Showing 101-125 of 2,766 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Drey2874307238Drey's Improved Blueprint PlacementWhitelisted and allowed to be run on ranked servers!
This mod only affects the client, but must be enabled on the server to work.

- Helps commander to place structures like tunnels in tight locations.

- Lets you rotate blueprints with the shift-key.

- Robotic-Factory and Phasegates will slightly snap to a valid rotation.
No50.22 KiBOct 12, 202229-10-2023 09:27:40
Avatar twiliteblue3051150938Healing SpitGorge Spit heals alien units for:
8 + 3% on players
22 on structures
No3.244 KiBOct 15, 202329-10-2023 00:43:55
Avatar twiliteblue2794015380Stomp Reworkmod ID 2794015380

*** Stomp:
Stomp now knocks back nearby marines (in 2.5 radius), and deals additional 100 damage.
Stomp damage type changed to 'Structural'.
Shockwave height increased from 0.8 to 2.5 vs structures.
Shockwave range reduced to 7.
Shockwave no longer stuns marines, disrupts aim and accuracy for 2 seconds.
Increased Stomp attack speed by 50% (delay shortened from 0.8s from 1.2s).

Fixed focus using the slower Gore animation length (should be 20% faster according to animation graph).
No66.788 KiBApr 14, 202226-10-2023 10:27:42
Avatar twiliteblue2295815997Onos Rework Modmod ID 88d75f3d

*** Charge:
Onos decelerates more gradually when charging ends.
Charge bonus speed fades over 0.66 second instead of instantly at the end of Charge.

Increased Charge energy cost from 20 to 25 per second.
Charge push back force is reduced on Marines (from 120% of current speed + 10, down to 110% speed + 7).
Charge damage ramps up from 20 damage to 40 as speed increases.

(Graphic) Changed the "ground pounding" effect at charge end to play at the beginning of charge instead.

*** Stomp:
Stomp now stuns (1.0s) and knocks back nearby marines (in 2.5 radius), and deals additional 100 damage (Structural type). Airborne marines nearby are knocked back further.
Shockwave height vs structures increased from 0.8 to 2.5 to allow it to hit structures more consistently.

Fixed focus using the slower Gore animation length (should be 20% faster according to animation graph).
No195.303 KiBNov 23, 202025-10-2023 10:08:36
Avatar twiliteblue3016412542misc bugs issue #01Fixed Stab sometimes not receiving Focus upgrade.
Fixed Onos becoming unresponsive when switching weapon during Stomp.
Fixed Onos Focus Gore being much slower than intended.
Bone shield can no longer activate while Onos is stomping.
Fixed Bone Shield starting cooldown when already on cooldown.
Fixed Gore attack delay when both primary and secondary attack buttons are engaged.
Fixed Onos smash animation timing mismatch with viewmodel.
Fixed Babbler running animation playing while clinged.
Fixed Umbra effect being too visible while semi-cloaked.
Increased (Pulse Grenade) electrify visual effect intensity by 80%.
Fixed Bile Mine not cloaking.
Fixed Robo factory errors when failing to spawn products.
Fix when commander leaves game during research (robo factory production)
No27.024 KiBAug 7, 202317-10-2023 09:44:15
Avatar twiliteblue2606969686RolloutFixRolloutFixNo4.638 KiBSep 20, 202116-10-2023 00:20:52
Avatar Microsoft Word 20193049753149FartHit HitsoundI mean, it is what it sounds like.HitsoundsNo17.45 KiBOct 12, 202312-10-2023 22:04:28
Avatar Microsoft Word 20193049802942PopCat Hitsound by KopungaPopCat Hitsound idea by Wraith, built by KopungaHitsoundsNo9.718 KiBOct 12, 202312-10-2023 21:59:36
Avatar <BAD>Wraith3049592381Popcat HitsoundPopcat HitsoundNo19.394 KiBOct 12, 202312-10-2023 13:08:19
Avatar Microsoft Word 20193041093333Mike95 AV by KopungaMike AV is based on Doggö's Schu Style Light AV

Doggö's original: https://steamcommunity.com/sharedfiles/filedetails/?id=2331530595
Alien VisionNo3.881 KiBSep 25, 202325-09-2023 19:50:02
Avatar ensl_compmod1876217244ENSL CompMod

ENSL CompMod revision [revision_number]



Competitive mod used by the ENSL

View the most recent changelog here

View the source: here
No11.04 MiBSep 29, 201923-09-2023 08:54:15
Avatar SickIGN3039226690compmod test - sickigncompmod test - sickignNo11.038 MiBSep 22, 202322-09-2023 03:35:48
Avatar twiliteblue1990806458Marine Mine Balance76a94bba

-Planted Mines can be reclaimed and moved by their owner.

-Increased Mine thickness by 35%. Mines can now be used as ladders more consistently, and are easy for aliens to spot in vents.

-Mines are no longer highlighted on alien vision, unless parasited. A red light is added for visibility.

-Mine research time reduced to 10 seconds, to counter early rush.
Must be run on Server, Gameplay TweakNo6.732 KiBFeb 7, 202004-09-2023 05:12:56
Avatar Skorpnok2920160286SkorpsBalancePatchSkorpsBalancePatchNo625.036 KiBJan 19, 202326-08-2023 02:29:31
Avatar Drey3009065159True Vote KickTrue Vote KickNo52.751 KiBJul 24, 202331-07-2023 20:16:53
Avatar T1Mba2974818616[CN] Siege+++[CN] Siege+++No5.769 MiBMay 12, 202330-07-2023 14:42:42
Avatar Drey3010728774Dreys Mod MadnessDreys Mod MadnessNo186.816 MiBJul 27, 202327-07-2023 17:51:09
Avatar twiliteblue1473041115Health & Armor absorption balance*Armor absorbs 80% of damage.
*Re-balanced health/armor split of many classes.
*Gorge heal spray now only repairs armor. Structural armor heal increased from 60 hp to 35 armor; Player heal upgraded from health to armor.
*Welder now only repairs armor.
*Focus upgrade increases primary attack damage bypassing armor from 20 to 25%.
*Crush upgrade increases damage done to structures bypassing armor from 20 to 25%.
*Skulk armor increased from 10 to 15.
Must be run on Server, Gameplay TweakNo175.669 KiBAug 10, 201817-07-2023 06:48:11
Avatar Drey2997744202More Bot CommandsAdded some helpful commands for adding/removing bots.

Type "bothelp" in the console to receive a full list of all new commands
No8.961 KiBJul 2, 202302-07-2023 09:15:48
Avatar StriteR.2993340765[CN] Sentinel Build 344 (Practive Range Only)My takes to fix sentinel mode for build 344
*Currently working with NS2CN Community Shooting Range. Ain't tested with other maps.
*May require [344 bot crash fixes] when running un-polished maps.

Original codes from
https://steamcommunity.com/sharedfiles/filedetails/?id=1227576722
No665.062 KiBJun 23, 202323-06-2023 07:40:44
Avatar Schrödinger's Katz1675832885SkulkWithShotgunSkulkWithShotgun
publish_id = "63e32e35"

CTF Updates (fixed for last ns2 build):

* Each team now as a lerk player (can't carry the gorge, support only)
* Fixed spectator issues
* Fixed model and skins issues
* Fixed shotgun ROF
* Fixed nsl and shine compatiblity
* Fixed gorge obscuring the carrier screen

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If you wanna do maps for this mod (capture the flag), you need to add flag entities: ShadowSpawn.kMapName, VanillaFlagSpawn.kMapName

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Updating Skulks With Shotguns to work in build 327 (including CTF)

Previous version of the mods:

* https://steamcommunity.com/sharedfiles/filedetails/?id=790584413&searchtext=v325
* https://steamcommunity.com/sharedfiles/filedetails/?id=211186647
No16.827 MiBMar 7, 201918-06-2023 09:27:42
Avatar SickIGN2990478924SWS TestSWS TestNo41.788 MiBJun 17, 202318-06-2023 06:47:57
Avatar pSyk2565771424AyumiNS2_Ayumi - Work in Progress

Roughly based on NS1_Ayumi by Paer Fredriksson

mod_id = "98ee90a0"

5 Techpoints, 10 RTs
Jambi similar layout, but bit smaller
No128.648 MiBAug 4, 202125-05-2023 11:26:44
Avatar T1Mba2925177772[CN] Siege+++[CN] Siege+++No5.789 MiBJan 29, 202312-05-2023 13:27:39
Avatar Sytch1741263417Autojoin as spectatorMod ID: 67C99239

Since the introduction of the spectators queue it became hard to autojoin servers because the player slots are quickly filled with the queued spectators. With this mod you can automatically join the game as a spectator if there's a free slot. No need to monitor the spectator count and join manually.
ToolNo23.727 KiBMay 14, 201927-04-2023 17:20:40