Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
HeadhunT101 | 110209463 | Blue Sun Exo | Black-Blue detailed Exo (read axe for details) | No | 546.824 KiB | Nov 26, 2012 | 26-11-2012 10:05:55 | ||
HeadhunT101 | 110209264 | Blue Sun Shotgun | Black-blue Shotgun. (read axe for details) | No | 1.368 MiB | Nov 26, 2012 | 26-11-2012 10:04:25 | ||
HeadhunT101 | 110209081 | Blue Sun Pistol | Black and Blue. (Read Axe for details) | No | 732.055 KiB | Nov 26, 2012 | 26-11-2012 10:03:05 | ||
HeadhunT101 | 110208863 | Blue Sun Axe | This is my new line of goods, the Blue Sun company rivals with the Red Eclipse, and are pushing their work on the Marines. (I am not finished with the red eclipse series, so dont worry I will be doing everything, I just wanted to get these out to hear people's opinions, so leave comments on what you think). | No | 771.599 KiB | Nov 26, 2012 | 26-11-2012 10:01:22 | ||
HeadhunT101 | 108090491 | Red Eclipse Axe (updated) | A red and black eclipse skin for the Axe shred things with violence and despair >:D (Ive changed the pistol and axe to the new Red I use in the more recent models Ive done, let me know if its better or worse). | No | 724.512 KiB | Nov 13, 2012 | 26-11-2012 08:51:24 | ||
HeadhunT101 | 108654597 | Red Eclipse Pistol | Red Eclipse has consumed your pistol, making it a slick red and black combo. (If anyone knows how to change the display screen from blue to red, please let me know, I found the heads up display but wen I tried to save it, It just replied with an error saying it had to be 4 times width by highth.) | No | 740.576 KiB | Nov 17, 2012 | 26-11-2012 08:37:33 | ||
Aesthetic Construct | 110185051 | Extended Consistency Checking | By default the NS2 consistency checking doesn't check any of the models or material files. This is because those files are not included with the standard NS2 server build, however this leads to a lot of potential exploits since people are free to change any model (.dds) or material file to gain an advantage. This mod is not all inclusive, meaning it doesn't cover everything, but it does cover most of the main ways people can modify files to gain an advantage. Because of this glaring gap in coverage, I have put together this mod which contains the model, material, and shader files that are abusive so that server operators can protect their servers from people who may take advantage of this gap. There is two ways to go about this - Either you have your server run the client build (appid 4920) or you can have your server run all parts of the extended consistency checking mod to ensure all players on your server are running the standard files. You also need to change your ConsistencyConfig.json to the following to make sure your server is checking most of the files for consistency: { "check": [ "game_setup.xml", "*.lua", "*.fx", "*.screenfx", "*.surface_shader", "*.fxh", "*.render_setup", "*.shader_template", "*.fsb", "*.dds" "*.material", "*.level", "*.cinematic" ] } There are (4) other parts to this mod as there is a limit of 100 MB per steamworks file. The total filesize is around 375 MB when all the different parts are installed. *Please note* Due to the large size of these mods, it would be best to just have your server run the client version (appid 4920), however in cases where you don't have access to change this then this mod should be used instead. In order to avoid getting download errors when starting your server, it is a good idea to only install a single mod at a time otherwise the download will fail and the mod won't run. The ID's for all the mods are: 6914a5b, 691166a, 6911373, 691299d, 6912b45 Main things checked in this part of the compilation: 1). Muzzle flash 2). Spores 3). Blink 4). Explosions 5). Infestation effects and models 6). Spit effects 7). Exo HUD (not the crosshair) 8). Arc and phase gate effects 9). Blood splats and other HUD effects | material, model, shader | No | 23.566 MiB | Nov 26, 2012 | 26-11-2012 06:14:00 | |
Aesthetic Construct | 110176669 | Extended Consistency Checking - Alien #1 | This is the 1st part of the alien extended consistency checking mod. There are 5 parts to this compilation - This is number 4 of 5. Main things checked in this part of the compilation: 1). Drifter 2). Egg 3). Gorge 4). Skulk 5). Infestation 6). Alien shaders | shader | No | 48.92 MiB | Nov 26, 2012 | 26-11-2012 05:53:34 | |
Aesthetic Construct | 110177093 | Extended Consistency Checking - Alien #2 | This is the 2nd part of the alien extended consistency checking mod. There are 5 parts to this compilation - This is number 5 of 5. Main things checked in this part of the compilation: 1). Fade 2). Lerk 3). Onos | shader | No | 47.186 MiB | Nov 26, 2012 | 26-11-2012 05:51:51 | |
Aesthetic Construct | 110171754 | Extended Consistency Checking - Marine #2 | This is the 2nd part of the marine extended consistency checking mod. There are 5 parts to this compilation - This is number 3 of 5. Main things checked in this part of the compilation: 1). Mine 2). Pistol 3). Rifle 4). Shotgun | No | 34.555 MiB | Nov 26, 2012 | 26-11-2012 04:53:41 | ||
Aesthetic Construct | 110170995 | Extended Consistency Checking - Marine #1 | This is the 1st part of the marine extended consistency checking mod. There are 5 parts to this compilation - This is number 2 of 5. Main things checked in this part of the compilation: 1). Grenade Launcher 2). Jetpack 3). Marine model (all versions) | shader | No | 36.311 MiB | Nov 26, 2012 | 26-11-2012 04:26:07 | |
kbg` | 109086174 | kurtBG`'s Strawberry HUD | This is a simple hud change meant to go with weapon skins or if you like the color red. Note that this doesn't change every detail but just some major ones. If any issues come up please notify me in the comments and I will do the best I can to help you fix them. Any kind of support or help will be appreciated. **UPDATE** Made the rifle reload more visible so that you can see the ammo you have, as well as made the upgrade popup less pink and more Red. **UPDATE** This HUD is currently useable but there is an issue with the ammo counter that is trying to be fixed. I advise you remove the mod for now and wait until an update till the mod is fixed. Thanks. | No | 668.101 KiB | Nov 19, 2012 | 26-11-2012 02:17:38 | ||
CoooookiE | 110097210 | TF2 Sticker Slap Rifle | Sometimes, you just need a little less gun, and a little more... hats. Ohh, and stickers, definatly more stickers. Same basic Rifle just decorated slightly with some Team Fortress 2 stickers. My first skin for NS2, so I'm still learning. Also if someone can tell me how I go about updating on the workshop that would be great, also do I have to keep the files on my computer of the mod, of is it all saved to the cloud. | No | 10.335 MiB | Nov 25, 2012 | 25-11-2012 18:54:38 | ||
theOden | 110089411 | Swedish Desert Malaj | Retexture for a Swedish Desert Malaj to fight for survival. This update includes standard and Special v1 plus "hands" | No | 5.464 MiB | Nov 25, 2012 | 25-11-2012 17:30:20 | ||
theOden | 107594585 | Swedish Malaj | Retexture for a Swedish Malaj to fight for survival. This update includes standard and Special v1 plus "hands" (missed those at first try) Desert Camo has been moved into a seperate mod, this is now pure woodland. | No | 5.494 MiB | Nov 10, 2012 | 25-11-2012 17:27:23 | ||
twiliteblue | 109990140 | Glowing Gorge Spit | Mod ID: m68e50fc Adds an eerie glow-in-the-dark effect to the spit decal. | material, shader | No | 368.024 KiB | Nov 25, 2012 | 25-11-2012 03:37:47 | |
GUNSLINGER | 109928987 | Gunslinger Overhaul 2 Marines -NEEDS FIXING HAVE NO TIME- | This is the second part of my overhaul. Fitting to the scheme of the buildings from the first part. Including: - Standart Marine - Special Edition Marine - Limited Edition Black Marine - Exo - Medpacks - Ammopacks | Look and Feel, Must be run on Server | No | 29.851 MiB | Nov 24, 2012 | 24-11-2012 18:25:55 | |
eml | 109920896 | Simple crosshairs_v2 | No | 1.635 KiB | Nov 24, 2012 | 24-11-2012 16:37:39 | |||
kai | 109842362 | pewpew's Minimap Mod | Makes the player icon green and slightly smaller for betterness | script | No | 61.271 KiB | Nov 24, 2012 | 24-11-2012 05:05:06 | |
kai | 109836396 | pewpew's Minimap Blur Remover | Makes the Minimap less "immersive" | shader | No | 908 B | Nov 24, 2012 | 24-11-2012 04:30:55 | |
eml | 109742660 | Simple crosshairs | No | 1.589 KiB | Nov 23, 2012 | 23-11-2012 17:53:14 | |||
HeadhunT101 | 109651145 | Red Eclipse Hands | The little touch to complete the new marine Eclipse Model. This one was a little weird to make, but It still came out well. | No | 1.369 MiB | Nov 23, 2012 | 23-11-2012 05:01:15 | ||
GUNSLINGER | 109597112 | Gunslinger Overhaul | This mod changes the aspect of all Marine buildings. You will get a blue/orange mix. Mac and Sentry modifend aswell. Some nose arts and Pin ups added. More pictures in NS2 sub forums modding.\n\n\nThis is Version 1 - CC - Ammory - Armslab - Robotics - PG - Inf Port. - Sentry - Mac - Proto | No | 15.838 MiB | Nov 22, 2012 | 22-11-2012 22:27:40 | ||
HeadhunT101 | 109513745 | Red Eclipse Marine | The Red Eclipse have distributed their new gear to the marines, take on their new top of the line gear to take down the alien horde. | No | 1.075 MiB | Nov 22, 2012 | 22-11-2012 11:20:12 | ||
Syli | 108788195 | ns2_walljumptraining | A quick map to freetrain walljumping as a skulk I recommend to use: "cheats 1" "debugspeed" Good luck at the "Level 2" it takes me like 500 times to go through, once, i will record a video if i do it the next time. For the level 2 i gave you a little hint Texture, to show you where you must jump, to complete it! Good Luck! Syli\n\n\nLatest Changes: - .modinfo added - Level 1 was renamed - Level 2 of the Parkure was added (you need to understand the Basics of walljumping to Complete the level) | level | No | 166.922 KiB | Nov 18, 2012 | 22-11-2012 10:59:23 |