Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
hashalon | 121720618 | MLP_Alien_ui | As someone suggest, The alien vision is now separated from the kharaa pack part1. | shader | No | 1.604 KiB | Jan 20, 2013 | 20-01-2013 16:59:17 | |
hashalon | 121464986 | MLP_Alien_part3 | Part 3 of the structures pack contains: AppleBloom shell Scootaloo spur SweetieBelle veil | No | 31.062 MiB | Jan 19, 2013 | 20-01-2013 16:34:59 | ||
hashalon | 121464541 | MLP_Alien_part2 | Part 2 of the structures pack contains: RedHeart crag Trixie drifter AppleJack harvester VinylScratch hydra Rarity shade LightningDust shift Derpy whip | No | 22.439 MiB | Jan 19, 2013 | 20-01-2013 16:25:48 | ||
hashalon | 121460457 | MLP_Alien_onos | Here is the onos skin for the "new" MLP_Alien_MEGA_pack include: texture texture_illum texture_view | No | 15.719 MiB | Jan 19, 2013 | 19-01-2013 18:32:07 | ||
hashalon | 121454990 | MLP_Alien_lerk | Here is the lerk skin for the "new" MLP_Alien_MEGA_pack include: texture texture_illum texture_view | No | 19.001 MiB | Jan 19, 2013 | 19-01-2013 18:05:34 | ||
hashalon | 121453735 | MLP_Alien_gorge | Here is the gorge skin for the "new" MLP_Alien_MEGA_pack include: texture texture_illum texture_view clog bilebomb | No | 25.46 MiB | Jan 19, 2013 | 19-01-2013 17:59:36 | ||
hashalon | 121451283 | MLP_Alien_skulk | Here is the skulk skin for the "new" MLP_Alien_MEGA_pack include: texture texture_illum texture_view | No | 16.484 MiB | Jan 19, 2013 | 19-01-2013 17:47:34 | ||
HeadhunT101 | 121333365 | Yellow phase gate | A yellow phase gate of phase gateyness | No | 99.316 KiB | Jan 19, 2013 | 19-01-2013 06:56:34 | ||
TwoStroker | 120011135 | OAG Skin pack | Skins for the oag servers v2 Don`t ask for screen shots. not gone happen. If you want to see how it looks then download | No | 93.998 MiB | Jan 13, 2013 | 19-01-2013 02:16:32 | ||
95¢ | 121267310 | More Meat | A work in progress, with the goal of adding new species, weapons, buildings, upgrades, etc. Not a lot to look at, don't bother subscribing at this time. | script | No | 131.529 KiB | Jan 19, 2013 | 19-01-2013 00:27:57 | |
Asbestos | 121261789 | 237 Khammander A'cyst | Update:As of Natural Selection update 238, UWE has introduced a new “redeployment” behaviour to cyst placement, and have included an inner radius circle much like the one in this mod. Thus this mod is no longer required. Thanks to all those who enjoyed it while it was useful. Original Description:In the recently released build 236 of NS2, the minimum distance between cysts has been increased from 2m to 6m. This has made cyst placement more difficult and in some cases almost impossible. I present this Khammander Interface mod that eases the uncertainty of cyst placement by explicitly highlighting areas within which a cyst cannot be placed. Note: As this circle texture is used for more than just cyst placement, it will appear in places where it is not relevant, however I feel that the need to know where cyst placement is legal, when the stakes are high, more than makes up for that. I hope you agree, and find this mod useful. Feedback and Suggestions are appreciated. | material, model | No | 78.926 KiB | Jan 18, 2013 | 18-01-2013 23:49:09 | |
RedWater | 120935298 | Terran Republic Axe | Melee weapon of Terran Republic | No | 1.834 MiB | Jan 17, 2013 | 17-01-2013 11:23:15 | ||
95¢ | 120266115 | Spacestation Map | A spacestation map A work in progress. | level | No | 206.179 KiB | Jan 14, 2013 | 17-01-2013 04:42:14 | |
RedWater | 120830861 | Terran Republic Hands | Terran Republic hand armor. Its Designed for light weight so it dont have much armor. | No | 3.747 MiB | Jan 16, 2013 | 16-01-2013 21:22:34 | ||
RedWater | 120821488 | Terran Republic Assault Rifle | High fire rate and low damage. One of the best weapons of Terran Republic | No | 1.619 MiB | Jan 16, 2013 | 16-01-2013 20:33:38 | ||
RedWater | 120787494 | Terran Republic Marine | This is the empire from which the story begins. Having existed for 1,112 years, it is the originator of all three empires. The Terran Republic was officially established with the ratification of the Declaration of Constancy by nations weary of nearly two hundred years of war. They brought order out of chaos and introduced the world to an era of peace. Terrans eventually made space travel possible. | Look and Feel, Must be run on Server | No | 2.001 MiB | Jan 16, 2013 | 16-01-2013 19:33:52 | |
RedWater | 120759639 | Black Mesa Security Guard | No | 1.954 MiB | Jan 16, 2013 | 16-01-2013 14:34:00 | |||
HeadhunT101 | 120668065 | Silent Soul Aliens | Silent Soul Part 2 are the aliens. This sadly did not come out the way I hoped to of made them, since blue is such a dark color modifying it was rather annoying. I hope for those of you who wished for this will still enjoy it though | No | 2.905 MiB | Jan 16, 2013 | 16-01-2013 01:17:00 | ||
SliWhist | 120462317 | Blood 'n Bone Aliens | 6/21/2013: I saw this on the first page of the workshop just now, for anyone subscribed to this, it does not contain the newer aliens such as babblers and gorge tunnels, just thought everyone should know. Change aliens to a color scheme akin to blood and bones! Glows are reduced in many cases and aliens are much darker! For all intents and purposes this is just a color, saturation, and brightness change. It's intended to add more options for players who mix and match cosmetic mods! | material | No | 31.719 MiB | Jan 15, 2013 | 15-01-2013 01:01:26 | |
PsYcHo | 120406792 | Flandre Scarlet Flamethrower Skin | Touhou Flandre Scarlet Illumination, spec, normal, third person; COMPLETED Enjoy and as always rate and comment :) | No | 4.234 MiB | Jan 14, 2013 | 14-01-2013 19:57:30 | ||
HeadhunT101 | 120395883 | Silent Soul Kharaa | The Blue Kharaa Experiment, known as Project Silent Soul, were created by the Blue Sun company to rival the Red Eclipse's Dread Guard Experiment. Without realization of the danger's that have already occured with the opposing aliens, like theirs it was too much to contain them, and they escaped. | No | 8.628 MiB | Jan 14, 2013 | 14-01-2013 19:00:23 | ||
X-rayCat | 117004665 | XrayCat crosshairs (type 1) | You see SG crosshair on screenshot, any other crosshair is just simple 2x2 pixel white dot with black 1pixel outline. Happy aiming! update (2013-01-13 19:01): removed exosuit_HUD1.dds file from mod cause some(all?) servers reported: Error: Mod failed consistency checking and will be disabled ('ui/exosuit_HUD1.dds' failed) | No | 24.347 KiB | Dec 31, 2012 | 14-01-2013 18:01:26 | ||
=Mr.P= | 118149223 | ns2_co_dm6 | alpha v2 the mod nr 70ad067 added minimap and more clearer where the enemy are maper/textur =Mr.p model/prop =von doom poster`s = tow stroker | cinematic, level, model, material | No | 24.258 MiB | Jan 5, 2013 | 14-01-2013 14:29:33 | |
lwf | 113291626 | bns2dev | test | script, shader | No | 15.383 KiB | Dec 14, 2012 | 13-01-2013 18:25:09 | |
Verruby | 120111291 | Color-Coded Weapons | The ultimate in try-hard modifications, this color-codes the marine weapons' world model to make them more easily distinguishable from each other during combat. This affects both weapons being held by other marines (both friendly and enemy) as well as weapons dropped on the floor. It's also visible as a commander, so you can give your troops more strategic instructions based on the weapon loadouts. Pistol - Cyan Rifle - Blue Shotgun - Green Grenade Launcher - Magenta Flamethrower - Yellow Mines, grenades and other general projectiles have not been altered, cause that would be pushing it a bit far. There's nothing stopping you from doing it yourself though. Planned Updates: - Make them stand out from the orange glow of alien vision a bit more (this may break consistency checks) | No | 7.814 KiB | Jan 13, 2013 | 13-01-2013 12:50:56 |