Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
Frozenclaw | 1099636271 | sg_cave | Map for Siege ++\n\n\nMod ID: 418B1E2F | No | 1.153 MiB | Aug 3, 2017 | 20-03-2019 03:44:24 | ||
Flaterectomy | 212931169 | ns2_sws_refinery | Mod ID: cb11261 The official Refinery map, stripped-down to Lava Falls, with increased vertical gameplay for the Skulks With Shotguns mod. CHANGELOG (march 18th 2019) o Added the NSL SwS Tournament winner plaques to the ready room CHANGELOG (february 16th 2014) o Fixed missing pipe prop at the south end o New ready room CHANGELOG (January 26th 2014) o Moved all spawns from the ground to higher platforms o Removed the vents | No | 1.921 MiB | Jan 5, 2014 | 18-03-2019 17:49:35 | ||
Flaterectomy | 223822356 | ns2_sws_gorgasm | Gorgasm is a Capture The Gorge map for the Skulks With Shotguns mod, currently in early geybox stages. CHANGELOG (March 17th, 2019) o Added the new NSL SwS tournament winner plaque to the ready room o Detailed the ready room CHANGELOG (July 25th, 2015) o Added the NSL SwS tournament winner plaque to the ready room - congratulations SkulksWithSwag! CHANGELOG (July 10th, 2015) o Lots of detailing in preparation for the NSL SwS tournament CHANGELOG (April 27th, 2014) o Detailed Central o Added teleporters to the spawn rooms CHANGELOG (February 18th, 2014) o Detailed the tunnel bridge o Minor detail work on the ramps o Added side panels to the bridge CHANGELOG (February 9th, 2014) o Added more location names o Put glass in the windows of the tunnel-bridge o Started detailing the ramp that lead to the tunnel-bridge o Started detailing the lower bridge o Raised the pit floors a litte, and added platforms o Added a few crates here and there | No | 5.944 MiB | Feb 2, 2014 | 18-03-2019 16:30:38 | ||
Archie | 1680133234 | NS1 PISTOL | https://steamcommunity.com/sharedfiles/filedetails/?id=1688402710 Replaces NS2 pistol with NS1 pistol :) hope you all enjoy, i know the texture sizes are huge, however if you open them up they look pretty neat :D note: Please disable camera animation in general settings in NS2 as the camera isn't attached, Let me know if there's any other issues you need to be using default model for this to work, otherwise you can edit some .lua and replace all varients with this one. Kind regards, Archie | Passes Default Consistency, Look and Feel | No | 45.681 MiB | Mar 11, 2019 | 18-03-2019 12:31:57 | |
Schrödinger's Katz | 1523940400 | HiveRemoteEggSpawn | All the khammander, from biomass 8, to set where hives spawn there eggs\n\n\npublish_id = "5ad57c30"\n\n\n | Must be run on Server | No | 727.235 KiB | Sep 27, 2018 | 17-03-2019 17:11:12 | |
Steelcap | 1272832113 | Bone Fuel | Changes Boneshield to use Fuel instead of energy | Must be run on Server, Gameplay Tweak | No | 7.25 KiB | Jan 17, 2018 | 14-03-2019 23:45:44 | |
Scatter | 1681000354 | Overhaul Lite | Changes the game to focus on marines getting better weapons that they spend pres on in order to compete with aliens (who have to spend pres on lifeforms to compete). General changes: * reduced rifle marine effectiveness as no upgrades to damage early on * buffed shotgun, hmg damage to be comparable to weapons 2 upgrades * Marines start with more armour * Reduced the cost of weapons * Increased the cost of weapon research\n\n\nSpecific changes *Marine base armour increased from 30 to 50 *Passive armour and weapon upgrades changed to have one level researchable *Armour and Weapons upgrades now cost 30 tres each, need AA researched *Heavy machinegun now about 25% more damage than rifle *Heavy machinegun spread reduced from 4 to 3.2 *Buy cost of HMG reduced to 15 from 20 *Shotgun damage increased to weapons 2 level *Shotgun cost reduced to 15 from 20 *Flamethrower, heavymachinegun and grenade launcher now separate researches on the advanced armory | Must be run on Server, Gameplay Tweak | No | 8.815 KiB | Mar 12, 2019 | 12-03-2019 17:11:15 | |
Avoca | 1527556806 | Siege 2019 - Imaginator - Murphy's Law | Siege 2019 - Imaginator - Murphy's Law | Must be run on Server, Custom Game Mode | No | 1.873 MiB | Oct 1, 2018 | 11-03-2019 15:10:02 | |
pSyk | 1677672579 | ns2_sws_eden_fixed2 | ns2_sws_eden_fixed2 publish_id = "63ff4083" Replaces ceiling death triggers with nocling collision geometry to make the map Lerk friendly. Thanks to Loki and Flaterectomy for permission. | Passes Default Consistency, Map | No | 2.381 MiB | Mar 9, 2019 | 09-03-2019 14:00:59 | |
Avoca | 1677261647 | Siege 2019 - Imaginator - Murphy's Law | Siege 2019 - Imaginator - Murphy's Law | No | 1.862 MiB | Mar 9, 2019 | 09-03-2019 05:05:33 | ||
tachi | 1316653011 | Tachi's Emergency Siege++ Fixes | Tachi's 'OH NO SIEGE++ IS BROKEN Siege++' Fixes | Must be run on Server | No | 1005 B | Mar 1, 2018 | 09-03-2019 01:59:47 | |
rantology | 1675719491 | Caltech Crosshairs | Caltech Crosshairs | No | 8.966 KiB | Mar 7, 2019 | 07-03-2019 18:33:39 | ||
sXLg | 1662936334 | sXLg's Useless crosshairs | F**King Useless | Crosshairs | No | 18.613 KiB | Feb 22, 2019 | 06-03-2019 14:20:13 | |
Frozenclaw | 1674369574 | Alien Digest | Like recycle, but for aliens. Mod ID: 63ccda26 | No | 7.902 KiB | Mar 6, 2019 | 06-03-2019 00:21:36 | ||
JudgE RWS GFY | 1674144118 | JudgE's Crosshairs For Knights V2 | JudgE's Crosshairs For Knights V2 | No | 2.176 KiB | Mar 5, 2019 | 05-03-2019 18:57:02 | ||
tachi | 1109912658 | TwoChannelPhaseGates | Enables two Phate Gate channels that can be toggled on a Per-Phase Gate basis. This adds the ability for the Marines to have two different Phase Gate networks simultaneously. For example, the Commander can drop two phase gates at Marine Start and have both go through a completely different set of phase gate locations. Commanders need to simply select the Phase Gates they want in the secondary network and hit the appropriate button in the Commander UI. | Must be run on Server, Gameplay Tweak | No | 19.051 KiB | Aug 13, 2017 | 02-03-2019 19:25:09 | |
Frozenclaw | 1281562789 | Autobuild Until Front Opens | Add's a vote that when passed enables a slow autobuild until front doors open. The vote is for Siege ++ Thanks to Nin and Tachi for helping me out even when I spoke gibberish xD Mod Id: 4c6318a5 | No | 2.933 KiB | Jan 26, 2018 | 02-03-2019 05:50:29 | ||
Kex | 1647374103 | trainee xhair | Based on "Magenta cross by Mendasp", make some modification to differentiate the primary and range. No more parasite switching mistake when try to bite | Passes Default Consistency, Crosshairs | No | 1.941 KiB | Feb 7, 2019 | 23-02-2019 07:19:47 | |
spawnof2000 | 1658289161 | ns2_veil_spawned | Changes the left side of the map slightly between skylight/west junction, and also the south exit of west junction. | Must be run on Server, Map | No | 15.317 MiB | Feb 17, 2019 | 22-02-2019 09:26:36 | |
Steelcap | 1418587108 | High Tick Alpha | The companion mod to enable and correct issues related to the High Tick Alpha | Must be run on Server, Tool | No | 100.205 KiB | Jun 22, 2018 | 20-02-2019 21:29:50 | |
TinCan | 1651491195 | [Shine] Switch Teams | Switch Teams\n\n\n Players locked onto a team because of shuffle rules can request consideration to switch teams before the game starts by typing !switch in chat. If a player from both teams request to switch and if the average team hive skill difference improves or remains the same two players will be switched.\n\n\n The mod also monitors team size and allows a 'random' requesting player to switch teams if the other team's player count is down a number of players (default = three).\n\n\n Requires SHINE administration. Mod ID = "626fc17b"\n\n\n | Must be run on Server, Tool | No | 4.058 KiB | Feb 10, 2019 | 17-02-2019 15:30:15 | |
Schrödinger's Katz | 1200295157 | Babbler Egg and Bait | Fixing issues with babblers and the babbler bait while adding a new feature, babbler egg trap hatching on threat proximity.\n\n\nIssues fixed:\n\n\n* Babblers canceling the current order (preventing most of them to climp on you unless really close)\n\n\n* Babblers being frozen if asked to target an unreachable target from where they were with the bait\n\n\n* Babblers not responding past a certain range\n\n\n* Fixed lua errors with targets lacking the live mixin (no GetIsAlive() function)\n\n\n* Fixed babblers moving toward the selected target, but then attacking something else\n\n\nImprovements:\n\n\n* Babbler bait speed increased\n\n\n* Babbler bait will now issue a direct (and followed) move order on the first surface hit\n\n\n* Babblers now acting as a pack by targeting the same entity (instead of 1 each, or being idle)\n\n\n* Increase order range and drop range to ease to babbler egg placement and setup\n\n\n* Adding unit status to the babbler egg (so you know when it's fully built)\n\n\n* Ordering babblers to climp on an alien will work regardless of the distance (they will have to move toward you, this can take time but they will find you :) )\n\n\nBabbler egg trap;\n\n\n* Leave the babbler egg unbuilt, and it will hatch and attack any nearby threat or if damaged\n\n\n* Firing the bait will force hatch the egg\n\n\nKnown unsolved vanilla issues:\n\n\n* Babblers falling off the map.\n\n\npublish_id = "478b0cf5" | Must be run on Server | No | 841.986 KiB | Nov 13, 2017 | 13-02-2019 18:38:04 | |
CervezaDinero | 1652042321 | ns2_summit_war | ns2_summit_war MOD ID 62782a51 | Must be run on Server, Map | No | 9.951 MiB | Feb 10, 2019 | 11-02-2019 00:59:38 | |
Snacksy | 1647939181 | ns2_marine_racing | https://www.youtube.com/watch?v=3EMNef574wc A fun map to play while waiting for the server to gain players/seeding | Passes Default Consistency, Map | No | 362.022 KiB | Feb 7, 2019 | 07-02-2019 18:32:42 | |
Snacksy | 1647918851 | ns2_marine_racing | https://www.youtube.com/watch?v=3EMNef574wc A fun map to play while waiting for the server to gain players/seeding | Passes Default Consistency, Map | No | 276.505 KiB | Feb 7, 2019 | 07-02-2019 18:09:59 |