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Avatar Schrödinger's Katz629502655DefenseWorking for build 341. Publish_id = 629502655

The Defense mod gameplay and rules



This mod is about marines having to survive against several waves of alien bots. Higher waves are more difficult to survive. You can't join the alien team, for balance reasons, but admins can feel free to force move people on it. You will then be able to select your lifeform and "borrow" it from one of the unspawned bot of the current wave.

Special 'hell' waves you can vote for



Hell waves are special waves intended to provide a special kind of round. They are meant to be much harder, and feed aliens at a much higher rate than the regular ones. All the bonus balance settings (like the extra bullet damage, and the reduced bite damages) are also instantly turned off. Those can be voted for in the menu.

  • Skulk hell wave
    • A wave with only skulks, a lot of them

  • Skulk hell wave (extra hard)
    • Same as the regular skulk hell wave, but with a much higher skulk count and mechanics for skulks to spawn closer to the front line for extra pressure.

  • Lerk hell wave
    • A wave with only lerks. Lerks will fly high before peeking down on open maps so watch out :p

  • Mixed hell wave
    • A remix of wave 10 with slighty more pressure and closer spawn

  • Survival hell wave
    • An infinite, single wave with an ever increasing amount of bots. This wave is working but not fully balanced or tuned out.



List of gameplay and QoL changes



  • Weapons
    • Increase rifle ammo count and clip size.
    • Infinite shotgun ammo, along free catpack upon reloading with an increased duration.
    • GL has a secondary fire mod: right click is throwing a pulse nade
    • Pistol has secondary fire mod: flare
    • Axe and rifle melee damages increased to 100 and 70.

  • Misc
    • RFK (Res for kill). With a small part spread around nearby players and assist.
    • Welding rate increased
    • The armory resupply rate is increased, and also weld armor
    • Increasing the amount of sentries allowed for each battery
    • RTs, meds, and ammo packs are automatically dropped around the map.
    • Jetpack fuel slightly buffed

  • Mechanics
    • Doors can be locked and welded, until destroyed
    • Sentries can be picked and redeployed by players



Balance changes between low and high player count



This boils down to increasing damages for marines and reducing alien damages. It scales from x3 damages to x1 after 13 players on the server. Aliens also do miss more often and use AoE less.

Major optimizations in place



The mod is using the server idle rate and the tick rate to balance the load sustained by the server and provide a smooth experience for players. Redplugs should not happen outside the last wave or a hell wave with a full server. Late joiners might suffer some lags but that's about it.

  • The mod is using a bare-bone version of hallucinations to move bots along the map and reduce. Those hallucinations are replaced with fully fledges bots once in combat or close to marines. They are as light as a pack of MACs moving on the map and simply following the pathing mesh. To compare with vanilla ns2, "hallucinations" are fully fledged bots and are considered player entities. That's why they are rather heavy.
  • Removing some sounds on crownd areas, like skulk footsteps, jump sound, bite sound if they miss, etc. Reason is when you got 20 skulks making a ladder, the amount of footsteps can become high really quickly and stress the client.
  • Rework of the AI thinking rountine and update tick rates for bots, along with cached pathing queries
  • Adjusting on-the-fly relevancy distance for newly created entities. Ranging between 16m if the server is heavily loaded and 45 if it is fine.


Custom maps to play this mod on



Works well with the following TOW (Tug-Of-War) maps:


Along with the following two custom maps, they play out a bit differently and are harder to win:
  • ns2_def_troopers
    • Unlike vanilla or tow maps, you start with a well established base already and a lot of sentries. Be sure to group them up and don't let the aliens in.

  • ns2_kf_farm
    • A remake from a KillingFloor 1 map, with 2 gameplay changes: You do not have the option to command (researches are done automatically): lose the prototype labs, and say goodbye to jetpacks. Aliens also spawn all around the edges of the maps instead of the hive only. You spawn split from each others, evenly, inside the different buildings.



Custom Game ModeNo1.965 MiBFeb 21, 201617-12-2022 11:58:00
Avatar Microsoft Word 20192901148484Kopungas TestchamberKopungas TestchamberNo6.158 MiBDec 13, 202213-12-2022 21:57:18
Avatar Microsoft Word 20192901408367IronHitCan I offer you a nice egg in this trying time?HitsoundsNo87.762 KiBDec 13, 202213-12-2022 18:34:01
Avatar Microsoft Word 20192566184974Long TunnelJust a long tunnel to run inNo6.051 MiBAug 4, 202113-12-2022 15:58:43
Avatar .llund2213841351ns2_mineral_devDevelopment version for ns2_mineral.

Beta Version 5.60

Thanks to Meph for taking the time to make some minor changes to Mineral_dev.

MOD ID: 83f489c7\n\n\nFeel free to run this on your server but beware that changes are frequently pushed to this version of mineral and it may break at any time.
MapNo190.392 MiBAug 30, 202011-12-2022 19:54:57
Avatar VertLIVE1267752913ns2_prisonns2_prisonNo41.139 MiBJan 13, 201811-12-2022 18:30:05
Avatar Meteru2329973738OutageDuring a power outage, the classic amber lights are replaced with their original color for a more realistic atmosphere.\n\n\nToggle to the original lighting with the console command outage. Only available with cheats on.No355.439 KiBDec 22, 202011-12-2022 16:01:22
Avatar Drey2565871814Thunderdome Map PreviewThunderdome Map PreviewNo9.954 MiBAug 4, 202111-12-2022 13:32:08
Avatar Red-One2765323216Red's Combat UpgradesRed's Combat EnzymeCloud, NutrientMist, Weapons4Custom Game ModeNo187.908 KiBFeb 26, 202211-12-2022 04:05:47
Avatar Blue2726224024co_ayumico_ayumi combat version of pSyk ayumi map

All rights of map to pSyk and a great version on ayumi hope to see it finished and playing it.

Ready Room by DMD WiseChoices

MOD ID:2726224024

MapNo66.048 MiBJan 21, 202211-12-2022 01:20:35
Avatar Meteru2332684940Meteru's Local Talk Extended Fork
Mod ID: 2332684940

Notice to server operators:

This mod now requires Shine's basecommands plugin to be loaded.

What is this?

A mod that allows all players to talk to players in their proximity.

There's lots of mods like this on the workshop, although none are as
complete and as bug-free as this.

Features

- Team-only proximity/local voice chat
- Non-team-only proximity/local voice chat
- Proximity voice chat works spectator, dead player, commander, etc., but with restrictions
- Static voice chat bar placement, so that the bar of a player does not move around constantly
- Different color for each voice channel (team-only, non-team-only, global)
- Customization of proximity/local voice chat colors through NS2+ (bottom of HUD menu)

Bugs fixed compared to competitors
- Spectators not being always able to hear proximity/local voice chat when in first person mode

How to use this?

First you have to set your keybindings in Options -> Mods -> Local Talk Extended.
Once you've set your keybindings, you can use proximity/local voice chat
on any server that has this mod enabled.

Voice chat restrictions

Spectators
Spectators can not use local voice.

Commanders
Commanders can only use team-only local voice chat, and can not hear voice chat
from enemies that he can not see either (obviously).
The reason for the team-only restriction is due to technical limitations.
No15.688 KiBDec 24, 202010-12-2022 01:22:25
Avatar pSyk2899642501Ayumi Secret RoomAdds the ns1 Ayumi Secret Room assets to the map, which had to be removed from the official map.
No14.656 MiBDec 9, 202209-12-2022 21:22:03
Avatar Schrödinger's Katz2891240122BlueprintObstacleFixFix marine blueprints blocking pathing mesh, and people who lack common sense and force dev/modders to spend time fixing useless stuff rather than implementing new features.

publish_id = 2891240122
Gameplay TweakNo1.73 KiBNov 20, 202209-12-2022 21:00:30
Avatar Microsoft Word 20192899625135CrispixAV by KopungaThis AV was tailored to Crispix's specific instructions.Alien VisionNo0 BDec 9, 202209-12-2022 20:41:28
Avatar <BAD>Nightmare2898899845[Shine]BADThe newest version of the Shine Modification running on BAD servers. This was made to remove the use key functions that presented an issue until debugging can be done.No18.888 KiBDec 8, 202208-12-2022 01:03:07
Avatar Meteru2897407071Extreme ShadowsWhen enabled under Options -> Mods -> Extreme Shadows, the distance at which shadows are visible is significantly increased. No more shadow pop in.No29.778 KiBDec 4, 202204-12-2022 18:37:38
Avatar Meteru2482001235Meteru's NS2 Combat Fork - BetaNS2Combat: A Combat-style mod for Natural Selection 2!

This is used with permission, and is licensed under the MIT License. For more info, check out https://github.com/ailmanki/NS2Combat

Bringing back the old and out of date Combat mod :)

- Many thanks to Shrimm for the continuous quality improvements.

ModID: 8AE61F8F

Compatible mods:


Shine Pregame configuration:
Pregame Overview
The property "mode" needs to be set to "Time"
"Mode": "TIME",

No5.803 MiBMay 9, 202103-12-2022 23:36:54
Avatar Schrödinger's Katz2887081053InfClogsPregameAllow gorges to drop a combined total of up to 150 clogs early game, at a faster rate and a longer range.

publish_id = 2887081053
No93.281 KiBNov 11, 202203-12-2022 14:11:39
Avatar The Salty Sea Captain2432164076ns2_rescentns2_rescent publish_id 2432164076 hex 90F7E0ECNo44.761 MiBMar 22, 202130-11-2022 22:21:15
Avatar amber2723429410Queue PlusImproves Server Queue
- Accounts for server reserved slots
- 2 for DMD
- 2 for BAD
- 0 for BAD High Tier
- Fixes issues joining when player slot is open but still having reserved slots
- Automatically rejoins server queue if joining a server failed (i.e. server full, failed to auth, slot was taken by reserved, etc)

Please report any issues to me in comments or through a message!
Gameplay TweakNo21.487 KiBJan 18, 202222-11-2022 02:39:08
Avatar <BAD>Nightmare2889179927Nightmare's Original Alien VisionNightmare's Original Alien Vision. Forked from Wraith's remake of my original alien vision from 2017+.

Because ns2+ was integrated in the game and the ability to customize alien vision was removed from the game, Wraith was kind enough to remake it for me. Because he's altered the alien vision to no longer match what my preferences and original alien vision were, I have decided to upload it here. I may experiment with it and make minor adjustments in the future, but I really feel this is the best alien vision for me.
No6.841 KiBNov 16, 202216-11-2022 00:45:18
Avatar <BAD>Wraith2332561822Wraith's AlienVisionWraith's AlienVisionAlien VisionNo7.138 KiBDec 24, 202010-11-2022 21:49:15
Avatar fsfod2884025082Test hotfix 1testNo111 BNov 3, 202207-11-2022 08:40:31
Avatar fsfod2885591395Thunderdome HotfixThunderdome HotfixNo622.945 KiBNov 7, 202207-11-2022 08:01:10
Avatar Meteru2562006272Infested FixesFixes bugs for infested mod.
Shine has support now, this mod needs only to be loaded for infested - not constantly.

Mod ID: 98B51D00
No30.31 KiBJul 31, 202106-11-2022 17:50:07