Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
FAIL! Murdoc | 193391589 | ns2_orion | published for testing purposes only | No | 6.03 MiB | Nov 9, 2013 | 02-03-2014 21:17:25 | ||
MetaMind09 | 126342986 | LR_Quarantine | This is a custom map where allmost every texture got replaced by High Res ones, also we added new shaders and many other cool things to take your breath :P This Map was designed for the Last Resistance Mod but can be played on other mods. ---> Thumps up, if you like it ;-) <---- | No | 6.708 MiB | Feb 10, 2013 | 02-03-2014 18:31:29 | ||
Decoy ☠ | 233798695 | Golden's Teal Crosshairs | Pretty self explanatory. First picture has the diamond - This is every weapon & melee except for Parasite // Spikes The second picture is the parentheses - these are only on para & spikes | No | 2.16 KiB | Mar 2, 2014 | 02-03-2014 08:23:41 | ||
Trainee | 231639739 | ns2_co_lunacy | Lunacy is Natural Selection 2 map designed for the combat mod.\n\n\nAt this stage of the beta version it is not yet tested properly!\n\n\nYou can find Lunacy on the forums ( http://forums.unknownworlds.com/discussion/113611/ns2-co-lunacy/p3 )\n\n\ni would love to hear detailed feedback about my map! Every mapper has spend so much time on his map, its worth testing them all!\n\n\nThanks! | No | 2.534 MiB | Feb 24, 2014 | 27-02-2014 11:08:16 | ||
Namax | 92233626 | co_Core remake (Alpha 6.01) | co_Core remake for NS2 Combat For more info and screenshots please visit relevant topic at NS forums: http://www.unknownworlds.com/ns2/forums/index.php?showtopic=120369 Version: Alpha 6.01 - Minor fix Version: Alpha 6.0 - Original author: Jake "Ekaj" Griffith - Decompile, Ready Room: Remedy - Remake: Rudy - Water mod for NS2 by Feha and SamusDroid - Water-sludge material by Howser Version Alpha 6.0 - 23.02.2014 - New Marine Spawn area (still WIP) - Restored previous route from Marine Junction to Central - Fixed the Fade blocking doors (Alien Junction Shortcut) Version Alpha 5.9 - 15.12.2013 - Central layout adjustements - Central ligting optimization - Vent system optimization Version Alpha 5.8 - 24.11.2013 - Alien Junction <-> Alien Spawn vent system adjustments Version Alpha 5.7 - 23.11.2013 - Finished the Alien Junction <-> Alien Spawn reroute - Added some sounds and particle effects Version Alpha 5.6 - 19.11.2013 There is an known issue with the doors. The problem lies probably somewhere between the NS2 net code and Extra Entities mod. Working on the solution. -Reverted the exit from MS to Central Version Alpha 5.5 - 15.11.2013 Introduced some experimental adjustements to map layout, subject to further changes according to the feedback. Marine start: - WIP textures - Slightly rerouted Marine Junction - Rerouted directly to Central (may need to be reverted back) - Disabled the auxilary route Central - Overall area rework - Added door between Central and Alien Junction - Added door between Central and shortcut to Alien Junction - Fixed the stuck spot on ore cart Alien Junction - Reworked the shortcut (the ladders), added doors - Opened new entrance from AJ to Alien Spawn (subject to further adjustments) | No | 7.801 MiB | Aug 27, 2012 | 26-02-2014 20:26:16 | ||
[FR] MorgenDavid | 231976109 | ChezMorgen | Mes scripts en test. second test | No | 1021 B | Feb 25, 2014 | 26-02-2014 05:02:10 | ||
Starbuck | 183361757 | Survivor | bringing the classic game mode from AVP2 to Natural Selection | No | 26.907 KiB | Oct 4, 2013 | 25-02-2014 18:58:26 | ||
Antoineor | 230848800 | CmPack | Badges ajout?.\n\n\nLa raison d'?tre de ce mod est principalement pour test? l'ajout de mod au steam workshop.\n\n\nLes badges sont pr?vues pour le serveur ChezMorgen.\n\n\ntypo gratuit. | No | 19.399 KiB | Feb 22, 2014 | 25-02-2014 16:11:55 | ||
Samoose | 231953940 | Prop Gallery Creator | Creates a prop gallery. To create a gallery you will need to download the link https://www.dropbox.com/s/f13xl069ft5apan/prop_gallery.zip to the source files of the mod. Then copy it to Natural Selection 2/assets folder. Open the mod using Launchpad. Open the Editor using Launchpad and select the blue entity out in space. You can enter values in for the prop filter to filter what props you want. Then launch the game using Launchpad and enter map ns2_gallery into the console (`) key. Go into spec and look at props. | No | 614.926 KiB | Feb 25, 2014 | 25-02-2014 06:21:15 | ||
Samoose | 231625531 | NS1 sound files | A collection of NS1 sounds, mostly ambient sounds and map sounds/sound effects. | No | 37.999 MiB | Feb 24, 2014 | 24-02-2014 01:46:28 | ||
Fulgo | 231506880 | Fulgo's special made crosshair for Fleddy | This is a smaller version of Fulgo's Crosshair. | No | 613 B | Feb 23, 2014 | 23-02-2014 20:58:13 | ||
Fulgo | 231524129 | Fulgo's Green Crosshair | Small green crosshair with yellow parasite. | No | 871 B | Feb 23, 2014 | 23-02-2014 20:40:17 | ||
2.slow | 230483338 | Nostalgia NS1 Fade [FIXED] | ****************************************** PLEASE NOTE: This is modified version of Ice's original upload. Only difference is a removed game_setup.xml to improve passing consistency checks. Link to original mod: http://steamcommunity.com/sharedfiles/filedetails/?id=120855757 ****************************************** With inspiration taken from the original fade concept by Cory Strader, the classic fade has been re-imagined to fit in with the NS2 cast. Brought into the current generation the fade now combines high resolution albedo, normal, specular, gloss and emmisive mapping for a more dynamic look and feel. Now you too can experience what it was like to be stalked by the original fade.\n\n\n*** As with all custom models and most custom reskins, this will not work on ALL servers, if a server has hardcore consistency checking enabled the game will use the default NS2 Fade! Model: Ben "Jamin" Dalling Textures: Ben "Jamin" Dalling Rigging/Physics/Compilation: Daniel "Evil_Ice" Bentz\n\n\n!!!Other Classic NS1 Recreations from these two great artists!!! Natural Selection 1 Knife remake: http://steamcommunity.com/sharedfiles/filedetails/?id=118621791 Stay tuned for more possible surprises! | No | 21.159 MiB | Feb 21, 2014 | 21-02-2014 13:41:54 | ||
Samoose | 224607614 | ns2_machina_remake | VERY early version of NS Machina | No | 7.036 MiB | Feb 5, 2014 | 20-02-2014 00:39:56 | ||
Samoose | 229784975 | ns2_redemption_fixed | Fixed version of ns2_redemption originally by roflgator http://steamcommunity.com/sharedfiles/filedetails/?id=125532670 | No | 1.428 MiB | Feb 19, 2014 | 19-02-2014 09:10:35 | ||
Herakles | 228397285 | daamz | No | 2.464 KiB | Feb 15, 2014 | 18-02-2014 18:24:37 | |||
Herakles | 229397941 | kingyo | No | 1.572 KiB | Feb 18, 2014 | 18-02-2014 15:58:02 | |||
AdamWest | 229378360 | CMBadge1 | No | 3.202 KiB | Feb 18, 2014 | 18-02-2014 01:34:00 | |||
AdamWest | 229363761 | MarioBadgeTest1 | No | 2.88 KiB | Feb 18, 2014 | 18-02-2014 00:45:02 | |||
crameth | 197070109 | blankhair | removes your crosshair for (almost) all roles. | No | 1.181 KiB | Nov 22, 2013 | 18-02-2014 00:06:29 | ||
ObliviousSight | 176948455 | ns2_nsl_biodome | ns2_nsl_biodome - Mod ID: A8C04E7\n\n\nThis is a special branch of ns2_biodome with the following changes from the official one:\n\n\n- Reduced light count for better performance ( 2117 in the original, down to 347 in this version, excluding the ready room)\n\n\n- Removed all ambient sounds and particle effects\n\n\n | No | 26.032 MiB | Sep 8, 2013 | 17-02-2014 16:44:58 | ||
AdamWest | 229015549 | Hippo Badge Test | No | 1.646 KiB | Feb 17, 2014 | 17-02-2014 00:58:02 | |||
Tex | 220998842 | Station T10 | A map designed for new players. The goal is to help new players to get a better grip on the game.\n\n\nTex\n\n\n | No | 4.565 MiB | Jan 26, 2014 | 16-02-2014 02:29:27 | ||
bob | 228233632 | Minimal Menu | So Minimal! | No | 25.742 KiB | Feb 15, 2014 | 15-02-2014 12:17:42 | ||
lwf | 151128436 | Better Menu | Better Menu is: --- a/GUIMainMenu.lua +++ b/GUIMainMenu.lua @@ -101,7 +101,14 @@ function GetNumServerReservedSlots(serverIndex) end function GetServerPlayerSkill(serverIndex) - return GetServerTagValue(serverIndex, "P_S") or 0 + local rawSkill = GetServerTagValue(serverIndex, "P_S") or 0 + local players = Client.GetServerNumPlayers(serverIndex) + + if players < 6 then + return (rawSkill / 6) * players + else + return rawSkill + end end local gMainMenu\n\n\n--- a/ServerEntry.lua +++ b/ServerEntry.lua @@ -280,7 +280,7 @@ function ServerEntry:SetServerData(serverData) self.favorite:SetTexture(kNonFavoriteTexture) end - local skillFraction = Clamp(serverData.playerSkill / kMaxPlayerSkill, 0, 1) + local skillFraction = Clamp(serverData.playerSkill / 500, 0, 1) local skillColor if skillFraction >= 0.5 then skillColor = LerpColor(kYellow, kRed, (skillFraction - 0.5) * 2) | No | 137 B | Jun 7, 2013 | 15-02-2014 09:55:22 |