Showing 1,926-1,950 of 2,768 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar ScardyBob322817949Random Spawn Siege ExampleThis is an example that demostrates how to use the entities to make a siege map with random spawns.

Necessary Entities:
- teleport_trigger
- func_door
- logic_trigger
- logic_multiplier
- logic_timer
- logic_event_listener

The basic idea is to use logic_triggers at each starting location to activate the correct teleport_triggers and func_doors.
No40.916 KiBOct 5, 201405-10-2014 15:24:40
Avatar |-DMD-| Rusty322055146Diamond Badges V4.6Diamond Badges specifically for DiamondGamers.netNo46.837 KiBOct 4, 201404-10-2014 05:11:02
Avatar Goldfish320629697frostbitens2_frostbite map filesNo30.462 KiBSep 30, 201430-09-2014 14:55:52
Avatar Wyzcrak187280900TGNS TestTest build for TGNS ( http://steamcommunity.com/sharedfiles/filedetails/?id=171315805 )No236.258 KiBOct 19, 201325-09-2014 06:50:30
Avatar |-DMD-| Rusty316398420Diamond Badges V4.7Diamond Badges specifically for DiamondGamers.netNo45.043 KiBSep 20, 201420-09-2014 15:21:27
Avatar Brian216703050ns2_veil_siegeSiege mode modified version of ns2_veil from NS2 Build 244.\n\n\nRequires ExtraEntitiesMod to play.\n\n\nI take no credit for the level ns2_veil. I simply modified the map to give it "siege mode" gameplay.\n\n\n---\n\n\nversion alpha 6 - added map overlay showing doors, times, etc\n\n\nMap name: ns2_veilsiege
Mod ID for server admins: ceaa04a
No9.664 MiBJan 15, 201418-09-2014 23:40:07
Avatar CuriLife219784710LerkLiftModID: d19a606

As a lerk press E to your friendly gorge to give him a ride.

To release, either the lerk or the gorge can press E while looking at the other lifeform.

Enjoy!

No14.312 KiBJan 23, 201418-09-2014 20:24:31
Avatar |-DMD-| Rusty315433999GlassyGlissNo7.864 KiBSep 18, 201418-09-2014 05:59:04
Avatar Samoose315044370Dark Neblua menu music replacement (From Descent Club)Replaces menu music with Dark Nebula from the Descent ClubNo39.943 MiBSep 17, 201417-09-2014 01:41:47
Avatar munkeyspaynk194240082Gliss Crosshair [Smaller]Made a smaller version of Gliss' crosshair because someone asked for it. Here's the original.\n\n\nModID: b93de52No9.9 KiBNov 11, 201317-09-2014 00:52:52
Avatar Pqliar304456959ticks balance mod #268New version of ticks balance mod\n\n\nNo25.049 KiBAug 23, 201416-09-2014 10:03:14
Avatar DCDarkling211524429DCDs Crosshairs (OLD/OUTDATED Consistency)This is the same mod as "DCDs Crosshairs' but without the exosuit crosshair fix. (some servers are way to slow in updating their consistency files.)\n\n\nThe lack of this fix will allow you to play on those servers but your crosshair on your exo will apear more white around the dot then intended.\n\n\nCrosshairs for Marines and Aliens. (As some share the same crosshair)No27.689 KiBJan 2, 201414-09-2014 19:11:50
Avatar Vetinari314060170ns2_frost v1.00the kharaa caused a phase gate accident in a crate factory - dont ask.

vents were done in a hurry.
No272.519 KiBSep 14, 201414-09-2014 15:29:53
Avatar |-DMD-| Rusty313337509Diamond Badges V4.6Diamond Badges specifically for DiamondGamers.netNo44.033 KiBSep 13, 201413-09-2014 07:43:49
Avatar mortmann312300980Mortmanns Modified Original CrosshairThis is THE crosshair of the "famous" mortmann.\n\n\nIt only changs parasite, Lerk and Gorge spite.No22.717 KiBSep 10, 201410-09-2014 16:34:56
Avatar CuriLife309403972Lerk Lift Unstable!!Unstable lerk lift unstable for testing purposes. DO NOT USE!!No4.299 KiBSep 3, 201406-09-2014 22:06:22
Avatar ÜberSomething308092512Highlight Structures On MapThis mod highlights existing structures on the commander's overhead map whenever that type is selected in the commander's build menu. It is especially useful for the Alien commander when using Echo to move structures around.

It also makes it faster to check if you need to rebuild somewhere, and to make sure you have all structures where you want them.

Mod ID: 125d1e60
No2.294 KiBAug 31, 201406-09-2014 13:14:37
Avatar X-Illuminati179203307MainMenuModLoaderNOTE
This mod should not be used, it hasn't been updated in a long time and is now superceded by other changes to the ModLoader system. I am leaving it here for posterity.
If you think you need this functionality, you should instead set the "FileHooks" in your mod .entry file and use it to create a post-load trigger that will load your mod files after the main menu lua is processed.
See ns2/lua/entry/readme.txt for more details.

This mod loads other mods into the Main Menu using the .entry files.
Mod ID: aae6ceb

There has been a slight overhaul to the mod to change it to an opt-in system.
If you had a mod that was previously working through this loader and is no longer being loaded, please leave a comment below and I will try to get in touch with that mod's developer to get their mod adjusted so that it will be loaded.\n\n\nWhat I found was that any time you subscibe to several mods, it is a virtual certainty that one of them will fail to load properly. This results in all mods being disabled.
With the new changes, a mod will have to explicitly indicate that it wants to be loaded into the main menu by adding an additional line to its modEntry object.
For example:
modEntry = ...
Main: lua/TestMain.lua,

For mods that were previously working, it is a simple matter to set Main to the same script as Client:
modEntry = ...
Client: lua/TestClient.lua,
Main: lua/TestClient.lua,
\n\n\nCaution:
  • Because this mod loads other mods, it could cause NS2 to crash or freeze during the game load.
  • NS2 will restart with all mods disabled if this happens.

Troubleshooting:
  • Unsubscribe from this mod in the steam workshop.
  • Delete the contents of your "%APPDATA%\Natural Selection 2\Workshop\" folder.
    • In particular, look for a folder starting with "maae6ceb". That is the folder for this mod; you can try deleting it first.
  • Edit your options.xml and remove the line labeled "".
    • [*]This file is located in your steam program files directory in the userdata\\4920\remote\ folder.
No3.375 KiBSep 17, 201306-09-2014 00:18:27
Avatar Ricez299213753my quickjoin v20.2 second refreshNo23.386 KiBAug 11, 201404-09-2014 09:09:02
Avatar St. Lick293327176Alien CompassAdds a compass to the Alien HUD in lieu of a minimap. An alternate mode points in the player's direction on the map rather than pointing North.\n\n\nTo change modes, open the terminal and enter "compass ".\n\n\nThe available modes are:\n\n\n2 - Compass\n\n\n1 - Player orientation\n\n\n0 - Off\n\n\nEnhancements may come in the future.No1.798 KiBJul 30, 201403-09-2014 01:08:30
Avatar |-DMD-| Rusty308710661Diamond Badges V4.6Diamond Badges specifically for DiamondGamers.netNo43.526 KiBSep 1, 201401-09-2014 11:31:26
Avatar |-DMD-| Rusty308706004Diamond Badges V4.4Diamond Badges specifically for DiamondGamers.netNo247.482 KiBSep 1, 201401-09-2014 10:14:09
Avatar Wiggly210255173[Shine] Pregame Plusmod id = c883d45\n\n\nThis mod is no longer being maintained.
Ghoul has a rewrite of this mod, [Shine] Pregame++. Please visit the page for more info and the changes.\n\n\nPurpose

Pregame Plus(PGP) is a Shine plugin that helps low population servers start up and reduce the rate at which it dies. PGP encourages players to stay in small servers by offering a sandbox alternative to the usual small matches. This sandbox mode occurs during the period before a match starts and lets players fight each other without a formal match. To start a match, all you need is both commanders and it will start normally.

shine: http://steamcommunity.com/sharedfiles/filedetails/?id=117887554\n\n\nFeatures list (when PGP is on)

- Can attack players

- Respawning is near instant

- Marines spawn with advanced armory + prototype lab and buy anything for free

- Aliens spawn with crags and a shift

- Alien evolutions are free and all evolve time is 1 second

- Marines have armor 3 and weapons 3, and all equipment available

- Biomass set at 9/12 and all Alien abilities and upgrades enabled

- MACs for Marine welding(also instantly heals if USE key is pressed)

- Scoring is disabled (kills/deaths do not update)

- Toggle On/Off based on player limit

- Exo and onos can be disabled\n\n\nConfigurations

AllowOnosExo - If false, the cost of exo and onos will be set to 999 resources, and players will not be able to upgrade/evolve into them. Players that are already an onos or exo will retain them. If true, players may freely upgrade/evolve into exo and onos.

EnablePGP - If false, PGP will not turn on. Note the mod itself isn't disabled and shine will still load it.

CheckLimit - If true, PGP checks the PlayerLimit to toggle on/off (does not occur during a match). If at or over the PlayerLimit, and PGP is on, it will turn itself off. If below the PlayerLimit, and PGP is off, it will turn itself on. If false, PGP ignores the player limit and never toggles automatically.

PlayerLimit - The number of players that PGP toggles on/off at. This operates on the total number of players on the Alien and Marine team not the server player count. Used to prevent people from getting distracted by the mod and not starting a real match. An even number is recommended.

LimitToggleDelay - The delay in seconds before PGP turns itself on or off from PlayerLimit. This timer will only run if CheckLimit is true. Recommended to be at least 10 seconds, to prevent the mod from repeatedly turning on/off if the number of players is fluctuating around PlayerLimit.

LimitToggleOffDelay - No longer available, replaced by LimitToggleDelay

LimitToggleOnDelay - No longer available, replaced by LimitToggleDelay\n\n\nStatusTextPosX - The x position of the status display text. This must be a number between 0 and 1, inclusively, and be a multiple of 0.05 . For example a value of 0.04 will behave the same as 0.05 . This value is the proportion of the screen resolution, so 0 is at the left edge of the screen, and 1 will be at the right edge. The position is anchored to the left side of the text so a value of 1 will have the entire text flow off of the screen. This option is intended to allow you to move the status box if it overlays with another mod's information. If you do change this, please ensure that the new position is visible for clients of various game resolution sizes.

StatusTextPosY - The y position of the status display text. This must be a number between 0 and 1, inclusively, and be a multiple of 0.05 . The height position of the text is anchored to the middle of the first line of text. 0 is the top of the screen and 1 is the bottom. For more details, see StatusTextPosX.\n\n\nCommands

pgp_help (no chat ver.) - Prints an overview of PGP to the player's console. Does not require permission.

pgp_config (no chat ver.) - Prints this server's PGP config values to the player's console. Does not require permission.

pgp_allowonosexo (!pgponos) - Enable/disable players from getting exo and onos. Will change the config file.

pgp_checklimit (!pgpcheck) - Enable/disable checking player limit. Will cancel the current timer that is trying to toggle PGP on/off. Will change the config file.

pgp_playerlimit (!pgplimit) - Sets the player limit that toggles PGP on/off. Will change the config file.

pgp_settimer (!pgptimer) - Sets a new timer length (seconds) for toggling PGP on/off from player limit. Will not change the current timer if it is in progress. Will change the config file.\n\n\npgp_statusx (!pgpstatusx) <0 to 1, 0.05 intervals> - Sets the x position of the display status text.
pgp_statusy (!pgpstatusy) <0 to 1, 0.05 intervals> - Sets the y position of the display status text.
This value must between 0 and 1, inclusive, and be a multiple of 0.05 . For example, setting it to 0.04 will be the same as 0.05 . Note this changes position for the server, not an individual client. Will change the config file. See the config section of StatusTextPosX for more details.\n\n\npgp_disable (!pgpdisable) - Prevent PGP from turning on. Will reset game if PGP is currently on to turn it off. Will change the config file.

pgp_enable (!pgpenable) - Allow PGP to turn on. If there is no match, and it is under the player limit, then game will reset to turn PGP on. Will change the config file.\n\n\nNotes:
Loading or unloading pregameplus will cause the match to reset.
No8.465 KiBDec 30, 201330-08-2014 06:18:32
Avatar Howser306520486New ModpoopNo4.869 MiBAug 27, 201427-08-2014 19:12:38
Avatar Loki305037368KodiakFIVEA 5 techpoint version of ns2 kodiak

5tp is located in N Biosphere
Route from N biosphere to hangbar bay has been re routed to Hydroponics

Basic textures and line of sight blocking in place to evaluate the maps balance with the new TP location

Updated 1.1
Fixed arc exploit near hangarbay where arcs used old pathing mesh to travel through the nether
Added more LOS blocking to the N biosphere techpoint
No11.215 MiBAug 24, 201426-08-2014 07:31:33