Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
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tachi | 1122774642 | [Shine] Tachi's Extras | Slowly building up extra commands/features for Shine servers. Some might be specific to the Siege game mod but most will be general purpose and potentially useful for you. Mod Id: 42ec2e72 Current Extensions: shine_kill_clogs * Adds the sh_killclogs (!killclogs) command. Kills all clogs within a given radius. Useful for griefing. shine_alltalk_reset * Hooks into End of Round, Map Change and Map Load events and runs "sh_alltalk false" when they trigger. Ensures that alltalk is not accidentally left on when Admins leave. shine_give_res * Adds the sh_giveres (!giveres) command. Allows players to give res to specific team mates (or the entire team). Distributes Res Amount evenly among targets. Supports Shine target shortcuts. * Usage: sh_giveres | Must be run on Server, Tool | No | 3.335 KiB | Aug 29, 2017 | 07-01-2018 22:52:33 | |
I'm Tiny Rick! | 1248251388 | sg_geothermal | 4a66cdfc | Must be run on Server, Map | No | 1.363 MiB | Dec 29, 2017 | 03-01-2018 22:29:47 | |
Jon | 1255326182 | Rebirth Jetpack Fuel Logic | This is just the jetpack fuel logic Nin uses in his Rebirth mod, separated into its own mod. It makes it so that the weight of your equipment changes your acceleration and maneuverability instead of your fuel consumption.\n\n\nMod ID: 4ad2c1e6 | Must be run on Server, Gameplay Tweak | No | 1.627 KiB | Jan 3, 2018 | 03-01-2018 05:00:12 | |
_A_x_a_m_d_y_ | 1158533507 | Moem.cc - Siege++ - Backend | Experimenting...it may destory your computer if you run it without the corresponding key. | Must be run on Server | No | 7.571 MiB | Oct 5, 2017 | 01-01-2018 12:07:30 | |
Rabid-angel | 1250589648 | [RMO] Jetpack Rework | This mod adds the ability to purchase Jetpacks from the Advanced Armory with non-refilling fuel tanks. Like Armor, the tanks only refill on armories. | Must be run on Server, Gameplay Tweak | No | 1.938 KiB | Dec 30, 2017 | 30-12-2017 19:46:28 | |
Bums | 1248242054 | map_01 | map_01 | Map | No | 132 B | Dec 29, 2017 | 29-12-2017 04:02:51 | |
Rabid-angel | 1244245112 | [ Shine ] Test Plugin Name 0 | Testing | Look and Feel | No | 2.11 KiB | Dec 26, 2017 | 26-12-2017 21:06:29 | |
Rabid-angel | 1245131241 | testmod2 | testmod2 | No | 3.962 KiB | Dec 26, 2017 | 26-12-2017 20:21:58 | ||
Steelcap | 1240248826 | Fix FT | Reduces the massive impact box of the FT as well as downtuning it's damage values. Radius from 3 to 1.2 Direct Damage from 15 to 12 FlameDamage from 9 to 3 BurnDamage from 8 to 5 | Must be run on Server, Gameplay Tweak | No | 12.592 KiB | Dec 23, 2017 | 26-12-2017 18:07:46 | |
Brainfood | 331148995 | ns2_hydra | ns2_hydra | No | 13.077 MiB | Oct 24, 2014 | 22-12-2017 00:54:36 | ||
Steelcap | 1237795158 | Exo Fix | Exos are no longer capable of "doubletapping" | Must be run on Server, Gameplay Tweak | No | 958 B | Dec 20, 2017 | 20-12-2017 23:07:37 | |
Steelcap | 937134656 | Titan Update | https://docs.google.com/document/d/1zIT-SN6jSpr3r1R9p5PVZkT1mUgOgmB6qFsu_9HlGV4/ | Must be run on Server, Gameplay Tweak | No | 950.586 KiB | Jun 1, 2017 | 09-12-2017 20:19:21 | |
Cr4zy | 1221850914 | Small Minimap Textures [NS2+] | Small Minimap Textures [NS2+] This mod replaces the default square and circle blips that appear in the top left minimap with the standard minimap textures, making it a bit more useful. All lifeforms, marine and alien are more opaque than structures for better readability. Requires NS2+ | Passes Default Consistency, Look and Feel | No | 34.331 KiB | Dec 5, 2017 | 06-12-2017 14:39:55 | |
Archie | 1222942048 | (duracell)portable_battery_node[model] | https://forums.unknownworlds.com/discussion/153395/pls-help-make-texture-how-to-replace-texture-in-ns2#latest MODID= 48e49d60 Turns the portable battery node into 2 duracell batteries, it maintains the original portable battery node hitbox but also has a little bit more of a hitbox on the ground so people can collide slightly with it, shouldn't change gameplay at all. | Look and Feel, Must be run on Server | No | 746.08 KiB | Dec 6, 2017 | 06-12-2017 10:07:46 | |
Frozenclaw | 1221598951 | sg_descent | Map for Siege ++ Publish ID: "3a1e617e" | Must be run on Server, Map | No | 14.622 MiB | Dec 4, 2017 | 04-12-2017 20:01:13 | |
Frozenclaw | 1220758751 | sg_descent_Remade | Map for Siege ++ Publish ID: "48c34cdf" | Must be run on Server, Map | No | 14.623 MiB | Dec 3, 2017 | 04-12-2017 19:58:01 | |
Las | 1211444220 | Shadowstep Fade | Mod ID: 48352BFC git repository current git commit: 7ee7d0c590bc5d6485813122b1d35b46a29a01ff\n\n\nAuthors: (commits, author) 19 Las AboutThis mod replaces blink for fades with shadowstep. This variety of shadowstep can also do vertical movement. | Must be run on Server, Gameplay modification | No | 4.948 KiB | Nov 25, 2017 | 02-12-2017 22:25:39 | |
Vetinari | 1216013477 | Vetinari's Simple Balance Mod (VSBM) | https://forums.unknownworlds.com/discussion/153389/vetinaris-simple-balance-mod-vsbm-and-vetinaris-experimental-balance-mod-vebm/p1?new=1 | Must be run on Server, Gameplay Tweak | No | 6.027 KiB | Nov 29, 2017 | 29-11-2017 20:23:42 | |
>|KoR|<Frisqy.ViruS (ZdrytchX) | 1209679155 | Strafe Jump Air Physics - Quake2/3/Tremulous style (Don't use! - Incomplete) | Based on the Quake 2/3 air strafe jump physics you get in TREMULOUS. Incomplete mod | Must be run on Server, Gameplay Tweak | No | 16.888 KiB | Nov 24, 2017 | 29-11-2017 16:18:08 | |
>|KoR|<Frisqy.ViruS (ZdrytchX) | 1214811987 | RocketLauncherGL | RocketLauncherGL - A standalone Grenade Launcher gameplay modification that basically uses TremNS2's Lucifer Cannon feature. Stats (may change in the future): Heavy damage type (double damage vs armour, or (5/3)s more damage than regular type damage) Deals 255 damage on a center-of-mass hit Deals self-knockback, allowing you to propell yourself to space if needed Use with caution! - May blow yourself up Single shot per clip, Reload rate: Abou 2 seconds, 13 total shots available. | Gameplay Tweak | No | 205.403 KiB | Nov 28, 2017 | 29-11-2017 15:32:29 | |
Duck on Venus | 1174842605 | [Shine] SFX Plus | A Shine plugin for bringing more sound effect to NS2. Currently, it has all the functions that Boom Kill Sound Plus, Killstreak Plus, and Thug Kill provides. Besides, it also provides: 1. A Votemenu GUI panel for the client to adjust volume and mute setting of each sound effect. 2. Various killstreak stopping message according to the kill number. 3. More flexible event definition. * 4. Multi-language support for the event's text message. **\n\n\n* You can specify whether an event should be broadcasted or unicasted, play a sound effect, or send a text message in the chat channel. For example, you can advertise a healspray kill to all the players with a text message and sound effect, but only throw a double kill sound effect to the killer with no text message. This feature intends to avoid the message or sound effect flooding. ** To prevent the white text message dues lacking proper fonts, now you can prepare text templates for different languages in your plugin's JSON config. You can also specify a fallback locale for the clients who are using unprepared locale. There hasn't a wiki page for this mod yet, but customising it from the default config should be quite straightforward. If you have any question, feel free to contact me in Discord or just leave a comment. We will keep improving this mod, any suggestion or feedback is welcome! Appreciate the help from those mighty guys in the community, Las, Nin, Brute, Ghoul, ... Github page: https://github.com/s117/-Shine-SFX-Plus MIT License | Must be run on Server, Gameplay Tweak | No | 3.371 MiB | Oct 20, 2017 | 26-11-2017 14:28:22 | |
Steelcap | 1211758755 | Prevent UWE Extension | Prevent UWE Extension | Must be run on Server, Custom Game Mode | No | 330 B | Nov 25, 2017 | 25-11-2017 22:53:17 | |
Cr4zy | 1210109293 | Cr4zy Alien HUD [NS2+] | Cr4zy Alien HUD [requires NS2+] Replaces the textures used for Rantology's Alien Circles inside NS2+ UI options | Passes Default Consistency, Look and Feel | No | 56.432 KiB | Nov 24, 2017 | 25-11-2017 16:29:20 | |
>|KoR|<Frisqy.ViruS (ZdrytchX) | 907589217 | Kill for Res | ModID: 3618B661 Image source / artist is unknown, thanks to mass-copying, however it seems to be a colourised version of a double-page art from the manga with the "better art" (since ONE's art is so scrappy). The method works similarly to TremNS2. The reward is basically the score you gain from the target divided by two. Res gained is a float value. There's extra team resources as a bonus to help against the team size ratio bias however it has a side effect of increasing the research rate. If it influences the gameplay too much, I will seperate it as a seperate mod. The TRes gain is 18 per kill, divided by the number of players on that team. This means that a team of for example 4 vs a team of 8 should gain around the same amount of res over time. There is a problem with the UI however so it is rounded to the closest integer. If I can fix the UI not shown as a float value in commander view and scoreboards, I will change it back to a float value from the current integer value. | Must be run on Server, Gameplay Tweak | No | 3.42 KiB | Apr 17, 2017 | 25-11-2017 10:02:42 | |
Steelcap | 719090669 | NSL Competitive Mod | NSL-CompMod\n\n\nA balance and feature mod for Natural Selection 2, used by the Natural Selection League. For more information, please visit the NSL website.\n\n\nThe latest changelog can be found at https://github.com/Steelcap/NSL-CompMod/blob/master/README.md | Must be run on Server, Gameplay Tweak | No | 19.652 MiB | Jul 6, 2016 | 23-11-2017 19:35:28 |