Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
Steelcap | 2654102671 | Grenade Trail | it puts a trail on the grenade, what else? | No | 99.149 KiB | Nov 14, 2021 | 16-11-2021 07:02:10 | ||
Scatter | 2655546791 | Scatter's Balance Mod | Mod to increase potential to use sentries without them impacting tech progression too much, and also without htem being spammed. Sentry cost reduced to 3 (from 5) Sentry battery cost reduced to 5 (from 10) Sentry supply cost increased to 15 (from 10) ModId: 9e486da7 | Must be run on Server, Gameplay Tweak | No | 882 B | Nov 15, 2021 | 15-11-2021 16:08:20 | |
Blue | 2272665640 | co_faceoffns1 | Made by Archie all credit to him Added Cover to map by Blue Added Halloween props to map MOD ID: 87762028 | Map | No | 2.415 MiB | Oct 31, 2020 | 12-11-2021 05:15:57 | |
Scatter | 2576890089 | The Heavy Cannon | Finally a new weapon for marines in NS2! This beauty is a long range weapon with high damage but a low rate of fire. Perfect for killing lightly armoured lifeforms at range but don't let them get int too close or they'll eat you for breakfast. Currently still in testing! Bugs fixes and another balance pass may be required! ModID: 999838e9 Weapon model created by 4Horsemen. All new GUI items created by F2 . | Gameplay Tweak | No | 9.234 MiB | Aug 16, 2021 | 09-11-2021 16:46:01 | |
The Salty Sea Captain | 2281205296 | ns2_tramed | ns2_tramed 87f86e30 | No | 15.105 MiB | Nov 8, 2020 | 07-11-2021 18:26:42 | ||
Leech | 2635303204 | Preferred Team Balancer | Preferred Team Balancer | Must be run on Server, Gameplay Tweak | No | 1.396 KiB | Oct 23, 2021 | 07-11-2021 13:58:21 | |
twiliteblue | 1406071062 | Lerk Animation Fix | mod 53cef116 Smoothed Lerk animation poses. Reduced flap animation jerkiness Smoothed lateral air strafing flap transition Lerk model pitch and roll are now affected by its vertical and horizontal velocity components instead of player's look direction Clamped Lerk model vertical pitch to 60 degrees to reduce exposure when flying vertically. Increased Lerk turning yaw animation speed from 6 to 7. | No | 1.963 KiB | Jun 8, 2018 | 30-10-2021 01:51:19 | ||
Scatter | 2635356707 | Katana | Katana | No | 2.369 MiB | Oct 23, 2021 | 24-10-2021 09:00:09 | ||
UWE Modding | 2633436686 | UWE Hotfix mod list | UWEHotfix | No | 0 B | Oct 21, 2021 | 21-10-2021 14:10:41 | ||
UWE Modding | 2633426471 | Client Hotfix List | Client Hotfix List | No | 0 B | Oct 21, 2021 | 21-10-2021 13:54:14 | ||
Mephilles | 2204407256 | eclipse_lit | eclipse_lit | Must be run on Server, Map | No | 37.471 MiB | Aug 21, 2020 | 18-10-2021 18:40:09 | |
Steelcap | 2631000788 | New Stomp Visual | discreet per point effects | Look and Feel, Must be run on Server | No | 15.758 KiB | Oct 18, 2021 | 18-10-2021 02:53:31 | |
Schrödinger's Katz | 693446471 | ns2_def_troopers | mod id: "29552747"\n\n\nOriginal map made by Loki, updated to fit the defense mod. | Map | No | 1.463 MiB | May 29, 2016 | 17-10-2021 16:59:27 | |
Steelcap | 2629755725 | New Stomp Visual | discreet per point effects | Look and Feel, Must be run on Server | No | 7.669 KiB | Oct 16, 2021 | 16-10-2021 19:50:37 | |
Scatter | 2624385675 | Devour | Devour from Combat Standalone Credit to FLG for model, sounds, code | Must be run on Server, Gameplay Tweak | No | 5.705 MiB | Oct 10, 2021 | 12-10-2021 15:09:33 | |
twiliteblue | 1421869655 | Better Cloaking | -New cloaking shader to improve consistency of visibility. -Fully cloaked threshold reduced from 100% to 40%, so alien take longer to show up on minimap and become targettable by Sentries while sneaking. -Alien decloak slower after taking damage, but decloak faster after attacking/dealing damage. -Recloaking time reduced from 2.5 seconds to 2/1.33/1 second. -Camouflage takes effect quicker, and no longer waits for combat to unflag. -Observatory passive makes cloaked aliens more visible, but does not completely removes cloak. | Must be run on Server, Gameplay Tweak | No | 8.429 KiB | Jun 25, 2018 | 12-10-2021 10:45:28 | |
CervezaDinero | 2622326689 | ns2_tow_summit_defense | MAPS ns2_tow_summit ns2_tow_summit_2021 MOD ID 9c4d87a1\n\n\nAdded pathing layer to ns2_tow_summit. Added occlusion to blocked off areas. Move Maintenance Access power node out of Sub Access. Recreaated ns2_tow_summit_2021 with current ns2_summit. Minimap needs some work. | Map | No | 15.173 MiB | Oct 8, 2021 | 11-10-2021 21:39:38 | |
Home | 2622979442 | tow_Stag | Stag modified for Tug of War gameplay. | Map | No | 74.75 MiB | Oct 8, 2021 | 11-10-2021 10:27:42 | |
<BAD>Nightmare | 2623084523 | [Shine]BAD_1 | Fallback mode for stability | Look and Feel, Must be run on Server | No | 10.783 KiB | Oct 9, 2021 | 09-10-2021 00:05:35 | |
twiliteblue | 2611726154 | Jetpack Balance | publish_id = "9babc74a" Added new Jetpack research: Fuel upgrade Costs 20 Tres, takes 100 seconds to research. Jetpack research cost reduced 25->15. Increased default Jetpack fuel usage by 36%. Fueltank upgrade increases flight time by 50%, vertical speed by 25%, and horizontal top speed. Takeoff from ground costs 8.8% of max fuel. | Must be run on Server, Gameplay Tweak | No | 4.692 KiB | Sep 26, 2021 | 06-10-2021 10:18:08 | |
FranceIsBacon | 2267118154 | YT's Infested Marines | Port of BeigeAlert's Infested Marines Mod Slight fixes and changes. To get it working you must edit the core/lua/MapCycle.lua to load this game mode with the desired prefix. I temporarily replaced the mod attached to infest, since infect will still load the original. local prefixToModId = { ["infest"] = "87217a4a", ["infect"] = "2e813610" } | No | 114.058 KiB | Oct 25, 2020 | 03-10-2021 19:27:56 | ||
Scatter | 2611970142 | Modular Exosuits 2021 | modID: 9baf805e Based on my original mod from 2014. This mod allows you to customise your weapon load-outs in the Prototype Lab menu. Extra weapons include: * Flamethrower (about 50% more range, 50% more initial damage than FT. Same burn damage) * Welder (50% higher dps than regular welder) * Shield barrier In addition you can also purchase utility modules: * Thruster module - no longer standard kit. You can by default jump as an exo * Phase module - Enables the use of the marine PG network * Armour module - Flat 150 armour increase Adjustments in 2021: * New active abilities (nanoshield, nano repair) which along with thrusters use the same fuel bar. This is for testing, they may end up as purchasable utility items. See screenshots for what this looks like. * Weapon upgrades no longer affect any of the Exo weapons. Weapons damage has been adjusted to W2/W3 level * Armour upgrades still affect Exosuits. * Prototype lab now only requires an armoury to builld (default requires AA) * Exo tech requires only the Prototype lab to unlock * JP tech adjusted to require AA (in lieu if the above change to maintain timings) * Minigun does 10 damage per bullet instead of 6 * Exo base speed is 7.5 * Weapons and modules decrease exo speed by a factor of 1 - total weight fraction. - Claw 0 - Welder 0.05 - Railgun 0.1 - Minigun 0.15 - ExoFlamer 0.12 - Thruster module 0.05 - Phase module 0.1 - Armor module 0.15 Limitations: * The flamethrower and welder us the railgun model, you can therefor not mix a minigun with a welder, flamethrower or railgun. Maybe one day I will sort out some extra models. Credit to xDragon for active abilities and their GUI. This includes thruster, nano repair and nanoshield. | Must be run on Server, Gameplay Tweak | No | 1.074 MiB | Sep 26, 2021 | 03-10-2021 09:19:22 | |
Jamb0t | 906475990 | Enforced | LuckyFkers.com NS2 Enforced server mod. | Passes Default Consistency, Gameplay Tweak | No | 390.643 KiB | Apr 16, 2017 | 02-10-2021 20:07:33 | |
Jamb0t | 2606463120 | New Mod | For Testing only! | Passes Default Consistency, Gameplay Tweak | No | 390.863 KiB | Sep 19, 2021 | 02-10-2021 20:03:17 | |
Scatter | 2616844410 | Crosshair test | new crosshair 1 | No | 4.887 MiB | Oct 2, 2021 | 02-10-2021 07:17:06 |