Showing 1,476-1,500 of 2,767 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Loki693309243dc troopersls troopers map by loki\n\n\nit has been converted from last stand to the defence mode mod\n\n\ndefence mode mod from katzenfleischMapNo279.15 KiBMay 29, 201629-05-2016 14:40:01
Avatar Hellrunner687900606Hellrunner's HPbar DramalifterRemoves the Health Bar that is shown to your enemy when he/she shoots in your general direction.

Server Mod, ask your Admin to apply this.

Mod ID - 290087be

feel free to incorporate the code in your server mod

ROOKIE SERVERS... HANDS OFF THIS MOD!!!! this mod is to fight the lazyness that has established in the tracking behavior of ppl that know what they are doing. let the rooks have thier damn DOTA bars!
Look and FeelNo1.088 KiBMay 20, 201622-05-2016 08:49:52
Avatar rantology686960508Vanilla Crosshairs (Pre-299)Vanilla Crosshairs (Pre-299)Passes Default Consistency, CrosshairsNo80.342 KiBMay 18, 201620-05-2016 14:32:47
Avatar ktastrophe683753143Shine ShortBreak# NS2 Shine ShortBreak

This plugin add a button to allow players to take a "short break" and
to be immune for a maximum of 5 minutes from afkkick plugin.

When you click on the button you are put into spectator team.
When you join a team after your break the immunity is revoked.

This plugin require Shine mod enabled on the server to be able to run.
You also need to add the plugin in your shine/BaseConfig.json,
under the "ActiveExtensions" add: "shortbreak":true

!!!Because the plugin inherit from the default afkkick plugin,
!!!you need to disable it in your shine/BaseConfig.json (or via the shine adminmenu)
!!! "ActiveExtensions" set: "afkkick":false else the plugin will remain disabled.

The plugin use the afkkick.json configuration file.

This Plugin is under development,
Please report any issue.
The plugin is available in github: https://github.com/BenjaminJacobs1/ShortBreak
If you are looking for documentation about shine in general, take a look here:
https://github.com/Person8880/Shine/wiki

Recommandation:
People taking a break should be immune to shuffle, thus you should edit the VoteRandom.json
and set "IgnoreSpectators" to true.

TODO list:
- Add translations
- Add configurations options to change the afktime\n\n\nVersion:
0.1: First version
0.2: Fix conflict problem with afkkick.

ToolNo51.223 KiBMay 13, 201616-05-2016 12:11:45
Avatar CLARKKENTgg192366822Green Crosshair (High Visibility)Look. Point. Click. Kill.

Using a special high visibility green color carefully crafted through a magical mix of leprechauns, alien blood and spinach (for you Popeye fans out there).

Forged to perfection using... you guessed it... a green laser, this crosshair is guaranteed to be highly visible in a variety of situations.

Melee weapons benefit from this crosshair. And you'll know you've hit your target with a subtle, yet refined, hit indicator.

This crosshair used to be available but was removed, likely because it was not being updated. Rest assured... it's guaranteed to work with all current versions of NS2.
Passes Default Consistency, CrosshairsNo1.882 KiBNov 5, 201313-05-2016 19:41:57
Avatar Avoca439194017ns_siegeroom_remadehad to be doneNo1.383 MiBMay 8, 201513-05-2016 17:22:51
Avatar Saffron_baker643889213test just a testtestNo1.371 MiBMar 12, 201611-05-2016 14:57:13
Avatar Avoca502346020ns_aliensiege2man oh manNo10.037 MiBAug 18, 201510-05-2016 14:32:38
Avatar Avoca515301234ns_beemersiege_remadethanks oblitrator and lemonparty for contributing / collaberating with parts of the map.No4.153 MiBSep 9, 201509-05-2016 16:29:28
Avatar Brian681114531ns2_tgns_seedwellA seeding map for TGNS based on king-of-the-hill.

Work-in-progress
Must be run on Server, MapNo819.108 KiBMay 8, 201608-05-2016 22:06:29
Avatar Kash591137082ns2_facilityNs2_facility\n\n\nA relatively unknown corporation known as "Terraforming Alien Worlds" (codenamed and hereafter referred to as "TAW") set up a station on what was assumed to be an abandoned/uninhabited planet. A lack of atmosphere showed that no life could exist on the planet.\n\n\nMere days after beginning the terraforming process, communication from the facility ceased after the last received audio transmission which described an earthquake that opened giant cracks on the planets surface. Scanners reported traces of ozone pouring from the giant cracks and the sonar radars tracked movement from beneath the ground.\n\n\nA security breach in the north of the facility sounded alarms and TAW began evacuation procedures but lifesigns in the facility quickly blinked out one after the other. With no other way of recovering the black box or finding out what really happened the TSF were called in to help contain any potential threat that may still inhabit the facility.\n\n\nMassive thanks go out to Mephilles for helping me with this project.MapNo6.725 MiBJan 2, 201624-04-2016 19:25:34
Avatar Royal Rampage668835612ns2_tvsGot bored, wanted to try out an idea..:\n\n\nTram: 5th Tech Point/Somewhat Symmetrical\n\n\nVeil: Double Resource Node Room\n\n\nSummit: 5th Tech Point/Somewhat Symmetrical\n\n\nHence; TVS.\n\n\nDouble RT in the centre - Easy Alien access\n\n\nTech Point in the centre - Easy Marine access\n\n\nSeparated by a Tunnel\n\n\nVent connected to both\n\n\nMod ID: 27dd9f1c\n\n\n+ Made the map playable (Powers nodes & a couple of props/textures) 21/04/2016\n\n\n+ Added some more textures/How I was thinking of texturing it\n\n\n- CommanderInvisibleVents is playing up (the vent over Tunnel), I'll try fix that later..\n\n\nMapNo631.349 KiBApr 19, 201624-04-2016 18:32:26
Avatar SnipingCoward670996549NoMoreRookie (client-side only)This mod sets your client into non-rookie mode.

This will enable a few hidden elements that would unlock only once you have reached level 5 and are perceived as non-rookie.
It also unlocks the server browser to show you all servers.

It is not server side! You will still show up green for others and might still get rejected by servers with level restrictions.

This is primarily aimed at those veterans that suffer from the bug where they show up as rookies permanently even with 50+ hours.

LGPLv3
https://github.com/zsawyer/NoMoreRookie
Look and FeelNo3.046 KiBApr 23, 201623-04-2016 18:11:27
Avatar SnipingCoward396017187FastJoinThis mod shortens the update delay for auto joining the server from 500ms to 100ms.

It will also ping every second to let you know that auto-joining is still in progress. Once you start connecting a tone will signify that you are loading in now (note that this might get cut short if your PC is really fast with loading). This comes in handy when you are doing something else while waiting.
Passes Default Consistency, Look and FeelNo1.953 KiBFeb 20, 201522-04-2016 21:54:24
Avatar SnipingCoward666819235AllFilterAsDefaultMakes the "ALL" tab (aka filter) default everytime you open the Server Browser.

LGPLv3
https://github.com/zsawyer/AllFilter
Look and FeelNo2.015 KiBApr 16, 201622-04-2016 21:43:09
Avatar MetaMind09277604662Last Resistance(Survivor) 1/3This is an entirely new gamemode.\n\n\nsee all the details at:\n\n\nhttp://www.unknownworlds.com/ns2/forums/index.php?showtopic=125765Must be run on Server, Custom Game ModeNo1.105 MiBJun 28, 201416-04-2016 17:17:57
Avatar bread blooded american666731874dont download my crosshairdontNo3.223 KiBApr 16, 201616-04-2016 15:37:03
Avatar Royal Rampage651002121NS2 LostNS2 Workshop, stop being bad please. I don't want to keep creating new mods, with the same mod ID as the previous ;_;

:O It went into most recent on workshop, but still updated without making a "new" workshop item o.O

---------------------------

Thought I'd try converting an old NS1 map, this one seemed interesting :)

NS_LOST converted into NS2\n\n\nMod ID: 26cd8109\n\n\n4 Tech Points\n\n\n- Equilibrium Regulation\n\n\n- Alpha Continuum\n\n\n- Cargo Bay Delta\n\n\n- Tesseradecades (I chose this because it's a long word, that sounds cool.. "TESSERADECADES!!")\n\n\n10 Nodes\n\n\n-/+ It's LOST, so no Minimap Names and No Vents :)

- Detailing on most places (more appropriate props [less common crates], and floor/ceiling/wall mods[makes feel more populated], additional textures & decals [just tidbits, to go with the props & mods]..)

- Some room textures need to be rechecked, due to Spark Editor glitching, and unnecessarily clicking through walls onto multiple already textured geometry.

- Need to fix some occlussion geometry around Tesseradecades

- Would like a play-test before changing parts like Underpass shaft (need more testing.. 1; 4v4, with a base rush within 5 minutes because they hate playing "different" maps is not a playtest, ffs.) 14/04/2016

-/+ Tesseradecades connecting hallways need to be textured (1 hallway textured/1 hallways major textures/1 hallway minor textures) 15/04/2016

+ Vents are Fade accessible 14/04/2016

+ Tesseradecades is textured 6/04/2016

+ A few textures and props in Tesseradecades, added lighting in that area 29/03/2016

+ Alpa/Cargo/Equil Tech Points and Rooms in-between textured and propped 26/03/2016

+ More rooms textured 23/03/2016

+ Alpha Continuum textured 22/03/2016

+ Equilibrium Regulation and Central textured 22/03/2016

+ Added more textures and some props 19/03/2016
MapNo2.391 MiBMar 23, 201615-04-2016 05:20:40
Avatar Mendasp644883693No Menu BackgroundDisables the main menu background level, looping sound and graphics. Just a black screen.Look and FeelNo1.854 KiBMar 13, 201611-04-2016 23:10:53
Avatar malpractice400629957ns2_recns2_rec is a drill map for player vs player combat

The following areas can be accessed via teleportation from the central room:

Topographical
Cargo
Crossroads
Data Core
Mezzanine
Repair Room
Hub
Ore Processing
Oxygenation
The Dome

Additional rooms may be added upon request

Admins: please enable cheats
All players should bind a key to

Hex for server mods: 17e120c5
No4.758 MiBFeb 28, 201510-04-2016 17:18:25
Avatar ydy 💯💯💯💯💯💯💯💯💯💯💯💯💯💯659084690ydy crosshairNo hit indicators.

Adapted from mal crosshair http://steamcommunity.com/sharedfiles/filedetails/?id=624695317
Passes Default Consistency, CrosshairsNo2.729 KiBApr 4, 201609-04-2016 10:41:11
Avatar ydy 💯💯💯💯💯💯💯💯💯💯💯💯💯💯659146938ydy hl2-style center hud barsReplaces graphic of 'HL2 Style' setting of HUD BARS (MARINE) and/or HUD BARS (ALIEN) in UI tab of NS2+ OPTIONS

More compact

Higher opacity

Pictured with default crosshairs
Passes Default Consistency, Look and FeelNo3.468 KiBApr 4, 201609-04-2016 06:29:12
Avatar turtsmcgurts485374127NRP Captains_minimalistic captain mod

credits

kyle for helping me get started with shine

ghoul for providing assistance here and there and for writing his captain mod which I looked at often.

agmen and wiggly for always being available and willing to test, would have been painful developing this without them.
Must be run on Server, Gameplay TweakNo7.531 KiBJul 21, 201508-04-2016 01:23:54
Avatar Royal Rampage658725013ns2_crevice - the fadedwas bored, and had a map idea for faded, so quickly wacked it together :)

mod id: 27435895

A crevice separates the Bases from the Batteries in No Mans Land.

Three ways across.

Two ways back.
MapNo851.447 KiBApr 3, 201605-04-2016 05:47:49
Avatar ydy 💯💯💯💯💯💯💯💯💯💯💯💯💯💯658759990Beacon on XIn the marine commander interface, changes the observatory grid spot for distress beacon from 5 (default key S) to 9 (default key X). This should help guard against accidental beacons.

publish_id = "2743e136"
Look and Feel, Must be run on ServerNo649 BApr 3, 201603-04-2016 17:51:53