| Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 3623094254 | H3 | H3 | Crosshairs | No | 96.25 KiB | Dec 13, 2025 | 14-05-2026 20:48:07 | ||
| 3710449633 | Natural Selection 2.0 - The Eastern Hive - Event Server | Ask for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time. This mod is the event server version of NS2.0-TEH. | No | 210.819 MiB | Apr 19, 2026 | 14-05-2026 19:52:04 | |||
| 3667208695 | Natural Selection 2.0 - The Eastern Hive | Ask for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time. | What is this - Natural Selection 2.0 - Aimed 12v12 and further - Extension for original ns2 gamemode - Provides lots more strategic options to both teams. | What it includes - A bunch of gameplay tweaks. - A lot techs added. For Both Teams - Res kill grants p-res. - Overhauled power system. - Ragdolls lasting a number of seconds. - Extra weapons for both teams. For Marines - [Standard]&[Explosive] Tech branch. - [Nanoarmor]&[LifeSustain] Research. - MachineGun,Knife,SubmachineGun,Revolver - Cannnon - CombatBuilder to build utilities as marines. - Alt attack mod for [Shotgun]&[Grenade Launcher] For Aliens - Remove cyst restriction for tunnel(still needs gorge). - Instant tunnel travel research to immediately travel through tunnels. - Most unused upgrades been boosted (includes camouflage). - Prowler (Modifed) to reel enemy with his rappelsilk ability. - Rework gorges bilemine to babbler hive. - Pheromones will spawn a babbler on hit. - Onos devour (tweaked). - Xenocide with 7 biomass. | Further more - Please join The Eastern Hive's Discord community: https://discord.gg/RAnE4U7usT - About NS2.0-TEH: The mod content is being updated by Joshua-Boo-Boos. - Feel free to contact me if there are any problems. - Forked from NS2.0-CN, which can be freely forked, after agreement by the coder StriteR. upon starting a server. | No | 210.819 MiB | Feb 16, 2026 | 14-05-2026 19:51:48 | |||
| 3715677652 | Natural Selection 2.0 - The Eastern Hive - Beta | Ask for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time. This mod is the beta version of NS2.0-TEH. | No | 210.819 MiB | Apr 28, 2026 | 14-05-2026 19:49:32 | |||
| 3721470718 | TEH Server Testing | TEH Server Testing | No | 60.781 MiB | May 7, 2026 | 14-05-2026 00:05:48 | |||
| 3719441148 | Joshua-Boo-Boos - NS2RPG - Marines vs Marines RPG | Do not use or take content from this mod without permission. The GunGame code was used during the development process of this mod, thank you ZycaR. =========================================================================== NS2RPG: Marine vs Marine RPG NS2RPG is a marine-vs-marine RPG arena for standard NS2 maps. Round flow supports solo play, bots, and full lobbies with no commander gameplay loop. Enable the ns2rpg Shine plugin in the server's Shine setup. Core gameplay: - Both teams are Marines. - Kill enemy marines to gain XP and level up. - Each level grants spendable progression points. - Spend points on skills, weapons, and shop items. XP and progression: - Kill XP scales by level matchup (higher-level targets grant stronger rewards). - HUD shows current level, total XP, and XP to next level. Player commands: - !spendlevels (default keybind B) : opens the progression GUI. - !resetskills (default keybind None) : resets skill levels and refunds skill points (weapon/items remain owned). - !refund : refunds current purchased weapon. - !help : shows NS2RPG basics to the requesting player. Console aliases: - sh_spendlevels - sh_resetskills - sh_help - sh_reseteveryone (admin permission) - sh_resetplayer - sh_givexp - sh_givepoints - sh_giveallhumanxp - sh_giveallhumanpoints - sh_giveallxp - sh_giveallpoints Team join help: - Human players receive core gameplay help text when joining a playing team. Skills: - Fortified Physique (extraHP): +1 max health per level, up to +100 max health at level 100. - Combat Regeneration (hpRegen): +0.1 HP/sec per level, up to +5.0 HP/sec at level 50. - Reinforced Plating (extraAP): +1 max armor per level, up to +100 max armor at level 100. - Armour Recovery (apRegen): +0.1 armor/sec per level, up to +5.0 armor/sec at level 50. - Field Resupply (ammoRegen): restores spare ammo periodically; interval improves with level (up to level 50). - Vampirism: heals for a percentage of damage dealt, scaling by level up to 20% at level 25. - Thorns: reflects a percentage of incoming damage, scaling by level up to 20% at level 25. - Adrenal Surge: auto-catpack trigger cadence scales by level (up to level 50). - Anti-Gravity: increases jump height by level, up to +50% at level 25. - Warpath: +1% outgoing damage per level, up to +25% at level 25. - Sharpshooter: +0.5% headshot bonus damage per level, up to +25% at level 50. - Melee Mastery: +5% melee damage per level, up to +150% at level 30. Weapon shop: - Shotgun - Flamethrower - Heavy Machinegun - Grenade Launcher - Weapon cost is 20 points. - Weapon refund returns 20 points. Grenades: - Grenade launcher projectiles detonate on player contact. - Grenade damage applies NS2RPG modifiers. Item shop (10 points each): - Ember Sigil: 10% on-hit chance to ignite target with a burn effect. - Frost Rune: 10% on-hit chance to apply a short movement impair/freeze effect. - Cinder Aegis: burn-resistance/mitigation themed defensive item. - Rime Ward: slow/freeze-resistance themed defensive item. - Windstride Charm: +25% movement speed. - Skybound Crest: grants one additional jump before landing. - Warded Boots: reduces self-inflicted explosive damage. - Bloodstone Band: +10 max health. - Iron Plating: +15 max armor. - Lightning Rod: chance to retaliate with damage when hit. - Shadowstep Charm: +50% crouch movement speed. - Vitality Shard: +1 HP/sec passive regeneration. - Swiftblade Amulet: +10% outgoing weapon damage. - Toxin Vial: chance on hit to apply poison damage-over-time. - Iron Will: reduces incoming damage when low health. - Battle Talisman: restores health on kill. - Hardened Core: 15% incoming damage reduction. - Ammo Cache: +25% reserve ammo capacity bonus. Bots: - Bots gain XP, level, and spend points on skills/weapons/items. - Bot combat uses target checks with line-of-sight validation. - Bot shot quality follows tier-based desired accuracy values. - Sharpshooter bots attempt occasional head-aim shots. GUI and inspect: - Spend Levels GUI includes skills, weapons, shop, player overview, and inspect. - Player overview lists live connected players only. - Inspect requests retry under latency and return current server profile data. Admin reset behavior: - !reseteveryone clears progression (XP, skills, weapon, items) for all players. Coming soon: - Assists: - Assist XP will be active from recent combat contribution. - Assist combat tracking will use a 10-second window. - Assist award will be capped to 33% of the kill XP value. - Late Joining: - Players who join late will receive XP and spendable points scaled to active lobby levels. Dependencies: - Requires Shine. Game mode name: ns2rpg | No | 311.469 KiB | May 3, 2026 | 13-05-2026 22:50:03 | |||
| 3673681380 | [CN] Natural Selection 2.0 | | What is this- Natural Selection 2.0 - Aimed 12v12 and further - Extension for original ns2 gamemode - Takes to bring more fun to the game. | What it includes- A bunch of gameplay tweaks. - A lot techs added. For Both Teams- Res kill grants pRes - Overhauled power system. - Ragdoll exists longer(?) - Extend respawn time during late game(>20min). For Marines- [Standard]&[Explosive] Tech branch. - [Nanoarmor]&[LifeSustain] Research. - MachineGun,Knife,SubmachineGun,Revolver - Cannnon - CombatBuilder to build utilities as marines. - Alt attack mod for [Shotgun]&[Grenade Launcher] For Aliens- Remove cyst restriction for tunnel(still needs gorge). - [FastTunnel] research to travel distance faster. - Most unused [Traits] been boosted (includes cloak). - Prowler (Modifed) to reel enermy with his rappelsilk. - Rework gorges bilemine to babbler hive. - Pheromones will spawn a babbler on hit. - Onos devour (tweaked). - Xenocide with 8 biomass. | Further more- Still being active developing and heavily tested(daily) - About NS2CN: Active Developing Community from Asia. - Feel free to contact me if anything troubles - Original codes https://github.com/striter/NS2-Playground-Balance | No | 212.071 MiB | Feb 26, 2026 | 13-05-2026 18:12:06 | |||
| 3405049746 | The Playground | The Playground - Pack One Bundle of the following mods: Wooza's Haggis Outage Extreme Shadows Sentry Error Reporting | No | 32.009 MiB | Jan 11, 2025 | 11-05-2026 19:34:21 | |||
| 2270351266 | Faster Healing Field | This is a copy from Milwaukee's modified version of Nin's Healing Field (fixing incompatibilities with new ns2 versions). Info: Amount of heals = 300 (instead of 300) Duration = 10 (instead of 15) Cooldown = 0.5 (instead of 0.5) Radius = 5 (instead of 5) | No | 493.91 KiB | Oct 28, 2020 | 11-05-2026 17:08:16 | |||
| 2332684940 | Meteru's Local Talk Extended Fork | Mod ID: 2332684940 Notice to server operators: This mod now requires Shine's basecommands plugin to be loaded. What is this? A mod that allows all players to talk to players in their proximity. There's lots of mods like this on the workshop, although none are as complete and as bug-free as this. Features - Team-only proximity/local voice chat - Non-team-only proximity/local voice chat - Proximity voice chat works spectator, dead player, commander, etc., but with restrictions - Static voice chat bar placement, so that the bar of a player does not move around constantly - Different color for each voice channel (team-only, non-team-only, global) - Customization of proximity/local voice chat colors through NS2+ (bottom of HUD menu) Bugs fixed compared to competitors - Spectators not being always able to hear proximity/local voice chat when in first person mode How to use this? First you have to set your keybindings in Options -> Mods -> Local Talk Extended. Once you've set your keybindings, you can use proximity/local voice chat on any server that has this mod enabled. Voice chat restrictions Spectators Spectators can not use local voice. Commanders Commanders can only use team-only local voice chat, and can not hear voice chat from enemies that he can not see either (obviously). The reason for the team-only restriction is due to technical limitations. | No | 16.226 KiB | Dec 24, 2020 | 11-05-2026 16:57:41 | |||
| 2707698282 | [CN] Community Booting | Extensions for NS2CN servers. Feel free to strip some codes it you find it useful. | No | 282.947 MiB | Jan 4, 2022 | 10-05-2026 17:30:38 | |||
| 3405049200 | The Playground - Pack One | The Playground - Pack One Bundle of the following mods: https://steamcommunity.com/sharedfiles/filedetails/?id=2332684940 https://steamcommunity.com/sharedfiles/filedetails/?id=2876415328 https://steamcommunity.com/sharedfiles/filedetails/?id=3329305075 https://steamcommunity.com/sharedfiles/filedetails/?id=1132771326 https://steamcommunity.com/sharedfiles/filedetails/?id=2073756005 https://steamcommunity.com/sharedfiles/filedetails/?id=2270351266 https://steamcommunity.com/sharedfiles/filedetails/?id=2370681063 https://steamcommunity.com/sharedfiles/filedetails/?id=1336087660 https://steamcommunity.com/sharedfiles/filedetails/?id=2561608952 https://steamcommunity.com/sharedfiles/filedetails/?id=1934484465 https://steamcommunity.com/sharedfiles/filedetails/?id=2921913448 | No | 204.071 MiB | Jan 11, 2025 | 10-05-2026 16:14:28 | |||
| 3689752668 | mnga_administration | mnga_administration | No | 648.262 KiB | Mar 22, 2026 | 10-05-2026 11:27:43 | |||
| 3722055416 | PracOnBots | PracOnBots | No | 52.651 KiB | May 8, 2026 | 09-05-2026 11:34:15 | |||
| 3405066475 | The Playground - Pack Two | The Playground - Pack Two Bundle of the following mods: Meteru's Local Talk Extended Fork NS2: Combat Personal Shield Generator Classic ExoSuit Boombox Enhanced Spectator Gorge Toys Enhanced Ragdoll Meter Fade Void Rocket v3 Onos Rework Mod Combat Equipment Devour (fixed) Clog Balance Base Shield Extra Weapons Spider Gorge Pulse Grenade Scan Mod | No | 326.489 MiB | Jan 11, 2025 | 09-05-2026 10:42:46 | |||
| 3700529960 | TEH Server Files | Ask for permission before taking ANY content from this mod. I reserve the right to remove this mod at ANY time. This TEH Server Files mod is copyright to only be used on TEH servers. If you want to use, please ask for permission. It is a custom GUI which tells you the current entity count and what entity is causing the most issues. | No | 57.09 MiB | Apr 5, 2026 | 06-05-2026 17:41:07 | |||
| 3678033597 | Joshua-Boo-Boos BI9 (Compensator) | If you wish you could have a full-auto secondary weapon then look no further! Say hello to the Brazier Industries 9! 11 damage per bullet with a fast fire rate (about 85% that of the rifle) and 24 round magazines! Purchasable in NS2 and Combat rounds! | No | 75.689 MiB | Mar 3, 2026 | 06-05-2026 14:01:32 | |||
| 3607312901 | Joshua-Boo-Boos BIHC | At the infamous battle of Sanji Kharaa lifeforms defeated most Frontiersmen leaving only few alive. Those few owe their lives to this weapon. The Brazier Industries Heavy Cannon is the pinnacle of hand-held Frontiersmen weaponry. Capable of discharging 125 shots of laser ammunition at 12.5 damage per shot the Kharaa were not able to withstand the damage output of Frontiersmen Special Forces personnel on Sanji but ultimately those personnel were forced to withdraw. The Heavy Cannon also has a secondary attack that can only be used in Defense mode which switches the Heavy Cannon between standard, shotgun and smartgun modes depending upon Weapons Level: Standard: 1 bullet, 12.5 damage, accurate (W0). Shotgun: 8 bullets, 100 = 12.5 x 8 damage, inaccurate (W1). Smartgun: 2 bullets, 12.5 damage, aim-assist (W2+). The smartgun mode will only let you shoot if it has a locked target which requires the target to be an alien lifeform within a 25 degree cone of your player camera and within 42.5 units distance. Make the Kharaa pay for the Frontiersmen lost on Sanji. | No | 54.387 MiB | Nov 17, 2025 | 06-05-2026 14:01:17 | |||
| 3719957609 | Spawn Selector | Spawn Selector - Test | No | 38.853 KiB | May 4, 2026 | 05-05-2026 18:47:39 | |||
| 3718602101 | noxhair but hit | noxhair but hit | Crosshairs | No | 512.25 KiB | May 2, 2026 | 05-05-2026 15:43:18 | ||
| 3161002472 | [CN] Defense 2.0 | Tweaks & Polished based on original Defense Mod Also Merged NS2.0. Reference: https://steamcommunity.com/sharedfiles/filedetails/?id=629502655 https://steamcommunity.com/sharedfiles/filedetails/?id=1893476114 | No | 142.938 MiB | Feb 15, 2024 | 05-05-2026 15:17:20 | |||
| 3720104046 | ns2rpg_veil_cured | This map is a copy of ns2_veil_cured. I did not make the original map. Making this map allows easy recognition by players of what game mode is meant to be played. Credits for the original map goes 100% to its author. | No | 38.909 MiB | May 4, 2026 | 04-05-2026 21:36:50 | |||
| 3708507946 | The Eastern Hive - Respawn Time Changer | The Eastern Hive - Respawn Time Changer | No | 56.249 KiB | Apr 17, 2026 | 03-05-2026 12:04:07 | |||
| 1571291937 | TTO | TTO | No | 4.491 MiB | Nov 22, 2018 | 03-05-2026 08:00:05 | |||
| 3426836832 | Blast to the Past | mod id 3426836832 This is Blast to the Past (B2TP) A vanilla-flavored Natural Selection 2 mod aimed balancing the game 6v6 to 8v8 conditions, the original intended size of public play of ns2, back to the time where 8v8 servers were commonplace. While stats on ns2panel.com show an almost 50-50 winrate (which is a good thing), in our experience most players have a higher marine than alien hiveskill, a rare 5 sight years ago. As a consequence, the hive skill system, using the per-team-hiveskills feature that didn't exist back them can simply solve these imbalances by slightly stacking the alien team with better players. This, in turn, creates a 50-50 winrate. However, if teams were to be sweapped then it would be expected the stronger,team would crush the opposition. In conclusion, while the game can be 'balanced' for single rounds, it's not truly balanced until a 50-50-ish winrate is achieved after teamswaps. This mod aims to attack the causes of this, by doing the least amount of changes whenever possible in the most impactful places. Most of these changes revert some values to what were vanilla values years ago, or were present in older or present compmod versions. Changes are as follows: **Aliens** Crag, Shade, Shift, Whip cost 10 Tres (was 13) (we have no idea why this was never re-adressed since this was changed circa the world championship and there have been multiple other related changes, like harsher supply limits and TRes tunnels that cost 16 total Tres to build) Lerk Spikes do 11 damage -- was 10 Leap costs 55 energy -- was 45 Boneshield has 600 hp -- was 1000, balanced for 10v10 Vanilla Stomp moved to Bio9 --was 8, completely and utterly broken Vampirism Affects Exos and was toned down to 3.77% per shell Aura doesn't reveal health Cysts take x4 flamable instead of x7 flamable. Build at 6 seconds and get a x1.5 shift hive multiplier (compmod change, since vanilla cysting is broken in normal player counts) Mature Cyst Health changed to 300 (was 400) Lerks have 170 hp --was 180 **Marines** Marines start with 1 IP (vanilla!) but +5Tres on 7v7 +10Tres on 8v8 This serves as an interpolation between 1IP and no bonuses for 6v6 (vanilla behavior) and +1 IP for the arcade clusterfugg that is 10v10, which is essentially +20 Tres. The only way to give "half an IP" is to give Tres. Giving a straight IP for 8v8 ammounts to nonstop early marine pressure and can snowball easily into marines choking out the aliens. ARCs are limited to 4 and have 2000 hp -- was 2600 Weapon drop costs normalized: welder drops cost 2 (from 3) and mine drops cost 5 (from 7) Sentry Battery costs 12 Tres --was 10 Sentry costs 6 Tres --was 5 Marines get Medpack Tech #1 and #2 from S13 compmod: Default meds: heal 25/25, identical to vanilla Medtech #1: unlocks in the command station, requires armory. Heal 30/20. Medtech #2: unlocks in the command station, requires AA and Medtech #1. Heal 40/10 This makes medding scale as the round progresses, since vanilla meds are truly lacking in the end game. All Weapons (including shotgun, FT, GL) scale by 10% per weapon upgrade instead of 7.84% (?!) (this changes a W3 meatshot from 210 to 221 damage) Shotgun falloff start changed from 5m to 7.5m, and falloff end distance (where it does 50% damage) changed from 15m to 17.5m (this is half of the compmod change. Vanilla shotguns aren't terrible now. There's a reason the 10v10 meta skips them over entirely for AA) | No | 6.735 MiB | Feb 13, 2025 | 03-05-2026 00:02:30 |