in the menu.

  • Skulk hell wave
    • A wave with only skulks, a lot of them

  • Skulk hell wave (extra hard)
    • Same as the regular skulk hell wave, but with a much higher skulk count and mechanics for skulks to spawn closer to the front line for extra pressure.

  • Lerk hell wave
    • A wave with only lerks. Lerks will fly high before peeking down on open maps so watch out :p

  • Mixed hell wave
    • A remix of wave 10 with slighty more pressure and closer spawn

  • Survival hell wave
    • An infinite, single wave with an ever increasing amount of bots. This wave is working but not fully balanced or tuned out.



List of gameplay and QoL changes



  • Weapons
    • Increase rifle ammo count and clip size.
    • Infinite shotgun ammo, along free catpack upon reloading with an increased duration.
    • GL has a secondary fire mod: right click is throwing a pulse nade
    • Pistol has secondary fire mod: flare
    • Axe and rifle melee damages increased to 100 and 70.

  • Misc
    • RFK (Res for kill). With a small part spread around nearby players and assist.
    • Welding rate increased
    • The armory resupply rate is increased, and also weld armor
    • Increasing the amount of sentries allowed for each battery
    • RTs, meds, and ammo packs are automatically dropped around the map.
    • Jetpack fuel slightly buffed

  • Mechanics
    • Doors can be locked and welded, until destroyed
    • Sentries can be picked and redeployed by players



Balance changes between low and high player count



This boils down to increasing damages for marines and reducing alien damages. It scales from x3 damages to x1 after 13 players on the server. Aliens also do miss more often and use AoE less.

Major optimizations in place



The mod is using the server idle rate and the tick rate to balance the load sustained by the server and provide a smooth experience for players. Redplugs should not happen outside the last wave or a hell wave with a full server. Late joiners might suffer some lags but that's about it.

  • The mod is using a bare-bone version of hallucinations to move bots along the map and reduce. Those hallucinations are replaced with fully fledges bots once in combat or close to marines. They are as light as a pack of MACs moving on the map and simply following the pathing mesh. To compare with vanilla ns2, "hallucinations" are fully fledged bots and are considered player entities. That's why they are rather heavy.
  • Removing some sounds on crownd areas, like skulk footsteps, jump sound, bite sound if they miss, etc. Reason is when you got 20 skulks making a ladder, the amount of footsteps can become high really quickly and stress the client.
  • Rework of the AI thinking rountine and update tick rates for bots, along with cached pathing queries
  • Adjusting on-the-fly relevancy distance for newly created entities. Ranging between 16m if the server is heavily loaded and 45 if it is fine.


Custom maps to play this mod on



Works well with the following TOW (Tug-Of-War) maps:


Along with the following two custom maps, they play out a bit differently and are harder to win:
  • ns2_def_troopers
    • Unlike vanilla or tow maps, you start with a well established base already and a lot of sentries. Be sure to group them up and don't let the aliens in.

  • ns2_kf_farm
    • A remake from a KillingFloor 1 map, with 2 gameplay changes: You do not have the option to command (researches are done automatically): lose the prototype labs, and say goodbye to jetpacks. Aliens also spawn all around the edges of the maps instead of the hive only. You spawn split from each others, evenly, inside the different buildings.



Custom Game ModeNo1.98 MiBFeb 21, 201603-08-2026 13:33:36
Avatar StriteR.3673681380[CN] Natural Selection 2.0

| What is this


- Natural Selection 2.0
- Aimed 12v12 and further
- Extension for original ns2 gamemode
- Takes to bring more fun to the game.

| What it includes


- A bunch of gameplay tweaks.
- A lot techs added.

For Both Teams


- Res kill grants pRes
- Overhauled power system.
- Ragdoll exists longer(?)
- Extend respawn time during late game(>20min).

For Marines


- [Standard]&[Explosive] Tech branch.
- [Nanoarmor]&[LifeSustain] Research.
- MachineGun,Knife,SubmachineGun,Revolver
- Cannnon
- CombatBuilder to build utilities as marines.
- Alt attack mod for [Shotgun]&[Grenade Launcher]

For Aliens


- Remove cyst restriction for tunnel(still needs gorge).
- [FastTunnel] research to travel distance faster.

- Most unused [Traits] been boosted (includes cloak).
- Prowler (Modifed) to reel enermy with his rappelsilk.
- Rework gorges bilemine to babbler hive.
- Pheromones will spawn a babbler on hit.
- Onos devour (tweaked).
- Xenocide with 8 biomass.

| Further more


- Still being active developing and heavily tested(daily)
- About NS2CN: Active Developing Community from Asia.
- Feel free to contact me if anything troubles
- Original codes https://github.com/striter/NS2-Playground-Balance
No214.144 MiBFeb 26, 202603-08-2026 05:01:29
Avatar shimizu3776763748betterinfestbetterinfestNo16.829 KiBAug 3, 202603-08-2026 04:42:39
Avatar shimizu3748364271votemapawarenesscampaignEncourage voting by displaying awareness campaign posters.

Submissions accepted at MaNGA discord.
No1.585 MiBJun 20, 202603-08-2026 04:31:17
Avatar [OAG] Devnull2606061626Devnull - Interesting Score ScreenAdding Top Players to score screen based on:
- Score
- Player Damage
- Structure Damage
- Build Time

Also showing steam Avatar for top players making it a bit more personal and highlighting those that have performed well.

Publish ID = 2606061626
No40.253 MiBSep 19, 202102-08-2026 10:00:16
Avatar Ascendant3713244856ns2_coldwaterWIP, not nearly doneMapNo238.216 MiBApr 24, 202601-08-2026 15:21:46
Avatar [OAG] Devnull2658159429Devnull - Quick BuyThis mod allows players to set hotkey's for marine buy/alien evolve menus.

The code for this comes from this mod and all credit should go to the person behind the orgiginal mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1951316468&searchtext=quick+buy

Will automatically disable in custom game types (Combat etc.)

Tested with NS2 build 338

Mod ID: 9e704b45
Publish ID: 2658159429
No70.672 KiBNov 18, 202101-08-2026 07:41:04
Avatar Predator3023063995Bot_Maintenance🤖 NS2 Bot Maintenance – Enhanced Bot AI & Commander Overhaul

The original NS2 bot system was abandoned by the developers in build 344 — so I give my best to make it better.
This mod massively improves Marine and Alien bot behavior, Commander logic, combat performance, and overall game flow.

⭐ NS2 Bot Maintenance – Major AI Overhaul (Highlights)

Marine and Alien bots now fight smarter, react faster, manage the economy properly, and follow Commander logic far more reliably.

Below are highlights of the latest update.
For full details, check the Changelog.

🪖 MARINE BOT HIGHLIGHTS
Smarter Combat & Movement

Correct Boneshield behavior (no frontal Onos shooting).

Improved dodging, leading, ballistic aiming, and close‑range reactions.

Jetpack Marines use fuel intelligently, kite properly, and avoid dead‑ends.

GL Marines avoid their own grenades and use arc‑shots more accurately.

Better Equipment & Objective Handling

Correct weapon switching (no shotgun/flamethrower spam out of range).

Marines pick up all dropped weapons and equipment anywhere on the map.

Axe logic for Harvesters, improved mine placement, reliable welding.

Cyst clearing works autonomously (one bot per cyst).

Improved Behavior Around Bases

More reliable Techpoint captures.

Better RT defense and structure handling.

Smarter follow system (flashlight sync, phasegate following).

🚀 JETPACK & EXO IMPROVEMENTS
Jetpack Marines

More efficient fuel usage.

Wave‑like dodging and proper kiting.

Actively secure dropped weapons.

Exos

Seek Marines with Welders for repairs.

Better obstacle detection and emergency retreat logic.

No more multi‑Exo egg‑rush conflicts.

👽 ALIEN BOT HIGHLIGHTS
Gorge

Full Bile Bomb overhaul (cluster scan, armor filter, finisher logic).

Proper Babbler management (no spam, minimum 3).

Correct Exo distance and ARC accuracy.

Lerk & Skulk

Smarter combat behavior and ambush camping.

No Sporecloud waste on Exos.

Onos

Correct Boneshield interaction (matches Marine logic).

Alien Team

Retreats only to living Hives.

🧠 COMMANDER BOT HIGHLIGHTS
Alien Commander

Biomass 1–12 researched correctly after Hive rebuilds.

Early defensive structures, tunnels at double RT, shade placement.

Chat alert when an Exo is trapped.

Marine Commander

Builds up to five bases without engine bugs.

Drops Shotguns/Welders/Mines at secondary Armories if HQ is down.

Mine limit increased (8 → 12).

Smarter attack, repair, weld, and scan logic.

💰 ECONOMY & BUYING HIGHLIGHTS

Dynamic weapon limits based on team size.

No more mass‑buy spam (no 8 SG or 3 FT at once).

Stable Exo purchases, Minigun priority vs Onos.

Worst‑Case system: detects critical situations → Exo rush possible or buy what you can as a last effort.

Team DPS‑based decisions and pres‑waste prevention.

🔥 RUBBERBAND SYSTEM

Marine bots dynamically adjust:

Accuracy

Reaction time

Turn speed

The further Marines fall behind, the harder they fight back.
Creates fairer battles, comeback potential, and prevents one‑sided matches.

🛠 SYSTEM FIXES

NaN vector sanitizer (Bomb.lua / movement crash elimination).

Multiple nil‑check fixes (Phasegate, AlienCommanderBrain, TechNodes).

Flamethrower coordinate fix, Welder build bug fix, ghost slot fix.

Improved pre‑spawn stability.

⚠ Known Issues

Rare unreachable Marine build orders if placed inside geometry.

Rare Skulk targeting bug (legacy engine).

Navmesh issues (vents, pressure points) — engine‑level limitations.

📘 HOW TO PLAY NATURAL SELECTION 2 WITH BOTS

1. Open the console

Press ^ (or your custom console key).
2. Load a map

map ns2_veil

3. Add bots
Automatically (both teams)

addbots 18

Specific team

addbots 1 2 adds 1 alien
addbots 1 1 adds 1 marine

Commander bots

addbots 1 2 com alien commander
addbots 1 1 com marine commander

Remove bots

removebots 1 2
removebots 1 1

4. Close console → ESC → “Vote for Commander Bots” → F1
5. Join a team and enjoy the match!

⭐ Have fun!

Have fun playing with these bots. If you enjoy this mod, feel free to rate it with the thumbs under the picture.
No1.199 MiBAug 20, 202330-07-2026 20:00:41
Avatar Brandon3728154920TEH Server FilesAsk for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time.\n\n\nTEH mods extended into Shine are:
Achievements
Admintransfer
Connectors
CustomRanks
ChatLimiter
Discord
Donate
GiveRes
ModHistory
MPWhitelist
MyHistory
Warns
Rules
RookieRestriction
PlayerCosmetics
Scoreboardadmin
Gags (Changes how Gags are logged/gives GUI)
TEHBotLoader
TEHSkin
TEHDiscordBridge

These Shine extensions are mine/TEH's own, please do not use them without permission.

------------------------------

This is a merge of my/TEH mods + mods on the workshop. Above is a blanket statement to cover all of my mods, not the rest, just in case anything is missed. Below are mods merged into this which are not of my own, or TEH own, they are:

Devnull ESB
Shine Admin
Shine Epsilon
AdvancedHud
BadgesPlus
Pregamepeace
InfClogsPregame

Licences have been included to cover these additions from external mods.
No60.977 MiBMay 17, 202630-07-2026 12:41:48
Avatar boop3641569852Ai GuidanceAi GuidanceNo242.694 KiBJan 7, 202630-07-2026 09:10:24
Avatar shimizu3766121846better eggbetter eggYes77.295 KiBJul 16, 202630-07-2026 03:33:37
Avatar scatter3432989354Combat: ReforgedImport and development of the NS2 Combat Standalone game.

Game mode is capture the powernode. Full description will follow.\n\n\nCBM is the baseline for this mod.

Mods required:
CBM (dev) - 2992773495
Bishop - Bot Mod 3397710344
Shine Admin - 11788755

Import and integration into current NS2 codebase is my own work. Heavy modification of the NS2 Combat standalone codebase. Do not use my work without my permission.

Yes472.75 MiBFeb 23, 202529-07-2026 14:45:48
Avatar [OAG] Devnull3765927260Devnull - Enhanced HudThis mod is based off Drey's Enhanced Hud and credit goes to him.

A cleaner, information-rich HUD overhaul for Natural Selection 2 that improves commander awareness and team status readability without changing core gameplay.
- Enhanced top bar metrics for key team resources and status
- RT display upgraded to show current/total nodes in one compact view
- Color-coded warnings for low RT count to improve at-a-glance decision making
- Improved alien research notifications in the HUD event feed
- Biomass research integrated into the same notification system as other upgrades
- Location text shown for alien research notifications to indicate where upgrades are happening
- Cleaner commander/selection panel quality-of-life improvements
Unit status and weapon-display related HUD refinements
- General UI polish and consistency updates across multiple HUD elements
No246.694 KiBJul 16, 202627-07-2026 15:45:07
Avatar paahtis3770316551Orbital Research Station WipOrbital Research Station WipNo15.668 MiBJul 23, 202625-07-2026 08:45:22