Showing 926-950 of 2,768 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Dragon123837895NS2cNatural Selection 2 Classic

12-25-18
Works with B326

9-22-18

Should work with latest NS2? Im sure there are alot of bugs tho.

3-9-16

Bug fixes & some balance tweaks

3-9-16

Removed NS2 'GoldSrc' movement system completely, reverted to entirely vanilla system. Given the amount of patches since the goldsrc system was created, and some of the recent changes involving step movement it was no longer working correctly under many conditions. It also created a really big difficulty for players switching back and forth.. at this point its nostaglia that just wasnt proving worthwhile :<

3-5-16 Compat for B289 and 'hack workaround' for extensions system
Must be run on Server, Custom Game ModeNo24.886 MiBJan 30, 201325-12-2018 18:11:05
Avatar Tik1597487486NS2SUD MiscellaneaCustom tailored modifications for NS2 Sudamerica 8v8 server.

This currently includes:
-Modified ModPanels++
-Shine usergroup icons in the scoreboard, separate from badges.
Look and Feel, Must be run on ServerNo76.882 KiBDec 22, 201822-12-2018 00:53:48
Avatar sweets1590987613ReverbReverbNo12.134 MiBDec 14, 201816-12-2018 19:33:30
Avatar sweets1588733617ReverbReverbNo13.441 MiBDec 12, 201814-12-2018 22:23:11
Avatar Las892794974Mod Panels++Mod ID: 3536F85E

git repository
current git commit: c4e226212872d234c6ef2d3231b6f785a8ce5d5e

Mod Panels++ is a recreation of the Mod Panels mod by Nin.

It is compatible with mods that use the old API

Differences:
- Fewer bugs
- Mod panels always face you
- Uses steam browser (in-game one was a bit bugged)
- Is easier to use
- Has server-side configuration
- More customisation

How to use



First of all, this mod must be on the server. Second of all, the mod panel must be
inside a mod and also be on the server.

If you want to disable or enable a mod panel without removing its mod, just use
the server-side configuration file named ModPanels.json. Set entries to false to disable
them, true to enable them. By default all mod panels are enabled.

How to make a mod panel



Making a mod panel is quite simple, you must simply make two files:
- The image itself
- A descriptor for it

You must then put these two files into specific locations inside your NS2 mod.

Making the image

The image itself I can not tell you how to make, you must use your imagination for that.
You must only make sure that you export it as a .tga file or .dds file.
Spark Engine (used by NS2) supports both. If you do use a DDS file, make sure to disable
mipmaps. Otherwise the mod panel will be unreadable by users that set their texture quality
to low values.

Making the descriptor

The descriptor is simply a text file, with a few keys and corresponding values.

Each key-value pair is on a separate line.

An example descriptor is:
shader = "shaders/ModPanel.surface_shader"
panel = "modpanels/wooza/badges.tga"
url = "https://google.com"
name = "my-awesome-tall-floating-shader-with-an-extremely-long-name"
size = {0.5, 2}
offset = {0, 2, 0}


The first key shader you most likely do not want to change.
It is a required key and you almost always want it to be that value.

The second key panel points to your texture, and is also required.

The third key url is optional, and if set makes using (pressing E) the panel
open the URL in the steam web browser.

The fourth key name is optional and defaults to the path to the mod panel,
without the extension (E.g. badges instead of badges.tga).

The fifth key size is optional and defaults to {0.5, 0.5}.
The values are meters and represent the size of the mod panel in meters.
In the example the y-value is set to 2 to make it very tall.

The sixth key offset is a 3-dimensional vector and represents the offset
from the spawn point of the mod panel at which the mod panel's texture should float.
This is also optional and defaults to {0, 1, 0}, which makes it float 1 meter above the ground.

Where to place these files

You must place the files in the modpanels directory, at the root of your mod.
If the folder does not exist, you must make it.

A good example is here,
as you can see there is a folder inside the folder named wooza. This is completely allowed, and the name
for the mod panels will then be inferred to be wooza/.

Once a client or server then loads Mod Panels++ while these files are available, they will be spawned and created
automatically in the world.

Backwards-compatibility

This mod is fully backwards-compatible with the original Mod Panels mod by Nin.
The very same APIs are supported, so you can switch easily.
Must be run on Server, ToolNo3.405 KiBMar 27, 201706-12-2018 19:38:25
Avatar Steelcap1583440689Slow TTKSlow TTKMust be run on Server, Gameplay TweakNo2.213 KiBDec 6, 201806-12-2018 02:53:11
Avatar sweets1578836573TestTestNo4.124 KiBNov 30, 201830-11-2018 22:09:40
Avatar Steelcap1578043544Iron RefIron RefMust be run on Server, ToolNo1.046 KiBNov 29, 201830-11-2018 02:30:40
Avatar Steelcap1574811515SG Spread ReworkSG Spread ReworkNo4.077 KiBNov 25, 201825-11-2018 22:46:45
Avatar Snipy1574548491[TEST] 436th TSF Regiment436th TSF Regiment is a Marine reskin project that takes some military esthetics (Lore Friendly) to bring some realistic look to the TSF Marine Regular model.

Changes list:

-Digital TSF Camo Pattern to the uniform.
-Coyote TSF Camo armor parts.
-TSF Regiment, Planet Earth & Bloodtype patches.\n\n\n
Passes Default Consistency, Look and FeelNo6.297 MiBNov 25, 201825-11-2018 19:45:21
Avatar Avoca1507054830Proving GroundsNot intended for use outside of my server, thanks. twitch.tv/kyleabentMust be run on Server, Custom Game ModeNo14.397 KiBSep 8, 201821-11-2018 18:56:19
Avatar Steelcap1552150365Rantology's Balance ModRantology's Balance ModMust be run on Server, Gameplay TweakNo9.093 KiBOct 30, 201819-11-2018 21:50:21
Avatar Frozenclaw1568486394SiegeSetupImprovementsONLY WORKS WITH SIEGE ++

Halves all research times, Increases starting PRES to 50 and starting TRES to 150. Halves ALL timers.
No1.556 KiBNov 18, 201818-11-2018 20:24:46
Avatar Avoca1129710067Sky19Please do not use any of my writings. Thank you.Must be run on Server, Gameplay TweakNo2.886 MiBSep 7, 201718-11-2018 18:19:41
Avatar tachi1101004284sg_tachihataTachihata for Siege++\n\n\nLayout Rework + textures\n\n\nReady for testing!No1.863 MiBAug 5, 201718-11-2018 01:26:59
Avatar Steelcap1327383121Ammo Rate Debug ToolAmmo Rate Debug ToolMust be run on Server, ToolNo10.722 KiBMar 11, 201817-11-2018 00:42:03
Avatar Avoca881048863ns1_beemersiege_201824qewwedsadfsdfhq34er32berMust be run on Server, MapNo5.977 MiBMar 11, 201716-11-2018 23:42:26
Avatar Avoca502344003ns_geeksiege*insert banned changelog here*No11.065 MiBAug 18, 201516-11-2018 22:25:51
Avatar sweets1565856009Sweets FadeMild change to allow slightly mistiming a jump more forgivingMust be run on Server, Gameplay TweakNo5.182 KiBNov 16, 201816-11-2018 04:49:28
Avatar McGlaspie1565351650Flakxoflaky yakkaMust be run on Server, Gameplay TweakNo47.881 KiBNov 15, 201815-11-2018 08:59:30
Avatar Steelcap790584413Skulks With Shotguns v325Updating Skulks With Shotguns to work in build 325

Original mod by Daan van Yperen

https://steamcommunity.com/sharedfiles/filedetails/?id=211186647
Must be run on Server, Custom Game ModeNo6.013 MiBOct 31, 201611-11-2018 05:01:42
Avatar Avoca847023863ns_no_name_siegens_no_name_siegeNo2.448 MiBJan 21, 201710-11-2018 20:26:48
Avatar Avoca756087168ns1_aliensiege_2017https://www.twitch.tv/kyleabent/v/86932270Must be run on Server, MapNo719.391 KiBSep 1, 201610-11-2018 20:01:31
Avatar Avoca845930667ns_powersiegens_powersiegeNo1.673 MiBJan 19, 201710-11-2018 19:50:14
Avatar Avoca809128480ns1_climbsiege_2017ns1_climbsiege_2018Must be run on Server, MapNo1.615 MiBNov 29, 201610-11-2018 19:34:20