Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
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Tik | 1597487486 | NS2SUD Miscellanea | Custom tailored modifications for NS2 Sudamerica 8v8 server. This currently includes: -Modified ModPanels++ -Shine usergroup icons in the scoreboard, separate from badges. | Look and Feel, Must be run on Server | No | 76.882 KiB | Dec 22, 2018 | 22-12-2018 00:53:48 | |
sweets | 1590987613 | Reverb | Reverb | No | 12.134 MiB | Dec 14, 2018 | 16-12-2018 19:33:30 | ||
sweets | 1588733617 | Reverb | Reverb | No | 13.441 MiB | Dec 12, 2018 | 14-12-2018 22:23:11 | ||
Las | 892794974 | Mod Panels++ | Mod ID: 3536F85E git repository current git commit: c4e226212872d234c6ef2d3231b6f785a8ce5d5e Mod Panels++ is a recreation of the Mod Panels mod by Nin. It is compatible with mods that use the old API Differences: - Fewer bugs - Mod panels always face you - Uses steam browser (in-game one was a bit bugged) - Is easier to use - Has server-side configuration - More customisation How to useFirst of all, this mod must be on the server. Second of all, the mod panel must be inside a mod and also be on the server. If you want to disable or enable a mod panel without removing its mod, just use the server-side configuration file named ModPanels.json. Set entries to false to disable them, true to enable them. By default all mod panels are enabled. How to make a mod panelMaking a mod panel is quite simple, you must simply make two files: - The image itself - A descriptor for it You must then put these two files into specific locations inside your NS2 mod. Making the image The image itself I can not tell you how to make, you must use your imagination for that. You must only make sure that you export it as a .tga file or .dds file. Spark Engine (used by NS2) supports both. If you do use a DDS file, make sure to disable mipmaps. Otherwise the mod panel will be unreadable by users that set their texture quality to low values. Making the descriptor The descriptor is simply a text file, with a few keys and corresponding values. Each key-value pair is on a separate line. An example descriptor is: shader = "shaders/ModPanel.surface_shader" panel = "modpanels/wooza/badges.tga" url = "https://google.com" name = "my-awesome-tall-floating-shader-with-an-extremely-long-name" size = {0.5, 2} offset = {0, 2, 0} The first key shader you most likely do not want to change. It is a required key and you almost always want it to be that value. The second key panel points to your texture, and is also required. The third key url is optional, and if set makes using (pressing E) the panel open the URL in the steam web browser. The fourth key name is optional and defaults to the path to the mod panel, without the extension (E.g. badges instead of badges.tga). The fifth key size is optional and defaults to {0.5, 0.5}. The values are meters and represent the size of the mod panel in meters. In the example the y-value is set to 2 to make it very tall. The sixth key offset is a 3-dimensional vector and represents the offset from the spawn point of the mod panel at which the mod panel's texture should float. This is also optional and defaults to {0, 1, 0}, which makes it float 1 meter above the ground. Where to place these files You must place the files in the modpanels directory, at the root of your mod. If the folder does not exist, you must make it. A good example is here, as you can see there is a folder inside the folder named wooza. This is completely allowed, and the name for the mod panels will then be inferred to be wooza/ Once a client or server then loads Mod Panels++ while these files are available, they will be spawned and created automatically in the world. Backwards-compatibility This mod is fully backwards-compatible with the original Mod Panels mod by Nin. The very same APIs are supported, so you can switch easily. | Must be run on Server, Tool | No | 3.405 KiB | Mar 27, 2017 | 06-12-2018 19:38:25 | |
Steelcap | 1583440689 | Slow TTK | Slow TTK | Must be run on Server, Gameplay Tweak | No | 2.213 KiB | Dec 6, 2018 | 06-12-2018 02:53:11 | |
sweets | 1578836573 | Test | Test | No | 4.124 KiB | Nov 30, 2018 | 30-11-2018 22:09:40 | ||
Steelcap | 1578043544 | Iron Ref | Iron Ref | Must be run on Server, Tool | No | 1.046 KiB | Nov 29, 2018 | 30-11-2018 02:30:40 | |
Steelcap | 1574811515 | SG Spread Rework | SG Spread Rework | No | 4.077 KiB | Nov 25, 2018 | 25-11-2018 22:46:45 | ||
Snipy | 1574548491 | [TEST] 436th TSF Regiment | 436th TSF Regiment is a Marine reskin project that takes some military esthetics (Lore Friendly) to bring some realistic look to the TSF Marine Regular model. Changes list: -Digital TSF Camo Pattern to the uniform. -Coyote TSF Camo armor parts. -TSF Regiment, Planet Earth & Bloodtype patches.\n\n\n | Passes Default Consistency, Look and Feel | No | 6.297 MiB | Nov 25, 2018 | 25-11-2018 19:45:21 | |
Avoca | 1507054830 | Proving Grounds | Not intended for use outside of my server, thanks. twitch.tv/kyleabent | Must be run on Server, Custom Game Mode | No | 14.397 KiB | Sep 8, 2018 | 21-11-2018 18:56:19 | |
Steelcap | 1552150365 | Rantology's Balance Mod | Rantology's Balance Mod | Must be run on Server, Gameplay Tweak | No | 9.093 KiB | Oct 30, 2018 | 19-11-2018 21:50:21 | |
Frozenclaw | 1568486394 | SiegeSetupImprovements | ONLY WORKS WITH SIEGE ++ Halves all research times, Increases starting PRES to 50 and starting TRES to 150. Halves ALL timers. | No | 1.556 KiB | Nov 18, 2018 | 18-11-2018 20:24:46 | ||
Avoca | 1129710067 | Sky19 | Please do not use any of my writings. Thank you. | Must be run on Server, Gameplay Tweak | No | 2.886 MiB | Sep 7, 2017 | 18-11-2018 18:19:41 | |
tachi | 1101004284 | sg_tachihata | Tachihata for Siege++\n\n\nLayout Rework + textures\n\n\nReady for testing! | No | 1.863 MiB | Aug 5, 2017 | 18-11-2018 01:26:59 | ||
Steelcap | 1327383121 | Ammo Rate Debug Tool | Ammo Rate Debug Tool | Must be run on Server, Tool | No | 10.722 KiB | Mar 11, 2018 | 17-11-2018 00:42:03 | |
Avoca | 881048863 | ns1_beemersiege_2018 | 24qewwedsadfsdfhq34er32ber | Must be run on Server, Map | No | 5.977 MiB | Mar 11, 2017 | 16-11-2018 23:42:26 | |
Avoca | 502344003 | ns_geeksiege | *insert banned changelog here* | No | 11.065 MiB | Aug 18, 2015 | 16-11-2018 22:25:51 | ||
sweets | 1565856009 | Sweets Fade | Mild change to allow slightly mistiming a jump more forgiving | Must be run on Server, Gameplay Tweak | No | 5.182 KiB | Nov 16, 2018 | 16-11-2018 04:49:28 | |
McGlaspie | 1565351650 | Flakxo | flaky yakka | Must be run on Server, Gameplay Tweak | No | 47.881 KiB | Nov 15, 2018 | 15-11-2018 08:59:30 | |
Steelcap | 790584413 | Skulks With Shotguns v325 | Updating Skulks With Shotguns to work in build 325 Original mod by Daan van Yperen https://steamcommunity.com/sharedfiles/filedetails/?id=211186647 | Must be run on Server, Custom Game Mode | No | 6.013 MiB | Oct 31, 2016 | 11-11-2018 05:01:42 | |
Avoca | 847023863 | ns_no_name_siege | ns_no_name_siege | No | 2.448 MiB | Jan 21, 2017 | 10-11-2018 20:26:48 | ||
Avoca | 756087168 | ns1_aliensiege_2017 | https://www.twitch.tv/kyleabent/v/86932270 | Must be run on Server, Map | No | 719.391 KiB | Sep 1, 2016 | 10-11-2018 20:01:31 | |
Avoca | 845930667 | ns_powersiege | ns_powersiege | No | 1.673 MiB | Jan 19, 2017 | 10-11-2018 19:50:14 | ||
Avoca | 809128480 | ns1_climbsiege_2017 | ns1_climbsiege_2018 | Must be run on Server, Map | No | 1.615 MiB | Nov 29, 2016 | 10-11-2018 19:34:20 | |
Avoca | 1538554908 | ns1_csiege_2018 | This autocomm is allowing me to see so many map adjustments to make, it's great. | Must be run on Server, Map | No | 2.794 MiB | Oct 14, 2018 | 10-11-2018 11:33:38 |