Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
Blight | 712349834 | LuckyFkers Enforced Beta | Mod on LuckyFkers.com Newbound server. (http://www.luckyfkers.com/enforced-ingame/) | Passes Default Consistency, Gameplay Tweak | No | 274.282 KiB | Jun 28, 2016 | 31-10-2016 02:42:34 | |
Archie | 778063986 | gg_lego_arena_sandstorm | http://steamcommunity.com/sharedfiles/filedetails/?id=781531207 MODID = 2e605072 "A gungame map with lego theme. 64 slots Music (Sandstorm - Darude) I hope you will enjoy it and feel free to comment !" Doesn't require Classic Entities, however if you want breakable windows and hidden stuff then you might like this, i'll fix it all later (can someone create occulsion for this map, thanks) i haven't worked on this for a year now. I have upgraded the textures through my own algorithm for upscaling and made it work for Natural Selection 2(though i did decide instead of 1k textures i'll make 256x256 textures, sorry it was 1gb before now 44mb) ~50slots\n\n\nWarning there's currently no collision maps, i've been having the greatest issue of all, so i disabled i, anyone who wants to help can message me. Credits: dragon for his extra entities Kyle Abent for his modfied varient of dragon+jimwests extra entities I don't take credit for anything other then bringing this to Natural Selection universe | Must be run on Server, Map | No | 7.448 MiB | Oct 9, 2016 | 29-10-2016 03:10:55 | |
remi.D | 783695248 | test mod 2 | test mod 2 | No | 447 B | Oct 19, 2016 | 28-10-2016 21:02:35 | ||
Wooza | 380202432 | Wooza's Hamster Wheel Splash Screen | Splash Screen used for Wooza's Hamster Wheel server | Look and Feel, Must be run on Server | No | 433.915 KiB | Jan 24, 2015 | 26-10-2016 01:45:32 | |
|-DMD-| Rusty | 771683418 | ns2_dmd_bast | ns2_dmd_bast | No | 9.71 MiB | Sep 29, 2016 | 23-10-2016 01:01:16 | ||
remi.D | 784305963 | test mod 3 | test mod 3 | No | 270.481 KiB | Oct 20, 2016 | 21-10-2016 00:06:09 | ||
ZycaR | 769803119 | RussianRoulette | RussianRoulette The Ready Room lethal game of loading a single bullet into pistol, and then pulling the trigger while pointing the gun at one's own head. ... an activity that is potentially very dangerous (kick from server). | Look and Feel, Must be run on Server | No | 3.921 KiB | Sep 25, 2016 | 16-10-2016 20:38:18 | |
zavaro | 685577329 | Mineshaft2 | Mineshaft2 is based on the ENSL variation of the popular Natural Selection map ns_mineshaft.\n\n\nCredit goes to Unknown Worlds Entertainment, the map designer, IAN, and the ENSL.\n\n\n28DD1471 | Map | No | 3.583 MiB | May 16, 2016 | 16-10-2016 17:47:46 | |
Archie | 781531207 | gg_natus_v2 | http://forums.unknownworlds.com/discussion/145825/video-how-to-convert-source-engine-maps-to-ns2-manually#latest Modid = 2e953847 Gungame map gg_natus_v2 orginally made for counterstrike source, i've modified it a bit in the centre to enable exos to play :) 3 power up spots, more gungame maps coming. Cheers: Der Karatekäfer made for 24players, let me know how it goes. Enjoy -Archie. | Must be run on Server, Map | No | 12.096 MiB | Oct 15, 2016 | 16-10-2016 00:22:17 | |
remi.D | 758317252 | Boneshield Changes | Bone shield - Armor will only regenerate while blocking incoming damage, and blocking damage costs energy Onos pres cost changed to 62 instead of 55 to delay Onos timing | Must be run on Server, Gameplay Tweak | No | 42.034 KiB | Sep 4, 2016 | 11-10-2016 13:49:21 | |
Leech | 774737256 | Leech's smart skulks and battle meds | Advanced Skulk AI\n\n\nSkulk bots with advanced attacking code with grouping up ability, makes them much tougher.\n\n\nBecause warmup has all tech tree abilities unlocked the skulks are actually pretty good and worthy to fight against, most of all fun.\n\n\nIf you as a skulk join a pack of 2, they will start moving towards thier target on the map. Skulks cannot sneak, I don't think this is possible.\n\n\nYou get meds and ammo AFTER an engagement as a reward for surviving ;) | Must be run on Server, Gameplay Tweak | No | 78.339 KiB | Oct 4, 2016 | 07-10-2016 22:35:49 | |
You Underestimated. | 774041974 | HelloWorldMod2 | HelloWorldMod2 | No | 519 B | Oct 2, 2016 | 02-10-2016 23:50:04 | ||
Wyzcrak | 772740082 | [EMPTY] Thank you, TG Supporting Members | Thank you, TG Supporting Members! | No | 166 B | Oct 1, 2016 | 01-10-2016 06:23:39 | ||
twiliteblue | 267735956 | Alien Vision: Blue Fog | An alien vision mod, with enhanced normal vision and eerie blue fog dark vision. | Alien Vision, Passes Default Consistency | No | 1.234 KiB | Jun 6, 2014 | 23-09-2016 06:34:27 | |
Feha | 113181405 | Water | A mod to make it possible to create maps with swimable waterbrushes in them.\n\n\nI tested with most classes, and it works pretty well with all aliens, marines, and even marines with special equipment\n\n\nHuge thanks and credits to SamusDroid for helping me by creating the cube models I use for the water, as well as his genius idea of using a cinematic for the underwater filter on the screen. A few other things as well, such as most of the valve entity and the major testmap and some fixes in 2016.\n\n\nIts also thanks to him that I regained the motivation to finish this despite the otherwise lack of feedback (nagging helps! :D), as well as having helped me with quite a few nice ideas and testing in general.\n\n\nPlease post feedback in the comments | Must be run on Server, Gameplay Tweak | No | 2.498 MiB | Dec 14, 2012 | 18-09-2016 23:42:03 | |
StampVoet | 765559781 | Crowbar's Pink Crosshair | Crowbar's Pink Crosshair | Crosshairs | No | 2.727 KiB | Sep 18, 2016 | 18-09-2016 01:10:13 | |
ZycaR | 672282286 | ns2siege+ | ns2siege+ | Must be run on Server, Custom Game Mode | No | 6.904 MiB | Apr 24, 2016 | 15-09-2016 23:57:51 | |
StampVoet | 762676698 | Hitsound Plop | For the people that just can't live without my *plop* sounds. Now with three pitches of *plop* Once you "plop" you can't stop | Hitsounds | No | 51.405 KiB | Sep 12, 2016 | 12-09-2016 18:16:24 | |
Pink Turtle | 762127971 | minimal crosshair | minimal crosshair | Passes Default Consistency, Crosshairs | No | 143 B | Sep 11, 2016 | 11-09-2016 18:21:23 | |
GigaKaren | 759910179 | ns2_tactics | Mod ID: 2d4b4f23 Requirements: Classic Entities Mod This is just a fun map to either pracice each species or play a tactical match using button activated doors. In-game: -4 button activated doors for each team (total of 8) -5 tech points -11 resourse points Out-of-game: -Marine course -Exo course -Jetpack course -Skulk course -Gorge course -Lerk course -Fade course -Onos course Have a suggestion? Let us know. We are always trying out new variations to keep NS2 interesting. Credits: WiseChoices diamondgamers.net | Passes Default Consistency, Map | No | 1.185 MiB | Sep 8, 2016 | 09-09-2016 01:07:11 | |
foobar | 752408261 | Restart button | Restart button for Main Menu, intended to be used with -hotplug The icon will be in the top-left corner of the main menu #2cd8d6c5 | Tool | No | 41.249 KiB | Aug 26, 2016 | 26-08-2016 19:10:59 | |
Avoca | 747442880 | RTD Season 3 | Written for both Siege and Heroic Dose - Made for ns2 vanilla - doesnt include custom functions - but if it does in the future then ill write it in this mod in a way that doesnt overwrite ns2 and require future updates | Must be run on Server, Gameplay Tweak | No | 15.102 KiB | Aug 19, 2016 | 25-08-2016 20:40:13 | |
Avoca | 745809126 | avoca_super | map for Avoca's Heroic Dose - Concept map anyway - messy and unoptimized as of typing, just rushed together to put together a concept of a playstyle - in which the map is designed to be narrow - to and from front and back only from marine base through hallways of resnodes which leads to a hive room - progress based i guess - testing - wip - etc | Must be run on Server, Map | No | 218.576 KiB | Aug 16, 2016 | 16-08-2016 23:16:48 | |
Amar Hanoscia | 741220571 | Mortmann's 2nd Crosshairs with Melee Dot | Mortmann's 2nd Crosshairs with Melee Dot | Crosshairs | No | 25.845 KiB | Aug 10, 2016 | 10-08-2016 17:09:23 | |
ZycaR | 714469314 | Skill Skin Extra | The mod add customization to player's model according reached rank.\n\n\n- Colorize of model can be enabled/disabled by player.\n\n\n- Rank is based on time played on specific servers.\n\n\n- Ranks are configurable by server operator (config file) with modification of color, min-max played time and name of rank.\n\n\n.. should add RPG element and attract players to play on server to reach higher rank. | Look and Feel, Must be run on Server | No | 2.214 MiB | Jun 30, 2016 | 08-08-2016 18:18:23 |