Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
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Webtrance | 657936122 | TSF Pro Series HiViz Crosshairs | TSF Pro Series HiViz. These are my original crosshairs that I've used for a long time now. Revamped with new colors that seem to help with focusing on the reticle while offering a bit of flare. The hit detection is actually very subtle but noticible. Designed for 1920x1080 resolution, but will work with any sized screen. Enjoy!! - Web | No | 12.258 KiB | Apr 2, 2016 | 02-04-2016 16:52:36 | ||
Loki | 550596734 | ns2_discovery | ns2_discovery\n\n\nearly alpha test | Map | No | 3.216 MiB | Nov 8, 2015 | 31-03-2016 19:04:38 | |
Avoca | 656434160 | shine ns2siege siegemodcommands | sh_stalemate - Declare the round a draw sh_thirdperson and or /firstperson - sets to thirdperson camera sh_firstperson or /firstperson - sets to firstperson camera sh_giveres - Give a teammate your pres. Cannot be to or from commander. Must be a teammate. Must be an amount you have, and if the player you want to give to goes over 100, then it only gives up to however much that players res up to 100 and refunds the rest.\n\n\nsh_give but be careful as this sets it to the players team number. IE a crag can be given to a marine and visa versa but it wont function correctly. An armory to alien will crash if alien tries to open that armory. so i disabled aliens from getting armory from this as well as a RR team getting hive/ccs to prevent other issues with game not ending? not sure its been a while tbh...\n\n\nsh_cyst minus the slap sound. Has random strength slap each time.\n\n\nsh_construct - experimental command to construct an entity within eyesight in short distance sh_destroy then type sh_destroy armory Start (location is case sensitive) (be careful because this will destroy all armories in all locations with the string "Start") I had a version similar to sh_construct which was used for a entity in short eyesight radius but reverted to this method and never looekd back.\n\n\nsh_respawn on the server. Can be fun with friendlyfire and respawn. For example during pregame while waiting for commander or waiting for map to change, do this: sh_setteam * 1, sh_friendlyfire 1, sh_bringall, sh_respawn * ;)\n\n\nsh_pres sh_lights - just an experiment that changes the lights setting for every room on the map regardless of the powernode state at time of setting. Chooses from random 1-4 modes. Just for testing really.\n\n\nnot included: glow, mainroom, minemode, grow/modelsize/shrink/teamsize, discolights, Open, build speed adjustment, playergravity Why arent these included? Because they require further modifications which exist in siege and which i do not want to extend into this mod at the moment. It's just more work. | Must be run on Server, Tool | No | 4.995 KiB | Mar 31, 2016 | 31-03-2016 09:29:38 | |
Ragical | 655374175 | Kouji San's Nostalgia Infestation | That smelly green stuff the Kharaa use to make the base smelly? Well, it used to look way less green. With this mod you can go back in time and experience the ancient and nostalgic infestation the Kharaa used to use to infest everything... | Look and Feel, Must be run on Server | No | 9.092 MiB | Mar 29, 2016 | 30-03-2016 18:07:55 | |
DCDarkling | 141647211 | DCDs Purple Shotgun | Purple shotgun for the view model. Model for the shotgun on the ground is unchanged. Basic purple recolor.\n\n\nShould pass default consistency. NOT nsl consistency | Passes Default Consistency, Look and Feel | No | 2.703 MiB | Apr 27, 2013 | 30-03-2016 18:07:24 | |
DCDarkling | 144302526 | DCDs Crosshairs | Crosshairs for Marines and Aliens. (As some share the same crosshair) | Passes Default Consistency, Crosshairs | No | 55.851 KiB | May 10, 2013 | 30-03-2016 18:03:56 | |
Avoca | 655677836 | shine ns2siege credits basic | This is a basic version of credits system written for ns2siege. The idea is that every 10 score == 1 credit. Credits save to a config file for every player, and there's an option to having the credits stored online as well, but that's not included here. There's also an option to have ranked badges in sync, but that's not included here. All this includes is the collection of credits to a .json file. This also does not include the action of purchasing anything with credits either. Every 10 minutes, 10 credits are awarded to players as well for a thanks for seeding :P\n\n\ncommands are sh_savecredits or /savecredits - saves everyones credits thats in the server sh_addcredits or /addcredits - adds or takes away X credits from person sh_credits username/id - prints in chat how much credits this user has\n\n\nAt the end of round, total credits earned are displayed on screen (not spent because thats disabled) no use in having reset refund spent credits either because... you know, cant spend em in this version. Requires a .json file named "credits" to be placed in config://shine/plugins/ which it will take over control of | Must be run on Server, Tool | No | 3.26 KiB | Mar 29, 2016 | 29-03-2016 23:48:13 | |
Avoca | 655668505 | ns2siege nutrientmist cinematic | ns2siege nutrientmist cinematic | Look and Feel, Must be run on Server | No | 3.241 KiB | Mar 29, 2016 | 29-03-2016 23:16:19 | |
Ragical | 611182013 | Kouji San's Crosshairs #3 | My crosshairs are tiny and handy for getting some bullets or projectiles on target. This version has evolved from my #1 Crosshair mod. A modified and less obscuring variant based on my older #2 crosshair - Crosshairs #2 - Crosshairs #2 [Melee] - Crosshairs #3 | Passes Default Consistency, Crosshairs | No | 7.76 KiB | Jan 29, 2016 | 29-03-2016 14:35:50 | |
Mendasp | 122698158 | All-white dot crosshairs + Melee weapons (x2 Size) | Same as the all-white dot crosshairs with melee, except double the size for the dot. | Passes Default Consistency, Crosshairs | No | 6.528 KiB | Jan 25, 2013 | 29-03-2016 14:17:13 | |
Mendasp | 112474844 | QW Crosshairs | QW Crosshairs | Passes Default Consistency, Crosshairs | No | 7.368 KiB | Dec 10, 2012 | 29-03-2016 14:09:55 | |
Mendasp | 107974712 | All-white dot crosshairs + Melee weapons | These are the same Wilson + Skie crosshairs, except they don't go red on hit, they stay white and the hit indicator now has a black outline too. Additionally, the melee weapons have a crosshair that is basically the same but with the colors inverted (black dot with white outline). | Passes Default Consistency, Crosshairs | No | 4.37 KiB | Nov 12, 2012 | 29-03-2016 14:04:37 | |
Mendasp | 107974572 | All-white dot crosshairs | These are the same Wilson + Skie crosshairs, except they don't go red on hit, they stay white and the hit indicator now has a black outline too. | Passes Default Consistency, Crosshairs | No | 4.292 KiB | Nov 12, 2012 | 29-03-2016 14:03:46 | |
Mendasp | 272979039 | Smallest dot ever | This is the smallest (centered) dot you can possibly make, so... here it is. | Passes Default Consistency, Crosshairs | No | 593 B | Jun 19, 2014 | 29-03-2016 14:03:20 | |
Mendasp | 205162169 | Smallest Cross Ever | What the title says. | Passes Default Consistency, Crosshairs | No | 7.45 KiB | Dec 18, 2013 | 29-03-2016 14:02:31 | |
Mendasp | 268708567 | Solid PG lines | Changes the phase gate arrows with a solid line. | Passes Default Consistency, Look and Feel | No | 404 B | Jun 8, 2014 | 29-03-2016 14:01:45 | |
Mendasp | 268708503 | Dashed PG lines | Changes the phase gate arrows with a dashed line. | Passes Default Consistency, Look and Feel | No | 505 B | Jun 8, 2014 | 29-03-2016 14:01:23 | |
Mendasp | 112074574 | Half-Life Style Crosshair Green (Type A Hit Indicator) | A Half-Life Style Crosshair, typical in Half-Life mods, in green color. | Passes Default Consistency, Crosshairs | No | 4.35 KiB | Dec 7, 2012 | 29-03-2016 14:00:49 | |
Mendasp | 132518864 | Half-Life Style Crosshair (Type B with melee) | A Half-Life Style Crosshair, typical in Half-Life mods. | Passes Default Consistency, Crosshairs | No | 4.557 KiB | Mar 16, 2013 | 29-03-2016 14:00:19 | |
Mendasp | 110568501 | Half-Life Style Crosshair (Type B Hit Indicator) | A Half-Life Style Crosshair, typical in Half-Life mods. | Passes Default Consistency, Crosshairs | No | 4.498 KiB | Nov 28, 2012 | 29-03-2016 13:59:37 | |
Mendasp | 110415791 | Half-Life Style Crosshair (Type A Hit Indicator) | A Half-Life Style Crosshair, typical in Half-Life mods. | Passes Default Consistency, Crosshairs | No | 4.347 KiB | Nov 27, 2012 | 29-03-2016 13:59:07 | |
Mendasp | 336895472 | Huze's Minimal AV (Default on) | This is just Huze's Minimal AV but it defaults to on. | Alien Vision, Passes Default Consistency | No | 1.017 KiB | Nov 4, 2014 | 29-03-2016 13:58:24 | |
Mendasp | 102448854 | Wilson's White Dot + Skie's Hit Indicator Crosshair + Melee | For the version without Melee Weapons check out: http://steamcommunity.com/sharedfiles/filedetails/?id=100778144\n\n\nThis mod is a mixture of Wilson's white dot crosshair and Skie's hit indicator from his magenta dot crosshair.\n\n\nThis version includes the crosshair for melee weapons. | Passes Default Consistency, Crosshairs | No | 9.441 KiB | Oct 13, 2012 | 29-03-2016 13:52:32 | |
Mendasp | 100778144 | Wilson's White Dot + Skie's Hit Indicator Crosshair | I've been using a mixture of Wilson's white dot crosshair and Skie's hit indicator from his magenta dot crosshair for a while, so I'm publishing here for anyone else that likes this combination.\n\n\nIf you want to have the crosshair for the melee weapons, check the melee version here: http://steamcommunity.com/sharedfiles/filedetails/?id=102448854 | Passes Default Consistency, Crosshairs | No | 9.398 KiB | Oct 4, 2012 | 29-03-2016 13:51:39 | |
Mendasp | 205159397 | Exo fix for old crosshair mods | The Exo crosshair has been moved from exo_hud4.dds to exo_crosshair.dds, and thus displaying 2 crosshairs at the same time when using old crosshair mods. This mod simply makes the "new" exo crosshair transparent so your old one displays correctly. If you don't know what this mod solves, then you probably don't need it. | Passes Default Consistency, Crosshairs | No | 316 B | Dec 18, 2013 | 29-03-2016 13:50:44 |