Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
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CervezaDinero | 1204919912 | ns2_veil_four_plus | ns2_veil_four_plus MOD ID: 47d19e68\n\n\nnot four not five\n\n\n | Must be run on Server, Map | No | 15.236 MiB | Nov 18, 2017 | 21-11-2017 01:15:50 | |
Nin | 1130112905 | Nin's Armory GUI Overhaul | modID: 435c2789 | Look and Feel, Must be run on Server | No | 9.806 KiB | Sep 7, 2017 | 20-11-2017 17:34:09 | |
Cr4zy | 1163175381 | Cr4zy Diamond xhair v3 | Purple Diamonds and circles | Passes Default Consistency, Crosshairs | No | 26.263 KiB | Oct 9, 2017 | 19-11-2017 15:15:13 | |
Las | 1205384620 | Super sticky webs | Mod ID: 47D8B5AC git repository current git commit: 36499795a9446a3d6da60e9bf5fde1b66e7fc58e\n\n\nAuthors: (commits, author) 3 Las AboutThis mod for Natural Selection 2 buffs webs a ton Changes to websWebs no longer die when you pass through them! They also take 90% less damage from cluster grenades, to prevent one cluster grenade from destroying them. ~3 are needed now. | Must be run on Server, Gameplay modification, Balance | No | 2.772 KiB | Nov 19, 2017 | 19-11-2017 11:54:59 | |
Vertex | 1189484977 | NS2 Lua Optimizations | Mod ID: 46e619b1Server SettingsScoring and Spectator optimizations are straight forward. SetCragThinkInterval: Sets the rate at which the crag think logic is run. Min 0.1. Max 0.4. SetInfantryPortalUpdateRate: Sets the infantry portals update rate. Min 0.15. Max 0.35. SetArcTargetCheckingInterval: Set rate which arcs look for buildings to shoot. Min 0.1. Max 0.35 SetMineTargetCheckingInterval: Set rate which mines look scan for steppers. Min 0.25. Max 0.75. DisableFlameEntityBurning: Disables intensive server operation of burning umbra, spores biles etc. DisableSentrySporeConfusion: Disables intensive server operation of allowing spores to confuse sentries. RunAlienOptimizations: Optimize alien, onos, infestation and wall movement (for skullks/lerk) RunBotAIOptimizations: Optimize repositioning and initialization speed. RunGorgeOptimizations: Optimizes all the gorge's abilities without touching the base class. RunMarineWeaponOptimizations: Optimizes flamethrower and mines. RunStructureOptimizations: Optimizes arcs, crags, infantry portals, sentries and whips. RunUtilityOptimziations: Optimzies traceboxes and very frequently used utility math functions. RunOtherOptimziations: Optimizes dotmakers, ballistics, pathing, power lighting, table sorting and target caches. Notes"Disable" features will override "Run" features and enable optimizations corresponding only to their weapon type. Intervals and update rates are measured in miliseconds. (ie. 0.25 = 250ms) Default values are set in the config file. | Must be run on Server | No | 155.91 KiB | Nov 3, 2017 | 14-11-2017 06:33:24 | |
Vertex | 1190405320 | NLO (testing) | NLO (testing) | Must be run on Server | No | 155.905 KiB | Nov 3, 2017 | 14-11-2017 06:25:00 | |
Vertex | 1200737868 | [Shine] Vertexs Extras | Shine extensions changed to work the way I want them to. Mod ID: 4791ce4c | Must be run on Server, Tool | No | 1.533 KiB | Nov 14, 2017 | 14-11-2017 05:54:11 | |
Keats & Yeats | 1166019984 | Server Analyzer | work in progress | Must be run on Server, Tool | No | 3.52 KiB | Oct 12, 2017 | 14-11-2017 03:59:50 | |
(-`•´-•) | 1200139663 | leodFadeTraining | leodFadeTraining testing with bot dance | Must be run on Server, Custom Game Mode | No | 142 B | Nov 13, 2017 | 13-11-2017 13:22:49 | |
turtsmcgurts | 1193979070 | pmod | practice mod of some sort. | Must be run on Server | No | 3.211 KiB | Nov 6, 2017 | 06-11-2017 23:49:13 | |
Las | 1193596410 | Shoulder Patches Extra Fixed | Mod ID: 4724D5FA git repository current git commit: fac4b3b61780f2ec5402b36356ee99882888ce8f\n\n\nAuthors: (commits, author) 28 ZycaR 4 Las 2 Brute What is this?This is a fixed version of ZycaR's Shoulder Patches Extra mod, which broke with build 319. ShoulderPatchesExtraZycaR (c) 2016 When the official shoulder patches are not enough and server administrators want to reward some players according how they behave on server the shoulder patches extra is the solution. To enable ShoulderPatchesExtra add "2bc45759" to the list of mods running on server and configure. Configuration guide ## Basics The configuration of ShoulderPatchesExtra consist of three main parts: - Shoulder Patches Texture .. the image(s) containing tiled shoulder patches - Material File .. the text file which tells the game where to find shoulder patches image and how many rows & columns of patch contains - Patches Config File .. the json file for configuration player->patch relation. ## Shoulder Patches Texture This part cannot be modified with original workshop mod, any modification will be classified as violation of consistency check. To modify this part please contact the author. To minimise complexity, disk space and something called "draw calls" (internal engine's magic) the patches are tiled in one image. It's preferred to arrange patches into square (i.e. 2x2, 4x4, ...) > It's not restricted to arrange all patches in one big line, but you will probably suffer with poor performance ... Patches image file: ..\models\marine\patches\ShoulderPatchesExtra.dds ### Patch position and index Patch index is position of patch on texture. Index with 0 occupied left-top corner, Index 1 is second column to right on same top-most row. This continues to bottom-right corner. > Please always consider index 0 as no-patch position. This index is used by mode to show no patch for not configured players (without group assigned). ## Material File This part cannot be modified with original workshop mod, any modification will be classified as violation of consistency check. To modify this part please contact the author. Next part of shoulder patches mod is material file. This text file tells engine location, where to find texture and describe tilling of patches. Describe how are patches arranged in how many rows and columns (grid size). Material file: ..\models\marine\patches\shoulder_patch.material ... spePatchesMap = "models/marine/patches/ShoulderPatchesExtra.dds" speGrid = [ 4.0, 16.0 ] ## Patches Config File Last but not least we have config file description. After reading all those not so enjoyable previous parts (did you actually read them?). If you didn't read them properly then please do. It's highly recommended and will help to understand some sections of config file. After first run of game with mounted mod, the default config is created:\ Config file: %appdata%\Natural Selection 2\ShoulderPatchesConfig.json The config part named PatchGroups contains list of "group_name" with assigned patches. You can use either "Patch" for single patch assignment or plural "Patches" to assign collection of patches to group. PatchGroups section contains specific group DefaultGroup where you can specify globally available patches for everyone. Config part PatchUsers is collection of user configurations. User configuration section uses SteamId as a key. User configuration can contain one "group_name" and one or more it's own patches. The result set of patches available for specific player is aggregation of: - patches specified in user's configuration - patches from group where player is assigned assigned - and patches from special group "DefaultGroup". Example below: Player with SteamID "438225" have available these patches: "Awesome", "Moderator_1", "Moderator_2" and "Generic". Player with more than one patch available, can customize look in standard "Customize Player" menu. The similar principle is applied if Server have enabled Shine mod. Configuration is then moved to UserConfig.json file instead of build in config file. Please note, that once a shine mod is properly configured and running on the server ShoulderPatch mod will ignore ShoulderPatchesConfig.json file. Example of config file: json { "PatchGroups":{ "DefaultGroup": { "Patch": "Generic" }, "admin_group": { "Patch": "Admin" }, "moderators": { "Patches": ["Moderator_1", "Moderator_2"] } }, "PatchUsers":{ "90000000000001":{ "Patches": ["noname"] }, "438225": { "Group": "moderators", "Patch": "Awesome" } } # Known Issues: There is recommendation to have configured up to 64 patches per player in your config file. If you need to configure more patches, please change string length of netwar "spePatches" in following file: lua\spe_ShoulderPatchesMixin.lua (seek for a comment) # ShoulderPatchesExtra Mod ID - 2bc45759 sh Server.exe -mods "2bc45759" # SteamWorkshop link http://steamcommunity.com/sharedfiles/filedetails/?id=734287705 | Look and Feel, Must be run on Server | No | 5.364 MiB | Nov 6, 2017 | 06-11-2017 19:45:19 | |
CervezaDinero | 686600572 | ns2_veil_prelude | Level ns2_veil_prelude MOD ID 28ecb17c\n\n\n | Map | No | 14.755 MiB | May 18, 2016 | 05-11-2017 19:21:37 | |
ktastrophe | 679125115 | Shine JoinTeam | \n\n\n# NS2 Shine JoinTeam\n\n\nModID: 287aa07b\n\n\nRestrict the teams a player can join based on their hiveskill, the averages skills of each team and the number of players in each team.\n\n\nMore information are available on github: https://github.com/BenjaminJacobs1/JoinTeam\n\n\n | Tool | No | 56.611 KiB | May 5, 2016 | 04-11-2017 11:14:03 | |
zavaro | 1190721486 | ns2_eclipse_internal | Internal version of Eclipse (2186, June 2013) | Must be run on Server, Map | No | 4.337 MiB | Nov 4, 2017 | 04-11-2017 06:25:23 | |
Wooza's Modding Crew | 1185008116 | ns2small | \n\n\nmodid: 0x46a1c9f4\n\n\nThis mod is **no longer** dependent on Wooza's Potpourri!\n\n\nMakes everything smaller except the map geometry smaller (duh).\n\n\n | Must be run on Server | No | 56.186 KiB | Oct 29, 2017 | 03-11-2017 20:28:50 | |
Steelcap | 1190250637 | BurnaBoys | Orks is bezd at burnin. Removes persistant "flame" damage nodes in favor of simplifying the damage model for flamer. Fires at .125 shots per second dealing 10 damage per shot. 80 total DPS. | Must be run on Server, Gameplay Tweak | No | 4.577 KiB | Nov 3, 2017 | 03-11-2017 20:11:39 | |
Vertex | 934039285 | ESB (testing) | testing. | Passes Default Consistency, Look and Feel | No | 25.541 KiB | May 27, 2017 | 03-11-2017 15:07:47 | |
TrollosaurusHax | 1178487504 | Flame Sentry_tweaked | I had no part in the creation of this mod. All credit goes to its creator Katzenfleisch: http://steamcommunity.com/profiles/76561198007611523 The original Flame Sentry mod is available here: http://steamcommunity.com/sharedfiles/filedetails/?id=784131783&searchtext=flame+sentry Flame Sentry (tweaked) stats: * Range: 11.5 (from 8) * Damages: 6 (+ post burning damages) * Rate of Fire: 0.36 (from 0.15) * Energy damages: 5 (from 1) * Sentry Lamp was also dimmed * Mod ID: "463e4ad0" The following data is from the original MOD page. —————————————————————————————————————— This mod adds an other sentry type: the Flame sentry. It is ready to be used without any other changes (just add the mod ID) The marine commander can drop it the same way he drops a regular one. The Flame sentry has been designed to be a much more effective sentry in cost of more than half of its range. Making it a better choice against skulks, fade and onoses but vulnerable against lerks, and bile. It also benefit from all the advantage of the flame including: stamina reduction, post burning damages and while it does not target them, spores and biles are destroyed if present between the FlameSentry and its target. Special thanks to @4Horsemen (NS2Combat) for the model & animation files. Flame sentries stats: * Range: 8 * Damages: 6 (+ post burning damages) * Approx DPS: 42 (~40.2 + 2 for burning damages) * Energy damages: 1 Sentries stats (vanilla): * Range: 20 * Damages: 5 * Approx DPS: 34 Flamethrower stats (vanilla): * Range: 9 * Damages: 8 (+ post burning damages) * Approx DPS: 55-60 * Energy damages: 3 Mod ID: "2ebce6c7" Compatible with: NS2+, Shine, Badge+ | No | 3.608 MiB | Oct 23, 2017 | 02-11-2017 21:59:02 | ||
Vertex | 920560875 | Enhanced Server Browser | This version of the server browser adds hive skill, to help people pick which server to join. The server perf rating system is smarter and able to detect servers that are under-equipped before they start lagging. A few fixes are also incorporated to improve overall server browser functionality. Update 30: Negative impacts caused by bad server performance or higher move rates are now reflected in ping bars; but this change may fall short of its goals for modded game-modes. Update 35: The game now starts up directly to the server browser. When disconnecting from a game-server, the game will go straight to the server browser. Update 55: The back button and esc key on the server browser now goes straight back to the main menu. Build 315 made this go to the playscreen instead. This change is reverted. Hive Colour Codes
Server Name Colour Codes
Other Fixes/Improvements
Known Bugs/Issues
What to help make this mod better? The source-code is on GitHub. https://github.com/stickz/NS2_Server_Browser Mod ID: 36dea4eb | Passes Default Consistency, Look and Feel | No | 16.936 KiB | May 6, 2017 | 02-11-2017 02:42:01 | |
Mephilles | 799246861 | ns2_mesh | A supply distribution station, used to deliver goods from outer space around the planet. At some point the facility got kharaa infested supplies and the facility sustained damage during the evacuation... | No | 7.069 MiB | Nov 13, 2016 | 01-11-2017 00:12:47 | ||
Steelcap | 788456684 | Gorge Tunnel Control | Gorge Tunnel Control | Must be run on Server, Gameplay Tweak | No | 2.763 KiB | Oct 28, 2016 | 31-10-2017 09:50:55 | |
tachi | 974547082 | sg_sorrow_siege | Sorrow Siege for Siege++ Now testing recent WIP Layout changes. +Quarters replaced with Departures +Corridor B removed. +Corridor A size increased. | Must be run on Server | No | 1.101 MiB | Jul 13, 2017 | 29-10-2017 03:29:11 | |
_A_x_a_m_d_y_ | 1175034418 | [Shine] SFX Plus Plus | Experimenting...it may destory your computer if you run it without the corresponding key. | Must be run on Server, Gameplay Tweak | No | 7.055 MiB | Oct 20, 2017 | 28-10-2017 18:49:25 | |
DCDarkling | 142851438 | DCDs Purple Rifle | Purple reskin for the rifle viewmodel. Does not change the model lying on the ground. Unlike the shotgun, the TSF logo area is grey/silver instead of purple. Seemed to fit.\n\n\nRedid the color and is more changed between light & dark now. Purple itself is in general a tad lighter. Should pass default consistency, NOT nsl consistency. | Passes Default Consistency, Look and Feel | No | 5.453 MiB | May 2, 2013 | 28-10-2017 16:41:53 | |
DCDarkling | 143009172 | DCDs Purple Axe | Purple Axe for the view model. Model on the ground is unchanged. Blade is silver/grey.\n\n\nI ALSO changed the specular which basicly means the edge of the blade reflects a bit more light. Should be compatible with vanilla NS2, not NSL. | Passes Default Consistency, Look and Feel | No | 3.135 MiB | May 3, 2013 | 28-10-2017 16:26:04 |