Showing 1,501-1,525 of 2,768 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar ydy 💯💯💯💯💯💯💯💯💯💯💯💯💯💯658759990Beacon on XIn the marine commander interface, changes the observatory grid spot for distress beacon from 5 (default key S) to 9 (default key X). This should help guard against accidental beacons.

publish_id = "2743e136"
Look and Feel, Must be run on ServerNo649 BApr 3, 201603-04-2016 17:51:53
Avatar Webtrance657936122TSF Pro Series HiViz CrosshairsTSF Pro Series HiViz.

These are my original crosshairs that I've used for a long time now. Revamped with new colors that seem to help with focusing on the reticle while offering a bit of flare. The hit detection is actually very subtle but noticible.

Designed for 1920x1080 resolution, but will work with any sized screen. Enjoy!!

- Web
No12.258 KiBApr 2, 201602-04-2016 16:52:36
Avatar Loki550596734ns2_discoveryns2_discovery\n\n\nearly alpha testMapNo3.216 MiBNov 8, 201531-03-2016 19:04:38
Avatar Avoca656434160shine ns2siege siegemodcommandssh_stalemate - Declare the round a draw
sh_thirdperson and or /firstperson - sets to thirdperson camera
sh_firstperson or /firstperson - sets to firstperson camera

sh_giveres or /giveres
- Give a teammate your pres. Cannot be to or from commander. Must be a teammate.
Must be an amount you have, and if the player you want to give to goes over 100,
then it only gives up to however much that players res up to 100 and refunds the rest.\n\n\nsh_give such as - sh_give avoca armory - gives and spawns an armory on avoca
but be careful as this sets it to the players team number. IE a crag can be given to a marine and
visa versa but it wont function correctly. An armory to alien will crash if alien tries to open that armory.
so i disabled aliens from getting armory from this as well as a RR team getting hive/ccs to prevent
other issues with game not ending? not sure its been a while tbh...\n\n\nsh_cyst - Because some maps had cyst issues and it would break games, alternative to sh_give\n\n\nsh_slapbomb - Resets on player respawn, similar to slap from HL1
minus the slap sound. Has random strength slap each time.\n\n\nsh_construct - experimental command to construct an entity within eyesight in short distance

sh_destroy such as if an armory is in Marine Start that you want destroyed,
then type sh_destroy armory Start (location is case sensitive) (be careful because this will
destroy all armories in all locations with the string "Start") I had a version similar to sh_construct
which was used for a entity in short eyesight radius but reverted to this method and never looekd back.\n\n\nsh_respawn - respawns said player - good for whatever reason. Ya never know.\n\n\nsh_bringall - alternative to sh_bring which is too picky and almost never works, but brings everyone
on the server. Can be fun with friendlyfire and respawn. For example during pregame while waiting for
commander or waiting for map to change, do this: sh_setteam * 1, sh_friendlyfire 1, sh_bringall,
sh_respawn * ;)\n\n\nsh_pres - sets players pres to X amount.\n\n\nsh_randomrr - randomizes everyone in the readyroom.

sh_lights - just an experiment that changes the lights setting for every room on the map
regardless of the powernode state at time of setting. Chooses from random 1-4 modes. Just for
testing really.\n\n\nnot included: glow, mainroom, minemode, grow/modelsize/shrink/teamsize, discolights, Open, build speed adjustment, playergravity
Why arent these included? Because they require further modifications which exist in siege and
which i do not want to extend into this mod at the moment. It's just more work.
Must be run on Server, ToolNo4.995 KiBMar 31, 201631-03-2016 09:29:38
Avatar Ragical655374175Kouji San's Nostalgia InfestationThat smelly green stuff the Kharaa use to make the base smelly? Well, it used to look way less green. With this mod you can go back in time and experience the ancient and nostalgic infestation the Kharaa used to use to infest everything...
Look and Feel, Must be run on ServerNo9.092 MiBMar 29, 201630-03-2016 18:07:55
Avatar DCDarkling141647211DCDs Purple ShotgunPurple shotgun for the view model.
Model for the shotgun on the ground is unchanged.

Basic purple recolor.\n\n\nShould pass default consistency. NOT nsl consistency
Passes Default Consistency, Look and FeelNo2.703 MiBApr 27, 201330-03-2016 18:07:24
Avatar DCDarkling144302526DCDs CrosshairsCrosshairs for Marines and Aliens. (As some share the same crosshair)Passes Default Consistency, CrosshairsNo55.851 KiBMay 10, 201330-03-2016 18:03:56
Avatar Avoca655677836shine ns2siege credits basicThis is a basic version of credits system written for ns2siege.

The idea is that every 10 score == 1 credit. Credits save to a config file for every player,
and there's an option to having the credits stored online as well, but that's not included here.
There's also an option to have ranked badges in sync, but that's not included here.

All this includes is the collection of credits to a .json file.

This also does not include the action of purchasing anything with credits either.

Every 10 minutes, 10 credits are awarded to players as well for a thanks for seeding :P\n\n\ncommands are

sh_savecredits or /savecredits - saves everyones credits thats in the server
sh_addcredits or /addcredits - adds or takes away X credits from person
sh_credits username/id - prints in chat how much credits this user has\n\n\nAt the end of round, total credits earned are displayed on screen (not spent because thats disabled)
no use in having reset refund spent credits either because... you know, cant spend em in this version.

Requires a .json file named "credits" to be placed in config://shine/plugins/ which it will take
over control of
Must be run on Server, ToolNo3.26 KiBMar 29, 201629-03-2016 23:48:13
Avatar Avoca655668505ns2siege nutrientmist cinematicns2siege nutrientmist cinematicLook and Feel, Must be run on ServerNo3.241 KiBMar 29, 201629-03-2016 23:16:19
Avatar Ragical611182013Kouji San's Crosshairs #3My crosshairs are tiny and handy for getting some bullets or projectiles on target. This version has evolved from my #1 Crosshair mod. A modified and less obscuring variant based on my older #2 crosshair

- Crosshairs #2
- Crosshairs #2 [Melee]
- Crosshairs #3
Passes Default Consistency, CrosshairsNo7.76 KiBJan 29, 201629-03-2016 14:35:50
Avatar Mendasp122698158All-white dot crosshairs + Melee weapons (x2 Size)Same as the all-white dot crosshairs with melee, except double the size for the dot.Passes Default Consistency, CrosshairsNo6.528 KiBJan 25, 201329-03-2016 14:17:13
Avatar Mendasp112474844QW CrosshairsQW CrosshairsPasses Default Consistency, CrosshairsNo7.368 KiBDec 10, 201229-03-2016 14:09:55
Avatar Mendasp107974712All-white dot crosshairs + Melee weaponsThese are the same Wilson + Skie crosshairs, except they don't go red on hit, they stay white and the hit indicator now has a black outline too.

Additionally, the melee weapons have a crosshair that is basically the same but with the colors inverted (black dot with white outline).
Passes Default Consistency, CrosshairsNo4.37 KiBNov 12, 201229-03-2016 14:04:37
Avatar Mendasp107974572All-white dot crosshairsThese are the same Wilson + Skie crosshairs, except they don't go red on hit, they stay white and the hit indicator now has a black outline too.Passes Default Consistency, CrosshairsNo4.292 KiBNov 12, 201229-03-2016 14:03:46
Avatar Mendasp272979039Smallest dot everThis is the smallest (centered) dot you can possibly make, so... here it is.Passes Default Consistency, CrosshairsNo593 BJun 19, 201429-03-2016 14:03:20
Avatar Mendasp205162169Smallest Cross EverWhat the title says.Passes Default Consistency, CrosshairsNo7.45 KiBDec 18, 201329-03-2016 14:02:31
Avatar Mendasp268708567Solid PG linesChanges the phase gate arrows with a solid line.Passes Default Consistency, Look and FeelNo404 BJun 8, 201429-03-2016 14:01:45
Avatar Mendasp268708503Dashed PG linesChanges the phase gate arrows with a dashed line.Passes Default Consistency, Look and FeelNo505 BJun 8, 201429-03-2016 14:01:23
Avatar Mendasp112074574Half-Life Style Crosshair Green (Type A Hit Indicator)A Half-Life Style Crosshair, typical in Half-Life mods, in green color.Passes Default Consistency, CrosshairsNo4.35 KiBDec 7, 201229-03-2016 14:00:49
Avatar Mendasp132518864Half-Life Style Crosshair (Type B with melee)A Half-Life Style Crosshair, typical in Half-Life mods.Passes Default Consistency, CrosshairsNo4.557 KiBMar 16, 201329-03-2016 14:00:19
Avatar Mendasp110568501Half-Life Style Crosshair (Type B Hit Indicator)A Half-Life Style Crosshair, typical in Half-Life mods.Passes Default Consistency, CrosshairsNo4.498 KiBNov 28, 201229-03-2016 13:59:37
Avatar Mendasp110415791Half-Life Style Crosshair (Type A Hit Indicator)A Half-Life Style Crosshair, typical in Half-Life mods.Passes Default Consistency, CrosshairsNo4.347 KiBNov 27, 201229-03-2016 13:59:07
Avatar Mendasp336895472Huze's Minimal AV (Default on)This is just Huze's Minimal AV but it defaults to on.Alien Vision, Passes Default ConsistencyNo1.017 KiBNov 4, 201429-03-2016 13:58:24
Avatar Mendasp102448854Wilson's White Dot + Skie's Hit Indicator Crosshair + MeleeFor the version without Melee Weapons check out: http://steamcommunity.com/sharedfiles/filedetails/?id=100778144\n\n\nThis mod is a mixture of Wilson's white dot crosshair and Skie's hit indicator from his magenta dot crosshair.\n\n\nThis version includes the crosshair for melee weapons.Passes Default Consistency, CrosshairsNo9.441 KiBOct 13, 201229-03-2016 13:52:32
Avatar Mendasp100778144Wilson's White Dot + Skie's Hit Indicator CrosshairI've been using a mixture of Wilson's white dot crosshair and Skie's hit indicator from his magenta dot crosshair for a while, so I'm publishing here for anyone else that likes this combination.\n\n\nIf you want to have the crosshair for the melee weapons, check the melee version here: http://steamcommunity.com/sharedfiles/filedetails/?id=102448854Passes Default Consistency, CrosshairsNo9.398 KiBOct 4, 201229-03-2016 13:51:39