Showing 1,176-1,200 of 2,767 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Nin1130112905Nin's Armory GUI OverhaulmodID: 435c2789Look and Feel, Must be run on ServerNo9.806 KiBSep 7, 201720-11-2017 17:34:09
Avatar Cr4zy1163175381Cr4zy Diamond xhair v3Purple Diamonds and circlesPasses Default Consistency, CrosshairsNo26.263 KiBOct 9, 201719-11-2017 15:15:13
Avatar Las1205384620Super sticky websMod ID: 47D8B5AC

git repository
current git commit: 36499795a9446a3d6da60e9bf5fde1b66e7fc58e\n\n\nAuthors: (commits, author) 3 Las


About



This mod for Natural Selection 2 buffs webs a ton

Changes to webs



Webs no longer die when you pass through them!
They also take 90% less damage from cluster grenades, to prevent one cluster grenade from destroying them.
~3 are needed now.
Must be run on Server, Gameplay modification, BalanceNo2.772 KiBNov 19, 201719-11-2017 11:54:59
Avatar Vertex1189484977NS2 Lua OptimizationsMod ID: 46e619b1

Server Settings


Scoring and Spectator optimizations are straight forward.
SetCragThinkInterval: Sets the rate at which the crag think logic is run. Min 0.1. Max 0.4.
SetInfantryPortalUpdateRate: Sets the infantry portals update rate. Min 0.15. Max 0.35.
SetArcTargetCheckingInterval: Set rate which arcs look for buildings to shoot. Min 0.1. Max 0.35
SetMineTargetCheckingInterval: Set rate which mines look scan for steppers. Min 0.25. Max 0.75.

DisableFlameEntityBurning: Disables intensive server operation of burning umbra, spores biles etc.
DisableSentrySporeConfusion: Disables intensive server operation of allowing spores to confuse sentries.

RunAlienOptimizations: Optimize alien, onos, infestation and wall movement (for skullks/lerk)
RunBotAIOptimizations: Optimize repositioning and initialization speed.
RunGorgeOptimizations: Optimizes all the gorge's abilities without touching the base class.
RunMarineWeaponOptimizations: Optimizes flamethrower and mines.
RunStructureOptimizations: Optimizes arcs, crags, infantry portals, sentries and whips.
RunUtilityOptimziations: Optimzies traceboxes and very frequently used utility math functions.
RunOtherOptimziations: Optimizes dotmakers, ballistics, pathing, power lighting, table sorting and target caches.

Notes


"Disable" features will override "Run" features and enable optimizations corresponding only to their weapon type.

Intervals and update rates are measured in miliseconds. (ie. 0.25 = 250ms) Default values are set in the config file.
Must be run on ServerNo155.91 KiBNov 3, 201714-11-2017 06:33:24
Avatar Vertex1190405320NLO (testing)NLO (testing)Must be run on ServerNo155.905 KiBNov 3, 201714-11-2017 06:25:00
Avatar Vertex1200737868[Shine] Vertexs ExtrasShine extensions changed to work the way I want them to.

Mod ID: 4791ce4c
Must be run on Server, ToolNo1.533 KiBNov 14, 201714-11-2017 05:54:11
Avatar Keats & Yeats1166019984Server Analyzerwork in progressMust be run on Server, ToolNo3.52 KiBOct 12, 201714-11-2017 03:59:50
Avatar (-`•´-•)1200139663leodFadeTrainingleodFadeTraining
testing with bot dance
Must be run on Server, Custom Game ModeNo142 BNov 13, 201713-11-2017 13:22:49
Avatar turtsmcgurts1193979070pmodpractice mod of some sort.Must be run on ServerNo3.211 KiBNov 6, 201706-11-2017 23:49:13
Avatar Las1193596410Shoulder Patches Extra FixedMod ID: 4724D5FA

git repository
current git commit: fac4b3b61780f2ec5402b36356ee99882888ce8f\n\n\nAuthors: (commits, author) 28 ZycaR
4 Las
2 Brute


What is this?


This is a fixed version of ZycaR's Shoulder Patches Extra mod, which broke with build 319.

ShoulderPatchesExtra


ZycaR (c) 2016

When the official shoulder patches are not enough and server administrators want to reward some players according how they behave on server the shoulder patches extra is the solution. To enable ShoulderPatchesExtra add "2bc45759" to the list of mods running on server and configure.

Configuration guide
## Basics

The configuration of ShoulderPatchesExtra consist of three main parts:
- Shoulder Patches Texture .. the image(s) containing tiled shoulder patches
- Material File .. the text file which tells the game where to find shoulder patches image and how many rows & columns of patch contains
- Patches Config File .. the json file for configuration player->patch relation.

## Shoulder Patches Texture
This part cannot be modified with original workshop mod, any modification will be classified as violation of consistency check. To modify this part please contact the author.

To minimise complexity, disk space and something called "draw calls" (internal engine's magic) the patches are tiled in one image. It's preferred to arrange patches into square (i.e. 2x2, 4x4, ...)

> It's not restricted to arrange all patches in one big line, but you will probably suffer with poor performance ...

Patches image file: ..\models\marine\patches\ShoulderPatchesExtra.dds

### Patch position and index
Patch index is position of patch on texture. Index with 0 occupied left-top corner, Index 1 is second column to right on same top-most row. This continues to bottom-right corner.
> Please always consider index 0 as no-patch position. This index is used by mode to show no patch for not configured players (without group assigned).

## Material File
This part cannot be modified with original workshop mod, any modification will be classified as violation of consistency check. To modify this part please contact the author.

Next part of shoulder patches mod is material file. This text file tells engine location, where to find texture and describe tilling of patches. Describe how are patches arranged in how many rows and columns (grid size).

Material file: ..\models\marine\patches\shoulder_patch.material
...
spePatchesMap = "models/marine/patches/ShoulderPatchesExtra.dds"
speGrid = [ 4.0, 16.0 ]


## Patches Config File
Last but not least we have config file description. After reading all those not so enjoyable previous parts (did you actually read them?). If you didn't read them properly then please do. It's highly recommended and will help to understand some sections of config file.

After first run of game with mounted mod, the default config is created:\
Config file: %appdata%\Natural Selection 2\ShoulderPatchesConfig.json

The config part named PatchGroups contains list of "group_name" with assigned patches. You can use either "Patch" for single patch assignment or plural "Patches" to assign collection of patches to group.

PatchGroups section contains specific group DefaultGroup where you can specify globally available patches for everyone.

Config part PatchUsers is collection of user configurations. User configuration section uses SteamId as a key. User configuration can contain one "group_name" and one or more it's own patches.

The result set of patches available for specific player is aggregation of:
- patches specified in user's configuration
- patches from group where player is assigned assigned
- and patches from special group "DefaultGroup".

Example below: Player with SteamID "438225" have available these patches: "Awesome", "Moderator_1", "Moderator_2" and "Generic".

Player with more than one patch available, can customize look in standard "Customize Player" menu.

The similar principle is applied if Server have enabled Shine mod. Configuration is then moved to UserConfig.json file instead of build in config file. Please note, that once a shine mod is properly configured and running on the server ShoulderPatch mod will ignore ShoulderPatchesConfig.json file.

Example of config file:
json
{
"PatchGroups":{
"DefaultGroup": {
"Patch": "Generic"
},
"admin_group": {
"Patch": "Admin"
},
"moderators": {
"Patches": ["Moderator_1", "Moderator_2"]
}
},
"PatchUsers":{
"90000000000001":{
"Patches": ["noname"]
},
"438225": {
"Group": "moderators",
"Patch": "Awesome"
}
}


# Known Issues:
There is recommendation to have configured up to 64 patches per player in your config file. If you need to configure more patches, please change string length of netwar "spePatches" in following file: lua\spe_ShoulderPatchesMixin.lua (seek for a comment)

# ShoulderPatchesExtra Mod ID - 2bc45759
sh
Server.exe -mods "2bc45759"


# SteamWorkshop link
http://steamcommunity.com/sharedfiles/filedetails/?id=734287705
Look and Feel, Must be run on ServerNo5.364 MiBNov 6, 201706-11-2017 19:45:19
Avatar CervezaDinero686600572ns2_veil_preludeLevel ns2_veil_prelude
MOD ID 28ecb17c\n\n\n
MapNo14.755 MiBMay 18, 201605-11-2017 19:21:37
Avatar ktastrophe679125115Shine JoinTeam\n\n\n# NS2 Shine JoinTeam\n\n\nModID: 287aa07b\n\n\nRestrict the teams a player can join based on their hiveskill, the averages skills of each team and the number of players in each team.\n\n\nMore information are available on github: https://github.com/BenjaminJacobs1/JoinTeam\n\n\n ToolNo56.611 KiBMay 5, 201604-11-2017 11:14:03
Avatar zavaro1190721486ns2_eclipse_internalInternal version of Eclipse (2186, June 2013)Must be run on Server, MapNo4.337 MiBNov 4, 201704-11-2017 06:25:23
Avatar Wooza's Modding Crew1185008116ns2small\n\n\nmodid: 0x46a1c9f4\n\n\nThis mod is **no longer** dependent on Wooza's Potpourri!\n\n\nMakes everything smaller except the map geometry smaller (duh).\n\n\nMust be run on ServerNo56.186 KiBOct 29, 201703-11-2017 20:28:50
Avatar Steelcap1190250637BurnaBoysOrks is bezd at burnin.

Removes persistant "flame" damage nodes in favor of simplifying the damage model for flamer.

Fires at .125 shots per second dealing 10 damage per shot.
80 total DPS.
Must be run on Server, Gameplay TweakNo4.577 KiBNov 3, 201703-11-2017 20:11:39
Avatar Vertex934039285ESB (testing)testing.Passes Default Consistency, Look and FeelNo25.541 KiBMay 27, 201703-11-2017 15:07:47
Avatar TrollosaurusHax1178487504Flame Sentry_tweakedI had no part in the creation of this mod. All credit goes to its creator Katzenfleisch: http://steamcommunity.com/profiles/76561198007611523

The original Flame Sentry mod is available here: http://steamcommunity.com/sharedfiles/filedetails/?id=784131783&searchtext=flame+sentry

Flame Sentry (tweaked) stats:
* Range: 11.5 (from 8)
* Damages: 6 (+ post burning damages)
* Rate of Fire: 0.36 (from 0.15)
* Energy damages: 5 (from 1)
* Sentry Lamp was also dimmed
* Mod ID: "463e4ad0"

The following data is from the original MOD page.
——————————————————————————————————————

This mod adds an other sentry type: the Flame sentry. It is ready to be used without any other changes (just add the mod ID)

The marine commander can drop it the same way he drops a regular one.

The Flame sentry has been designed to be a much more effective sentry in cost of more than half of its range. Making it a better choice against skulks, fade and onoses but vulnerable against lerks, and bile.

It also benefit from all the advantage of the flame including: stamina reduction, post burning damages and while it does not target them, spores and biles are destroyed if present between the FlameSentry and its target.

Special thanks to @4Horsemen (NS2Combat) for the model & animation files.

Flame sentries stats:
* Range: 8
* Damages: 6 (+ post burning damages)
* Approx DPS: 42 (~40.2 + 2 for burning damages)
* Energy damages: 1

Sentries stats (vanilla):
* Range: 20
* Damages: 5
* Approx DPS: 34

Flamethrower stats (vanilla):
* Range: 9
* Damages: 8 (+ post burning damages)
* Approx DPS: 55-60
* Energy damages: 3

Mod ID: "2ebce6c7"
Compatible with: NS2+, Shine, Badge+
No3.608 MiBOct 23, 201702-11-2017 21:59:02
Avatar Vertex920560875Enhanced Server BrowserThis version of the server browser adds hive skill, to help people pick which server to join. The server perf rating system is smarter and able to detect servers that are under-equipped before they start lagging. A few fixes are also incorporated to improve overall server browser functionality.

Update 30: Negative impacts caused by bad server performance or higher move rates are now reflected in ping bars; but this change may fall short of its goals for modded game-modes.

Update 35: The game now starts up directly to the server browser. When disconnecting from a game-server, the game will go straight to the server browser.

Update 55: The back button and esc key on the server browser now goes straight back to the main menu. Build 315 made this go to the playscreen instead. This change is reverted.

Hive Colour Codes


  • Green [1-1199] (Low player skill)
  • Yellow [1200-1649] (Medium player skill)
  • Orange [1650-1999] (High player skill)
  • Red [2000-2799] (Very high player skill)
  • Blue [2800+] (Competitive player skill)


Server Name Colour Codes


  • Green: Rookie only
  • Orange: Passworded
  • Pink: Favourited


Other Fixes/Improvements


  • Changed default sorting method to player count.
  • Removed rank column (players weren't using it)
  • Removed lock column and replaced with orange server name.
  • Favourite servers are highlighted pink, so they're easier to spot.
    • Lock or rookie highlights take priority over favourites.

  • Fixed and improved server performance ratings.
    • Lagging servers will actually light up red now.
    • Servers with minor unnoticeable issues will light up gray.
    • Resolved an issue preventing lag measuring within a certain threshold.
    • Fixed a bug with server perf labels causing display of an incorrect value.

  • Created ping algorithm to scale according to server performance.
  • Optimized code for faster loading than default, with more features!
  • Make game startup directly to the server browser. (no more clicking)
  • Zoom directly to the server browser, when disconnecting from a server.
  • Weight unranked servers the same as ranked on quick-join.
    • Help put people on a server with more players.

  • Go directly to main menu when exiting server browser.


Known Bugs/Issues


  • Hive & spec sorts by player count instead of regular values.


What to help make this mod better? The source-code is on GitHub.
https://github.com/stickz/NS2_Server_Browser

Mod ID: 36dea4eb
Passes Default Consistency, Look and FeelNo16.936 KiBMay 6, 201702-11-2017 02:42:01
Avatar Mephilles799246861ns2_meshA supply distribution station, used to deliver goods from outer space around the planet. At some point the facility got kharaa infested supplies and the facility sustained damage during the evacuation...No7.069 MiBNov 13, 201601-11-2017 00:12:47
Avatar Steelcap788456684Gorge Tunnel ControlGorge Tunnel ControlMust be run on Server, Gameplay TweakNo2.763 KiBOct 28, 201631-10-2017 09:50:55
Avatar tachi974547082sg_sorrow_siegeSorrow Siege for Siege++

Now testing recent WIP Layout changes.
+Quarters replaced with Departures
+Corridor B removed.
+Corridor A size increased.
Must be run on ServerNo1.101 MiBJul 13, 201729-10-2017 03:29:11
Avatar _A_x_a_m_d_y_1175034418[Shine] SFX Plus PlusExperimenting...it may destory your computer if you run it without the corresponding key.Must be run on Server, Gameplay TweakNo7.055 MiBOct 20, 201728-10-2017 18:49:25
Avatar DCDarkling142851438DCDs Purple RiflePurple reskin for the rifle viewmodel.
Does not change the model lying on the ground.

Unlike the shotgun, the TSF logo area is grey/silver instead of purple. Seemed to fit.\n\n\nRedid the color and is more changed between light & dark now. Purple itself is in general a tad lighter.

Should pass default consistency, NOT nsl consistency.
Passes Default Consistency, Look and FeelNo5.453 MiBMay 2, 201328-10-2017 16:41:53
Avatar DCDarkling143009172DCDs Purple AxePurple Axe for the view model.
Model on the ground is unchanged.
Blade is silver/grey.\n\n\nI ALSO changed the specular which basicly means the edge of the blade reflects a bit more light.

Should be compatible with vanilla NS2, not NSL.
Passes Default Consistency, Look and FeelNo3.135 MiBMay 3, 201328-10-2017 16:26:04
Avatar Steelcap1167265683Napalm ThrowerTurns the flamethrower into a napalm delivery mechanism.\n\n\nFocuses on creating zones of fire that deal damage over time to targets within 1.7m. Drops exlusion radius of multiple flames from 1.8 to .7 permiting more flames within the same radius.\n\n\nMust be run on Server, Gameplay TweakNo22.113 KiBOct 13, 201728-10-2017 10:22:15