Showing 151-175 of 2,768 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Mephilles2872936058MDSSmall Balance Mod by me.
Changelog in document below:

https://docs.google.com/document/d/1B1wqn1_6a_s1Z_IYBwEjnE78l4cGNEmoIAo_5TvwE5g/edit?usp=sharing

Special thanks to:
Drey for providing most of the code
No7.45 MiBOct 8, 202211-01-2023 09:23:53
Avatar Drey2892774528MDS betaNo6.381 MiBNov 24, 202208-01-2023 20:56:07
Avatar [OAG] Devnull2722910336Devnull - Quality Of NS2 LifeThis mod adds some quality of life changes.

Change list:
- When as marine you pickup or switch to empty weapon a reload will be tried.
- As onos, if boneshield is broken it will keep displaying until it's not broken. :-)
- Gorge babblers will now detach around the gorge instead of everyone at same location above the gorge.
- Babblers will stay out for at least the duration of the babbler ball.\n\n\nPublish ID = 2722910336
No4.74 MiBJan 17, 202207-01-2023 09:43:47
Avatar pSyk2908783350ns2_d0ckingns2_d0cking
"AD6082F6"
Balance and QoL changes for Docking

Changelog

-Added a small hallway between Cafe and Central
to reduce travel times and improve Cafe winrate

-Moved RT in Generator and added crates for cover

-Added starting cysts to Generator to improve winrate

-Added a bit of cover and space for upgrades in Locker

-Shortened the u-shaped corridor from Locker to Courtyard to help against ARCs

-Removed Strand Powernode and Location

-Added a 3rd terminal obstacle into Terminal

-Blocked off the Obs positions north of Terminal
No30.39 MiBDec 29, 202205-01-2023 07:59:48
Avatar Kash2905095973ns2_nexus_fixesns2_nexus_fixes

Same old Nexus, But with a good amount of fixes and performance boosts.
No109.543 MiBDec 22, 202204-01-2023 20:10:46
Avatar Ghoul208649136[Shine] EpsilonOverview:

The Epsilon Package ( short: ɛ ) is plug-in package for the Natural Selection 2 mod Shine

It is "something" and "almost nothing" at the same time.

It bundles a set of shine plug-ins you might find useful or useless. Decide yourself ;)

The Steam Workshop ID is: c6fbbb0

Latest changes
The latest changes to the mod will be listed on the workshop's change notes page.

Installation
  • Download the mod from the workshop (via subscribing to it)
  • Add the Steam Workshop ID to your MapCycle.json under mods field. For more details visit the NS2 Wiki
  • Change the map or restart your server
  • Set up your configs


Setup
All Settings are stored in the config/shine/plugins folder beside all other shine plug-ins.
Details about each plug-in included in this package can be found at the given project's wiki page (see below).

For details about Shine in general please visit the Shine Wiki

Plug-in information:
These are all the plug-ins that are shipped with Epsilon Package:


Source Code and Issue tracker
Both can be found at the project's Github repo. Any kind of issue reports or pull request are welcomed.
No1.056 MiBDec 27, 201304-01-2023 19:06:47
Avatar oblit2912048924HoldWHoldWNo610 BJan 3, 202304-01-2023 15:21:29
Avatar T0by2856795526NS2PanelNS2Panel 3.0

This mod will send round stats to NS2Panel 3.0

To install:

* Add the mod to your MapCycle.json file, the publish id is 2856795526 (without quotes)
* Go to https://ns2panel.com/register to register your account
* If you're a well known community, you'll need to contact T0by about getting your account hooked up, otherwise you'll have to go to https://ns2panel.com/user/profile to set up a new community.
* Once you've set up the community, go to https://ns2panel.com/user/api-tokens and generate a new token
* Copy the token and create a config file named NS2Panel.json in your servers config directory (./config, NOT ./config/shine), it should contain the following:

{
"authToken": "YOUR AUTH TOKEN",
"log": 1
}
* Done!
No6.295 KiBAug 31, 202203-01-2023 17:30:35
Avatar Kash2910845118ns2_range_fixedns2_range_fixedNo6.067 MiBJan 1, 202301-01-2023 18:43:25
Avatar Avoca2909362903s23_storms23_stormNo26.542 MiBDec 30, 202231-12-2022 09:41:05
Avatar oblit2909494006AreaNanoShieldAreaNanoShieldNo1.562 KiBDec 30, 202230-12-2022 15:56:43
Avatar oblit2909126350GorgeParasiteSpit, bile and webs now parasite.No19.989 KiBDec 29, 202230-12-2022 15:13:50
Avatar Avoca2909380336s23_lobsters23_lobsterNo26.169 MiBDec 30, 202230-12-2022 10:25:42
Avatar UWE Modding2909200101Mod WhitelistList of mods whitelisted to be run on Ranked NS2 servers.

If you wish to have your mod added to this list, please join the NS2 Discord (https://discord.gg/ns2) and follow the instructions in the #mod-whitelist-request channel.
No0 BDec 30, 202230-12-2022 01:12:35
Avatar Avoca2908019197s23_beemers23_beemerNo11.82 MiBDec 27, 202228-12-2022 04:57:42
Avatar Avoca2908134659s23_powers23_powerNo10.718 MiBDec 28, 202228-12-2022 04:36:52
Avatar Avoca2908015169s23_birds23_birdNo23.44 MiBDec 27, 202227-12-2022 23:28:45
Avatar Avoca2906417160s23_005s23_005No6.931 MiBDec 25, 202227-12-2022 23:11:55
Avatar oblit2906237440Marine FFMarine FF

Marines can damage each other but not friendly buildings.
No29.173 KiBDec 24, 202225-12-2022 16:14:39
Avatar Avoca2905492170s23_super157.90.129.121:52115No7.229 MiBDec 23, 202224-12-2022 05:10:32
Avatar Schrödinger's Katz1227576722Sentinelmod id: "492b5592"

GAME DESCRIPTION
=================

The Sentinel mode has been designed as a training for marines, where they can practice the following:
* Practicing the aim (straffing / dodging / leaping bots)
* Practicing target priority (who to shoot first)
* Practicing positioning (placing yourself correctly to defeat skulks when outnumbered)
* Practicing teamwork and covering fire
* Practicing the objective nature of the game (killing has no impact, marines have to focus on the objective to progress)

TYPICAL GAME ROUND AND WIN CONDITIONS
=======================================

Marines start at a randomly choosen techpoint on the map with a minimal base. An advance base is also created with an armory and a phase gate.
Aliens start with several egg nests scattered around the map, and a base containing upgrades.

In order to win marines have to complete 2 objectives:
* Kill all the eggs on the map
* Power and use the phase gate behind the alien lines.\n\n\nGAME DIFFICULTY LEVELS
======================

The gamemode provides 4 setup: Easy, normal, hardcore and suicidal. You can see in which setup the gamemode is running by checking the name of the bots, the top left of your screen or the lighting of powered off rooms. (blue for the easy and normal setup, orange for hardcore and pitch black for suicidal)

EASY (Base AI)
---------------------

This is the default setup when changing map. The bots do not work together, react slowly and often miss multiple bites. They will sometime try to ambush but lack the skill do to so. This setup is basically a warmup and an aim practice. The lights are blue.

NORMAL (Nerfed Hardcore AI)
------------------------------------------

This setup is a bridge between easy and hardcore. The bots will start to work together and will have more combat capabilities. You won't be able to go on your own anymore without decent combat skills. This setup is good enough
to train everything without too much challenge. The lights are blue.

HARDCORE (Full AI version)
---------------------------------------

The hardcore version contains the full content of the AI. Expect aliens to scout, patrol, parasite, bait, retreat, ambush, and pack up massively, the bots react quickly to any threat or sound nearby and can only hardly be beaten with force. For this you will need to outsmart and bait the AI out of the defended eggs to have a chance.

SUICIDAL (Ultra angry AI)
-----------------------------------

This setup is not intended to be played and won. Bots here never miss a bite, they can hear you throw half the map and will never retreat. They will also spawn a lot faster than there hardcore counterpart. For each skulk killed, an egg is spawned closer to the marine base to increase even more the pressure. If that was not enough already most of the skulks are enzymed, they will use xenocide and have a chance do drop an umbra+sport cloud upon death.
Must be run on ServerNo893.797 KiBDec 10, 201722-12-2022 10:38:24
Avatar Axtel Sturnclaw2901809737343 Server HotfixHotfixes multiple issues related to Build 343.

- Resolves script errors from fade hallucinations.
- Fixes gorges constantly building other players' gorge toys.
- Fix one case in which servers could get stuck in 'unranked' mode until a process restart.
- Fix some script errors when loading a map that is not compatible with B343's bots.
- Add additional logging to help track down the source of users receiving incorrect skill values.
No488.697 KiBDec 14, 202220-12-2022 21:16:15
Avatar fsfod2904407628Loading Crash FixA simple mod to disable the engines filesystem caching systemNo245 BDec 20, 202220-12-2022 18:50:40
Avatar Microsoft Word 20192903445765SealHit HitsoundSeal HitsoundsHitsoundsNo64.328 KiBDec 18, 202218-12-2022 13:40:12
Avatar Schrödinger's Katz2886849901InfantryPortalAllow marines to selection their spawn point by clicking the minimap, just like aliens

publish_id = 2886849901
Gameplay TweakNo120.769 KiBNov 10, 202218-12-2022 12:28:21