Showing 2,476-2,500 of 2,767 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar CtrlAltDel128452661ns2_mvm_assaultA map for the marine versus marine mod.
cinematic, levelNo1.041 MiBFeb 20, 201321-02-2013 14:02:54
Avatar DROID128495947ARACHDROID - ArmorNo14.198 MiBFeb 20, 201320-02-2013 19:27:32
Avatar DROID128456812BalaclavaNothing more to say - Have fun! ^^No733.695 KiBFeb 20, 201320-02-2013 15:19:29
Avatar Bean126318581MyStatsMyStats is a group of plugins brought together that removed some things that were not kept up. Got that?scriptNo92.971 KiBFeb 10, 201320-02-2013 00:36:52
Avatar HeadhunT101128196293Red Eclipse Prototype_LabThe final building you've all been waiting for, now you may aquire your Exo's and jetpacks through this badassafied Lab, Science has never been so EPIC.No526.166 KiBFeb 19, 201319-02-2013 04:43:48
Avatar HeadhunT101110376835Red Eclipse WelderOne of the most useful items a marine can have, now eclipsed. Updated 2/16/13cinematicNo440.021 KiBNov 27, 201216-02-2013 21:11:22
Avatar HeadhunT101127626781Red Eclipse IPSummon your horde of...well normal human beings with your standard equipment, but well...u know go kill stuff because this alows you to spawn and fight.

Well everyone I finally beat Darksouls PTD edition and although most of you dont recall or even heard and are like WTF mate, thats what ive been really doing all this time and why I havent submitted more work, but I shall now devote my time to finishing the Red Eclipse stuff.
cinematicNo765.044 KiBFeb 16, 201316-02-2013 20:18:40
Avatar Gamer 2023127530879co_loltrainreal working train going around really fast, ride the technological rodeo

a mash up various train/tram areas from the offical ns2 maps\n\n\nmore info here:

http://forums.unknownworlds.com/discussion/128174/release-co_loltrain
levelNo1.297 MiBFeb 16, 201316-02-2013 11:36:47
Avatar Ulmont127414707ACU Marine TextureMarine texture utilizing ACU camouflage - credit to [RST]Unified for requesting skin.No2.035 MiBFeb 15, 201315-02-2013 22:30:36
Avatar Naughty Boy126795833Naughty's CrosshairsNo2.528 KiBFeb 12, 201315-02-2013 15:53:48
Avatar Brian127248333Co_ObstacleCourseA very early obstacle course level.levelNo23.049 KiBFeb 15, 201315-02-2013 06:08:35
Avatar roflgator127060846ns2_co_rats (alpha)just a fun map i made in about an hour for fun, if its any successful i will update it and make it better :)levelNo503.78 KiBFeb 14, 201314-02-2013 05:16:47
Avatar Rio126970596Randomize AliensEver dreamed of a belly sliding onos, a lerk with blink or a skulk with stomp? Well, this will be the mod for you.

The mod is not finished yet, I'm writing this mod as a part of my "How to make a mod for NS2" series.
scriptNo1.422 KiBFeb 13, 201313-02-2013 19:33:54
Avatar Supreme126775910J13 Elite Crosshairs (No Hit Detection)Simple and precise crosshairs that enable precision aiming.

Made on request.
No2.739 KiBFeb 12, 201312-02-2013 19:55:32
Avatar OutSiDeR126484229OutSiDeR's CS Green XhairOutSiDeR's CS Green XhairNo8.6 KiBFeb 11, 201311-02-2013 14:27:15
Avatar roflgator126474386ns2_co_redemptioncombatThe combat version of my map ns2_redemption. If you like this map, please look up and download the classic versionlevelNo647.445 KiBFeb 11, 201311-02-2013 09:36:18
Avatar Brian118225440Co_FortSiegeA very unpolished and unbalanced Combat Mode level where Marines start in a fort surrounded by caves. NOT a siege level - don't put this on a siege server.level, materialNo805.584 KiBJan 5, 201309-02-2013 19:34:42
Avatar HeadhunT101126005841Yellow riflea request friends only and its yellowNo286.371 KiBFeb 9, 201309-02-2013 14:03:27
Avatar PSMouse119859273ns2_drydosityNS2 Drydosity [v1.0]
Updated 9 Feb, 2013

A desolate, abandoned water processing facility has been infested by the Kharaa

---Changelog---
[9 Feb, 2013]
- Rebuilt Lower Waterways
- Fixed pathing issues in Lower Waterways
- Added LoS blocks to Tailwater Access

[2 Feb, 2013]
- LoS blocks added to Tailwater & Control
- Drop from the upper parts of Headwater reduced
- Outflow entrance to Turbines remade

[29 Jan, 2013]
- Resource noded added to Ruin
- Vent added between Dam Wall and Control
- Pathing issues around Tailwater fixed (a bit)
[28 Jan, 2013]
- Entire top third of the map redesigned
- Ladder added in Headwater techpoint
levelNo1.593 MiBJan 12, 201309-02-2013 12:02:48
Avatar Gamer 2023125942798co_hellevatorHellevator - it's a hell of a ride.

This is a small action packed ns2 map for the Combat Mod

The majority of the gameplay area is an elevator shaft with many different exits and entrances so all of the action is focused around the elevator.
It should be pure chaos :D

The map is set high in the mountains of a distant planet - and has a cold / snow theme

This is the first test version release, and is not finished. Particularly the alien area is still in a concept stage so its quite ugly. But overall the map is going to be tweaked and updated as I get feedback.\n\n\nThe elevator is a little buggy at the moment, but it works - just be sure to stand in the middle of it - and if you start slipping through walk forward or backwards (do not jump). This will be fixed as the combat mod and the extra entities mods are upgraded.

please post any feedback here : http://forums.unknownworlds.com/discussion/127802/co_hellevator

Thanks and Enjoy :)
levelNo132.146 KiBFeb 9, 201309-02-2013 06:56:16
Avatar HeadhunT101125791276Red Eclipse Robotics FactorySpawn your horde of ARCS, or ur favorite little MAC helpers with this Red Eclipse Robo factory. A few things are a bit off on this one because apparently certain parts werent in the mapping, so i couldnt change it. So ull just have to deal with it but its nothing big.No594.365 KiBFeb 8, 201308-02-2013 16:48:37
Avatar roflgator125532670ns2_redemptionbeta version of ns2_redemption, a simple small ns2 map. A few holes and missing textures to be fixed soon
2/7/2013 - added new lighting and fixed a few fps issues and holes
releasing an improved version by 2/20/2013
levelNo713.734 KiBFeb 7, 201308-02-2013 09:02:50
Avatar Mindstorm124290991NS2_MA test mod for upcomming stuff. And some enhancements I prefer myselve.

-Single and Duall Railgun Exosuit
-Marine jumps of before the use of jetpack
-MAC weld exo's before marines

If you wanna test this mod subscribe and make sure it's enabled in the main menu-->mods. Then start either a server or a explore mode.

Update Log:
-Increased railgun autofire to 4s
-Increased railgun max-damage to 500
scriptNo27.649 KiBFeb 1, 201307-02-2013 10:09:14
Avatar Smaug112168678ns2_wade_public_alphans2_wade_public_alpha by Meurig "Smaug" Jenkins.

---------

Update 2: 07/02/12 (Changelog: http://forums.unknownworlds.com/discussion/125764/ns2_wade_public_alpha#latest)

Update 2 Video Diary: http://youtu.be/UF0iP_ZH6kM

---------
levelNo2.202 MiBDec 8, 201207-02-2013 05:52:44
Avatar Louck125462355NS2 EconomicsMOD ID: 77a6753
Version: PROTOTYPE

The NS 2 Economics mod is a server-side overhaul of the game's economy aimed at establishing a much more solid balance between the two factions by elimintating the personal resource pool. In doing so, NS2E not only addresses the issue of multiple players going higher lifeforms at the same time on the alien side, it also brings the overall expenditures of the alien economy, and thus its 'tech timing', much more in line with that of marines. The removal of personal resources will further more require and encourage tighter teamwork and better coordination in executing more effective strategies, for both sides, as commanders are once again the sole factor responsible for team compositions.

Initial release features:
- No personal resources
- Commanders dropping equipment and lifeforms for t.res
- Adjusted alien and marine t.res economy to better 'accomadte' t.res player expenditures

Feedback is greatly appreciated at:
http://forums.unknownworlds.com/discussion/127841/ns-2-economy-mod-no-p-res-system#latest\n\n\nEnjoy!
scriptNo3.287 KiBFeb 6, 201306-02-2013 22:22:02