Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
Yer Mom | 492127668 | ns2_tgns_arclight | Arclight has developed in to a pit of carnage. Think King of the Hill meets NS2. This map is designed on the TGNS mod and only works correctly on the TGNS server. Any other server will likely cause player experience to be negligible. | No | 73.867 KiB | Aug 1, 2015 | 20-11-2015 22:40:54 | ||
Yer Mom | 557450335 | ns2_tgns_droppings | ns2_tgns_droppings | No | 25.91 KiB | Nov 18, 2015 | 19-11-2015 22:40:17 | ||
Yer Mom | 553525676 | ns2_tgns_nozzles | ns2_tgns_nozzles | No | 20.276 KiB | Nov 13, 2015 | 18-11-2015 03:04:13 | ||
Archie | 557332878 | sensorychamber | Replaces the shade with NS1's sensorychamber modid = 2138398e folder = m2138398e_1447808280\n\n\nIt's a work in progress :D (Build 5) Issues:idle animation playing far too fast, not sure how to fix at this current time, anyone can help me? (need to re-scale or slow down)\n\n\n~Archie All original assets belong to Flayra/Charlie Cleveland as below whom i don't believe has a problem with this as it was released under GNU general use license on github Natural Selection copyright and trademarks All artwork, sounds, audio, screenshots, text and code in Natural Selection, Zen of Sudoku, Spark engine and Natural Selection 2 are Copyright © 2014 Unknown Worlds Entertainment, Inc (http://www.unknownworlds.com). The mark Natural Selection was first represented in association with video-game software in June of 2001, and was first used in commerce around January, 2002. Natural Selection is Registered with the U.S. Patent and Trademark Office (No. 4,179,393). edit:after doing a little research i've found out that NS isn't registered with the number 4179393, this is (https://www.google.com/patents/US4179393?dq=U.S.+Patent+and+Trademark+Office+(No.+4,179,393).&hl=en&sa=X&ved=0CB0Q6AEwAGoVChMI7tOOn9eUyQIVZSumCh1biQIz) Possible typo, but yaknow whatever your heart is content with! regardless, just use and don't sell ever, share love for NS | No | 5.939 MiB | Nov 18, 2015 | 18-11-2015 00:58:00 | ||
Crug | 553536431 | CrossHairs Pink | New Mod | No | 32.843 KiB | Nov 13, 2015 | 14-11-2015 15:09:35 | ||
Tex | 403406497 | 5 Skyboxes | 5 skyboxes to be used in custom maps Creative commons licence is : CC-BY-NC-SA http://creativecommons.org/licenses/by-nc-sa/4.0/ | No | 35.877 MiB | Mar 6, 2015 | 13-11-2015 09:49:48 | ||
Cr4zy | 552703106 | HypieCrosshairV2 | Want to boost/farm your accuracy? click subscribe and begin boosting/farming acc like the best. 35% minimum guarenteed Pro fade mode included | No | 18.264 KiB | Nov 11, 2015 | 11-11-2015 23:28:53 | ||
AliceTaylor | 549663671 | DemonicSouL Code v2 | DemonicSouL Code v2 | No | 61.597 KiB | Nov 7, 2015 | 08-11-2015 03:28:45 | ||
Archie | 549097794 | defensechamber | Replaces the crag with NS1's defensechamber. modid = 20ba9142 folderid = m20ba9142_1446828444 It's a work in progress and a pain in the ass to actually get any assets or animations working from NS1 into NS2 without completely breaking the game, or have the models just not appear. Though hopfully with a dedicated spirit i've found the essence of things from here on it should be a breeze, the search for essence made things flourish, so it's here which starts a conversion process ;) (Build 30) Issues:flinch animation sometimes doesn't play, and or i need to get the timings right at the rates(fps) NS2 uses (need to re-scale) fixed black textures(models/alien/dc now becomes models/alien/crag in the material files.) edit:added correct files this time\n\n\n~Archie All original assets belong to Flayra/Charlie Cleveland as below whom i don't believe has a problem with this as it was released under GNU general use license on github Natural Selection copyright and trademarks All artwork, sounds, audio, screenshots, text and code in Natural Selection, Zen of Sudoku, Spark engine and Natural Selection 2 are Copyright © 2014 Unknown Worlds Entertainment, Inc (http://www.unknownworlds.com). The mark Natural Selection was first represented in association with video-game software in June of 2001, and was first used in commerce around January, 2002. Natural Selection is Registered with the U.S. Patent and Trademark Office (No. 4,179,393). edit:after doing a little research i've found out that NS isn't registered with the number 4179393, this is (https://www.google.com/patents/US4179393?dq=U.S.+Patent+and+Trademark+Office+(No.+4,179,393).&hl=en&sa=X&ved=0CB0Q6AEwAGoVChMI7tOOn9eUyQIVZSumCh1biQIz) Possible typo, but yaknow whatever your heart is content with! regardless, just use and don't sell ever, share love for NS | No | 3.569 MiB | Nov 6, 2015 | 07-11-2015 00:34:23 | ||
Avoca | 340797699 | ns_cerbsiege | ready | No | 13.494 MiB | Nov 12, 2014 | 05-11-2015 17:16:23 | ||
[]_ocklear ☆ | 546811531 | Locklear Cross | Locklear's Crosshair used for accuracy farming. | No | 46.708 KiB | Nov 2, 2015 | 02-11-2015 15:59:59 | ||
Archie | 546211264 | NS1_LMG_ORIGINAL | ice's original ns1 LMG (last build) don't download, it's just for my movie making productions. | No | 21.52 MiB | Nov 1, 2015 | 01-11-2015 17:46:27 | ||
Artfunkel | 145242711 | Team Info HUD | Adds player status icons and a team score comparison to the HUD. This mod must be installed on the server. Team scores are the accumulated total of all points earned by players while on that team, not just the sum of scores from the current set of players. This means that a team's score is not changed if a player leaves or switches. Commanders have some extra features:
I made this mod to give players a better understanding of what was happening at a strategic level and to visibly link their personal victories to the team's overall success. I had new players in mind when I started, but the finished product is useful to everyone. You can configure how much of the new HUD is displayed with the console command teaminfohud. Mod ID: 8a83a57 NS2 forums thread Servers running Team Info HUD | No | 74.635 KiB | May 15, 2013 | 01-11-2015 12:43:53 | ||
Avoca | 535778595 | ns_turnipsiege_remade | ns_turnipsiege_remade | No | 5.202 MiB | Oct 16, 2015 | 30-10-2015 19:04:22 | ||
Flaterectomy | 542478947 | ns2_sde1_shaft | Mod ID: 20559263 Shaft by Flaterectomy is an entry for "Spark Detailing Exercise #1: Snowed-In". This is not a playable map, but only a small detailed scene. Forum thread: http://forums.unknownworlds.com/discussion/139122/spark-detailing-exercise-1-snowed-in | No | 70.981 KiB | Oct 26, 2015 | 26-10-2015 18:49:41 | ||
spring | 542439132 | Spring's one-of-many crosshair | Because im bored and testing. Red hit indicator Skulk para + lerk is lmg crosshair and bite is axe crosshair. SG also lmg crosshair. If anyone finds this in 2020, youre crazy. | No | 3.437 KiB | Oct 26, 2015 | 26-10-2015 17:31:24 | ||
Well | 300019157 | Exo2 font | Client side mod\n\n\nAlternative font for NS2 (Exo 2.0) specifically for Russian language (English too).\n\n\nКлиентский мод. Обходит защиту на проверку файлов шрифта.\n\n\nАльтернативный шрифт на базе Exo2.0. | Passes Default Consistency, Localization | No | 338.738 KiB | Aug 13, 2014 | 25-10-2015 20:11:40 | |
Scatter | 541459097 | NS2 Extended | Mod adds additional marine and alien tech for variety sake. *Implemented Submachinegun *Implemented HMG *Implemented Heavy Armour *Implemented Vampirism (health steal) *Implemented Ferocity (rebranded focus) Credits: *xDragon *Twiliteblue *Evil_Ice | No | 20.477 MiB | Oct 25, 2015 | 25-10-2015 10:03:26 | ||
Scatter | 534958983 | NS2 Overhaul | This mod is a major overhaul to ns2 to create an alternative experience. Primarily, it seeks to create more tech variety through reducing the importance of passive stats upgrades while also increasing the other available options. This mod is still a work in progress and will have bugs and balance issues.\n\n\nChangelog v0.12 *Added submachinegun. Take places as the baseline weapon for marines and does the same damage as the vanilla LMG. Weight is 0.08 (credit to Evil_Ice for his SMG model) *LMG(Rifle) is now an unlockable tech on the armoury and can be purchased for 10 pres. Damage is 12 per bullet with a 50 bullet magazine. *Flamethrower cost reduced from 15 to 10 pres and now requires flame thrower tech to be research for 20 tres (no AA required) *Shotgun cost reduced from 20 to 15 pres. *HMG now costs 15 pres and requires HMG Tech research for 20 tres on AA *GL now requires GL tech research for 20 tres on AA. *Commander dropped medium, heavy and exoskeleton armor now deducts team resources instead of being free.\n\n\nChangelog v0.11 *Scaled lifeform hp to be the equivalent o w0 vs skulks, w1 vs gorge, w2 vs lerk and fade *Reduced effect of celerity slightly Fixes *Armour upgrade research no longer applies passive armour *Removed TEST_EVENT entries *Fixed issue with where commanders couldnt see enemy units *Fixed issue where sentries would not target or fire on enemy units. Change Log v0.1 Marines *Removed passive weapon and armour upgrades *Added medium armour purchasable from prototypelab. Costs 3 res and gives 70 total armour, Y weight(TBD) *Added Heavy armour purchasable from prototypelab. Costs 5 res and gives 100 total armour, Y weight (TBD) *Added Exo Skeleton purchasable from prototypelab. Costs 5 res, gives 70 armour and ignores equipment weight *Jetpack now provides the marine with 70 total armour. *Marines now start with 50 armor *Prototypelab now 20 tres to allow for access to armour purchases. *Exosuit is now only bought from the robo and cost has been increased to 100 tres *Exosuit Tech research has been moved to the robo and the cost increased to 50 with a 3 minute research time. *Exo now has 1200 armour *Medpacks now are a HoT (credit twiliteblue) *Marines and their structures can now be cloaked. Structures will decloak on touch, infestation or detected by drifter or shade. Marines will decloak on attack or movement. *Observatory can now be turned into a Cloak Generator. Loses all obs characteristics. *Implemented HMG (credit xDragon) Aliens *Hive cost has been reduced to 25 tres. Hive HP has been reduced by 50%. Hive will mature to vanilla maturity levels but will take several minutes to do so. *Harvester HP halved, will mature to vanilla HP over time over several minutes *Drifter now receives upgrades from veil (cloaking), spur (Celerity) and shell (regen). Drifter acts as a detector for cloak. *Biomass no longer increases HP per level *Onos HP increased to 1600/800 *Shades now act as detectors for cloak. *Gorge abilities such as hydras, babblers, webs are now free. *Implemented Ferocity (Focus) as a veil upgrade. Gives increased attack damage for all alien attacks at the expense of maximum energy capacity (credit TwiliteBlue) *Implemented Vampirism as a shell upgrade. Heals lifeform per hit *Carapace now gives a substantial increase to armor but with a speed reduction (speed reduction decreases as armor decreases) *Celerity now gives a bigger boost but reduces armor *Phantom has been separated into silence and cloak again *Celerity and carapace combined still give a net increase to armour and speed. Credits Not all this work is my own. The following people have agreed to their work to be used. *Twilight blue *xDragon | No | 20.592 MiB | Oct 14, 2015 | 24-10-2015 23:05:39 | ||
[]_ocklear ☆ | 540293354 | Fana Dot | Fana Dot | No | 948 B | Oct 23, 2015 | 24-10-2015 04:36:55 | ||
[]_ocklear ☆ | 540645609 | Wltrs Crosshair | Wltrs Crosshair from NS1. | No | 605 B | Oct 24, 2015 | 24-10-2015 03:58:14 | ||
Cr4zy | 537325138 | YetAnotherCr4zyXhair | Small cross/dot and circle variations Red hitmarkers for marine Green hitmarkers for alien Exos have green hitmarkers, I have no idea where exo crosshairs come from, whatever. | No | 16.05 KiB | Oct 18, 2015 | 18-10-2015 12:06:06 | ||
Mahula! | 534303776 | Turnipsiege_remade | Turnipsiege_Remade | No | 10.584 MiB | Oct 12, 2015 | 15-10-2015 10:47:45 | ||
'x_O' | 494176310 | 'X_o's Teal Cross Hair | Same as my good old Magenta Green Cross Hair http://steamcommunity.com/sharedfiles/filedetails/?id=463884791, but in teal theme.\n\n\nVery visible at all times, with subtle specials to distinguish the weapons.\n\n\nSee also my other crosshairs:\n\n\nhttp://steamcommunity.com/sharedfiles/filedetails/?id=494949075 | No | 33.75 KiB | Aug 4, 2015 | 13-10-2015 17:14:53 | ||
'x_O' | 463884791 | 'X_o's Magenta Green Cross-Hair | Very visible green cross with specials for different weapons.\n\n\nAll speacials are very subtle and don't disturb the green cross at all.\n\n\nThe specials are for distinguishing the weapons easily.\n\n\nSee also my other crosshairs: http://steamcommunity.com/sharedfiles/filedetails/?id=494949075 | No | 37.44 KiB | Jun 18, 2015 | 13-10-2015 17:14:40 |