Showing 401-425 of 2,768 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Scatter2616844410Crosshair testnew crosshair 1No4.887 MiBOct 2, 202102-10-2021 07:17:06
Avatar twiliteblue2595710750Shotgun LiteA rapid fire version of shotgun, with higher effectiveness at 7m range and beyond, and increased consistency.
Shotgun cost reduced to 16 Pres.
Fire interval reduced from 0.8347 to 0.6 second.
Spread pattern changed to 5 inner ring, 5 middle ring, 5 outer ring = 15 pellets.
Maximum damage: 110
distance = 0.2666, pelletCount = 5, pelletSize = 0.1, Damage = 9; (2.48--3.6 degrees including bullet radius @10m)
distance = 0.6485, pelletCount = 5, pelletSize = 0.1, Damage = 7; (6.85--8 degrees including bullet radius @10m)
distance = 0.8249, pelletCount = 5, pelletSize = 0.1, Damage = 6. (8.86--10 degrees including bullet radius @10m)
Shotgun bullet size has been significantly increased (was 0.016)
Weapons Upgrade now increases Shotgun damage by 10% per level.
DamageFalloffStart = 4.5m
DamageFalloffEnd = 13.5m
Damage at maximum range = 60% damage (was 50%)
Reload speed and weapon draw speed increased by 17%
Must be run on Server, Gameplay TweakNo6.073 KiBSep 7, 202127-09-2021 07:09:03
Avatar twiliteblue2119886863Point Scoring UIPlayers can now see the reasons for their points rewarded.
The current list of reasons are "Assist", "Kill", "Destroy", "Construct", "Weld", "Heal", "Parasite".
Welding power node now rewards score points (every 6.66 seconds).
Look and Feel, Must be run on ServerNo19.722 KiBJun 5, 202024-09-2021 04:57:31
Avatar fsfod2422618131UGCMenuTestsome description
1\n\n\n2
No32.404 MiBMar 12, 202123-09-2021 23:34:16
Avatar pSyk952540573ns2_summit_andabovepublish_id = "38c69d9d"

Summit 2.0 - WENT OFFICIAL

EMPTY MOD
Passes Default Consistency, MapNo145 BJun 22, 201721-09-2021 06:29:49
Avatar pSyk859097492NS2_OriginNS2_Origin - Went Official

Empty MOD

Remake of the popular NS1 Map
Thanks to Cadaver, Author of the NS1 Map

Mod ID : 3334C994
Passes Default Consistency, MapNo136 BFeb 7, 201721-09-2021 06:26:59
Avatar Scatter2606953633Crosshair testnew crosshairNo8.099 MiBSep 20, 202120-09-2021 09:59:13
Avatar Meteru2561608952Crazy MinesOriginal mod by Nin: Crazy Mines!

Mod ID: 98AF0CF8

Crazy Mines lets server admins type 'crazymines' in their console to give all marine players 99 mines that can be placed almost anywhere, and that also place faster. Write messages! Make fireworks! Crash servers!

Note: it's your own fault if you crash your server with too many mines.
Must be run on Server, Gameplay TweakNo4.032 KiBJul 30, 202119-09-2021 11:16:20
Avatar twiliteblue177338785Alien Vision: ReloadedTweaked "classic" green alien vision

now with melee range finder
Alien Vision, Passes Default ConsistencyNo1.707 KiBSep 10, 201319-09-2021 03:47:41
Avatar twiliteblue2604987919Marine Mine Balance76a94bba

-Planted Mines can be reclaimed and moved by their owner.

-Increased Mine thickness by 35%. Mines can now be used as ladders more consistently, and are easy for aliens to spot in vents.

-Mines are no longer highlighted on alien vision, unless parasited. A red light is added for visibility.

-Mine research time reduced to 10 seconds, to counter early rush.

-Blinking Fades can trigger Mines.
Must be run on Server, Gameplay TweakNo3.016 KiBSep 18, 202118-09-2021 10:49:39
Avatar Scatter2580758324SubmachinegunPorted over from NS2 Combat Standalone

Model by Evil_Ice
Must be run on Server, Gameplay TweakNo19.09 MiBAug 21, 202118-09-2021 08:25:08
Avatar Steelcap2602151958RemoveTeamBrainChecksI you don't know why I wrote this don't subscribe to it or it will break your game XDMust be run on Server, Gameplay TweakNo14.7 KiBSep 14, 202117-09-2021 00:57:19
Avatar Steelcap2585821127Throttle BotBrainsThrottle BotBrainsNo44.407 KiBAug 26, 202114-09-2021 20:24:34
Avatar _A_x_a_m_d_y_1799996725NS2CN - XumosieExperimenting...it may destory your computer if you run it without the corresponding key.Must be run on Server, MapNo57.111 MiBJul 11, 201912-09-2021 10:04:01
Avatar _A_x_a_m_d_y_1158658228NS2CN - DithomiaExperimenting...it may destory your computer if you run it without the corresponding key.Look and Feel, Must be run on ServerNo41.011 MiBOct 5, 201712-09-2021 09:54:55
Avatar _A_x_a_m_d_y_620603460NS2CN - BlobruameiaExperimenting...it may destory your computer if you run it without the corresponding key.Must be run on Server, Gameplay TweakNo16.995 MiBFeb 10, 201612-09-2021 09:46:49
Avatar RedCloud2430581293FortreeForums.XZY Pokemon Server BadgesFortreeForums.XYZ Pokemon Server BadgesNo976.892 KiBMar 20, 202111-09-2021 16:26:53
Avatar _A_x_a_m_d_y_1158691353NS2CN - SamuriliaExperimenting...it may destory your computer if you run it without the corresponding key.Look and Feel, Must be run on ServerNo41.019 MiBOct 5, 201711-09-2021 12:56:41
Avatar IronHorse2596996343Sane Lerk-Clamp pitch upward to the same degree that pitch downward is clamped (value of 0.4)
-Increase angle smoothing rate to 5 from 6
-Increase roll smoothing rate to 2 from 3 (rarely ever used)
-Increase pitch smoothing rate to 2 from 3 (less important with the aforementioned clamp, but why not)
-Limit max glide roll to 1 from 10 (this is rarely ever used)
No19.985 KiBSep 9, 202109-09-2021 00:31:39
Avatar fsfod2583987075Test HotfixTest HotfixNo3.714 MiBAug 24, 202108-09-2021 21:21:40
Avatar twiliteblue1991522781Lerk Rework (TB)Lerk Rework (twiliteblue edition)

id: 76b439dd

=== Lerk movement changes ===

-Reworked Lerk glide physics. Turning speed is no longer infinite, "air control" is now 156, (Fade's effective forward air control is 80).

-Increased vertical acceleration while gliding 6 -> 8.

-Can now gliding upward at minimum speed without hitting an "invisible ceiling".

-Air friction is now also constantly applied to the vertical component of gliding velocity, instead of only the horizontal speed.

-Increased ground speed from 2.8 to 4.

-Reduced celerity bonus by 25% when moving on the ground.

-Lerk can now wall walk. Fixed wall cling/walk animation stutter.

-Taking off from wall/ceiling doubles the flap force, boosts Lerk to maximum flight speed.

=== Dive ===

-Crouching is now usable to interrupt gliding, without having to release the jump key.

-Diving gravity increased from 42 to 55.

-Diving now consumes energy, at the rate of 12 per second, increase air friction dramatically, and creates flapping sounds, to addresses the silent and free speed gain exploit.

=== Glide ===

-Maximum gliding speed increased from 13 to 15.6 when flying downward.

-Gliding diagonal movement angle increased slightly (from 26 to 31 degrees).

-After flapping, minimum glide speed is 8, increased from 4.

-Touching the ground or a wall while gliding causes increased friction.

-Lerk can continue to gain height at minimum speed.

=== Flight ===

-Air strafe (air movement when not gliding) acceleration increased from 18 to 28.

-Forward diagonal flap force increased from 7 to 8.3 (to same as forward flap force).

-Upward flap (no direction) has increased force.

=== Animation ===

-Smoothed glide and air strafe transition animations.

-Lerk model pitch angle now also accounts for vertical velocity.

-Lerk X dimension (wingspan/width) reduced by 15%.

== Other balance changes ==
-Spike damage increased from 5 to 6. Energy cost increased to 1.92.
Must be run on Server, Gameplay TweakNo29.217 KiBFeb 8, 202007-09-2021 04:44:06
Avatar Scatter2579986275Extra WeaponsExtra Weapons base mod.Must be run on Server, Gameplay TweakNo1.264 MiBAug 20, 202105-09-2021 04:59:05
Avatar Amar Hanoscia2590743068AmBalanceAmBalance - Amar's Balance mod under heavy testing (NOT READY). Intended for 6v6.

Changes:

increase pres rt rate by +50%
decrease aliens starting res to 9

allow marines to carry up to 3 grenades

increase shotgun mag size to 8
increase shotgun damage +10%

(slightly) increase power of W1/W2/W3

give jetpack more fuel

add speed boost to catpacks

decrease (slightly) egg-time for skulk

give onos moar speed + better shield

move contamination to bio 6 which works like contamination but doesnt spread infestation and can be placed on infestation only
it scales its strength from about .8x of current contamination at bio 6 to 2x at bio 12

WHY:
to decrease the effect of losing a lifeform to let ppl train lifeforms more
to strengthen individual marines to underline their role as the offensive side
to give marine comm a meaningful choice between more powerful catpacks/grenades/shotguns/W2
to give alien commander something additional to do (contam)
to give alien commander a tres sink other than lifeform eggs (contam)
to make breaking out from marine pg lockouts easier for aliens

GAME PHASES (intended):
beginning similar to as it is, then (after lerks), marine domination due to stronger weapons,
balanced out hopefully by the emergence of contamination, and then by stronger oni
No33.828 KiBSep 1, 202104-09-2021 14:32:36
Avatar [OAG] Devnull2591191158BallerBall FixGorge union reported bad behavior of babblers :-)

These changes are to give the babbler and babbler "bait" a more natural feel and increase quality of life for the gorges.

Changes:
- Detach will do a slight scatter of the babblers instead of a strait line. Looks more natural as they are attached all over the body. Also less of a one spot target.

- The babblers will follow the juicy ball instead of just staying at first impact location. Looks strange when the ball can be in complete different location than where the babblers are moving to.

- Babblers will not go back/cling until the bait ball is expired. Looks strange when the ball can be out for longer time than the babblers. Babbler ball expire after 5 sec, Babblers now stay for 8. Looks like they are searching for the ball for 3 sec until they give up and go to master.

- Babblers will not take move order if they are attacking a target. New attack, cling etc. will still be followed
Must be run on Server, Gameplay TweakNo13.395 KiBSep 1, 202101-09-2021 23:13:39
Avatar Scatter2590952103Handbag armHandbagNo7.13 MiBSep 1, 202101-09-2021 16:33:25