Showing 1,901-1,925 of 2,767 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Gibbles324590157Best Premier Hitsound 1For the real pros. 63ms long hitsound.No6.741 KiBOct 10, 201410-10-2014 05:28:24
Avatar Gibbles324587050Tribes: Ascend HitsoundNo23.305 KiBOct 10, 201410-10-2014 05:10:40
Avatar Gibbles324583911Bold Brathas HitsoundThe boldest sound.No70.854 KiBOct 10, 201410-10-2014 04:55:03
Avatar Gibbles324542355Dosh HitsoundDOSH from Killing Floor.No86.389 KiBOct 10, 201410-10-2014 01:50:17
Avatar Gibbles324497072Megaman HitsoundHitsound from Megaman.HitsoundsNo32.156 KiBOct 9, 201409-10-2014 22:51:57
Avatar Gibbles324496674SSBB Homerun HitsoundThe homerun bat, from Super Smash Brothers Brawl.No75.265 KiBOct 9, 201409-10-2014 22:50:33
Avatar Gibbles324387631Ryan YES HitsoundRyan Lockwood, the most clutchest Goldeneye speedrunner EVER. He is a LEGEND.No89.101 KiBOct 9, 201409-10-2014 17:57:50
Avatar Gibbles324372453GunZ HitsoundHigh pitch hitsound from GunZ: The Duel.HitsoundsNo11.93 KiBOct 9, 201409-10-2014 17:19:50
Avatar Gibbles324002313L4D Reward Ding HitsoundThe little ding you hear when you get assists and stuff.No113.682 KiBOct 8, 201409-10-2014 17:13:24
Avatar Gibbles323988421CoD HitsoundHitsounds from CoD so you can get x360x n0sc0pe spit killzHitsoundsNo4.862 KiBOct 8, 201409-10-2014 17:10:24
Avatar Gibbles324352238C&C:R Boink HitsoundThe boink sound from Command & Conquer: Renegade.No13.707 KiBOct 9, 201409-10-2014 16:24:18
Avatar Gibbles324072010Banjo HitsoundTwang, it's a banjo!No40.093 KiBOct 8, 201409-10-2014 16:23:26
Avatar Brian320144456ns_birdsiegeA siege level originally created by someone else (author unknown) for NS1. Converted to NS2 format by Avoca and Brian.\n\n\nFight begins after 5 minutes.\n\n\nSiege room accessible to marines after 25 minutes.\n\n\nMod ID for server admins: 13150448No3.823 MiBSep 29, 201408-10-2014 22:16:32
Avatar Gibbles324104686ADHD Hitsound"I guartunee my hitsound will make you better in a week or less!" - ADHDNo223.233 KiBOct 8, 201408-10-2014 21:46:49
Avatar Gibbles324090888Squeak HitsoundIt's a squeak.No23.844 KiBOct 8, 201408-10-2014 21:07:58
Avatar Gibbles324085049Ping HitsoundIt's kinda like a ping sound, I guess? Come up with a better name for it, and I'll change it.No118.475 KiBOct 8, 201408-10-2014 20:51:34
Avatar Gibbles324080391Gibs HitsoundIt's literally the sound of gibs, slapping into each other.
Don't ask me how I got the sound, if you want to remain living.
No90.04 KiBOct 8, 201408-10-2014 20:38:20
Avatar Gibbles324018026Top Kek HitsoundTop kek lel 8)No60.146 KiBOct 8, 201408-10-2014 19:13:03
Avatar Gibbles323994688Mario Shell HitsoundHitsound mod, sounds like Mario jumping on a shell? You be the judge.HitsoundsNo10.272 KiBOct 8, 201408-10-2014 18:57:57
Avatar Gibbles324013311Warsow HitsoundHitsound from the game, Warsow.No16.032 KiBOct 8, 201408-10-2014 18:56:10
Avatar Gibbles324009163Cowbell (Unreal Tournament) Hitsound (more cowbell!)Need more cowbell? Hitsound from the Unreal Tournament comp mod has you covered.HitsoundsNo12.532 KiBOct 8, 201408-10-2014 17:39:53
Avatar Gibbles323975261Sonic Ring HitsoundReplaces your hitsound with the sound of SPEED
gotta go fast
No50.181 KiBOct 8, 201408-10-2014 16:18:59
Avatar Brian152996625ns2_domesiege** Requires ExtraEntitiesMod **

A siege level that places Marines above an abandoned subway system.

5 Minute prep time
25 Minute siege room access

Mod ID for server admins: 91e8b11
No5.786 MiBJun 15, 201306-10-2014 22:40:01
Avatar Kalopsia310507507ns2_waterdomeModified version of ns2_biodome that now includes water textures and lighting.

Original version created by Unknown Worlds Entertainment.

Modified version by Kalopsia.

"1281f7f3"
No24.646 MiBSep 6, 201406-10-2014 00:18:13
Avatar ScardyBob322817949Random Spawn Siege ExampleThis is an example that demostrates how to use the entities to make a siege map with random spawns.

Necessary Entities:
- teleport_trigger
- func_door
- logic_trigger
- logic_multiplier
- logic_timer
- logic_event_listener

The basic idea is to use logic_triggers at each starting location to activate the correct teleport_triggers and func_doors.
No40.916 KiBOct 5, 201405-10-2014 15:24:40