Showing 876-900 of 2,767 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Frozenclaw1099636271sg_caveMap for Siege ++\n\n\nMod ID: 418B1E2FNo1.153 MiBAug 3, 201720-03-2019 03:44:24
Avatar Flaterectomy212931169ns2_sws_refineryMod ID: cb11261

The official Refinery map, stripped-down to Lava Falls, with increased vertical gameplay for the Skulks With Shotguns mod.

CHANGELOG (march 18th 2019)
o Added the NSL SwS Tournament winner plaques to the ready room

CHANGELOG (february 16th 2014)
o Fixed missing pipe prop at the south end
o New ready room

CHANGELOG (January 26th 2014)
o Moved all spawns from the ground to higher platforms
o Removed the vents
No1.921 MiBJan 5, 201418-03-2019 17:49:35
Avatar Flaterectomy223822356ns2_sws_gorgasmGorgasm is a Capture The Gorge map for the Skulks With Shotguns mod, currently in early geybox stages.

CHANGELOG (March 17th, 2019)
o Added the new NSL SwS tournament winner plaque to the ready room
o Detailed the ready room

CHANGELOG (July 25th, 2015)
o Added the NSL SwS tournament winner plaque to the ready room - congratulations SkulksWithSwag!

CHANGELOG (July 10th, 2015)
o Lots of detailing in preparation for the NSL SwS tournament

CHANGELOG (April 27th, 2014)
o Detailed Central
o Added teleporters to the spawn rooms

CHANGELOG (February 18th, 2014)
o Detailed the tunnel bridge
o Minor detail work on the ramps
o Added side panels to the bridge

CHANGELOG (February 9th, 2014)
o Added more location names
o Put glass in the windows of the tunnel-bridge
o Started detailing the ramp that lead to the tunnel-bridge
o Started detailing the lower bridge
o Raised the pit floors a litte, and added platforms
o Added a few crates here and there
No5.944 MiBFeb 2, 201418-03-2019 16:30:38
Avatar Archie1680133234NS1 PISTOLhttps://steamcommunity.com/sharedfiles/filedetails/?id=1688402710
Replaces NS2 pistol with NS1 pistol :) hope you all enjoy, i know the texture sizes are huge, however if you open them up they look pretty neat :D

note: Please disable camera animation in general settings in NS2 as the camera isn't attached,

Let me know if there's any other issues you need to be using default model for this to work, otherwise you can edit some .lua and replace all varients with this one.
Kind regards,
Archie
Passes Default Consistency, Look and FeelNo45.681 MiBMar 11, 201918-03-2019 12:31:57
Avatar Schrödinger's Katz1523940400HiveRemoteEggSpawnAll the khammander, from biomass 8, to set where hives spawn there eggs\n\n\npublish_id = "5ad57c30"\n\n\nMust be run on ServerNo727.235 KiBSep 27, 201817-03-2019 17:11:12
Avatar Steelcap1272832113Bone FuelChanges Boneshield to use Fuel instead of energyMust be run on Server, Gameplay TweakNo7.25 KiBJan 17, 201814-03-2019 23:45:44
Avatar Scatter1681000354Overhaul LiteChanges the game to focus on marines getting better weapons that they spend pres on in order to compete with aliens (who have to spend pres on lifeforms to compete). General changes:
* reduced rifle marine effectiveness as no upgrades to damage early on
* buffed shotgun, hmg damage to be comparable to weapons 2 upgrades
* Marines start with more armour
* Reduced the cost of weapons
* Increased the cost of weapon research\n\n\nSpecific changes

*Marine base armour increased from 30 to 50
*Passive armour and weapon upgrades changed to have one level researchable
*Armour and Weapons upgrades now cost 30 tres each, need AA researched

*Heavy machinegun now about 25% more damage than rifle
*Heavy machinegun spread reduced from 4 to 3.2
*Buy cost of HMG reduced to 15 from 20

*Shotgun damage increased to weapons 2 level
*Shotgun cost reduced to 15 from 20

*Flamethrower, heavymachinegun and grenade launcher now separate researches on the advanced armory
Must be run on Server, Gameplay TweakNo8.815 KiBMar 12, 201912-03-2019 17:11:15
Avatar Avoca1527556806Siege 2019 - Imaginator - Murphy's LawSiege 2019 - Imaginator - Murphy's LawMust be run on Server, Custom Game ModeNo1.873 MiBOct 1, 201811-03-2019 15:10:02
Avatar pSyk1677672579ns2_sws_eden_fixed2ns2_sws_eden_fixed2

publish_id = "63ff4083"

Replaces ceiling death triggers with nocling collision geometry to make the map Lerk friendly.

Thanks to Loki and Flaterectomy for permission.
Passes Default Consistency, MapNo2.381 MiBMar 9, 201909-03-2019 14:00:59
Avatar Avoca1677261647Siege 2019 - Imaginator - Murphy's LawSiege 2019 - Imaginator - Murphy's LawNo1.862 MiBMar 9, 201909-03-2019 05:05:33
Avatar tachi1316653011Tachi's Emergency Siege++ FixesTachi's 'OH NO SIEGE++ IS BROKEN Siege++' FixesMust be run on ServerNo1005 BMar 1, 201809-03-2019 01:59:47
Avatar rantology1675719491Caltech CrosshairsCaltech CrosshairsNo8.966 KiBMar 7, 201907-03-2019 18:33:39
Avatar sXLg1662936334sXLg's Useless crosshairsF**King UselessCrosshairsNo18.613 KiBFeb 22, 201906-03-2019 14:20:13
Avatar Frozenclaw1674369574Alien DigestLike recycle, but for aliens.
Mod ID: 63ccda26
No7.902 KiBMar 6, 201906-03-2019 00:21:36
Avatar JudgE RWS GFY1674144118JudgE's Crosshairs For Knights V2JudgE's Crosshairs For Knights V2No2.176 KiBMar 5, 201905-03-2019 18:57:02
Avatar tachi1109912658TwoChannelPhaseGatesEnables two Phate Gate channels that can be toggled on a Per-Phase Gate basis.

This adds the ability for the Marines to have two different Phase Gate networks simultaneously. For example, the Commander can drop two phase gates at Marine Start and have both go through a completely different set of phase gate locations.

Commanders need to simply select the Phase Gates they want in the secondary network and hit the appropriate button in the Commander UI.
Must be run on Server, Gameplay TweakNo19.051 KiBAug 13, 201702-03-2019 19:25:09
Avatar Frozenclaw1281562789Autobuild Until Front OpensAdd's a vote that when passed enables a slow autobuild until front doors open. The vote is for Siege ++

Thanks to Nin and Tachi for helping me out even when I spoke gibberish xD
Mod Id: 4c6318a5
No2.933 KiBJan 26, 201802-03-2019 05:50:29
Avatar Kex1647374103trainee xhairBased on "Magenta cross by Mendasp", make some modification to differentiate the primary and range. No more parasite switching mistake when try to bitePasses Default Consistency, CrosshairsNo1.941 KiBFeb 7, 201923-02-2019 07:19:47
Avatar spawnof20001658289161ns2_veil_spawnedChanges the left side of the map slightly between skylight/west junction, and also the south exit of west junction.Must be run on Server, MapNo15.317 MiBFeb 17, 201922-02-2019 09:26:36
Avatar Steelcap1418587108High Tick AlphaThe companion mod to enable and correct issues related to the High Tick AlphaMust be run on Server, ToolNo100.205 KiBJun 22, 201820-02-2019 21:29:50
Avatar TinCan1651491195[Shine] Switch TeamsSwitch Teams\n\n\n Players locked onto a team because of shuffle rules
can request consideration to switch teams before the
game starts by typing !switch in chat. If a player
from both teams request to switch and if the average
team hive skill difference improves or remains the same
two players will be switched.\n\n\n The mod also monitors team size and allows a 'random'
requesting player to switch teams if the other team's
player count is down a number of players (default = three).\n\n\n Requires SHINE administration.
Mod ID = "626fc17b"\n\n\n
Must be run on Server, ToolNo4.058 KiBFeb 10, 201917-02-2019 15:30:15
Avatar Schrödinger's Katz1200295157Babbler Egg and BaitFixing issues with babblers and the babbler bait while adding a new feature, babbler egg trap hatching on threat proximity.\n\n\nIssues fixed:\n\n\n* Babblers canceling the current order (preventing most of them to climp on you unless really close)\n\n\n* Babblers being frozen if asked to target an unreachable target from where they were with the bait\n\n\n* Babblers not responding past a certain range\n\n\n* Fixed lua errors with targets lacking the live mixin (no GetIsAlive() function)\n\n\n* Fixed babblers moving toward the selected target, but then attacking something else\n\n\nImprovements:\n\n\n* Babbler bait speed increased\n\n\n* Babbler bait will now issue a direct (and followed) move order on the first surface hit\n\n\n* Babblers now acting as a pack by targeting the same entity (instead of 1 each, or being idle)\n\n\n* Increase order range and drop range to ease to babbler egg placement and setup\n\n\n* Adding unit status to the babbler egg (so you know when it's fully built)\n\n\n* Ordering babblers to climp on an alien will work regardless of the distance (they will have to move toward you, this can take time but they will find you :) )\n\n\nBabbler egg trap;\n\n\n* Leave the babbler egg unbuilt, and it will hatch and attack any nearby threat or if damaged\n\n\n* Firing the bait will force hatch the egg\n\n\nKnown unsolved vanilla issues:\n\n\n* Babblers falling off the map.\n\n\npublish_id = "478b0cf5"Must be run on ServerNo841.986 KiBNov 13, 201713-02-2019 18:38:04
Avatar CervezaDinero1652042321ns2_summit_warns2_summit_war
MOD ID 62782a51
Must be run on Server, MapNo9.951 MiBFeb 10, 201911-02-2019 00:59:38
Avatar Snacksy1647939181ns2_marine_racinghttps://www.youtube.com/watch?v=3EMNef574wc

A fun map to play while waiting for the server to gain players/seeding
Passes Default Consistency, MapNo362.022 KiBFeb 7, 201907-02-2019 18:32:42
Avatar Snacksy1647918851ns2_marine_racinghttps://www.youtube.com/watch?v=3EMNef574wc

A fun map to play while waiting for the server to gain players/seeding
Passes Default Consistency, MapNo276.505 KiBFeb 7, 201907-02-2019 18:09:59