Showing 1,676-1,700 of 2,767 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Fivs381752885ns2_gorgonFeatues a symmetrical layout with 5 Tech points and 9 Resource points.\n\n\nMId ID: 16c11635No3.095 MiBJan 26, 201512-10-2015 07:13:08
Avatar Cr4zy523341471Zavaro Yep Hitsoundyep yep yepNo45.209 KiBSep 23, 201523-09-2015 15:07:31
Avatar Cr4zy523151209Cr4zy's Dot CrosshairModified from my previous xhair uses a dot instead of a circle in the middle.
No3.771 KiBSep 23, 201523-09-2015 03:31:58
Avatar Mephilles517634061nsl_kodiaknsl version of kodiak.

rooms are changed and layout changed slightly

modID: 1eda780d
No11.437 MiBSep 13, 201520-09-2015 09:34:28
Avatar Avoca503333806Siege Testing*insert thousands of banned changelogs here*No5.516 MiBAug 20, 201519-09-2015 04:18:35
Avatar RodLegend517128154OrionA new map for the seige mod called OrionNo13.869 MiBSep 12, 201514-09-2015 21:45:03
Avatar Prommah517954453TTO Speshul ThingsWe like cats.No487 BSep 13, 201514-09-2015 01:00:06
Avatar DemoNn4966039546v126 Marines versus 12 Aliens!
----------------------------

The balance changes are as follows:

- Aliens do 1/3rd of normal damage
- Marine MACs, ARCs and structures have 2/3rds of normal health
- Hives support more eggs and regular egg drops cost less
- Marines have twice as many magazines/clips
- Aliens get twice as many points for damaging Marine units and structures
- Cost of Alien class egg drops reduced by half
- Cost of Nutrient Mist reduced by half
- Lerk Spore radius halved
- Stun duration from Onos Stomp halved
- Gorge Hydra damage reduced to 2/3rds
- Dropped Marine weapons and items stay on ground much longer before expiring
No60.803 KiBAug 9, 201506-09-2015 00:11:15
Avatar Avoca461698711Shine Captains*wip*No3.201 KiBJun 15, 201531-08-2015 23:54:23
Avatar Reneb509780686Combat FixNo147 BAug 31, 201531-08-2015 11:36:00
Avatar Reneb509720097New TestNo549.132 KiBAug 31, 201531-08-2015 09:08:15
Avatar Dresk508951072KitlishKitlish Mod
by Dresk
No1.527 KiBAug 30, 201530-08-2015 03:21:13
Avatar GigaKaren507112645ns2_blackmesa_fiveServer Mod ID: 1E39ECC5

Blackmesa is back! Originally a combat map created by the NS1 programmers, we have revived this sweet map by formatting it to include the most recent updates and making it a 5-Tech, 10-Res NS2 map!

Instead of the standard loop from the original version, the map has been doubled in size. It still has those fun but dangerous portal rooms at the north and south ends of the map.

Latest version of this awesome map by:
|-DMD-| WiseChoices
diamondgamers.net
No4.063 MiBAug 27, 201527-08-2015 05:08:37
Avatar Mephilles506666659nsl_descentdue to a request of some nsl players I made a version of ns2_descent with altered ventsNo19.376 MiBAug 26, 201526-08-2015 11:49:09
Avatar ObliviousSight156919746ns2_grendelGrendel is a triangular four tech point map with nine res nodes.

This is the first release of ns2_grendel since I, Flaterectomy, took over from ObliviousSight after he handed the project to me.

CHANGELOG (30th of November 2013)
o Intitial detail test of Sub-Net Systems (marine start), including the first rough version of a custom porthole prop by Howser
o Replaced white lighting with a blue/green colour scheme for now
o Replaced the corridor between Reclaimation and Integrity Modelling with a vent
o Added vents between Desalination (alien start) and Capacitors, between Sysmic Graphing and Sensory Node, and between Mineral Harvesting and Nano-Fluid Transit
o Placed a variation of crates all throughout the map for basic floor cover

23/08/15
Reupload to fix compatibility issues
No8.394 MiBJul 1, 201323-08-2015 18:49:52
Avatar Calego503545776Revised MineshaftI had a thought about Mineshaft so I made it so.\n\n\nCave is now Double, Central is a Tech Point. I rerouted Cavern a little, but beyond that it's the same.No8.159 MiBAug 21, 201521-08-2015 21:09:18
Avatar Avoca490294388[Shine] ZedTimeJust something for fun not meant to be taken serious. Does not include config files for easy modification.\n\n\nBasically checks everytime a entity is killed. If the entity is a commandstructure (cc/hive) that's built, then
that's a guaranteed ZED time from 5-10 seconds.\n\n\nOtherwise if 4 structures (or macs/arcs) are killed within a 5 second span, a random duration of ZED time
triggers between 3-5 seconds.\n\n\nBasically by changing the "speed" command that controls the speed of the server.\n\n\nTime between zed times is set to 6 seconds minimum. Which would mean a whole lot of entities to kill.\n\n\n:)\n\n\nP.s - Also something fun to do while waiting for more killing floor 2 updates -.-
No2.208 KiBJul 29, 201520-08-2015 02:44:41
Avatar Avoca502345855ns_darksiegebecause punishment always worksNo138 BAug 18, 201518-08-2015 23:33:37
Avatar Mahula!500138558Pickels on a hotdogPickels on hotdogs. don't tell me it's not yummy, because it is!No1.853 MiBAug 15, 201516-08-2015 21:18:19
Avatar Mahula!500456163Ns_aliensige2 815aliensige2 815No1.571 MiBAug 15, 201515-08-2015 21:13:31
Avatar Mahula!497054845Aliensiege mapNs_aliensige2No1.531 MiBAug 9, 201515-08-2015 19:24:12
Avatar Mahula!499789972Hotdogs without cheese"In the rear with the gear"No1.858 MiBAug 14, 201514-08-2015 18:10:06
Avatar dePARA124453810PARAs server stuff aka HBZPARAs server stuff aka HBZNo2.529 MiBFeb 2, 201313-08-2015 16:45:10
Avatar 一杯烈酒敬热烈の马497582664New ModNo133 BAug 10, 201510-08-2015 19:19:50
Avatar Deadwing495898913DeadwingTest2Do not use.No43.729 KiBAug 7, 201510-08-2015 10:19:56