Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
Gibbles | 324590157 | Best Premier Hitsound 1 | For the real pros. 63ms long hitsound. | No | 6.741 KiB | Oct 10, 2014 | 10-10-2014 05:28:24 | ||
Gibbles | 324587050 | Tribes: Ascend Hitsound | No | 23.305 KiB | Oct 10, 2014 | 10-10-2014 05:10:40 | |||
Gibbles | 324583911 | Bold Brathas Hitsound | The boldest sound. | No | 70.854 KiB | Oct 10, 2014 | 10-10-2014 04:55:03 | ||
Gibbles | 324542355 | Dosh Hitsound | DOSH from Killing Floor. | No | 86.389 KiB | Oct 10, 2014 | 10-10-2014 01:50:17 | ||
Gibbles | 324497072 | Megaman Hitsound | Hitsound from Megaman. | Hitsounds | No | 32.156 KiB | Oct 9, 2014 | 09-10-2014 22:51:57 | |
Gibbles | 324496674 | SSBB Homerun Hitsound | The homerun bat, from Super Smash Brothers Brawl. | No | 75.265 KiB | Oct 9, 2014 | 09-10-2014 22:50:33 | ||
Gibbles | 324387631 | Ryan YES Hitsound | Ryan Lockwood, the most clutchest Goldeneye speedrunner EVER. He is a LEGEND. | No | 89.101 KiB | Oct 9, 2014 | 09-10-2014 17:57:50 | ||
Gibbles | 324372453 | GunZ Hitsound | High pitch hitsound from GunZ: The Duel. | Hitsounds | No | 11.93 KiB | Oct 9, 2014 | 09-10-2014 17:19:50 | |
Gibbles | 324002313 | L4D Reward Ding Hitsound | The little ding you hear when you get assists and stuff. | No | 113.682 KiB | Oct 8, 2014 | 09-10-2014 17:13:24 | ||
Gibbles | 323988421 | CoD Hitsound | Hitsounds from CoD so you can get x360x n0sc0pe spit killz | Hitsounds | No | 4.862 KiB | Oct 8, 2014 | 09-10-2014 17:10:24 | |
Gibbles | 324352238 | C&C:R Boink Hitsound | The boink sound from Command & Conquer: Renegade. | No | 13.707 KiB | Oct 9, 2014 | 09-10-2014 16:24:18 | ||
Gibbles | 324072010 | Banjo Hitsound | Twang, it's a banjo! | No | 40.093 KiB | Oct 8, 2014 | 09-10-2014 16:23:26 | ||
Brian | 320144456 | ns_birdsiege | A siege level originally created by someone else (author unknown) for NS1. Converted to NS2 format by Avoca and Brian.\n\n\nFight begins after 5 minutes.\n\n\nSiege room accessible to marines after 25 minutes.\n\n\nMod ID for server admins: 13150448 | No | 3.823 MiB | Sep 29, 2014 | 08-10-2014 22:16:32 | ||
Gibbles | 324104686 | ADHD Hitsound | "I guartunee my hitsound will make you better in a week or less!" - ADHD | No | 223.233 KiB | Oct 8, 2014 | 08-10-2014 21:46:49 | ||
Gibbles | 324090888 | Squeak Hitsound | It's a squeak. | No | 23.844 KiB | Oct 8, 2014 | 08-10-2014 21:07:58 | ||
Gibbles | 324085049 | Ping Hitsound | It's kinda like a ping sound, I guess? Come up with a better name for it, and I'll change it. | No | 118.475 KiB | Oct 8, 2014 | 08-10-2014 20:51:34 | ||
Gibbles | 324080391 | Gibs Hitsound | It's literally the sound of gibs, slapping into each other. Don't ask me how I got the sound, if you want to remain living. | No | 90.04 KiB | Oct 8, 2014 | 08-10-2014 20:38:20 | ||
Gibbles | 324018026 | Top Kek Hitsound | Top kek lel 8) | No | 60.146 KiB | Oct 8, 2014 | 08-10-2014 19:13:03 | ||
Gibbles | 323994688 | Mario Shell Hitsound | Hitsound mod, sounds like Mario jumping on a shell? You be the judge. | Hitsounds | No | 10.272 KiB | Oct 8, 2014 | 08-10-2014 18:57:57 | |
Gibbles | 324013311 | Warsow Hitsound | Hitsound from the game, Warsow. | No | 16.032 KiB | Oct 8, 2014 | 08-10-2014 18:56:10 | ||
Gibbles | 324009163 | Cowbell (Unreal Tournament) Hitsound (more cowbell!) | Need more cowbell? Hitsound from the Unreal Tournament comp mod has you covered. | Hitsounds | No | 12.532 KiB | Oct 8, 2014 | 08-10-2014 17:39:53 | |
Gibbles | 323975261 | Sonic Ring Hitsound | Replaces your hitsound with the sound of SPEED gotta go fast | No | 50.181 KiB | Oct 8, 2014 | 08-10-2014 16:18:59 | ||
Brian | 152996625 | ns2_domesiege | ** Requires ExtraEntitiesMod ** A siege level that places Marines above an abandoned subway system. 5 Minute prep time 25 Minute siege room access Mod ID for server admins: 91e8b11 | No | 5.786 MiB | Jun 15, 2013 | 06-10-2014 22:40:01 | ||
Kalopsia | 310507507 | ns2_waterdome | Modified version of ns2_biodome that now includes water textures and lighting. Original version created by Unknown Worlds Entertainment. Modified version by Kalopsia. "1281f7f3" | No | 24.646 MiB | Sep 6, 2014 | 06-10-2014 00:18:13 | ||
ScardyBob | 322817949 | Random Spawn Siege Example | This is an example that demostrates how to use the entities to make a siege map with random spawns. Necessary Entities: - teleport_trigger - func_door - logic_trigger - logic_multiplier - logic_timer - logic_event_listener The basic idea is to use logic_triggers at each starting location to activate the correct teleport_triggers and func_doors. | No | 40.916 KiB | Oct 5, 2014 | 05-10-2014 15:24:40 |