Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
Handschuh | 1420876890 | Handschuhs Bundle | Handschuhs Bundle (from my Workshop)\n\n\n## This bundle will change to my personal perfences!! ##\n\n\n- Magenta Crosshair - HL2Centerhudbar Fix (NS2+) - Alienvision (no off option for performance) | No | 106.955 KiB | Jun 24, 2018 | 08-02-2022 15:07:03 | ||
Avoca | 441830721 | ns_chucksiege_remade | had to be done | No | 17.651 MiB | May 12, 2015 | 07-02-2022 01:42:04 | ||
Axtel Sturnclaw | 2744611704 | Remote Server Stats | This mod makes it easy to submit server round data to any remote server of your choice. Add a new RemoteStats.json config file, following this structure: { "url": "https://some-endpoint.com/api/endpoint", "authToken": "optional authentication token", } At the end of each round, the same JSON data that is written to the NS2Plus/Stats/ authToken=auth_token_string&stats=urlEncodedJsonData... \n\n\nApplications wanting to make use of this data will have to decode the message payload from URL-encoded form to JSON before making use of the data. | No | 36.669 KiB | Feb 6, 2022 | 06-02-2022 07:19:00 | ||
NoM | 1925578062 | [Shine] Tier Info | ID: 72C5FD4E Website: https://ns2panel.ocservers.com | No | 67.078 KiB | Dec 1, 2019 | 06-02-2022 03:30:30 | ||
Avoca | 1418503488 | ns2_domesiege2_2015a | ns2_domesiege2_2015a | No | 12.537 MiB | Jun 22, 2018 | 05-02-2022 13:49:07 | ||
NoM | 2595795436 | [Shine] BAD | [Shine] BAD | No | 26.953 KiB | Sep 7, 2021 | 04-02-2022 23:25:32 | ||
snowblind | 2742589555 | Quake 3 Hitsound | seems like the old one disappeared should pass all consistency since new update | No | 14.004 KiB | Feb 4, 2022 | 04-02-2022 17:00:02 | ||
[OAG] Devnull | 2724197722 | MPB-Copy | Just a copy of Matched Played Balance mod. It's for testing/development needs | No | 22.7 MiB | Jan 19, 2022 | 03-02-2022 16:31:57 | ||
ChickenClucker | 2740943796 | DMD-Server-Files4c | DMD-Server-Files4c | No | 76.784 KiB | Feb 3, 2022 | 03-02-2022 05:19:08 | ||
twiliteblue | 1972021720 | Shotgun Plus | Shotgun cost reduced to 18 Pres. Spread pattern changed to 1 center, 5 inner ring, 5 middle ring, 5 outer ring = 16 pellets. Maximum damage: 160 distance = 0, pelletCount = 1, pelletSize = 0.14, Damage = 10; distance = 0.35, pelletCount = 5, pelletSize = 0.08, Damage = 10; (4 degrees including bullet radius @10m) distance = 0.71, pelletCount = 5, pelletSize = 0.08, Damage = 10; (8 degrees @10m) distance = 1.08, pelletCount = 5, pelletSize = 0.06, Damage = 10. (12 degrees @10m) Shotgun bullet size has been significantly increased (was 0.016) Weapons Upgrade increases Shotgun damage by up to +10 per level (6.25% per level). DamageFalloffStart = 4.5m (was 5) DamageFalloffEnd = 10m (was 15) Damage at maximum range = 66% damage (was 50%) Max range reduced to 50 (was 100). Use Debug Mode to compare damage with vanilla. | No | 104.115 KiB | Jan 18, 2020 | 01-02-2022 10:01:27 | ||
fairking | 2736909237 | Tactical NS Noob | Tactical NS is a small tweak mod which reduces the overall movement speed of all players by 40% (see also Tactical NS 20% mod). Because of that it makes the game more tactical (in my opinion). As an alien you must be very quiet and hidding in dark places to win the battle. As a marine you must be very careful going into abandoned rooms. It is also very useful for new players and noobs. I feel like this was the original NS2 back to 2016 as it was more playable and tactical than the current version Jan 2022. | No | 14.145 KiB | Jan 30, 2022 | 30-01-2022 18:47:07 | ||
fairking | 2736054323 | Tactical NS | Tactical NS is a small tweak mod which reduces the overall movement speed of all players by 20% (see also Tactical NS Noob 40%). Because of that it makes the game more tactical (in my opinion). As an alien you must be very quiet and hidding in dark places to win the battle. As a marine you must be very careful going into abandoned rooms. It is also very useful for new players. I feel like this was the original NS2 back to 2016 as it was more playable and tactical than the current version Jan 2022. https://youtu.be/qWBOJ3FlejU https://youtu.be/M-PwQqogzJI https://youtu.be/w-VNauZhwkQ https://youtu.be/Ysk9CtQr9XY | No | 8.461 KiB | Jan 29, 2022 | 30-01-2022 18:46:20 | ||
Avoca | 339506124 | ns1_supersiege_2020a | derp | No | 7.974 MiB | Nov 9, 2014 | 30-01-2022 00:12:36 | ||
Avoca | 603604612 | ns1_epicsiege | Siege Zero: sq.game.nfoservers.com:27015 Siege One: 45.63.69.170:27015 | No | 28.944 MiB | Jan 18, 2016 | 30-01-2022 00:04:47 | ||
Avoca | 1926195367 | ns2_trainsiege2_2018 | ns2_trainsiege2_2018 | No | 5.09 MiB | Dec 1, 2019 | 29-01-2022 23:19:36 | ||
JudgE RWS GFY | 1282034678 | JudgE's Ultra Mega Pack | 5 in 1. Includes:\n\n\nJudgE's Crosshairs For Knights\n\n\nJudgE's HUD For Pirates\n\n\nJudgE's Transparent Overview Maps\n\n\nHuze's Minimal AV (Always on)\n\n\nDid it for myself. If anyone wants to take, then welcome!\n\n\nUPD 30.01.2018\n\n\n- disabled 2D main menu. Reason: did not let the whole pack work on some servers. | No | 118.537 MiB | Jan 26, 2018 | 29-01-2022 12:48:18 | ||
twiliteblue | 2079154841 | Twilite Tweaks (for ns2large) | === General changes === $$Resources$$ *Commanders now earns 50% Pres while commanding. *Team with one or zero RT earns an extra 50% of 1 RT (0.5 Pres) per minute. ==Health Scaling== Effective healths of Resource Towers increased by 20%; Command Station increased by 25%, Hive by 20%; Alien trait chambers increased by 27%; Power node health increased 12.5%, 70% of its health converted to armour for faster repair, but more vulnerable to infestation; Drifter health increased by 50% ==Spawning== *Spawners (egg/IP) that are killed now put the respawning player at the front of the respawn queue *Marines can spectate while waiting for spawn *Alien egg spawn interval reduced 13->11 seconds === Marine Player === *Hand grenade tweaks. -shorter quick throw delay -faster Pulse velocity -increased Pulse Grenade direct hit damage to 60 -more concentrated Cluster explosions, initial damage radius 10->8 -less bouncy Gas Grenade -Gas Grenade damage changed to 20% of maximum health (min 16 vs skulk, max 90 vs Onos & most structures) *Mines -can be moved by their owner. -thickness increased (better as ladder, more visible) *Rifle -bash range increased 1.1-> 1.35 *Pistol -shot queueing works properly *Flamethrower -puddle damage reduced 26.67 -> 20 DPS, duration reduced 3.1 -> 1.2s -burning effect is no longer instantly removed by heal spray, instead it is shortened to 0.3 second by heal spray *Exosuit -armor increased by +50 (to 370/400/430/460) -cost reduced to 50 -Minigun shooting duration increased by 10%, spin up delay reduced slightly, damage doubled and ROF halved for performance (36 bullets per second is overkill) -Railgun damage changed from 10+140(charge) to 35+100(charge), charge time reduced 2 seconds -> 1 second. Bullet size reduced 0.3->0.2. Railgun max targets capped to 5. -Commander can now drop Exos from the Prototype Lab *Welder -Marine can self-weld from any friendly target, self-welding amount increased 5->6 -damage increased 30->40 DPS, and gains +20% damage per level (similar DPS as Axe at lvl 3) -Hitbox size reduced from 2 x 2 to 2 x 0.7. Can no longer hit web and skulk on floor without aiming down\n\n\n=== Marine Team === *Drop packs -now AOE, pickup radius increased to 2.2, and persist after first use. Medpack 0.89 s, Ammopack 4.1 s, Catpack 4.9 s -Catpack cost increased to 2, buff duration increased 5->6 seconds, pickup every 5 s *Infantry Portal supply increased 0->5 *Command Station cost increased 15->20 Tres, build time increased 15->20seconds *Sentry -cost reduced to 3, supply cost removed -target acquire delay increased 0.15s -> 0.3s. This nerfs Sentries DPS when target frequently breaks LoS. Sentries should have clear LoS in front -Battery cost reduced to 3 -Battery supply cost increased to 35 *MAC -Marines can "use" MAC to request priority welding -Only one MAC can build at a time, rate increased to 100% player build rate -Supply reduced 15 -> 10 -Health increased 400->635 -Movement speed increased to 6.3, gains extra speed when taking damage, 8 -MACs can work even when under attack -Player welding rate increased 10->16 armour per second, combat target armour welding increased 2->8 armour -Vision range increased to 9, FoV is 120 when moving and 360 when stationary *ARC -movement increased to 2 -> 3. Combat movement 0.8 -> 2. *Observatory supply reduced 25->20. *Phase Gate enlarged & use range increased. *Nanoshield redirects 100% of damage to armour, cost reduced to 2. *Construction speed is soft capped beyond 2 builders to 33%. eg 2 marines build a phase gate in 6 seconds, 8 marines build one in 3 s. *Power node repair rate reduced 220 -> 150. *Power node unrepairable duration reduced 15 -> 10 seconds. *Commander can now drop Exos from the Prototype Lab. ==== Alien Team ==== *Drifter cost reduced to 6. -Drifter active ability cooldowns reduced to 3 seconds. -Mucous now scales with alien current max HP instead of default max HP. -Hallucination cap lowered from 34% -> 25% of team size. *Bone wall base health increased 100->200 and per biomass scaling 100->150. *Rupture cost reduced 3 -> 2 Tres, delay decreased 1.25 -> 1.1s. *Contaminate -bile damage falloff removed -health increased 1000 -> 1800. -can be dropped on other entities. *Crag Healing Wave ability healing bonus +30%->0%, but healing frequency increased 0.5 -> 1.25 per second. *Crag max healing cap increased 42->64. *Cyst health increased to 325. Crag Hive Cyst armor increased to 25->80. Shift Hive increases Cyst growth by 25->50%. Shade Hive Cyst decloaks at 3m from player. *Egg flammable multiplier increased 2.5 -> 3.5. (can now use Welders and Cluster to kill) *Commander dropped lifeform eggs' evolve time reduced 45s->10s. *Cost of commander dropped eggs reduced. *Fade egg requirement lowered to biomass 6 (was biomass 9). *Players about to respawn from dying eggs are requeued to the front. *Hive healing reduced 8% -> 7% of max health. *Infestation structural armour corrosion increased 30 -> 60 DPS. *In Tunnel armour corrosion damage reduced from 10 to 2 per second. *Shift increases nearby alien structure movespeed. *Whip -Whip model size increased for better shielding vs grenades and bullets. -Max mature Health increased 720 -> 900, Armor increased 240 -> 450. -Cost reduced 13 -> 10 Tres. === Alien Player === *Skulk -Parasite duration reduced to 30 seconds. -Xenocide radius reduced 14 -> 8. Damage type changed to Structural. -Wall hop and bunny hop uncrippled. -Smoother wall running, with smart velocity redirection. *Gorge -Gorge biomass health increased 2->4. -Babbler per alien reduced to 4 to reduce entity count. Babbler damage and health adjusted. -Babblers die after 24 seconds when detached, to help gorge recover stuck or straying babblers. -Vampirism now affects Heal Spray (12.9 hp shield per hit). -Bile Bomb duration reduced to 4.5s, total damage reduced by 11%. -fire burning effect is no longer instantly removed by heal spray, instead it is shortened to 0.3 second by heal spray. *Lerk -Lerk biomass health increased 2->4, Carapace armor increased by 5. -Spikes gain up to 15% damage from Focus. -Increased aircontrol when not gliding. -Special movement (Shift key) increases air friction. *Fade -Blink upkeep energy cost reduced per second 32->28. -Swipe damage increased to 39.5 Puncture (79 vs player). -Stab attack can start while Blinking. Energy cost reduced 30->20. *Onos -Stomp stun duration reduced 2 -> 1.6. Damage increased to 60 Structural. *Vampirism works on Exos again. *Adrenaline also increases max energy pool by +5 per level (max 15). | No | 478.108 KiB | Apr 30, 2020 | 27-01-2022 12:05:53 | ||
twiliteblue | 1934484465 | Clog Balance | Clog model size increased by 33%. Increased Clog health gain per biomass from 4 to 10. Clog flame damage multiplier reduced from 7 to 3. Clog consume (use) time shortened to 0.3 second. Increased Clog consume range to 3.5. Grenade launcher damage to clog reduced by 18% (damage received from 360 to 295), so grenades are less likely to clear a fortress of Clogs in one hit. Charging Onos now destroys Clogs that block its way. | No | 72.818 KiB | Dec 11, 2019 | 27-01-2022 06:41:01 | ||
CervezaDinero | 2732759316 | ns2_veil_prelude_2022 | MOD ID 2732759316 ns2_veil_prelude_2022 Veil in a introductory move in state. Attempt at HD textures. Attempt at realistic lighting in NS2. Attempt at realistic reflections in NS2. Other cool lighting effects. Probably needs some work adding interesting cover around level. Try the teleporter in cargo. | Map | No | 23.705 MiB | Jan 27, 2022 | 27-01-2022 03:27:34 | |
TinCan | 2729407046 | Lithium | Lithium A map for Natural Selection 2 publish_id = 2729407046 | Map | No | 13.664 MiB | Jan 23, 2022 | 23-01-2022 17:17:11 | |
pSyk | 1110492476 | ns2_derelict_fixed | ns2_derelict_fixed WIP publish_id = "4230c53c" Improvements to Performance and Gameplay. 5th Techpoint in the center. | No | 39.308 MiB | Aug 14, 2017 | 22-01-2022 15:58:27 | ||
JudgE RWS GFY | 1280881497 | JudgE's Transparent Minimaps | All vanilla maps + jambi, nexus and mineral UPDATE 18.02.2021 Add ns2_metro, some maps fixed to match the original maps UPDATE 10.02.2019 Add ns2_tram_nextstop, ns2_tram_redux, ns2_veil_cured, ns2_jambi_redux UPDATE 19.03.2018 Add ns2_mineralUPDATE 19.02.2018 Add ns2_nexus . Some improvements. UPDATE 04.02.2018 Add ns2_jambi UPDATE 28.01.2018 Improved visibility and color of ventilation and other objects. | No | 100.006 MiB | Jan 25, 2018 | 22-01-2022 15:09:14 | ||
twiliteblue | 2726158531 | Death Screen Fix | Fixes the Death Screen client error | No | 562 B | Jan 20, 2022 | 22-01-2022 03:20:59 | ||
Blue | 2276773422 | co_daimos | Map orginally made by Hypergrip Made to work in new version of NS2 by Blue Freight Elevator Concept BY SHRIMM!! Special Thanks to him Secret Room Concept BY DMDRUSTY!! Mod ID: 87B4CE2E | Map | No | 23.294 MiB | Nov 4, 2020 | 22-01-2022 02:07:03 | |
Microsoft Word 2019 | 2570493915 | Gorge Loading | Replaces the running Skulk showing during Thunderdome Lobby search with a Belly Sliding Gorge | No | 55.003 MiB | Aug 9, 2021 | 15-01-2022 16:43:56 |