Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
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![]() | 2534292147 | Gorge Toys (beta) | Brings toys for the Gorge! Gorge can now not only drop a tunnel, but also Whips, Crags, Shifts and Shade. Includes Gorge Tunnel ! ModID: 970e3ab3 Original mod made by Meteru. Fixed a bug with new tunnel Entrances not connecting to the existing tunnel. beta changes: *Shrunk Gorge Crag/Shift/Shade size by 30%. *Reduced Gorge Crag/Shift/Shade/Whip healths. Reduced Gorge Whip build time. *Increased Hydra accuracy against moving targets. Hydra damage reduced from 15 to 8. *Gorge Whip slap deals 40 damage, 38 damage in Combat mode. *Gorge Shade cloak radius reduced to 12. *Shift energy regen boost reduced from 15 to 10 per second. *Gorge Shift energize radius reduced to 10. *Crag healing wave bonus increased from +30% to +150%. *Gorge Crag healing radius reduced to 6.9 (except during healing wave). *Increased Gorge Tunnel cost to 5. *Reduced Gorge Tunnel health and armor. *Cyst flammable multiplier reduced to 2.5. *Clog digest time reduced time to 0.3 second, range increased to 3. *Charging Onos destroys Clogs in its way. *Experimental: increased InfestationTrackerMixin on infestation check interval to 0.125 second (was every tick). | No | 997.032 KiB | Jul 2, 2021 | 04-07-2022 06:27:34 | ||
![]() | 2830155336 | jiM1 green red dot | CROSSHAIR | No | 32.25 KiB | Jul 4, 2022 | 04-07-2022 00:59:20 | ||
![]() | 2828672500 | Icebreaker | This map is my first map. many things where made as an experiment. marine always start north. | Map | No | 21.193 MiB | Jul 1, 2022 | 02-07-2022 10:09:54 | |
![]() | 2828966325 | Fade Loading Reverse | Replaces the running Skulk showing during Thunderdome Lobby search with a walking Fade walking right to left. | No | 11.243 MiB | Jul 1, 2022 | 01-07-2022 21:33:28 | ||
![]() | 2828962583 | Fade Loading | Replaces the running Skulk showing during Thunderdome Lobby search with a walking Fade. | No | 11.243 MiB | Jul 1, 2022 | 01-07-2022 21:25:08 | ||
![]() | 1111603278 | UWE Extension | Official Extension of Unknown Worlds Entertainment We use this extension to publish hotfixes and minor changes directly to all clients between normal updates. For further details please join our discord server | No | 397.601 KiB | Aug 15, 2017 | 30-06-2022 04:03:01 | ||
![]() | 2719663945 | co_umbra | co_umbra Map orginally made by Kalessin Made to work in new version of NS2 by Blue Special Thanks to Shrimm and Mantagonist Secret Room Concept By Rusty and WiseChoice MOD ID: 2719663945 | No | 20.083 MiB | Jan 15, 2022 | 30-06-2022 00:13:59 | ||
![]() | 2380713516 | co_niveus | co_niveus Orignally Crafted by Drath Ns1 Imported from NS2:Combat stand-alone Classic Entity mod By Dragon Special Thanks to Shrimm Cleaning map Jump Pads by Shrimm\n\n\nMod ID: 8DE6CE2C | No | 15.02 MiB | Feb 1, 2021 | 30-06-2022 00:12:50 | ||
![]() | 2824263313 | unyun crosshair | beans | No | 512.25 KiB | Jun 22, 2022 | 27-06-2022 05:42:26 | ||
![]() | 2731339071 | cyan & orange dot red hitmarkers | need to scale it down for it to look decent | No | 520.25 KiB | Jan 25, 2022 | 22-06-2022 06:01:29 | ||
![]() | 2822011098 | phrogg eyes dark | phroggie's alien vision (dark) mod Mostly dark grayscales with some obvious coloring, great for night-time use. Workshop ID: 2822011098 GitHub: https://github.com/phroggster/ns2_phrogg_eyes | No | 3.702 KiB | Jun 17, 2022 | 17-06-2022 04:30:58 | ||
![]() | 2802101009 | Base Shield | Adds a non-regenerating shield to command structures, absorbing 50% of the damage taken. until the shield is destroyed. Shield strength is equal to 10% of structure's effective health for every players over 5 on the enemy team. eg for 6/10/15 players on a team, shield is equal to 10/50/100% of the eHP. Note: all damage sources deal 100% (Normal type) to shield. | No | 14.036 KiB | May 1, 2022 | 02-06-2022 10:00:30 | ||
![]() | 2801439526 | ns2_tow_caged | TOW Caged | No | 34.133 MiB | Apr 29, 2022 | 28-05-2022 13:25:27 | ||
![]() | 2812721916 | ns2_tanith_undivided | publish_id = 2812721916 Added a hallway connecting Reactor to Chemical. No pathing layer - treated like a vent. Let's see how it plays out... Map credit to the NS2 Developers. | No | 34.043 MiB | May 25, 2022 | 27-05-2022 00:58:57 | ||
![]() | 2810169479 | ns2_co_lunacy | ns2_co_lunacy Add pathing for bots. Mini map needs some work. MOD ID 2810169479 | No | 11.334 MiB | May 19, 2022 | 19-05-2022 22:00:20 | ||
![]() | 2807621591 | NS1 Crosshair | This is a test to import NS1 Crosshairs into NS2 | No | 512.25 KiB | May 13, 2022 | 13-05-2022 18:55:27 | ||
![]() | 2445773796 | co_angst | Import from NS2:combat Stand alone. MOD ID: 91C78BE4 | Map | No | 19.686 MiB | Apr 4, 2021 | 13-05-2022 03:09:32 | |
![]() | 2807220226 | Templar Crosshair | Templar Crosshair | No | 528.375 KiB | May 12, 2022 | 12-05-2022 18:14:44 | ||
![]() | 2718528204 | Match Play Balance Client | Just for changelog to be available at main menu | No | 801.13 KiB | Jan 14, 2022 | 11-05-2022 20:27:01 | ||
![]() | 2651927893 | Matched Play Balance | Balance changes for Matched Play AND Live, some changes are only for matched play. | No | 22.709 MiB | Nov 11, 2021 | 11-05-2022 20:24:46 | ||
![]() | 2707875686 | MPBalance Beta | no use thank moar breaky | No | 22.709 MiB | Jan 4, 2022 | 09-05-2022 17:31:40 | ||
![]() | 2779236203 | co_faceoff | I am not the creator of the mod. This is a repost for UGC. The original mod can be found here https://steamcommunity.com/sharedfiles/filedetails/?id=81010449&searchtext=ns2_faceoff+remake All credit to JimWest I will keep it up to date as much as I can | No | 8.726 MiB | Mar 15, 2022 | 04-05-2022 00:50:51 | ||
![]() | 2803065044 | Cross ) ( | Attempt at a less intrusive crosshair | No | 32.25 KiB | May 3, 2022 | 03-05-2022 03:22:03 | ||
![]() | 2802079258 | Cross X | Just a personal WIP for a crosshair | No | 32.25 KiB | May 1, 2022 | 03-05-2022 03:19:15 | ||
![]() | 2797085287 | Fade Void Rocket v3 | A6B82267 Nin's Void Rocket with balance tweaks https://steamcommunity.com/sharedfiles/filedetails/?id=1079247507 Void Rocket -cooldown reduced from 1.4 to 1 second. -shoots void rocket without delay. -rocket size increased from 0.05 to 0.15. -explodes after 3 seconds if it does not collide with anything. -no longer replaces Stab. -has random gravity within ±8 | No | 64.355 KiB | Apr 20, 2022 | 02-05-2022 05:53:53 |