Showing 326-350 of 2,768 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Handschuh1420876890Handschuhs BundleHandschuhs Bundle (from my Workshop)\n\n\n## This bundle will change to my personal perfences!! ##\n\n\n- Magenta Crosshair
- HL2Centerhudbar Fix (NS2+)
- Alienvision (no off option for performance)
No106.955 KiBJun 24, 201808-02-2022 15:07:03
Avatar Avoca441830721ns_chucksiege_remadehad to be doneNo17.651 MiBMay 12, 201507-02-2022 01:42:04
Avatar Axtel Sturnclaw2744611704Remote Server StatsThis mod makes it easy to submit server round data to any remote server of your choice.

Add a new RemoteStats.json config file, following this structure:

{
"url": "https://some-endpoint.com/api/endpoint",
"authToken": "optional authentication token",
}


At the end of each round, the same JSON data that is written to the NS2Plus/Stats/.json stats file, along with the authentication token set in the RemoteStats.json config file (if present), will be sent via HTTP POST request to the configured endpoint URL. The message is formatted according to regular HTTP URL encoding with a structure as follows:

authToken=auth_token_string&stats=urlEncodedJsonData...
\n\n\nApplications wanting to make use of this data will have to decode the message payload from URL-encoded form to JSON before making use of the data.
No36.669 KiBFeb 6, 202206-02-2022 07:19:00
Avatar NoM1925578062[Shine] Tier Info
ID: 72C5FD4E
Website: https://ns2panel.ocservers.com
No67.078 KiBDec 1, 201906-02-2022 03:30:30
Avatar Avoca1418503488ns2_domesiege2_2015ans2_domesiege2_2015aNo12.537 MiBJun 22, 201805-02-2022 13:49:07
Avatar NoM2595795436[Shine] BAD[Shine] BADNo26.953 KiBSep 7, 202104-02-2022 23:25:32
Avatar snowblind2742589555Quake 3 Hitsoundseems like the old one disappeared
should pass all consistency since new update
No14.004 KiBFeb 4, 202204-02-2022 17:00:02
Avatar [OAG] Devnull2724197722MPB-CopyJust a copy of Matched Played Balance mod.
It's for testing/development needs
No22.7 MiBJan 19, 202203-02-2022 16:31:57
Avatar ChickenClucker2740943796DMD-Server-Files4cDMD-Server-Files4cNo76.784 KiBFeb 3, 202203-02-2022 05:19:08
Avatar twiliteblue1972021720Shotgun PlusShotgun cost reduced to 18 Pres.
Spread pattern changed to 1 center, 5 inner ring, 5 middle ring, 5 outer ring = 16 pellets.
Maximum damage: 160
distance = 0, pelletCount = 1, pelletSize = 0.14, Damage = 10;
distance = 0.35, pelletCount = 5, pelletSize = 0.08, Damage = 10; (4 degrees including bullet radius @10m)
distance = 0.71, pelletCount = 5, pelletSize = 0.08, Damage = 10; (8 degrees @10m)
distance = 1.08, pelletCount = 5, pelletSize = 0.06, Damage = 10. (12 degrees @10m)
Shotgun bullet size has been significantly increased (was 0.016)
Weapons Upgrade increases Shotgun damage by up to +10 per level (6.25% per level).
DamageFalloffStart = 4.5m (was 5)
DamageFalloffEnd = 10m (was 15)
Damage at maximum range = 66% damage (was 50%)
Max range reduced to 50 (was 100).

Use Debug Mode to compare damage with vanilla.
No104.115 KiBJan 18, 202001-02-2022 10:01:27
Avatar fairking2736909237Tactical NS NoobTactical NS is a small tweak mod which reduces the overall movement speed of all players by 40% (see also Tactical NS 20% mod). Because of that it makes the game more tactical (in my opinion). As an alien you must be very quiet and hidding in dark places to win the battle. As a marine you must be very careful going into abandoned rooms. It is also very useful for new players and noobs. I feel like this was the original NS2 back to 2016 as it was more playable and tactical than the current version Jan 2022.No14.145 KiBJan 30, 202230-01-2022 18:47:07
Avatar fairking2736054323Tactical NSTactical NS is a small tweak mod which reduces the overall movement speed of all players by 20% (see also Tactical NS Noob 40%). Because of that it makes the game more tactical (in my opinion). As an alien you must be very quiet and hidding in dark places to win the battle. As a marine you must be very careful going into abandoned rooms. It is also very useful for new players. I feel like this was the original NS2 back to 2016 as it was more playable and tactical than the current version Jan 2022.

https://youtu.be/qWBOJ3FlejU

https://youtu.be/M-PwQqogzJI

https://youtu.be/w-VNauZhwkQ

https://youtu.be/Ysk9CtQr9XY
No8.461 KiBJan 29, 202230-01-2022 18:46:20
Avatar Avoca339506124ns1_supersiege_2020aderpNo7.974 MiBNov 9, 201430-01-2022 00:12:36
Avatar Avoca603604612ns1_epicsiegeSiege Zero: sq.game.nfoservers.com:27015 Siege One: 45.63.69.170:27015No28.944 MiBJan 18, 201630-01-2022 00:04:47
Avatar Avoca1926195367ns2_trainsiege2_2018ns2_trainsiege2_2018No5.09 MiBDec 1, 201929-01-2022 23:19:36
Avatar JudgE RWS GFY1282034678JudgE's Ultra Mega Pack

5 in 1. Includes:

\n\n\nJudgE's Crosshairs For Knights\n\n\nJudgE's HUD For Pirates\n\n\nJudgE's Transparent Overview Maps\n\n\nHuze's Minimal AV (Always on)\n\n\nDid it for myself. If anyone wants to take, then welcome!\n\n\nUPD 30.01.2018\n\n\n- disabled 2D main menu. Reason: did not let the whole pack work on some servers.
No118.537 MiBJan 26, 201829-01-2022 12:48:18
Avatar twiliteblue2079154841Twilite Tweaks (for ns2large)=== General changes ===

$$Resources$$
*Commanders now earns 50% Pres while commanding.
*Team with one or zero RT earns an extra 50% of 1 RT (0.5 Pres) per minute.

==Health Scaling==
Effective healths of Resource Towers increased by 20%;
Command Station increased by 25%, Hive by 20%;
Alien trait chambers increased by 27%;
Power node health increased 12.5%, 70% of its health converted to armour for faster repair, but more vulnerable to infestation;
Drifter health increased by 50%

==Spawning==
*Spawners (egg/IP) that are killed now put the respawning player at the front of the respawn queue
*Marines can spectate while waiting for spawn
*Alien egg spawn interval reduced 13->11 seconds

=== Marine Player ===
*Hand grenade tweaks.
-shorter quick throw delay
-faster Pulse velocity
-increased Pulse Grenade direct hit damage to 60
-more concentrated Cluster explosions, initial damage radius 10->8
-less bouncy Gas Grenade
-Gas Grenade damage changed to 20% of maximum health (min 16 vs skulk, max 90 vs Onos & most structures)

*Mines
-can be moved by their owner.
-thickness increased (better as ladder, more visible)

*Rifle
-bash range increased 1.1-> 1.35

*Pistol
-shot queueing works properly

*Flamethrower
-puddle damage reduced 26.67 -> 20 DPS, duration reduced 3.1 -> 1.2s
-burning effect is no longer instantly removed by heal spray, instead it is shortened to 0.3 second by heal spray

*Exosuit
-armor increased by +50 (to 370/400/430/460)
-cost reduced to 50
-Minigun shooting duration increased by 10%, spin up delay reduced slightly, damage doubled and ROF halved for performance (36 bullets per second is overkill)
-Railgun damage changed from 10+140(charge) to 35+100(charge), charge time reduced 2 seconds -> 1 second. Bullet size reduced 0.3->0.2. Railgun max targets capped to 5.
-Commander can now drop Exos from the Prototype Lab

*Welder
-Marine can self-weld from any friendly target, self-welding amount increased 5->6
-damage increased 30->40 DPS, and gains +20% damage per level (similar DPS as Axe at lvl 3)
-Hitbox size reduced from 2 x 2 to 2 x 0.7. Can no longer hit web and skulk on floor without aiming down\n\n\n=== Marine Team ===
*Drop packs
-now AOE, pickup radius increased to 2.2, and persist after first use. Medpack 0.89 s, Ammopack 4.1 s, Catpack 4.9 s
-Catpack cost increased to 2, buff duration increased 5->6 seconds, pickup every 5 s

*Infantry Portal supply increased 0->5

*Command Station cost increased 15->20 Tres, build time increased 15->20seconds

*Sentry
-cost reduced to 3, supply cost removed
-target acquire delay increased 0.15s -> 0.3s. This nerfs Sentries DPS when target frequently breaks LoS. Sentries should have clear LoS in front
-Battery cost reduced to 3
-Battery supply cost increased to 35

*MAC
-Marines can "use" MAC to request priority welding
-Only one MAC can build at a time, rate increased to 100% player build rate
-Supply reduced 15 -> 10
-Health increased 400->635
-Movement speed increased to 6.3, gains extra speed when taking damage, 8
-MACs can work even when under attack
-Player welding rate increased 10->16 armour per second, combat target armour welding increased 2->8 armour
-Vision range increased to 9, FoV is 120 when moving and 360 when stationary

*ARC
-movement increased to 2 -> 3. Combat movement 0.8 -> 2.

*Observatory supply reduced 25->20.

*Phase Gate enlarged & use range increased.

*Nanoshield redirects 100% of damage to armour, cost reduced to 2.

*Construction speed is soft capped beyond 2 builders to 33%. eg 2 marines build a phase gate in 6 seconds, 8 marines build one in 3 s.

*Power node repair rate reduced 220 -> 150.
*Power node unrepairable duration reduced 15 -> 10 seconds.

*Commander can now drop Exos from the Prototype Lab.

==== Alien Team ====

*Drifter cost reduced to 6.
-Drifter active ability cooldowns reduced to 3 seconds.
-Mucous now scales with alien current max HP instead of default max HP.
-Hallucination cap lowered from 34% -> 25% of team size.

*Bone wall base health increased 100->200 and per biomass scaling 100->150.

*Rupture cost reduced 3 -> 2 Tres, delay decreased 1.25 -> 1.1s.

*Contaminate
-bile damage falloff removed
-health increased 1000 -> 1800.
-can be dropped on other entities.

*Crag Healing Wave ability healing bonus +30%->0%, but healing frequency increased 0.5 -> 1.25 per second. *Crag max healing cap increased 42->64.

*Cyst health increased to 325. Crag Hive Cyst armor increased to 25->80. Shift Hive increases Cyst growth by 25->50%. Shade Hive Cyst decloaks at 3m from player.

*Egg flammable multiplier increased 2.5 -> 3.5. (can now use Welders and Cluster to kill)
*Commander dropped lifeform eggs' evolve time reduced 45s->10s.
*Cost of commander dropped eggs reduced.
*Fade egg requirement lowered to biomass 6 (was biomass 9).
*Players about to respawn from dying eggs are requeued to the front.

*Hive healing reduced 8% -> 7% of max health.

*Infestation structural armour corrosion increased 30 -> 60 DPS.

*In Tunnel armour corrosion damage reduced from 10 to 2 per second.

*Shift increases nearby alien structure movespeed.

*Whip
-Whip model size increased for better shielding vs grenades and bullets.
-Max mature Health increased 720 -> 900, Armor increased 240 -> 450.
-Cost reduced 13 -> 10 Tres.

=== Alien Player ===
*Skulk
-Parasite duration reduced to 30 seconds.
-Xenocide radius reduced 14 -> 8. Damage type changed to Structural.
-Wall hop and bunny hop uncrippled.
-Smoother wall running, with smart velocity redirection.

*Gorge
-Gorge biomass health increased 2->4.
-Babbler per alien reduced to 4 to reduce entity count. Babbler damage and health adjusted.
-Babblers die after 24 seconds when detached, to help gorge recover stuck or straying babblers.
-Vampirism now affects Heal Spray (12.9 hp shield per hit).
-Bile Bomb duration reduced to 4.5s, total damage reduced by 11%.
-fire burning effect is no longer instantly removed by heal spray, instead it is shortened to 0.3 second by heal spray.

*Lerk
-Lerk biomass health increased 2->4, Carapace armor increased by 5.
-Spikes gain up to 15% damage from Focus.
-Increased aircontrol when not gliding.
-Special movement (Shift key) increases air friction.

*Fade
-Blink upkeep energy cost reduced per second 32->28.
-Swipe damage increased to 39.5 Puncture (79 vs player).
-Stab attack can start while Blinking. Energy cost reduced 30->20.

*Onos
-Stomp stun duration reduced 2 -> 1.6. Damage increased to 60 Structural.

*Vampirism works on Exos again.

*Adrenaline also increases max energy pool by +5 per level (max 15).
No478.108 KiBApr 30, 202027-01-2022 12:05:53
Avatar twiliteblue1934484465Clog BalanceClog model size increased by 33%.

Increased Clog health gain per biomass from 4 to 10.

Clog flame damage multiplier reduced from 7 to 3.

Clog consume (use) time shortened to 0.3 second. Increased Clog consume range to 3.5.

Grenade launcher damage to clog reduced by 18% (damage received from 360 to 295), so grenades are less likely to clear a fortress of Clogs in one hit.

Charging Onos now destroys Clogs that block its way.
No72.818 KiBDec 11, 201927-01-2022 06:41:01
Avatar CervezaDinero2732759316ns2_veil_prelude_2022MOD ID 2732759316
ns2_veil_prelude_2022

Veil in a introductory move in state.
Attempt at HD textures.
Attempt at realistic lighting in NS2.
Attempt at realistic reflections in NS2.
Other cool lighting effects.

Probably needs some work adding interesting cover around level.

Try the teleporter in cargo.
MapNo23.705 MiBJan 27, 202227-01-2022 03:27:34
Avatar TinCan2729407046LithiumLithium

A map for Natural Selection 2

publish_id = 2729407046
MapNo13.664 MiBJan 23, 202223-01-2022 17:17:11
Avatar pSyk1110492476ns2_derelict_fixedns2_derelict_fixed WIP

publish_id = "4230c53c"

Improvements to Performance and Gameplay.
5th Techpoint in the center.
No39.308 MiBAug 14, 201722-01-2022 15:58:27
Avatar JudgE RWS GFY1280881497JudgE's Transparent Minimaps
All vanilla maps + jambi, nexus and mineral
UPDATE 18.02.2021
Add ns2_metro, some maps fixed to match the original maps

UPDATE 10.02.2019
Add ns2_tram_nextstop, ns2_tram_redux, ns2_veil_cured, ns2_jambi_redux
UPDATE 19.03.2018
Add ns2_mineralUPDATE 19.02.2018
Add ns2_nexus . Some improvements.
UPDATE 04.02.2018
Add ns2_jambi
UPDATE 28.01.2018
Improved visibility and color of ventilation and other objects.
No100.006 MiBJan 25, 201822-01-2022 15:09:14
Avatar twiliteblue2726158531Death Screen FixFixes the Death Screen client errorNo562 BJan 20, 202222-01-2022 03:20:59
Avatar Blue2276773422co_daimosMap orginally made by Hypergrip
Made to work in new version of NS2 by Blue

Freight Elevator Concept BY SHRIMM!! Special Thanks to him

Secret Room Concept BY DMDRUSTY!!
Mod ID: 87B4CE2E
MapNo23.294 MiBNov 4, 202022-01-2022 02:07:03
Avatar Microsoft Word 20192570493915Gorge LoadingReplaces the running Skulk showing during Thunderdome Lobby search with a Belly Sliding GorgeNo55.003 MiBAug 9, 202115-01-2022 16:43:56