Showing 651-675 of 2,767 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar rantology2095703539Trademark CrosshairTrademark CrosshairPasses Default Consistency, CrosshairsNo13.812 KiBMay 14, 202014-05-2020 17:57:56
Avatar Waste of Time2095666135trademark crosshairtrademark crosshairNo145 BMay 14, 202014-05-2020 01:07:52
Avatar twiliteblue2092856696Power Point Plus== Marine Power Point balance mod ==

* Reduced power point total health from 4000 to 2650 (equivalent to Arms Lab)

* Power point repair block time reduced from 15 to 6 seconds.

* Blackout happens 3 seconds after Power is destroyed, increased from 1 second. Blackout duration increased from 12 to 27 seconds.

* Power node repair speed reduced by 18% (welder power repair speed reduced by 9%). Solo welder repair time reduced from 13.6 seconds to 10.8 seconds.

*Infantry Portals no longer require power to function.

*Armor 1 and Weapons 1 upgrades once researched, no longer require a powered Arms Lab.
Must be run on Server, Gameplay TweakNo7.001 KiBMay 11, 202012-05-2020 13:00:46
Avatar SnarfyBobo2093260957Snarf is Cool ModSnarf is Cool ModNo143 BMay 11, 202011-05-2020 19:16:53
Avatar Boss2088292790ns2_tow_refineryns2_tow_refinery\n\n\npublish_id = 7c78d1b6\n\n\nTOW = Tug of War.

Concept:
Aliens and marines fight mostly head on but have a large centre base to fight and push past.

If a player can sneak past (which is possible), they can get a tunnel/phase gate behind the other team and change the balance of the game around.

I would recommend using Gorge Toys mod https://steamcommunity.com/sharedfiles/filedetails/?id=2073756005 with this map to make it more fun for the aliens and give them a chance to drop a sneaky tunnel behind.
Must be run on Server, MapNo24.221 MiBMay 7, 202011-05-2020 16:52:21
Avatar LZZ1423731186Pantsu Skill BadgesMod ID: 54DC69F2

Swaps skill tier badges for some cute pantsu.

Finally updated, with cuter pantsu.
Passes Default Consistency, Look and FeelNo9.181 KiBJun 26, 201810-05-2020 22:09:30
Avatar Webtrance2083750139Spec Ops Crosshairs*** Spec Ops Crosshairs *** May 3rd, 2020No7.886 KiBMay 3, 202008-05-2020 05:05:56
Avatar Webtrance2083322571Sanji Survivor Crosshairs*** Sanji Survivor Crosshairs *** May 3rd, 2020

For all those Tier 6's and Tier 7's who sometimes don't play as well as me as a Tier 5. These Sanji Crosshairs might just help with that. ;)
No6.862 KiBMay 3, 202004-05-2020 14:12:07
Avatar Webtrance2080669425xCross Crosshairs*** xCross Crosshairs *** May 1st, 2020No7.303 KiBMay 1, 202001-05-2020 17:07:17
Avatar Webtrance2080555139Pure Tec Crosshairs*** Pure Tec Crosshairs *** May 1st, 2020No6.566 KiBMay 1, 202001-05-2020 15:33:27
Avatar Webtrance2079576014ADHD Crosshairs*** ADHD Crosshairs *** April 30th, 2020
CrosshairsNo7.753 KiBApr 30, 202001-05-2020 05:39:54
Avatar Schrödinger's Katz2061145779PlayersCollisionTest----\n\n\nMust be run on ServerNo25.581 KiBApr 14, 202030-04-2020 16:38:14
Avatar twiliteblue2006963099(test) Action NS2A faster paced NS2 mode with long overdue balance and Quality-of-Life changes.\n\n\nTest versionMust be run on Server, Gameplay TweakNo204.675 KiBFeb 25, 202025-04-2020 12:07:01
Avatar twiliteblue2002317130Action NS2 (broken)Action NS2 (7758ef4a) -- a faster paced NS2 mode with balance and quality-of-life changes.

Early game mistakes are less crushing, while late game attacks are far deadlier.

For a full list of changes: https://pastebin.com/7VNaxWwi

Key changes:

==== BOTH MARINES & ALIENS ====

———— RESOURCES ————

Initial resources at start:
• Each player: 10 pres.
• Each team: 50 tres (reduced from 60 tres).
Resource income base rate:
• Each team: +5 tres/minute.
• Each player (including commanders): +1.2 pres/minute.
• Each player: +1.2 pres/minute (reduced from +1.25 pres/minute).
• Resource tick interval increased by 25%. Team TRes income decreased by 20%.

Player personal resource refund upon death:

• Alien lifeforms refunded 33% of the base Pres cost of the lifeform. (E.g., 30 pres fade regains 9.9 Pres. Commander dropped lifeforms are not refunded.)

———— RESPAWN ————
• Respawn delay increases with game time. Every 4 minutes, an extra 1 second is added to the respawn delay, up to 5 seconds.
• If an IP/egg is destroyed in the middle of respawning a player, that player will gain spawn priority.

———— DAMAGE ————
• Armor damage absorption rate: 80% (increased from 70%). (I.e., 20% damage dealt through armor.)
Damage dealt by marine to alien:

• Burning alien units receive 10% bonus damage from non-fire-based attacks.
Damage dealt by alien to marine:
• Alien crush now increases the damage dealt through the armor, to up to 41% (armor absorbing 59% of the damage).
• Corroding marine units receive 10% bonus damage from non-corrosion-based attacks.

==== MARINES ====
• Marine armor increased to 40.
• Marine backward walking speed penalty reduced to 50% (from 60%).
• Marine sprint speed increased to 6. Sprint speed builds up over 1.0 second. Sprint acceleration and friction tweaked.
• Sprinting gains greater speed from cat pack: 1.625 (increased from 1.125).
• Cat pack reload and melee haste increased to 40% (from 25%).
• Med pack, ammo pack and cat packs now persist for 2 seconds after being picked up.
• Marine construction speed on the same building is soft capped with more than one builder to 170% speed with 2 marines and 25% gain per additional marine. (Note: MAC construction is not affected by build speed cap.)

(and many more)

==== ALIENS ====

Cloaking:

• Redesigned to camouflage better, and has a new shader.
• Prevents sentry and mines targeting aliens (touching a mine will still uncloak alien).
• Observatory no longer decloaks but can detect aliens.

Skulk:

• Movement:
├─ Bunny hop maximum speed increased to 9.0.
├─ Leap vertical height reduced by 10%.
└─ Maximum leap speed soft capped to 12.5.

• Skulk base armor: 15 (increased from 10).
• Bite parasites target for 4 seconds.
• Vampirism heal on skulk reduced from 15 to 12.
• Babbler Shield increased from 21 to 28.8.
• Parasite:
├─ Parasite duration reduced to 15 seconds.
└─ Parasite energy cost reduced from 30 to 25.

• Xenocide:
├─ Now applies a status effect, increases bite damage by 20% (to 90 damage) for 3 seconds, and has a 2 second cooldown.
├─ Skulk explodes if it is killed while the Xenocide status effect is active.
└─ Xenocide explosion damage changed to 180 structural, radius reduced to 10 (from 14).

Gorge:
• Gorge health adjusted (reduced), with health shifted to self Babbler shield (increased from 21 to 72 HP).
• Gorge per upgrade cost increased to 2 Pres.
• Babbler has a 20 second limited lifespan when too far from the owner.
• Spit:
├─ Damage type changed to Structural.
└─ Now works with Crush
• Each heal spray reduces burn duration by 1 second.
• Bile Bomb damage reduced by 10%.

Lerk:
• Cost reduced to 20.
• Lerk model width reduced by 15%.
• Movement:
├─Glide turnig is no long instantenous, "air control" is now 180.
├─Diving is now usable to interrupt gliding, without having to release jump key.
├─Diving gravity increased from 42 to 50.
├─Diving now consumes energy, at the rate of 21 per second, increase air friction, and creates flapping sounds, to addresses the silent and free speed gain exploit.
├─Lerk can now wall walk. Fixed wall cling/walk animation stutter.
└─(See Lerk Rework Mod for more information)
• Umbra:
├─ Umbra cloud is not burnt by flamethrower (but can be burnt by Cluster Grenade).
└─ Umbra prevents burning.
• Babbler Shield increased from 25.2 to 36.
• Lerk biomass health: +3 health/biomass (increased from 2).

Fade:
• Cost reduced from 37 to to 30.
• Speed increased to 6.5.
• Armour decreased to 65 from 80.
• Carapace armour decreased to 110, from 120.
• Blink energy upkeep cost reduced from 32 to 25 per second.
• Metabolize energy cost reduced to 12. Energy gain reduced from 5 to 4 per second (8 every 2 seconds).

Onos:

• Onos starts with a weaker version of charge (max speed 9.5), can be upgraded by research to improve speed, damage and energy efficiency.
• Onos charge damage increased to 35 (with research).
• Stomp
├─Damage changed to 50 structural. Stun duration reduced to 1 second, stun timeout reduced to 2 seconds.
└─Shockwave height increased from 0.8 to 1.2.

———— ALIEN STRUCTURES ————
Hydras:
• Damage: 5 (reduced from 15)
• Attack rate increased by 33%.
• Hydra spikes are more accurate.
• Hydras parasite targets hit.
Must be run on Server, Gameplay TweakNo211.905 KiBFeb 20, 202025-04-2020 06:10:41
Avatar Tik1644462234Captains Mode

Captains Mode


A plugin for Shine.\n\n\n

Features


  • Pick players through an intuitive to use GUI.
  • Ability to hide picked player names, and in consequence the pick order to everyone except the captains. This way your last picked cones won't feel bad.
  • Ignores spectators as an opt-out mechanism.
  • Support for people quitting, joining, going in or out of spectators while in the middle of the pick process, and (hopefully) not breaking it.
\n\n\n

How it works



  1. You and another player enter !captain in the chat.
  2. The GUI opens. Each captain's team is internally assigned to marines or aliens randomly in this step.
  3. You can now start picking players when it's your turn. First turn goes for the captain with the less hiveskill.
  4. If one or N players that were picked quit or go to spectate, the corresponding team captain will be allowed to pick N extra players to compensate in his next turn.
  5. When no more players are remaining and you're done, click ready.
  6. When both captains are ready, all players get force moved to their respective teams and the game countdown starts.
\n\n\nThe process can be cancelled during the pick phase by either of the captains, or if one quits. Also an admin that has Shine permissions (sh_cm_cancel) can issue !cancelcaptains.\n\n\n

Configuration


You need to enable the plugin in either BaseConfig.json or Shine's admin panel. The plugin's config file will be generated at shine/extensions/CaptainsMode.json.\n\n\nAnnouncePlayerNames: true/false (default true)
Show the picked player name to everyone. If false it will still notify that a captain has just picked a player, but without specifying exactly who.\n\n\nShowMarineAlienToCaptains: true/false (default true)
As soon as the pick process starts, each captain's team is randomly assigned to marines or aliens. This option enables showing to the captains which side they will end up in, to better refine their picks in advance. You decide if this is good or bad for match quality.\n\n\nCountdownSeconds: integer (default 60)
How many seconds to launch the game after the captains are ready.\n\n\nPlease report bugs, suggestions and dubious grammar in the comments.\n\n\nMod ID: 6204809A
GitHub: https://github.com/Tikzz/ns2-captainsmode\n\n\nArt by Mahadon.
Must be run on Server, ToolNo7.372 KiBFeb 3, 201924-04-2020 21:37:20
Avatar Term1923879072The Frag ArenaMod bundle for TFA servers.Must be run on ServerNo1.329 MiBNov 29, 201921-04-2020 20:51:05
Avatar twiliteblue1973059957Rifle XL balancesRifle bullet sized increased from 0.018 to 0.024.

Rifle melee range increased from 1.1 to 1.2.

Rifle melee swing attack duration increased to 0.25 second. The attack deals half damage if the initial attack missed.

Rifle melee damage increased from 20 to 30.

Increased Skulk starting health from 75 to 85.
Increased Skulk starting armor from 10 to 15.

Increased Marine starting armor from 30 to 45.

Decreased Marine armor per level from 20 to 15.
Must be run on Server, Gameplay TweakNo9.878 KiBJan 19, 202021-04-2020 02:09:56
Avatar Meteru2057535828Gorge TunnelBrings back the Gorge Tunnel!

Commander can drop tunnels just like in vanilla, in addition he can upgrade a Gorge Tunnel to an Infested Tunnel.
- Costs 5 res per entrance
- In combat mod a entrance costs 1 point\n\n\nHistory
In 2013 Gorge Tunnels where add to NS2, with the Gorgeous Update .
Six years later in 2019 Build 327 moved Gorge Tunnels to the commander.\n\n\nThanks to
- the creators of NS2 for the original Gorge Tunnels!
- spawnof2000 for testing with me!
- Muse for creating a lovely preview picture!
- neo for pressuring me to make Gorge Tunnels happen!
- all players on Wooza for live testing and chitchat!\n\n\nModID
7AA38154
Must be run on Server, Gameplay TweakNo93.101 KiBApr 11, 202013-04-2020 18:37:57
Avatar twiliteblue2035699445Sacrifice (Vampirism replacement)New Crag Hive upgrade:

Sacrifice -- Alien drop a healing orb upon taking (110/93/76) damage and on death, maximum once every 0.8 second.

Healing orb lasts 4 seconds, can be picked up by any alien player to heal for 15 HP.

Up on drop, there is a 0.2 second delay before the orb can be picked up.

Based on Health Drop mod by Soul Rider
Must be run on Server, Gameplay TweakNo33.283 KiBMar 26, 202013-04-2020 05:30:51
Avatar Ghoul2057080698LaunchpadTestLaunchpadTestNo372 BApr 11, 202011-04-2020 16:48:18
Avatar Waste of Time2052355469New ModNew ModNo133 BApr 7, 202007-04-2020 21:58:23
Avatar CЯaZyCAT368529954CRaZyCAT's crosshairsThe main idea is the conformity of crosshair size and weapon's spread. GL's and SG's spread is not conforming because of game's limitations of crosshair's size. At least it should work with 1920x1080 resolution.No3.763 KiBJan 3, 201501-04-2020 20:15:53
Avatar HawkTuah1198522065NTech Badges CollectionNTech Badges CollectionLook and Feel, Must be run on ServerNo9.099 KiBNov 11, 201724-03-2020 03:26:04
Avatar Meteru1893117731[Shine] Discord BridgeAllows linking between NS2 Game Chat and Discord,
for of the version from Las, see https://github.com/ailmanki/ns2_discord_bridge_mod,
Must be run on Server, ToolNo2.113 KiBOct 19, 201923-03-2020 16:45:22
Avatar Brainfood1360234955ns2_altair_betans2_altair_betaNo16.989 MiBApr 13, 201821-03-2020 18:46:53