Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
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ns2bdt | 2992773495 | BDT Community Balance Mod (dev) | BDT Community Balance Mod revision 2.5.2 (dev)Development build of the BDT Community Balance Mod. This build is for testing only and should not be run in live servers! Any changes in this build are not guaranteed to make it into a mainsteam release. View the source: here | No | 335.289 MiB | Jun 21, 2023 | 01-12-2024 14:17:13 | ||
Joshua-Boo-Boos | 3193542133 | Joshua-Boo-Boos MEGA Exo Mod | Exos now have a periodically activated short-range scanner which detects alien players. Alien players with a cloaking value of 0.5 or more are not detected by the periodic scan. Minigun Exos receive Siege Mode which is activatable by pressing your reload key. When enabled Siege Mode makes miniguns fire more accurately and slower while dealing more damage. In Defense rounds Minigun Exos when in Siege Mode spawn three missiles in a row per minigun. In Combat rounds Minigun Exos when in Siege Mode spawn two missiles in a row per minigun. Minigun exos while in Siege Mode have their fuel set to zero. Siege Mode can be activated and deactivated once every five seconds. Marine players cannot leave a minigun exo while Siege Mode is activate nor can the minigun exo be moved. The minigun sound has been changed and is played differently based on whether the minigun exo is in Siege Mode or not. Missiles, mines and a nanoshield ability have been added to the minigun exo as explained below. Press 5 to cycle between: tracking missile, mine and nanoshield. Press 4 to activate the above ability (each has an independant cooldown and requires 100% fuel to use). | No | 12.794 MiB | Mar 20, 2024 | 29-11-2024 16:43:10 | ||
Joshua-Boo-Boos | 3278391899 | Joshua-Boo-Boos DMD Combat Mod | Joshua-Boo-Boos DMD Combat Mod | No | 22.587 MiB | Jun 30, 2024 | 28-11-2024 20:59:15 | ||
Joshua-Boo-Boos | 3317151892 | Joshua-Boo-Boos Mac-10 Mod | This mod adds a new weapon to the marine arsenal - the Mac-10 machine pistol. It does 12.5 damage at W0 and can be bought when AA is researched. This is the first suppressed weapon in NS2 that I have seen! Combat compatible requiring W1 before unlocking! Also compatible with the CBM! | No | 8.825 MiB | Aug 25, 2024 | 28-11-2024 20:49:13 | ||
Joshua-Boo-Boos | 3352175493 | Joshua-Boo-Boos Roll The Dice Mod | This mod adds a roll the dice functionality intended for co maps only! Go to: (Options ->) Mods -> Roll The Dice -> Set a keybind -> Press that key in-game while both alive and on a team. Based on the roll that a player makes that player receives a random buff or debuff. Players can only roll once every 10 seconds and bots cannot roll. There are currently the following effects: Outcome 1: Random roll on every player resulting in either a slay or no slay. Outcome 2: Go Exo or receive nano-shields / Go Onos or receive umbra. Outcome 3: Nuke all enemy players within range after 5 seconds. Outcome 4: 10 catalyst packs over time / 30 seconds of enzyme Outcome 5: Slay self Outcome 6: 1 HP or AP for 10 seconds. Outcome 7: Slap self (multiple slaps for Exo). Outcome 8: Slap enemy 5 times dealing in total more than the max HP of the target (this can be survived). Outcome 9: Non-Exo marines get the ammo count of the magazine of each of their 'ClipWeapon's (rifle, pistol, flamethrower etcetera) set to 10 times the clip size of the corresponding weapon. Exos get their AP and max AP set to 2.5 times their previous values for 10 seconds Aliens get their HP and max HP set to 2.5 times their previous values for 10 seconds. | No | 6.572 MiB | Oct 20, 2024 | 19-11-2024 16:31:42 | ||
You Okay? | 3024429712 | blens Crosshair | Blensidi's Red Crosshair Collection | Crosshairs | No | 521.75 KiB | Aug 23, 2023 | 17-11-2024 18:37:54 | |
GigaKaren | 867103851 | DMD Server Files 4 | Contains server files for DMD servers. | No | 1.55 MiB | Feb 18, 2017 | 17-11-2024 03:01:05 | ||
Wojtek64 | 3362180093 | Rebalance 4v4 | Rebalance 4v4 Mainly changes cost of alien lifeforms tech Made with great help from Kopunga | No | 18.15 KiB | Nov 8, 2024 | 08-11-2024 18:49:56 | ||
StriteR. | 2707698282 | [CN] Community Booting | Extensions for NS2CN servers. Feel free to strip some codes it you find it useful. | Yes | 205.198 MiB | Jan 4, 2022 | 29-10-2024 05:31:46 | ||
SupaFred | 1571291937 | TTO | TTO | No | 4.372 MiB | Nov 22, 2018 | 20-10-2024 18:37:37 | ||
Meteru | 1893476114 | Wooza's Haggis | Contains these mods: - Admin Powers, badges, mod panels, shoulder pads, loading icon. - Disabled Only Commandstation - Flamethrower fix - Flexing Skills - Gorge Heart Heal Spray - IP limit increase - Lua Configuration - Manly Moustache - Mod Panels++ - [Shine] Discord Bridge - [Shine] Epsilon (Extra Ips, Enforce Team Sizes ) - [Shine] Rave - [Shine] Wonitor | No | 51.289 MiB | Oct 19, 2019 | 19-10-2024 10:14:49 | ||
Joshua-Boo-Boos | 3263835609 | Joshua-Boo-Boos Bonewall Mod | Bonewall has been made great. One bonewall creates up to three extra bonewalls (if (i-1) % 3 == 0 -> spawn bonewall where i is an index representing a marine in an array of marines near the spawn point of the first bonewall). If spores and / or umbra is researched then a spore and / or umbra cloud is spawned with the bonewall assuming bio 6 has been researched. The hp of bonewalls has been reduced to 80 + (biomass number - 3) * 20. Bonewalls are flammable. Marines nearby a bonewall when it is killed are poisoned. Bonewalls cost 4 team resources to use and can only be used once every 20 seconds. | No | 9.629 KiB | Jun 8, 2024 | 16-10-2024 18:17:20 | ||
Joshua-Boo-Boos | 3161522453 | Joshua-Boo-Boos Shotgun Enhancer | Joshua-Boo-Boos Shotgun Enhancer Mod Which Includes Four Cartridge Types And Modified Ammo Counter GUI | No | 96.622 MiB | Feb 15, 2024 | 16-10-2024 17:15:48 | ||
Scatter | 3349695022 | BattleMac | BattleMac | No | 50.979 MiB | Oct 16, 2024 | 16-10-2024 12:37:17 | ||
Mephilles | 2819367993 | Mephs Mapping Playground | This is my mapping playground. There are multiple maps in this mod and all of them are variants of official maps that address either things that personally frustrate me on the map or what I perceive as balance/gameplay problem. The maps in this mod are called like the original maps but have "_mmpg" added to the end. Maps currently in the mod: ns2_biodome ns2_caged ns2_descent ns2_docking ns2_eclipse ns2_kodiak ns2_metro ns2_mineshaft ns2_refinery ns2_summit ns2_tanith ns2_tram ns2_tr4m (alternative version of tram) ns2_veil | Map | No | 558.675 MiB | Jun 10, 2022 | 16-10-2024 11:03:32 | |
Predator | 3023063995 | Bot_Maintenance | my own bot fixes and improvements. unfortunately the developers has abadone the bot in version 344. - marine bots are smarter in combat - marine bots can better conquer safe techpoints - marine bots use all weapons in active game (not only the shotgun) - marine bots can take up any weapon from any map position, finally without any restrictions - marine bots can better defend and conquer RT-Points (better handleing with cysts) - marine bots dont attack with flamethrower or shotgun when target is out of range (try to switch to pistol) - marine bots can pickup all marine com dropped supplys - marine bots drop more mines in bases - marine bots can buy and throw all types of handgrenades - marine com drop all kinds of weapons now with random quantites and jetpacks / large drop needs a lot of space / build armory and protolab relatively close and with plenty of free space (need protolab in drop distance of armories) - marine com has a better resources management for supplydrops and save some to build rt, press the distress beacon etc... - marine com has a weapondrop resourcelimit to handleing other things like support marines or build new structures - marine com drop all structures to build for a 1. 2. 3. 4. "5." base (with macs) - alien and marine bots now send messages to the team about where and which enemy they see - alien com build some defend structures from the begin of a match - alien com can now correctly and completely research its biomass for each destroyed and rebuilt hive from 1-12 - alien skulk, gorge and lerk attack powernodes - aliens have been slightly improved in combat - gorge can use all attack abilities and other minor fixes and changes. folder number: 3023063995 give it a try and have fun with these bots. dont forget to rate this if you like. (you can rate with the thumbs under the picture) | No | 634.19 KiB | Aug 20, 2023 | 10-10-2024 19:55:33 | ||
StriteR. | 2733077552 | [CN] Natural Selection 2.0 | | What is this- Natural Selection 2.0 - Aimed 12v12 and further - Extension for original ns2 gamemode - Takes to bring more fun to the game. | What it includes- A bunch of gameplay tweaks. - A lot techs added. For Both Teams- Res kill grants pRes - Overhauled power system. - Ragdoll exists longer(?) - Extend respawn time during late game(>20min). For Marines- [Standard]&[Explosive] Tech branch. - [Nanoarmor]&[LifeSustain] Research. - MachineGun,Knife,SubmachineGun,Revolver - Cannnon - CombatBuilder to build utilities as marines. - Alt attack mod for [Shotgun]&[Grenade Launcher] For Aliens- Remove cyst restriction for tunnel(still needs gorge). - [FastTunnel] research to travel distance faster. - Most unused [Traits] been boosted (includes cloak). - Prowler (Modifed) to reel enermy with his rappelsilk. - Rework gorges bilemine to babbler hive. - Pheromones will spawn a babbler on hit. - Onos devour (tweaked). - Xenocide with 8 biomass. | Further more- Still being active developing and heavily tested(daily) - About NS2CN: Active Developing Community from Asia. - Feel free to contact me if anything troubles - Original codes https://github.com/striter/NS2-Playground-Balance | No | 206.6 MiB | Jan 27, 2022 | 10-10-2024 05:01:27 | ||
Meteru | 1132771326 | Enhanced Spectator | Keep following same player and only see what that player would see on map.
| Must be run on Server, Gameplay Tweak | No | 72.189 KiB | Sep 11, 2017 | 06-10-2024 12:09:16 | |
Meteru | 3329305075 | Classic ExoSuit Boombox | A re-re-upload of the original ExoSuit Boombox. This Exosuit Boombox lets you press 4 on your keyboard to play one of the built in tracks, and 3 or 5 to cycle through the available options. Compatibility with plasma launcher... | No | 15.523 MiB | Sep 11, 2024 | 11-09-2024 16:57:00 | ||
Parad0x | 3241074471 | Community TD | https://discord.gg/WRJdyWFBMm | A collection of changes made to Thunderdome servers to help facilitate seamless play with community hosted servers. | No | 22.264 KiB | May 6, 2024 | 10-09-2024 17:03:20 | ||
Parad0x | 3328693789 | Community TD Beta | https://discord.gg/WRJdyWFBMm | Community TD testing mod. | No | 22.264 KiB | Sep 10, 2024 | 10-09-2024 17:03:12 | ||
[OAG] Devnull | 2606061626 | D&D - Interesting Score Screen | Adding Top Players to score screen based on: - Score - Player Damage - Structure Damage - Build Time Also showing steam Avatar for top players making it a bit more personal and highlighting those that have performed well. Publish ID = 2606061626 | No | 23.182 MiB | Sep 19, 2021 | 10-09-2024 06:58:06 | ||
ns2bdt | 2934445221 | BDT Community Balance Mod | BDT Community Balance Mod revision 2.5.2BDT Balance mod. View the most recent changelog here View the source: here | No | 333.169 MiB | Feb 16, 2023 | 07-09-2024 19:58:21 | ||
One Day Ill Be Good | 2304747447 | Fairplay3 | Only for testing purposes regarding the Hive Skill 3 changes | Must be run on Server, Tool | No | 125.746 KiB | Dec 1, 2020 | 05-09-2024 12:43:16 | |
Microsoft Word 2019 | 3323032095 | Custom Balance Mod | Custom Balance Mod A mod to change the balance of the game a bit. | No | 18.471 KiB | Sep 2, 2024 | 02-09-2024 10:58:11 |