Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
Brute | 850179651 | Squads - dev | Work in progress. Unfinished. modid: 32acb643 | Must be run on Server, Gameplay Tweak | No | 4.04 MiB | Jan 25, 2017 | 16-02-2017 18:54:08 | |
GigaKaren | 793061135 | ns2_dmd_bast | Server Load Order: Bast Mod ID: 2f45270f Water Mod ID: 6bf02dd Classic Entities Mod ID: 1c4b4a6e -- Bast is back! Originally an NS map created by the developers. We have remastered this classic map for NS2. **REAL WATER PHYSICS!** Have a suggestion? Let us know. We are always trying out new variations to keep NS2 interesting. Version Credits: Rusty, WiseChoices, Samus Orphan Black (water mod) diamondgamers.net | Passes Default Consistency, Map | No | 10.728 MiB | Nov 4, 2016 | 14-02-2017 06:49:07 | |
|-DMD-| Rusty | 313340672 | Diamond Badges V4.8 | Diamond Badges specifically for DiamondGamers.net | No | 8.4 MiB | Sep 13, 2014 | 14-02-2017 00:32:29 | ||
< blank > | 801572986 | SiegeBadges | SiegeBadges | No | 60.428 KiB | Nov 18, 2016 | 13-02-2017 18:49:27 | ||
Mephilles | 847179775 | 5v5 (Work in Progress) | This is a mod that tries to balance ns2 around 5v5 play (with commander included).\n\n\nThis mod is currently under construction and does not have all the planned changes implemented yet. | No | 42.569 KiB | Jan 21, 2017 | 10-02-2017 20:01:19 | ||
Wooza | 562738514 | Wooza's Playground Splash Screen | Splash Screen used on Wooza's Playground. | No | 108.971 KiB | Nov 26, 2015 | 04-02-2017 19:37:03 | ||
>|KoR|<Frisqy.ViruS (ZdrytchX) | 855275174 | BunnyHop Physics | ModID: 32FA76A6 See Half Life edition (since this one uses wrong settings based off Quake 1): http://steamcommunity.com/sharedfiles/filedetails/?id=899400036 This mod swaps out the default air control physics with Bunnyhop (acceleration modifier: 70, acceleration limit = 10% of speed limit). Bunnyhop is another name for a Strafe Jumping technique used in QuakeWorld, Quake 1, Half Life, Counterstrike, Natural Selection (NS1) and most of those other GoldSRC / Source engine games, and although the technique looks different at first glance, the technique and mathematical equations are actually the same. You compare it to Q2/Q3's strafe jumping technique at very high speeds: https://www.youtube.com/watch?v=mprC4OJvhps I suspect the name comes from the fact that queueing a jump isn't a thing on the GoldSRC engines meaning you had to jump at the exact time, or you made a script, or bind mousewheel for +JUMP. Recommended to run with Debugspeed Upgrade for the fanciness, though not required: 3184f6fd ( http://steamcommunity.com/sharedfiles/filedetails/?id=830797565 ) Do NOT run this with TremNS2! (TremNS2 already has built-in CPMA physics for the skulk, which includes this physics set in it. Also, TremNS2 uses Q3 physics as its main set for most classes and having this mod on it may interfere with it) ground friction: half life alike style, not true values (since I don't know where the actual code for that is) air acceleration modifier: 70 * maxspeed (quake 1 style, where maxspeed = accelerating to maximum ground speed limit in one second) air acceleration speed limit: 0.1 * maxspeed (10% of the speed limit, which is close to but not equal to the true quake 1 value of 30 units per second. For the quake units or GoldSRC hammer unit convertor, use the debug speed upgrade: http://steamcommunity.com/sharedfiles/filedetails/?id=830797565 ) (source engine units are basically like inches which is why everything in source seems a bit slower than goldsrc games where 32 units = 1 meter) | Must be run on Server, Gameplay Tweak | No | 9.141 KiB | Feb 2, 2017 | 04-02-2017 15:20:48 | |
Chapa | 855129570 | Next Bot Beta | Next Bot latest beta versions. MOD ID: 32f83de2 Next Bot at http://steamcommunity.com/sharedfiles/filedetails/?id=805697002 | Must be run on Server | No | 131.984 KiB | Feb 2, 2017 | 02-02-2017 05:42:41 | |
Steelcap | 847791768 | Whip Fix | Fixes an issue with whip targeting by removing target prioritization for previous target. | Must be run on Server, Gameplay Tweak | No | 738 B | Jan 22, 2017 | 22-01-2017 10:06:03 | |
>|KoR|<Frisqy.ViruS (ZdrytchX) | 847314629 | Team Size based Resource Tickrate | Hex ID: 3280FEC5 This is a very simple patch for servers that scales the tickrate based off the ratio of the number of players on each team. Example: A team of 14 players vs a team of 10 players, with NS2's default 6 second wait period per tick, will receive one resource point per resource tower every 7 seconds, while the smaller team will only have to wait 5 seconds. This means the smaller team, which generally happens to be smaller when they are losing, no longer suffers greatly on the NS2 "larger team bias" issue which often results in conceding every third game or so. Hopefully this mod will give the smaller losing team a bit of HOPE so they at least, try a little bit more. | Must be run on Server, Gameplay Tweak | No | 1.381 KiB | Jan 21, 2017 | 22-01-2017 04:05:58 | |
>|KoR|<Frisqy.ViruS (ZdrytchX) | 847609904 | 2 IP Start | HexID: 32858030 (Has no Alphabet Characters) Simple server side mod that makes the team spawn with 2 Spawns, and 3 spawns if the team size is larger than 8 players. Beyond that it is up to the commander to build their own extra infantry portals. This is based on the logic that Tremulous players generally have; Most maps start with two spawns and the team builders usually place an extra telenode or egg for every 6 players or so on their team (One spawn for every 2 players), however the lifespan of a marine in NS2 is much longer than Trem so the turn over count is 8 players instead of 6. | Must be run on Server, Gameplay Tweak | No | 1.319 KiB | Jan 22, 2017 | 22-01-2017 03:49:32 | |
Steelcap | 847609742 | Alien Res Rebalance | Reduces Alien TRES rate by 50% and increases structural HP and Armor by 50%. Increases Alien PRES by 2x but reduces lifeform HP/Armor Mod ID : 32857f8e | Must be run on Server, Gameplay Tweak | No | 2.993 KiB | Jan 22, 2017 | 22-01-2017 03:24:14 | |
GigaKaren | 632067375 | ns2_dmd_origin | Mod ID: 25AC952F **Required Mods: Classic Entities Mod Origin is back! Originally a classic map created by the NS1 developers. We have revived this sweet map and formatted it to Include: weldable vents, button activated doors, motion activated doors, and breakable glass! --As mods have to run through the workshop, and not directly from the server - this is a server specific mod for DiamondGamers.net - I ask that it not be copied without permission. -- Latest version by: Rusty, WiseChoices DiamondGamers.net | Passes Default Consistency, Map | No | 8.06 MiB | Feb 25, 2016 | 18-01-2017 05:46:54 | |
Architect Branden | 781559472 | ARAIG_NS2_Mod | ARAIG_NS2_Mod | No | 17.666 KiB | Oct 15, 2016 | 18-01-2017 05:01:56 | ||
|-DMD-| Rusty | 844165590 | Team-Balance | Team-Balance\n\n\nThe purpose of this mod is to bring back the team-balance system which would prevent dead players from spawning if required in order to keep the same number of people on the field.\n\n\nThis is a server-side mod and NOT a client-side mod.\n\n\nCreated by DiamondGamers.net\n\n\n | Must be run on Server, Gameplay Tweak | No | 1.442 KiB | Jan 17, 2017 | 18-01-2017 04:01:56 | |
Avoca | 702813395 | Avoca's Heroic Dose | https://github.com/KyleAbent/Avoca-s-Heroic-Dose/tree/6.16/lua\n\n\nTBD - name Inspired by Wooza's PotPourri - A seperate design 'away' from siege, in the direction of direct ns2 vanilla gameplay modifications / rtd? credits? - Versions of these specifically meant for ns2 vanilla, and not siege, perhaps. Just an idea. I've yet to write any lua for this. But I like the idea of taking the current box I have and writing mods based on the experiences held on the server, mostly based wherever the music goes.. siege is just too complex of a puzzle to tackle on my own at the moment and I decided to look back into siege in August. But I have time to kill during June for this mod in the meantime. /end description p.s- check back for updates and join the server "Avoca's Mod Box" and we can talk there. etc etc | Must be run on Server, Gameplay Tweak | No | 169.233 KiB | Jun 13, 2016 | 18-01-2017 01:19:48 | |
|-DMD-| Rusty | 490122873 | ns2_dmd_veil | ModID: 1D36AE79**Required Mods: Classic Entities Mod We've made some changes to Veil to give it some new gameplay! Changes: -Added weldable vents in NanoGrid.-Added blast door that divides NanoGrid in East/West. 3 min cooldown.-Added elevator in Cargo.-Alien starting location is Cargo only.Version Credits: Rusty, WiseChoices diamondgamers.net | Map | No | 16.07 MiB | Jul 29, 2015 | 16-01-2017 00:13:04 | |
Salty | 834197890 | Throwable Tech Diamond | Throwable Tech Diamond inspired by Dev Samoose's creation of the Candy Toss and Snowball Throw during seasonal events. This mod was made for Diamond Gamers. Join the Steam Group or our website at DiamondGamers.net. Remember to get your VIP and get access to 40+ Skins, Badges, Reserved Slot, and Rave Control. Enjoy! | Gameplay Tweak | No | 3.777 MiB | Jan 4, 2017 | 04-01-2017 10:28:08 | |
Salty | 834141103 | Throwable Lava Diamond | Throwable Lava Diamond, inspired by Dev Samoose's creation of the Candy Toss and Snowball Throw during seasonal events. This mod was made for Diamond Gamers. Join the Steam Group or our website at DiamondGamers.net. Remember to get your VIP and get access to 40+ Skins, Badges, Reserved Slot, and Rave Control. Enjoy! | Gameplay Tweak | No | 7.841 MiB | Jan 4, 2017 | 04-01-2017 07:13:42 | |
Salty | 834099012 | Throwable Ice Diamond >:) | (ICE-Skin) A Tossable Diamond with Forcefield Effects! This is a tossable diamond mod similar to the Throwable Candy and Snowballs during Seasonal NS2 (Created by Dev Samoose) This mod was made in dedication to the DiamondGamer Servers. Join Diamond Gamers on Steam Group, Sign up on our site - DiamondGamers.Net, and remember to get VIP and get access to 40+ Skins, a Reserved Server Slot and Several custom badges to choose from. Thank You and Enjoy! Keep Me Home, So I can Keep Working on Great New Mods for You and the Community by Donating Below - http://paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4B6D6BXF28JZ2 | Gameplay Tweak | No | 4.959 MiB | Jan 4, 2017 | 04-01-2017 03:41:55 | |
JoeV | 833965732 | SpectatorPlus | Spectator fixes and enhancements. | Passes Default Consistency, Look and Feel | No | 4.542 KiB | Jan 3, 2017 | 03-01-2017 23:24:45 | |
CervezaDinero | 833266073 | ns2_veil_war | ns2_veil_war MOD ID 31aaa199 | Map | No | 15.544 MiB | Jan 3, 2017 | 03-01-2017 03:40:27 | |
>|KoR|<Frisqy.ViruS (ZdrytchX) | 830871859 | ns2_epic (~10% size recreation from tremulous) | Map originally made in Tremulous. Yes, it's fucking huge, so it's only ~10% of its original size. I couldn't be bothered porting over the textures too Hex ID: 31861933 (yes, there are no letters in it) Mapname: ns2_epic | Must be run on Server, Map | No | 2.784 MiB | Dec 31, 2016 | 31-12-2016 13:51:53 | |
CervezaDinero | 828956827 | ns2_veil_hd | ns2_veil_hd MOD ID 3168e09b | Map | No | 15.511 MiB | Dec 29, 2016 | 29-12-2016 12:03:45 | |
=/\= RVN =/\= | 822047155 | Sand camo pistol | Sand camo pistol | Look and Feel | No | 4.873 MiB | Dec 20, 2016 | 20-12-2016 14:07:41 |