Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
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BLOCKY_DUDE | 2523245415 | Rant's Alien Health Circles v1 | Rantology's awsome first version of alien health circles! | Passes Default Consistency, Look and Feel | No | 268.123 KiB | Jun 21, 2021 | 14-07-2021 19:23:08 | |
twiliteblue | 2287994564 | CommanderToys | Adding new abilities to the commanders' toolboxes, and easing the difficulty of commanding. Additionally may include experimental balance changes! == Experimental == *Commanders now always gain Pres. *Gas Grenade damage scales as a % of max HP, max damage increased 50-> 100/sec. *Onos armor increased by 50. == Both teams == *Command Station and Hive health increased by ~20%. *Extractor armor increased, Harvester health & armor increased. == Marines == *Drop packs now persist on ground after first use for 3seconds. *Medpack only initial heals 25 (AOE) when within 0.2 second of pick up. After that, initial heal becomes 0. *Medpack heal over time (per touch) increased to 50 over 2 seconds, up from 25 over 1 second. *Medpack pickup interval increased to every 1.0 second, up fro 0.45 second. *Cost of Medpack and Ammopack increased to 2. *Cost of Catpack increased to 3. Catpack duration increased to 7 seconds. *Drop pack pickup radius increased from 1 to 2.5. *Sentry Boost - doubles the damage of the selected Sentry for 4.6 seconds (+150 total damage over time), cooldown: 2.5 seconds. *Sentry range increased to 25. *Sentry bullet spread increased to 4 degrees. *Sentry supply reduced from 10 to 5 each. *Sentry cost reduced 5->3, battery cost reduced 10->3. *Sentry battery armour increased 200 -> 400. *MAC health increased to 780HP (from 300) + 50AR, cost increased to 6 Tres. *MAC movement speed, construction and repair rate increased. *MAC now repairs at increased rate (200) when target is out of combat. *MAC player weld rate increased from 50% to 100% of Welder's. In-combat player welding penalty removed. *MAC can now weld even when taking damage, and no longer attempts to circle behind target. *Only one MAC can build a structure simultaneously. *MAC sight range increased to 5. *Fixed MAC auto-return command bug. *ARC movement increased from 0.8 to 1.5 (combat), 2.0 to 2.5 (out of combat). *Command Station opening and closing animation sped up greatly. *Advanced Support research time increased 60->120 seconds, cost reduced 25 -> 12. *Marine construction rate is soft capped to 50% with more than 1.5 Marines (175% with 2 Marines, 225% with 3 Marines, so on). *Welder damage increased to 40 per second, attack range reduced to 1.8. == Aliens == *Drifter cost reduced 8->6. *Drifter health increased by 50%. *Drifter ability cooldowns reduced from 12 seconds to 5. *Nutrient mist allows Whips to keep on-infestation state. *Harvester build time reduced 38 -> 30 seconds. *Shift boosts movement speeds of nearby mobile alien structures (to approx 4m/s). *Heal Wave now heals every 0.666 second, from 2 seconds, no longer increases heal amount. *Whip cost reduced to 10. *Whip rooting animation speed increased to allow quicker re-positioning. *Mature Whip armor increased by 120 (total effective HP increased by 20%). *Hydra accuracy improved against moving targets, damage reduced 15 -> 8. *Cyst minimum health increased to 340 (Crag Hive armor bonus increased from 25 to 65.) maximum health increased to 590. *Cyst Infestation recede rate slowed by 33%. Cyst flame damage multiplier from 7 to 4. *Infestation shrink rate slowed to 25% rate when Nutrient Mist was used before Cyst died. This is to allow infestation to be more resilient so Kharaa commander can use abilities more often. *Cysts spawn as ghost structures, refunding 75% cost when cancelled. *Ghost structures reworked to allow movement and bullets to pass through, and no longer take damage from attacks. Enemies nearby automatically damage and destroy ghost structures. *Umbra GL damage reduction increased 20->24%. **Congratulations and thanks for reading through this massive changelog. Good luck!** | Must be run on Server, Gameplay Tweak | No | 65.672 KiB | Nov 15, 2020 | 07-07-2021 09:03:38 | |
n i g h t s y y y | 2537272882 | Nights Light Crosshair 2 | Nights Light Crosshair I apologize for the bad quality pictures, the bite and rifle xhairs are the same and the pistol / para&spike crosshairs are the same, only difference is: Orange / Purple colouration. | No | 4.298 KiB | Jul 4, 2021 | 04-07-2021 20:12:55 | ||
PIGGU | 2535633034 | Remove chat text drop shadow | Remove chat text drop shadow | No | 154 B | Jul 3, 2021 | 03-07-2021 12:16:09 | ||
NoM | 2531279163 | [Shine] Discord Bridge | This is incompatible to the Brute server receiver. Please use the node.js app in the description. This mod won't use the admin panel to relay messages. Discord Bot Server (required): https://github.com/Turbine1991/node-discord-bridge -Fixes a crash bug from any unknown data. -Stops sending all useless init messages. -Multiplexes sending and receiving messages. -Combines message queues into a single request. | No | 3.39 KiB | Jun 29, 2021 | 03-07-2021 09:36:26 | ||
SPAAAARTAAAA!!!! | 2526678888 | Handless marines | Removes marine hands from viewmodels (golden eye 007 style) welding/parasite/healing effects are still visible as they possibly do not pass the consistency if modified | Passes Default Consistency, Look and Feel | No | 269.151 KiB | Jun 25, 2021 | 28-06-2021 06:04:56 | |
ensl_compmod | 2228341399 | NSL CompMod - Beta | Beta version of the competitive mod used on ensl.org Current revision: 23b5 MODID: 84D1CA97 | Must be run on Server, Custom Game Mode | No | 1.974 MiB | Sep 13, 2020 | 21-06-2021 00:11:29 | |
Avoca | 1374870280 | Siege Zero | Siege Zero | Must be run on Server, Custom Game Mode | No | 1.32 MiB | May 1, 2018 | 20-06-2021 23:57:21 | |
Boss | 2089464262 | ns2_co_combi | publish_id for combat= "7c8ab1c6"\n\n\nCombi Combat map - this is smaller version of the original with balance changes\n\n\nOriginal map: https://steamcommunity.com/sharedfiles/filedetails/?id=477816599\n\n\nTOW Combi: (Tug of War) https://steamcommunity.com/sharedfiles/filedetails/?id=2080880025\n\n\nEach version has been adapated to ensure balance. | Must be run on Server, Map | No | 23.825 MiB | May 8, 2020 | 19-06-2021 18:12:53 | |
FranceIsBacon | 2510100238 | Pig Penitentiary Portly Package | Pig Penitentiary Portly PackageThis is a large curated collection of balance, customization, and QOL mods for The Pig Penitentiary. This is to simplify tweaking all settings at once, and fix any issues with interactions. The following mods are currently included:
An attempt at aggregating a full list of notable changes. | Must be run on Server | No | 7.642 MiB | Jun 7, 2021 | 15-06-2021 21:43:20 | |
GigaKaren | 2290698995 | ns2_dmd_nancy | Mod ID: 88894af3 Nancy is a classic favorite map from Natural Selection 1. ns_nancy is back. It has that "good enough" feel so you can enjoy the fundamentals of the map. A lot has had to change so it can be playable for NS2. Created by WiseChoices and Rusty. DiamondGamers.net | Passes Default Consistency, Map | No | 14.649 MiB | Nov 18, 2020 | 12-06-2021 01:37:22 | |
[OAG] Devnull | 2497688783 | Devnull - Development | Devnull - Development | Gameplay Tweak | No | 111.482 KiB | May 25, 2021 | 10-06-2021 12:54:25 | |
Microsoft Word 2019 | 2335082976 | KopungaAVBlck | Kopunga's custom Alienvision. Based on Mephilles' AV with a little bit of SaltedOatmeal's magic. | No | 4.952 KiB | Dec 26, 2020 | 08-06-2021 20:57:57 | ||
twiliteblue | 1424056863 | Fade Flurry (Stab replacement) | Replaced Stab with Flurry: *Deals 47.5 Normal damage per hit, costs 5.3 energy. *Has +80% Swipe attack rate (~3.6 times per second). *Is affected by Focus. *Vampirism shield is 5% Fade's max health per hit. | Must be run on Server, Gameplay Tweak | No | 2.11 KiB | Jun 27, 2018 | 08-06-2021 05:53:25 | |
Underdog | 2503487382 | FlexingSkill | Thank our Pantsulord LZZ for sharing the pantsus. This adds a tier 8, made for the custom Meteruskill on Wooza. Very simple mod Leave a comment if you'd like it expanded | Look and Feel, Must be run on Server | No | 31.078 KiB | May 31, 2021 | 06-06-2021 15:43:56 | |
SPAAAARTAAAA!!!! | 2506888112 | type2 | no hit graph | Passes Default Consistency, Crosshairs | No | 1.28 KiB | Jun 4, 2021 | 04-06-2021 07:06:53 | |
SPAAAARTAAAA!!!! | 2504153034 | type1 | no hit graphics | Passes Default Consistency, Crosshairs | No | 1.314 KiB | Jun 1, 2021 | 01-06-2021 03:59:30 | |
zavaro | 2501143526 | CompressionTest | CompressionTest | No | 94.688 MiB | May 29, 2021 | 29-05-2021 10:08:05 | ||
Kid | 2499706751 | [Kid Crosshairs v1.13] | ID: 94fe7f7f Aim Like Kid. Objective: Create a simple, non obstructive crosshair which can be used in conjunction with any UI playstyle such as ammo and reload markers in middle of screen and hidden gun viewmodels. Ensure that hit markers do not distract from mid-combat tracking of the reticle. Allow distinctive difference for pistol and parasite. Enhance peripheral aiming for your eyes to never need focus on the crosshair position to still be completely accurate. Features: - Flat "dot" main reticle in teal - Tight "dot" pistol and parasite reticle in pink - No hitmarkers - 4% increase in accuracy, results guaranteed. | Passes Default Consistency, Crosshairs | No | 26.232 KiB | May 27, 2021 | 28-05-2021 00:47:07 | |
Kid | 2491507455 | [Kid Tiers v1.22] | Mod ID: 948162ff Credits: Originally designed by Nin and published under "better skill badges" by Las. Modernised by Kid to fix alignment, bot and unknown skill tier images. Usage: Subscribe to this mod to replace the tier badges with some more modern looking ones. Server Owners: Load this mod to your server if you wish to force players to use it. | Passes Default Consistency, Look and Feel | No | 32.538 KiB | May 19, 2021 | 23-05-2021 01:34:29 | |
Kash | 1475039530 | ns2_mineshaft_shafted | ns2_mineshaft_shafted mod id - 57eb512a | Must be run on Server, Map | No | 33.093 MiB | Aug 11, 2018 | 14-05-2021 02:11:32 | |
classic glenn | 2486359399 | av 12111 | av 12111 | No | 2.156 KiB | May 13, 2021 | 13-05-2021 23:56:07 | ||
[OAG] Devnull | 2446204863 | Devnull Crosshair | Colorized cross and circle crosshair. | Passes Default Consistency, Crosshairs | No | 12.229 KiB | Apr 4, 2021 | 13-05-2021 20:22:44 | |
gthtd | 2417072047 | HP boost | This mod is designed for 48 player server. Increases hive and command station hp by 30%: Hive 4000/750 and 6000/1400 mature -> 5200/750 and 7800/1400 Command station 3000/1500 -> 4000/1500 Priority=91 ModID - 901197AF | Must be run on Server, Gameplay Tweak | No | 814 B | Mar 7, 2021 | 06-05-2021 21:33:46 | |
Sytch | 2474824520 | Weapon count in armory [outdated] | Mod ID: 9382D348 UNSUBSCRIBE AND REMOVE! This functionality now exists in the vanilla game as a part of the Armory/Protolab UI redesign, this mod will most likely break the game. Previously: This mod adds weapon/equipment counters to the armory and proto lab. It helps to organize pushes because now you see exactly which weapons your team mates have so you don't end up with a team of flamethrowers or rail exos. | Gameplay Tweak | No | 4.397 KiB | May 2, 2021 | 05-05-2021 17:49:49 |