Showing 951-975 of 2,807 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Tik1410401007[Shine] External ShuffleThis Shine plugin enables you to develop your own shuffle and ranking API externally, and to communicate to it via HTTP POST requests.\n\n\nRequires Shine Administration and NS2+ to work.\n\n\nmodid: 541102EF\n\n\nThese are the two endpoints that your API must provide:\n\n\n

POST /player/scoreboard_data

\n\n\nPOST Params:\n\n\nns2id: int\n\n\nhiveskill: int\n\n\nExample request:\n\n\n\n\n\nns2id: 37745947\n\n\nhiveskill: 4000\n\n\n\n\n\nExample response:\n\n\n\n\n\n{\n\n\n "ns2id": 37745947,\n\n\n "marine_skill": 3967,\n\n\n "alien_skill": 4611\n\n\n}\n\n\n\n\n\nThis is only used to show the skill numbers in the scoreboard and the client side average calculation on top of it, nothing else. Using the provided player hiveskill param in your own API is optional.\n\n\nOf course you can't expect to calculate skills with only those provided params, your API should use external data like NS2+/Wonitor.\n\n\n

POST /shuffle

\n\n\nPOST Params:\n\n\nns2ids: string([ns2id_player1, ns2id_player2, ...])\n\n\nhiveskills: string([hiveskill_player1, hiveskill_player2, ...])\n\n\nExample request:\n\n\n\n\n\nns2ids: [1291449, 3869225, 34583831, 41727273, 44513487, 44618947, 54888603, 55422011, 57378783, 79089452, 81009203, 98383317, 139217532, 333858003, 356935348, 393094819]\n\n\nhiveskills: [11, 22, 310, 20, 50, 120, 30, 50, 70, 81, 88, 23, 24, 56, 78, 819]\n\n\n\n\n\nExample response:\n\n\n\n\n\n{\n\n\n "team1": [\n\n\n 1291449,\n\n\n 34583831,\n\n\n 41727273,\n\n\n 44618947,\n\n\n 79089452,\n\n\n 81009203,\n\n\n 98383317,\n\n\n 139217532\n\n\n ],\n\n\n "team2": [\n\n\n 3869225,\n\n\n 44513487,\n\n\n 54888603,\n\n\n 55422011,\n\n\n 57378783,\n\n\n 333858003,\n\n\n 356935348,\n\n\n 393094819\n\n\n ],\n\n\n "diagnostics": {\n\n\n "RScore": "5.00",\n\n\n "Score": "167.79",\n\n\n "Time elapsed": "84.816483ms",\n\n\n "Version": "1.1"\n\n\n },\n\n\n "success": true,\n\n\n "msg": "Shuffled successfully."\n\n\n}\n\n\n\n\n\nAll the JSON keys (team1, team2, diagnostics, success, msg) should always be returned by your API. The keys inside diagnostics are optional, you could add more or change the names of those, but always return a string as value. They show in the chat after a successful shuffle.\n\n\n

API examples

\n\n\nNS2SUD's per team hiveskills, calculated from hiveskill and trailing per team winrate\n\n\nPython (deprecated): https://github.com/Tikzz/ns2-skill\n\n\nGolang: https://github.com/Tikzz/ns2-skill-go\n\n\n

Plugin source code

\n\n\nhttps://github.com/Tikzz/external-shuffle\n\n\nArt by Mahadon
Must be run on Server, ToolNo4.04 KiBJun 13, 201802-02-2019 00:53:43
Avatar Char Momone1641859546ClassicResGainedBrings back the classic overhead +1 Resources on every res tick/6 seconds above extractors and harvestors.

Mod id: 61dcc9da
Must be run on Server, Gameplay TweakNo1.331 KiBFeb 1, 201901-02-2019 21:24:48
Avatar «NF» RuneStorm 🅳🅴🆅1640782197WeirdI too enjoy a round of NS64.

ns2_multitrackdrifting
Must be run on ServerNo3.465 MiBJan 31, 201931-01-2019 18:28:57
Avatar Doggö1638172514Hypies xhair with transparent circleHypies xhair with transparent circle made by requestCrosshairsNo4.7 KiBJan 28, 201928-01-2019 17:14:24
Avatar malpractice1612542191rec2rec2No1.706 MiBJan 3, 201926-01-2019 03:00:43
Avatar BeigeAlert1620977480TBCBTBCBNo156.515 KiBJan 11, 201921-01-2019 22:22:18
Avatar _A_x_a_m_d_y_601028694Chinese Characters (Minimal)Allows players to type Chinese to chat. Both Simplified and Traditional Chinese are supported.\n\n\nFor Chinese servers and players.\n\n\n- Update v2:\n\n\nAdded Japanese support.\n\n\nNow available for Japanese servers and players.Passes Default Consistency, LocalizationNo1.684 MiBJan 15, 201621-01-2019 11:25:45
Avatar _A_x_a_m_d_y_1168089017Moem.cc - MrunkovuhExperimenting...it may destory your computer if you run it without the corresponding key.Must be run on ServerNo9.518 MiBOct 14, 201720-01-2019 15:46:30
Avatar tico1619111144Just Another Crosshair ModITS A PURPLE CROSS IF YOU WERE WONDERINGPasses Default Consistency, CrosshairsNo973 BJan 8, 201908-01-2019 22:32:03
Avatar tico1619102128G=Lock's CrosshairG=Lock's Crosshair.

THIS CROSSHAIR WAS CREATED BY MENDASP, I ONLY CHANGED THE COLOR.
Passes Default Consistency, CrosshairsNo4.179 KiBJan 8, 201908-01-2019 22:17:10
Avatar sweets1579053198move itmove itNo26.339 KiBDec 1, 201807-01-2019 02:16:23
Avatar sweets1611364108Reverb Maps for testingReverb Maps for testingNo76.598 MiBJan 2, 201904-01-2019 01:28:07
Avatar |-DMD-| Rusty1612600686test modtest modNo363 BJan 3, 201903-01-2019 03:31:54
Avatar malpractice1612401147sweets labssweets labsNo2.326 KiBJan 2, 201902-01-2019 23:52:33
Avatar Ghoul1597755747Hive Round Report FixSmall Fix to resolve that hive2 doesn't work with servers using a dns address.

Also fixes that skill values are not immediably updated after each round.
Must be run on Server, ToolNo6.524 KiBDec 22, 201802-01-2019 13:06:09
Avatar Tishka Dront | TOP-CLAN.ru |1606572987[TOP] Rebalanced only in ns2_veilveil[TOP] ns2_veilveil rebalance
this is not map. Rebalanced only.
Marines more strong now, and, i hope, stopped loss all time in this map.
i use in [TOP] PUSSSYCAT server
not finish version, tested, balance 10x betterЮ

p.s. 04/05/2019 this mod for NS2 v.326 and not actually for future
No5.155 KiBDec 29, 201831-12-2018 09:01:09
Avatar Steelcap1576320587MBPMMBPMMust be run on Server, Gameplay TweakNo24.389 KiBNov 27, 201829-12-2018 20:44:08
Avatar Steelcap1607124433MoveItMoveItNo19.645 KiBDec 29, 201829-12-2018 20:22:59
Avatar [SEK2000]Blackhawk1178111234SEK2000 Clientside mod TESTSEK2000 Clientside addon Contains sounds and client.based logics.\n\n\n-TEST-Gameplay TweakNo5.458 MiBOct 22, 201727-12-2018 12:08:56
Avatar Steelcap1603950343Fades with Railguns alpha v1Fades With Railguns
v.1
Based on the Original mod by Daan van Yperen

https://steamcommunity.com/sharedfiles/filedetails/?id=211186647
Must be run on Server, Custom Game ModeNo731.557 KiBDec 27, 201827-12-2018 10:12:53
Avatar Dragon123837895NS2cNatural Selection 2 Classic

12-25-18
Works with B326

9-22-18

Should work with latest NS2? Im sure there are alot of bugs tho.

3-9-16

Bug fixes & some balance tweaks

3-9-16

Removed NS2 'GoldSrc' movement system completely, reverted to entirely vanilla system. Given the amount of patches since the goldsrc system was created, and some of the recent changes involving step movement it was no longer working correctly under many conditions. It also created a really big difficulty for players switching back and forth.. at this point its nostaglia that just wasnt proving worthwhile :<

3-5-16 Compat for B289 and 'hack workaround' for extensions system
Must be run on Server, Custom Game ModeNo24.886 MiBJan 30, 201325-12-2018 18:11:05
Avatar Tik1597487486NS2SUD MiscellaneaCustom tailored modifications for NS2 Sudamerica 8v8 server.

This currently includes:
-Modified ModPanels++
-Shine usergroup icons in the scoreboard, separate from badges.
Look and Feel, Must be run on ServerNo76.882 KiBDec 22, 201822-12-2018 00:53:48
Avatar sweets1590987613ReverbReverbNo12.134 MiBDec 14, 201816-12-2018 19:33:30
Avatar sweets1588733617ReverbReverbNo13.441 MiBDec 12, 201814-12-2018 22:23:11
Avatar .892794974Mod Panels++Mod ID: 3536F85E

git repository
current git commit: c4e226212872d234c6ef2d3231b6f785a8ce5d5e

Mod Panels++ is a recreation of the Mod Panels mod by Nin.

It is compatible with mods that use the old API

Differences:
- Fewer bugs
- Mod panels always face you
- Uses steam browser (in-game one was a bit bugged)
- Is easier to use
- Has server-side configuration
- More customisation

How to use



First of all, this mod must be on the server. Second of all, the mod panel must be
inside a mod and also be on the server.

If you want to disable or enable a mod panel without removing its mod, just use
the server-side configuration file named ModPanels.json. Set entries to false to disable
them, true to enable them. By default all mod panels are enabled.

How to make a mod panel



Making a mod panel is quite simple, you must simply make two files:
- The image itself
- A descriptor for it

You must then put these two files into specific locations inside your NS2 mod.

Making the image

The image itself I can not tell you how to make, you must use your imagination for that.
You must only make sure that you export it as a .tga file or .dds file.
Spark Engine (used by NS2) supports both. If you do use a DDS file, make sure to disable
mipmaps. Otherwise the mod panel will be unreadable by users that set their texture quality
to low values.

Making the descriptor

The descriptor is simply a text file, with a few keys and corresponding values.

Each key-value pair is on a separate line.

An example descriptor is:
shader = "shaders/ModPanel.surface_shader"
panel = "modpanels/wooza/badges.tga"
url = "https://google.com"
name = "my-awesome-tall-floating-shader-with-an-extremely-long-name"
size = {0.5, 2}
offset = {0, 2, 0}


The first key shader you most likely do not want to change.
It is a required key and you almost always want it to be that value.

The second key panel points to your texture, and is also required.

The third key url is optional, and if set makes using (pressing E) the panel
open the URL in the steam web browser.

The fourth key name is optional and defaults to the path to the mod panel,
without the extension (E.g. badges instead of badges.tga).

The fifth key size is optional and defaults to {0.5, 0.5}.
The values are meters and represent the size of the mod panel in meters.
In the example the y-value is set to 2 to make it very tall.

The sixth key offset is a 3-dimensional vector and represents the offset
from the spawn point of the mod panel at which the mod panel's texture should float.
This is also optional and defaults to {0, 1, 0}, which makes it float 1 meter above the ground.

Where to place these files

You must place the files in the modpanels directory, at the root of your mod.
If the folder does not exist, you must make it.

A good example is here,
as you can see there is a folder inside the folder named wooza. This is completely allowed, and the name
for the mod panels will then be inferred to be wooza/.

Once a client or server then loads Mod Panels++ while these files are available, they will be spawned and created
automatically in the world.

Backwards-compatibility

This mod is fully backwards-compatible with the original Mod Panels mod by Nin.
The very same APIs are supported, so you can switch easily.
Must be run on Server, ToolNo3.405 KiBMar 27, 201706-12-2018 19:38:25