Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
CtrlAltDel | 128452661 | ns2_mvm_assault | A map for the marine versus marine mod. | cinematic, level | No | 1.041 MiB | Feb 20, 2013 | 21-02-2013 14:02:54 | |
DROID | 128495947 | ARACHDROID - Armor | No | 14.198 MiB | Feb 20, 2013 | 20-02-2013 19:27:32 | |||
DROID | 128456812 | Balaclava | Nothing more to say - Have fun! ^^ | No | 733.695 KiB | Feb 20, 2013 | 20-02-2013 15:19:29 | ||
Bean | 126318581 | MyStats | MyStats is a group of plugins brought together that removed some things that were not kept up. Got that? | script | No | 92.971 KiB | Feb 10, 2013 | 20-02-2013 00:36:52 | |
HeadhunT101 | 128196293 | Red Eclipse Prototype_Lab | The final building you've all been waiting for, now you may aquire your Exo's and jetpacks through this badassafied Lab, Science has never been so EPIC. | No | 526.166 KiB | Feb 19, 2013 | 19-02-2013 04:43:48 | ||
HeadhunT101 | 110376835 | Red Eclipse Welder | One of the most useful items a marine can have, now eclipsed. Updated 2/16/13 | cinematic | No | 440.021 KiB | Nov 27, 2012 | 16-02-2013 21:11:22 | |
HeadhunT101 | 127626781 | Red Eclipse IP | Summon your horde of...well normal human beings with your standard equipment, but well...u know go kill stuff because this alows you to spawn and fight. Well everyone I finally beat Darksouls PTD edition and although most of you dont recall or even heard and are like WTF mate, thats what ive been really doing all this time and why I havent submitted more work, but I shall now devote my time to finishing the Red Eclipse stuff. | cinematic | No | 765.044 KiB | Feb 16, 2013 | 16-02-2013 20:18:40 | |
Gamer 2023 | 127530879 | co_loltrain | real working train going around really fast, ride the technological rodeo a mash up various train/tram areas from the offical ns2 maps\n\n\nmore info here: http://forums.unknownworlds.com/discussion/128174/release-co_loltrain | level | No | 1.297 MiB | Feb 16, 2013 | 16-02-2013 11:36:47 | |
Ulmont | 127414707 | ACU Marine Texture | Marine texture utilizing ACU camouflage - credit to [RST]Unified for requesting skin. | No | 2.035 MiB | Feb 15, 2013 | 15-02-2013 22:30:36 | ||
Naughty Boy | 126795833 | Naughty's Crosshairs | No | 2.528 KiB | Feb 12, 2013 | 15-02-2013 15:53:48 | |||
Brian | 127248333 | Co_ObstacleCourse | A very early obstacle course level. | level | No | 23.049 KiB | Feb 15, 2013 | 15-02-2013 06:08:35 | |
roflgator | 127060846 | ns2_co_rats (alpha) | just a fun map i made in about an hour for fun, if its any successful i will update it and make it better :) | level | No | 503.78 KiB | Feb 14, 2013 | 14-02-2013 05:16:47 | |
Rio | 126970596 | Randomize Aliens | Ever dreamed of a belly sliding onos, a lerk with blink or a skulk with stomp? Well, this will be the mod for you. The mod is not finished yet, I'm writing this mod as a part of my "How to make a mod for NS2" series. | script | No | 1.422 KiB | Feb 13, 2013 | 13-02-2013 19:33:54 | |
Supreme | 126775910 | J13 Elite Crosshairs (No Hit Detection) | Simple and precise crosshairs that enable precision aiming. Made on request. | No | 2.739 KiB | Feb 12, 2013 | 12-02-2013 19:55:32 | ||
OutSiDeR | 126484229 | OutSiDeR's CS Green Xhair | OutSiDeR's CS Green Xhair | No | 8.6 KiB | Feb 11, 2013 | 11-02-2013 14:27:15 | ||
roflgator | 126474386 | ns2_co_redemptioncombat | The combat version of my map ns2_redemption. If you like this map, please look up and download the classic version | level | No | 647.445 KiB | Feb 11, 2013 | 11-02-2013 09:36:18 | |
Brian | 118225440 | Co_FortSiege | A very unpolished and unbalanced Combat Mode level where Marines start in a fort surrounded by caves. NOT a siege level - don't put this on a siege server. | level, material | No | 805.584 KiB | Jan 5, 2013 | 09-02-2013 19:34:42 | |
HeadhunT101 | 126005841 | Yellow rifle | a request friends only and its yellow | No | 286.371 KiB | Feb 9, 2013 | 09-02-2013 14:03:27 | ||
PSMouse | 119859273 | ns2_drydosity | NS2 Drydosity [v1.0] Updated 9 Feb, 2013 A desolate, abandoned water processing facility has been infested by the Kharaa ---Changelog--- [9 Feb, 2013] - Rebuilt Lower Waterways - Fixed pathing issues in Lower Waterways - Added LoS blocks to Tailwater Access [2 Feb, 2013] - LoS blocks added to Tailwater & Control - Drop from the upper parts of Headwater reduced - Outflow entrance to Turbines remade [29 Jan, 2013] - Resource noded added to Ruin - Vent added between Dam Wall and Control - Pathing issues around Tailwater fixed (a bit) [28 Jan, 2013] - Entire top third of the map redesigned - Ladder added in Headwater techpoint | level | No | 1.593 MiB | Jan 12, 2013 | 09-02-2013 12:02:48 | |
Gamer 2023 | 125942798 | co_hellevator | Hellevator - it's a hell of a ride. This is a small action packed ns2 map for the Combat Mod The majority of the gameplay area is an elevator shaft with many different exits and entrances so all of the action is focused around the elevator. It should be pure chaos :D The map is set high in the mountains of a distant planet - and has a cold / snow theme This is the first test version release, and is not finished. Particularly the alien area is still in a concept stage so its quite ugly. But overall the map is going to be tweaked and updated as I get feedback.\n\n\nThe elevator is a little buggy at the moment, but it works - just be sure to stand in the middle of it - and if you start slipping through walk forward or backwards (do not jump). This will be fixed as the combat mod and the extra entities mods are upgraded. please post any feedback here : http://forums.unknownworlds.com/discussion/127802/co_hellevator Thanks and Enjoy :) | level | No | 132.146 KiB | Feb 9, 2013 | 09-02-2013 06:56:16 | |
HeadhunT101 | 125791276 | Red Eclipse Robotics Factory | Spawn your horde of ARCS, or ur favorite little MAC helpers with this Red Eclipse Robo factory. A few things are a bit off on this one because apparently certain parts werent in the mapping, so i couldnt change it. So ull just have to deal with it but its nothing big. | No | 594.365 KiB | Feb 8, 2013 | 08-02-2013 16:48:37 | ||
roflgator | 125532670 | ns2_redemption | beta version of ns2_redemption, a simple small ns2 map. A few holes and missing textures to be fixed soon 2/7/2013 - added new lighting and fixed a few fps issues and holes releasing an improved version by 2/20/2013 | level | No | 713.734 KiB | Feb 7, 2013 | 08-02-2013 09:02:50 | |
Mindstorm | 124290991 | NS2_M | A test mod for upcomming stuff. And some enhancements I prefer myselve. -Single and Duall Railgun Exosuit -Marine jumps of before the use of jetpack -MAC weld exo's before marines If you wanna test this mod subscribe and make sure it's enabled in the main menu-->mods. Then start either a server or a explore mode. Update Log: -Increased railgun autofire to 4s -Increased railgun max-damage to 500 | script | No | 27.649 KiB | Feb 1, 2013 | 07-02-2013 10:09:14 | |
Smaug | 112168678 | ns2_wade_public_alpha | ns2_wade_public_alpha by Meurig "Smaug" Jenkins. --------- Update 2: 07/02/12 (Changelog: http://forums.unknownworlds.com/discussion/125764/ns2_wade_public_alpha#latest) Update 2 Video Diary: http://youtu.be/UF0iP_ZH6kM --------- | level | No | 2.202 MiB | Dec 8, 2012 | 07-02-2013 05:52:44 | |
Louck | 125462355 | NS2 Economics | MOD ID: 77a6753 Version: PROTOTYPE The NS 2 Economics mod is a server-side overhaul of the game's economy aimed at establishing a much more solid balance between the two factions by elimintating the personal resource pool. In doing so, NS2E not only addresses the issue of multiple players going higher lifeforms at the same time on the alien side, it also brings the overall expenditures of the alien economy, and thus its 'tech timing', much more in line with that of marines. The removal of personal resources will further more require and encourage tighter teamwork and better coordination in executing more effective strategies, for both sides, as commanders are once again the sole factor responsible for team compositions. Initial release features: - No personal resources - Commanders dropping equipment and lifeforms for t.res - Adjusted alien and marine t.res economy to better 'accomadte' t.res player expenditures Feedback is greatly appreciated at: http://forums.unknownworlds.com/discussion/127841/ns-2-economy-mod-no-p-res-system#latest\n\n\nEnjoy! | script | No | 3.287 KiB | Feb 6, 2013 | 06-02-2013 22:22:02 |