Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
Doggö | 2331655238 | AV Mod - Nightsy (Film Grain) | AV Mod - Nightsy (Film Grain) | Alien Vision, Passes Default Consistency | No | 1.651 KiB | Dec 23, 2020 | 24-12-2020 01:39:57 | |
Doggö | 2331540931 | AV Mod - Schu Style Dark | AV Mod - Schu Style Dark | Alien Vision, Passes Default Consistency | No | 1.52 KiB | Dec 23, 2020 | 24-12-2020 00:54:41 | |
Doggö | 2331530595 | AV Mod - Schu Style Light | AV Mod - Schu Style Light | Alien Vision, Passes Default Consistency | No | 1.521 KiB | Dec 23, 2020 | 24-12-2020 00:54:35 | |
Doggö | 2331671641 | AV Mod - Real Schnightsy AV | The 'grain' effect is a side effect of trying to achieve a dark AV whilst simultaneously showing invisible structures and glass - as they are completely removed in the other dark av mods. A solution without the grain is being worked on. EDIT: A solution has been found, subscribe to Oiler's AV if you wish to avoid the grain effect and see blueprints/windows.\n\n\nThanks to Oiler for providing the code to make this possible! | Alien Vision, Passes Default Consistency | No | 1.655 KiB | Dec 23, 2020 | 24-12-2020 00:12:37 | |
criogenics | 2331089701 | y4mz AV | y4mz AV | Alien Vision, Passes Default Consistency | No | 6.306 KiB | Dec 23, 2020 | 23-12-2020 23:51:34 | |
criogenics | 2330490836 | Criogenics AV | Criogenics AV | Alien Vision, Passes Default Consistency | No | 6.305 KiB | Dec 23, 2020 | 23-12-2020 15:17:12 | |
twiliteblue | 2322759579 | Alien Vision: Meph | Simple alien vision with improved clarity | Alien Vision, Passes Default Consistency | No | 1.628 KiB | Dec 16, 2020 | 19-12-2020 07:01:08 | |
Schrödinger's Katz | 2315353128 | MAC Leash Fix | Fixing the mac leash Bug: * If a MAC is doing something when idle (automatic weld order, or build order) and the command ask the mac to move elsewhere, then the mac will return to the origin location after reaching the location Repro: * Move a MAC to an unbuilt powernode * Order to MAC to move away from the node (close and far) * Notice the MAC moving back *** ns2/lua/MAC.lua 2020-02-09 10:54:45.727956637 +0100 --- lua/MACLeashFix/MAC.lua 2020-12-10 17:22:35.362392480 +0100 *************** local function FindSomethingToDo(self) *** 824,832 **** --- 824,834 ---- --DebugPrint("return position set "..ToString(self.leashedPosition)) end self.autoReturning = false + self.selfGivenAutomaticOrder = true return self:GiveOrder(orderType, target:GetId(), target:GetOrigin(), nil, true, true) ~= kTechId.None elseif self.leashedPosition and not self.autoReturning then self.autoReturning = true + self.selfGivenAutomaticOrder = true self:GiveOrder(kTechId.Move, nil, self.leashedPosition, nil, true, true) --DebugPrint("returning to "..ToString(self.leashedPosition)) end *************** function MAC:OnOrderGiven(order) *** 840,845 **** --- 842,854 ---- -- Clear out secondary order when an order is explicitly given to this MAC. self.secondaryOrderType = nil self.secondaryTargetId = nil + + if (not self.selfGivenAutomaticOrder) or self.autoReturning then + self.leashedPosition = nil + self.autoReturning = false + end + self.selfGivenAutomaticOrder = nil + end | Must be run on Server | No | 9.712 KiB | Dec 10, 2020 | 10-12-2020 16:23:38 | |
Schrödinger's Katz | 1867197633 | Debug Dodging | Debug Dodging\n\n\nThis mod is an extension of the debugspeed command designed to help alien players to refine mouvements.\n\n\nIt is showing the accuracy of marines shooting you, as well as the relative angle between you and the shooter crosshair.\n\n\nThe lower the accuracy the better, the higher the angle the better. The angle value is there to show if you are easy to track.\n\n\nHow to use:\n\n\n* type the `debugdodging` (or `dd`) command in console to toggle\n\n\npublish_id = "6f4b2cc1" | Must be run on Server | No | 68.648 KiB | Sep 19, 2019 | 07-12-2020 11:52:04 | |
beardy b boy | 2311057340 | MickeyMemes Crosshair | MickeyMemes Crosshair | Crosshairs | No | 2.911 KiB | Dec 6, 2020 | 06-12-2020 16:04:22 | |
_A_x_a_m_d_y_ | 1823728662 | NS2CN - Zumoatania | Experimenting...it may destory your computer if you run it without the corresponding key. | Must be run on Server | No | 3.46 MiB | Aug 3, 2019 | 06-12-2020 01:08:13 | |
_A_x_a_m_d_y_ | 1158554809 | NS2CN - Quaddikici | Experimenting...it may destory your computer if you run it without the corresponding key. | Must be run on Server | No | 49.949 KiB | Oct 5, 2017 | 05-12-2020 23:56:59 | |
_A_x_a_m_d_y_ | 598384534 | NS2CN - Zetehines | Experimenting...it may destory your computer if you run it without the corresponding key. | Must be run on Server | No | 19.498 MiB | Jan 11, 2016 | 05-12-2020 23:47:20 | |
n i g h t s y y y | 2307627512 | PotatoEmperor888s Final CrosshaIr | nibble nibble | Crosshairs | No | 17.836 KiB | Dec 3, 2020 | 03-12-2020 18:37:45 | |
GigaKaren | 2275030696 | ns2_dmd_kodiak | ns2_dmd_kodiak Added Rooms Added Dividers Moved RT The purpose of these revisions is to split test the map. diamondgamers.net | Passes Default Consistency, Map | No | 5.676 MiB | Nov 2, 2020 | 03-12-2020 04:50:53 | |
Salads | 2296445308 | Empty Techtree Fix | For use with live (internal) build. Will probably delete if fix works and patch is released. It's got allota log stuff in there to track things. (Not for release stuff) Requires its game_setup.xml to be the one loaded, since it needs to override some stuff in the Client.lua entry point. If any other mods with a lower priority specify a custom Client.lua in their own game_setup file, don't expect this to work. If the entry point has been loaded, you should see a log message "########## Loading ETFClient.lua" in your console. The priority for this mod is currently set to 999 (1 less than the extension mod) Mod ID: 88E0F97C | Must be run on Server, Gameplay Tweak | No | 19.559 KiB | Nov 23, 2020 | 23-11-2020 21:57:00 | |
Schrödinger's Katz | 1861166199 | SentinelAI | Sentinel skulk AI as in hardcore, for training. The bots are on only if cheats are turned on. publish_id = "6eef2477" | Must be run on Server | No | 1.956 KiB | Sep 12, 2019 | 16-11-2020 20:05:52 | |
Salads | 2271403134 | Extension (Salads) | Salads (temp?) mod for the UWE Extension. Do not use. Ever. Please. aaaaa | Must be run on Server, Gameplay Tweak | No | 35.883 KiB | Oct 29, 2020 | 02-11-2020 19:46:06 | |
Meteru | 2275553669 | Manly Moustache | Updated Manly Moustache 2019 Edition | Look and Feel | No | 414.531 KiB | Nov 2, 2020 | 02-11-2020 19:16:22 | |
Salads | 2273247294 | dev_lqtest_import | dev_lqtest_import | No | 333.892 KiB | Oct 31, 2020 | 31-10-2020 18:15:55 | ||
BeigeAlert | 780219920 | Infested Marines | You have been dispatched to deal with a dangerous pathogen detected within a remote TSF outpost. Race to repair the air purifiers before the pathogen corrodes them too severely and the air is overwhelmed with spores. But watch out, one of your teammates has already been infested! | Must be run on Server, Custom Game Mode | No | 9.395 MiB | Oct 13, 2016 | 29-10-2020 01:59:33 | |
Salads | 2266994412 | dev_lqtest | dev_lqtest | No | 339.417 KiB | Oct 24, 2020 | 24-10-2020 22:29:35 | ||
UWE Modding | 927624374 | NS2Plus (Beta) | Mod ID: 374a6cb6 This version of NS2+ should only be used with the Beta branch of NS2. For the Live branch (i.e. the build that is released), please use this version. | Look and Feel, Must be run on Server | No | 2.074 MiB | May 17, 2017 | 22-10-2020 21:20:37 | |
Salads | 2168732702 | dev.level | Simple test map for testing uses. Might add more stuff when theres more stuff to test. | Passes Default Consistency, Map | No | 131.269 KiB | Jul 17, 2020 | 22-10-2020 20:37:03 | |
BeigeAlert | 2261887039 | Benchmark Mod | Useful for creating repeatable camera movements through a map, and gathering FPS statistics to see how performance is impacted by changes. This is a client-only mod. Shouldn't be used on any server. https://github.com/BeigeAlert/ns2-benchmark-mod | Tool | No | 13.588 KiB | Oct 19, 2020 | 19-10-2020 02:15:02 |