Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
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Meteru | 3405049746 | The Playground - Pack Zero | The Playground - Pack One Bundle of the following mods: Wooza's Haggis Outage Extreme Shadows Sentry Error Reporting | No | 51.681 MiB | Jan 11, 2025 | 18-01-2025 12:05:36 | ||
Meteru | 1893476114 | Wooza's Haggis | Contains these mods: - Admin Powers, badges, mod panels, shoulder pads, loading icon. - Disabled Only Commandstation - Flamethrower fix - Flexing Skills - Gorge Heart Heal Spray - IP limit increase - Lua Configuration - Manly Moustache - Mod Panels++ - [Shine] Discord Bridge - [Shine] Epsilon (Extra Ips, Enforce Team Sizes ) - [Shine] Rave - [Shine] Wonitor | No | 51.297 MiB | Oct 19, 2019 | 18-01-2025 12:00:57 | ||
Joshua-Boo-Boos | 3263835609 | Joshua-Boo-Boos Bonewall Mod | Bonewall has been made great. Buffs: Bonewall placed: Nearby marines placed into array -> If (i-3) % 3 == 0 -> Marine is bonewalled (up to 4 total bonewalls) -> All marines near a bonewall: Hit for 10 * (1 + 0.1 * (biomass level - 3)) Gas type damage immediately and 25 * (1 + 0.08 * (biomass level - 3)) ArmorOnly type damage per 0.75 seconds for 3.75 seconds. The server makes two random rolls per marine affected by a bonewall wave and per success a random taunt sound is played near the player. Bio 6 + Spores and / or Umbra: Spores and / or Umbra cloud spawned HP of the bonewall: 500 + 75 * (biomass level - 3) Bonewalls are flammable. Debuffs: 4 team resources per use and 20 seconds cooldown. If a bonewall is killed then the Damage Over Time effect should stop. | No | 14.929 KiB | Jun 8, 2024 | 18-01-2025 03:59:31 | ||
Joshua-Boo-Boos | 3352175493 | Joshua-Boo-Boos Roll The Dice Mod | This mod adds a roll the dice functionality intended for co maps only! Go to: (Options ->) Mods -> Roll The Dice -> Set a keybind -> Press that key in-game while both alive and on a team. Based on the roll that a player makes that player receives a random buff or debuff. Players can only roll once every 60 seconds when the game has been started (not during pre-game or when the round has ended) and bots cannot roll. There are currently the following effects: Outcome 1: Random roll on every player resulting in either a slay or no slay. Outcome 2: Go Exo or receive nano-shields / Go Onos or receive umbra. Outcome 3: Nuke all enemy players within range after 5 seconds. Outcome 4: 10 catalyst packs over time / 30 seconds of enzyme Outcome 5: Slay self Outcome 6: 1 HP or AP for 10 seconds. Outcome 7: Slap self (multiple slaps for Exo). Outcome 8: Slap enemy 5 times dealing in total more than the max HP of the target (this can be survived). Outcome 9: Non-Exo marines get the ammo count of the magazine of each of their 'ClipWeapon's (rifle, pistol, flamethrower etcetera) set to 4 times the clip size of the corresponding weapon. Exos get their AP and max AP set to 2.5 times their previous values for 10 seconds Aliens get their HP and max HP set to 2.5 times their previous values for 10 seconds. | No | 6.586 MiB | Oct 20, 2024 | 17-01-2025 19:09:48 | ||
Joshua-Boo-Boos | 3193542133 | Joshua-Boo-Boos MEGA Exo Mod | Update: Minigun Exos receive Support Turrets and Railgun Exos receive Laser Turrets when in Siege Mode. Laser Turrets have a lower base damage but ramp up in damage to a maximum with a longer range and wider maximum angle of detection than Support Turrets. Exos now have a periodically activated short-range scanner which detects alien players. Alien players with a cloaking value of 0.5 or more are not detected by the periodic scan. Both Exos receive Siege Mode which is activatable by pressing your reload key. When enabled Siege Mode makes miniguns fire more accurately and slower while dealing more damage. In Defense rounds both the new turrets and missiles are stronger to allow for easier progress (especially some Hell waves). Minigun exos while in Siege Mode have their fuel set to zero. Siege Mode can be activated and deactivated once every five seconds. Marine players cannot leave a minigun exo while Siege Mode is activate. The minigun sound has been changed and is played differently based on whether the minigun exo is in Siege Mode or not. Missiles, mines and a nanoshield ability have been added to the minigun exo as explained below. Press 5 to cycle between: tracking missile, mine and nanoshield. Press 4 to activate the above ability (each has an independant cooldown and requires 100% fuel to use). | No | 16.32 MiB | Mar 20, 2024 | 16-01-2025 19:08:18 | ||
Bhaz | 3397710344 | Bishop - Bot Mod | ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀v1.1.0 - Hydras, Hydras everywhereBishop - Bot ModBishop is a series of large and small tweaks to bots that attempt to increase the challenge they provide to players. HighlightsStrategically placed temporary phase gates and tunnels. Alien pack mentalities. Dynamic alien retreating. Late-game med spam. Gorge rework, including support for Hydras, Webs and Bile Mines. Dozens of minor tweaks. (See the patch notes.) Fixes to vanilla bugs. Coming SoonRe-written Lerk pathing! Installation and Usage1) Subscribe to this mod, Shine, and optionally Bot_Maintenance. Bot_Maintenance can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3023063995 Bishop can technically run on its own, but it was designed to complement the features of Bot_Maintenance and it's highly recommended to run both. 2) Launch the game, go to the mods menu and enable the subscribed mods. Remember to click Restart instead of Back. Enabling mods (and even subscribing) is unnecessary for dedicated server setups. If you're running a dedicated server, the mod IDs for all three are: 117887554, 3397710344, 3023063995 If you prefer enabling mods the old school way by hex ID: 706d242, ca84f208, b4304bbb 3) Launch a local game (or join your dedicated server.) During map load, you should see the message "Bishop: HAS ARRIVED" in your console, or on the virtual console of the dedicated server. It does not appear on clients, this mod only runs server-side. Another good indicator is a wave of skulks running at you. 4) For local games, use the following four commands: addbot 1 1 com addbot 1 2 com addbot x 1 addbot x 2 The first two commands add a commander bot - (important, only add one of each) The second two commands add regular bots to marines and aliens, replace x with the number of bots. In the future, I will include a UI to make things easier. On a dedicated server, you need to prefix these commands with sh_rcon, as well as set up Shine to make sure your steamid has the permissions to run rcon commands. See Shine's documentation for that. Known issues
FeedbackSmall comments below are fine. If you want to wall of text me a suggestion use the discussions tab above. | No | 309.627 KiB | Jan 1, 2025 | 16-01-2025 00:32:08 | ||
Joshua-Boo-Boos | 3379350678 | Joshua-Boo-Boos Suppressed Shotgun Mod | This mod adds an entirely new Marine weapon - the Suppressed Shotgun! Buffs: 75% distance between pellet rings compared to the NS2 shotgun Has the four cartridge types included in my first shotgun mod! 0.3 seconds per shot 6-9 cartridge capacity Debuffs: Deals less damage in general compared to the NS2 shotgun (as described when the Suppressed Shotgun is equipped). This new weapon is Combat and Mac-10 but not CBM compatible. | No | 12.183 MiB | Dec 6, 2024 | 14-01-2025 21:18:30 | ||
StriteR. | 2733077552 | [CN] Natural Selection 2.0 | | What is this- Natural Selection 2.0 - Aimed 12v12 and further - Extension for original ns2 gamemode - Takes to bring more fun to the game. | What it includes- A bunch of gameplay tweaks. - A lot techs added. For Both Teams- Res kill grants pRes - Overhauled power system. - Ragdoll exists longer(?) - Extend respawn time during late game(>20min). For Marines- [Standard]&[Explosive] Tech branch. - [Nanoarmor]&[LifeSustain] Research. - MachineGun,Knife,SubmachineGun,Revolver - Cannnon - CombatBuilder to build utilities as marines. - Alt attack mod for [Shotgun]&[Grenade Launcher] For Aliens- Remove cyst restriction for tunnel(still needs gorge). - [FastTunnel] research to travel distance faster. - Most unused [Traits] been boosted (includes cloak). - Prowler (Modifed) to reel enermy with his rappelsilk. - Rework gorges bilemine to babbler hive. - Pheromones will spawn a babbler on hit. - Onos devour (tweaked). - Xenocide with 8 biomass. | Further more- Still being active developing and heavily tested(daily) - About NS2CN: Active Developing Community from Asia. - Feel free to contact me if anything troubles - Original codes https://github.com/striter/NS2-Playground-Balance | Yes | 206.605 MiB | Jan 27, 2022 | 13-01-2025 17:31:44 | ||
Avoca | 3405817940 | Siege 2025 | Siege 2025 | Yes | 12.915 MiB | Jan 12, 2025 | 12-01-2025 05:39:31 | ||
Meteru | 3405066475 | The Playground - Pack Two | The Playground - Pack Two Bundle of the following mods: Meteru's Local Talk Extended Fork NS2: Combat Personal Shield Generator Classic ExoSuit Boombox Enhanced Spectator Gorge Toys Enhanced Ragdoll Meter Fade Void Rocket v3 Onos Rework Mod Combat Equipment Devour (fixed) Clog Balance Base Shield Extra Weapons Spider Gorge Pulse Grenade Scan Mod | No | 322.093 MiB | Jan 11, 2025 | 11-01-2025 08:18:16 | ||
Meteru | 3405049200 | The Playground - Pack One | The Playground - Pack One Bundle of the following mods: https://steamcommunity.com/sharedfiles/filedetails/?id=2332684940 https://steamcommunity.com/sharedfiles/filedetails/?id=2876415328 https://steamcommunity.com/sharedfiles/filedetails/?id=3329305075 https://steamcommunity.com/sharedfiles/filedetails/?id=1132771326 https://steamcommunity.com/sharedfiles/filedetails/?id=2073756005 https://steamcommunity.com/sharedfiles/filedetails/?id=2270351266 https://steamcommunity.com/sharedfiles/filedetails/?id=2370681063 https://steamcommunity.com/sharedfiles/filedetails/?id=1336087660 https://steamcommunity.com/sharedfiles/filedetails/?id=2561608952 https://steamcommunity.com/sharedfiles/filedetails/?id=1934484465 https://steamcommunity.com/sharedfiles/filedetails/?id=2921913448 | No | 299.164 MiB | Jan 11, 2025 | 11-01-2025 07:31:07 | ||
StriteR. | 2707698282 | [CN] Community Booting | Extensions for NS2CN servers. Feel free to strip some codes it you find it useful. | Yes | 213.522 MiB | Jan 4, 2022 | 31-12-2024 05:35:50 | ||
Predator | 3023063995 | Bot_Maintenance | my own bot fixes and improvements. unfortunately the developers has abadone the bot in version 344. - marine bots are smarter in combat - marine bots can better conquer safe techpoints - marine bots use all weapons in active game (not only the shotgun) - marine bots can take up any weapon from any map position, finally without any restrictions - marine bots can better defend and conquer RT-Points (better handleing with cysts) - marine bots dont attack with flamethrower or shotgun when target is out of range (try to switch to pistol) - marine bots can pickup all marine com dropped supplys - marine bots drop more mines in bases - marine bots can buy and throw all types of handgrenades - marine com drop all kinds of weapons now with random quantites on all armorys and jetpacks / large drop needs a lot of space - marine com has a better resources management for supplydrops and save some to build rt, press the distress beacon etc... - marine com has a weapondrop resourcelimit to handleing other things like support marines or build new structures - marine com drop all structures to build for a 1. 2. 3. 4. "5." base without any build bugs on some positions in the past (with macs and arcs) - marine com use scans in diffrent situations - marine com can build on double RT a phasegate and armory - marine com can command (i recommend min. 6 players in the marine team) - alien and marine bots now send messages to the team about where and which enemy they see - alien com build some defend structures from the begin of a match - alien com can now correctly and completely research its biomass for each destroyed and rebuilt hive from 1-12 - alien com can build a tunnel at double RT and a shade when he can hide most of the structures - alien skulk, gorge and lerk attack powernodes - aliens have been improved in combat - gorge can use all attack abilities and other many fixes and changes. issues: - sometimes arcs moveing under the hive (com bot doenst give him the firerange movepositon) - marine rarely cant get the move to build order when the com bot drop it in a structure or a wall (i have tested it many times and i have not seen yet, but it could be) - a nasty alien com vanilla bug often dosent build/rebuild structures (i try for a long time to get it work smoothly... but i realy dont know why for sure/ help!) - a old vanilla bug is when a human player enter the commstation and the combot is building a arc or mac at this moment he building so many things that get the game gets to stuck, freeze or crash (do not enter the commstation when he is building mac or arcs) - and other many construction sites or old vanilla bugs like bad navmeshing (no vents use or get stuck on the pressure point etc... etc...) - isnt a bug but unfortunately a gorge isnt present in every game play with bots: open the console with ^ or other you have bind then write: map ns2_veil if the map has loaded write in the console: addbots 18 or number of bots per team write: addbots 1 2 (1 bot for aliens) addbots 1 1 (1 bot for marines) for combots write without votemenu: addbots 1 2 com (add a aliencom bot) addbots 1 1 com (add a marinecom bot) when you want to remove bots write: removebots 1 2 (this removes 1 alien bot / first number is for bot and the second one for the team) removebots 1 1 (this removes 1 marine bot) close the console with ^ or your bind and press esc and choose in the menue the vote for commander bots and press F1 when the votemenue appears. join a team and play. folder number: 3023063995 give it a try and have fun with these bots. dont forget to rate this if you like. (you can rate with the thumbs under the picture) | No | 736.222 KiB | Aug 20, 2023 | 24-12-2024 20:58:53 | ||
ns2bdt | 2992773495 | BDT Community Balance Mod (dev) | BDT Community Balance Mod revision 2.6.0 (dev)Development build of the BDT Community Balance Mod. This build is for testing only and should not be run in live servers! Any changes in this build are not guaranteed to make it into a mainsteam release. View the source: here | No | 335.648 MiB | Jun 21, 2023 | 24-12-2024 01:28:22 | ||
Joshua-Boo-Boos | 3317151892 | Joshua-Boo-Boos Mac-10 Mod | This mod adds a new weapon to the marine arsenal - the Mac-10 machine pistol. It does 12.5 damage at W0 (so 13.75 damage when unlocked on Combat maps). This is the first suppressed weapon in NS2 that I have seen! Combat and Suppressed Shotgun compatible requiring W1 before unlocking! Not compatible with the CBM! | No | 9.609 MiB | Aug 25, 2024 | 13-12-2024 14:18:37 | ||
CЯaZyCAT | 2382778490 | NS2RUS Mod Panels | Uses Mod Panels++ by Las | No | 1.242 MiB | Feb 3, 2021 | 13-12-2024 12:57:52 | ||
Joshua-Boo-Boos | 3278391899 | Joshua-Boo-Boos DMD Combat Mod | Joshua-Boo-Boos DMD Combat Mod | No | 22.328 MiB | Jun 30, 2024 | 07-12-2024 01:26:05 | ||
You Okay? | 3024429712 | blens Crosshair | Blensidi's Red Crosshair Collection | Crosshairs | No | 521.75 KiB | Aug 23, 2023 | 17-11-2024 18:37:54 | |
GigaKaren | 867103851 | DMD Server Files 4 | Contains server files for DMD servers. | No | 1.55 MiB | Feb 18, 2017 | 17-11-2024 03:01:05 | ||
jasmcx | 3365206776 | Descent_Ruined | Descent Edited for a balanced 4v4 games | No | 64.779 MiB | Nov 13, 2024 | 13-11-2024 20:41:22 | ||
Wojtek64 | 3362180093 | Rebalance 4v4 | Rebalance 4v4 Mainly changes cost of alien lifeforms tech Made with great help from Kopunga | No | 18.15 KiB | Nov 8, 2024 | 08-11-2024 18:49:56 | ||
SupaFred | 1571291937 | TTO | TTO | No | 4.372 MiB | Nov 22, 2018 | 20-10-2024 18:37:37 | ||
Joshua-Boo-Boos | 3161522453 | Joshua-Boo-Boos Shotgun Enhancer | Joshua-Boo-Boos Shotgun Enhancer Mod Which Includes Four Cartridge Types And Modified Ammo Counter GUI | No | 96.622 MiB | Feb 15, 2024 | 16-10-2024 17:15:48 | ||
Scatter | 3349695022 | BattleMac | BattleMac | No | 50.979 MiB | Oct 16, 2024 | 16-10-2024 12:37:17 | ||
Mephilles | 2819367993 | Mephs Mapping Playground | This is my mapping playground. There are multiple maps in this mod and all of them are variants of official maps that address either things that personally frustrate me on the map or what I perceive as balance/gameplay problem. The maps in this mod are called like the original maps but have "_mmpg" added to the end. Maps currently in the mod: ns2_biodome ns2_caged ns2_descent ns2_docking ns2_eclipse ns2_kodiak ns2_metro ns2_mineshaft ns2_refinery ns2_summit ns2_tanith ns2_tram ns2_tr4m (alternative version of tram) ns2_veil | Map | No | 558.675 MiB | Jun 10, 2022 | 16-10-2024 11:03:32 |