Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
ILGMARS - ARMA.LV | 2098751891 | alvsup | alvsup | Must be run on Server, Gameplay Tweak | No | 1.02 KiB | May 16, 2020 | 16-05-2020 18:47:20 | |
rantology | 2095703539 | Trademark Crosshair | Trademark Crosshair | Passes Default Consistency, Crosshairs | No | 13.812 KiB | May 14, 2020 | 14-05-2020 17:57:56 | |
Waste of Time | 2095666135 | trademark crosshair | trademark crosshair | No | 145 B | May 14, 2020 | 14-05-2020 01:07:52 | ||
twiliteblue | 2092856696 | Power Point Plus | == Marine Power Point balance mod == * Reduced power point total health from 4000 to 2650 (equivalent to Arms Lab) * Power point repair block time reduced from 15 to 6 seconds. * Blackout happens 3 seconds after Power is destroyed, increased from 1 second. Blackout duration increased from 12 to 27 seconds. * Power node repair speed reduced by 18% (welder power repair speed reduced by 9%). Solo welder repair time reduced from 13.6 seconds to 10.8 seconds. *Infantry Portals no longer require power to function. *Armor 1 and Weapons 1 upgrades once researched, no longer require a powered Arms Lab. | Must be run on Server, Gameplay Tweak | No | 7.001 KiB | May 11, 2020 | 12-05-2020 13:00:46 | |
SnarfyBobo | 2093260957 | Snarf is Cool Mod | Snarf is Cool Mod | No | 143 B | May 11, 2020 | 11-05-2020 19:16:53 | ||
Boss | 2088292790 | ns2_tow_refinery | ns2_tow_refinery\n\n\npublish_id = 7c78d1b6\n\n\nTOW = Tug of War. Concept: Aliens and marines fight mostly head on but have a large centre base to fight and push past. If a player can sneak past (which is possible), they can get a tunnel/phase gate behind the other team and change the balance of the game around. I would recommend using Gorge Toys mod https://steamcommunity.com/sharedfiles/filedetails/?id=2073756005 with this map to make it more fun for the aliens and give them a chance to drop a sneaky tunnel behind. | Must be run on Server, Map | No | 24.221 MiB | May 7, 2020 | 11-05-2020 16:52:21 | |
LZZ | 1423731186 | Pantsu Skill Badges | Mod ID: 54DC69F2 Swaps skill tier badges for some cute pantsu. Finally updated, with cuter pantsu. | Passes Default Consistency, Look and Feel | No | 9.181 KiB | Jun 26, 2018 | 10-05-2020 22:09:30 | |
Webtrance | 2083750139 | Spec Ops Crosshairs | *** Spec Ops Crosshairs *** May 3rd, 2020 | No | 7.886 KiB | May 3, 2020 | 08-05-2020 05:05:56 | ||
Webtrance | 2083322571 | Sanji Survivor Crosshairs | *** Sanji Survivor Crosshairs *** May 3rd, 2020 For all those Tier 6's and Tier 7's who sometimes don't play as well as me as a Tier 5. These Sanji Crosshairs might just help with that. ;) | No | 6.862 KiB | May 3, 2020 | 04-05-2020 14:12:07 | ||
Webtrance | 2080669425 | xCross Crosshairs | *** xCross Crosshairs *** May 1st, 2020 | No | 7.303 KiB | May 1, 2020 | 01-05-2020 17:07:17 | ||
Webtrance | 2080555139 | Pure Tec Crosshairs | *** Pure Tec Crosshairs *** May 1st, 2020 | No | 6.566 KiB | May 1, 2020 | 01-05-2020 15:33:27 | ||
Webtrance | 2079576014 | ADHD Crosshairs | *** ADHD Crosshairs *** April 30th, 2020 | Crosshairs | No | 7.753 KiB | Apr 30, 2020 | 01-05-2020 05:39:54 | |
Schrödinger's Katz | 2061145779 | PlayersCollisionTest | ----\n\n\n | Must be run on Server | No | 25.581 KiB | Apr 14, 2020 | 30-04-2020 16:38:14 | |
twiliteblue | 2006963099 | (test) Action NS2 | A faster paced NS2 mode with long overdue balance and Quality-of-Life changes.\n\n\nTest version | Must be run on Server, Gameplay Tweak | No | 204.675 KiB | Feb 25, 2020 | 25-04-2020 12:07:01 | |
twiliteblue | 2002317130 | Action NS2 (broken) | Action NS2 (7758ef4a) -- a faster paced NS2 mode with balance and quality-of-life changes. Early game mistakes are less crushing, while late game attacks are far deadlier. For a full list of changes: https://pastebin.com/7VNaxWwi Key changes: ==== BOTH MARINES & ALIENS ==== ———— RESOURCES ———— Initial resources at start: • Each player: 10 pres. • Each team: 50 tres (reduced from 60 tres). Resource income base rate: • Each team: +5 tres/minute. • Each player (including commanders): +1.2 pres/minute. • Each player: +1.2 pres/minute (reduced from +1.25 pres/minute). • Resource tick interval increased by 25%. Team TRes income decreased by 20%. Player personal resource refund upon death: • Alien lifeforms refunded 33% of the base Pres cost of the lifeform. (E.g., 30 pres fade regains 9.9 Pres. Commander dropped lifeforms are not refunded.) ———— RESPAWN ———— • Respawn delay increases with game time. Every 4 minutes, an extra 1 second is added to the respawn delay, up to 5 seconds. • If an IP/egg is destroyed in the middle of respawning a player, that player will gain spawn priority. ———— DAMAGE ———— • Armor damage absorption rate: 80% (increased from 70%). (I.e., 20% damage dealt through armor.) Damage dealt by marine to alien: • Burning alien units receive 10% bonus damage from non-fire-based attacks. Damage dealt by alien to marine: • Alien crush now increases the damage dealt through the armor, to up to 41% (armor absorbing 59% of the damage). • Corroding marine units receive 10% bonus damage from non-corrosion-based attacks. ==== MARINES ==== • Marine armor increased to 40. • Marine backward walking speed penalty reduced to 50% (from 60%). • Marine sprint speed increased to 6. Sprint speed builds up over 1.0 second. Sprint acceleration and friction tweaked. • Sprinting gains greater speed from cat pack: 1.625 (increased from 1.125). • Cat pack reload and melee haste increased to 40% (from 25%). • Med pack, ammo pack and cat packs now persist for 2 seconds after being picked up. • Marine construction speed on the same building is soft capped with more than one builder to 170% speed with 2 marines and 25% gain per additional marine. (Note: MAC construction is not affected by build speed cap.) (and many more) ==== ALIENS ==== Cloaking: • Redesigned to camouflage better, and has a new shader. • Prevents sentry and mines targeting aliens (touching a mine will still uncloak alien). • Observatory no longer decloaks but can detect aliens. Skulk: • Movement: ├─ Bunny hop maximum speed increased to 9.0. ├─ Leap vertical height reduced by 10%. └─ Maximum leap speed soft capped to 12.5. • Skulk base armor: 15 (increased from 10). • Bite parasites target for 4 seconds. • Vampirism heal on skulk reduced from 15 to 12. • Babbler Shield increased from 21 to 28.8. • Parasite: ├─ Parasite duration reduced to 15 seconds. └─ Parasite energy cost reduced from 30 to 25. • Xenocide: ├─ Now applies a status effect, increases bite damage by 20% (to 90 damage) for 3 seconds, and has a 2 second cooldown. ├─ Skulk explodes if it is killed while the Xenocide status effect is active. └─ Xenocide explosion damage changed to 180 structural, radius reduced to 10 (from 14). Gorge: • Gorge health adjusted (reduced), with health shifted to self Babbler shield (increased from 21 to 72 HP). • Gorge per upgrade cost increased to 2 Pres. • Babbler has a 20 second limited lifespan when too far from the owner. • Spit: ├─ Damage type changed to Structural. └─ Now works with Crush • Each heal spray reduces burn duration by 1 second. • Bile Bomb damage reduced by 10%. Lerk: • Cost reduced to 20. • Lerk model width reduced by 15%. • Movement: ├─Glide turnig is no long instantenous, "air control" is now 180. ├─Diving is now usable to interrupt gliding, without having to release jump key. ├─Diving gravity increased from 42 to 50. ├─Diving now consumes energy, at the rate of 21 per second, increase air friction, and creates flapping sounds, to addresses the silent and free speed gain exploit. ├─Lerk can now wall walk. Fixed wall cling/walk animation stutter. └─(See Lerk Rework Mod for more information) • Umbra: ├─ Umbra cloud is not burnt by flamethrower (but can be burnt by Cluster Grenade). └─ Umbra prevents burning. • Babbler Shield increased from 25.2 to 36. • Lerk biomass health: +3 health/biomass (increased from 2). Fade: • Cost reduced from 37 to to 30. • Speed increased to 6.5. • Armour decreased to 65 from 80. • Carapace armour decreased to 110, from 120. • Blink energy upkeep cost reduced from 32 to 25 per second. • Metabolize energy cost reduced to 12. Energy gain reduced from 5 to 4 per second (8 every 2 seconds). Onos: • Onos starts with a weaker version of charge (max speed 9.5), can be upgraded by research to improve speed, damage and energy efficiency. • Onos charge damage increased to 35 (with research). • Stomp ├─Damage changed to 50 structural. Stun duration reduced to 1 second, stun timeout reduced to 2 seconds. └─Shockwave height increased from 0.8 to 1.2. ———— ALIEN STRUCTURES ———— Hydras: • Damage: 5 (reduced from 15) • Attack rate increased by 33%. • Hydra spikes are more accurate. • Hydras parasite targets hit. | Must be run on Server, Gameplay Tweak | No | 211.905 KiB | Feb 20, 2020 | 25-04-2020 06:10:41 | |
Tik | 1644462234 | Captains Mode | Captains ModeA plugin for Shine.\n\n\n Features
How it works
ConfigurationYou need to enable the plugin in either BaseConfig.json or Shine's admin panel. The plugin's config file will be generated at shine/extensions/CaptainsMode.json.\n\n\nAnnouncePlayerNames: true/false (default true) Show the picked player name to everyone. If false it will still notify that a captain has just picked a player, but without specifying exactly who.\n\n\nShowMarineAlienToCaptains: true/false (default true) As soon as the pick process starts, each captain's team is randomly assigned to marines or aliens. This option enables showing to the captains which side they will end up in, to better refine their picks in advance. You decide if this is good or bad for match quality.\n\n\nCountdownSeconds: integer (default 60) How many seconds to launch the game after the captains are ready.\n\n\nPlease report bugs, suggestions and dubious grammar in the comments.\n\n\nMod ID: 6204809A GitHub: https://github.com/Tikzz/ns2-captainsmode\n\n\nArt by Mahadon. | Must be run on Server, Tool | No | 7.372 KiB | Feb 3, 2019 | 24-04-2020 21:37:20 | |
Term | 1923879072 | The Frag Arena | Mod bundle for TFA servers. | Must be run on Server | No | 1.329 MiB | Nov 29, 2019 | 21-04-2020 20:51:05 | |
twiliteblue | 1973059957 | Rifle XL balances | Rifle bullet sized increased from 0.018 to 0.024. Rifle melee range increased from 1.1 to 1.2. Rifle melee swing attack duration increased to 0.25 second. The attack deals half damage if the initial attack missed. Rifle melee damage increased from 20 to 30. Increased Skulk starting health from 75 to 85. Increased Skulk starting armor from 10 to 15. Increased Marine starting armor from 30 to 45. Decreased Marine armor per level from 20 to 15. | Must be run on Server, Gameplay Tweak | No | 9.878 KiB | Jan 19, 2020 | 21-04-2020 02:09:56 | |
Meteru | 2057535828 | Gorge Tunnel | Brings back the Gorge Tunnel! Commander can drop tunnels just like in vanilla, in addition he can upgrade a Gorge Tunnel to an Infested Tunnel. - Costs 5 res per entrance - In combat mod a entrance costs 1 point\n\n\nHistory In 2013 Gorge Tunnels where add to NS2, with the Gorgeous Update . Six years later in 2019 Build 327 moved Gorge Tunnels to the commander.\n\n\nThanks to - the creators of NS2 for the original Gorge Tunnels! - spawnof2000 for testing with me! - Muse for creating a lovely preview picture! - neo for pressuring me to make Gorge Tunnels happen! - all players on Wooza for live testing and chitchat!\n\n\nModID 7AA38154 | Must be run on Server, Gameplay Tweak | No | 93.101 KiB | Apr 11, 2020 | 13-04-2020 18:37:57 | |
twiliteblue | 2035699445 | Sacrifice (Vampirism replacement) | New Crag Hive upgrade: Sacrifice -- Alien drop a healing orb upon taking (110/93/76) damage and on death, maximum once every 0.8 second. Healing orb lasts 4 seconds, can be picked up by any alien player to heal for 15 HP. Up on drop, there is a 0.2 second delay before the orb can be picked up. Based on Health Drop mod by Soul Rider | Must be run on Server, Gameplay Tweak | No | 33.283 KiB | Mar 26, 2020 | 13-04-2020 05:30:51 | |
Ghoul | 2057080698 | LaunchpadTest | LaunchpadTest | No | 372 B | Apr 11, 2020 | 11-04-2020 16:48:18 | ||
Waste of Time | 2052355469 | New Mod | New Mod | No | 133 B | Apr 7, 2020 | 07-04-2020 21:58:23 | ||
CЯaZyCAT | 368529954 | CRaZyCAT's crosshairs | The main idea is the conformity of crosshair size and weapon's spread. GL's and SG's spread is not conforming because of game's limitations of crosshair's size. At least it should work with 1920x1080 resolution. | No | 3.763 KiB | Jan 3, 2015 | 01-04-2020 20:15:53 | ||
Squirrelies | 1198522065 | NTech Badges Collection | NTech Badges Collection | Look and Feel, Must be run on Server | No | 9.099 KiB | Nov 11, 2017 | 24-03-2020 03:26:04 | |
Meteru | 1893117731 | [Shine] Discord Bridge | Allows linking between NS2 Game Chat and Discord, for of the version from Las, see https://github.com/ailmanki/ns2_discord_bridge_mod, | Must be run on Server, Tool | No | 2.113 KiB | Oct 19, 2019 | 23-03-2020 16:45:22 |