Showing 1-25 of 2,870 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Kayza3781857820Shimizu ShineShimizu Shine mini-games and custom hive skinsYes20.227 MiBAug 11, 202612-08-2026 02:24:27
Avatar [OAG] Devnull3765927260Devnull - Enhanced HudThis mod is based off Drey's Enhanced Hud and credit goes to him.

A cleaner, information-rich HUD overhaul for Natural Selection 2 that improves commander awareness and team status readability without changing core gameplay.
- Enhanced top bar metrics for key team resources and status
- RT display upgraded to show current/total nodes in one compact view
- Color-coded warnings for low RT count to improve at-a-glance decision making
- Improved alien research notifications in the HUD event feed
- Biomass research integrated into the same notification system as other upgrades
- Location text shown for alien research notifications to indicate where upgrades are happening
- Cleaner commander/selection panel quality-of-life improvements
Unit status and weapon-display related HUD refinements
- General UI polish and consistency updates across multiple HUD elements
No249.711 KiBJul 16, 202611-08-2026 13:26:40
Avatar shimizu3779620446sdiagsdiagNo36.237 KiBAug 8, 202611-08-2026 03:20:02
Avatar shimizu3776560923shimizu scoreboardshimizu scoreboardNo9.875 MiBAug 2, 202611-08-2026 02:37:40
Avatar bohs3778780649NS2DuelNS2DuelNo106.144 KiBAug 6, 202610-08-2026 17:00:24
Avatar Dr.Kles3697307948DrKlesModПривет! На этот раз я решил заняться моддингом такой замечательной игры как Natural Selection 2, поскольку был недоволен тупизной ИИ командиров пехотинцев и чужих. Ну и парочку вопросов вызывал баланс некоторых вещей, которые не выполняли свои функции должным образом.

----------Что добавляет DrKlesMod?----------

+ Командир пехотинцев больше не будет тупить (Я надеюсь, что этот бастард не будет), стараясь более тщательно распределять свои задачи. Ветка прокачки идёт по следующему пути: лаборатория вооружения, улучшение брони 1,2, улучшение оружия 1, арсенал, радар, изучение и постройка фазовых врат, мины, гранаты, второй уровень урона, дробовик, улучшенная поддержка, улучшенный арсенал, третий уровень урона, лаборатория вооружения, джетпаки, экзо, третий уровень брони.

+ Боты стали немного умнее.

+ Командир чужих теперь не будет спавнить большое количество построек. После старта игры он улучшит краг хайв и поставит 3 шела, затем попытается сразу дропнуть второй хайв. После постройки второго хайва, он трансформирует его в шифт хайв, если игра складывается в вашу пользу, или в шейд хайв, если враг вас зажимает. Затем изучит способности лип и бабл бомб, после чего повысит уровень биомассы до 6, чтобы разблокировать способности умбры и спор у лерка, а также боншилда для оноса. Затем идет метаболизм, стомп и стаб. После командир постарается дропнуть 3 хайв и выучить ксеноцид, попутно повышая биомассу до 12 уровня.

+ Сварочный аппарат, гранатомет и кластерная граната теперь могут поджечь задетые цели, нанося им дополнительный урон огнём помимо своего основного. Таким образом, данные типы оружия стали ещё эффективнее против построек чужих (Этим можно пользоваться, например, быстрее уничтожать цисты сварочным аппаратом и им же поджигать харвестер, а после наносить урон основным оружием. Будьте осторожны! Огонь от взрыва гранат распространяется на вас и на союзные цели).

+ Кластерная граната имеет более широкий разброс осколков (может задеть и поджечь сразу несколько целей в одной комнате), урон от них повышен, основной урон от гранаты тоже увеличился. Теперь она стала действительно полезной.

+ Электромагнитная граната теперь может поразить больше целей. Также она понижает количество энергии у чужих.

+ Немного увеличен радиус действия нервно-паралитического газа от газовой гранаты.

+ Стоимость мин снижена с 5 до 2. Стоимость дропа мин коммандиром снижен с 7 до 4.

+ Стоимость дропа сварочного аппарата командиром снижена с 3 до 2.

+ Урон от пулемета экзо и пехотинца увеличен.

+ Увеличен урон от огнемета. Увеличена дальность поражения струи пламени, а также длительность горения и периодический урон (Почувствуйте себя пироманьяком! :3).

+ Количество патронов в обойме дробовика увеличено с 6 до 8.

+ Количество дробинок при выстреле из дробовика увеличено.

+ Эффективная дальность поражения дробовика увеличена (Да, наконец-то можно убивать скалка не впритык к себе)

+ Количество туррелей увеличено с 3 до 6. Радиус действия туррелей увеличен.

+ Топливо в джекпаке заканчивается чуть медленнее.

+ Количество брони пехотинцев, получаемое на каждом уровне, увеличено на 5. Итого 105 брони на 3 уровне, вместо 90.

+ Броня Экзо значительно увеличена. Начальное количество 450 вместо 320. Каждый уровень улучшения брони увеличивает ее на 90. Итого 720 хп вместо 410.

+ Количество бабл мин для горга увеличено с 1 до 3.

+ Баблы имеют чуть больше здоровья, а также у них появляется 2 брони. Урон также увеличен.

+ Здоровье гидры увеличено на 20 единиц. Броня увеличена на 5 единиц.

+ Бабл бомба горга наносит гораздо больше урона по броне и постройкам

+ Увеличен бонус к скорости от спуров (О да! Разгони своего скалка).

+ Бонус от способности Фокус изменен: урон увеличивается на 50%, а скорость атаки снижается на 33% (вместо 35% в обоих случаях. Теперь эта способность актуальна для Оносов).

+ Скалк, горг и лерк получают дополнительный прирост здоровья в зависимости от количества активной биомассы.

+ Увеличен урон по броне от способности Краш.

+ Увеличен радиус поражения стомпа у оноса.\n\n\n----------Natural Selection 2 Upgrade by Dr.Kles.----------

Если есть желание финансово поддержать мои труды, то в своем профиле я оставил ссылку на бусти.
No364.502 KiBApr 1, 202610-08-2026 15:19:34
Avatar [OAG] Devnull2597529958Devnull - Enhanced ScoreBoardThis mod will change various parts of the ScoreBoard:
- Steam Icon location fix.
- Commander tag will stay when jumping out temporary
- New team topbar showing current lifeforms and equipment
- Some general tweaks and performance fixes
more to come...

Publish ID: 2597529958
No10.213 MiBSep 9, 202110-08-2026 10:35:15
Avatar StriteR.3673681380[CN] Natural Selection 2.0

| What is this


- Natural Selection 2.0
- Aimed 12v12 and further
- Extension for original ns2 gamemode
- Takes to bring more fun to the game.

| What it includes


- A bunch of gameplay tweaks.
- A lot techs added.

For Both Teams


- Res kill grants pRes
- Overhauled power system.
- Ragdoll exists longer(?)
- Extend respawn time during late game(>20min).

For Marines


- [Standard]&[Explosive] Tech branch.
- [Nanoarmor]&[LifeSustain] Research.
- MachineGun,Knife,SubmachineGun,Revolver
- Cannnon
- CombatBuilder to build utilities as marines.
- Alt attack mod for [Shotgun]&[Grenade Launcher]

For Aliens


- Remove cyst restriction for tunnel(still needs gorge).
- [FastTunnel] research to travel distance faster.

- Most unused [Traits] been boosted (includes cloak).
- Prowler (Modifed) to reel enermy with his rappelsilk.
- Rework gorges bilemine to babbler hive.
- Pheromones will spawn a babbler on hit.
- Onos devour (tweaked).
- Xenocide with 8 biomass.

| Further more


- Still being active developing and heavily tested(daily)
- About NS2CN: Active Developing Community from Asia.
- Feel free to contact me if anything troubles
- Original codes https://github.com/striter/NS2-Playground-Balance
No214.144 MiBFeb 26, 202610-08-2026 04:38:46
Avatar LowKey3780830545ArkantiUIArkantiUIYes708.047 KiBAug 10, 202610-08-2026 01:10:35
Avatar StriteR.2707698282[CN] Community BootingExtensions for NS2CN servers.
Feel free to strip some codes it you find it useful.
No303.361 MiBJan 4, 202209-08-2026 06:36:33
Avatar shimizu3776763748betterinfestbetterinfestYes27.474 KiBAug 3, 202608-08-2026 23:26:50
Avatar shimizu3779617918shimizu (post-round) score screenStandalone post-round and death statistics screen for NS2 build 344.Yes35.285 MiBAug 8, 202608-08-2026 19:25:01
Avatar shimizu3761485499CBM core coreContains an extract of bugfixes, optimization and QoL from CBM core.

Strictly no balance changes.
Yes69.663 KiBJul 10, 202608-08-2026 06:46:01
Avatar Avoca3779559844Siege Forever (Public)HUGE Mod 12 years in the making.

https://discord.gg/VqQymUewV
No24.627 MiBAug 8, 202608-08-2026 02:55:35
Avatar Joshua-Boo-Boos3747281629Natural Selection 2.0 - The Eastern Hive - BetaAsk for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time.

This mod is the beta version of NS2.0-TEH.
No262.899 MiBJun 18, 202606-08-2026 17:04:26
Avatar Bhaz3397710344Bishop - Bot Modv1.6.1 - "Tokyo Drifter" edition


Bishop - Bot Mod


Bishop is an overhaul to bots that attempts to increase the challenge they provide to players. It also serves as an attempt to preserve this dying title's longevity.

Not all maps support vents yet, I will remove this message when that changes.

Bishop now has a UI. You an access it by:
a) Typing !bishop in chat.
b) Running bishop_menu in the console.
c) Binding a key to open the menu, i.e.:
bind P bishop_menu

Highlights


  • UI and automated bot management.
  • Skulk vent support.
  • Strategically placed temporary phase gates and tunnels.
  • Alien pack mentalities.
  • Marine fireteams.
  • Dynamic alien retreating.
  • Late-game med spam.
  • Complete Gorge rework.
  • Movement improvements.
  • Dozens of minor tweaks and bugfixes.


Coming Soon


Check out my feature wishlist.

Installation and Usage


1) Subscribe

Please also subscribe to Bot_Maintenance, this mod wouldn't have been created without it.
Dedicated server users can skip this step.

2) Enable

Launch the game, go to the mods menu and enable the mod. Remember to click Restart instead of Back.
Dedicated server users can skip this step.

If you're running a dedicated server, the required mod IDs are:
117887554, 3397710344, 3023063995
If you prefer enabling mods the old school way by hex ID:
706d242, ca84f208, b4304bbb

3) Jump In

Launch a local game (or join your dedicated server.)
Try to open the Bishop UI to confirm it's working. (Steps at top.)

4) Play

Choose your desired settings - changes are saved immediately.
The config for Bishop is saved in %appdata%\Natural Selection 2\shine\plugins\Bishop.json.
The path is very similar for dedicated servers, but starts from the config folder.

With management enabled, Bishop will do its best to maintain your chosen settings.
If you choose to disable management, addbot and all the vanilla bot commands work as normal.
Be careful fiddling with these settings mid-round or you may abruptly end your game.

On dedicated servers, your SteamID needs either global access to all commands (an empty blacklist), or permission to use the "bishop_set" command.
Here is the relevant Shine documentation page for changing user permissions.

Compatible Mods

ns2_metal by delnaxsis



Known issues


  • Ammo requests can sometimes be deleted without being serviced.
  • Commanders sometimes build outside marine spawn on ns2_eclipse.


Feedback


I read all bug reports, balance suggestions and feature requests. Post whatever you like.

No1.009 MiBJan 1, 202506-08-2026 14:28:52
Avatar boop3641569852Ai GuidanceAi GuidanceNo272.491 KiBJan 7, 202606-08-2026 13:16:43
Avatar ns2bdt2992773495BDT Community Balance Mod (dev)

BDT Community Balance Mod revision 3.1 (dev)


Development build of the BDT Community Balance Mod.

This build is for testing only and should not be run in live servers!

Any changes in this build are not guaranteed to make it into a mainsteam release.

View the source: here
No396.325 MiBJun 21, 202305-08-2026 19:01:11
Avatar scatter3774306230Combat: ReforgedImport and development of the NS2 Combat Standalone game. This isn't the regular NS2: Combat that you're used to.

Dedicated server for testing: Combat: Reforged Test Server ip: 45.82.66.224:22115

Maps included below, does not work with regular combat maps due to custom structure placement.
co_sava
co_angst
co_rockdown

Credit to Faultline Games for the Combat Standalone work.

Import and integration into current NS2 codebase is my own work. Heavy modification of the NS2 Combat standalone codebase to get this working. Do not use my work without my permission.
No500.482 MiBJul 30, 202605-08-2026 16:06:40
Avatar Joshua-Boo-Boos3770879614CommNomCommNom - Requires ShineNo147.284 KiBJul 24, 202604-08-2026 15:06:22
Avatar shimizu3737223330SBMSmall balance changes to improve vanilla gameplay and fun

1. Onos stomp -> 1 damage, half casting time
2. Railgun, falloff (10m-25m, 0.25 factor), charge time (1.4->1.3), charge damage (140->150)
Yes139.244 KiBJun 2, 202604-08-2026 04:23:43
Avatar shimizu3777214109shimizu Proximity Voiceuse at your own riskNo16.26 KiBAug 3, 202603-08-2026 23:56:30
Avatar Joshua-Boo-Boos3710449633Natural Selection 2.0 - The Eastern Hive - Event ServerAsk for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time.

This mod is the event server version of NS2.0-TEH.
No249.972 MiBApr 19, 202603-08-2026 22:02:40
Avatar Joshua-Boo-Boos3771771100Natural Selection 2.0 - The Eastern HiveAsk for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time.

| What is this
- Natural Selection 2.0
- Aimed 12v12 and further
- Extension for original ns2 gamemode
- Provides lots more strategic options to both teams.

| What it includes
- A bunch of gameplay tweaks.
- A lot techs added.

For Both Teams
- Res kill grants p-res.
- Overhauled power system.
- Ragdolls lasting a number of seconds.
- Extra weapons for both teams.

For Marines
- [Standard]&[Explosive] Tech branch.
- [Nanoarmor]&[LifeSustain] Research.
- MachineGun,Knife,SubmachineGun,Revolver
- Cannnon
- CombatBuilder to build utilities as marines.
- Alt attack mod for [Shotgun]&[Grenade Launcher]

For Aliens
- Remove cyst restriction for tunnel(still needs gorge).
- Instant tunnel travel research to immediately travel through tunnels.
- Most unused upgrades been boosted (includes camouflage).
- Prowler (Modifed) to reel enemy with his rappelsilk ability.
- Rework gorges bilemine to babbler hive.
- Pheromones will spawn a babbler on hit.
- Onos devour (tweaked).
- Xenocide with 7 biomass.

| Further more
- Please join The Eastern Hive's Discord community: https://discord.gg/RAnE4U7usT
- About NS2.0-TEH: The mod content is being updated by Joshua-Boo-Boos.
- Feel free to contact me if there are any problems.
- Forked from NS2.0-CN, which can be freely forked, after agreement by the coder StriteR. upon starting a server.
No249.972 MiBJul 26, 202603-08-2026 22:02:04
Avatar Schrödinger's Katz629502655DefenseWorking for build 341. Publish_id = 629502655 / 258572BF

The Defense mod gameplay and rules



This mod is about marines having to survive against several waves of alien bots. Higher waves are more difficult to survive. You can't join the alien team, for balance reasons, but admins can feel free to force move people on it. You will then be able to select your lifeform and "borrow" it from one of the unspawned bot of the current wave.

Special 'hell' waves you can vote for



Hell waves are special waves intended to provide a special kind of round. They are meant to be much harder, and feed aliens at a much higher rate than the regular ones. All the bonus balance settings (like the extra bullet damage, and the reduced bite damages) are also instantly turned off. Those can be voted for in the menu.

  • Skulk hell wave
    • A wave with only skulks, a lot of them

  • Skulk hell wave (extra hard)
    • Same as the regular skulk hell wave, but with a much higher skulk count and mechanics for skulks to spawn closer to the front line for extra pressure.

  • Lerk hell wave
    • A wave with only lerks. Lerks will fly high before peeking down on open maps so watch out :p

  • Mixed hell wave
    • A remix of wave 10 with slighty more pressure and closer spawn

  • Survival hell wave
    • An infinite, single wave with an ever increasing amount of bots. This wave is working but not fully balanced or tuned out.



List of gameplay and QoL changes



  • Weapons
    • Increase rifle ammo count and clip size.
    • Infinite shotgun ammo, along free catpack upon reloading with an increased duration.
    • GL has a secondary fire mod: right click is throwing a pulse nade
    • Pistol has secondary fire mod: flare
    • Axe and rifle melee damages increased to 100 and 70.

  • Misc
    • RFK (Res for kill). With a small part spread around nearby players and assist.
    • Welding rate increased
    • The armory resupply rate is increased, and also weld armor
    • Increasing the amount of sentries allowed for each battery
    • RTs, meds, and ammo packs are automatically dropped around the map.
    • Jetpack fuel slightly buffed

  • Mechanics
    • Doors can be locked and welded, until destroyed
    • Sentries can be picked and redeployed by players



Balance changes between low and high player count



This boils down to increasing damages for marines and reducing alien damages. It scales from x3 damages to x1 after 13 players on the server. Aliens also do miss more often and use AoE less.

Major optimizations in place



The mod is using the server idle rate and the tick rate to balance the load sustained by the server and provide a smooth experience for players. Redplugs should not happen outside the last wave or a hell wave with a full server. Late joiners might suffer some lags but that's about it.

  • The mod is using a bare-bone version of hallucinations to move bots along the map and reduce. Those hallucinations are replaced with fully fledges bots once in combat or close to marines. They are as light as a pack of MACs moving on the map and simply following the pathing mesh. To compare with vanilla ns2, "hallucinations" are fully fledged bots and are considered player entities. That's why they are rather heavy.
  • Removing some sounds on crownd areas, like skulk footsteps, jump sound, bite sound if they miss, etc. Reason is when you got 20 skulks making a ladder, the amount of footsteps can become high really quickly and stress the client.
  • Rework of the AI thinking rountine and update tick rates for bots, along with cached pathing queries
  • Adjusting on-the-fly relevancy distance for newly created entities. Ranging between 16m if the server is heavily loaded and 45 if it is fine.


Custom maps to play this mod on



Works well with the following TOW (Tug-Of-War) maps:


Along with the following two custom maps, they play out a bit differently and are harder to win:
  • ns2_def_troopers
    • Unlike vanilla or tow maps, you start with a well established base already and a lot of sentries. Be sure to group them up and don't let the aliens in.

  • ns2_kf_farm
    • A remake from a KillingFloor 1 map, with 2 gameplay changes: You do not have the option to command (researches are done automatically): lose the prototype labs, and say goodbye to jetpacks. Aliens also spawn all around the edges of the maps instead of the hive only. You spawn split from each others, evenly, inside the different buildings.



Custom Game ModeNo1.98 MiBFeb 21, 201603-08-2026 13:33:36