Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
Loki | 693309243 | dc troopers | ls troopers map by loki\n\n\nit has been converted from last stand to the defence mode mod\n\n\ndefence mode mod from katzenfleisch | Map | No | 279.15 KiB | May 29, 2016 | 29-05-2016 14:40:01 | |
Hellrunner | 687900606 | Hellrunner's HPbar Dramalifter | Removes the Health Bar that is shown to your enemy when he/she shoots in your general direction. Server Mod, ask your Admin to apply this. Mod ID - 290087be feel free to incorporate the code in your server mod ROOKIE SERVERS... HANDS OFF THIS MOD!!!! this mod is to fight the lazyness that has established in the tracking behavior of ppl that know what they are doing. let the rooks have thier damn DOTA bars! | Look and Feel | No | 1.088 KiB | May 20, 2016 | 22-05-2016 08:49:52 | |
rantology | 686960508 | Vanilla Crosshairs (Pre-299) | Vanilla Crosshairs (Pre-299) | Passes Default Consistency, Crosshairs | No | 80.342 KiB | May 18, 2016 | 20-05-2016 14:32:47 | |
ktastrophe | 683753143 | Shine ShortBreak | # NS2 Shine ShortBreak This plugin add a button to allow players to take a "short break" and to be immune for a maximum of 5 minutes from afkkick plugin. When you click on the button you are put into spectator team. When you join a team after your break the immunity is revoked. This plugin require Shine mod enabled on the server to be able to run. You also need to add the plugin in your shine/BaseConfig.json, under the "ActiveExtensions" add: "shortbreak":true !!!Because the plugin inherit from the default afkkick plugin, !!!you need to disable it in your shine/BaseConfig.json (or via the shine adminmenu) !!! "ActiveExtensions" set: "afkkick":false else the plugin will remain disabled. The plugin use the afkkick.json configuration file. This Plugin is under development, Please report any issue. The plugin is available in github: https://github.com/BenjaminJacobs1/ShortBreak If you are looking for documentation about shine in general, take a look here: https://github.com/Person8880/Shine/wiki Recommandation: People taking a break should be immune to shuffle, thus you should edit the VoteRandom.json and set "IgnoreSpectators" to true. TODO list: - Add translations - Add configurations options to change the afktime\n\n\nVersion: 0.1: First version 0.2: Fix conflict problem with afkkick. | Tool | No | 51.223 KiB | May 13, 2016 | 16-05-2016 12:11:45 | |
CLARKKENTgg | 192366822 | Green Crosshair (High Visibility) | Look. Point. Click. Kill. Using a special high visibility green color carefully crafted through a magical mix of leprechauns, alien blood and spinach (for you Popeye fans out there). Forged to perfection using... you guessed it... a green laser, this crosshair is guaranteed to be highly visible in a variety of situations. Melee weapons benefit from this crosshair. And you'll know you've hit your target with a subtle, yet refined, hit indicator. This crosshair used to be available but was removed, likely because it was not being updated. Rest assured... it's guaranteed to work with all current versions of NS2. | Passes Default Consistency, Crosshairs | No | 1.882 KiB | Nov 5, 2013 | 13-05-2016 19:41:57 | |
Avoca | 439194017 | ns_siegeroom_remade | had to be done | No | 1.383 MiB | May 8, 2015 | 13-05-2016 17:22:51 | ||
Saffron_baker | 643889213 | test just a test | test | No | 1.371 MiB | Mar 12, 2016 | 11-05-2016 14:57:13 | ||
Avoca | 502346020 | ns_aliensiege2 | man oh man | No | 10.037 MiB | Aug 18, 2015 | 10-05-2016 14:32:38 | ||
Avoca | 515301234 | ns_beemersiege_remade | thanks oblitrator and lemonparty for contributing / collaberating with parts of the map. | No | 4.153 MiB | Sep 9, 2015 | 09-05-2016 16:29:28 | ||
Brian | 681114531 | ns2_tgns_seedwell | A seeding map for TGNS based on king-of-the-hill. Work-in-progress | Must be run on Server, Map | No | 819.108 KiB | May 8, 2016 | 08-05-2016 22:06:29 | |
Kash | 591137082 | ns2_facility | Ns2_facility\n\n\nA relatively unknown corporation known as "Terraforming Alien Worlds" (codenamed and hereafter referred to as "TAW") set up a station on what was assumed to be an abandoned/uninhabited planet. A lack of atmosphere showed that no life could exist on the planet.\n\n\nMere days after beginning the terraforming process, communication from the facility ceased after the last received audio transmission which described an earthquake that opened giant cracks on the planets surface. Scanners reported traces of ozone pouring from the giant cracks and the sonar radars tracked movement from beneath the ground.\n\n\nA security breach in the north of the facility sounded alarms and TAW began evacuation procedures but lifesigns in the facility quickly blinked out one after the other. With no other way of recovering the black box or finding out what really happened the TSF were called in to help contain any potential threat that may still inhabit the facility.\n\n\nMassive thanks go out to Mephilles for helping me with this project. | Map | No | 6.725 MiB | Jan 2, 2016 | 24-04-2016 19:25:34 | |
Royal Rampage | 668835612 | ns2_tvs | Got bored, wanted to try out an idea..:\n\n\nTram: 5th Tech Point/Somewhat Symmetrical\n\n\nVeil: Double Resource Node Room\n\n\nSummit: 5th Tech Point/Somewhat Symmetrical\n\n\nHence; TVS.\n\n\nDouble RT in the centre - Easy Alien access\n\n\nTech Point in the centre - Easy Marine access\n\n\nSeparated by a Tunnel\n\n\nVent connected to both\n\n\nMod ID: 27dd9f1c\n\n\n+ Made the map playable (Powers nodes & a couple of props/textures) 21/04/2016\n\n\n+ Added some more textures/How I was thinking of texturing it\n\n\n- CommanderInvisibleVents is playing up (the vent over Tunnel), I'll try fix that later..\n\n\n | Map | No | 631.349 KiB | Apr 19, 2016 | 24-04-2016 18:32:26 | |
SnipingCoward | 670996549 | NoMoreRookie (client-side only) | This mod sets your client into non-rookie mode. This will enable a few hidden elements that would unlock only once you have reached level 5 and are perceived as non-rookie. It also unlocks the server browser to show you all servers. It is not server side! You will still show up green for others and might still get rejected by servers with level restrictions. This is primarily aimed at those veterans that suffer from the bug where they show up as rookies permanently even with 50+ hours. LGPLv3 https://github.com/zsawyer/NoMoreRookie | Look and Feel | No | 3.046 KiB | Apr 23, 2016 | 23-04-2016 18:11:27 | |
SnipingCoward | 396017187 | FastJoin | This mod shortens the update delay for auto joining the server from 500ms to 100ms. It will also ping every second to let you know that auto-joining is still in progress. Once you start connecting a tone will signify that you are loading in now (note that this might get cut short if your PC is really fast with loading). This comes in handy when you are doing something else while waiting. | Passes Default Consistency, Look and Feel | No | 1.953 KiB | Feb 20, 2015 | 22-04-2016 21:54:24 | |
SnipingCoward | 666819235 | AllFilterAsDefault | Makes the "ALL" tab (aka filter) default everytime you open the Server Browser. LGPLv3 https://github.com/zsawyer/AllFilter | Look and Feel | No | 2.015 KiB | Apr 16, 2016 | 22-04-2016 21:43:09 | |
MetaMind09 | 277604662 | Last Resistance(Survivor) 1/3 | This is an entirely new gamemode.\n\n\nsee all the details at:\n\n\nhttp://www.unknownworlds.com/ns2/forums/index.php?showtopic=125765 | Must be run on Server, Custom Game Mode | No | 1.105 MiB | Jun 28, 2014 | 16-04-2016 17:17:57 | |
bread blooded american | 666731874 | dont download my crosshair | dont | No | 3.223 KiB | Apr 16, 2016 | 16-04-2016 15:37:03 | ||
Royal Rampage | 651002121 | NS2 Lost | NS2 Workshop, stop being bad please. I don't want to keep creating new mods, with the same mod ID as the previous ;_; :O It went into most recent on workshop, but still updated without making a "new" workshop item o.O --------------------------- Thought I'd try converting an old NS1 map, this one seemed interesting :) NS_LOST converted into NS2\n\n\nMod ID: 26cd8109\n\n\n4 Tech Points\n\n\n- Equilibrium Regulation\n\n\n- Alpha Continuum\n\n\n- Cargo Bay Delta\n\n\n- Tesseradecades (I chose this because it's a long word, that sounds cool.. "TESSERADECADES!!")\n\n\n10 Nodes\n\n\n-/+ It's LOST, so no Minimap Names and No Vents :) - Detailing on most places (more appropriate props [less common crates], and floor/ceiling/wall mods[makes feel more populated], additional textures & decals [just tidbits, to go with the props & mods]..) - Some room textures need to be rechecked, due to Spark Editor glitching, and unnecessarily clicking through walls onto multiple already textured geometry. - Need to fix some occlussion geometry around Tesseradecades - Would like a play-test before changing parts like Underpass shaft (need more testing.. 1; 4v4, with a base rush within 5 minutes because they hate playing "different" maps is not a playtest, ffs.) 14/04/2016 -/+ Tesseradecades connecting hallways need to be textured (1 hallway textured/1 hallways major textures/1 hallway minor textures) 15/04/2016 + Vents are Fade accessible 14/04/2016 + Tesseradecades is textured 6/04/2016 + A few textures and props in Tesseradecades, added lighting in that area 29/03/2016 + Alpa/Cargo/Equil Tech Points and Rooms in-between textured and propped 26/03/2016 + More rooms textured 23/03/2016 + Alpha Continuum textured 22/03/2016 + Equilibrium Regulation and Central textured 22/03/2016 + Added more textures and some props 19/03/2016 | Map | No | 2.391 MiB | Mar 23, 2016 | 15-04-2016 05:20:40 | |
Mendasp | 644883693 | No Menu Background | Disables the main menu background level, looping sound and graphics. Just a black screen. | Look and Feel | No | 1.854 KiB | Mar 13, 2016 | 11-04-2016 23:10:53 | |
malpractice | 400629957 | ns2_rec | ns2_rec is a drill map for player vs player combat The following areas can be accessed via teleportation from the central room: Topographical Cargo Crossroads Data Core Mezzanine Repair Room Hub Ore Processing Oxygenation The Dome Additional rooms may be added upon request Admins: please enable cheats All players should bind a key to Hex for server mods: 17e120c5 | No | 4.758 MiB | Feb 28, 2015 | 10-04-2016 17:18:25 | ||
ydy 💯💯💯💯💯💯💯💯💯💯💯💯💯💯 | 659084690 | ydy crosshair | No hit indicators. Adapted from mal crosshair http://steamcommunity.com/sharedfiles/filedetails/?id=624695317 | Passes Default Consistency, Crosshairs | No | 2.729 KiB | Apr 4, 2016 | 09-04-2016 10:41:11 | |
ydy 💯💯💯💯💯💯💯💯💯💯💯💯💯💯 | 659146938 | ydy hl2-style center hud bars | Replaces graphic of 'HL2 Style' setting of HUD BARS (MARINE) and/or HUD BARS (ALIEN) in UI tab of NS2+ OPTIONS More compact Higher opacity Pictured with default crosshairs | Passes Default Consistency, Look and Feel | No | 3.468 KiB | Apr 4, 2016 | 09-04-2016 06:29:12 | |
turtsmcgurts | 485374127 | NRP Captains | _minimalistic captain mod credits kyle for helping me get started with shine ghoul for providing assistance here and there and for writing his captain mod which I looked at often. agmen and wiggly for always being available and willing to test, would have been painful developing this without them. | Must be run on Server, Gameplay Tweak | No | 7.531 KiB | Jul 21, 2015 | 08-04-2016 01:23:54 | |
Royal Rampage | 658725013 | ns2_crevice - the faded | was bored, and had a map idea for faded, so quickly wacked it together :) mod id: 27435895 A crevice separates the Bases from the Batteries in No Mans Land. Three ways across. Two ways back. | Map | No | 851.447 KiB | Apr 3, 2016 | 05-04-2016 05:47:49 | |
ydy 💯💯💯💯💯💯💯💯💯💯💯💯💯💯 | 658759990 | Beacon on X | In the marine commander interface, changes the observatory grid spot for distress beacon from 5 (default key S) to 9 (default key X). This should help guard against accidental beacons. publish_id = "2743e136" | Look and Feel, Must be run on Server | No | 649 B | Apr 3, 2016 | 03-04-2016 17:51:53 |