Showing 826-850 of 2,767 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Duck on Venus1181354680DuckTestDuckTestNo2.198 KiBOct 26, 201730-05-2019 04:01:35
Avatar Deck1751844742CaptainChangesCaptainChanges:
1) Increased SG Pres cost from 20 to 25.
2) Decreased Weapon Pickup time from 25 to 18.
Must be run on Server, Gameplay TweakNo1.247 KiBMay 25, 201925-05-2019 22:33:38
Avatar Steelcap1749119557EyesHow can mirrors be real?Must be run on ServerNo4.628 KiBMay 23, 201923-05-2019 00:41:14
Avatar Pete1747486263Alien HUD ModAlien HUD ModPasses Default Consistency, Look and FeelNo24.037 KiBMay 20, 201920-05-2019 22:50:04
Avatar Las1681077572Wooza's Hodgepodge - BetaMod ID: 64333544
website
current git commit: 7fbcdd454c7ec769620fe8e887e7b26df16fc6b7

Mods included: \n\n\nExtension of Potpourri that also includes NS2-mode specific mods
Must be run on Server, Gameplay TweakNo7.893 MiBMar 12, 201920-05-2019 19:40:06
Avatar Las1363857956Local Talk Extended - BetaMod ID: 514AD224

this is a beta - do not use
Must be run on Server, Gameplay Tweak, BetaNo6.487 KiBApr 17, 201819-05-2019 17:20:41
Avatar «NF» RuneStorm 🅳🅴🆅1735414300A Proper Monitor ShaderThis shader is now officially part of the game, you do not require to include the .surface_shader anymore!
The shader is now located here:
Natural Selection 2\ns2\cinematics\vfx_materials\RS_Monitorscreen.surface_shader
Natural Selection 2\ns2\cinematics\vfx_materials\RS_Monitorscreen_animated.surface_shader
Natural Selection 2\ns2\cinematics\vfx_materials\RS_Monitorscreen_broken.surface_shader\n\n\nThis mod introduces a new surface_shader that gives all the monitors and screens in NS2 a bit more life.\n\n\nThere's a slight pseudorandom distortion happening at irregular intervalls (don't worrry, it's toned down enough to not be distracting) along with a distance blend to a LCD pixel raster for those that want to shove their faces into the screens (son, that's not healthy)\n\n\nSource and examples:\n\n\nhttps://forums.unknownworlds.com/discussion/comment/2395205/#Comment_2395205\n\n\n[Also includes a slightly modified veil hologram shader that is 25% dimmer than default. Let me know how it looks]\n\n\n6770521c
Look and Feel, Must be run on ServerNo110.758 KiBMay 8, 201917-05-2019 17:16:34
Avatar Las1681062616Wooza's Potpourri - BetaMod ID: 6432FAD8
Mods included: \n\n\nThis is a beta version of Wooza's Potpourri. Please do not use it.
Must be run on Server, ToolNo3.369 MiBMar 12, 201914-05-2019 18:47:54
Avatar Deck1733058494Deck ChangesThe goal of this mod is to create a slightly altered version of vanilla ns2 that is focused on improving speed feel of the game.\n\n\nFirst Changes Made So Far:

1) Babbler regen rate returned to initial 327 rate
2) Catpacks requiring no research and costing 2 Tres.
3) Skulk starting Health lowered to 65 health, 5 armor, but they gain 5 health per biomass
4) Skulk ground max speed changed from 7.25 to 8.75
5) Skulk acceleration changed to "better" fit skulk speed change
6) Welder P-Res changed to 7. One time purchase of welders. Once you buy it, you keep it after dying.
7) Increased Marine backspeed from .4 to .75 - can move back pedal a lot faster now.
8) Machine Gun clip size changed to 80 from 125
9) Machine Gun spread changed to same as rifle spread
10) Rifle, Machine gun, and Pistol: spread changed. Scales bullet spread from perfectly accurate (for first few bullets or so) to vanilla spread after about 10 bullets, and then scales the bullet accuracy back to perfectly accurate after about 0.7 seconds or not firing.
11) Pistol changes:
Changed rate of fire of pistol to better match tick rate of servers. Changed pistol so you can now hold down to shoot if you want. If you wait 0.3 seconds between shots, you'll stay perfectly accurate. Changed spread. The spread changes the more bullets you shoot in a row, but the spread is pretty compact.
Must be run on Server, Gameplay TweakNo8.936 KiBMay 5, 201911-05-2019 21:03:16
Avatar [SEK2000]Blackhawk1180296769SEK2000 Client ModSEK2000 Client Mod V2.06a
Only contains ressources used by the client. No server side logic is part of this package.
Look and FeelNo5.455 MiBOct 25, 201711-05-2019 14:27:51
Avatar Mine iga | TOP-CLAN.ru | 4G only1736500262[TOP] #18-4 ARC QUAKE v.327. Visit to site: FUNC.CLAN.su, BULL.CLAN.su[TOP] #18-4 ARC QUAKE v.327. Visit to site: FUNC.CLAN.su, BULL.CLAN.suNo143.951 KiBMay 9, 201910-05-2019 10:25:54
Avatar Mine iga | TOP-CLAN.ru | 4G only1733494548[TOP] #21 ARC TOP-326. Visit to site: FUNC.CLAN.su, BULL.CLAN.su[TOP] #21 ARC TOP-326. Visit to site: FUNC.CLAN.su, BULL.CLAN.suNo9.155 MiBMay 5, 201910-05-2019 09:12:08
Avatar Mine iga | TOP-CLAN.ru | 4G only1730410626[TOP] #18-1 +SIEGE'19 - Visit to site: FUNC.CLAN.su, BULL.CLAN.su[TOP] #18-1 +SIEGE'19 - Visit to site: FUNC.CLAN.su, BULL.CLAN.suNo326.471 KiBMay 3, 201909-05-2019 23:40:40
Avatar Mine iga | TOP-CLAN.ru | 4G only1733622640[TOP] #18-2 + ARC SIEGE'19 - Visit to site: FUNC.CLAN.su, BULL.CLAN.su[TOP] #18-2 + ARC SIEGE'19 - Visit to site: FUNC.CLAN.su, BULL.CLAN.suNo326.666 KiBMay 5, 201909-05-2019 22:23:15
Avatar McGlaspie579396696Atmospheric TerritoriesMod is broken: Left up/available for anyone that wants to continue it. Just give credit where due

Mod ID: 2288e458



This mod aims to revise all environment lighting associated with power nodes. In addition to eliminating the red lighting, it takes things a few steps further. The lighting for each location is now more dynamic and changes based on which team controls it (based on the number of built structures). Lighting now changes even when power nodes are Unsocketed. As aliens encroach into the map and spread infestation, the lighting for those areas will slowly "bleed" off until it is much darker than normal. The designed intent is to make the Territorial-Boundires very clear and distinct, increasing the atomosphric qualities of NS2 and making it easier / more obvious for Rookies to realize they're in hostile territory.

This effect creates clear delineations between Marine and Alien controlled territory. Proceed with caution Marines, grab a adventure-buddy and turn those flashlights on, you’ll need them.

Disclaimer: This mod is definitely a work-in-progress and doesn't promise feature perfect qualities. It's effectively just prototyping an idea. It also can have an indirect impact on the game's balance.

Known Issues:
  • General mod incompatibility (likely won't work with other mods, for the time being)[/*]
  • NOT Compatible with NSL lighting / maps![/*]
Look and Feel, Must be run on ServerNo50.31 KiBDec 20, 201509-05-2019 20:58:45
Avatar Pete1736599372HL2 Bars - Edited from YdyMade bars thicker and closer to xhairNo1.624 KiBMay 9, 201909-05-2019 17:54:46
Avatar TinCan881444207gr_hamhocksgr_hamhocks a Gorge Run map\n\n\nMod ID: 3489c56f\n\n\nTo be run with Gorge Run mod\n\n\nhttp://steamcommunity.com/sharedfiles/filedetails/?id=856857577MapNo2.005 MiBMar 11, 201705-05-2019 21:21:38
Avatar TinCan900966152gr_baconbitsgr_baconbits\n\n\nMod ID: 35b3a708\n\n\nTo be run with Gorge Run mod\n\n\nhttp://steamcommunity.com/sharedfiles/filedetails/?id=856857577MapNo1.968 MiBApr 8, 201705-05-2019 21:19:11
Avatar Mine iga | TOP-CLAN.ru | 4G only1733533306[TOP] #15-2 ARC RUSH v.327. Visit to site: FUNC.CLAN.su, BULL.CLAN.su[TOP] #15-2 ARC RUSH v.327. Visit to site: FUNC.CLAN.su, BULL.CLAN.suNo22.949 MiBMay 5, 201905-05-2019 21:19:07
Avatar nixx1732025876Commander: Middle Mouse button to Drag ViewThis is my quick and dirty implementation of a mouse wheel drag for the commander view, common in many RTSes.

Unfortunately, this has to be whitelisted on the server to be used.

Therefore, as it is a quick and dirty implementation mainly targeted to my friends and I, it just overrides your mousewheel without any binding option.

Also, this isn't a *real* mouse wheel drag, in the sense that it would lock your cursor to a point on the map, and move that point to your cursor when you move your mouse.
If this was to be implemented into the base game, I hope that can be done.
No1.464 KiBMay 4, 201904-05-2019 16:34:24
Avatar TinCan1711423076Black Hole Menu BackgroundBlack Hole Menu BackgroundLook and FeelNo628.669 KiBApr 13, 201904-05-2019 15:36:38
Avatar Ghoul1730631825Build your own ShotgunBuild your own Shotgun:

Example:
https://gist.github.com/GhoulofGSG9/8ff70086ae09ce90e1a9a37d8e674190

Available console commands:
set_global - Sets the global with the given variable name to the given value. Requires dev mode enabled

print_shotgun_value - Prints the current shotgun values into the console

export_shotgun_values - Exports the current shotgun values to a config json file with the given name or shotgun_values.json

import_shotgun_values - Imports the shotgun values from a config json file with the given name or shotgun_values.json
Must be run on Server, Gameplay TweakNo9.467 KiBMay 3, 201904-05-2019 11:38:17
Avatar oma1730886918oma's Furry Aliens Hud v2oma's Furry Aliens Hud v2
Is the latest variation of my old hud, still popular and implemented in NS2+. The new iteration was said to be added to ns2+ but it never was, dont know whats going on there!\n\n\nAnyway here is the latest for Unearthed!
Passes Default Consistency, Look and FeelNo72.363 KiBMay 3, 201903-05-2019 18:39:28
Avatar oma1730894497oma's Furry Alien Hud v2 Special Unearthed Editionoma's Furry Alien Hud Special Unearthed Edition
Is the latest variation of my old hud, still popular and implemented in NS2+. The new iteration was said to be added to ns2+ but it never was, dont know whats going on there!

This one has very specific Unearthed color scheme!

Anyway here is the latest for Unearthed!
Passes Default Consistency, Look and FeelNo72.17 KiBMay 3, 201903-05-2019 18:39:14
Avatar _A_x_a_m_d_y_1721898760Bot name prefix editedOnly change the name prefix of bots from [BOT] to BOT, 5 characters to 3.Must be run on ServerNo974 BApr 24, 201903-05-2019 09:26:36