| Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
|---|---|---|---|---|---|---|---|---|---|
| 1539436035 | UWE Extension (Beta) | DO NOT USE. This mod is only for internal use by UWE to verify extensions before rollout to public mode. You can try using it, but in all likelihood it will have the exact same content as the live version. | Passes Default Consistency, Gameplay Tweak | No | 7.038 MiB | Oct 14, 2018 | 28-07-2019 02:04:33 | ||
| 1740960560 | NS2CN - Gnobotov | Experimenting...it may destory your computer if you run it without the corresponding key. | Must be run on Server, Gameplay Tweak | No | 82.772 KiB | May 14, 2019 | 25-07-2019 17:39:33 | ||
| 1814973653 | SBClock V2 | Mod ID 6C2E4CD5Added a real-time clock to the buttom of the scoreboard (hold TAB by default). This mod must be run on server. | Must be run on Server, Gameplay Tweak | No | 13.501 KiB | Jul 25, 2019 | 25-07-2019 17:12:54 | ||
| 1813401730 | Team Spawns - Modders Toolkit | Team Spawns is an example mod showing how to use team spawn entities to preselect player spawn points for each team in mods. Important Note: In this example mod and map (modified ns2_summit) the team spawn only affects players when they first join a team, or when the game is reset. Further modification would be neccesary to completely replace the current Egg/Infantry Portal respawn system used in NS2. In this example players spawn in crossroads on team join or round reset. Includes a modified editor_setup.xml file to provide the additional map entities for use in the editor. The idea of the Modders Toolkit series is to assist modders with new tools and provide encouragement to experiment with creating new types of mods for NS2. | Must be run on Server, Tool | No | 9.142 MiB | Jul 23, 2019 | 24-07-2019 21:31:56 | ||
| 1430520469 | DOOR STUCK DOOR STUCK | Samoose's Testing Mod\n\n\nMod ID: 55440295 | Must be run on Server, Map | No | 1022.879 KiB | Jul 3, 2018 | 22-07-2019 02:17:46 | ||
| 1596945246 | [TOP] BAN NER in READY ROOM TOP-CLAN.ru | [TOP] BAN NER in READY ROOM TOP-CLAN.ru | No | 42.666 MiB | Dec 21, 2018 | 21-07-2019 19:32:08 | |||
| 1591019961 | [[TOP] BANNER in READY ROOM :) TOP-CLAN.ru | [TOP] Rules, banners for use in [TOP] server TOP-CLAN.ru\n\n\n | No | 7.917 MiB | Dec 14, 2018 | 21-07-2019 19:28:31 | |||
| 1809092599 | NS2CN - Gnochulara | Experimenting...it may destory your computer if you run it without the corresponding key. | Must be run on Server | No | 83.562 KiB | Jul 19, 2019 | 21-07-2019 09:57:09 | ||
| 1810760764 | NS2CN - Grihizuno | Experimenting...it may destory your computer if you run it without the corresponding key. | Must be run on Server | No | 83.672 KiB | Jul 21, 2019 | 21-07-2019 09:56:12 | ||
| 1808505365 | TestMod1 | Mod for testing upcoming features (doesn't work on live build). | No | 1.209 KiB | Jul 19, 2019 | 20-07-2019 05:05:43 | |||
| 1808278189 | Health Drop - Modders Toolkit | Health Drop is a simple example mod that shows how to drop health orbs on player death. Health orbs provide +25 health up to maxhealth. Health Orb by Sewlek. The idea of the Modders Toolkit series is to assist modders with new tools and provide encouragement to experiment with creating new types of mods for NS2. | Must be run on Server, Tool | No | 34.795 KiB | Jul 18, 2019 | 18-07-2019 23:37:50 | ||
| 1805621911 | ns2_derelict_five | Mod ID 6B9F9A97
| Map | No | 14.404 MiB | Jul 16, 2019 | 16-07-2019 14:39:32 | ||
| 1805621101 | ns2_kodiak_five | Mod ID 6B9F976D
| Map | No | 18.137 MiB | Jul 16, 2019 | 16-07-2019 08:02:57 | ||
| 1803941601 | [TOP] #21-4 +SIEGE 326 TOP-CLAN.ru | [TOP] #21-4 +SIEGE 326 TOP-CLAN.ru | No | 284.301 KiB | Jul 14, 2019 | 14-07-2019 18:06:18 | |||
| 1800649009 | [TOP] #21-3 RUSH 326 TUN TOP-CLAN.ru | [TOP] #21-3 RUSH 326 TUN TOP-CLAN.ru | No | 209.517 KiB | Jul 11, 2019 | 14-07-2019 17:28:08 | |||
| 1802960834 | NS2CN - Chenkuclite | Experimenting...it may destory your computer if you run it without the corresponding key. | Look and Feel, Must be run on Server | No | 351.483 KiB | Jul 13, 2019 | 13-07-2019 21:39:24 | ||
| 1736778555 | [TOP] #18-5 + SIEGE'19 326 - Visit to site: FUNC.CLAN.su, BULL.CLAN.su | [TOP] #18-5 + SIEGE'19 326 - Visit to site: FUNC.CLAN.su, BULL.CLAN.su | No | 335.942 KiB | May 9, 2019 | 10-07-2019 00:31:42 | |||
| 1736593985 | [TOP] #21-1 RUSH TOP-326. Visit to site: FUNC.CLAN.su, BULL.CLAN.su | [TOP] #21-1 RUSH TOP-326. Visit to site: FUNC.CLAN.su, BULL.CLAN.su | No | 22.501 MiB | May 9, 2019 | 09-07-2019 21:23:50 | |||
| 1731565296 | [TOP] #15-1 RUSH v.327. Visit to site: FUNC.CLAN.su, BULL.CLAN.su | [TOP] #15-1 RUSH v.327. Visit to site: FUNC.CLAN.su, BULL.CLAN.su | No | 22.986 MiB | May 4, 2019 | 09-07-2019 20:57:46 | |||
| 816372055 | Mods Map Prefix | Mods Map Prefix\n\n\nAdd a prefix to maps in order to load custom mod Includes mvm, defense and faded prefixes.\n\n\nex: def_summit or faded_summit\n\n\npublish_id = "30a8d957"\n\n\n | Must be run on Server | No | 2.038 KiB | Dec 11, 2016 | 09-07-2019 08:36:25 | ||
| 1770790356 | [TOP] #23 AvA Any many. Visit to site: FUNC.CLAN.su, BULL.CLAN.su | [TOP] #23 AvA Any many. Visit to site: FUNC.CLAN.su, BULL.CLAN.su | No | 3.314 MiB | Jun 15, 2019 | 07-07-2019 07:49:03 | |||
| 1792130144 | 80% Skulk - Modders ToolKit | 80% Skulk is an example mod to show how to use the model scale mixin on a player model. Model, hitbox, collision, crouching and player viewheight are all scaled in this code. I have not made any changes to jump height or player speed etc. This requires the Model Scale Mixin mod to work. The idea of the Modders Toolkit series is to assist modders with new tools and provide encouragement to experiment with creating new types of mods for NS2. | Must be run on Server, Gameplay Tweak | No | 5.477 KiB | Jul 4, 2019 | 04-07-2019 23:31:19 | ||
| 1792117867 | Model Scale Mixin - Modders Toolkit | Model Scale Mixin is a modding tool which provides the ability to scale the model of any entity in the game which uses Client Model Mixin. This includes every script actor entity in the game. Using this on a player requires a little more work than using on a non player model like the command station. See the mod "80% Skulk" for an implementation of this mod on a player model in game. The idea of the Modders Toolkit series is to assist modders with new tools and provide encouragement to experiment with creating new types of mods for NS2. | Must be run on Server, Tool | No | 1.151 KiB | Jul 4, 2019 | 04-07-2019 23:15:06 | ||
| 453756688 | The Faded 0.24 Rebirth | Mod id : "1b0bc710" Incompatible with: Shine (frozen build 313 breaks the chatbox) Incompatible with: NS2+ The Faded is a new gameplay modification for Natural Selection 2 based on The Hidden: Source. This mod is still in development and not finished yet, there might be no servers and there might be bugs or changes to the gameplay, so be aware of that when you play it. If you found a bug or have a suggestion, please leave a comment below. I would really appreciate that. In The Faded you have the Marine team and the Fade. The Fade escaped the research facility of TSA where they made experiments with it. Unfortunately those experiments gave the Fade permanent upgrades which make him the perfect killer: fast (Celerity), stronger (Carapace and Adrenalin), silent, invisible (Cloak) and enhanced abilities. The Fade needs to kill the Marines within a given time, otherwise he loses. The Fade will be chosen randomly among all players, that's why you are only allowed to join the Marines team. ---------------------- This mod is the most up to date version of the Faded and will be updated frequently. It will be used for new features testing and end developpement balancing. The old mod (here) is no longer maintained : http://steamcommunity.com/sharedfiles/filedetails/?id=156700641 Tutorial is available at: http://steamcommunity.com/sharedfiles/filedetails/?id=444859807 Old version changelog: http://ns2-fr.com/faded.txt Forum thread: http://forums.unknownworlds.com/discussion/126496/hidden-mod Changelog: Change log 0.24 Hidden * Fixes - Fixed babblers having the skulk byte sound - Fixed babblers not being displayed on the minimap - Fixed fake marine having the name "Kill me I am a spy" above him - Fixed concede not working - Fixed FPS issues * Balance: - Decrease anti-camp severity (triggered after 60s (instead of 45s)) - Increased babbler players damages from 3 -> 4 - Reduced babbler players respawn time by 20% - Babbler players now are taking damages from flashlights (and they smoke like they are burning) - Decreased babbler players mouvement speed, but increased it if under a flashlight (don't look at them effect) * Mod changes: - Marines, when killed, stay dead (they won't be a babbler automatically) - The faded is now randomly choosen among all the players of team 2, the others are babblers. - Objective mod has been disable - Removed babbler ammo drop - Babbler XP disable (too broken) - No more timer Change log 0.23 Rebirth Faded is back online ! * Fixes - Fixed faded dropping two ragdolls of himself - Fixed medic not being displayed as dead once dead on the scoreboard - Build 295-302 compatibility * Others - Turned objective mod off by default (can be turned on again in the server faded .json)\n\n\nChange log 0.22.11 Afterlife experiences * Features - The blink is now a lot smoother and easier to use * Balance - Reduce blink HP cost from 6hp/s to 4hp/s - Reduce babbler players ammo drop chances on death (from 10% to 8%) - Reduce marines max HP by 20hp after each faded swipe (prevent medic spam) - The faded can't open/close classic entities buttons, unless he is disguised. * Others - Update the hints list - Removing the clog tentacles * Fixes - Build 286-295 compatibility - Fixed a race condition allowing the Faded to eat/pick ragdolls infinitly - Fixed compatibility with "classic entities" --> Faded can now be played on all the ns2_dmd_* maps (tested with:) * "1D36AE79": "ns2_dmd_veil" * "20FE55AD": "ns2_dmd_biodome" * "27a47de1": "ns2_dmd_tram" * "25AC952F": "ns2_dmd_origin" * "1FEFE233": "ns2_dmd_docking" * "20D757F2": "ns2_dmd_refinery"\n\n\nNote: Corpses can't be attached to moveable map objects at the moment Change log 0.22.10 Afterlife experiences * Features - Add a small XP system to the babblers. For each level: --> +1 new little babbler that follows you --> +1 damage --> +1 HP --> Xenocide is unlock after 3 bites - Add the marine buy menu as a babbler player - Fake marines can now hear marines voice communications * Balance - Reduce babbler players damages (4 -> 3) * Fixes - Build 285 compatibility | Custom Game Mode | No | 16.168 MiB | Jun 2, 2015 | 23-06-2019 08:43:40 | ||
| 1777980361 | dummy | dummy | No | 1 B | Jun 22, 2019 | 22-06-2019 19:05:59 |