Showing 276-300 of 2,860 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Avoca2909362903s23_storms23_stormNo26.542 MiBDec 30, 202231-12-2022 09:41:05
Avatar oblit2909494006AreaNanoShieldAreaNanoShieldNo1.562 KiBDec 30, 202230-12-2022 15:56:43
Avatar oblit2909126350GorgeParasiteSpit, bile and webs now parasite.No19.989 KiBDec 29, 202230-12-2022 15:13:50
Avatar Avoca2909380336s23_lobsters23_lobsterNo26.169 MiBDec 30, 202230-12-2022 10:25:42
Avatar UWE Modding2909200101Mod WhitelistList of mods whitelisted to be run on Ranked NS2 servers.
See "Required Items" on the right on this page to see which mods are currently whitelisted.

If you wish to have your mod added to this list, please join the NS2 Discord (https://discord.gg/ns2) and follow the instructions in the #mod-whitelist-request channel.
Yes0 BDec 30, 202230-12-2022 01:12:35
Avatar Avoca2908019197s23_beemers23_beemerNo11.82 MiBDec 27, 202228-12-2022 04:57:42
Avatar Avoca2908134659s23_powers23_powerNo10.718 MiBDec 28, 202228-12-2022 04:36:52
Avatar Avoca2908015169s23_birds23_birdYes23.44 MiBDec 27, 202227-12-2022 23:28:45
Avatar oblit2906237440Marine FFMarine FF

Marines can damage each other but not friendly buildings.
No29.173 KiBDec 24, 202225-12-2022 16:14:39
Avatar Avoca2905492170s23_super157.90.129.121:52115Yes7.229 MiBDec 23, 202224-12-2022 05:10:32
Avatar Schrödinger's Katz1227576722Sentinelmod id: "492b5592"

GAME DESCRIPTION
=================

The Sentinel mode has been designed as a training for marines, where they can practice the following:
* Practicing the aim (straffing / dodging / leaping bots)
* Practicing target priority (who to shoot first)
* Practicing positioning (placing yourself correctly to defeat skulks when outnumbered)
* Practicing teamwork and covering fire
* Practicing the objective nature of the game (killing has no impact, marines have to focus on the objective to progress)

TYPICAL GAME ROUND AND WIN CONDITIONS
=======================================

Marines start at a randomly choosen techpoint on the map with a minimal base. An advance base is also created with an armory and a phase gate.
Aliens start with several egg nests scattered around the map, and a base containing upgrades.

In order to win marines have to complete 2 objectives:
* Kill all the eggs on the map
* Power and use the phase gate behind the alien lines.\n\n\nGAME DIFFICULTY LEVELS
======================

The gamemode provides 4 setup: Easy, normal, hardcore and suicidal. You can see in which setup the gamemode is running by checking the name of the bots, the top left of your screen or the lighting of powered off rooms. (blue for the easy and normal setup, orange for hardcore and pitch black for suicidal)

EASY (Base AI)
---------------------

This is the default setup when changing map. The bots do not work together, react slowly and often miss multiple bites. They will sometime try to ambush but lack the skill do to so. This setup is basically a warmup and an aim practice. The lights are blue.

NORMAL (Nerfed Hardcore AI)
------------------------------------------

This setup is a bridge between easy and hardcore. The bots will start to work together and will have more combat capabilities. You won't be able to go on your own anymore without decent combat skills. This setup is good enough
to train everything without too much challenge. The lights are blue.

HARDCORE (Full AI version)
---------------------------------------

The hardcore version contains the full content of the AI. Expect aliens to scout, patrol, parasite, bait, retreat, ambush, and pack up massively, the bots react quickly to any threat or sound nearby and can only hardly be beaten with force. For this you will need to outsmart and bait the AI out of the defended eggs to have a chance.

SUICIDAL (Ultra angry AI)
-----------------------------------

This setup is not intended to be played and won. Bots here never miss a bite, they can hear you throw half the map and will never retreat. They will also spawn a lot faster than there hardcore counterpart. For each skulk killed, an egg is spawned closer to the marine base to increase even more the pressure. If that was not enough already most of the skulks are enzymed, they will use xenocide and have a chance do drop an umbra+sport cloud upon death.
Must be run on ServerNo893.797 KiBDec 10, 201722-12-2022 10:38:24
Avatar Axtel Sturnclaw2901809737343 Server HotfixHotfixes multiple issues related to Build 343.

- Resolves script errors from fade hallucinations.
- Fixes gorges constantly building other players' gorge toys.
- Fix one case in which servers could get stuck in 'unranked' mode until a process restart.
- Fix some script errors when loading a map that is not compatible with B343's bots.
- Add additional logging to help track down the source of users receiving incorrect skill values.
Yes488.697 KiBDec 14, 202220-12-2022 21:16:15
Avatar fsfod2904407628Loading Crash FixA simple mod to disable the engines filesystem caching systemNo245 BDec 20, 202220-12-2022 18:50:40
Avatar Microsoft Word 20192903445765SealHit HitsoundSeal HitsoundsHitsoundsNo64.328 KiBDec 18, 202218-12-2022 13:40:12
Avatar Schrödinger's Katz2886849901InfantryPortalAllow marines to selection their spawn point by clicking the minimap, just like aliens

publish_id = 2886849901
Gameplay TweakNo120.769 KiBNov 10, 202218-12-2022 12:28:21
Avatar Microsoft Word 20192901148484Kopungas TestchamberKopungas TestchamberNo6.158 MiBDec 13, 202213-12-2022 21:57:18
Avatar Microsoft Word 20192901408367IronHitCan I offer you a nice egg in this trying time?HitsoundsNo87.762 KiBDec 13, 202213-12-2022 18:34:01
Avatar Microsoft Word 20192566184974Long TunnelJust a long tunnel to run inNo6.051 MiBAug 4, 202113-12-2022 15:58:43
Avatar .llund2213841351ns2_mineralDevelopment version for ns2_mineral.

Beta Version 5.60

Thanks to Meph for taking the time to make some minor changes to Mineral.

MOD ID: 83f489c7\n\n\nFeel free to run this on your server. The project is not finished and has been abandoned.
MapNo190.392 MiBAug 30, 202011-12-2022 19:54:57
Avatar VertLIVE1267752913ns2_prisonns2_prisonNo41.139 MiBJan 13, 201811-12-2022 18:30:05
Avatar Meteru2329973738OutageDuring a power outage, the classic amber lights are replaced with their original color for a more realistic atmosphere.\n\n\nToggle to the original lighting with the console command outage. Only available with cheats on.No355.439 KiBDec 22, 202011-12-2022 16:01:22
Avatar Drey2565871814Thunderdome Map PreviewThunderdome Map PreviewNo9.954 MiBAug 4, 202111-12-2022 13:32:08
Avatar Red-One2765323216Red's Combat UpgradesRed's Combat EnzymeCloud, NutrientMist, Weapons4Custom Game ModeNo187.908 KiBFeb 26, 202211-12-2022 04:05:47
Avatar Blue2726224024co_ayumico_ayumi combat version of pSyk ayumi map

All rights of map to pSyk and a great version on ayumi hope to see it finished and playing it.

Ready Room by DMD WiseChoices

MOD ID:2726224024

MapNo66.048 MiBJan 21, 202211-12-2022 01:20:35
Avatar pSyk2899642501Ayumi Secret RoomAdds the ns1 Ayumi Secret Room assets to the map, which had to be removed from the official map.
No14.656 MiBDec 9, 202209-12-2022 21:22:03