Showing 376-400 of 2,768 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Scatter2579986919The TSF RevolverDamage 45 Normal
3 pres purchase
Unlocked by shotguntech

Requires the "Extra Weapons" mod to work correctly in the Armory buy menu.

Mod ID: 99c779e7

Weapon model created by 4Horsemen.
All new GUI items created by F2 .
Must be run on Server, Gameplay TweakNo13.257 MiBAug 20, 202116-11-2021 18:25:33
Avatar Steelcap2654102671Grenade Trailit puts a trail on the grenade, what else?No99.149 KiBNov 14, 202116-11-2021 07:02:10
Avatar Scatter2655546791Scatter's Balance ModMod to increase potential to use sentries without them impacting tech progression too much, and also without htem being spammed.

Sentry cost reduced to 3 (from 5)
Sentry battery cost reduced to 5 (from 10)
Sentry supply cost increased to 15 (from 10)

ModId: 9e486da7
Must be run on Server, Gameplay TweakNo882 BNov 15, 202115-11-2021 16:08:20
Avatar Blue2272665640co_faceoffns1Made by Archie all credit to him
Added Cover to map by Blue
Added Halloween props to map
MOD ID: 87762028
MapNo2.415 MiBOct 31, 202012-11-2021 05:15:57
Avatar Scatter2576890089The Heavy CannonFinally a new weapon for marines in NS2! This beauty is a long range weapon with high damage but a low rate of fire. Perfect for killing lightly armoured lifeforms at range but don't let them get int too close or they'll eat you for breakfast.

Currently still in testing! Bugs fixes and another balance pass may be required!

ModID: 999838e9

Weapon model created by 4Horsemen.
All new GUI items created by F2 .
Gameplay TweakNo9.234 MiBAug 16, 202109-11-2021 16:46:01
Avatar The Salty Sea Captain2281205296ns2_tramedns2_tramed
87f86e30
No15.105 MiBNov 8, 202007-11-2021 18:26:42
Avatar Leech2635303204Preferred Team BalancerPreferred Team BalancerMust be run on Server, Gameplay TweakNo1.396 KiBOct 23, 202107-11-2021 13:58:21
Avatar twiliteblue1406071062Lerk Animation Fixmod 53cef116

Smoothed Lerk animation poses.

Reduced flap animation jerkiness

Smoothed lateral air strafing flap transition

Lerk model pitch and roll are now affected by its vertical and horizontal velocity components instead of player's look direction

Clamped Lerk model vertical pitch to 60 degrees to reduce exposure when flying vertically.

Increased Lerk turning yaw animation speed from 6 to 7.
No1.963 KiBJun 8, 201830-10-2021 01:51:19
Avatar Scatter2635356707KatanaKatanaNo2.369 MiBOct 23, 202124-10-2021 09:00:09
Avatar UWE Modding2633436686UWE Hotfix mod listUWEHotfixNo0 BOct 21, 202121-10-2021 14:10:41
Avatar UWE Modding2633426471Client Hotfix ListClient Hotfix ListNo0 BOct 21, 202121-10-2021 13:54:14
Avatar Mephilles2204407256eclipse_liteclipse_litMust be run on Server, MapNo37.471 MiBAug 21, 202018-10-2021 18:40:09
Avatar Steelcap2631000788New Stomp Visualdiscreet per point effectsLook and Feel, Must be run on ServerNo15.758 KiBOct 18, 202118-10-2021 02:53:31
Avatar Schrödinger's Katz693446471ns2_def_troopersmod id: "29552747"\n\n\nOriginal map made by Loki, updated to fit the defense mod.MapNo1.463 MiBMay 29, 201617-10-2021 16:59:27
Avatar Steelcap2629755725New Stomp Visualdiscreet per point effectsLook and Feel, Must be run on ServerNo7.669 KiBOct 16, 202116-10-2021 19:50:37
Avatar Scatter2624385675DevourDevour from Combat Standalone

Credit to FLG for model, sounds, code
Must be run on Server, Gameplay TweakNo5.705 MiBOct 10, 202112-10-2021 15:09:33
Avatar twiliteblue1421869655Better Cloaking-New cloaking shader to improve consistency of visibility.
-Fully cloaked threshold reduced from 100% to 40%, so alien take longer to show up on minimap and become targettable by Sentries while sneaking.
-Alien decloak slower after taking damage, but decloak faster after attacking/dealing damage.
-Recloaking time reduced from 2.5 seconds to 2/1.33/1 second.
-Camouflage takes effect quicker, and no longer waits for combat to unflag.
-Observatory passive makes cloaked aliens more visible, but does not completely removes cloak.
Must be run on Server, Gameplay TweakNo8.429 KiBJun 25, 201812-10-2021 10:45:28
Avatar CervezaDinero2622326689ns2_tow_summit_defenseMAPS
ns2_tow_summit
ns2_tow_summit_2021
MOD ID 9c4d87a1\n\n\nAdded pathing layer to ns2_tow_summit.
Added occlusion to blocked off areas.
Move Maintenance Access power node out of Sub Access.

Recreaated ns2_tow_summit_2021 with current ns2_summit.
Minimap needs some work.
MapNo15.173 MiBOct 8, 202111-10-2021 21:39:38
Avatar Home2622979442tow_StagStag modified for Tug of War gameplay.MapNo74.75 MiBOct 8, 202111-10-2021 10:27:42
Avatar <BAD>Nightmare2623084523[Shine]BAD_1Fallback mode for stabilityLook and Feel, Must be run on ServerNo10.783 KiBOct 9, 202109-10-2021 00:05:35
Avatar twiliteblue2611726154Jetpack Balancepublish_id = "9babc74a"
Added new Jetpack research: Fuel upgrade
Costs 20 Tres, takes 100 seconds to research.
Jetpack research cost reduced 25->15.
Increased default Jetpack fuel usage by 36%.
Fueltank upgrade increases flight time by 50%, vertical speed by 25%, and horizontal top speed.
Takeoff from ground costs 8.8% of max fuel.
Must be run on Server, Gameplay TweakNo4.692 KiBSep 26, 202106-10-2021 10:18:08
Avatar FranceIsBacon2267118154YT's Infested MarinesPort of BeigeAlert's Infested Marines Mod

Slight fixes and changes.

To get it working you must edit the core/lua/MapCycle.lua to load this game mode with the desired prefix. I temporarily replaced the mod attached to infest, since infect will still load the original.

local prefixToModId =
{
["infest"] = "87217a4a",
["infect"] = "2e813610"
}
No114.058 KiBOct 25, 202003-10-2021 19:27:56
Avatar Scatter2611970142Modular Exosuits 2021modID: 9baf805e

Based on my original mod from 2014. This mod allows you to customise your weapon load-outs in the Prototype Lab menu. Extra weapons include:

* Flamethrower (about 50% more range, 50% more initial damage than FT. Same burn damage)
* Welder (50% higher dps than regular welder)
* Shield barrier

In addition you can also purchase utility modules:
* Thruster module - no longer standard kit. You can by default jump as an exo
* Phase module - Enables the use of the marine PG network
* Armour module - Flat 150 armour increase

Adjustments in 2021:
* New active abilities (nanoshield, nano repair) which along with thrusters use the same fuel bar. This is for testing,
they may end up as purchasable utility items. See screenshots for what this looks like.
* Weapon upgrades no longer affect any of the Exo weapons. Weapons damage has been adjusted to W2/W3 level
* Armour upgrades still affect Exosuits.
* Prototype lab now only requires an armoury to builld (default requires AA)
* Exo tech requires only the Prototype lab to unlock

* JP tech adjusted to require AA (in lieu if the above change to maintain timings)
* Minigun does 10 damage per bullet instead of 6
* Exo base speed is 7.5
* Weapons and modules decrease exo speed by a factor of 1 - total weight fraction.
- Claw 0
- Welder 0.05
- Railgun 0.1
- Minigun 0.15
- ExoFlamer 0.12

- Thruster module 0.05
- Phase module 0.1
- Armor module 0.15

Limitations:
* The flamethrower and welder us the railgun model, you can therefor not mix a minigun with a welder, flamethrower or railgun. Maybe one day I will sort out some extra models.

Credit to xDragon for active abilities and their GUI. This includes thruster, nano repair and nanoshield.
Must be run on Server, Gameplay TweakNo1.074 MiBSep 26, 202103-10-2021 09:19:22
Avatar Jamb0t906475990EnforcedLuckyFkers.com NS2 Enforced server mod.Passes Default Consistency, Gameplay TweakNo390.643 KiBApr 16, 201702-10-2021 20:07:33
Avatar Jamb0t2606463120New ModFor Testing only!Passes Default Consistency, Gameplay TweakNo390.863 KiBSep 19, 202102-10-2021 20:03:17