Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
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Verruby | 120111291 | Color-Coded Weapons | The ultimate in try-hard modifications, this color-codes the marine weapons' world model to make them more easily distinguishable from each other during combat. This affects both weapons being held by other marines (both friendly and enemy) as well as weapons dropped on the floor. It's also visible as a commander, so you can give your troops more strategic instructions based on the weapon loadouts. Pistol - Cyan Rifle - Blue Shotgun - Green Grenade Launcher - Magenta Flamethrower - Yellow Mines, grenades and other general projectiles have not been altered, cause that would be pushing it a bit far. There's nothing stopping you from doing it yourself though. Planned Updates: - Make them stand out from the orange glow of alien vision a bit more (this may break consistency checks) | No | 7.814 KiB | Jan 13, 2013 | 13-01-2013 12:50:56 | ||
HeadhunT101 | 119498347 | Dread Guard Infestation | This is 1 of the infestation files to my Dread Guard Mod, it has a kink to work out but for now the infestation will not look as intended, but I will be fixing it soon. Try it though and tell me what you think. | No | 4.518 MiB | Jan 10, 2013 | 13-01-2013 04:00:30 | ||
CtrlAltDel | 112226590 | ns2_co_nest | -------------Combat Map------------ Personal Log Sam Higgins Chief Medical Officer Frakkas Complex Sirius Sector TSA Orbital scans had detected rich veins of the Blue Crystal mineral the TSA use in the manufacture of their nanite technology in a cave system not too far from the industrial complex Frakkas. A engineering team was dispatched for a preliminary analysis of the area. Of the 10 Engineers sent only 1 of the team returned. I didn't think much of it at the time when I was told I had 1 patient called Alex from the engineering team that needed to be looked at immediately. I thought he had slipped and broke a leg while on mission. I walked into the room and stopped cold in my tracks. There sitting on a gurney was Alex covered head to toe in the blood of his other team members, His hand had been bitten off, His eyes where wide and wild. His eyes seemed to be searching every corner of the room, while I tried to tend to injuries and interview him about the encounter. In his manic, hysterical twitchy state, I didn't obtain much information about the incident. What I did find out, It was hostile Xenoform that seems live in the cave system. Just 1 of them, a dog like figure with teeth as long as a man's fingers, and moved so fast it seem to appear from no where. Killed the whole engineering team tearing them to shreds. Every time I clicked my pen to write some more notes down Alex jumped. He said thats the sound they make when they come for you. Most likely its the same xenoform that has been rumored to a gremlin lurking in the bowels of the Frakkas complex. causing power outages and weird chuckling like noises scaring the wits out Frakkas employees. Till today no one had given the gremlin rumors much credit. TSA command has since taken over the coordination of the Frakkas project. Since it got wind of the xenoform actually being spotted. In fact I've never seen such a swift reaction from the TSA. 3 Marine drop ships broke the atmosphere 6 hours after the initial report about Alex, the sole survivor of an Alien encounter was reported. One landed at the Frakkas landing pad and a group of Marines stormed directly from it into my medical bay and escorted Alex to one awaiting drop ship under protest from me, as a nanite medical pack was still rebuilding his hand and it was best he shouldn't be moved till it finished. At this protest one of the marines pulled a switch axe out and said he would take his hand off again if I didn't get out of their way. One look at his face and I could tell this marine wasn't joking. I released Alex into their custody. I haven't seen him since. I've asked for the doctor that was seeing him now. I've been met with nothing but silence. Another drop ship had a command chair attached to it's underbelly. It flew straight to the cave site. The speculation circling is the cave system is likely to house this life forms nest and it's likely near the richest deposits of the blue crystal mineral due to the natural warmth the crystals radiate. Of the little information that being whispered around the water cooler. The engineering teams survey seems to of created a tactical advantage for the TSA. Due to the water erosion in the cave system much of the crystals are already exposed and ready for use. Most likely why a command chair was rushed onto location. The 3rd Drop ship we guess has crack team of Marines that have been sent to this location to clear out this nest and secure the minerals. Hopefully clearing out this nest will bring down 2 birds with 1 stone. Secure the mineral deposits and end Frakkas Complexes gremlin problems for good. What ever the case my staff and I have been commandeered by TSA command and put on high alert. We have been told to expect casualties. It's been over 3 hours since the drop ships first arrived. Only one marine has been phased though to the medical lab he happened to be corpse. I started an analysis on some of the appendages that had been detached and bagged and there seems to be some sort of fast growing bacteria all over the inside of the bags. I quickly examined the wounds on the corpse and found the bacteria present there as well. I ordered the corpse to be burned immediately. I quarantined all personal that has come into contact with the corpse and the medical lab. It's been an hour since I quarantined the Medical bay and it is only now that I realised due to the frightful speed of growth of this bacteria, I fear my actions in quarantining are in vain. Alex's blood work also shows signs of the bacteria and god knows where he is now and how far he has spread the bacteria. | cinematic, level | No | 822.102 KiB | Dec 8, 2012 | 13-01-2013 00:47:11 | |
Tigolas | 119975915 | ns2_skyfalls | Version 0.1 - ns2_skyfalls A custom map for Natural Selection 2 created by Tig | cinematic, level, material | No | 3.73 MiB | Jan 12, 2013 | 13-01-2013 00:22:48 | |
Bugsy | 119564533 | Joker Face Paint | If you are new to Workshop just click subcribe and enable under mods" in NS2's main meun. Have fun and hope to see you in game! | No | 384.396 KiB | Jan 11, 2013 | 11-01-2013 06:14:41 | ||
Bugsy | 107344718 | Onos 'Mom' Tatto | Who said Onos' don't love their Mamas? If you are new to Workshop just click subcribe and enable under "Mods" in NS2's main menu. Have fun and hope to see you in game! | No | 2.055 MiB | Nov 9, 2012 | 11-01-2013 05:49:13 | ||
PsYcHo | 119484605 | Remilia Scarlet Hands Skin | Touhou Remilia Scarlet Remilia Hands Like always, let me know what you think. :) | No | 5.598 MiB | Jan 10, 2013 | 10-01-2013 21:23:53 | ||
ffredyk [CZ] | 119424330 | Ferda Crosshairs 2 | Second version of my crosshairs.. These are supposed to be eye-candy. | No | 24.807 KiB | Jan 10, 2013 | 10-01-2013 16:14:56 | ||
TwoStroker | 119402573 | TwoStroker Black Alien Glow12 Part1/2 | To anyone that wondering this mode isn`t gone be a part2 anytime soon. Worked on another ns2 prodject so this was put on the shelf for now. ...On a side note this wasn`t ment to be a public mod, but was made for a Old Ass Gamers server. using this and the matching marine mod i uploaded to workshop.. :Lifeforms: Skulk__(x) Gorge__(x) Onos__(x) Fade__(x) Lerk__(x) ------------------------------ :struktures: Hive__(x) Harvester__(x) Cyst__(x) Hydra__(x) Crag__(x) Shift__(x) Spur__(x) Veil__(x) Shell__(x) Shade__(Not Since cloacked) Drifter__(Not Since cloacked) Whip__(x) Clog__(x) ------------------------------------------ :Effects: Infestation__(x) Infestaion run__(x) Bilbomb__(x) Skulk spit__(x) Lerk umbra__(x) Lerk spores__(x) Gorge heal__(x) Crag Heal__(x) Hive glow__(x) Bilbomb splas__(Planned) Strucktures hit__(Planned) | cinematic | No | 70.439 MiB | Jan 10, 2013 | 10-01-2013 13:52:11 | |
TwoStroker | 119397686 | TwoStroker Marine Carbon look12 Part1/2 | Had to Reupload..so remove the old mod folder Mr.P server skins\n\n\nTo anyone asking... this was a mod that was ment to be only seen.... if you where on Mr.P combat server.. But it needed too be public for the mod to work!\n\n\n:WEAPONS: Rifle__(x) Pistol__(x) Welder__(x) Builder__(x) Grenadeluncher__(x) Flamethrower__(x) Shotgun__(x) Axe__(x) Mine__(x) Exosuit__(x) ---------------------------------------------------- :STRUCTURES: Command Center__(x) Armory__(x) Advanced Armory__(Planned) Armslab__(Planned) Observatory__(Planned) Protolab__(Planned) Turrets__(Planned) Battery__(Planned) Phasegate__(Planned) Arc__(Planned) ------------------------------------------------------ :PLAYER SKIN: Green Armor__(x) Deluxe Armor__(x) Hand__(x) ------------------------------------------------------- Effects__(Get. TwoStroker alien Black glow12 mod) Weapon Effects__(Planned) Aliens__(Get. TwoStroker alien Black glow12 mod) | No | 94.752 MiB | Jan 10, 2013 | 10-01-2013 13:16:04 | ||
ffredyk [CZ] | 119275762 | Ferda Crosshairs | Do you want some new crosshairs? Tired of boring tiny dots? Try this out! Edition 2 General Crosshair addition | No | 32.073 KiB | Jan 9, 2013 | 10-01-2013 11:47:07 | ||
SirRanjid | 119374089 | Uke's UI overhaul (PLAYERICON) | This is just an addition to the minimap-mod it should change the colour of your playericon. BASE MOD: here have fun, -Uke | script | No | 7.848 KiB | Jan 10, 2013 | 10-01-2013 10:02:04 | |
SirRanjid | 119370852 | Uke's UI overhaul (SERVERBROWSER) | This is part 3 of the mod. It makes life much easier when you know what server you're looking for but can will cost some fps while loading the servers because the serverlist will be rebuilt over and over again(you can reduce the lag by filtering as much servers as possibe (e.g. filter empty and full)). After all servers are loaded it doesn't reduce the fps. (tested on my computer good cpu, average graphics card) This includes: -edited the server browser -removed map and game search bar -moved 'filter modded' and 'filter rookie' -added 'filter' search bar this searchbar incudes servername,game and map search type: "name: type: "map: type: "game: if you just enter something like "test" it will search by map,game and servername you can seperate multiple criterias with "," example: "name:gorge,name:test,map:veil"\n\n\nBASE MOD (screenshots there): here BLUR MOD (part 2): here I'll update the mod if theres something to improve. Write a comment if you want me to improve something. you can find your addons in: %AppData%\Roaming\Natural Selection 2\Workshop have fun and give some feedback, -Uke | script | No | 23.035 KiB | Jan 10, 2013 | 10-01-2013 09:33:37 | |
SirRanjid | 119369883 | Uke's UI overhaul (BLUR) | This is part 2 of the mod. This includes: -reduced blur when map is open and darkened the background BASE MOD (screenshots there): here SERVERBROWSER MOD (part 3): here I'll update the mod if theres something to improve. Write a comment if you want me to improve something. you can find your addons in: %AppData%\Roaming\Natural Selection 2\Workshop have fun and give some feedback, -Uke | shader | No | 895 B | Jan 10, 2013 | 10-01-2013 09:24:45 | |
HeadhunT101 | 119322576 | Blue Sun Flamethrower | Let loose the firey wrath of this blue flamethrower | No | 548.129 KiB | Jan 10, 2013 | 10-01-2013 03:13:13 | ||
k0hlrabi | 119086234 | Flying Rifle Butt mod | I lowered the size of the Rifle clip to 32 for "balance". See title for what it does. BTW: there's probably some other stuff I've been messing with in the mod. GANGSTAR | script | No | 1.3 MiB | Jan 9, 2013 | 09-01-2013 01:09:57 | |
PsYcHo | 115927796 | Flandre Scarlet Rifle Skin | Touhou Flandre Scarlet Flandre Scarlet now on the rifle red stripes with dark metal, 2 flandre badges. Includes; first and third person views of the weapon. - Changed Counter, to red colored - fixed the spec and the illumination | No | 5.843 MiB | Dec 26, 2012 | 08-01-2013 19:27:21 | ||
Creel | 117563913 | Improved Grenades | In search of making the grenade launcher a bit more useful as a support weapon I've set on a mission to implement features I feel are currently missing. This mod will improve grenades server-side adding abilities and tweaking current settings. It is all configurable using the 'improved_grenades.json' configuration file so server admins can choose what to enable/disable. Current Features: *= Shockwave *+ Shockwave radius is 125% of damage radius. *+ Break wallgrip (Skulk & Lerk) *+ Remove camouflage *= Remote Detonate *+ Secondary attack will detonate last launched grenade\n\n\nTo check if a server has this mod installed and what features are enabled you can type 'impg' in the console window. More features coming up! Mod id: 701e209 | script | No | 3.143 KiB | Jan 2, 2013 | 08-01-2013 18:47:59 | |
PsYcHo | 119003077 | Flandre Scarlet Shotgun Skin | Touhou Flandre Scarlet Trusty Flandre Shotgun | No | 6.003 MiB | Jan 8, 2013 | 08-01-2013 17:44:55 | ||
[Glw]WDNeeyo35pFPSGamerBTWnotTTV | 118767696 | NeoRussia's Hyper-Effective Crosshairs [no hit-marker edition] | The world famous Hyper-Effective Crosshairs, this time without hitmarkers. | No | 29.693 KiB | Jan 7, 2013 | 07-01-2013 16:37:18 | ||
[Glw]WDNeeyo35pFPSGamerBTWnotTTV | 118764902 | NeoRussia's Hyper-Effective Crosshairs | It's what the pros use. | No | 36.678 KiB | Jan 7, 2013 | 07-01-2013 16:25:33 | ||
Koruyo | 118467096 | Koruyo's Crosshairs Type 6 | Simple Dot Color Highlight on melee No hitindicator Tip: Enable Damage Numbers in options as hit feedback instead. | No | 7.553 KiB | Jan 6, 2013 | 06-01-2013 09:15:04 | ||
null | 118155096 | Better Map | Better Map enhances the map, by coloring units and resources distinctly making it easier to spot them on the map. Marine players get a green color, while Alien players get a red color. Unoccupied extractor and tech points are colored yellow. Power nodes also have a more distinctive color. Changelog: Rev 2: - Fixed coloring of Drifters Rev 1: - Colored Alien and Marine player units - Colored Extractor and Tech points - Colored Power nodes Files edited: - ui/minimap_blip.dds This mod is compatible with Detailed Map. Please leave your feedback here. It is much appreciated. | No | 59.219 KiB | Jan 5, 2013 | 05-01-2013 17:59:55 | ||
null | 118155685 | Better Serverlist | Better Serverlist makes finding servers easy. This mod adds 4 new filters to your server browser: server name, current players, total slots and current free slots. It also comes with a lot of visual changes, font coloring for instance. How do you use it? Well, lets say you wanted to find a server for you and one friend, you would then put the Free Slots slider to 2. You want to play on a server which holds at least 20 players so you put the Slots slider to 20 and you don't want to play on an empty server so you put the Players slider to 8 so you filter out server with less than 8 players on them. Or maybe you just want to play on one of the official servers, in which case you could just type UWE or official in the Server box. Note: This has only been tested on 1920x1080 resolution so there is a chance it does not look right on other resolutions. 1920x1080 is the only resolution that will be supported. Changelog: Revision 3: - Fixed the bug where servers would disappear from the list - Improved auto join, queries 10x faster now - Removed the 'yellow = modded' text Revision 1&2: - Added 'Server name' filter - Added 'Min Players' filter - Added 'Total Slots' filter - Added 'Free Slots' filter - Game and Map name filter now case insensitive - Removed 'Filter Empty' button - Removed 'Filter Full' button - Changed font color - Made background more opaque - Made input boxes wider. - Removed heart icon from favorites checkbox - Changed heart icon to pink color ;) - Changed "Performance" to "Min Perf" Files modified: - lua/menu/GUIMainMenu.lua - lua/menu/ServerList.lua - lua/menu/ServerEntry.lua - lua/menu/main_menu.css - ui/menu/favorite.dds - ui/menu/nonfavorite.dds Please leave your feedback here. It is much appreciated. | script | No | 49.264 KiB | Jan 5, 2013 | 05-01-2013 17:49:37 | |
hashalon | 118301751 | MLP_alienPack | my little pony alien texture pack for NS2 get the new one here: http://steamcommunity.com/sharedfiles/filedetails/?id=121456694 | shader | No | 69.724 MiB | Jan 5, 2013 | 05-01-2013 16:59:58 |