Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
Avoca | 1512474488 | LowGravity Catpacks | I figure that if I don't seperate my mods as mini mods them somebody like Nin, Sog, Jon , tachi or somebody else unnamed will publish it for me without giving me credit. I suppose i've done the same! | Must be run on Server, Gameplay Tweak | No | 1.354 KiB | Sep 14, 2018 | 14-09-2018 21:34:59 | |
Avoca | 405434391 | ns_realsiege | another conversion, derp | No | 1.917 MiB | Mar 9, 2015 | 14-09-2018 20:59:08 | ||
Avoca | 344553924 | de_dust_siege | because it's needed | No | 4.618 MiB | Nov 21, 2014 | 14-09-2018 20:42:08 | ||
Avoca | 1510072230 | sky_dark | hastily trimmed ns1_darksiege_2017 | Must be run on Server, Map | No | 1.957 MiB | Sep 12, 2018 | 13-09-2018 03:38:52 | |
Avoca | 1509235213 | sky_3rooms | Bare bones minimum level required for Skynet mod (although reliant on ns2_gamerules). No commander view camera, no resource points. Only locations, powerpoints, good geometry and shapes. Techpoint for marine and alien required as well. Everything else is taken care of for gameplay and a few days ago had a version of 27 minutes gameplay. | Must be run on Server, Map | No | 148.354 KiB | Sep 11, 2018 | 11-09-2018 04:06:19 | |
Nin | 1079247507 | Fade Void Rocket | ModID: 40540293\n\n\nReplaces the fade's stab with a heavy-hitting acid rocket! | Must be run on Server, Gameplay Tweak | No | 10.368 KiB | Jul 18, 2017 | 08-09-2018 14:22:48 | |
Kyleufree | 1437905734 | sg_isolation map only | sg_isolation map only | No | 1.043 MiB | Jul 11, 2018 | 08-09-2018 04:20:51 | ||
Steelcap | 1504221779 | Non-Quake Fade | Removes Quake Styled "strafe acceleration" from fade. | Must be run on Server, Tool | No | 5.938 KiB | Sep 5, 2018 | 07-09-2018 18:11:29 | |
Steelcap | 1504363169 | Sweets Fade Values | For use with NoQuakeFade | Must be run on Server, Tool | No | 7.947 KiB | Sep 5, 2018 | 06-09-2018 21:12:34 | |
twiliteblue | 1464966398 | Fade movement improvements | Fade now slides on the ground after exiting Blink when moving forward, with speed dropping at the same rate as jumping. Modified air control and acceleration for all classes. Removed air strafing bonus acceleration/speed.\n\n\nHolding Blink allows forward diagonal travel (35 degrees angle).\n\n\nBlink acceleration tweaked to be more consistent both in air and on ground.\n\n\nBlink initial force now only uses 25% of previous velocity (from 100%), thus initial speed is more consistent, allowing better evasion. Celerity Blink bonus speed reduced.\n\n\nBlink free period increased from 0.08 second to 0.2 second. Reduced Blink energy cost from 32 to 27 per second. | Must be run on Server, Gameplay Tweak | No | 9.227 KiB | Aug 4, 2018 | 06-09-2018 05:19:51 | |
Nin | 882752783 | Healing Field | Replaces med packs with a healing field that slowly heals all friendly marines in a small AOE. Healing fields do not stack.\n\n\nCurrently, the field costs 2 res, lasts 15 seconds, and can heal up to 300 HP in that time.\n\n\nWant to see it in action? Check out Nin's Mod Box in the Arcade Tab!\n\n\nModID: 349dbd0f | Must be run on Server, Gameplay Tweak | No | 278.339 KiB | Mar 13, 2017 | 05-09-2018 23:05:21 | |
Las | 1206346737 | LOS Fix | Mod ID: 47E763F1 git repository current git commit: bf4e5a2a5f17aad9ee7cc3a6be1e740ce3afe427 AboutThis mod completely overhauls how LOS works in NS2. In NS2, if you are "sighted", you will be visible on the enemy team's minimap. BenefitsThe LOS system in NS2 is very complicated, and also potentially uses a lot of resources. This version is much much more lightweight. It is also more straightfoward and easier to understand. Furthermore, the original LOS system some times showed things which obviously should not be seen. It wasn't very conservative, while this one is. False positives are much more rare. ChangesYou will gain your sighted status if you: - Are damaged by an enemy - Are in front of a player or drifter You will lose your sighted status, if you: - Pass through a phase gate - Pass through a gorge tunnel - Get beaconed - Move 7 meters away - Wait for 2 seconds | Gameplay modification, Balance, Fix | No | 3.014 KiB | Nov 20, 2017 | 05-09-2018 21:24:42 | |
«NF» RuneStorm 🅳🅴🆅 | 1479096643 | NS2: Acid edition | [ONLY WORKS WITH DIRECTX11 ENABLED IN THE OPTIONS] DX9 crashes will be fixed soon. switch to DX11 for now! Mister BeigeAlert, I don't feel so good. Probably the worst mod on the NS2 workshop. Use at your own risk, this is much more trippy in motion. [Protip: for maximum effect, subscribe to NS2+ and type "swalkmode" into the console while on any local map]\n\n\n58293943 | Look and Feel, Must be run on Server | No | 28.868 KiB | Aug 14, 2018 | 02-09-2018 18:24:03 | |
Avoca | 383237533 | co_blackmesa | such an honor | No | 9.202 MiB | Jan 29, 2015 | 02-09-2018 08:21:48 | ||
twiliteblue | 571285661 | Better Skulk Movement | modid 220d209d\n\n\nImproved Skulk jumping to be easier and more intuitive to learn, while creating new possibilities for experienced players. Master the wall jump and become the terror on the wall!\n\n\nHighlights:\n\n\n*Skulks gain speed from jumping on the ground. This also functions as a lunge for better evasion.\n\n\n*Wall jumping is stronger, serving as a mini-leap. Standing wall jumping is increased to 7.5 for ambushing and evasion.\n\n\nVertical wall jumping force is also increase, so reaching ceiling and ambushing are easier than ever.\n\n\n*Wall jumping when using left/right/back keys now allows directional jumps for evasion, but direction change costs speed.\n\n\n*There is also a 0.25 second period after landing on a wall or ground where the Skulk does not lose speed.\n\n\n*Celerity air friction reduction is reduced, to limit max speed.\n\n\n*Skulk now slowly pull toward the wall when wall walking. This pull is stronger when sneaking.\n\n\n*Ground jumping carries some vertical velocity, to allow more consistent vertical wall jumping near the top of crates and high platforms.\n\n\n*Skulk can only jump once every 0.3 second while on a wall. This is to prevent inconsistent wall jump movement, while allowing walljump to become more powerful in this mod. It also reduces the burden on the server by reducing the frequency of walljumping traces.\n\n\n*Leaping downward is more responsive. Leap force is increased by 20% and now improved by Celerity trait. However maximum speed achievable by Leap is capped at around 13. Air leap vertical force is reduced by 25%. | Must be run on Server, Gameplay Tweak | No | 35.521 KiB | Dec 8, 2015 | 26-08-2018 06:14:06 | |
twiliteblue | 1483789797 | Super Exo | Super Fun Super Exo Exo movement speeds and thrusters are more powerful and recharge faster. Horizontal thruster speed increased from 8.25 to 8.7. Horizontal thruster duration increased from 1.5 to 3.0 seconds. Vertical thruster duration reduced to 0.9 second. Cooldown reduced from 2.5 to 2.0 seconds. Minimum thruster fuel required reduced from 99% to 50%. Pilot is auto ejected when Exo armour falls below 121. Exo armor increased to 480 (720 effective health). Exo armor is no longer upgraded by arms lab. Railgun damage changed to 30 + 60 (fully charged) Railgun damage is no longer upgraded by arms lab. Left Railgun no longer charges and auto shoots. Firing both Miniguns increases bullet spread. Minigun RoF reduced from 18 to 13.5 per second. Damage increased to 11. (Minigun's DPS reduced from 180 to 149). Minigun max shoot duration increased from 3 to 4.5 seconds. Minigun cooldown duration increased from 2.5 to 3.3 seconds (miniguns have 0.5 second spin up time). | Must be run on Server, Gameplay Tweak | No | 23.059 KiB | Aug 18, 2018 | 25-08-2018 12:54:33 | |
< blank > | 1491724452 | nose2 | nose2 | No | 131 B | Aug 25, 2018 | 25-08-2018 01:07:25 | ||
Nin | 873978863 | Hades Device | A commander-placed bomb that must be constructed and armed by a marine. Huge blast radius and destroys almost all small structures, friend or foe! Note: Can no longer be built near a friendly command station.\n\n\nMore info to come soon, after some testing ;) Check it out on Nin's Mod Box!\n\n\nModID: 3417dbef | Must be run on Server, Gameplay Tweak | No | 3.446 MiB | Feb 28, 2017 | 19-08-2018 21:11:13 | |
Brainfood | 1484564027 | ns2_co_kestral | ns2_co_kestral | No | 6.026 MiB | Aug 18, 2018 | 18-08-2018 21:29:18 | ||
Brainfood | 1484560414 | ns2_co_sava | ns2_co_sava | No | 3.837 MiB | Aug 18, 2018 | 18-08-2018 21:05:58 | ||
Brainfood | 1484557756 | ns2_co_pulse | ns2_co_pulse | No | 5.25 MiB | Aug 18, 2018 | 18-08-2018 21:03:30 | ||
Brainfood | 1484551979 | ns2_co_hydra | ns2_co_hydra | No | 9.316 MiB | Aug 18, 2018 | 18-08-2018 21:02:35 | ||
Steelcap | 1479266490 | Upgrade Overhaul | Reworks biomass levels and armslab upgrades to affect armor penetration rather than bonus damage armor or health. | Must be run on Server, Gameplay Tweak | No | 9.717 KiB | Aug 14, 2018 | 14-08-2018 17:40:21 | |
xtcmen | 129599221 | ns2_Jambi | Jambi Updated August 14, 2018 | Map | No | 8.381 MiB | Feb 26, 2013 | 14-08-2018 15:53:34 | |
pSyk | 1378261933 | ns2_co_biodome | ns2_co_biodome Combat map based on ns2_biodome, using Falls as big center battlefield. publish_id = "52269bad" | Passes Default Consistency, Map | No | 16.509 MiB | May 5, 2018 | 14-08-2018 11:23:35 |