Showing 526-550 of 2,768 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar twiliteblue2363270893IP limit increaseIncreases IP count per command station to 10.Must be run on Server, Gameplay TweakNo942 BJan 16, 202116-01-2021 08:55:50
Avatar Gung-Ho2363213904nsl_arenaArena map for 1v1 fights, tournaments and training @ ensl.org

Future updates:
-Slight tweaks
-Minimap update showing teleport routes for easier navigation
-Teleports within room between different entrances, so lifeform can change engagement route easily
-Custom room
-Custom room with insane teleports you can use during fighting
Must be run on Server, MapNo6.917 MiBJan 16, 202116-01-2021 03:35:47
Avatar Gung-Ho2361622695nsl_arenaArena map for 1v1 fights, tournaments and training @ ensl.org

Future updates:
-Solve minimap problem at Overlook
-Custom room
-Custom room with insane teleports you can use during fighting
Must be run on Server, MapNo6.917 MiBJan 14, 202116-01-2021 03:10:06
Avatar CЯaZyCAT2362704081CRaZyCAT Alien VisionWhite objects highlight, no fog, "black" environment highlightAlien Vision, Passes Default ConsistencyNo5.755 KiBJan 15, 202115-01-2021 18:20:19
Avatar rantology2359871235Ranger CrosshairRanger CrosshairNo1.66 KiBJan 12, 202115-01-2021 02:39:53
Avatar paddy2361959636paddy AVpaddy AVAlien VisionNo1.142 KiBJan 14, 202115-01-2021 00:11:12
Avatar <BAD>Wraith2361911932Wraith's AlienVision [GrapeSoda]An AlienVision mod that not only improves your background to a cool Purple color, but also differentiates the colors between each entity type, for example:

Marine Structures & Weapons become Red and Marines become a Yellowish Orange color, this helps you Avoid Mines whilst also helping you differentiate between Marines holding Different Weapons(!), giving you a tactical advantage over other Alien Visions that do not have this feature.\n\n\nIf you prefer a more Green/Blue color, check out the Default version of this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2332561822\n\n\nTo enable the mod:

- Click the green Subscribe (+) button
- Exit Natural Selection 2
- Launch Natural Selection 2
- Navigate to Options > Mods > Manage Mods > Wraith's AlienVision (This will likely be at the very bottom of the list)
- Click the Checkbox on the right
- Uncheck any other Alien Vision mod as it will conflict with this one (Only 1 may be active at a time)
- Click "Restart" at the bottom of the screen
- Enjoy

Note: If the above method doesn't work, try closing the game and relaunching it.\n\n\nAny Reviews, Comments and Ratings appreciated
Alien VisionNo2.328 KiBJan 14, 202114-01-2021 23:02:25
Avatar twiliteblue2353114859Marine Team MarkerMarine friendly visual markers to show positions of marines and Exos in darkness and through walls.Must be run on Server, Gameplay TweakNo4.415 KiBJan 7, 202111-01-2021 04:29:17
Avatar bus2105365066Combat Mod UpdateDescription\n\n\nSUPER WIP, don't use.\n\n\nCleaning up and extending functionality. Following up on common complaints with gl/xeno/lifeform restrictions/ect. Updating combat mod now that Nintendows, JimWest and MCMLXXXIV have moved on.\n\n\nToDo\n\n\n- spawn players instantly when refunded upgrades\n\n\nChangelog\n\n\n0.01\n\n\n- MateXP and assists don't work as expected.\n\n\n Assists don't exist in the lua code, the xp is pushed out by the dying player to:\n\n\n the killer and surrounding players within "assistLOS" and "assistRange" of the dying player.\n\n\n- Surrounding players getting xp disabled.\n\n\n- MateXP mostly irrelevant\n\n\nZero\n\n\n- Shared exp multi reduced from .40 to .20\n\n\n- Loosened lifeform quantity restrictions\n\n\n- Non-shared exp for assists\n\n\n- Assists give 70% exp of a kill\n\n\nMade by Peregrine from The Bus Depot\n\n\nOriginal Combat Mod by NinPasses Default Consistency, Custom Game ModeNo107.442 KiBMay 22, 202008-01-2021 08:20:26
Avatar _A_x_a_m_d_y_597966671Chinese Minimap Plus DEVns2_jambi
ns2_mineral_dev
ns2_mineshaft_shafted
ns2_nexus
ns2_kodiak_fixes
ns2_summit_andabove
ns2_veil_cured
ns2_cagedfree_farmfresh
ns2_derelict_fixed
Must be run on Server, LocalizationNo5.033 MiBJan 10, 201607-01-2021 03:51:26
Avatar pSyk2218308975ns2_docking_nslns2_docking_nsl

publish_id = "8438b56f"

-Spawns: Marines Cafe, Aliens Gen/Departures

-Removed Landing Pad

-Adjusted right exit of Cafe to get a more straight corridor and reduced travel time

-Added a table so Marines can hop into Bar vent

-Removed vent from Bar/Locker to Central Access

-Broke some railings in Central Access for smoother movement and removed some crates

-Moved power node in Cafe

-Moved one pillar in Cafe to create more space around CC and at the same time block some LOS on the entrance from Bar

-Moved res node in Bar to give Aliens a chance to escape

-Added more cover in Ball Court

-Moved the res node in Generator next to the TP

-Added a one more cover spot in Locker near the res node

-Removed Terminal

-Added Terminal location and res node in the extended hallway north of Terminal

-Added a vent connection to East Wing\n\n\nPlanned:

-Make all railings non-collide so you can shoot/para through them

-Another vent from Departures to Junction/Stability?

-Another vent from Departures/Strand to East Wing?

-Make East Wing more tunnel friendly in case of Gen Start?

-Move cover in Locker room ?

-Might need shorter travel time from Cafe to Terminal RT, but travel time to Bar is very low (naturals similar to Nexus)
Passes Default Consistency, MapNo9.414 MiBSep 3, 202005-01-2021 14:31:15
Avatar Meteru2029564025Meteru Fixesmodid: 78F8B079

Attempt to fix some bugs
Github repository: https://github.com/ailmanki/ns2_meterufixes
Preview image is from https://www.nasa.gov/image-feature/astronauts-complete-2nd-phase-to-repair-alpha-magnetic-spectrometer

Must be run on Server, Gameplay TweakNo1.438 KiBMar 21, 202002-01-2021 22:08:43
Avatar datsu2344024733DatsuAV - Alien VisionDatsu's Alien Vision :)Alien Vision, Passes Default ConsistencyNo1.472 KiBDec 31, 202001-01-2021 15:34:46
Avatar ritual2343244722ritualvisionNo1.49 KiBDec 31, 202031-12-2020 11:02:50
Avatar Argi2341551190idkmodidkmodNo11.741 KiBDec 30, 202030-12-2020 20:56:27
Avatar oiler2341211751Oilers Basic Alien VisionOilers Basic Alien VisionNo1.091 KiBDec 30, 202030-12-2020 01:57:53
Avatar Salads2339677203MAV TESTMAV TESTNo2.586 KiBDec 28, 202030-12-2020 00:38:13
Avatar _A_x_a_m_d_y_1176529716NS2CN - DicryriaExperimenting...it may destory your computer if you run it without the corresponding key.Must be run on ServerNo6.964 MiBOct 21, 201730-12-2020 00:01:50
Avatar _A_x_a_m_d_y_603702599Chinese MinimapIncluding:
ns2_biodome
ns2_caged
ns2_descent
ns2_derelict
ns2_docking
ns2_eclipse
ns2_kodiak
ns2_metro
ns2_mineshaft
ns2_origin
ns2_refinery
ns2_summit
ns2_tram
ns2_unearthed
ns2_veil
Passes Default Consistency, Look and FeelNo8.518 MiBJan 18, 201629-12-2020 22:38:23
Avatar _A_x_a_m_d_y_1168071621inf_veil_prelude + inf_unearthedWe only modified the prefix of the map name for better recognition.
All rights reserved by the original author(s).
It is not yet officially authorized by the author(s). We would delete it if there are any infringements.
MapNo22.462 MiBOct 14, 201728-12-2020 06:57:10
Avatar _A_x_a_m_d_y_1593142340NS2CN - CrothuphusExperimenting...it may destory your computer if you run it without the corresponding key.Must be run on ServerNo8.413 KiBDec 16, 201828-12-2020 04:12:04
Avatar Microsoft Word 20192336147424GreenRexAV by KopungaAlienvision for GreenRex made by Kopunga, based on Mephilles' AlienvisionAlien Vision, Passes Default ConsistencyNo1.559 KiBDec 26, 202026-12-2020 19:10:33
Avatar Microsoft Word 20192335015360AthathinAV by KopungaAlienvision custom made for Athathin by Kopunga. Based on Mephilles' AVAlien Vision, Passes Default ConsistencyNo1.567 KiBDec 26, 202026-12-2020 02:50:27
Avatar zavaro1180148025Refinery RefinedA revamp of Refinery...

modid: 4657A139

Spawns include:
Aliens / Marines -
Smelting / Containment,
Containment / Smelting,
Flow Control / Turbine,
Flow Control / Containment,
Containment / Flow Control
Turbine / Flow Control

Containment
* Added additional line of sight blocks
* Moved tech point slightly
* Removed bullet collision for ceiling geo
* Included some bits to protect aliens on ceiling geo
* Moved Chasm-Containment door up slightly for players to more easily fit through
* Moved Heatsink-Containment big crate more into Containment to removed significant line of sight problems
* Minor cosmetic changes

Chasm
* Moved resource nozzle
* Removed some ceiling cover
* Moved Chasm-Lava Falls connector to Turbine entrance
* Added path for Marines to jump into Containment-Chasm vent
* Removed ceiling Chasm vent
* Added some cover to Turbine-Chasm hallway
* Added path for Marines to jump into Chasm-Conduit-Routing vent
* Some minor cosmetic changes

Turbine
* Increase the size of Turbine platform
* Added Turbine-Chasm vent
* Added additional bisecting pipe for cover

Conduit
* Added additional pipes for cover and flanking
* Updated CollisionGeo near ceiling
* Fixed floor collision
* Minor cosmetic changes

Routing
* Added new resource nozzle
* Added small nooks in the hallway to remove narrowness
* Added significantly more cover
* Moved Smelting-Routing vent exit
* Added Chasm-Conduit-Routing vent
* Minor cosmetic changes

Smelting
* Added big pillars to the middle of the room
* Replaced bucket cinematics with static props for cover and visuals
* Added more cover to Routing-Smelting platform
* Minor cosmetic changes
Transit
* Replaced bucket cinematics with static props for cover and visuals
* Added pillar to Transit resource nozzle room-dark hallway
* Added more cover to resource nozzle room
* Moved Smelting-Routing-Extraction vent from Extraction to Transit

Extraction
* Moved Smelting-Routing-Extraction vent from Extraction to Transit
* Added quick jump ramp from Extraction to Flow Control
* Moved big ceiling platform upward to prevent Exos and Onos from getting stuck
* Added yellow lines to the Flow Control window to help players to more easily visualize the area

Flow Control
* Heavily modified Extraction-side entrance to prevent incredible long lines of sight for Grenade Launchers to siege the tech point (Still possible, may fix)
* Added yellow lines to the Flow Control window to help players to more easily visualize the area

Exchange
* Added yellow lines to Exchange window to help players more easily visualize the area
* Removed invulnerability spot on the ceiling

Empty Space
* Fixed some collision geometry by Pipeworks entrance to prevent players from getting stuck

Pipeworks
* Moved large pillar westward to shrink space for players attacking the tech point
* Minor visual changes

Heatsink
* Heavily modified Pipeworks-Heatsink exit to provide a better player experience with different cover, a different style of turn and more open floorspace for better fights
* Moved Heatsink-Containment big crate more into Containment to removed significant line of sight problems

Lava Falls
* Removed southern Lava Fall resource nozzle
* Replaced large multi-tiered tower with single level pillar
* Moved resource nozzle
* Added significant amount of cover around resource nozzle platform
* Added jump from southern Lava Falls to room bisecting pipe
* Repurposed ceiling platform cover as hanging cover for southern Lava Falls bisecting pipe
* Added big electric thing from southern Lava Falls to northern Lava Falls
* Added pillars near Containment-Lava Falls entrance for more cover
* Added much more cover to southern Lava Falls
* Added more pipes for cover to account for multi-tiered tower being removed for flying/blinking lifeforms
* Added pillars to eastern Lava Falls-Chasm connector
* Major cosmetic changes including new Lava Falls cinematics
Must be run on Server, MapNo23.112 MiBOct 25, 201726-12-2020 00:03:24
Avatar Combat Engineer2333712590Simple Green CrosshairsClean and simple cross-hair pack. All cross-hairs are solid green with a 1-pixel black outline for maximal visibility under all lighting conditions.

Ranged weapons use a cross with empty middle pixel. Every other weapon or utility uses a dot.

Hit markers are similar to the basic cross-hair, but rotated by 45 degrees, resulting in an X symbol.

“Green iz best!”
- Ork Slugga Boy
Passes Default Consistency, CrosshairsNo1.567 KiBDec 25, 202025-12-2020 12:06:50