Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
ScardyBob | 322817949 | Random Spawn Siege Example | This is an example that demostrates how to use the entities to make a siege map with random spawns. Necessary Entities: - teleport_trigger - func_door - logic_trigger - logic_multiplier - logic_timer - logic_event_listener The basic idea is to use logic_triggers at each starting location to activate the correct teleport_triggers and func_doors. | No | 40.916 KiB | Oct 5, 2014 | 05-10-2014 15:24:40 | ||
|-DMD-| Rusty | 322055146 | Diamond Badges V4.6 | Diamond Badges specifically for DiamondGamers.net | No | 46.837 KiB | Oct 4, 2014 | 04-10-2014 05:11:02 | ||
Goldfish | 320629697 | frostbite | ns2_frostbite map files | No | 30.462 KiB | Sep 30, 2014 | 30-09-2014 14:55:52 | ||
Wyzcrak | 187280900 | TGNS Test | Test build for TGNS ( http://steamcommunity.com/sharedfiles/filedetails/?id=171315805 ) | No | 236.258 KiB | Oct 19, 2013 | 25-09-2014 06:50:30 | ||
|-DMD-| Rusty | 316398420 | Diamond Badges V4.7 | Diamond Badges specifically for DiamondGamers.net | No | 45.043 KiB | Sep 20, 2014 | 20-09-2014 15:21:27 | ||
Brian | 216703050 | ns2_veil_siege | Siege mode modified version of ns2_veil from NS2 Build 244.\n\n\nRequires ExtraEntitiesMod to play.\n\n\nI take no credit for the level ns2_veil. I simply modified the map to give it "siege mode" gameplay.\n\n\n---\n\n\nversion alpha 6 - added map overlay showing doors, times, etc\n\n\nMap name: ns2_veilsiege Mod ID for server admins: ceaa04a | No | 9.664 MiB | Jan 15, 2014 | 18-09-2014 23:40:07 | ||
CuriLife | 219784710 | LerkLift | ModID: d19a606 As a lerk press E to your friendly gorge to give him a ride. To release, either the lerk or the gorge can press E while looking at the other lifeform. Enjoy! | No | 14.312 KiB | Jan 23, 2014 | 18-09-2014 20:24:31 | ||
|-DMD-| Rusty | 315433999 | GlassyGliss | No | 7.864 KiB | Sep 18, 2014 | 18-09-2014 05:59:04 | |||
Samoose | 315044370 | Dark Neblua menu music replacement (From Descent Club) | Replaces menu music with Dark Nebula from the Descent Club | No | 39.943 MiB | Sep 17, 2014 | 17-09-2014 01:41:47 | ||
munkeyspaynk | 194240082 | Gliss Crosshair [Smaller] | Made a smaller version of Gliss' crosshair because someone asked for it. Here's the original.\n\n\nModID: b93de52 | No | 9.9 KiB | Nov 11, 2013 | 17-09-2014 00:52:52 | ||
Pqliar | 304456959 | ticks balance mod #268 | New version of ticks balance mod\n\n\n | No | 25.049 KiB | Aug 23, 2014 | 16-09-2014 10:03:14 | ||
DCDarkling | 211524429 | DCDs Crosshairs (OLD/OUTDATED Consistency) | This is the same mod as "DCDs Crosshairs' but without the exosuit crosshair fix. (some servers are way to slow in updating their consistency files.)\n\n\nThe lack of this fix will allow you to play on those servers but your crosshair on your exo will apear more white around the dot then intended.\n\n\nCrosshairs for Marines and Aliens. (As some share the same crosshair) | No | 27.689 KiB | Jan 2, 2014 | 14-09-2014 19:11:50 | ||
Vetinari | 314060170 | ns2_frost v1.00 | the kharaa caused a phase gate accident in a crate factory - dont ask. vents were done in a hurry. | No | 272.519 KiB | Sep 14, 2014 | 14-09-2014 15:29:53 | ||
|-DMD-| Rusty | 313337509 | Diamond Badges V4.6 | Diamond Badges specifically for DiamondGamers.net | No | 44.033 KiB | Sep 13, 2014 | 13-09-2014 07:43:49 | ||
mortmann | 312300980 | Mortmanns Modified Original Crosshair | This is THE crosshair of the "famous" mortmann.\n\n\nIt only changs parasite, Lerk and Gorge spite. | No | 22.717 KiB | Sep 10, 2014 | 10-09-2014 16:34:56 | ||
CuriLife | 309403972 | Lerk Lift Unstable!! | Unstable lerk lift unstable for testing purposes. DO NOT USE!! | No | 4.299 KiB | Sep 3, 2014 | 06-09-2014 22:06:22 | ||
ÜberSomething | 308092512 | Highlight Structures On Map | This mod highlights existing structures on the commander's overhead map whenever that type is selected in the commander's build menu. It is especially useful for the Alien commander when using Echo to move structures around. It also makes it faster to check if you need to rebuild somewhere, and to make sure you have all structures where you want them. Mod ID: 125d1e60 | No | 2.294 KiB | Aug 31, 2014 | 06-09-2014 13:14:37 | ||
X-Illuminati | 179203307 | MainMenuModLoader | NOTE This mod should not be used, it hasn't been updated in a long time and is now superceded by other changes to the ModLoader system. I am leaving it here for posterity. If you think you need this functionality, you should instead set the "FileHooks" in your mod .entry file and use it to create a post-load trigger that will load your mod files after the main menu lua is processed. See ns2/lua/entry/readme.txt for more details. This mod loads other mods into the Main Menu using the .entry files. Mod ID: aae6ceb There has been a slight overhaul to the mod to change it to an opt-in system. If you had a mod that was previously working through this loader and is no longer being loaded, please leave a comment below and I will try to get in touch with that mod's developer to get their mod adjusted so that it will be loaded.\n\n\nWhat I found was that any time you subscibe to several mods, it is a virtual certainty that one of them will fail to load properly. This results in all mods being disabled. With the new changes, a mod will have to explicitly indicate that it wants to be loaded into the main menu by adding an additional line to its modEntry object. For example: modEntry = ... Main: lua/TestMain.lua, For mods that were previously working, it is a simple matter to set Main to the same script as Client: modEntry = ... Client: lua/TestClient.lua, Main: lua/TestClient.lua,\n\n\nCaution:
Troubleshooting:
| No | 3.375 KiB | Sep 17, 2013 | 06-09-2014 00:18:27 | ||
Ricez | 299213753 | my quickjoin v2 | 0.2 second refresh | No | 23.386 KiB | Aug 11, 2014 | 04-09-2014 09:09:02 | ||
St. Lick | 293327176 | Alien Compass | Adds a compass to the Alien HUD in lieu of a minimap. An alternate mode points in the player's direction on the map rather than pointing North.\n\n\nTo change modes, open the terminal and enter "compass | No | 1.798 KiB | Jul 30, 2014 | 03-09-2014 01:08:30 | ||
|-DMD-| Rusty | 308710661 | Diamond Badges V4.6 | Diamond Badges specifically for DiamondGamers.net | No | 43.526 KiB | Sep 1, 2014 | 01-09-2014 11:31:26 | ||
|-DMD-| Rusty | 308706004 | Diamond Badges V4.4 | Diamond Badges specifically for DiamondGamers.net | No | 247.482 KiB | Sep 1, 2014 | 01-09-2014 10:14:09 | ||
Wiggly | 210255173 | [Shine] Pregame Plus | mod id = c883d45\n\n\nThis mod is no longer being maintained. Ghoul has a rewrite of this mod, [Shine] Pregame++. Please visit the page for more info and the changes.\n\n\nPurpose Pregame Plus(PGP) is a Shine plugin that helps low population servers start up and reduce the rate at which it dies. PGP encourages players to stay in small servers by offering a sandbox alternative to the usual small matches. This sandbox mode occurs during the period before a match starts and lets players fight each other without a formal match. To start a match, all you need is both commanders and it will start normally. shine: http://steamcommunity.com/sharedfiles/filedetails/?id=117887554\n\n\nFeatures list (when PGP is on) - Can attack players - Respawning is near instant - Marines spawn with advanced armory + prototype lab and buy anything for free - Aliens spawn with crags and a shift - Alien evolutions are free and all evolve time is 1 second - Marines have armor 3 and weapons 3, and all equipment available - Biomass set at 9/12 and all Alien abilities and upgrades enabled - MACs for Marine welding(also instantly heals if USE key is pressed) - Scoring is disabled (kills/deaths do not update) - Toggle On/Off based on player limit - Exo and onos can be disabled\n\n\nConfigurations AllowOnosExo - If false, the cost of exo and onos will be set to 999 resources, and players will not be able to upgrade/evolve into them. Players that are already an onos or exo will retain them. If true, players may freely upgrade/evolve into exo and onos. EnablePGP - If false, PGP will not turn on. Note the mod itself isn't disabled and shine will still load it. CheckLimit - If true, PGP checks the PlayerLimit to toggle on/off (does not occur during a match). If at or over the PlayerLimit, and PGP is on, it will turn itself off. If below the PlayerLimit, and PGP is off, it will turn itself on. If false, PGP ignores the player limit and never toggles automatically. PlayerLimit - The number of players that PGP toggles on/off at. This operates on the total number of players on the Alien and Marine team not the server player count. Used to prevent people from getting distracted by the mod and not starting a real match. An even number is recommended. LimitToggleDelay - The delay in seconds before PGP turns itself on or off from PlayerLimit. This timer will only run if CheckLimit is true. Recommended to be at least 10 seconds, to prevent the mod from repeatedly turning on/off if the number of players is fluctuating around PlayerLimit. LimitToggleOffDelay - No longer available, replaced by LimitToggleDelay LimitToggleOnDelay - No longer available, replaced by LimitToggleDelay\n\n\nStatusTextPosX - The x position of the status display text. This must be a number between 0 and 1, inclusively, and be a multiple of 0.05 . For example a value of 0.04 will behave the same as 0.05 . This value is the proportion of the screen resolution, so 0 is at the left edge of the screen, and 1 will be at the right edge. The position is anchored to the left side of the text so a value of 1 will have the entire text flow off of the screen. This option is intended to allow you to move the status box if it overlays with another mod's information. If you do change this, please ensure that the new position is visible for clients of various game resolution sizes. StatusTextPosY - The y position of the status display text. This must be a number between 0 and 1, inclusively, and be a multiple of 0.05 . The height position of the text is anchored to the middle of the first line of text. 0 is the top of the screen and 1 is the bottom. For more details, see StatusTextPosX.\n\n\nCommands pgp_help (no chat ver.) - Prints an overview of PGP to the player's console. Does not require permission. pgp_config (no chat ver.) - Prints this server's PGP config values to the player's console. Does not require permission. pgp_allowonosexo (!pgponos) pgp_checklimit (!pgpcheck) pgp_playerlimit (!pgplimit) pgp_settimer (!pgptimer) pgp_statusy (!pgpstatusy) <0 to 1, 0.05 intervals> - Sets the y position of the display status text. This value must between 0 and 1, inclusive, and be a multiple of 0.05 . For example, setting it to 0.04 will be the same as 0.05 . Note this changes position for the server, not an individual client. Will change the config file. See the config section of StatusTextPosX for more details.\n\n\npgp_disable (!pgpdisable) - Prevent PGP from turning on. Will reset game if PGP is currently on to turn it off. Will change the config file. pgp_enable (!pgpenable) - Allow PGP to turn on. If there is no match, and it is under the player limit, then game will reset to turn PGP on. Will change the config file.\n\n\nNotes: Loading or unloading pregameplus will cause the match to reset. | No | 8.465 KiB | Dec 30, 2013 | 30-08-2014 06:18:32 | ||
Howser | 306520486 | New Mod | poop | No | 4.869 MiB | Aug 27, 2014 | 27-08-2014 19:12:38 | ||
Loki | 305037368 | KodiakFIVE | A 5 techpoint version of ns2 kodiak 5tp is located in N Biosphere Route from N biosphere to hangbar bay has been re routed to Hydroponics Basic textures and line of sight blocking in place to evaluate the maps balance with the new TP location Updated 1.1 Fixed arc exploit near hangarbay where arcs used old pathing mesh to travel through the nether Added more LOS blocking to the N biosphere techpoint | No | 11.215 MiB | Aug 24, 2014 | 26-08-2014 07:31:33 |