Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
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Meteru | 2230489630 | Combat Equipment | Compatible with NS2Combat and vanilla. Same prices and research time as the shotgun.VanillaCommander can research personal sentries. Only one sentry per player RequiresCombat modUpgrade for one sentry. Requires armor 2 and a welder to build.
ModID: 84F2921E Source on Github Code and ideas reused from the following mods, with most coming from Last Stand: Thanks to Rusty for inspiring me! | No | 5.739 MiB | Sep 16, 2020 | 09-01-2024 19:50:38 | ||
One Day Ill Be Good | 1957437411 | Fairplay | Fairplay mod is a fork of Shine JoinTeam (https://steamcommunity.com/sharedfiles/filedetails/?id=679125115) In contrast to JoinTeam mod ... - Fairplay will reset the (seeding)games which started with bots, once the configured player count is reached. - During matches which started with even teams, Fairplay mod will not allow any new teamjoins which would make the balance worse than configured. Fairplay mod will deny: - joins to the strong team completely - joins to the weak team in case it would turn the balance above the configured skill average difference (mostly high skilled players will be affected) Operations manual: Recommended server configuration adjustments: - in ServerConfig.json the force_even_teams_on_join must be false, cause it may interfere with the plugin when there are bots in teams. - in shine/plugins/VoteRandom.json (Shine base) - "AutoShuffleAtRoundStart": true to be sure, that careless commanders cant start games without a shuffle. - "BlockBotsAfterShuffle": false, that commander bot wont get removed. - "TeamPreferences" / "CostWeighting": should be "MEDIUM" to give players more opportunity to play their favourite side. The config file is located in shine/plugins/fairplay.json MinPlayers=12 (Recommended minimum is 12players or the amount of the filler bots) AllowAsyncTeams=true (Allow joins to the weak team even if they have more players. BlockSkillDiff will be still enforced. Use with Team-Balance plugin) StrictTeamsPre=false (do not restrict teamchoices before gamestart) BlockSkillDiff=200 (Depends on the slot numbers and the regular playersbase: Servers for rookies should set it lower, servers for pro's or with many slots may set it higher) modID: 74ac1fe3 | Must be run on Server, Tool | No | 45.713 KiB | Jan 2, 2020 | 07-01-2024 20:51:02 | |
Scatter | 3128326732 | Combat Engineer | An add-on for the NS2: Combat mod in which marines can build structures with a gorge-style build menu. This was largely ported over from the NS2: Combat standalone game. Structures that can be built: - 1 Sentry - 1 upgrade point - 1 Observatory - 2 upgrade points - 1 Weapon Cache (mini armory) - 3 upgrade points - 2 Phase gates - 2 upgrade points How it works: * The structures cost points to place and this amount will be refunded on the death of the structure. * Placing a structure that has already been built will consume the old one if the maximum limit has been reached. * Refunding upgrades destroys all structures you've placed\n\n\nWork in progress, still resolving some small issues and testing with all the different combat mods. The intention is to have this compatible with all content mods for combat except for the sentry already available in the Combat Equipment mod.\n\n\n | No | 46.128 MiB | Jan 1, 2024 | 01-01-2024 10:19:45 | ||
twiliteblue | 3023602262 | Fortress PvE | based code on 2.01 version of BDT *Hallucinations now received increased damage 366% for structures, 116% for eggs, 170% for Drifter. Resulting eHP is approximately 300 (200 for Drifter). | No | 35.949 MiB | Aug 21, 2023 | 31-12-2023 05:18:11 | ||
Drey | 3122681610 | Faster RTs | Faster RTs | No | 215 B | Dec 25, 2023 | 25-12-2023 20:00:27 | ||
Ancient Scrublord | 2578863746 | AS Alien Vision | AS Alien Vision | Alien Vision, Passes Default Consistency | No | 5.326 KiB | Aug 19, 2021 | 24-12-2023 08:58:00 | |
[OAG] Devnull | 2569595369 | Devnull - Fair Start | This mod is designed to give both teams same information about the other teams start location. It will do this in two ways: - Changed team message that will be displayed during countdown and at start of round. - Perform a map ping for the team with other teams start location. Mod ID: 9928e9e9 | No | 361.517 KiB | Aug 8, 2021 | 21-12-2023 14:24:34 | ||
тѕсм.Person8880 | 117887554 | Shine Administration | Shine is a modular administration mod for Natural Selection 2 and NS2: Combat. It aims to be easy for admins to use and provide an easy to use framework for plugins. For server owners, the Mod ID is: 706d242 Documentation (and the source code) can be found here: https://github.com/Person8880/Shine/wiki If you find bugs or have problems, put an issue in the issue tracker on GitHub. That's where I'll be watching for problems. If you're wondering about the name, well, so am I. Changes (last updated 02/12/2023): https://github.com/Person8880/Shine/wiki/Changelog | No | 5.113 MiB | Jan 3, 2013 | 02-12-2023 15:13:44 | ||
pSyk | 1465615692 | ns2_veil_cured | ns2_veil_cured publish_id = "575b854c" NEW VERSION, since I consider the old, drastically changed version as failed. -Added half open door to entrance from Overlook to Sub -Added crates in Sub, Overlook and East/Topo to make Marine positioning and PG locations weaker -Moved Pipeline RT so it can't be arc'd or easily pushed -Added more obstacles into the corridor from Cargo to Dome as LOS blockers and to get easier up into the ceiling vent. -Made it more difficult to shoot Cargo Harvester from outside. -Changed corridor between Topo and East to East power. -Changed the Dome doorway into a double doorway. -Added some crates between Pipe and Dome and removed ceiling stuff before the door to give Aliens more choices -Removed tiny arc spot in Overlook, where Marines could hit Sub RT -Changed vent entrances in East/West Junction | No | 38.909 MiB | Aug 4, 2018 | 26-11-2023 14:51:38 | ||
Red-One | 2768225321 | Red and Shrimm's Combat Ability Levels | Red and Shrimm's Combat Ability Levels | No | 30.86 KiB | Feb 28, 2022 | 26-11-2023 04:02:05 | ||
Blue | 2678991010 | co_ulysses | Originaly brought to Ns2 by WhoisMikeJones? Remake by Kyleufree and Blue Special thanks to Mantagonist Special thanks to DMD WiseChoices and DMD Rusty Added more vents\n\n\nMod ID: 9FAE28A2 | No | 9.828 MiB | Dec 11, 2021 | 26-11-2023 03:46:57 | ||
Blue | 2687861161 | co_blackmesa | co_blackmesa Original base map from Nin all credit to him Secret Room From Standalone Combat P-33 removed clog walls from phasegates, added weldable doors, two new vent in each marine/alien starting points adding more detail to the vents MOD ID: 2687861161 | No | 162.964 MiB | Dec 20, 2021 | 19-11-2023 03:40:31 | ||
Axtel Sturnclaw | 3077854470 | Matched Play Hotfix | Post-344 Matched Play changes | No | 23.583 KiB | Nov 9, 2023 | 09-11-2023 22:11:29 | ||
CЯaZyCAT | 2382778490 | NS2RUS Mod Panels | Uses Mod Panels++ by Las | No | 1.242 MiB | Feb 3, 2021 | 06-11-2023 06:46:18 | ||
twiliteblue | 910662074 | Smarter MAC | Mod ID: 910662074\n\n\nImproved MACs with new features: *Marines can "use" MACs to request to weld, if the MAC is busy building or welding. *MACs now prioritize closest targets to construct and weld. Balance changes: *Increased MAC health from 300 to 400. *Increased MAC movement speed from 6 to 7. *Increased MAC max hover height to 2.5. *Increased MAC construction efficiency from 30 to 33%. *Improved follow-and-weld. MAC no longer solely focuses on the primary target, but will prioritise welding its follow target. *MAC follow-and-weld closer to its target. *Reduced MAC auto task search radius from 15 to 14. *Increased MAC vision range to 10. *Reduced MAC FoV while moving to 120. (Prevents MACs from seeing well hidden aliens) *MACs can build and weld even while taking damage. *MACs can now be welded even while taking damage. *Added Hold Position order to MACs. *Increased MAC auto task searching frequency, from 1.0 to 0.5s. *MAC are more relaxed about move order precision, and don't always face the same direction after stopping. *MAC jets switch on and off more intelligently. | Must be run on Server, Gameplay Tweak | No | 43.252 KiB | Apr 22, 2017 | 05-11-2023 07:01:33 | |
Red-One | 2782385710 | Red's Combat Upgrade Level Requirements | Red's Combat Upgrade Level Requirements | No | 34.004 KiB | Mar 21, 2022 | 04-11-2023 23:28:36 | ||
Webtrance | 3066029370 | ADHD Rank Up Crosshairs | ADHD Rank Up Crosshairs | No | 171.281 KiB | Oct 30, 2023 | 30-10-2023 04:40:26 | ||
Drey | 2874307238 | Drey's Improved Blueprint Placement | Whitelisted and allowed to be run on ranked servers! This mod only affects the client, but must be enabled on the server to work. - Helps commander to place structures like tunnels in tight locations. - Lets you rotate blueprints with the shift-key. - Robotic-Factory and Phasegates will slightly snap to a valid rotation. | No | 50.22 KiB | Oct 12, 2022 | 29-10-2023 09:27:40 | ||
twiliteblue | 3051150938 | Healing Spit | Gorge Spit heals alien units for: 8 + 3% on players 22 on structures | No | 3.244 KiB | Oct 15, 2023 | 29-10-2023 00:43:55 | ||
twiliteblue | 2442374987 | April's Ready Room | Fun tricks in the ready room (try crouching, air jumping) | No | 17.562 KiB | Apr 1, 2021 | 28-10-2023 06:44:43 | ||
twiliteblue | 2794015380 | Stomp Rework | mod ID 2794015380 *** Stomp: Stomp now knocks back nearby marines (in 2.5 radius), and deals additional 100 damage. Stomp damage type changed to 'Structural'. Shockwave height increased from 0.8 to 2.5 vs structures. Shockwave range reduced to 7. Shockwave no longer stuns marines, disrupts aim and accuracy for 2 seconds. Increased Stomp attack speed by 50% (delay shortened from 0.8s from 1.2s). Fixed focus using the slower Gore animation length (should be 20% faster according to animation graph). | No | 66.788 KiB | Apr 14, 2022 | 26-10-2023 10:27:42 | ||
twiliteblue | 2295815997 | Onos Rework Mod | mod ID 88d75f3d *** Charge: Onos decelerates more gradually when charging ends. Charge bonus speed fades over 0.66 second instead of instantly at the end of Charge. Increased Charge energy cost from 20 to 25 per second. Charge push back force is reduced on Marines (from 120% of current speed + 10, down to 110% speed + 7). Charge damage ramps up from 20 damage to 40 as speed increases. (Graphic) Changed the "ground pounding" effect at charge end to play at the beginning of charge instead. *** Stomp: Stomp now stuns (1.0s) and knocks back nearby marines (in 2.5 radius), and deals additional 100 damage (Structural type). Airborne marines nearby are knocked back further. Shockwave height vs structures increased from 0.8 to 2.5 to allow it to hit structures more consistently. Fixed focus using the slower Gore animation length (should be 20% faster according to animation graph). | No | 195.303 KiB | Nov 23, 2020 | 25-10-2023 10:08:36 | ||
[OAG] Devnull | 2597529958 | Devnull - Enhanced ScoreBoard | This mod will change various parts of the ScoreBoard: - Steam Icon location fix. - Commander tag will stay when jumping out temporary - New team topbar showing current lifeforms and equipment - Some general tweaks and performance fixes more to come... Publish ID: 2597529958 | No | 10.043 MiB | Sep 9, 2021 | 23-10-2023 12:18:40 | ||
twiliteblue | 3016412542 | misc bugs issue #01 | Fixed Stab sometimes not receiving Focus upgrade. Fixed Onos becoming unresponsive when switching weapon during Stomp. Fixed Onos Focus Gore being much slower than intended. Bone shield can no longer activate while Onos is stomping. Fixed Bone Shield starting cooldown when already on cooldown. Fixed Gore attack delay when both primary and secondary attack buttons are engaged. Fixed Onos smash animation timing mismatch with viewmodel. Fixed Babbler running animation playing while clinged. Fixed Umbra effect being too visible while semi-cloaked. Increased (Pulse Grenade) electrify visual effect intensity by 80%. Fixed Bile Mine not cloaking. Fixed Robo factory errors when failing to spawn products. Fix when commander leaves game during research (robo factory production) | No | 27.024 KiB | Aug 7, 2023 | 17-10-2023 09:44:15 | ||
twiliteblue | 2108455550 | Enhanced Ragdoll | modid 2108455550 Increased ragdoll to 10 seconds, which starts dissolving after 9 seconds. Ragdolls are visually more obvious. | No | 17.593 KiB | May 25, 2020 | 16-10-2023 04:55:18 |