Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
bob | 226926187 | ns2_eclipse_clean | Nice and clean | No | 12.005 MiB | Feb 11, 2014 | 15-02-2014 04:58:46 | ||
Gibbles | 227445565 | ns2_rockdown | ns2_rockdown broooo | No | 2.936 MiB | Feb 13, 2014 | 14-02-2014 04:40:40 | ||
[=Alex=] | 92039263 | ns2_co_pulse | ns2_co_pulse Beta 20 | No | 1.806 MiB | Aug 26, 2012 | 13-02-2014 14:03:55 | ||
[ZM] Darkflame | 227421174 | Speed | Server side mod for testing purposes, do not download. | No | 42.181 KiB | Feb 13, 2014 | 13-02-2014 05:27:56 | ||
MONEYBACK | 225467935 | ns2_sws_Ocala | This is a capture the flag map Server must have skulks with shotguns running | No | 49.161 KiB | Feb 7, 2014 | 13-02-2014 00:03:16 | ||
Samoose | 190959914 | Ready Room Fireworks | This mod gives you fireworks when you right click. Why? Because, fireworks. ModID: B69A77E | No | 146 B | Nov 1, 2013 | 10-02-2014 19:04:00 | ||
Winnie | 226070730 | C2S Crosshairs w/ Hit Indicator | C2S = Close to Standard I took the standard crosshairs and made them a little smaller for better accuracy. I also decreased the transparency making these easy to see as well. I slightly adjusted the Parasite and Gorge Spit crosshairs as well. Enjoy. | No | 12.774 KiB | Feb 9, 2014 | 09-02-2014 05:37:14 | ||
Winnie | 226064861 | C2S Crosshairs No Hit Indicator | C2S = Close to Standard I took the standard crosshairs and made them a little smaller for better accuracy. I also decreased the transparency making these easy to see as well. I slightly adjusted the Parasite and Gorge Spit crosshairs as well. Enjoy. | No | 4.243 KiB | Feb 9, 2014 | 09-02-2014 05:12:41 | ||
ePG | Madkow | 177454292 | ePeen Gaming Badges | Badges For the ePeen Gaming Community.\n\n\nCurrently we have available:\n\n\n-ePg Logo-\n\n\n-Original Trollface-\n\n\n-Assasin-\n\n\n-Slayer-\n\n\n-New ePg Logo-\n\n\n-Gaz's Pink Dick-\n\n\n-Ying Yang-\n\n\nMore are to come as we ask our community what they want. To suggest a badge visit http://epeengaming.com and visit The Training House page. | No | 8.361 KiB | Sep 10, 2013 | 08-02-2014 20:33:43 | ||
SashaRX | 225323358 | Aliens VisionRX | Simple, high-contrast look for aliens | No | 1.178 KiB | Feb 7, 2014 | 08-02-2014 13:04:38 | ||
Scatter | 217847726 | NoCom NS2 | The purpose of this mod is to create an NS2 experience that is somewhere in between Combat and Vanilla NS2, providing more simplified RTS mechanics than Vanilla, the removal of the marine and alien commanders, while maintaining fundamental marine-alien combat mechanics.\n\n\nThis mod is still a work in progress and still requires features to be implemented, balanced and tested. Significant consideration for structure costs will need to be made. A brief description of fundamental changes is found below:\n\n\nMarine Team\n\n\n*Marine commander has been removed\n\n\n*Structure placement and building now is the role of a ?builder? exo which places structures in first person from a gorge style menu, and builds them with the welder it now has. Multiple builders may be purchased or a single one can be used by multiple people.\n\n\n*Structure placement now requires PRES like for NS1 aliens thus requiring a team effort in affording higher tech.\n\n\n*Tech is now unlocked through structure placement rather than through research. CCs unlock higher level tech while other structures are needed to buy the equipment.\n\n\n*Weapons and Armor upgrades increase with the more CCs possessed provided an arms lab has been built.\n\n\n*Medpack and ammo currently supplied through a combat mod style resupply system. This will change at a later date.\n\n\n*Builder exo will be upgradable to incentivise keeping one around like you would a gorge. Directional scans, arcs, etc.\n\n\nAlien Team\n\n\n*Alien commander has been removed\n\n\n*NS1 style building and tech unlocks, while keeping all the NS2 abilities and movement.\n\n\n*Tier 2 Abilities unlocked at second hive, tier 3 abilities at third hive.\n\n\n*Gorge building costing pres\n\n\n*Spurs, Shells and Veils unlock upgrades\n\n\n*No drifter or khamm abilities in the game\n\n\nAs the mod is not finished, don't expect to be able to play a game on it yet. | No | 381.361 KiB | Jan 18, 2014 | 08-02-2014 04:21:49 | ||
Gibbles | 224400392 | ns2_sws_xpress | Simple map, for Capture The Gorge :) based on the old qtf / tfc map! Requires the Skulks with Shotguns mod. mod id: d601408 | No | 1018.61 KiB | Feb 4, 2014 | 04-02-2014 18:08:03 | ||
Gibbles | 223478070 | CTG Schtop (WIP) | Capture The Gorge map, for the Skulks With Shotguns mod. Very much a work in progress. | No | 2.838 MiB | Feb 2, 2014 | 04-02-2014 17:36:45 | ||
ReK_ | 223520603 | Romeo Selection | Custom server mod for Romeo Selection Join us at ns2.romeosquad.com Changelog: - v0.2: Fixed badge transparency - v0.1: Initial build | No | 3.036 KiB | Feb 2, 2014 | 02-02-2014 05:49:09 | ||
QuantaCat | 211462343 | NS2 HardCore | Phase 1 - Untested. | No | 24.514 MiB | Jan 2, 2014 | 31-01-2014 20:30:39 | ||
Wilkos | 222818674 | New Mod | No | 1.804 KiB | Jan 31, 2014 | 31-01-2014 14:45:06 | |||
Loki | 221138472 | ns2_sws_fissure | "CTF" map for SWS\n\n\nAlpha version 1 | No | 454.713 KiB | Jan 26, 2014 | 26-01-2014 23:29:03 | ||
Loki | 218103234 | ns2_sws_eden | CTF map for Skulks with shotguns mod\n\n\nv3!\n\n\nadded crag outside each base in the water tunnels\n\n\nreduced grass height\n\n\nrevamped most of the lights / should get better performance and should look a bit better | No | 2.377 MiB | Jan 18, 2014 | 26-01-2014 23:28:04 | ||
[=Alex=] | 220972788 | ns2_sws_sphere | Beta 1 | No | 753.257 KiB | Jan 26, 2014 | 26-01-2014 08:09:15 | ||
DVoX | 217803259 | DVoXs' XHair Set (Red) | My Original Hollow red dot sight, which I designed for high contrast and reflexive aiming (not obscuring the target yet making it easy to center your screen). This features the same high contrast hollow red dot crosshair, with some added new crosshairs for the other weapons such as melee and the shotgun. | No | 3.948 KiB | Jan 18, 2014 | 25-01-2014 07:55:48 | ||
DVoX | 220484849 | DVoXs' Xhair set (Magenta) | Now in Pink! As requested. | No | 5.07 KiB | Jan 25, 2014 | 25-01-2014 07:13:09 | ||
DVoX | 220485238 | DVoXs' Xhair Set (blue) | Now in Blue, as requested! | No | 5.01 KiB | Jan 25, 2014 | 25-01-2014 06:44:15 | ||
Gibbles | 220395014 | +Viewmodel FOV | Let me first say that this mod in no way affects your actual field of vision, and is purely cosmetic. Mod increases viewmodel fov, so it is farther away from your screen. NOTE: WILL NOT WORK UNLESS SERVER HAS THE MOD OR HAS ViewModel.lua IGNORED ON CONSISTENCY CHECK. | No | 1.723 KiB | Jan 25, 2014 | 25-01-2014 01:06:37 | ||
Howser | 220010335 | ns2_sws_ikea | The original Skulks with shotguns test map! Death match. | No | 924.481 KiB | Jan 23, 2014 | 23-01-2014 22:27:23 | ||
PooFighter | 126820708 | ns2_co_oldassgamers | Welcome to Linnear Wars! First map ever created on NS2. It's totally retarded and it's HORRIBLE in gameplay balance for NS2. But This is who I am, a crazy dude who tries to do something different. So Please enjoy a map which is linnear. No vents, only one path of DEATH. My goal is to create a different style of gameplay. | No | 2.02 MiB | Feb 13, 2013 | 23-01-2014 05:23:20 |