Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
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ScardyBob | 341343367 | ns2_lobstersiege | *Requires SiegeMod for intended gameplay* Lobster! Lobster! 6 minutes for preparation 20 minutes till the siege room is open --------------------------- Features: - Standard siege map design - Fun easter eggs! --------------------------- Version: Beta 1 | No | 19.408 MiB | Nov 14, 2014 | 22-11-2014 21:25:38 | ||
ScardyBob | 316765891 | ns2_trainsiege | *Requires SiegeMod (Mod ID: 128d1f98) for intended gameplay*\n\n\nThe TSF subway has been overrun with infestation. Will the marines be able to restore the trains to regular service?\n\n\n7 minutes for preparation\n\n\n25 minutes till the siege room is available\n\n\n---------------------\n\n\nVersion: Beta 3 | No | 11.782 MiB | Sep 21, 2014 | 22-11-2014 21:22:50 | ||
Ulysse the mute | 344146860 | REKT | No | 16.116 MiB | Nov 20, 2014 | 20-11-2014 00:28:52 | |||
moofree | 199040617 | minechain | This is only really meant for fun times with cheats on.\n\n\nAllows placement of mines on top of mines. | No | 3.155 KiB | Nov 29, 2013 | 19-11-2014 17:30:53 | ||
Calego | 343705083 | Badges After Name | The idea is to have the Badges after a person's name in the scoreboard. I have no idea what I'm doing and I'll be amazed if this works. | No | 967 B | Nov 18, 2014 | 18-11-2014 22:22:02 | ||
Avoca | 343604002 | ns2_biodome_siege | not ready | No | 26.568 MiB | Nov 18, 2014 | 18-11-2014 17:02:14 | ||
Samoose | 217414817 | Ready Room Rave | Plays Nancy secret room rave music and has party lights, as well as old NS1 sounds. In ServerAdmin.json you will need to assign people to groups and have a group for the sound. The needed fields for it to work for a player are the command and decal lines, name of group doesn't matter. You can just copy those into the admin group if you want it to be just for admins etc... The sound and cinematic will automatically turn off when the game starts. The commands for playable sounds can be found using soundhelp in console. sound nancy is how to trigger the sound, sound rave triggers the looping cinematic. "ns1sound_group": { "commands": [ "sound", "spray" ], "type": "allowed", "decal": [ "ui/gorge_.material" ] }, "users": { "Orphan Black (Samusdroid)": { "id": 123456789, "groups": [ "admin_group", "ns1sound_group" ] } | No | 8.256 MiB | Jan 17, 2014 | 18-11-2014 03:00:08 | ||
Lotnik | 212016680 | ns2_light | ns2_light is based on a square, where tech points are located on corners of the map. There is also TP in the center of the map. Map has 9 RTs. There is no graybox, but most of the map contains random textures and only part of it is detailed. Balance still isn't perfect. Any feedback is welcome. | No | 2.753 MiB | Jan 3, 2014 | 17-11-2014 23:47:37 | ||
MetaMind09 | 277609301 | Last Resistance(Survivor) 3/3 | 3rd part of Last Resistance Mod | No | 37.264 MiB | Jun 28, 2014 | 17-11-2014 20:27:32 | ||
roxxkatt | 335690800 | roxxAV | roxxkatt's Alien Vision ModMod ID: 14023c30I hated the default alien vision, and I was unsatisfied with the selection of custom alien vision mods available. I was fairly happy using Uke's AV, but there were a few things I wanted to improve. So improve I did, and I was extremely happy with the result, and have been using it ever since. Now, I wanted to share it with everyone. This is an AV you can leave on all game. Some people (and server operators) feel this mod gives aliens too much of an advantage due to the excellent contrast (easily visible marines and mines) and as a result I have increased the magnitude of the fog to reduce the effectiveness of aliens at range, thereby increasing the already huge advantage of marines at a distance, and I will remind everyone that the AV does not activate and deactivate immediately, meaning that its use has to be premeditated. I would also note that this is a well laid out and well commented mod, so I invite any aspiring modders to come have a look and learn something in the process. (: Another note is that this mod was created and fine tuned working casually in less than a week, and its current state was not planned and is exclusively a result of its evolution over time. Let me know what you think, what you like about it, and what you dislike about it, and anything else you would like to see added to it. Additionally, due to popular requests for stylistic modifications or things that I really didn't want to add to the main version, I have created a bunch of subversions to suit people's individual desires. Features: Color fades over distance to aid depth perception Object colors are the inverse of environment for easy contrast Colors "breathe" over time, just as an alien would Environment colors are a bit darker to boost object contrast Wave front while effect activating Retracting wave front while deactivating Echolocation type pulsation Subtractive volumetric fog Planned: Mild refract effect to simulate alien vision Depth of field focus Removed: Changed standard hive vision from yellow to white - it seems most servers check this file ): Depth based effect to simulate alien vision - can not be implemented properly and detracts from the aesthetic Bugs: None Instructions for use: 1) Click subscribe 2) Open game 3) Click mods 4) Click roxxAV 5) Join a server and alien team 6) Press F Other versions:Minimalistic Blue+Green Black Black: Red Black: Green Black: Blue | Alien Vision, Passes Default Consistency | No | 1.831 KiB | Nov 2, 2014 | 17-11-2014 03:56:50 | |
.refleX | 172228483 | ns2_co_ingress | No | 86.41 KiB | Aug 24, 2013 | 16-11-2014 03:48:59 | |||
ScardyBob | 335467766 | ns2_angrysiege | *Requires SiegeMod for intended gameplay* Making you angry for siege since 2003! 5 minutes for preparation 10 minutes for marine teleport to activate 15 minutes for alien teleport to activate Marine siege door needs to welded open 20 minutes for alien siege door to open 30 minutes till both resource rooms are accessible by teleport --------------------------- Features: - Siege rooms for both teams - Siege rooms cover the resource rather than tech points - Staged access to siege rooms --------------------------- Version: Alpha 4 | No | 32.235 MiB | Nov 2, 2014 | 15-11-2014 00:26:50 | ||
Calego | 340422976 | c4Badges | Custom Badges for Calego's Captains Corner Club | No | 134 B | Nov 11, 2014 | 14-11-2014 19:58:43 | ||
roxxkatt | 335765070 | roxxAV-M | roxxkatt's Alien Vision Mod - Minimal versionMod ID: 14035e4eA minimalistic version of my Alien Vision mod. Because others aren't minimal enough. Also because some are -too- minimal. Let me know likes/dislikes/requests. Differences: Tamer colors Removed fog Removed warping Instant activation Other versions:Original Blue+Green Black Black: Red Black: Green Black: Blue | Alien Vision, Passes Default Consistency | No | 1.206 KiB | Nov 2, 2014 | 12-11-2014 03:54:23 | |
Decapacitor | 337253204 | d4rkAlf's Magenta Dot Crosshair | This is a modified verions of Skie's Magenta Dot Crosshair. From his description: "A simple Quake3 -inspired crosshair with a 6x6 pixel dot and X shaped radiant red hitmarkers. Very visible in all situations. Not visible for melee weapons." I have added a circle around the dot for the shotgun and also made the crosshair work for exos. | No | 8.057 KiB | Nov 5, 2014 | 12-11-2014 00:25:08 | ||
Amad | 340288423 | Amad's Crosshair | After tons of different crosshairs I decided to make my own. This crosshair is for every marine weapon and alien lifeform. A simple cyan dot with a black highlight around it, should be able to spot the crosshair no matter what background you're facing. There is NO hit detection crosshairs included. Just the one you see in the pictures. | No | 4.553 KiB | Nov 11, 2014 | 11-11-2014 15:49:31 | ||
spring | 339959968 | Spring's outdated crosshair | What title says. PS. They're black. First is rifle, second pistol, third melee. | No | 2.384 KiB | Nov 10, 2014 | 10-11-2014 19:48:15 | ||
PREVERT-MAXIMUS | 246524501 | ns2_orbital | This was originally an ns1 map and I had the mappers original map file, so I decided to convert it to ns2. Please check it out and let me know if you have any feedback. Thanks! | No | 18.949 MiB | Apr 6, 2014 | 10-11-2014 02:15:59 | ||
Loki | 246463430 | ns2_derelict reboot | NS2 Derelict\n\n\nOriginal Map by UWE / Insane\n\n\nRebooted by Loki\n\n\nCurrent version Alpha v0.3 | No | 16.075 MiB | Apr 6, 2014 | 09-11-2014 21:10:41 | ||
CarNagE | 299583247 | Battle Gorge Royale | MOD used for our Polish Community server Battle Gorge Royale | No | 8.244 MiB | Aug 12, 2014 | 09-11-2014 09:13:51 | ||
Cr4zy | 338152264 | Crosshair | pewpew | No | 1.766 KiB | Nov 7, 2014 | 07-11-2014 17:24:03 | ||
Samoose | 337535560 | Salads Hitsounds | Sounds of Salads laughing Who is Salads? He has the most contagious laugh in NS2. Warning, NSFS (Not safe for Salads) https://www.youtube.com/watch?v=p7iLvZzdLb0 | No | 427.152 KiB | Nov 6, 2014 | 06-11-2014 10:01:47 | ||
roxxkatt | 335882761 | roxxAV-BG | A blue+green version of my Alien Vision mod. Let me know likes/dislikes/requests. Mod ID: 14052a09Other versions:Original Minimalistic Black Black: Red Black: Green Black: Blue | No | 1.475 KiB | Nov 2, 2014 | 04-11-2014 13:39:29 | ||
LyDDa | 321751276 | ns2_tram_training | ns2_tram_training | No | 9.621 MiB | Oct 3, 2014 | 02-11-2014 18:32:42 | ||
Brian | 118434990 | ns2_hivesiege | *** IMPORTANT: Requires Siege Entities for proper door operation!!! *** A level inspired by NS1's "siege" levels. At first, Aliens and Marines are isolated from each other by a set of doors, allowing each team to focus on building, strategizing, or running around in circles whining that it is taking too long. After 5 minutes, the first set of doors opens and the teams can engage one another. After 25 minutes, Marines gain access to the Siege Room from which they can ARC all three hives at once. | No | 9.485 MiB | Jan 6, 2013 | 01-11-2014 18:35:37 |