Showing 1,026-1,050 of 2,767 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Nin850206801ProwlerTHIS MUST BE RUN ON THE SERVER\n\n\n(currently in alpha)\n\n\nThe Prowler is a new alien class that replaces most of the drifter abilities.\n\n\nIt currently uses the drifter model as a placeholder. It is larger and faster than a skulk and has slightly more health. It cannot climb walls. It loses parasite and xenocide, but gains Howl: Right click to use all available drifter abilities, depending on what hives have been researched. It's attack is a cone of acid.\n\n\nModID: 32ad2051Must be run on Server, Gameplay TweakNo242.929 KiBJan 25, 201703-08-2018 02:13:59
Avatar Samoose400124439NS2 Eon RemakeA remake of ns_eon from NS1.

Map Name: "ns2_eon"

MODID: 17D96A17
Must be run on Server, MapNo20.16 MiBFeb 28, 201529-07-2018 20:56:08
Avatar Avoca765154862ns1_oh_no_more_sieges_2016Variations of adjustments inside one mod.Must be run on Server, Custom Game ModeNo339.238 KiBSep 17, 201627-07-2018 02:42:21
Avatar pSyk958278875ns2_eclipse_fivens2_eclipse_five - WIP

publish_id = "391e2cdb"

5 Techpoint version of ns2_eclipse

Marines start in Cafeteria or Elevator Access.
No close spawns!
Passes Default Consistency, MapNo19.392 MiBJun 28, 201723-07-2018 05:07:49
Avatar Ghoul1446731901HideSkillTiersFor those who don't want to see the skill tier icons at all.

How to use it:
1. Subscribe to this mod
2. Enable it in the mod menu by clicking once at the HideSkillTiers mod entry
3. Click at restart in the mod menu and afterwards the skill tier icon in the main menu should be gone.

Version for servers can be found at https://steamcommunity.com/sharedfiles/filedetails/?id=1874893095
Passes Default Consistency, Look and FeelNo423 BJul 21, 201821-07-2018 11:26:30
Avatar Las1306795374Lua ConfigurationMod ID: 4DE41D6E

git repository
current git commit: f9b2ed5d24fc1744c70983956fa78bb49f1af25a

About


JSON? Yuck. No comments, overly verbose, hard to read and modify,
what's there to like about it?
It's an abomination created from another abomination JS. What's it for?
Is it designed to be human-readable? Machine-readable? Unreadable?

What's even more amazing, though, is that someone though that JSON
was a good fit for configuration files in NS2.
But no longer will we suffer! No longer will we write poorly formatted
and inflexible configuration files!; We have Lua.

Lua


Lua, which is used in NS2 for everything other than the engine itself, actually
originated as a configuration tool.

So I thought »Why doesn't NS2 just use Lua for configuration«, and so I made this mod.

How to use


It's quite simple, really. You, as a server operator, install the mod onto your server. Then
you find the configuration file you want to convert, make a file with the same file stem
(i.e. the full file name without the dot and the extension), but suffix it with .lua.
Then you fill it with functionally equivalent Lua code and voilà!
When NS2 attempts to load the configuration file the next time, it will load the code inside
the Lua file.

What if I fuck up?


If your Lua file is somehow erroneous, then the corresponding JSON file will be loaded in stead.

Limitations


Client-side
Client-side configuration files will not be able to use Lua, since LuaJIT is
inherently unsafe, unless sandboxed properly. I will add in the ability to use it
client-side too some time in the future, but it will be very limited.

Writing to the configuration files from NS2
Whenever a configuration file is written to, the original Lua configuration file
will not be updated. Instead the JSON file is corrected.
Updating the Lua file is simply not possible without extreme levels of complexity
(and even then it would probably still not be good enough).

You must manually update the Lua configuration file so that it is equivalent
to the JSON file, but I would personally recommend you
to not use Lua configuration for anything that has to be written to by NS2 itself.

E.g. if you have a wrongly configured DiscordBridge.lua, Shine will attempt to update it and fix it.
Since the Lua file can't be updated, the JSON file will be updated.

Example


setfenv(1, {})

maps = {"ns2_bandaidmap"}
time = 30
mode = "order"
mods = {
"334982D2",
"104BA26D",
"706D242",
"34E28E40",
}

return _G

OR (they are equivalent)
return {
maps = {"ns2_bandaidmap"},
time = 30,
mode = "order",
mods = {
"334982D2",
"104BA26D",
"706D242",
"34E28E40",
},
}


But I don't know Lua


Here you go
Some things from here also work!
Must be run on Server, ToolNo1.37 KiBFeb 19, 201818-07-2018 19:33:42
Avatar Keats & Yeats1089075400NSL Team BadgesDisplay your NSL team's badge on the scoreboard. Its mod ID is 40E9F8C8.

Usage


Put it on your server, along with Shine Administration, [Shine] Epsilon, and Badges+.
Enable the Shine plugin "epsilonbadges", then go to EpsilonBadges.json and set "ENSLTeams" to "true".

Adding a badge


Contact the NSL admins with a link to your NSL team webpage and your desired badge image. Badges are 32-by-32px DDS images. Transparency is supported.

Included badges


Badges are listed by NSL team ID.
478, 840, 843, 860, 906, 948, 964, 967, 971, 981, 982, 985, 987, 995, 997, 1000, 1001, 1006, 1019, 1020, 1024, 1026, 1029, 1030, 1034, 1036, 1037, 1057, 1062
Look and Feel, Must be run on ServerNo20.814 KiBJul 25, 201717-07-2018 02:44:05
Avatar Home1423438620ns2_tombbWORK IN PROGRESS\n\n\nRenewed version of ns2_tunnels.MapNo95.892 MiBJun 26, 201815-07-2018 17:46:51
Avatar Las1441829546Lua Configuration - BetaDon't use
Must be run on Server, ToolNo1.38 KiBJul 15, 201815-07-2018 15:17:55
Avatar I'm Tiny Rick!1278666632sg_fort_siegesg_fort_siegeNo3.921 MiBJan 23, 201814-07-2018 23:41:42
Avatar Las1427246909Mod Panels++ - betaThis is a beta version of Mod Panels++
Must be run on Server, ToolNo3.412 KiBJun 30, 201813-07-2018 14:13:37
Avatar Kyleufree1430856586sg_isolationMade by Kyleufree. Map for Natural Selection 2 Seige.MapNo2.616 MiBJul 4, 201811-07-2018 04:47:08
Avatar Steelcap1412420433Frozen Build 322For continuing the NSL seasonMust be run on Server, Custom Game ModeNo2.005 MiBJun 15, 201808-07-2018 17:40:52
Avatar >|KoR|<Frisqy.ViruS (ZdrytchX)1378410338co_atcs (Re-converted ns2 version)Re-conversion of the updated and bug fixed edition of the vanilla version:
https://steamcommunity.com/sharedfiles/filedetails/?id=818860706

Siege++ Edition: https://steamcommunity.com/sharedfiles/filedetails/?id=1214454333

For the Ns2: Combat edition for the standalone combat game, see the their own workshop.

Note that the invisible floor in the screenshots is just a layer assignment thing in the editor, the map works fine in-game.

Also there is an easter egg.

This map is also suitable for any vanilla-ish servers using my kill for resource mod: https://steamcommunity.com/sharedfiles/filedetails/?id=907589217
Must be run on Server, MapNo2.902 MiBMay 5, 201807-07-2018 08:50:51
Avatar >|KoR|<Frisqy.ViruS (ZdrytchX)818860706ns2_atcs (Complete, 99% replica)After a rather long hiatatus and getting biege to find what the cause of the rather silly error I decided to use the working co_atcs version and commented out the code, and reworked no the bunker area. Rather than having a pitfall in which you would get stuck when you spawn, the entire half of the bunker is a pitfall itself with stairs (that you have to jump up).

ATCS remake from Tremulous, made from scratch. Planned so far to be a 100% replica, and when the mapping and texturing is done, the map will be properly scaled to size (since the editor works in inches for some silly reason despite the engine using metric system)

Current devations from the original in the map: Front building area as seen in middle and the side skirts of the building decoration (can't be bothered fixing for now), missing lights in the 'donut' rooms, and a few textures are misaligned with some purposely that way for the better look. Lighting is very different because the spark engin is VERY limited in what it can do with lighting.

Size equivalence after unit conversion when map is complete:
148m long x 70m wide x 33m high

An adaption for NS2 Combat has been completed, see https://steamcommunity.com/id/ZdrytchX/myworkshopfiles/?appid=0&sort=score&browsefilter=myfiles&view=imagewall for more mod specific versions of this map
Must be run on Server, MapNo3.13 MiBDec 15, 201607-07-2018 07:59:10
Avatar Las1433603986Unbalance - No PRes TweakMod ID: 55730F92

Purpose



The purpose of this mod is to break stalemates late in the game.

Requirements



Mod Panels++ is an optional requirement for the mod panel.

Changes (relative to build 323)



- biomass per hive: 4 -> ∞
Must be run on Server, Gameplay TweakNo37.251 KiBJul 6, 201806-07-2018 21:47:33
Avatar Snow1433245594Snow's Dot CrosshairMOD ID: 556D979A

Simple white dot with a black shadow for ranged weapons and a white cross with a black shadow for melee.
Passes Default Consistency, CrosshairsNo7.102 KiBJul 6, 201806-07-2018 17:03:11
Avatar Las1427628770UnbalanceMod ID: 5517E2E2

Purpose



The purpose of this mod is to break stalemates late in the game.

Requirements



Mod Panels++ is an optional requirement for the mod panel.

Changes (relative to build 323)



- pres income: 1.25/minute -> 1/minute
- biomass per hive: 4 -> ∞
Must be run on Server, Gameplay TweakNo44.084 KiBJun 30, 201801-07-2018 23:00:14
Avatar Las1422310279Better skill badgesMod ID: 54C6BB87

Ever wished the new skill tier badges weren't so horribly uninformative? Thankfully you can now use this mod!

Either a server can enable the mod for all clients, or a client can enable the mod locally for itself,
through the mods menu in the main menu.

The badges themselves have been designed by Nin, so all credit goes to him!
All I did was publish the mod on here.
Passes Default Consistency, Look and FeelNo12.12 KiBJun 25, 201830-06-2018 16:45:32
Avatar BeigeAlert1425664826Bot Manager DebugModifies bots/Bot.lua to provide more verbose logging when adding bots. Trying to track down a nasty bug. :(No2.287 KiBJun 28, 201828-06-2018 23:36:13
Avatar Avoca363434618ns1_biosiege_2017ready 2019Must be run on Server, MapNo39.63 MiBDec 27, 201426-06-2018 21:41:42
Avatar twiliteblue940481707Fade BalanceChanged Fade energy model:

*Fade now regenerates 20 energy per second (from 10).

*Blink starting cost increased to 20 energy (from 14), upkeep cost increased to 40 per second (from 32).

*Swipe cost increased to 16 energy (from 7).

--Blink Changes--

*Blink speed gain over time increased from 1 per second to 4 (max speed reduced from 25 to 22).

*Ground movement and fall landing are now silent during Blink, to encourage stealthy long Blinks.

--Stab Changes--

*Stab also unlocks Void Blast.

*Void Blast deals 20 Heavy damage in a 2.5 radius surround the Fade upon exiting Blink ethereal mode.

*Stab animation speed increased by 50% (length reduced from 1.3 to 0.867 second).

*Stab now deals 135 Heavy damage.

--Metabolize Changes--

*Metabolize cooldown increased to 5 seconds.

*Metabolize energy cost reduced from 25 to 10.

*Metabolize net gain 30 energy.

*Advanced Metabolize health gain increased to 40.

*Metabolize can now be used continuously by holding special movement key.

--Bug fixes--

*Fixed Vampirism not healing from Stab.

*Fixed Focus not working on Stab sometimes.
Must be run on Server, Gameplay TweakNo79.409 KiBJun 5, 201726-06-2018 05:49:42
Avatar Avoca379320290ns2_domesiege2-6-5_2015with permission from brianNo7.607 MiBJan 22, 201526-06-2018 04:33:26
Avatar _A_x_a_m_d_y_1187040921Moem.cc - NS2Rebirth - BackendExperimenting...it may destory your computer if you run it without the corresponding key.Must be run on ServerNo15.38 MiBOct 31, 201724-06-2018 20:21:45
Avatar Avoca1418522993ns2_domesiege2_2017(1)ns2_domesiege2_1-18_2017No6.573 MiBJun 22, 201824-06-2018 19:57:51