Showing 2,076-2,100 of 2,767 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar FAIL! Murdoc193391589ns2_orionpublished for testing purposes onlyNo6.03 MiBNov 9, 201302-03-2014 21:17:25
Avatar MetaMind09126342986LR_QuarantineThis is a custom map where allmost every texture got replaced by High Res ones, also we added new shaders and many other cool things to take your breath :P This Map was designed for the Last Resistance Mod but can be played on other mods. ---> Thumps up, if you like it ;-) <----No6.708 MiBFeb 10, 201302-03-2014 18:31:29
Avatar Decoy ☠233798695Golden's Teal CrosshairsPretty self explanatory.

First picture has the diamond - This is every weapon & melee except for Parasite // Spikes
The second picture is the parentheses - these are only on para & spikes

No2.16 KiBMar 2, 201402-03-2014 08:23:41
Avatar Trainee231639739ns2_co_lunacyLunacy is Natural Selection 2 map designed for the combat mod.\n\n\nAt this stage of the beta version it is not yet tested properly!\n\n\nYou can find Lunacy on the forums ( http://forums.unknownworlds.com/discussion/113611/ns2-co-lunacy/p3 )\n\n\ni would love to hear detailed feedback about my map! Every mapper has spend so much time on his map, its worth testing them all!\n\n\nThanks!No2.534 MiBFeb 24, 201427-02-2014 11:08:16
Avatar Namax92233626co_Core remake (Alpha 6.01)co_Core remake for NS2 Combat
For more info and screenshots please visit relevant topic at NS forums:
http://www.unknownworlds.com/ns2/forums/index.php?showtopic=120369

Version: Alpha 6.01
- Minor fix

Version: Alpha 6.0
- Original author: Jake "Ekaj" Griffith
- Decompile, Ready Room: Remedy
- Remake: Rudy

- Water mod for NS2 by Feha and SamusDroid
- Water-sludge material by Howser

Version Alpha 6.0 - 23.02.2014
- New Marine Spawn area (still WIP)
- Restored previous route from Marine Junction to Central
- Fixed the Fade blocking doors (Alien Junction Shortcut)

Version Alpha 5.9 - 15.12.2013
- Central layout adjustements
- Central ligting optimization
- Vent system optimization

Version Alpha 5.8 - 24.11.2013
- Alien Junction <-> Alien Spawn vent system adjustments

Version Alpha 5.7 - 23.11.2013
- Finished the Alien Junction <-> Alien Spawn reroute
- Added some sounds and particle effects

Version Alpha 5.6 - 19.11.2013
There is an known issue with the doors. The problem lies probably somewhere between the NS2 net code and Extra Entities mod. Working on the solution.

-Reverted the exit from MS to Central

Version Alpha 5.5 - 15.11.2013
Introduced some experimental adjustements to map layout, subject to further changes according to the feedback.

Marine start:
- WIP textures
- Slightly rerouted

Marine Junction
- Rerouted directly to Central (may need to be reverted back)
- Disabled the auxilary route

Central
- Overall area rework
- Added door between Central and Alien Junction
- Added door between Central and shortcut to Alien Junction
- Fixed the stuck spot on ore cart

Alien Junction
- Reworked the shortcut (the ladders), added doors
- Opened new entrance from AJ to Alien Spawn (subject to further adjustments)
No7.801 MiBAug 27, 201226-02-2014 20:26:16
Avatar [FR] MorgenDavid231976109ChezMorgenMes scripts en test. second testNo1021 BFeb 25, 201426-02-2014 05:02:10
Avatar Starbuck183361757Survivorbringing the classic game mode from AVP2 to Natural SelectionNo26.907 KiBOct 4, 201325-02-2014 18:58:26
Avatar Antoineor230848800CmPackBadges ajout?.\n\n\nLa raison d'?tre de ce mod est principalement pour test? l'ajout de mod au steam workshop.\n\n\nLes badges sont pr?vues pour le serveur ChezMorgen.\n\n\ntypo gratuit.No19.399 KiBFeb 22, 201425-02-2014 16:11:55
Avatar Samoose231953940Prop Gallery CreatorCreates a prop gallery. To create a gallery you will need to download the link https://www.dropbox.com/s/f13xl069ft5apan/prop_gallery.zip to the source files of the mod. Then copy it to Natural Selection 2/assets folder. Open the mod using Launchpad. Open the Editor using Launchpad and select the blue entity out in space. You can enter values in for the prop filter to filter what props you want. Then launch the game using Launchpad and enter map ns2_gallery into the console (`) key. Go into spec and look at props.No614.926 KiBFeb 25, 201425-02-2014 06:21:15
Avatar Samoose231625531NS1 sound filesA collection of NS1 sounds, mostly ambient sounds and map sounds/sound effects.No37.999 MiBFeb 24, 201424-02-2014 01:46:28
Avatar Fulgo231506880Fulgo's special made crosshair for FleddyThis is a smaller version of Fulgo's Crosshair.No613 BFeb 23, 201423-02-2014 20:58:13
Avatar Fulgo231524129Fulgo's Green CrosshairSmall green crosshair with yellow parasite.No871 BFeb 23, 201423-02-2014 20:40:17
Avatar 2.slow230483338Nostalgia NS1 Fade [FIXED]******************************************
PLEASE NOTE: This is modified version of Ice's original upload. Only difference is a removed game_setup.xml to improve passing consistency checks.

Link to original mod: http://steamcommunity.com/sharedfiles/filedetails/?id=120855757
******************************************

With inspiration taken from the original fade concept by Cory Strader, the classic fade has been re-imagined to fit in with the NS2 cast.
Brought into the current generation the fade now combines high resolution albedo, normal, specular, gloss and emmisive mapping for a more dynamic look and feel.

Now you too can experience what it was like to be stalked by the original fade.\n\n\n*** As with all custom models and most custom reskins, this will not work on ALL servers, if a server has hardcore consistency checking enabled the game will use the default NS2 Fade!

Model: Ben "Jamin" Dalling
Textures: Ben "Jamin" Dalling
Rigging/Physics/Compilation: Daniel "Evil_Ice" Bentz\n\n\n!!!Other Classic NS1 Recreations from these two great artists!!!

Natural Selection 1 Knife remake:
http://steamcommunity.com/sharedfiles/filedetails/?id=118621791

Stay tuned for more possible surprises!
No21.159 MiBFeb 21, 201421-02-2014 13:41:54
Avatar Samoose224607614ns2_machina_remakeVERY early version of NS MachinaNo7.036 MiBFeb 5, 201420-02-2014 00:39:56
Avatar Samoose229784975ns2_redemption_fixedFixed version of ns2_redemption originally by roflgator http://steamcommunity.com/sharedfiles/filedetails/?id=125532670No1.428 MiBFeb 19, 201419-02-2014 09:10:35
Avatar Herakles228397285daamzNo2.464 KiBFeb 15, 201418-02-2014 18:24:37
Avatar Herakles229397941kingyoNo1.572 KiBFeb 18, 201418-02-2014 15:58:02
Avatar AdamWest229378360CMBadge1No3.202 KiBFeb 18, 201418-02-2014 01:34:00
Avatar AdamWest229363761MarioBadgeTest1No2.88 KiBFeb 18, 201418-02-2014 00:45:02
Avatar crameth197070109blankhairremoves your crosshair for (almost) all roles.No1.181 KiBNov 22, 201318-02-2014 00:06:29
Avatar ObliviousSight176948455ns2_nsl_biodomens2_nsl_biodome - Mod ID: A8C04E7\n\n\nThis is a special branch of ns2_biodome with the following changes from the official one:\n\n\n- Reduced light count for better performance ( 2117 in the original, down to 347 in this version, excluding the ready room)\n\n\n- Removed all ambient sounds and particle effects\n\n\nNo26.032 MiBSep 8, 201317-02-2014 16:44:58
Avatar AdamWest229015549Hippo Badge TestNo1.646 KiBFeb 17, 201417-02-2014 00:58:02
Avatar Tex220998842Station T10A map designed for new players. The goal is to help new players to get a better grip on the game.\n\n\nTex\n\n\nNo4.565 MiBJan 26, 201416-02-2014 02:29:27
Avatar bob228233632Minimal MenuSo Minimal!No25.742 KiBFeb 15, 201415-02-2014 12:17:42
Avatar lwf151128436Better MenuBetter Menu is:

--- a/GUIMainMenu.lua
+++ b/GUIMainMenu.lua
@@ -101,7 +101,14 @@ function GetNumServerReservedSlots(serverIndex)
end

function GetServerPlayerSkill(serverIndex)
- return GetServerTagValue(serverIndex, "P_S") or 0
+ local rawSkill = GetServerTagValue(serverIndex, "P_S") or 0
+ local players = Client.GetServerNumPlayers(serverIndex)
+
+ if players < 6 then
+ return (rawSkill / 6) * players
+ else
+ return rawSkill
+ end
end

local gMainMenu\n\n\n--- a/ServerEntry.lua
+++ b/ServerEntry.lua
@@ -280,7 +280,7 @@ function ServerEntry:SetServerData(serverData)
self.favorite:SetTexture(kNonFavoriteTexture)
end

- local skillFraction = Clamp(serverData.playerSkill / kMaxPlayerSkill, 0, 1)
+ local skillFraction = Clamp(serverData.playerSkill / 500, 0, 1)
local skillColor
if skillFraction >= 0.5 then
skillColor = LerpColor(kYellow, kRed, (skillFraction - 0.5) * 2)
No137 BJun 7, 201315-02-2014 09:55:22