Showing 626-650 of 2,767 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Avoca2140271055ns1_siege005_2020asiege zeroMust be run on Server, MapNo722.865 KiBJun 24, 202024-06-2020 15:02:16
Avatar Lou Kim Huang2139169517Lou Kim Huang's crosshair + hit indictatorsExplore the hidden technology of glorious kims underground gaming crosshairs, with special pixel placement to account for symmetry.\n\n\nOur engineers are well versed in precision machining, our advanced technologies allow us to achieve enhanced metrics which value across all of the korean peninsula to make targeting and indication of success more valued.\n\n\nrest in juche dear leader.CrosshairsNo169 BJun 23, 202023-06-2020 08:29:12
Avatar Avoca2138162816ns1_aliensiege_2020asmall tweaks from 2017 based on siege zero gameplay. If this is to be played on siege one then siege one requires mod updates due to map timers being in the mod.Must be run on Server, MapNo677.195 KiBJun 22, 202022-06-2020 09:13:51
Avatar Avoca1944612604Bot Gorge Bile Onos Stomp Skulk XenoI'm making this a seperate mod because "Siege Zero" is not licensed on GitHub at the moment and I don't want to paste code which I didn't write. This code is all override. To get bots to go gorge, forcing gorge bots to use bileMust be run on Server, Gameplay TweakNo13.097 KiBDec 23, 201920-06-2020 08:58:55
Avatar Avoca1937714509ns1_siege005_2015cSiege Zero: sq.game.nfoservers.com:27015\n\n\nSiege One: 45.63.69.170:27015Must be run on Server, MapNo1.009 MiBDec 15, 201920-06-2020 07:33:02
Avatar Avoca2131441766Spawn Protection (v1.0 TeleportTrigger Only)Hello,

This version 1.0 is meant for:

TeleportTrigger adding SpawnProtection for 2.5s

Adds:\n\n\nSpawnProtectionMixin rulesto Marines and Aliens
Setting:SpawnProtectionEnabled
If Yes Then:
NanoShieldOverlay for Marines
UmbraOverlay for Aliens
Cannot be damaged for the duration

Sets to True when Teleporting with TeleportTrigger Map Entity

Thanks\n\n\nWishlist for Version 2 and Beyond:
Shine for Configuration:
EnableSpawnProtection // Enables Generic Spawn Protection -- InfantryPortals/Eggs
EnableTeleportTriggerSpawnProtection // Enables Teleport Trigger Map Entity Spawn Protection
EnablePhaseGateSpawnProtection //
EnableGorgeTunnelSpawnProtection
SpawnProtectionDuration\n\n\n Shine plugin: spawnprotectionsettings / spawnprotectionsettings.json\n\n\n
Must be run on Server, Gameplay TweakNo4.304 KiBJun 15, 202015-06-2020 19:32:41
Avatar Avoca2130024678SH Disco - Powerpoint Light Handler - Command & ConfigHello,\n\n\n*IMPORTANT* Required is a "Disco.json" file inside Shine/Plugins for the sake of not getting an error :P
//Setting to true will have the disco lights always enabled
{
"discoEnabled": false,
"__Version": "1.0"
}\n\n\nRoundstart checks for the above setting.\n\n\nThis version only supports the "sh_disco" console command and the configruation change.\n\n\nHow this is done:\n\n\nPowerpoint has a new toggle "isDisco"
Why I take this approach?
The powerpointlighthandler is client sided. Uses powerpoint_client.
sh_disco is server / shared and tricky with client.
Easiest way from writing perspective is to have a setting on powerpoint which light handler checks
So this is written to be a toggle by shine command to toggle the powerpoint variable which the light handler reads
sh_disco toggles between true and false
if true - the lights will change to a random color when power is ON between every 4 to 16 seconds\n\n\nEnjoy!!!
Must be run on Server, Gameplay TweakNo2.9 KiBJun 14, 202015-06-2020 07:25:36
Avatar bus2129387674CommanderGetsResCommanderGetsResNo1.573 KiBJun 13, 202014-06-2020 05:03:43
Avatar T0aD2127452185Capitaine baguetteCapitaine baguette

Fork (= total rip off) of Tikz captains mode
https://steamcommunity.com/sharedfiles/filedetails/?id=1644462234

publish_id = 7ece5819
Must be run on Server, Gameplay TweakNo6.672 KiBJun 11, 202012-06-2020 11:16:18
Avatar Ghoul1383137960Ghoul's NS2 Combat ForkNS2Combat: A Combat-style mod for Natural Selection 2!

This is used with permission, and is licensed under the MIT License. For more info, check out https://github.com/GhoulofGSG9/NS2Combat

Bringing back the old and out of date Combat mod :)

Note: This now works with NS2+!

ModID: 527102A8
Must be run on Server, Custom Game ModeNo1.965 MiBMay 11, 201811-06-2020 18:19:11
Avatar Avoca2123453123co_recharge minimap fixhttps://steamcommunity.com/sharedfiles/filedetails/?id=110673808&searchtext=rechargeMust be run on Server, MapNo326.968 KiBJun 8, 202008-06-2020 00:59:48
Avatar Avoca346134942co_cs_italyRemoved all reflection probes
Changed around a few textures to be stock default ns2 style
Tried to make the map brighter. All lights more radius.
Flipped the spawns
Removed the "acid rocket blocker" , although in this area the render distance is exceeded heh.
The alien hive does have cover. don't worry.
Removed "GL Spam Blocker" --- I can always draw the CC in its own geometry to have some cover if necessary

the marine spawn, I was wondering if I should draw geometry for it to be covered. For now is outside.\n\n\nUnfortunately, I didn't layer the textures when I originally made this. I'm not gonna start now.

Co_ maps easier than ns2_: no power points/locations/res nodes/commander view worries/pathing worries...

I can see myself doing more. heh.
Must be run on Server, MapNo6.457 MiBNov 24, 201408-06-2020 00:47:31
Avatar Avoca2118015657ns2_unforgiving_siege_v00002Refer to previous build:

Some rooms now have textures
Some rooms have geometry changes
Some rooms have reflection probes
Minimap updated
Pathing regenerated, obfc.

Recent Siege Zero changes make this map more dynamic too, yay.

Commander heightmap required to prevent error although not optimized.

Sorry i'm not in mood to write giant description. I'll post screenshots from development from version 00001 to 00002 thanks

just go play it with siege zero heh
Must be run on Server, MapNo2.4 MiBJun 3, 202004-06-2020 20:18:25
Avatar Avoca2113159223ns1_lightsiege_2020_v001 Removed a lot of the halls
Redesigned alien halls, marine halls
Shortened dramatically
Still has very long narrow halls to keep the original flavor intact
Still has the updated vent system above marine res hehe\n\n\n *Important* - Commander view not considered in this version as it was tuned with Siege Zero AutoComm\n\n\n I gotta color the vent on the minimap as well.
There's something else to consider. But I can't hear my own thoughts! Here you go. I had fun with this version.
It quite needed the trim ;). I can come back to it for v1 / Siege One commander view and such if needed.
Must be run on Server, MapNo470.893 KiBMay 30, 202003-06-2020 19:16:48
Avatar Ghoul2001888819BotTestQuick and dirty feature test mod.

DO NOT USE !!!
Must be run on Server, Gameplay TweakNo133 BFeb 19, 202029-05-2020 19:12:13
Avatar Steelcap2111742430TTO Balance ModTo make marines fairer they shoot a little slower.Must be run on Server, Gameplay TweakNo1.466 KiBMay 28, 202028-05-2020 17:04:51
Avatar UWE Modding2012937844NS2 Balance BetaMod ID = 77FAFE74

Changelog: https://ns2cdt.github.io/ns2_beta/
Github: https://github.com/NS2CDT/ns2_beta
Must be run on Server, Gameplay TweakNo28.452 KiBMar 3, 202027-05-2020 23:03:36
Avatar Schrödinger's Katz1944832835Stats toolkit -Must be run on ServerNo262.47 KiBDec 23, 201927-05-2020 14:03:37
Avatar Avoca2110078964ns2_unforgiving_siege_v00001Hello,

Welcome!

This map I made with Siege Zero autocomm in local server with spark editor in background
alt tabing between the two and constantlying tuning.

Bare Minimum Requirements:

Functionality for a siege map!

Entities:

RTS
Tech Points
Power
Locations
No Reflection Probe
FrontDoor/SiegeDoor
ReadyRoomPlayer
NS2GameRules
TeamJoin

Locations:

MarineBase/MarineRes
Door Rooms
Front/Mid/Rear/Restricted
Alien Base/Alien Res
Siege

Geometry:

Walls/Floors/Ceilings
No Vents
No Secret Rooms

Lights:
Bare Minimum
light_point 400 radius 5 intensity spammed everywhere

Textures:

Default

Commander View Improvements:
None

OcclusionGeometry:
None\n\n\nNot Required for Bare Minimum and considered Luxury:

VENTS
Luxurious Space
Textures
Occlusion Geometry
Nice Commander View Layering
Secret Rooms
????\n\n\nI am making this its own version as its own seperate mod from other versions for one reason:
This map will be updated over time, and I do not want to lose track of each iteration.\n\n\nThanks
Must be run on Server, MapNo157.36 KiBMay 26, 202026-05-2020 22:08:40
Avatar Schrödinger's Katz2107780666VisibleBiomassLevelThis mods adds a biomass bar above the marine tech tree graphical item, so they know how far the aliens are into the tech path.

publish_id = "7da22e3a"
Must be run on ServerNo9.583 KiBMay 24, 202024-05-2020 18:07:10
Avatar Waste of Time2103645501my dot crosshairmy dot crosshairNo142 BMay 21, 202021-05-2020 02:38:25
Avatar CervezaDinero2102754114Resource FieldResource Field

MOD ID: 7d557b42

Bonus resource field around resource nodes adds additional resources to players based on distance from node, team, and existence of resource tower.
Must be run on Server, Gameplay TweakNo1.205 KiBMay 20, 202020-05-2020 08:58:28
Avatar twiliteblue2100927544Smarter MAC (test version)Mod ID:\n\n\nImproved MAC AI with new features:\n\n\n*Marines can "use" MACs to request to weld, if the MAC is busy building or welding.\n\n\n*MACs now prioritize closest targets to construct and weld.\n\n\n*Fixed MAC auto returning to the same location after issued a move command.\n\n\nBalance changes:\n\n\n*Increased MAC health from 300 to 400.\n\n\n*Increased MAC movement speed from 6 to 6.8.\n\n\n*Increased MAC construction speed from 33% to 75% of a player's.\n\n\n*MAC construction rate increased from 50 to 110 when target structure is not in combat.\n\n\n*Only one MAC can construct a structure at a time.\n\n\n*MAC hover height increased from 0.5 to 0.9 to block line of sight less.Must be run on Server, Gameplay TweakNo9.973 KiBMay 18, 202019-05-2020 05:07:45
Avatar Waste of Time2100157790my 2020 crosshairmy 2020 crosshairNo143 BMay 17, 202017-05-2020 19:15:15
Avatar ILGMARS - ARMA.LV2098751891alvsupalvsupMust be run on Server, Gameplay TweakNo1.02 KiBMay 16, 202016-05-2020 18:47:20