Showing 1,301-1,325 of 2,767 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Avoca800996037ns2_fortsiegens2_fortsiegeMust be run on Server, MapNo7.165 MiBNov 16, 201618-06-2017 09:59:47
Avatar Siege Developer949016313ns_siegeroom_simplens_siegeroom_simpleNo1.276 MiBJun 17, 201718-06-2017 08:49:26
Avatar Siege Developer902655772Spacecowranch+Map ID: "35cd6f1c"Must be run on Server, MapNo2.612 MiBApr 10, 201717-06-2017 16:57:30
Avatar Siege Developer902648520007+Map ID: "35cd52c8"Must be run on Server, MapNo20.561 MiBApr 10, 201717-06-2017 16:56:46
Avatar Siege Developer902047816Csiege+Map ID: "35c42848"Must be run on Server, MapNo587.517 KiBApr 9, 201716-06-2017 17:35:52
Avatar Vertex946179063Contamination RebalanceIncreased cooldown on contamination from 6 to 8 seconds.

Mod ID: 38658bf7
Must be run on Server, Gameplay TweakNo722 BJun 13, 201713-06-2017 19:22:17
Avatar Frozenclaw931036640CaveSiegeCaveSiegeNo717.897 KiBMay 22, 201713-06-2017 15:48:01
Avatar _A_x_a_m_d_y_298606017Chinese (Simplified) Language PackMOD ID 11CC5DC1Passes Default Consistency, LocalizationNo7.623 MiBAug 10, 201412-06-2017 14:38:03
Avatar Flaterectomy104617372ns2_cagedMod ID: 63c559c

This was a custom map, but has since been released with Natural Selection 2. Go to the official map instead!
Passes Default Consistency, MapNo135 BOct 25, 201210-06-2017 22:36:14
Avatar Avoca938710535Siege Simple TestingBecause it's good to test something before throwing into production?Must be run on Server, Custom Game ModeNo1.397 MiBJun 3, 201704-06-2017 21:09:01
Avatar Siege Developer902822395Supersiege+Map ID: "35cff9fb"Must be run on Server, MapNo3.836 MiBApr 10, 201703-06-2017 03:14:48
Avatar Avoca931702663ns2_522_siegens2_522_siegeNo34.542 KiBMay 24, 201731-05-2017 23:01:23
Avatar _A_x_a_m_d_y_936126965Fonts b267Good old days fonts.
Extracted from the old version build 267 (2014-08-11) of NS2.
This mod will be available to use when https://trello.com/c/jfyZB37K/692-315-certain-assets-do-not-reload-after-file-mount is finished.
Passes Default Consistency, Look and FeelNo3.673 MiBMay 30, 201730-05-2017 21:11:03
Avatar Frozenclaw884296438TheHealingWelderFor those who can't aim.\n\n\nMod ID:Gameplay TweakNo7.172 KiBMar 15, 201730-05-2017 17:47:36
Avatar _A_x_a_m_d_y_606274958Hua Ji Loading SpinnerAnticking the whole big world.No13.472 KiBJan 22, 201629-05-2017 20:33:49
Avatar Chapa805697002Next BotNextBot breaks after update 315 due to bad mod architecture (stupid file replacement).
Project restarted with "patch" architecture for best compatibility with other mods (bots?) and next game updates.
SORRY!
Must be run on ServerNo375 BNov 25, 201629-05-2017 09:19:05
Avatar StampVoet753245706CatChatCatChat: A local chat mod for playing the Cat ParadeNo9.751 KiBAug 27, 201627-05-2017 14:44:24
Avatar Avoca926757262ns2_515_siege2 hrs 12 mins from scratch to thisMust be run on Server, MapNo597.937 KiBMay 16, 201722-05-2017 17:43:42
Avatar Siege Developer916841590Hivesiege6+Map ID: "35c397df"Must be run on Server, MapNo2.567 MiBMay 1, 201720-05-2017 07:48:29
Avatar twiliteblue861436985Flame Thrower 2.0modID 33587C39

-Flamethrower no longer penetrates targets, and instead explodes in a small area around the primary target, damaging those at its front and at the sides.

-The primary target hit by Flamethrower creates a "flaming ground" below the impact point.

Increased FT direct damage from 8 to 10 (60 DPS).

-Increased burn damage from 2 to 10 damage per second, but reduced burn duration to 3 seconds.

-Increased flaming ground damage from 13 to 20 per second. Tick delay between Flame hits reduced from 0.6 to 0.5 second. Reduced flaming ground effect duration from 4.6 to 2.1 second.

-Increased Flamethrower structural damage modifier from 112.5% to 200%.

-Increased Flamethrower attack width from 0.17 to 0.3.

-Increased Flamethrower cost from 12 to 15.

-It now takes 3 hits from a FT to destroy a Bombard projectile, to give Bombard a chance to survive Flamethrower.

-FT now only hits one Umbra/Spores/Bile per attack (6 attacks per second), and those in a 1.6 unit radius around the first one destroyed.

-Healing Spray can no longer put out fire.

-Flamethrower no longer removes Enzyme buff from aliens.

-Fixed bug where flamethrower bonus structural damage delay was ignored.

-Removed FT direct damage ramp up against structures.
Must be run on Server, Gameplay TweakNo158.75 KiBFeb 11, 201719-05-2017 14:00:39
Avatar Frozenclaw925157591VeilSiegeThis is a section of Ns2_Veil I made into a siege map.\n\n\nMap ID: "36ee0585"Must be run on Server, MapNo13.189 MiBMay 13, 201716-05-2017 03:27:09
Avatar Avoca915991223ns2_429_siegejust something I drew within 30 mins to test for auto comm. No balance in mind just wanna get the scaling right. Check the ceilings they dont even support jps or fades or lerks and no vents etc lol. Just getting a practice for the layout as well to test with director.Must be run on Server, MapNo1.942 MiBApr 30, 201714-05-2017 15:28:09
Avatar Steelcap923368401Vortex PortalVortex PortalMust be run on Server, Gameplay TweakNo3.002 KiBMay 11, 201712-05-2017 03:18:33
Avatar >|KoR|<Frisqy.ViruS (ZdrytchX)899400036BunnyHop Air Physics - NS1 (Half Life) EditionBunnyhop Half Life edition // modid: 359BC164

This mod is more or less supposed to feel like NS1's physics.

I've also created this calculator if you want to calculate theoretical maximum speeds and accelerations at angle of acceleration values (bunnyhop related physics generally make use of 85+ degrees due to how much faster your running speed is to your air speed limit) https://www.dropbox.com/s/34qsdm2fkb8p71d/Strafe%20Jumping%20Maths.xlsx

https://github.com/ZdrytchX/bhop_hl

Differences with the Bhop mod:

1. The bhop originally (if it has changed since you read this) had an acceleraton value of 2x70x acceleration. This is technically wrong since Quake 1 originally just had 70, but that was a compensation for NS2's horrendously slow movement. (Half life uses 10)

2. The 30 ups speed limit was fixed for a playerclass which runs at 5 m/s (before was 10% of maxsoeed). All other classes speed limits are scaled respectively.

3. By no way does this perfectly emulate half life physics as the ground friction of the spark engine is fked up as-is, i can't be bothered fixing it. For now the ground friction is identical to the bhop mod (which has wrong physics anyway too, it should have the same friction physics as TremNS2 currently has)
If you want me to change the ground friction to different values, post a comment below. You still can circle jump to some extend and the stop-movement time is similar

4. Exosuit "friction bug" was re-added. Currently the exosuit also uses half life style air physics

5. Overall of the changes of 1. and 2. mean that you can turn a tad faster than the bhop modm but you also accelerate less. Unless you have a strafe bot: https://www.youtube.com/watch?v=5jBe2mp-y5M
Must be run on Server, Gameplay TweakNo12.465 KiBApr 6, 201711-05-2017 12:50:01
Avatar Steelcap870793064NS2 Tavern Brawl - Tiny OnosNS2 - Tavern Brawl

This week's Brawl -

Tiny Tiny Onos!
We've reduced the cost, size, and Hp/armor of the Onos to 1/3rd the usual values. Fear the tiny terror of the khaara.

ID: 33e73f68
Must be run on Server, Custom Game ModeNo89.768 KiBFeb 24, 201709-05-2017 12:41:56