Showing 1,601-1,625 of 2,767 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Cr4zy607677533Cr4zy Diamond xhair v2Diamonds and circlesNo27.356 KiBJan 24, 201624-01-2016 15:14:33
Avatar Cr4zy606730729Dystopia w/ Mid Damage HitsoundSame as NS2+ or Mendasp's Dystopia hitsound but includes a unique mid-damage blip too.

Volume may not be the same as the other versions though.
No53.854 KiBJan 23, 201623-01-2016 14:18:59
Avatar REAL HOT HOLY VELMA605333420BadgeBadgeNo131 BJan 21, 201621-01-2016 14:41:48
Avatar Fulgo605189242Green Quake CrosshairGreen Quake CrosshairNo2.224 KiBJan 21, 201621-01-2016 07:13:42
Avatar _A_x_a_m_d_y_600415816Axamdy's Red Dot CrosshairYou'll like it!Passes Default Consistency, CrosshairsNo2.552 KiBJan 14, 201614-01-2016 21:40:23
Avatar []_ocklear ☆599928524Phone CrosshairPhone CrosshairNo46.752 KiBJan 13, 201613-01-2016 22:24:33
Avatar Avoca431333161ns2_hivesiege4with permission from brianNo9.748 MiBApr 24, 201513-01-2016 15:13:50
Avatar Wooza599655260Halfcrash DetectorThis mod only works in combination with Wooza's Monitoring Tool.\n\n\nBig thanks to Katzenfleisch creeating this mod!No1.313 KiBJan 13, 201613-01-2016 14:43:52
Avatar []_ocklear ☆598886427Locklear Cross Mk2Locklear Cross Mk2

Cyan version of the amazing next generation crosshair.
No46.771 KiBJan 12, 201612-01-2016 04:08:30
Avatar Newstory598622344New ModNew ModNo133 BJan 11, 201611-01-2016 18:58:55
Avatar Samoose598350463Dev TestsDev TestsNo8.061 KiBJan 11, 201611-01-2016 08:59:42
Avatar Cr4zy597288023Cr4zyAV - BlueGreen Minimal\n\n\nPurple Fog
Model colour depending on range - Blue to green
When disabled; coloured outlines and no fog
Colour desaturates at range, making unpowered rooms less annoying\n\n\nTo use with NS2+, set Alien Vision to "Default" with this mod enabled\n\n\n
No2.128 KiBJan 10, 201610-01-2016 04:19:25
Avatar Cr4zy597288656Cr4zyAV - GreenBlue Minimal\n\n\nPurple Fog
Model colour depending on range - Green to Blue
When disabled; coloured outlines and no fog
Colour desaturates at range, making unpowered rooms less annoying\n\n\nTo use with NS2+, set Alien Vision to "Default" with this mod enabled\n\n\n
No2.127 KiBJan 10, 201610-01-2016 04:17:53
Avatar Cr4zy590600800Cr4zyAV - GreenBlue + Bite AidCr4zyAV - GreenBlue + Bite Aid

Bite Aid
This places an orange coloured circle on models within your bite, swipe or gore range. This marker is not perfectly accurate.

Purple Fog
Model colour depending on range - Green to Blue
When disabled; coloured outlines and no fog
Colour desaturates at range, making unpowered rooms less annoying

modid=2333da60
Alien VisionNo4.184 KiBJan 2, 201610-01-2016 03:50:33
Avatar Cr4zy597039923Accurate Range Cr4zyAVAccurate Range for Cr4zyAV

This mod works with all my Cr4zyAV + Bite Aid mods if used with them it will improve their functionality.\n\n\nIt will add the following capability to the AV mods;
  • Considerably more accurate bite range for all lifeform
  • Ability ranges for Gorge Heal spray and Lerk Umbra
  • Configureable Bite Aid opacity through the command 'biteaid [0.0-1.0]'\n\n\nUse one of the following Alien Visions with this mod
  • Cr4zyAV all variations

    ModID: 23961b33
    No1.791 KiBJan 9, 201610-01-2016 01:49:19
    Avatar Cr4zy597291868Cr4zyAV - YellowRed MinimalMinimal version no fog
    Model colour depending on range - Yellow to red
    When disabled; normal vision outlines in dark
    Colour desaturates at range, making unpowered rooms less annoying

    To use with NS2+, set Alien Vision to "Default" with this mod enabled\n\n\n
    No2.127 KiBJan 10, 201610-01-2016 01:01:35
    Avatar Cr4zy597291289Cr4zyAV - YellowRedPurple Fog
    Model colour depending on range - Yellow to red
    When disabled; coloured outlines and no fog
    Colour desaturates at range, making unpowered rooms less annoying

    To use with NS2+, set Alien Vision to "Default" with this mod enabled\n\n\n
    No2.12 KiBJan 10, 201610-01-2016 01:00:46
    Avatar Cr4zy597290723Cr4zyAV - RedYellow MinimalMinimal version no fog
    Model colour depending on range - Red to Yellow
    When disabled; normal vision, outlines in dark
    Slight desaturation

    To use with NS2+, set Alien Vision to "Default" with this mod enabled\n\n\n
    No2.131 KiBJan 10, 201610-01-2016 00:59:54
    Avatar Cr4zy597289242Cr4zyAV - RedYellow
    Purple Fog
    Model colour depending on range - Red to yellow
    When disabled; coloured outlines and no fog
    Colour desaturates at range, making unpowered rooms less annoying

    To use with NS2+, set Alien Vision to "Default" with this mod enabled\n\n\n
    No2.124 KiBJan 10, 201610-01-2016 00:57:44
    Avatar Cr4zy597287488Cr4zyAV - BlueGreen

    Purple Fog
    Model colour depending on range - Blue to Green
    When disabled; coloured outlines and no fog
    Colour desaturates at range, making unpowered rooms less annoying

    To use with NS2+, set Alien Vision to "Default" with this mod enabled\n\n\n
    No2.12 KiBJan 10, 201610-01-2016 00:55:14
    Avatar Cr4zy590596237Cr4zyAV - GreenBlue
    Purple Fog
    Model colour depending on range - Green to Blue
    When disabled; coloured outlines and no fog
    Colour desaturates at range, making unpowered rooms less annoying

    To use with NS2+, set Alien Vision to "Default" with this mod enabled

    No2.12 KiBJan 2, 201610-01-2016 00:29:52
    Avatar Cr4zy592927556Cr4zyAV - YellowRed Minimal + Bite AidMinimal version\n\n\nBite Aid - Purple

    This places a coloured circle on models within your bite, swipe or gore range. This marker is not perfectly accurate.\n\n\nNo Fog

    Model colour depending on range - Orange/Yellow to Red

    Normal vision when disabled, slight edge highlights only obvious in dark areas

    Colour desaturates slightly at range\n\n\nTo use with NS2+, set Alien Vision to "Default" with this mod enabled

    No4.199 KiBJan 4, 201609-01-2016 23:56:27
    Avatar Cr4zy592927341Cr4zyAV - YellowRed + Bite Aid\n\n\nBite Aid - Purple

    This places a coloured circle on models within your bite, swipe or gore range. This marker is not perfectly accurate.\n\n\nPurple Fog

    Model colour depending on range - Orange/Yellow to Red

    When disabled; coloured outlines and no fog

    Colour desaturates at range, making unpowered rooms less annoying\n\n\nTo use with NS2+, set Alien Vision to "Default" with this mod enabled\n\n\n
    No4.188 KiBJan 4, 201609-01-2016 23:55:59
    Avatar Cr4zy592927061Cr4zyAV - RedYellow Minimal + Bite AidMinimal version\n\n\nBite Aid - Green

    This places a coloured circle on models within your bite, swipe or gore range. This marker is not perfectly accurate.\n\n\nNo Fog

    Model colour depending on range - Red to Orange/Yellow

    Normal vision when disabled, slight edge highlights only obvious in dark areas

    Colour desaturates slightly at range\n\n\nTo use with NS2+, set Alien Vision to "Default" with this mod enabled

    No4.19 KiBJan 4, 201609-01-2016 23:55:26
    Avatar Cr4zy592926803Cr4zyAV - RedYellow + Bite Aid\n\n\nBite Aid - Green

    This places a coloured circle on models within your bite, swipe or gore range. This marker is not perfectly accurate.\n\n\nPurple Fog

    Model colour depending on range - Red to Orange/Yellow

    When disabled; coloured outlines and no fog

    Colour desaturates at range, making unpowered rooms less annoying\n\n\nTo use with NS2+, set Alien Vision to "Default" with this mod enabled\n\n\n
    No4.181 KiBJan 4, 201609-01-2016 23:55:04