Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
Scatter | 2616844410 | Crosshair test | new crosshair 1 | No | 4.887 MiB | Oct 2, 2021 | 02-10-2021 07:17:06 | ||
twiliteblue | 2595710750 | Shotgun Lite | A rapid fire version of shotgun, with higher effectiveness at 7m range and beyond, and increased consistency. Shotgun cost reduced to 16 Pres. Fire interval reduced from 0.8347 to 0.6 second. Spread pattern changed to 5 inner ring, 5 middle ring, 5 outer ring = 15 pellets. Maximum damage: 110 distance = 0.2666, pelletCount = 5, pelletSize = 0.1, Damage = 9; (2.48--3.6 degrees including bullet radius @10m) distance = 0.6485, pelletCount = 5, pelletSize = 0.1, Damage = 7; (6.85--8 degrees including bullet radius @10m) distance = 0.8249, pelletCount = 5, pelletSize = 0.1, Damage = 6. (8.86--10 degrees including bullet radius @10m) Shotgun bullet size has been significantly increased (was 0.016) Weapons Upgrade now increases Shotgun damage by 10% per level. DamageFalloffStart = 4.5m DamageFalloffEnd = 13.5m Damage at maximum range = 60% damage (was 50%) Reload speed and weapon draw speed increased by 17% | Must be run on Server, Gameplay Tweak | No | 6.073 KiB | Sep 7, 2021 | 27-09-2021 07:09:03 | |
twiliteblue | 2119886863 | Point Scoring UI | Players can now see the reasons for their points rewarded. The current list of reasons are "Assist", "Kill", "Destroy", "Construct", "Weld", "Heal", "Parasite". Welding power node now rewards score points (every 6.66 seconds). | Look and Feel, Must be run on Server | No | 19.722 KiB | Jun 5, 2020 | 24-09-2021 04:57:31 | |
fsfod | 2422618131 | UGCMenuTest | some description 1\n\n\n2 | No | 32.404 MiB | Mar 12, 2021 | 23-09-2021 23:34:16 | ||
pSyk | 952540573 | ns2_summit_andabove | publish_id = "38c69d9d" Summit 2.0 - WENT OFFICIAL EMPTY MOD | Passes Default Consistency, Map | No | 145 B | Jun 22, 2017 | 21-09-2021 06:29:49 | |
pSyk | 859097492 | NS2_Origin | NS2_Origin - Went Official Empty MOD Remake of the popular NS1 Map Thanks to Cadaver, Author of the NS1 Map Mod ID : 3334C994 | Passes Default Consistency, Map | No | 136 B | Feb 7, 2017 | 21-09-2021 06:26:59 | |
Scatter | 2606953633 | Crosshair test | new crosshair | No | 8.099 MiB | Sep 20, 2021 | 20-09-2021 09:59:13 | ||
Meteru | 2561608952 | Crazy Mines | Original mod by Nin: Crazy Mines! Mod ID: 98AF0CF8 Crazy Mines lets server admins type 'crazymines' in their console to give all marine players 99 mines that can be placed almost anywhere, and that also place faster. Write messages! Make fireworks! Crash servers! Note: it's your own fault if you crash your server with too many mines. | Must be run on Server, Gameplay Tweak | No | 4.032 KiB | Jul 30, 2021 | 19-09-2021 11:16:20 | |
twiliteblue | 177338785 | Alien Vision: Reloaded | Tweaked "classic" green alien vision now with melee range finder | Alien Vision, Passes Default Consistency | No | 1.707 KiB | Sep 10, 2013 | 19-09-2021 03:47:41 | |
twiliteblue | 2604987919 | Marine Mine Balance | 76a94bba -Planted Mines can be reclaimed and moved by their owner. -Increased Mine thickness by 35%. Mines can now be used as ladders more consistently, and are easy for aliens to spot in vents. -Mines are no longer highlighted on alien vision, unless parasited. A red light is added for visibility. -Mine research time reduced to 10 seconds, to counter early rush. -Blinking Fades can trigger Mines. | Must be run on Server, Gameplay Tweak | No | 3.016 KiB | Sep 18, 2021 | 18-09-2021 10:49:39 | |
Scatter | 2580758324 | Submachinegun | Ported over from NS2 Combat Standalone Model by Evil_Ice | Must be run on Server, Gameplay Tweak | No | 19.09 MiB | Aug 21, 2021 | 18-09-2021 08:25:08 | |
Steelcap | 2602151958 | RemoveTeamBrainChecks | I you don't know why I wrote this don't subscribe to it or it will break your game XD | Must be run on Server, Gameplay Tweak | No | 14.7 KiB | Sep 14, 2021 | 17-09-2021 00:57:19 | |
Steelcap | 2585821127 | Throttle BotBrains | Throttle BotBrains | No | 44.407 KiB | Aug 26, 2021 | 14-09-2021 20:24:34 | ||
_A_x_a_m_d_y_ | 1799996725 | NS2CN - Xumosie | Experimenting...it may destory your computer if you run it without the corresponding key. | Must be run on Server, Map | No | 57.111 MiB | Jul 11, 2019 | 12-09-2021 10:04:01 | |
_A_x_a_m_d_y_ | 1158658228 | NS2CN - Dithomia | Experimenting...it may destory your computer if you run it without the corresponding key. | Look and Feel, Must be run on Server | No | 41.011 MiB | Oct 5, 2017 | 12-09-2021 09:54:55 | |
_A_x_a_m_d_y_ | 620603460 | NS2CN - Blobruameia | Experimenting...it may destory your computer if you run it without the corresponding key. | Must be run on Server, Gameplay Tweak | No | 16.995 MiB | Feb 10, 2016 | 12-09-2021 09:46:49 | |
RedCloud | 2430581293 | FortreeForums.XZY Pokemon Server Badges | FortreeForums.XYZ Pokemon Server Badges | No | 976.892 KiB | Mar 20, 2021 | 11-09-2021 16:26:53 | ||
_A_x_a_m_d_y_ | 1158691353 | NS2CN - Samurilia | Experimenting...it may destory your computer if you run it without the corresponding key. | Look and Feel, Must be run on Server | No | 41.019 MiB | Oct 5, 2017 | 11-09-2021 12:56:41 | |
IronHorse | 2596996343 | Sane Lerk | -Clamp pitch upward to the same degree that pitch downward is clamped (value of 0.4) -Increase angle smoothing rate to 5 from 6 -Increase roll smoothing rate to 2 from 3 (rarely ever used) -Increase pitch smoothing rate to 2 from 3 (less important with the aforementioned clamp, but why not) -Limit max glide roll to 1 from 10 (this is rarely ever used) | No | 19.985 KiB | Sep 9, 2021 | 09-09-2021 00:31:39 | ||
fsfod | 2583987075 | Test Hotfix | Test Hotfix | No | 3.714 MiB | Aug 24, 2021 | 08-09-2021 21:21:40 | ||
twiliteblue | 1991522781 | Lerk Rework (TB) | Lerk Rework (twiliteblue edition) id: 76b439dd === Lerk movement changes === -Reworked Lerk glide physics. Turning speed is no longer infinite, "air control" is now 156, (Fade's effective forward air control is 80). -Increased vertical acceleration while gliding 6 -> 8. -Can now gliding upward at minimum speed without hitting an "invisible ceiling". -Air friction is now also constantly applied to the vertical component of gliding velocity, instead of only the horizontal speed. -Increased ground speed from 2.8 to 4. -Reduced celerity bonus by 25% when moving on the ground. -Lerk can now wall walk. Fixed wall cling/walk animation stutter. -Taking off from wall/ceiling doubles the flap force, boosts Lerk to maximum flight speed. === Dive === -Crouching is now usable to interrupt gliding, without having to release the jump key. -Diving gravity increased from 42 to 55. -Diving now consumes energy, at the rate of 12 per second, increase air friction dramatically, and creates flapping sounds, to addresses the silent and free speed gain exploit. === Glide === -Maximum gliding speed increased from 13 to 15.6 when flying downward. -Gliding diagonal movement angle increased slightly (from 26 to 31 degrees). -After flapping, minimum glide speed is 8, increased from 4. -Touching the ground or a wall while gliding causes increased friction. -Lerk can continue to gain height at minimum speed. === Flight === -Air strafe (air movement when not gliding) acceleration increased from 18 to 28. -Forward diagonal flap force increased from 7 to 8.3 (to same as forward flap force). -Upward flap (no direction) has increased force. === Animation === -Smoothed glide and air strafe transition animations. -Lerk model pitch angle now also accounts for vertical velocity. -Lerk X dimension (wingspan/width) reduced by 15%. == Other balance changes == -Spike damage increased from 5 to 6. Energy cost increased to 1.92. | Must be run on Server, Gameplay Tweak | No | 29.217 KiB | Feb 8, 2020 | 07-09-2021 04:44:06 | |
Scatter | 2579986275 | Extra Weapons | Extra Weapons base mod. | Must be run on Server, Gameplay Tweak | No | 1.264 MiB | Aug 20, 2021 | 05-09-2021 04:59:05 | |
Amar Hanoscia | 2590743068 | AmBalance | AmBalance - Amar's Balance mod under heavy testing (NOT READY). Intended for 6v6. Changes: increase pres rt rate by +50% decrease aliens starting res to 9 allow marines to carry up to 3 grenades increase shotgun mag size to 8 increase shotgun damage +10% (slightly) increase power of W1/W2/W3 give jetpack more fuel add speed boost to catpacks decrease (slightly) egg-time for skulk give onos moar speed + better shield move contamination to bio 6 which works like contamination but doesnt spread infestation and can be placed on infestation only it scales its strength from about .8x of current contamination at bio 6 to 2x at bio 12 WHY: to decrease the effect of losing a lifeform to let ppl train lifeforms more to strengthen individual marines to underline their role as the offensive side to give marine comm a meaningful choice between more powerful catpacks/grenades/shotguns/W2 to give alien commander something additional to do (contam) to give alien commander a tres sink other than lifeform eggs (contam) to make breaking out from marine pg lockouts easier for aliens GAME PHASES (intended): beginning similar to as it is, then (after lerks), marine domination due to stronger weapons, balanced out hopefully by the emergence of contamination, and then by stronger oni | No | 33.828 KiB | Sep 1, 2021 | 04-09-2021 14:32:36 | ||
[OAG] Devnull | 2591191158 | BallerBall Fix | Gorge union reported bad behavior of babblers :-) These changes are to give the babbler and babbler "bait" a more natural feel and increase quality of life for the gorges. Changes: - Detach will do a slight scatter of the babblers instead of a strait line. Looks more natural as they are attached all over the body. Also less of a one spot target. - The babblers will follow the juicy ball instead of just staying at first impact location. Looks strange when the ball can be in complete different location than where the babblers are moving to. - Babblers will not go back/cling until the bait ball is expired. Looks strange when the ball can be out for longer time than the babblers. Babbler ball expire after 5 sec, Babblers now stay for 8. Looks like they are searching for the ball for 3 sec until they give up and go to master. - Babblers will not take move order if they are attacking a target. New attack, cling etc. will still be followed | Must be run on Server, Gameplay Tweak | No | 13.395 KiB | Sep 1, 2021 | 01-09-2021 23:13:39 | |
Scatter | 2590952103 | Handbag arm | Handbag | No | 7.13 MiB | Sep 1, 2021 | 01-09-2021 16:33:25 |