Showing 1,576-1,600 of 2,767 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Ghoul635846746ns2_ls_descentns2_ls_descentMust be run on Server, MapNo4.759 MiBMar 1, 201601-03-2016 11:38:06
Avatar remi.D257814071Prime-able Power NodesThis mod prevents players from accidentally powering up a room. If there are no structures to power the power node won't be able to be completed UNLESS the player confirms his intent (by toggling his flashlight)\n\n\n"This solves my favorite Noob Trap. Very nice" ~Benson\n\n\nFeatures
- Power node construction can not be completed unless there is a building that requires power or unless a player toggles their flashlight to override it and unlock it
- There are informative banners that come up indicating how to unlock the node to help teach the new mechanic
- Auto-Construct way points now prioritize build order correctly (Power to 99, build structure, finish off power)
- MACs will not finish the power until after a built structure requires power or unless the commander directly orders them to complete it after it is primed\n\n\nIf you encounter issues, please grab your log from %appdata%/natural selection 2/log.txt and post it somewhere so I can look at it and fix the issues.\n\n\nForum thread for this mod is here: http://forums.unknownworlds.com/discussion/134801/prime-able-power-nodes\n\n\nID: f5dee37
No525 BMay 8, 201423-02-2016 15:40:28
Avatar GigaKaren622900702DMD - Switch ServerDMD - Switch ServerNo24.427 MiBFeb 13, 201623-02-2016 06:36:55
Avatar Royal Rampage625441127testrifletestrifleNo16.221 MiBFeb 16, 201616-02-2016 03:31:14
Avatar Royal Rampage625410704NS2_VRRoom's so far are;

Virtual Control (Complete) [Issues Cysting from Energy Flow + Drifer/MAC Issues]

VR1 (Complete) [Issues Cysting from Energy Flow + Drifer/MAC Issues]

Energy Flow (Complete)

Reactor (Complete) [needs better Props] {Added something similar to Veil-C12}

Maintenance Access (Complete) [Gotta Fix spelling]

Monitoring (Complete)

Transfer (Complete)

Data Banks (Complete)

Surveillance (Complete) [Data Banks connector can see outside of map]

Administration (Complete)

Reception (Complete)

Lobby (Complete) [Needs more props]

Arbalest (Complete) [Cysting from Launch Command isn't working]

Launch Command (Complete) [needs better Props]

Loading (Complete)

Duct (Complete) [Forgot to remove an unneccessary prop]

Spillway (Complete) [I think it needs.. something]

Passage (Greybox)

Bypass (Greybox)

Passage Way (Greybox) [Gotta rename, forgot about Passage]

Cafeteria (Complete) [Needs more props]

I'm generalising (Complete) as "not greybox, and playable".\n\n\n
No2.347 MiBFeb 16, 201616-02-2016 02:17:11
Avatar |-DMD-| Rusty188000042Diamond Badges V4.2Diamond Badges specifically for DiamondGamers.netNo22.334 MiBOct 22, 201316-02-2016 01:05:58
Avatar |-DMD-| Rusty481125594ns_origin_wip(Work in Progress)\n\n\nFor use exclusively on DiamondGamers.net servers.\n\n\n--As mods have to run through the workshop, and not directly from the server - this is a server specific mod for DiamondGamers.net - I ask that it not be copied without permission. --\n\n\nNo4.956 MiBJul 14, 201515-02-2016 21:05:53
Avatar |-DMD-| Rusty477378213ns_heraFor use on the DiamondGamers.net serverNo6.479 MiBJul 8, 201515-02-2016 20:53:42
Avatar Flaterectomy621816715ns2_sde3_litMod ID: 25102b8b

Lit by Flaterectomy is an entry for "Spark Detailing Exercise #3: Day & Night". This is not a playable map, but only a small detailed scene. This mod contains two level files: 'ns2_sde3_lit_day' and 'ns2_sde3_lit_night'.

Forum thread:
http://forums.unknownworlds.com/discussion/140155/spark-detailing-exercise-3-day-night
No1.833 MiBFeb 11, 201613-02-2016 13:01:16
Avatar Swift619125094ns2_CentrifugeMod ID: 24e71966
Map name: ns2_Centrifuge (note the capital C).

The deep sea laboratory of Centrifuge was originally created to study marine life, hydrodynamic energy systems, and to gather core samples from deeper beneath the earth than ever before. Now, the battle that once raged in the depths of space has found its way to the depths of the ocean. Believed to be safe from the Kharrah threat, Centrifuge laboratories was converted into a genetics research facility in an attempt to better understand the alien menace.

Built to be self-sustaining and utterly remote, the peace and tranquility of this deep sea facility has finally been breached. Time to find out if the aliens can swim...\n\n\nThe map is currently in the alpha stage of development. I went a little further than might be normally advised, as I know that a lot of people in the NS2 community have an aversion to testing community made maps that are in early stages of development, so I wanted it to be as complete as possible to make it more enticing to play and to provide a more complete experience. This map is completely playable, though you may experience a few minor bugs. Additionally, some rooms are not as well textured as others and require further geometry and lighting development.

With this build, I'm hoping to get feed back on the basic map layout. Do rooms seem balanced? Does the map feel particularly pro-alien or pro-marine? Do any rooms need to be moved or adjusted to make it more difficult/easy to use arcs/bile bomb?

Over the next few weeks I'll be polishing up the textures and prop placements of the environment to give each room a sense of identity and to tweak the overall lighting of the level.
No1.08 MiBFeb 8, 201612-02-2016 19:45:08
Avatar mortmann621608745Mortmann`s 1 Typ Crosshair with MeleeOnly 1 Type for all.(but diffrent color for spite/para)No14.775 KiBFeb 11, 201611-02-2016 17:30:16
Avatar JudgE RWS GFY202367683JudgE's HUD For PiratesChanges only in /ui folderNo925.877 KiBDec 9, 201309-02-2016 16:44:31
Avatar Soul Rider618811973GorgeForts - V0.0.1aGorgeForts

Two teams of Gorges face off in a CTH (Capture The Hydra) game.
First team to 5 captures wins.
There are no harvesters etc, players start with 20 res.
You can spend your res on any gorge build menu item, with standard NS2 costs/restrictions.
You get 10 points for taking the enemy flag
You get 20 points for returning your flag
You get 50 points for capturing the enemy flag
No1.453 MiBFeb 7, 201607-02-2016 21:05:10
Avatar Schrödinger's Katz616905859DeathmatchReview of the faded mod for a deathmatch

(not compatible anymore with the new NS2 build, do not use)
No293.702 KiBFeb 5, 201607-02-2016 08:40:20
Avatar Hellrunner616952068Activate Local Talk (Server Mod)Activate Local Talk (Server Mod)No8.225 KiBFeb 6, 201606-02-2016 20:58:06
Avatar ZycaR589221981ns2_trimsiegeSiege map: ns2_trimsiege\n\n\nMap inspired by well-designed rooms of all siege maps with goal to have accurate design and high graphics standard.\n\n\nZycaR (2015)No83.136 MiBDec 31, 201506-02-2016 16:43:34
Avatar Yer Mom537846655ns2_tgns_eclipse02This is a rebuilt version of ns2_eclipse. I have attempted to balance this map better. It still needs some work, and it will be addressed when I have the time. As of right now, it certainly plays better than the stock version.No17.681 MiBOct 19, 201506-02-2016 07:51:30
Avatar Avoca408194252ns_xtsiegederpNo19.722 MiBMar 15, 201505-02-2016 12:51:49
Avatar Sam611145654Test Squadron's Immersive LightingTest Squadron Lighting mod based off of Atmospheric modNo14.535 MiBJan 29, 201603-02-2016 19:51:48
Avatar Sam585539939TestSquadron ConfigStuff mixed togetherNo35.777 MiBDec 27, 201503-02-2016 02:50:05
Avatar Sam608120194Skulk Movement Changes -Read MOTD-Skulk Movement changesNo13.963 KiBJan 25, 201602-02-2016 16:30:19
Avatar Yer Mom559916637ns2_tgns_tdNew ModNo16.699 KiBNov 21, 201501-02-2016 05:30:40
Avatar Kalopsia608817889ns2_heraDirect port from the classic Natural Selection map.

Level only contains basic entities for the moment.

Mod ID = 2449d2e1

- Kalopsia
No1.591 MiBJan 26, 201630-01-2016 11:28:45
Avatar Wolf608803068CS:GO Large CrosshairOne of my large CS:GO Crosshairs for use in close engagements.No2.618 KiBJan 26, 201626-01-2016 05:28:53
Avatar Wolf608828187CS:GO Small CrosshairOne of my small CS:GO Crosshairs for use in mid-range engagements.No2.58 KiBJan 26, 201626-01-2016 05:24:57