Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
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Kilo | 244333775 | Kilo Setup (Crosshair Only) | Crosshair. They go Yellow when your attack reg's (hit indicator). The pictures dont really do them justice they look better in-game | No | 1.57 KiB | Mar 31, 2014 | 31-03-2014 14:09:43 | ||
Kilo | 244309886 | Kilos Setup | This is guaranteed to make you good as the prem player, you may even shoot like me! Contains a pro crosshair, some HUD/GUI cleanup, clear yellow motion tracking circle, no map location names, minimal alien vision & custom map/minimap colored players :D WARNING: Because of the lame way the consistancy check works, if one of these files is not allowed on a server, the whole mod will be disabled, therefore I have seperately uploaded the crosshair, motion sensor and hud/gui cleaner (the other things can already be found on the workshop) A lot of servers do allow it though making it a good client side alternative for servers without Custom HUD mod running. Recommended by: king_mo, OwNeR, Virsool, Biter & fanna (R.I.P) Customer Reviews: Barry (Coventry) - "The hud removals make it much easier to see the humans while I'm choosing my upgrade" Mary (London) - "I can shoot much better after using Kilos setup, I'm now at 12% acc" LeNoob (Vesta) - "This mod sucks, I'm still flashing all over the place" ***DISCLAIMER*** This humor does not reflect the thoughts or opinions of either myself, my company, my friends, or my dog; don't quote me on that; don't quote me on anything; you may distribute this posting and all its associated parts freely but you may not make a profit from it or include the posting in commercial publications; further redistributions of this document or its parts are allowed; jokes are subject to change without notice; jokes are slightly enlarged to show detail; any resemblance to actual persons, living or dead, is unintentional and purely coincidental; hand wash only, tumble dry on low heat; do not bend, fold, mutilate, or spindle; your mileage may vary; no substitutions allowed; for a limited time only; this offer is void where prohibited, taxed, or otherwise restricted; humor is provided "as is" without any warranties expressed or implied; user assumes full liabilities; not liable for damages due to use or misuse; an equal opportunity joke employer; no shoes, no shirt, no jokes; quantities are limited while supplies last; if defects are discovered, do not attempt to fix them yourself, but return to an authorized joke service center; caveat emptor; read at your own risk; parental advisory - explicit lyrics; text may contain material some readers may find objectionable, parental guidance is advised; keep away from sunlight, pets, and small children; limit one-per-family please; no money down; no purchase necessary; you need not be present to win; some assembly required; batteries are not included; action figures sold separately; no preservatives added; safety goggles may be required during use; sealed for your protection, do not use if the safety seal is broken; call before you dig; for external use only; if a rash, redness, irritation, or swelling develops, discontinue use; use only with proper ventilation; avoid extreme temperatures and store in a cool dry place; keep away from open flames and avoid inhaling fumes; avoid contact with mucous membranes; do not puncture, incinerate, or store above 120 degrees Fahrenheit; do not place near flammable or magnetic source; smoking these jokes may be hazardous to your health; the best safeguard, second only to abstinence, is the use of a good laugh; text used in these jokes is made from 100% recycled electrons and magnetic particles; no animals were used to test the hilarity of these jokes; no salt, MSG, artificial color or flavor added; if ingested, do not induce vomiting, if symptoms persist, consult a humorologist; jokes are ribbed for your pleasure; slippery when wet; must be 18 to enter; possible penalties for early withdrawal; slightly higher west of the Rockies; allow four to six weeks for delivery; disclaimer does not cover hurricane, lightning, tornado, tsunami, volcanic eruption, earthquake, flood, and other Acts of God, misuse, neglect, unauthorized repair, damage from improper installation, typos, misspelled words, incorrect line voltage, missing or altered serial numbers, sonic boom vibrations, electromagnetic radiation from nuclear blasts, customer adjustments that are not covered in the joke list, and incidents owing to motor vehicle accidents, airplane crash, ship sinking, leaky roof, falling rocks, mud slides, forest fire, broken glass, flying projectiles, or dropping the item; other restrictions may apply. If something offends you, lighten up, get a life, and move on. may contain nuts. | No | 961.808 KiB | Mar 31, 2014 | 31-03-2014 12:29:31 | ||
Cr4zy | 242923618 | Cr4zy's Crosshair Red | Red version of the white version! | No | 1.992 KiB | Mar 28, 2014 | 28-03-2014 02:01:26 | ||
Cr4zy | 242923558 | Cr4zy's Crosshair Green | Green version of the white version! | No | 2.19 KiB | Mar 28, 2014 | 28-03-2014 02:01:11 | ||
GriFF | 241364331 | Griff's Crosshair 2.0 | Includes a transparent circle around the shotgun corsshair. | No | 2.337 KiB | Mar 23, 2014 | 27-03-2014 09:34:34 | ||
zavaro | 241173726 | No Crosshairs ft. Gorge Spit | No damage indicators! Made special for Current1y. | No | 5.407 KiB | Mar 23, 2014 | 23-03-2014 00:37:29 | ||
zavaro | 241171448 | No Crosshairs ft. Damage Indicators | This is a mod which disables crosshairs in Natural Selection 2. The hit indicator has been added for each weapon, so you can still tell if you are doing damage. | No | 17.519 KiB | Mar 23, 2014 | 23-03-2014 00:29:36 | ||
malga. | 230664001 | malgaXhair | No | 1.485 KiB | Feb 21, 2014 | 22-03-2014 21:25:55 | |||
Winnie | 223751391 | No Map Locations | Take the clutter from the map overlay. Map locations are now gone showing a clean, uncluttered map. | No | 2.41 KiB | Feb 2, 2014 | 18-03-2014 17:33:15 | ||
EF | 239476751 | Docking even more classic | As classic as it can get. Straight from 228.\n\n\nFilename to load is ns2_docking228 | No | 3.27 MiB | Mar 17, 2014 | 17-03-2014 20:54:02 | ||
Pqliar | 238946514 | Ticks Exo's vs Onos | Exo's vs Onos mod | No | 13.577 KiB | Mar 16, 2014 | 16-03-2014 20:28:00 | ||
Blasphemy | 75900465 | NS2_Goliath | NS2_Goliath is a large, wagon wheel styled map with a large Mass Driver situated in the center of the map.\n\n\nScreenshots and development status updates will be shown in the map's thread here: http://www.unknownworlds.com/ns2/forums/index.php?showtopic=116703 | No | 4.466 MiB | Jun 9, 2012 | 16-03-2014 10:00:56 | ||
OnyxSerpent | 237972164 | Feather's Crosshairs (w/o hit indicator) | These are my personal crosshairs, designed to be visible but not obnoxiously obtrusive. They're a single design for all weapons/lifeforms and this version does not have the hit indicator. These may still be tweaked in the future -- mostly just opacity-type stuff -- but the basic deisgn will remain the same. :) Also, do note that since I prefer hit indicators, this version may be lagging behind update-wise than the version WITH hit indication, which is available here: http://steamcommunity.com/sharedfiles/filedetails/?id=222310163 | No | 2.315 KiB | Mar 13, 2014 | 13-03-2014 21:09:55 | ||
OnyxSerpent | 222310163 | Feather's Crosshairs | These are my personal crosshairs, designed to be visible but not obnoxiously obtrusive. They're a single design for all weapons/lifeforms and have hit indication. These may still be tweaked in the future -- mostly just opacity-type stuff -- but the basic deisgn will remain the same. :) If you don't like hit indicators, you can check out the version without them here: http://steamcommunity.com/sharedfiles/filedetails/?id=237972164 | No | 4.982 KiB | Jan 29, 2014 | 13-03-2014 20:53:05 | ||
aeroripper | 237904883 | St. Patrick's Day | A St. Patrick's Day themed mod similar to my festive lights mod. It replaces all marine weapons, commander UI, and exosuit display with a themed variation for the holiday. Enjoy! | No | 1.301 MiB | Mar 13, 2014 | 13-03-2014 15:29:21 | ||
troop | 234012249 | ns2_scrutiny | This is version 0.1 of ns2_scrutiny made by troop. It is currently a fix spawns with a double res in the middle. With it currently being tested to see if this setup will work. Any bugs/problems please contant him on steam. Part of the Spark Crafter Collective group. | No | 923.515 KiB | Mar 2, 2014 | 12-03-2014 11:17:33 | ||
BeigeAlert | 174122137 | NS2 Hot Dog Factory (ns2_hotdogs) | Something is amiss at the skulk-dog factory! It all began one fateful day, when Pvt. John R. Hotdog was running for his life from a skulk pack. Out of ammo, low on meds, and a noob comm that wouldn't drop him anything, he thought he was done for. With the skulk pack practically on his heels, he was ready to accept death, when a stray grenade flew past his head and obliterated the skulks, sending pieces flying in every direction, one of which was directly at the Private's mouth. As any of us would do, he immediately spat it out, but noted the rich, creamy flavor. Fighting every instinct he had, he stooped down, picked up a hunk of skulk and took a bite. It was delicious! A new space-ranching industry was born. But then the aliens got free, you know, and uh... bad stuff happened, and now there's marines there for some reason. Changelog: v0.4.1 -Fixed line of sight issues around the map. -Reception has been changed so it's less-open. -Cleaned up the commander view a bit. -Made it more difficult to snipe the cheese mines rt. v0.4.0 -Greatly reduced the size of the map. Route timings are much more manageable now. (now ~4 seconds shorter walk to get from starting point to natural RTs!!!) v0.3.2 -Fixed some grey textures. -Fixed an issue that let you be killed by the cooking station fire through the wall. -The hive in Reception can no longer drop eggs in the fire. -Fixed a pathing issue in Reception. v0.3.1 -Fixed a missing .animation_graph file. -Fixed some missing textures. v0.3.0 -COMPLETELY redesigned the ENTIRE map. There is literally NOTHING left behind from the old map. ----LEGACY---- v0.2.5 -Freezer redone from scratch. -Killing floor RT removed. -Passage from R&D to Killing Floor created. -Passage from Killing Floor to Maturation Center removed. -Big vent/conveyor added from Maturation Center to Killing Floor. -Cooking Station door opened, Specimen tanks door closed. -Specimen Tanks is now less-open thanks to dividers between the tanks. Marines no longer have a full view of the room. -Darkened the lighting on the map significantly, hopefully aliens can hide better now. -Removed North Access, now Cart Storage. -Removed curved staircase passage from North Access to Loading Dock. -Catwalk is now MUCH less-open. Many pipes and obstacles added. v0.2.0 -MASSIVE changes to entire map. All tech points (except Freezer) have been redone from scratch. -"Green Mile" location removed. -"The View" is more a part of the map now (not just jutting out the side). -Ready Room polished up. Almost final. -Many outside areas added (rr exterior, view exterior, catwalks exterior, landing pad exterior) -Cheese Mines is nearly final. -Ability to have fun enabled. ;) -Door from Killing Floor to Cooking Station has been closed (made Killing Floor OP IMO, but we'll see) -Specimen tanks is a pretty huge room now. Aliens should have a much easier time in there now, LOTS of cover. Also, ST RT has been moved from the corner to the room's center. -Many new vents added. -All TPS except Killing Floor are random start. This will almost certainly change depending on how testing goes. v0.1.1 -Updated occlusion geometry... oops! v0.1.0 A HUGE update, the map now has very few long open spaces, and generally looks much better now, and should be playable for real games. More specifically: -Now a 5 tech-point map. New TP is in "The View", the area between Maturation Center and Specimen Tanks. -Cloning Vats completely redesigned. -Added Elevator Shaft (no res room) to replace boring hallway between Loading Dock and Employee Lounge. -Added Stairwell (no res room) to replace boring hallway between Security and Arsenal. -Lots of other fixes too numerous to go into here (stuck spots, power nodes, etc) v0.0.5 -Actually uploading the map to steam workshop would help... fml v0.0.4 -Made overhead vents invisible to commander... which also happens to fix drifters getting into vents. v0.0.3 -Fixed some stuck spots. -Tweaked layout of map so travel times are more consistent. v0.0.2 -Fixed pathing issues. Drifters still shoot up into vents, though. | No | 21.565 MiB | Aug 30, 2013 | 09-03-2014 19:42:49 | ||
[ZM] Darkflame | 236370033 | Combat Balance Mod | An attempt to balance out the Combat Mod | No | 16.619 KiB | Mar 9, 2014 | 09-03-2014 18:04:59 | ||
[ZM] Darkflame | 236638554 | Combat Mod Balanced | All respects to the original mod | No | 5.556 MiB | Mar 9, 2014 | 09-03-2014 17:35:08 | ||
[=Alex=] | 219397719 | ns2_co_kestrel | Beta 21 | No | 2.931 MiB | Jan 22, 2014 | 09-03-2014 01:26:46 | ||
[=Alex=] | 205030253 | ns2_co_sava | Beta 16 | No | 1.756 MiB | Dec 18, 2013 | 09-03-2014 01:24:09 | ||
[=Alex=] | 74384218 | ns2_triad | ns2_triad by AleX Beta 13 Mod ID: 46F035A | Must be run on Server, Map | No | 11.223 MiB | May 31, 2012 | 08-03-2014 03:23:14 | |
Grimjack | 147370273 | EnvironmentMove | Environment/Player interaction Work in progress. You can read this only because "private/friends" publishing doesn't work. | No | 9.771 KiB | May 24, 2013 | 07-03-2014 14:52:38 | ||
PLANET ONLINE | 235151368 | spastic crosshairs | No | 12.174 KiB | Mar 5, 2014 | 06-03-2014 00:00:01 | |||
Archie | 232969752 | ns2_co_faceoff_ns1 | NS2C This co_faceoff is made for the NS2C mod, it better suits the game-play movement and it's closer to the NS1 version, it also works perfectly fine on NS2 Classic combat. Good to note, pathing works wonders and bots bunnyhop around allot, try it out :) ~Archie\n\n\n | No | 1.966 MiB | Feb 28, 2014 | 05-03-2014 21:45:37 |