Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
Siege Developer | 900488076 | Cerbsiege+ | Map ID : "35ac5b8c" | Must be run on Server, Map | No | 12.037 MiB | Apr 8, 2017 | 19-06-2017 15:24:42 | |
Avoca | 800996037 | ns2_fortsiege | ns2_fortsiege | Must be run on Server, Map | No | 7.165 MiB | Nov 16, 2016 | 18-06-2017 09:59:47 | |
Siege Developer | 949016313 | ns_siegeroom_simple | ns_siegeroom_simple | No | 1.276 MiB | Jun 17, 2017 | 18-06-2017 08:49:26 | ||
Siege Developer | 902655772 | Spacecowranch+ | Map ID: "35cd6f1c" | Must be run on Server, Map | No | 2.612 MiB | Apr 10, 2017 | 17-06-2017 16:57:30 | |
Siege Developer | 902648520 | 007+ | Map ID: "35cd52c8" | Must be run on Server, Map | No | 20.561 MiB | Apr 10, 2017 | 17-06-2017 16:56:46 | |
Siege Developer | 902047816 | Csiege+ | Map ID: "35c42848" | Must be run on Server, Map | No | 587.517 KiB | Apr 9, 2017 | 16-06-2017 17:35:52 | |
Vertex | 946179063 | Contamination Rebalance | Increased cooldown on contamination from 6 to 8 seconds. Mod ID: 38658bf7 | Must be run on Server, Gameplay Tweak | No | 722 B | Jun 13, 2017 | 13-06-2017 19:22:17 | |
Frozenclaw | 931036640 | CaveSiege | CaveSiege | No | 717.897 KiB | May 22, 2017 | 13-06-2017 15:48:01 | ||
_A_x_a_m_d_y_ | 298606017 | Chinese (Simplified) Language Pack | MOD ID 11CC5DC1 | Passes Default Consistency, Localization | No | 7.623 MiB | Aug 10, 2014 | 12-06-2017 14:38:03 | |
Flaterectomy | 104617372 | ns2_caged | Mod ID: 63c559c This was a custom map, but has since been released with Natural Selection 2. Go to the official map instead! | Passes Default Consistency, Map | No | 135 B | Oct 25, 2012 | 10-06-2017 22:36:14 | |
Avoca | 938710535 | Siege Simple Testing | Because it's good to test something before throwing into production? | Must be run on Server, Custom Game Mode | No | 1.397 MiB | Jun 3, 2017 | 04-06-2017 21:09:01 | |
Siege Developer | 902822395 | Supersiege+ | Map ID: "35cff9fb" | Must be run on Server, Map | No | 3.836 MiB | Apr 10, 2017 | 03-06-2017 03:14:48 | |
Avoca | 931702663 | ns2_522_siege | ns2_522_siege | No | 34.542 KiB | May 24, 2017 | 31-05-2017 23:01:23 | ||
_A_x_a_m_d_y_ | 936126965 | Fonts b267 | Good old days fonts. Extracted from the old version build 267 (2014-08-11) of NS2. This mod will be available to use when https://trello.com/c/jfyZB37K/692-315-certain-assets-do-not-reload-after-file-mount is finished. | Passes Default Consistency, Look and Feel | No | 3.673 MiB | May 30, 2017 | 30-05-2017 21:11:03 | |
Frozenclaw | 884296438 | TheHealingWelder | For those who can't aim.\n\n\nMod ID: | Gameplay Tweak | No | 7.172 KiB | Mar 15, 2017 | 30-05-2017 17:47:36 | |
_A_x_a_m_d_y_ | 606274958 | Hua Ji Loading Spinner | Anticking the whole big world. | No | 13.472 KiB | Jan 22, 2016 | 29-05-2017 20:33:49 | ||
Chapa | 805697002 | Next Bot | NextBot breaks after update 315 due to bad mod architecture (stupid file replacement). Project restarted with "patch" architecture for best compatibility with other mods (bots?) and next game updates. SORRY! | Must be run on Server | No | 375 B | Nov 25, 2016 | 29-05-2017 09:19:05 | |
StampVoet | 753245706 | CatChat | CatChat: A local chat mod for playing the Cat Parade | No | 9.751 KiB | Aug 27, 2016 | 27-05-2017 14:44:24 | ||
Avoca | 926757262 | ns2_515_siege | 2 hrs 12 mins from scratch to this | Must be run on Server, Map | No | 597.937 KiB | May 16, 2017 | 22-05-2017 17:43:42 | |
Siege Developer | 916841590 | Hivesiege6+ | Map ID: "35c397df" | Must be run on Server, Map | No | 2.567 MiB | May 1, 2017 | 20-05-2017 07:48:29 | |
twiliteblue | 861436985 | Flame Thrower 2.0 | modID 33587C39 -Flamethrower no longer penetrates targets, and instead explodes in a small area around the primary target, damaging those at its front and at the sides. -The primary target hit by Flamethrower creates a "flaming ground" below the impact point. Increased FT direct damage from 8 to 10 (60 DPS). -Increased burn damage from 2 to 10 damage per second, but reduced burn duration to 3 seconds. -Increased flaming ground damage from 13 to 20 per second. Tick delay between Flame hits reduced from 0.6 to 0.5 second. Reduced flaming ground effect duration from 4.6 to 2.1 second. -Increased Flamethrower structural damage modifier from 112.5% to 200%. -Increased Flamethrower attack width from 0.17 to 0.3. -Increased Flamethrower cost from 12 to 15. -It now takes 3 hits from a FT to destroy a Bombard projectile, to give Bombard a chance to survive Flamethrower. -FT now only hits one Umbra/Spores/Bile per attack (6 attacks per second), and those in a 1.6 unit radius around the first one destroyed. -Healing Spray can no longer put out fire. -Flamethrower no longer removes Enzyme buff from aliens. -Fixed bug where flamethrower bonus structural damage delay was ignored. -Removed FT direct damage ramp up against structures. | Must be run on Server, Gameplay Tweak | No | 158.75 KiB | Feb 11, 2017 | 19-05-2017 14:00:39 | |
Frozenclaw | 925157591 | VeilSiege | This is a section of Ns2_Veil I made into a siege map.\n\n\nMap ID: "36ee0585" | Must be run on Server, Map | No | 13.189 MiB | May 13, 2017 | 16-05-2017 03:27:09 | |
Avoca | 915991223 | ns2_429_siege | just something I drew within 30 mins to test for auto comm. No balance in mind just wanna get the scaling right. Check the ceilings they dont even support jps or fades or lerks and no vents etc lol. Just getting a practice for the layout as well to test with director. | Must be run on Server, Map | No | 1.942 MiB | Apr 30, 2017 | 14-05-2017 15:28:09 | |
Steelcap | 923368401 | Vortex Portal | Vortex Portal | Must be run on Server, Gameplay Tweak | No | 3.002 KiB | May 11, 2017 | 12-05-2017 03:18:33 | |
>|KoR|<Frisqy.ViruS (ZdrytchX) | 899400036 | BunnyHop Air Physics - NS1 (Half Life) Edition | Bunnyhop Half Life edition // modid: 359BC164 This mod is more or less supposed to feel like NS1's physics. I've also created this calculator if you want to calculate theoretical maximum speeds and accelerations at angle of acceleration values (bunnyhop related physics generally make use of 85+ degrees due to how much faster your running speed is to your air speed limit) https://www.dropbox.com/s/34qsdm2fkb8p71d/Strafe%20Jumping%20Maths.xlsx https://github.com/ZdrytchX/bhop_hl Differences with the Bhop mod: 1. The bhop originally (if it has changed since you read this) had an acceleraton value of 2x70x acceleration. This is technically wrong since Quake 1 originally just had 70, but that was a compensation for NS2's horrendously slow movement. (Half life uses 10) 2. The 30 ups speed limit was fixed for a playerclass which runs at 5 m/s (before was 10% of maxsoeed). All other classes speed limits are scaled respectively. 3. By no way does this perfectly emulate half life physics as the ground friction of the spark engine is fked up as-is, i can't be bothered fixing it. For now the ground friction is identical to the bhop mod (which has wrong physics anyway too, it should have the same friction physics as TremNS2 currently has) If you want me to change the ground friction to different values, post a comment below. You still can circle jump to some extend and the stop-movement time is similar 4. Exosuit "friction bug" was re-added. Currently the exosuit also uses half life style air physics 5. Overall of the changes of 1. and 2. mean that you can turn a tad faster than the bhop modm but you also accelerate less. Unless you have a strafe bot: https://www.youtube.com/watch?v=5jBe2mp-y5M | Must be run on Server, Gameplay Tweak | No | 12.465 KiB | Apr 6, 2017 | 11-05-2017 12:50:01 |