Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
TinCan | 2420463491 | New Mod | New Mod | No | 133 B | Mar 10, 2021 | 10-03-2021 14:13:58 | ||
twiliteblue | 2419322087 | Uber Flamethrower | Work In Progress Adds a toggled secondary mode to flamethrower. Secondary mode deals 30% more damage but -does not burn alien clouds, bile bomb -does not set aliens nor surfaces on fire -has reduced flame range (7). Flamethrower primary (original) mode can only burn one effect every 0.8 second. | Must be run on Server, Gameplay Tweak | No | 7.919 KiB | Mar 9, 2021 | 09-03-2021 10:48:36 | |
Dakoda | 1764564594 | co_volcanodrop | co_volcanodrop Mod ID: 692d1e72 Originally Created for Natural Selection 1 by MikeySonn Heavily modified to play better in NS2. | Map | No | 13.854 MiB | Jun 8, 2019 | 06-03-2021 15:25:39 | |
Dragon | 474696302 | Classic Entities Mod | Update - 9-15 Added commVisible flag for Breakables, Moveables, Buttons and Weldables. Update - 8-2 Fix for NS2+ errors. Update - 7-28 Fix for editor crashing on maps with existing entities that were recently updated in editor_setup.xml. Update - 7-21 Improved player collision on elevators for Onos & Fade. Added Non-Player object collisions for elevators with most structures. Deals 10x damage to these on collision. Added conveyors which apply a constant base velocity to players. Added LuaLoader which allows maps to load lua files (File Loaded when map entities are intially created during loading). Updated test map with conveyor, pusher and lua loader. Update - 7-20 Greatly improved player/elevator interactions. Riding most elevators should be quite smooth now, and they can optionally damage players and be blocked by them. There is still a couple edge cases with player blocking to be resolved yet, and they will plow right through anything else still (including structures). Added Controlled Pusher, which replaces push_trigger from EEM. Pushers use a system which adds a base velocity to the player, which should easily allow me to expand that to include conveyors if they are requested. Updated a couple function names and their references for better clarity. Reworked DialogGUI a bit to try to prevent a rare assert Updated 7-8 Added DialogGUI Moved Pathing Hooks to _Server file to be shared by any entities which need them. Fixed alien weldables. Updated demo map with some additional examples. Added MoveableMixin and some groundwork for prediction of moveables (for elevators, still not enabled). Updated 7-6 Added Weldable minimap and world icons Weldables *should* now support being healsprayed, if they are set to Aliens Added pathing blocks for Breakable and Moveable entities to prevent rogue AI units Improved prediction for moveables (still needs work) First Release: Classic Entities Mod: - Should work with any maps designed for Extra Entities Mod - Includes custom editor_setup.xml file and example map to aid in creating maps with these entities. Entities Added: Breakable Emitter - A breakable entity that can be scaled and use models from props. Emits a signal when broken. Controlled Button - A button that can be signaled on/off. Emits when used. Also can be scaled and use prop models, or restricted to only a specific team. Controlled Moveable - A entity which can be given a model and scale. Will path between provided waypoints given, using initial location as first waypoint. Allows 3 object types - Gates open and close only by signals. Elevators path between multiple points before returning to original. Doors open/close automatically when players are nearby. Controlled Timed Emitter - A entity which will emit a signal after a certain time. Can be used to chain events. Controlled Weldable Emitter - A entity which will emit a signal when fully welded. Controlled Dialog Listener - A entity which will show a message to local players or globally when signaled. Function_Listener - Can be used to trigger LUA functions when signaled. Let me know if additional functions are needed (have to be added in code). Pathing_Waypoint - Used by moveables, takes a number which indicates their position in the chain. This editor_setup file also includes the WaterMod entites. If you wish to use those in your map, you will need to run watermod also, which is available on the steam workshop at https://steamcommunity.com/sharedfiles/filedetails/?id=113181405 | Must be run on Server, Gameplay Tweak | No | 1.44 MiB | Jul 3, 2015 | 01-03-2021 21:36:47 | |
Microsoft Word 2019 | 2407749431 | Knifey Crosshair by Kopunga | Modified version of Doggo Crosshiar. I just removed the hit markers for Knifey. All credits go to Doggö. Original: https://steamcommunity.com/sharedfiles/filedetails/?id=2364461355 | Passes Default Consistency, Crosshairs | No | 5.99 KiB | Feb 25, 2021 | 25-02-2021 23:22:29 | |
Microsoft Word 2019 | 2407628551 | Kopunga AV Dark | A dark version of Kopunga AV | Alien Vision, Passes Default Consistency | No | 1.598 KiB | Feb 25, 2021 | 25-02-2021 20:06:42 | |
Microsoft Word 2019 | 2407628722 | Kopunga AV Light | A light version of Kopunga AV | Alien Vision, Passes Default Consistency | No | 1.597 KiB | Feb 25, 2021 | 25-02-2021 20:06:31 | |
Boss | 2406707097 | ns2_CombiExtra | ns2_CombiExtra | Must be run on Server, Map | No | 31.011 MiB | Feb 24, 2021 | 24-02-2021 20:20:42 | |
Salads | 2351125253 | UWE_Extension_Salads | This is my version of the UWE Extension mod, for testing purposes. Mod Priority is 999, one lower than the official UWE Extension. MOD ID 0x: 8C235305 NO USE PLS THANK | Must be run on Server, Gameplay Tweak | No | 84.155 KiB | Jan 5, 2021 | 16-02-2021 20:05:25 | |
Hugh Grunt | 2396958279 | OnlyCommGlobalTeamVoiceChat | OnlyCommGlobalTeamVoiceChat: If the game started only Commanders can talk GlobalTeamVoiceChat, all others will be talking ProximityTeamVoiceChat. It is finished and working, but not sufficiently tested yet. ID: 8EDEAE47 | Must be run on Server, Gameplay Tweak | No | 8.379 KiB | Feb 15, 2021 | 16-02-2021 15:04:03 | |
paddy | 2395902617 | schu vision | schu vision | No | 1.183 KiB | Feb 14, 2021 | 15-02-2021 03:29:03 | ||
Hugh Grunt | 2391482619 | SyncTriggableVoiceOvers | Mod-Id: 8E8B20FB This Mod "synchronizes" the following type of triggable VoiceOvers, so everyone hears the same: - Taunts - Requests (Order, Structure, Medpack, Ammo, Weld) - Covering You - Follow Me - Lets Move - Hostiles - Acknowledged Synchronizing means it forces the game to play 1 specific file, rather than playing one out of a playlist. The size is close to 45MB. It adds a *.fev-File and replaces the "VoiceOver.lua" and the "GUIRequestMenu.lua". | No | 35.709 MiB | Feb 11, 2021 | 14-02-2021 15:26:24 | ||
GigaKaren | 2391193486 | DMD-DEV | DMD-DEV | No | 11.63 KiB | Feb 11, 2021 | 11-02-2021 06:00:04 | ||
Steelcap | 1847140962 | Personal Packs | Med and Ammo packs are now purchased by calling for them. They cost in Pres what they used to cost in Tres | Must be run on Server, Gameplay Tweak | No | 4.438 KiB | Aug 27, 2019 | 02-02-2021 20:09:16 | |
Steelcap | 2377100922 | Trello Card 1851 companion mod | Trello Card 1851 companion mod | Must be run on Server, Gameplay Tweak | No | 14.278 KiB | Jan 29, 2021 | 29-01-2021 03:02:13 | |
Steelcap | 2377022121 | Trello Card 1851 companion mod | Trello Card 1851 companion mod | Must be run on Server, Gameplay Tweak | No | 14.164 KiB | Jan 29, 2021 | 29-01-2021 00:50:01 | |
twiliteblue | 2309348388 | Improved (Tunnel) Infestation | -Cysts can now connect to Infested Tunnels. -Cyst infestation fade duration doubled to 6 seconds. | Must be run on Server, Gameplay Tweak | No | 4.703 KiB | Dec 5, 2020 | 27-01-2021 10:46:43 | |
Mephilles | 2327772066 | Meph AV | Meph AV Using Twiliteblue's version as base. This is basically the same with just some tweaked values for higher contrast between entities and world geo. Big thx to him for helping me with this. | Alien Vision, Passes Default Consistency | No | 1.563 KiB | Dec 20, 2020 | 25-01-2021 17:19:36 | |
Ekaterina | 2331819237 | +++++ | +++++ | No | 1.189 KiB | Dec 24, 2020 | 23-01-2021 19:39:51 | ||
eTea.Xanthus | 2368743395 | Pulse Grenade Scan Mod | With this mod, Pulse Grenades will initiate a scan when detonated! This scan will last half as long as a normal scan. | Must be run on Server, Gameplay Tweak | No | 3.675 KiB | Jan 21, 2021 | 21-01-2021 20:25:51 | |
T0aD | 2364604879 | OpenBadges | OpenBadges | Must be run on Server | No | 1.008 KiB | Jan 17, 2021 | 20-01-2021 03:25:37 | |
oiler | 2366622172 | oiler paddy nights combo | oiler paddy nights combo | No | 1.15 KiB | Jan 19, 2021 | 19-01-2021 00:06:09 | ||
Mklp | 1804910795 | Mklp's Crosshair v2 (HL1 style+Melee+Hitsindicator) | HL1 style crosshair with high vis green and red hit indicators. | Passes Default Consistency, Crosshairs | No | 14.442 KiB | Jul 15, 2019 | 17-01-2021 10:53:36 | |
rantology | 2364489787 | Ranger Crosshair 2 | Ranger Crosshair 2 | No | 1.764 KiB | Jan 17, 2021 | 17-01-2021 03:05:01 | ||
Steelcap | 2364460572 | Trello Card 1851 companion mod | Trello Card 1851 companion mod | Must be run on Server, Gameplay Tweak | No | 8.77 KiB | Jan 17, 2021 | 17-01-2021 02:40:42 |