Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
m3pH | 473601607 | Badge Mod | No | 1.114 MiB | Jul 2, 2015 | 02-07-2015 09:31:24 | |||
m3pH | 473590808 | Badge Mod | No | 6.911 KiB | Jul 2, 2015 | 02-07-2015 09:00:54 | |||
Avoca | 359883615 | ns1 combat mod | Modified version of NS2C with permission from Dragon. Thanks Dragon ! | No | 44.476 MiB | Dec 21, 2014 | 23-06-2015 04:23:06 | ||
AliceTaylor | 452837221 | DemonicSouL Codes | DemonicSouL Codes | No | 163.474 KiB | May 31, 2015 | 21-06-2015 02:26:36 | ||
Avoca | 331607816 | ns_turnipsiege | 54324324 | No | 55.868 MiB | Oct 25, 2014 | 21-06-2015 01:55:57 | ||
You Underestimated. | 462871349 | Mod3 | Do do do do do do do do do | No | 2.433 KiB | Jun 17, 2015 | 17-06-2015 20:04:35 | ||
Avoca | 458563149 | ns_nancy_remade | (not done) ~ built for ns2c, without ns2 pathing in mind for ai such as drifter, macs, cysts. Also does not include power nodes. Does include entities for doors, buttons, weldpoints, elevators, breakable windows. | No | 2.429 MiB | Jun 10, 2015 | 16-06-2015 20:02:31 | ||
SiniStarR | 107360362 | Jolly Roger Exosuit | Veteran Exo pilots, tend to personalize their Exo. Only the hardcore paint the Jolly Roger. This skin is for the Exosuit. | No | 3.718 MiB | Nov 9, 2012 | 16-06-2015 02:03:36 | ||
Avoca | 454014938 | ns_hera | (not done) ~ built for ns2c, without ns2 pathing in mind for ai such as drifter, macs, cysts. Also does not include power nodes. Does include entities for doors, buttons, weldpoints, elevators, breakable windows. | No | 3.757 MiB | Jun 2, 2015 | 11-06-2015 09:33:43 | ||
Schrödinger's Katz | 455295217 | ping_mod | This mod writes each second the date to a file using lua server code. It is used to detect half crash on server when used with an other script which check the latest file modification. | No | 1.305 KiB | Jun 4, 2015 | 04-06-2015 23:46:03 | ||
AliceTaylor | 448379416 | DemonicSouL Test | DemonicSouL Test | No | 181.707 KiB | May 24, 2015 | 04-06-2015 07:41:07 | ||
Avoca | 347555784 | co_stargate-xt9 | Derp | No | 7.289 MiB | Nov 27, 2014 | 03-06-2015 22:57:53 | ||
MetaMind09 | 452692527 | LR 1/3 testing | testing build | No | 1.1 MiB | May 31, 2015 | 31-05-2015 13:59:28 | ||
AliceTaylor | 451746061 | DemonicSouL Assets | DemonicSouL Assets | No | 6.515 MiB | May 30, 2015 | 30-05-2015 03:55:34 | ||
Avoca | 401491050 | ns_digsiege2007 | the trick to this one is the logicbreakable entity being able to crouch past the ones able to in ns1, and having scaled health via teamsize that also allows aliens to attack marine ones, and having the logic breakable apply bilebomb damage | No | 752.381 KiB | Mar 2, 2015 | 29-05-2015 19:01:04 | ||
Avoca | 402210913 | ns_digsiege_fnl | description | No | 794.842 KiB | Mar 3, 2015 | 28-05-2015 21:58:22 | ||
Avoca | 444806720 | ns2_tinysiege | tiny players, giant structures. | No | 285.873 KiB | May 18, 2015 | 19-05-2015 22:08:43 | ||
Avoca | 390539657 | ns2_bunkersiege3 | with permission from brian | No | 12.108 MiB | Feb 11, 2015 | 15-05-2015 21:15:06 | ||
npham | 440919494 | New Mod | No | 133 B | May 11, 2015 | 11-05-2015 01:26:16 | |||
Howser | 150058573 | ns2_fracture | Fracture is a large scale, 2-fort style NS2 map. With Fixed spawns for both teams it offers finally balanced gameplay for both competitive and pub play!\n\n\nPlease post any feedback, suggestions or bugs in the comments section.\n\n\nEnjoy. | No | 74.186 MiB | Jun 2, 2013 | 10-05-2015 17:40:05 | ||
Daan | 438387040 | NS2: Turbo [ALPHA] | MeatMachine's monster, WIP. | No | 255.896 KiB | May 6, 2015 | 09-05-2015 22:20:17 | ||
CuriLife | 438145085 | [Shine] ConfigurableGorges | CONFIGURABLE GORGES!!! Mod ID: 1a1d903d Default Settings are 6 Babbblers per Egg, 4 Eggs per Gorge, and 15 Clogs Per Gorge. All Settings are stored in the config/shine/plugins | Must be run on Server, Gameplay Tweak | No | 689 B | May 6, 2015 | 06-05-2015 05:12:44 | |
BeigeAlert | 213001658 | ns2_sws_metro | Map for "Skulks With Shotguns" mod. This train station was once the heart of the city of New Austin on the planet Mechanon 7, the 8th planet of the- you know what? Screw it. Just kill each other and have fun! -BeigeAlert v1.2.1 -Replaced shadow_spawn entities with vanilla_spawn entities. Players should now be spawning in the southern part of the map, in addition to a few extra areas. -Replaced tech_point entities with their corresponding static_prop models. v1.2.0 -Added lots more spawn locations. v1.1.3 -Put some reflection probes back into the ready room. -Added some trash details. -Moved the barricade up top further back so it doesn't get covered in infestation. -Moves spawn point further back so it doesn't cover the vent with infestation. v1.1.2 -Drastically reduced number of reflection probes. File size down from 20mb-> ~8mb v1.1.1 -Swapped out RTs for the mod's proper spawn entities. v1.1.0 -Occlusion geometry added. v1.0.2 -Added some reflection probes. -Added some more detail in the north east curve section. v1.0.1 -Fixed nav mesh and locations v1.0.0 Release! Not all areas of the map are finished yet, but all is textured and lit. | No | 9.856 MiB | Jan 5, 2014 | 05-05-2015 00:56:58 | ||
Avoca | 434636836 | [Shine] RollTheDice [Alpha] | sh_rtddelay = 90 //if >91 then rtd becomes disabled kRTDScanDuration = 15 kRTDStunDuration = 10 kRTDCatPackDuration = 30 kRTDNanoShieldDuration = 30 kRTDElectrifyTimer = 15 kRTDNanoShieldANDCatPackTimer = 30 kRTDWebTimer = 10 kRTDEnzymeTimer = 30 kRTDUmbraTimer = 30 kRTDSporeTimer = 30 kRTDWonBabblersAmount = 9 kRTDZeroEnergyTimer = 15 kRTDInfiniteEnergyTimer = 30 kRTDInfiniteEnergyANDEnzymeTimer = 30 kRTDEnzymeANDUmbraDuration = 30 kRTDInfiniteAmmoTimer = 20 kRTDZeroAmmoTimer = 15 kRTDNerveGasTimer = 10 | No | 8.493 KiB | Apr 30, 2015 | 03-05-2015 14:53:40 | ||
Golden | 432946912 | Golden's Diamond Xhair | Teal open diamond crosshair for most weapons. Pink open diamond crosshair for parasite, lerk bite, and bile bomb. Sized for 720p | No | 33.039 KiB | Apr 27, 2015 | 27-04-2015 01:17:25 |