Showing 1,126-1,150 of 2,767 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar D3sti1315558539UberShotgunUberShotgunNo1.271 KiBFeb 27, 201827-02-2018 21:25:38
Avatar Steelcap1310269499IronBalanceIron Horse's Balance ModMust be run on Server, Custom Game ModeNo893 BFeb 23, 201823-02-2018 01:00:02
Avatar Steelcap1308939017NoSprintMarines Can't SprintMust be run on Server, Gameplay TweakNo3.573 KiBFeb 21, 201821-02-2018 17:37:37
Avatar tachi1306233922sg_supersiege9001WIP remake of a classic Siege map.No2.722 MiBFeb 18, 201819-02-2018 23:12:52
Avatar pSyk1271366021ns2_caged_fivens2_caged_five

publish_id = "4bc78185"

-Marines start in Sanitation or Monitoring
-Main Hold techpoint has been removed (only res node)
-Aliens start in Ventilation
-Central res-node has been removed
-New corridor/connection between Sanitation/Central and Bypass
Passes Default Consistency, MapNo19.483 MiBJan 16, 201811-02-2018 14:47:53
Avatar >|KoR|<Frisqy.ViruS (ZdrytchX)1214454333sg_atcs (Siege++ Version)Siege version for Siege++

Siege room only lasts temporarily (~3 minutes) before giving access to the alien team so you gotta arc quick or perish!

CC is also somewhat a relatively short distance to the alien team but the alien team doesn't start with many res nodes compared to the marine team. Considering S++'s balance, it should be about neutral and if marines are going for max res from the start, they won't have enough res to research everything before the doors open as well, but they can also choose to unlock everything and generate res slower for their foot soldiers. Aliens also won't be getting all of their upgrades as well before the door opens so this should provide slightly more varying gameplay compared to the typical S++ game.
Must be run on Server, MapNo2.706 MiBNov 28, 201711-02-2018 04:50:37
Avatar Steelcap1189426358Stampede OnosSend marines flying when you charge!Must be run on Server, Gameplay TweakNo23.187 KiBNov 3, 201707-02-2018 21:10:41
Avatar Bog1293067531New ModNew ModNo14.665 MiBFeb 6, 201806-02-2018 05:57:14
Avatar I'm Tiny Rick!1240189097sg_veilIt's veil.\n\n\n49ebc8a9Must be run on Server, MapNo14.506 MiBDec 23, 201706-02-2018 00:23:32
Avatar CervezaDinero1283883828ns2_veil_omegans2_veil_omega\n\n\nMOD ID: 4c868334\n\n\nMarines have an Omega Protocol.\n\n\nMust be run on Server, MapNo16.641 MiBJan 28, 201804-02-2018 19:17:28
Avatar CervezaDinero1286090562ns2_eclipse_omegans2_eclipse_omega
MOD ID: 4ca82f42\n\n\nMarines have an Omega Protocol.
Must be run on Server, MapNo19.658 MiBJan 30, 201804-02-2018 16:08:48
Avatar Steelcap1287462398Intermittant Skulk StepsPlays far fewer steps when a skulk walks.Must be run on Server, Gameplay TweakNo896 BJan 31, 201831-01-2018 18:10:57
Avatar CervezaDinero1052364027ns2_kodiak_cyclens2_kodiak_cycle
MOD ID: 3eb9ccfb

Standard kodiak with one big circle to walk.
MapNo12.411 MiBJul 15, 201727-01-2018 02:49:37
Avatar Nin1202272302Nin's Nebula SkinsThis adds a new option to the customize menu for all Forge items called "Nebula". It uses a shader to swap the red and blue channels. This must be run on the server.

To clarify: This doesn't replace the Forge skins, it adds new entries to the Customize Player menu called "Nebula". They can be selected just like any other skin. Players that haven't purchased the Forge skins are able to select the Nebula skins, but you still require purchasing the Forge pack if you wish to use the original Forge skins. UWE has confirmed that this is permitted on whitelisted (ranked) servers.

ModID: 47a9382e
Look and Feel, Must be run on ServerNo20.243 KiBNov 16, 201725-01-2018 03:09:52
Avatar Steelcap1275414263Respawn RevisedRespawn Revised

Lerk costs 12
Fade costs 32
Onos costs 52

when an alien dies, it will now instantly spawn an egg for it to gestate in, the natural respawn rate of aliens is not rate limited, as many skulks can die as fast as they spawn and you will never wait around for an egg to be ready to requeue.

When an alien dies, it will take x seconds to hatch from that instantly available egg equal to 8 seconds + the base lifeform cost of what they just died as. So that means skulks are back in 8 seconds (really 10 because the fade to black + spectator requeue takes about 2 seconds) lerks are back in 20, fades are back in 40, Onos are out of the game for a full minute.

Base respawn time for marines is now 10 seconds.However, every level of upgrade you get, w/a levels, each add 1 second per upgrade level.
Must be run on Server, Gameplay TweakNo9.145 KiBJan 20, 201822-01-2018 06:58:09
Avatar CervezaDinero1272140461ns2_tengu_fourns2_tengu_four
MOD ID: 4bd352ad

Rework original ns2_tengu by Vulpes Inculta with four command points.

Work in progress.
Must be run on Server, MapNo6.009 MiBJan 17, 201820-01-2018 09:29:27
Avatar Steelcap1273807342Hit SlowDamage will cause an up to 90% reduction in velocity based on flinch amountMust be run on Server, Gameplay TweakNo1021 BJan 18, 201818-01-2018 23:06:31
Avatar Duck on Venus1273484508SBClockAdd a clock to the buttom of ScoreBoard.Look and Feel, Must be run on ServerNo11.54 KiBJan 18, 201818-01-2018 16:26:42
Avatar Steelcap1259445997Flappy LerkReplaces Lerk Energy cost for flapping with "fuel"Must be run on Server, Gameplay TweakNo6.459 KiBJan 6, 201817-01-2018 17:39:57
Avatar hlupaco12700590838bit Green[8bit] greenhornsNo41.759 KiBJan 15, 201815-01-2018 23:44:49
Avatar CervezaDinero849034468Plasma TechPlasma Tech\n\n\nMOD ID: 329b3ce4\n\n\nRecharging Weapon (No Ammo)\n\n\nPlasma Pistol (prototype)\n\n\nPlasma Rifle (prototype)\n\n\nWhen available, Marines automatically spawn with plasma pistol instead of standard pistol and plasma rifle instead of standard rifle.\n\n\nResearched at Proto Lab.\n\n\nMust research Exo first.\n\n\nDepends on existence of Proto Lab and Exo researched.\n\n\nGibs aliens on death like Exo rail gun.\n\n\nMaximum reserved resource points to research (200).\n\n\nLongest research time, equivelent to Hive. (180)\n\n\nRecharges instead of using ammo. No reloading.\n\n\nPlasma Pistol\n\n\n5 round clip recharging at 2 rounds per second.\n\n\nSpread (0.1) versus standard pistol's (0.4).\n\n\nWeighs nothing. (0.0)\n\n\nPistol weighs nothing. (0.0)\n\n\nIt looks like the standard pistol always does 25 damage no matter the weapon level.\n\n\nWeapons 0 plasma pistol hit has same damage of the standard pistol at Weapons 0. (25)\n\n\nWeapons 1 plasma pistol hit has twice the damage of the standard pistol at Weapons 0. (50)\n\n\nWeapons 2 plasma pistol hit has three times the damage of the standard pistol at Weapons 0. (75)\n\n\nWeapons 3 plasma pistol hit has four times the damage of the standard pistol at Weapons 0. (100)\n\n\nPlasma Rifle\n\n\n100 round clip recharging at 2 round per second.\n\n\nFire rate slightly slower (1) than standard rifle (0.8).\n\n\nDirect hit. No splash damage.\n\n\nSpread (1) versus standard rifle (2.8).\n\n\nWeighs next to nothing. (0.01)\n\n\nStandard rifle weighs (0.13)\n\n\nPistol weighs nothing. (0.0)\n\n\nWeapons 0 plasma rifle hit has same damage of the standard rifle at Weapons 3. (13)\n\n\nWeapons 1 plasma rifle hit has twice the damage of the standard rifle at Weapons 3. (26)\n\n\nWeapons 2 plasma rifle hit has three times the damage of the standard rifle at Weapons 3. (39)\n\n\nWeapons 3 plasma rifle hit has four times the damage of the standard rifle at Weapons 3. (52)\n\n\n[In Progress]\n\n\nNeeds new weapon model. Using standard rifle.\n\n\nNeeds new projectile effect. Using standard exo rail tracer.\n\n\nNeeds new sound effect. Using standard exo rail sound.\n\n\nNeeds new tech tree button. Using standard heavy rifle button.\n\n\nMust be run on Server, Gameplay TweakNo1.421 MiBJan 24, 201715-01-2018 16:52:49
Avatar Steelcap1186245153FrozenBuild317Build 317 balanceMust be run on Server, Custom Game ModeNo1.991 MiBOct 30, 201714-01-2018 18:19:57
Avatar Bums1256699296sg_BumRushsg_BumRushNo387.48 KiBJan 4, 201811-01-2018 01:47:19
Avatar Strike1263450372Battery PlusThis mod allows the sentry battery to deploy more (5) sentries for a slightly reduced resource cost for both marine sentries and kharaa whips. Also increases the sentry battery deployment range slightly.No1.256 KiBJan 9, 201810-01-2018 10:30:13
Avatar tachi1122774642[Shine] Tachi's ExtrasSlowly building up extra commands/features for Shine servers.
Some might be specific to the Siege game mod but most will be general purpose and potentially useful for you.
Mod Id: 42ec2e72

Current Extensions:
shine_kill_clogs
* Adds the sh_killclogs (!killclogs) command. Kills all clogs within a given radius. Useful for griefing.

shine_alltalk_reset
* Hooks into End of Round, Map Change and Map Load events and runs "sh_alltalk false" when they trigger. Ensures that alltalk is not accidentally left on when Admins leave.

shine_give_res
* Adds the sh_giveres (!giveres) command. Allows players to give res to specific team mates (or the entire team). Distributes Res Amount evenly among targets. Supports Shine target shortcuts.
* Usage: sh_giveres

Must be run on Server, ToolNo3.335 KiBAug 29, 201707-01-2018 22:52:33