Showing 501-525 of 2,767 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar twiliteblue2419322087Uber FlamethrowerWork In Progress

Adds a toggled secondary mode to flamethrower.
Secondary mode deals 30% more damage but
-does not burn alien clouds, bile bomb
-does not set aliens nor surfaces on fire
-has reduced flame range (7).

Flamethrower primary (original) mode can only burn one effect every 0.8 second.
Must be run on Server, Gameplay TweakNo7.919 KiBMar 9, 202109-03-2021 10:48:36
Avatar Dakoda1764564594co_volcanodropco_volcanodrop
Mod ID: 692d1e72

Originally Created for Natural Selection 1 by MikeySonn Heavily modified to play better in NS2.
MapNo13.854 MiBJun 8, 201906-03-2021 15:25:39
Avatar Dragon474696302Classic Entities ModUpdate - 9-15

Added commVisible flag for Breakables, Moveables, Buttons and Weldables.

Update - 8-2

Fix for NS2+ errors.

Update - 7-28

Fix for editor crashing on maps with existing entities that were recently updated in editor_setup.xml.

Update - 7-21

Improved player collision on elevators for Onos & Fade.
Added Non-Player object collisions for elevators with most structures. Deals 10x damage to these on collision.
Added conveyors which apply a constant base velocity to players.
Added LuaLoader which allows maps to load lua files (File Loaded when map entities are intially created during loading).

Updated test map with conveyor, pusher and lua loader.

Update - 7-20

Greatly improved player/elevator interactions. Riding most elevators should be quite smooth now, and they can optionally damage players and be blocked by them. There is still a couple edge cases with player blocking to be resolved yet, and they will plow right through anything else still (including structures).

Added Controlled Pusher, which replaces push_trigger from EEM. Pushers use a system which adds a base velocity to the player, which should easily allow me to expand that to include conveyors if they are requested.

Updated a couple function names and their references for better clarity.

Reworked DialogGUI a bit to try to prevent a rare assert

Updated 7-8

Added DialogGUI
Moved Pathing Hooks to _Server file to be shared by any entities which need them.
Fixed alien weldables.
Updated demo map with some additional examples.
Added MoveableMixin and some groundwork for prediction of moveables (for elevators, still not enabled).

Updated 7-6

Added Weldable minimap and world icons
Weldables *should* now support being healsprayed, if they are set to Aliens
Added pathing blocks for Breakable and Moveable entities to prevent rogue AI units
Improved prediction for moveables (still needs work)

First Release:

Classic Entities Mod:

- Should work with any maps designed for Extra Entities Mod
- Includes custom editor_setup.xml file and example map to aid in creating maps with these entities.

Entities Added:

Breakable Emitter - A breakable entity that can be scaled and use models from props. Emits a signal when broken.

Controlled Button - A button that can be signaled on/off. Emits when used. Also can be scaled and use prop models, or restricted to only a specific team.

Controlled Moveable - A entity which can be given a model and scale. Will path between provided waypoints given, using initial location as first waypoint. Allows 3 object types - Gates open and close only by signals. Elevators path between multiple points before returning to original. Doors open/close automatically when players are nearby.

Controlled Timed Emitter - A entity which will emit a signal after a certain time. Can be used to chain events.

Controlled Weldable Emitter - A entity which will emit a signal when fully welded.

Controlled Dialog Listener - A entity which will show a message to local players or globally when signaled.

Function_Listener - Can be used to trigger LUA functions when signaled. Let me know if additional functions are needed (have to be added in code).

Pathing_Waypoint - Used by moveables, takes a number which indicates their position in the chain.

This editor_setup file also includes the WaterMod entites. If you wish to use those in your map, you will need to run watermod also, which is available on the steam workshop at https://steamcommunity.com/sharedfiles/filedetails/?id=113181405
Must be run on Server, Gameplay TweakNo1.44 MiBJul 3, 201501-03-2021 21:36:47
Avatar Microsoft Word 20192407749431Knifey Crosshair by KopungaModified version of Doggo Crosshiar. I just removed the hit markers for Knifey. All credits go to Doggö.

Original: https://steamcommunity.com/sharedfiles/filedetails/?id=2364461355
Passes Default Consistency, CrosshairsNo5.99 KiBFeb 25, 202125-02-2021 23:22:29
Avatar Microsoft Word 20192407628551Kopunga AV DarkA dark version of Kopunga AVAlien Vision, Passes Default ConsistencyNo1.598 KiBFeb 25, 202125-02-2021 20:06:42
Avatar Microsoft Word 20192407628722Kopunga AV LightA light version of Kopunga AVAlien Vision, Passes Default ConsistencyNo1.597 KiBFeb 25, 202125-02-2021 20:06:31
Avatar Boss2406707097ns2_CombiExtrans2_CombiExtraMust be run on Server, MapNo31.011 MiBFeb 24, 202124-02-2021 20:20:42
Avatar Salads2351125253UWE_Extension_SaladsThis is my version of the UWE Extension mod, for testing purposes.

Mod Priority is 999, one lower than the official UWE Extension.

MOD ID 0x: 8C235305

NO USE PLS THANK
Must be run on Server, Gameplay TweakNo84.155 KiBJan 5, 202116-02-2021 20:05:25
Avatar Hugh Grunt2396958279OnlyCommGlobalTeamVoiceChatOnlyCommGlobalTeamVoiceChat:

If the game started only Commanders can talk GlobalTeamVoiceChat, all others will be talking ProximityTeamVoiceChat.

It is finished and working, but not sufficiently tested yet.

ID: 8EDEAE47
Must be run on Server, Gameplay TweakNo8.379 KiBFeb 15, 202116-02-2021 15:04:03
Avatar paddy2395902617schu visionschu visionNo1.183 KiBFeb 14, 202115-02-2021 03:29:03
Avatar Hugh Grunt2391482619SyncTriggableVoiceOversMod-Id: 8E8B20FB

This Mod "synchronizes" the following type of triggable VoiceOvers, so everyone hears the same:

- Taunts
- Requests (Order, Structure, Medpack, Ammo, Weld)
- Covering You
- Follow Me
- Lets Move
- Hostiles
- Acknowledged

Synchronizing means it forces the game to play 1 specific file, rather than playing one out of a playlist.

The size is close to 45MB.
It adds a *.fev-File and replaces the "VoiceOver.lua" and the "GUIRequestMenu.lua".
No35.709 MiBFeb 11, 202114-02-2021 15:26:24
Avatar GigaKaren2391193486DMD-DEVDMD-DEVNo11.63 KiBFeb 11, 202111-02-2021 06:00:04
Avatar Steelcap1847140962Personal PacksMed and Ammo packs are now purchased by calling for them. They cost in Pres what they used to cost in TresMust be run on Server, Gameplay TweakNo4.438 KiBAug 27, 201902-02-2021 20:09:16
Avatar Steelcap2377100922Trello Card 1851 companion modTrello Card 1851 companion modMust be run on Server, Gameplay TweakNo14.278 KiBJan 29, 202129-01-2021 03:02:13
Avatar Steelcap2377022121Trello Card 1851 companion modTrello Card 1851 companion modMust be run on Server, Gameplay TweakNo14.164 KiBJan 29, 202129-01-2021 00:50:01
Avatar twiliteblue2309348388Improved (Tunnel) Infestation-Cysts can now connect to Infested Tunnels.
-Cyst infestation fade duration doubled to 6 seconds.
Must be run on Server, Gameplay TweakNo4.703 KiBDec 5, 202027-01-2021 10:46:43
Avatar Mephilles2327772066Meph AVMeph AV

Using Twiliteblue's version as base. This is basically the same with just some tweaked values for higher contrast between entities and world geo.

Big thx to him for helping me with this.
Alien Vision, Passes Default ConsistencyNo1.563 KiBDec 20, 202025-01-2021 17:19:36
Avatar Ekaterina2331819237++++++++++No1.189 KiBDec 24, 202023-01-2021 19:39:51
Avatar eTea.Xanthus2368743395Pulse Grenade Scan ModWith this mod, Pulse Grenades will initiate a scan when detonated! This scan will last half as long as a normal scan.Must be run on Server, Gameplay TweakNo3.675 KiBJan 21, 202121-01-2021 20:25:51
Avatar T0aD2364604879OpenBadgesOpenBadgesMust be run on ServerNo1.008 KiBJan 17, 202120-01-2021 03:25:37
Avatar oiler2366622172oiler paddy nights combooiler paddy nights comboNo1.15 KiBJan 19, 202119-01-2021 00:06:09
Avatar Mklp1804910795Mklp's Crosshair v2 (HL1 style+Melee+Hitsindicator)HL1 style crosshair with high vis green and red hit indicators.Passes Default Consistency, CrosshairsNo14.442 KiBJul 15, 201917-01-2021 10:53:36
Avatar rantology2364489787Ranger Crosshair 2Ranger Crosshair 2No1.764 KiBJan 17, 202117-01-2021 03:05:01
Avatar Steelcap2364460572Trello Card 1851 companion modTrello Card 1851 companion modMust be run on Server, Gameplay TweakNo8.77 KiBJan 17, 202117-01-2021 02:40:42
Avatar twiliteblue2363270893IP limit increaseIncreases IP count per command station to 10.Must be run on Server, Gameplay TweakNo942 BJan 16, 202116-01-2021 08:55:50