Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
GigaKaren | 867253498 | Diamond BadgesV5.0 | Diamond BadgesV5.0 | No | 8.275 MiB | Feb 19, 2017 | 27-06-2020 21:52:38 | ||
Avoca | 2140271055 | ns1_siege005_2020a | siege zero | Must be run on Server, Map | No | 722.865 KiB | Jun 24, 2020 | 24-06-2020 15:02:16 | |
Lou Kim Huang | 2139169517 | Lou Kim Huang's crosshair + hit indictators | Explore the hidden technology of glorious kims underground gaming crosshairs, with special pixel placement to account for symmetry.\n\n\nOur engineers are well versed in precision machining, our advanced technologies allow us to achieve enhanced metrics which value across all of the korean peninsula to make targeting and indication of success more valued.\n\n\nrest in juche dear leader. | Crosshairs | No | 169 B | Jun 23, 2020 | 23-06-2020 08:29:12 | |
Avoca | 2138162816 | ns1_aliensiege_2020a | small tweaks from 2017 based on siege zero gameplay. If this is to be played on siege one then siege one requires mod updates due to map timers being in the mod. | Must be run on Server, Map | No | 677.195 KiB | Jun 22, 2020 | 22-06-2020 09:13:51 | |
Avoca | 1944612604 | Bot Gorge Bile Onos Stomp Skulk Xeno | I'm making this a seperate mod because "Siege Zero" is not licensed on GitHub at the moment and I don't want to paste code which I didn't write. This code is all override. To get bots to go gorge, forcing gorge bots to use bile | Must be run on Server, Gameplay Tweak | No | 13.097 KiB | Dec 23, 2019 | 20-06-2020 08:58:55 | |
Avoca | 1937714509 | ns1_siege005_2015c | Siege Zero: sq.game.nfoservers.com:27015\n\n\nSiege One: 45.63.69.170:27015 | Must be run on Server, Map | No | 1.009 MiB | Dec 15, 2019 | 20-06-2020 07:33:02 | |
Avoca | 2131441766 | Spawn Protection (v1.0 TeleportTrigger Only) | Hello, This version 1.0 is meant for: TeleportTrigger adding SpawnProtection for 2.5s Adds:\n\n\nSpawnProtectionMixin rulesto Marines and Aliens Setting:SpawnProtectionEnabled If Yes Then: NanoShieldOverlay for Marines UmbraOverlay for Aliens Cannot be damaged for the duration Sets to True when Teleporting with TeleportTrigger Map Entity Thanks\n\n\nWishlist for Version 2 and Beyond: Shine for Configuration: EnableSpawnProtection // Enables Generic Spawn Protection -- InfantryPortals/Eggs EnableTeleportTriggerSpawnProtection // Enables Teleport Trigger Map Entity Spawn Protection EnablePhaseGateSpawnProtection // EnableGorgeTunnelSpawnProtection SpawnProtectionDuration\n\n\n Shine plugin: spawnprotectionsettings / spawnprotectionsettings.json\n\n\n | Must be run on Server, Gameplay Tweak | No | 4.304 KiB | Jun 15, 2020 | 15-06-2020 19:32:41 | |
Avoca | 2130024678 | SH Disco - Powerpoint Light Handler - Command & Config | Hello,\n\n\n*IMPORTANT* Required is a "Disco.json" file inside Shine/Plugins for the sake of not getting an error :P //Setting to true will have the disco lights always enabled { "discoEnabled": false, "__Version": "1.0" }\n\n\nRoundstart checks for the above setting.\n\n\nThis version only supports the "sh_disco" console command and the configruation change.\n\n\nHow this is done:\n\n\nPowerpoint has a new toggle "isDisco" Why I take this approach? The powerpointlighthandler is client sided. Uses powerpoint_client. sh_disco is server / shared and tricky with client. Easiest way from writing perspective is to have a setting on powerpoint which light handler checks So this is written to be a toggle by shine command to toggle the powerpoint variable which the light handler reads sh_disco toggles between true and false if true - the lights will change to a random color when power is ON between every 4 to 16 seconds\n\n\nEnjoy!!! | Must be run on Server, Gameplay Tweak | No | 2.9 KiB | Jun 14, 2020 | 15-06-2020 07:25:36 | |
bus | 2129387674 | CommanderGetsRes | CommanderGetsRes | No | 1.573 KiB | Jun 13, 2020 | 14-06-2020 05:03:43 | ||
T0aD | 2127452185 | Capitaine baguette | Capitaine baguette Fork (= total rip off) of Tikz captains mode https://steamcommunity.com/sharedfiles/filedetails/?id=1644462234 publish_id = 7ece5819 | Must be run on Server, Gameplay Tweak | No | 6.672 KiB | Jun 11, 2020 | 12-06-2020 11:16:18 | |
Ghoul | 1383137960 | Ghoul's NS2 Combat Fork | NS2Combat: A Combat-style mod for Natural Selection 2! This is used with permission, and is licensed under the MIT License. For more info, check out https://github.com/GhoulofGSG9/NS2Combat Bringing back the old and out of date Combat mod :) Note: This now works with NS2+! ModID: 527102A8 | Must be run on Server, Custom Game Mode | No | 1.965 MiB | May 11, 2018 | 11-06-2020 18:19:11 | |
Avoca | 2123453123 | co_recharge minimap fix | https://steamcommunity.com/sharedfiles/filedetails/?id=110673808&searchtext=recharge | Must be run on Server, Map | No | 326.968 KiB | Jun 8, 2020 | 08-06-2020 00:59:48 | |
Avoca | 346134942 | co_cs_italy | Removed all reflection probes Changed around a few textures to be stock default ns2 style Tried to make the map brighter. All lights more radius. Flipped the spawns Removed the "acid rocket blocker" , although in this area the render distance is exceeded heh. The alien hive does have cover. don't worry. Removed "GL Spam Blocker" --- I can always draw the CC in its own geometry to have some cover if necessary the marine spawn, I was wondering if I should draw geometry for it to be covered. For now is outside.\n\n\nUnfortunately, I didn't layer the textures when I originally made this. I'm not gonna start now. Co_ maps easier than ns2_: no power points/locations/res nodes/commander view worries/pathing worries... I can see myself doing more. heh. | Must be run on Server, Map | No | 6.457 MiB | Nov 24, 2014 | 08-06-2020 00:47:31 | |
Avoca | 2118015657 | ns2_unforgiving_siege_v00002 | Refer to previous build: Some rooms now have textures Some rooms have geometry changes Some rooms have reflection probes Minimap updated Pathing regenerated, obfc. Recent Siege Zero changes make this map more dynamic too, yay. Commander heightmap required to prevent error although not optimized. Sorry i'm not in mood to write giant description. I'll post screenshots from development from version 00001 to 00002 thanks just go play it with siege zero heh | Must be run on Server, Map | No | 2.4 MiB | Jun 3, 2020 | 04-06-2020 20:18:25 | |
Avoca | 2113159223 | ns1_lightsiege_2020_v001 | Removed a lot of the halls Redesigned alien halls, marine halls Shortened dramatically Still has very long narrow halls to keep the original flavor intact Still has the updated vent system above marine res hehe\n\n\n *Important* - Commander view not considered in this version as it was tuned with Siege Zero AutoComm\n\n\n I gotta color the vent on the minimap as well. There's something else to consider. But I can't hear my own thoughts! Here you go. I had fun with this version. It quite needed the trim ;). I can come back to it for v1 / Siege One commander view and such if needed. | Must be run on Server, Map | No | 470.893 KiB | May 30, 2020 | 03-06-2020 19:16:48 | |
Ghoul | 2001888819 | BotTest | Quick and dirty feature test mod. DO NOT USE !!! | Must be run on Server, Gameplay Tweak | No | 133 B | Feb 19, 2020 | 29-05-2020 19:12:13 | |
Steelcap | 2111742430 | TTO Balance Mod | To make marines fairer they shoot a little slower. | Must be run on Server, Gameplay Tweak | No | 1.466 KiB | May 28, 2020 | 28-05-2020 17:04:51 | |
UWE Modding | 2012937844 | NS2 Balance Beta | Mod ID = 77FAFE74 Changelog: https://ns2cdt.github.io/ns2_beta/ Github: https://github.com/NS2CDT/ns2_beta | Must be run on Server, Gameplay Tweak | No | 28.452 KiB | Mar 3, 2020 | 27-05-2020 23:03:36 | |
Schrödinger's Katz | 1944832835 | Stats toolkit | - | Must be run on Server | No | 262.47 KiB | Dec 23, 2019 | 27-05-2020 14:03:37 | |
Avoca | 2110078964 | ns2_unforgiving_siege_v00001 | Hello, Welcome! This map I made with Siege Zero autocomm in local server with spark editor in background alt tabing between the two and constantlying tuning. Bare Minimum Requirements: Functionality for a siege map! Entities: RTS Tech Points Power Locations No Reflection Probe FrontDoor/SiegeDoor ReadyRoomPlayer NS2GameRules TeamJoin Locations: MarineBase/MarineRes Door Rooms Front/Mid/Rear/Restricted Alien Base/Alien Res Siege Geometry: Walls/Floors/Ceilings No Vents No Secret Rooms Lights: Bare Minimum light_point 400 radius 5 intensity spammed everywhere Textures: Default Commander View Improvements: None OcclusionGeometry: None\n\n\nNot Required for Bare Minimum and considered Luxury: VENTS Luxurious Space Textures Occlusion Geometry Nice Commander View Layering Secret Rooms ????\n\n\nI am making this its own version as its own seperate mod from other versions for one reason: This map will be updated over time, and I do not want to lose track of each iteration.\n\n\nThanks | Must be run on Server, Map | No | 157.36 KiB | May 26, 2020 | 26-05-2020 22:08:40 | |
Schrödinger's Katz | 2107780666 | VisibleBiomassLevel | This mods adds a biomass bar above the marine tech tree graphical item, so they know how far the aliens are into the tech path. publish_id = "7da22e3a" | Must be run on Server | No | 9.583 KiB | May 24, 2020 | 24-05-2020 18:07:10 | |
Waste of Time | 2103645501 | my dot crosshair | my dot crosshair | No | 142 B | May 21, 2020 | 21-05-2020 02:38:25 | ||
CervezaDinero | 2102754114 | Resource Field | Resource Field MOD ID: 7d557b42 Bonus resource field around resource nodes adds additional resources to players based on distance from node, team, and existence of resource tower. | Must be run on Server, Gameplay Tweak | No | 1.205 KiB | May 20, 2020 | 20-05-2020 08:58:28 | |
twiliteblue | 2100927544 | Smarter MAC (test version) | Mod ID:\n\n\nImproved MAC AI with new features:\n\n\n*Marines can "use" MACs to request to weld, if the MAC is busy building or welding.\n\n\n*MACs now prioritize closest targets to construct and weld.\n\n\n*Fixed MAC auto returning to the same location after issued a move command.\n\n\nBalance changes:\n\n\n*Increased MAC health from 300 to 400.\n\n\n*Increased MAC movement speed from 6 to 6.8.\n\n\n*Increased MAC construction speed from 33% to 75% of a player's.\n\n\n*MAC construction rate increased from 50 to 110 when target structure is not in combat.\n\n\n*Only one MAC can construct a structure at a time.\n\n\n*MAC hover height increased from 0.5 to 0.9 to block line of sight less. | Must be run on Server, Gameplay Tweak | No | 9.973 KiB | May 18, 2020 | 19-05-2020 05:07:45 | |
Waste of Time | 2100157790 | my 2020 crosshair | my 2020 crosshair | No | 143 B | May 17, 2020 | 17-05-2020 19:15:15 |