Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
bobrowsckih | 3240667982 | my classic pink crosshair | my classic pink crosshair | Crosshairs | No | 512.25 KiB | May 6, 2024 | 06-05-2024 07:59:02 | |
T1Mba | 3235264238 | Ns2.0_local_test | Ns2.0_local_test | No | 177.657 MiB | Apr 29, 2024 | 29-04-2024 13:42:50 | ||
Rusty | 3231101209 | Quackity Quack | a duck waddled up, then he waddled away waddle waddle | No | 12.105 KiB | Apr 24, 2024 | 24-04-2024 15:49:03 | ||
̷̧̟̭̺̔̏̊̍ͧ͊́̚̕͞ | 3225619347 | Arkanti AV- Vanilla Always On | Just the stock AV but without the ability to turn it off because my club hands do that by accident all the time. | No | 3.539 KiB | Apr 18, 2024 | 18-04-2024 07:57:25 | ||
StriteR. | 2950556522 | [CN] Arms Lab Researching | 仅用于MOD开发用途. 非专业人员请勿订阅/启用. Test mod to avoid some upload problems. Do not subscript/enable unless you know exactly what you are doing. | No | 142.925 MiB | Mar 22, 2023 | 06-04-2024 07:15:53 | ||
[OAG] Devnull | 2608952840 | Devnull - [Shine] Extras | This mod contains a collection of shine plugins. At the moment: - Auto Spectator Kick - Forced Notifications - Enhanced Scoreboard Extra Stats ModID: 2608952840 | No | 1.344 MiB | Sep 22, 2021 | 04-04-2024 09:56:00 | ||
Joshua-Boo-Boos | 3201677227 | Joshua-Boo-Boos Team Resources Mod | This mod provides the team of a player who gets a kill with an amount of team resources scaled by the fraction of RTs each team has plus a random amount chosen out of the values of 0.0, 0.05 and 0.1 depending on the value of a random number generator to stop commanders working out how many RTs the other team has. | No | 30.854 KiB | Mar 26, 2024 | 29-03-2024 20:04:05 | ||
Microsoft Word 2019 | 2646944747 | Mustachify | Makes the world a better place and brings us one step closer to world peace | No | 49 MiB | Nov 6, 2021 | 27-03-2024 21:26:51 | ||
Joshua-Boo-Boos | 3195709487 | Joshua-Boo-Boos Lerkwaffe Upgrade | Lerks can now use 50% of their energy to enzyme themselves for the vanilla game's enzyme duration once the shift hive upgrade has been researched. Press your reload key to use this ability! | No | 280.428 KiB | Mar 22, 2024 | 26-03-2024 14:17:03 | ||
Joshua-Boo-Boos | 3196752969 | Joshua-Boo-Boos Sentry Enhancer | The sentry has been made great. Heavy-hitting but more expensive the marine commander would be wise to place these at locations of the utmost importance. This sentry fires non-piercing railgun ammunition that does 10 damage per shot at 0.5 times the rate of fire of the vanilla sentry. The cost of the sentry is now 7 team resources. 7 points are received upon destruction of a sentry. The railgun ammunition contains a special compound that will reduce the energy of the impacted alien by 3% per shot. | No | 26.014 KiB | Mar 23, 2024 | 24-03-2024 15:28:27 | ||
NexZone30 | 3185054007 | Plasma Launcher | Plasma Launcher | No | 1.884 MiB | Mar 15, 2024 | 17-03-2024 16:13:08 | ||
twiliteblue | 2716582607 | Prowler Remake (test) | Test version of Prowler -Swapped Acid Spray to default attack, with Volley (to tier 3). -Increased Acid Spray damage to 20 (x3), and reduced splash radius from 2 to 1. Missiles explode after 0.4 second. Damage type changed to Normal. -Widened Volley spread. -Increased Volley damage to 68. | No | 2.826 MiB | Jan 12, 2022 | 17-03-2024 11:36:41 | ||
The Salty Sea Captain | 3172818183 | Starshine | Starshine | No | 6.007 MiB | Mar 4, 2024 | 04-03-2024 02:57:08 | ||
NexZone30 | 3172738271 | Plinko Railgun | - Railgun Damage [W0: 20 to 40] from [10 to 150], [W3: 26 to 52] from [16 to 195] - Railgun Fire Rate [1/1.5s] from [1/3.4s] - Railgun Bullet Size [0.5] from [0.3] - Enabled simultaneous charging and firing of railguns. - Penetration based upon charge amount. Full charge allows for penetration, partial charge does not. - Max hold time [0.51s] from [2.2s]... Changes railgun to more of flick/tracking weapon, allows more continuous DPS "hold down" usage. - Range [400 m] to [30 m]... Prevents hive cheese on some maps. | Gameplay Tweak | No | 15.747 KiB | Mar 3, 2024 | 03-03-2024 23:31:25 | |
Meteru | 2921913448 | Extra Weapons | New weapons for marines in NS2! The Heavy Cannon is a long-range weapon with severe damage but a low rate of fire. Perfect for killing lightly armored lifeforms at range but don't let them get in too close, or they'll eat you for breakfast. The Submachinegun is a lightweight all-around versatile weapon at most ranges. The Revolver, quoting Combat standalone: "Do you feel lucky, punk?".\n\n\nCredits Implementation for NS2 by Scatter. Most GUI items are created by F2. Submachinegun model by Evil_Ice. The Heavy Cannon and Revolver model by 4Horsemen. NS2 maintenance by Meteru. | No | 281.074 MiB | Jan 22, 2023 | 02-03-2024 15:57:06 | ||
pSyk | 1220107314 | ns2_tram_nextstop | - Tram_nextstop and Summit_new - publish_id = "48b95c32" Improvements to Tram for Aliens and Marines. -Moved Repair Res Node -Changed Location between Repair and Logi to Repair Power -Added a big, bullet blocking window in Repair -Added thicker pillars in Server -Added pipe obstacles in Ore -Added crate outside of Warehouse -Added a small vent between Hub and ET - Summit_new - --Shrunk Data Core and added more obstacles, more tunnel friendly --Shrunk Flight Control, more alien friendly --Added obstacles to Sub Access, more alien friendly | No | 74.334 MiB | Dec 3, 2017 | 26-02-2024 14:56:43 | ||
hickory's | 3162357745 | Infected space station (test) | is a Infected space station | Map | No | 12 MiB | Feb 17, 2024 | 18-02-2024 00:32:11 | |
Scatter | 3150076000 | Modular Jetpacks | Modular Jetpacks | No | 1.671 MiB | Jan 29, 2024 | 10-02-2024 16:23:11 | ||
Mephilles | 1876264595 | ns2_sol | ns2_sol ModID: 6FD58693 Name will change later. In greybox phase atm | Map | No | 198.694 MiB | Sep 29, 2019 | 09-02-2024 02:17:16 | |
Midare | 3089422707 | MidareAV | MidareAV | No | 3.271 KiB | Nov 20, 2023 | 04-02-2024 22:56:06 | ||
qery | 2827262101 | Qery's AV | Based on roxxAV Source code: link | No | 11.474 KiB | Jun 28, 2022 | 03-02-2024 16:54:08 | ||
Meteru | 2330337167 | NS2: Combat | NS2Combat: A Combat-style mod for Natural Selection 2! This is used with permission, and is licensed under the MIT License. For more info, check out https://github.com/ailmanki/NS2Combat Bringing back the old and out of date Combat mod :) - Many thanks to Shrimm for the continuous quality improvements. ModID: 8AE61F8F Compatible mods:
Shine Pregame configuration: Pregame Overview The property "mode" needs to be set to "Time" "Mode": "TIME", | No | 5.903 MiB | Dec 22, 2020 | 20-01-2024 18:27:33 | ||
Meteru | 2073756005 | Gorge Toys | Brings toys for the Gorge! Gorge can now not only drop a tunnel, but also whips, crags, shifts and shade. Includes Gorge Tunnel ! ModID: 7B9B0165\n\n\nThx to Twiliteblue for fixing a bug with new tunnel Entrances not connecting to the existing tunnel! | No | 986.133 KiB | Apr 25, 2020 | 20-01-2024 18:00:03 | ||
twiliteblue | 2984247642 | NS2 Turbo Mode | Balance mod with the aim of making NS2 feel more immersive and exciting. Aliens are generally faster and marines have better hit reg. Resource income is higher, with res income equal to 1 extra RT. eg 1 RT = 2 RT, 4 RT = 5 RT worth of income. Alien lifeform costs are re-adjusted. Biomass health bonus is only given to Gorge and Onos. Marine Arms Lab upgrade power reduced Exo and Onos are much more durable | No | 350.977 KiB | Jun 3, 2023 | 11-01-2024 05:53:09 | ||
twiliteblue | 2798421339 | Devour (fixed) | Devour now instantly deals 50 damage on hit, and grabs marine for up to 5 second before spitting them out. It has a 5.5 second cooldown after a successful devour. Punching deals 100 damage to Onos and 40 self damage to devoured marine. Devour energy cost reduced from 50 to 20. Devour research cost reduced from 25 to 20. Combat mod: Devour now requires tier 3. | No | 11.404 MiB | Apr 23, 2022 | 11-01-2024 00:36:25 |