Showing 2,176-2,200 of 2,767 items.
AuthorPreviewIDTitleDescriptionTagsUnlistedFile SizeCreatedUpdated
  
Avatar Samoose193579544Holiday menuHoliday themed menu
No536.423 KiBNov 9, 201303-12-2013 05:12:24
Avatar [ZM] BigDave194684316ZM Fun Mod (Beta)Mod by ZM (BigDave), ZM (Darkflame)No31.604 KiBNov 13, 201303-12-2013 02:19:34
Avatar moofree199793022ConsumeHeals you when you digest buildings- holding E to destroy them. (Eat clogs to heal!)

Also has a chance to extinguish fire, like heal spray.

Heal effect is half for gorges, regardless of clog ownership. (Just healspray yourself, fool!)

ID BE8997E
No1.432 KiBDec 1, 201303-12-2013 02:12:24
Avatar [ZM] BigDave199928803ZMMod (AniTest)Tesing animation removelNo4.678 KiBDec 1, 201301-12-2013 18:40:52
Avatar Unknown Cipher198849142[TRS] Direct 2 BrowserThe Real Shit
. Direct 2 Browser
.. Built on Build 260.
by. Chariot

This tiny client mod does two things.
§1. Makes you go directly into server browser when you start the game.
§2. Sends you back to server browser instead of main menu when "Server is full."-message appears.

Ps. Remember it must be active.

Affected files
. menu/GUIMainMenu.lua
No40.794 KiBNov 28, 201328-11-2013 17:12:37
Avatar Samoose198677931Extra console commandsExtra commands
No45.464 KiBNov 27, 201327-11-2013 23:44:52
Avatar aeroripper197586283ns2_tow_veilI enjoyed the ns2_tow_summit map here: http://steamcommunity.com/sharedfiles/filedetails/?id=180595876, so I made one of my own.\n\n\nThis is on ns2_veil, with a number of entrances blocked as seen in the preview. Tug of War maps make it so you travel the entire map to get to the alien/marine spawn, and there will likely be a back and forth struggle to conquer the other team. Aliens always start in subsector, and marines in their normal spawn. I've kept a number of vents open for the time being so battles are more interesting.\n\n\nFeedback welcome.No13.511 MiBNov 23, 201325-11-2013 23:38:14
Avatar Dee0gee197913248ns2_co_crossroads2co_crossroads2No595.627 KiBNov 24, 201324-11-2013 20:43:21
Avatar Ink193629340AgoraV2This is a custom map based on ns2_agora , this is a kinf of update of the map.\n\n\n-fixed most of glitch and holes\n\n\n-fixed texture\n\n\n-fixed Sky roof on the tow first hives\n\n\n-fixed some entities\n\n\n-fixed bug stuck wall in main base\n\n\n-added helipad on desert area\n\n\n-changing some res position to be more balanced.\n\n\n-changed main base power nod\n\n\n-added some location on minimap\n\n\n-added an armory in the bunker.\n\n\nThis map is a remake of ns2_agora , as the modder is no longer updating it and because this map is interesting in its concept we worked a bit on it to make it at least playable.\n\n\nMany thanks to Ciborge he did a great job by starting the project and helped me to get used to the spark launcher.\n\n\nWe wanted to keep the spirit of this map as it was basicly it is Unballanced for marines YES we also like to put some spicy things on our server and to change the gameplay that everyone is used on more known maps.\n\n\nanyway the spirit here is that the marines built a base near some res points , those res points are heavily protected by some Aliens there , the goal of the marines is to get those res points and clean the area from the aliens.\n\n\nfeel free to add any constructiv comment and criticism here we may update it again if our tests on server say that it needs some changes.\n\n\nThanks for suscribing to the mod.\n\n\nNo1.257 MiBNov 10, 201324-11-2013 16:33:51
Avatar CtrlAltDel197353228ns2_co_crossroadsMap has been RE- PUBLISHED under the name ns2_co_pump.

I've had incredible issues with trying to update this map under this publication so I've changed the name and re added it to the workshop in the hopes that this fixes all the issues with updating the map.

I will delete this from the workshop shortly.

see you guys in game.

Enjoy

W (+) |2 T H Y
No595.501 KiBNov 23, 201324-11-2013 13:49:13
Avatar DaedalusFPS166185691bhound xhairCredit goes to Noshadow for making me these crosshairs. They are a simple white plus with a thin black border and an empty middle. They also do not have a hit indication of any kind; they are static.No3.182 KiBAug 3, 201321-11-2013 01:37:07
Avatar PooFighter190494316f_tdm_descent_oldassgamersFactions game type: Team Death Match.\n\n\nThis map has been fully optimized and balance for this game mod. It's also nerfed from 35MB to 8MB in size compared with the original map.No4.37 MiBOct 30, 201319-11-2013 00:42:53
Avatar aeroripper193862228Festive Lights Mod [Red]This is a festive christmas holiday mod. This adds a red/gold coloring scheme, along with christmas lights.

- Custom command chair displays
- All marine guns now have christmas lights on ammo counters
- Marine/Alien Comm in-chair displays have christmas lights. Animated logout button.
- Exo view model has x-mas lights and anti-gorge propoganda
- Win/Lose graphics now have christmas lights

Work in progress, will probably add more before christmas. Works well as server mod too, although please note, do not run this at the same time with the blue mod . They're meant to be used individually.

Link to Festive Lights Mod [Blue]: http://steamcommunity.com/sharedfiles/filedetails/?id=193861160
No4.204 MiBNov 10, 201316-11-2013 00:07:49
Avatar sewlek194129579f_pld_desertstormFactions game type PayloadNo88.085 KiBNov 11, 201315-11-2013 20:17:18
Avatar aeroripper193861160Festive Lights Mod [Blue]This is a festive christmas holiday mod. This keeps the default tsa coloring scheme. I've added the following changes:

- Custom command chair displays
- All marine guns now have christmas lights on ammo counters
- Marine/Alien Comm in-chair displays have christmas lights. Animated logout button.
- Exo view model has x-mas lights and anti-gorge propaganda.
- Win/Lose graphics now have christmas lights

Work in progress, will likely be adding things before christmas. Works well as server mod too, although please note, do not run this at the same time with the red mod . They're meant to be used individually.

Link to Festive Lights Mod [RED]: http://steamcommunity.com/sharedfiles/filedetails/?id=193862228

Mod ID: B8E1628
No2.963 MiBNov 10, 201310-11-2013 17:00:21
Avatar Tjstretchalot193461907NS2 Combat Mode + ConfigThis adds many more configuration options to the NS2 Combat Mode of NS2! For more information, visit this pastebin: http://pastebin.com/jCv3sTBF

Note, you MUST remove the comments in the pastebin to create a valid json file.

No6.07 MiBNov 9, 201309-11-2013 19:53:05
Avatar Dabnabbit193144243NS1 Knife World ModelWorld Model for the remodelled and reanimated knife based on the design of the original Natural Selection 1 Knife. Reskinned masterfully with two alternate blade skin options by EZJamin!

*!!!!!!!!!!This is the WORLD model only, this will only display in third person, and consistency checks will often disable it. To locate the first person view model, please go to this location and download this mod as well!!!!!!!!!!!:
http://steamcommunity.com/sharedfiles/filedetails/?id=118621791\n\n\nTo use the alternate skin, because steamworkshop hasn't allowed for more control of the mods yet, you must follow this process:\n\n\n1) Locate your steam workshop folder, it should resemble this directory structure:

C:\Users\Daniel\AppData\Roaming\Natural Selection 2\Workshop\

2) Locate the knife mod itself, it should be in a directly like so:

C:\Users\Daniel\AppData\Roaming\Natural Selection 2\Workshop\m712065f_1357519579\models\marine\axe

3) Locate the "knife_view.material" and the "knife_view_alt.material" files\n\n\n4) Simply rename the "knife_view.material" to be something else, and rename "knife_view_alt.material" to be "knife_view.material" and voila! Now when you load up the game it should be using the other skin.\n\n\n5) Hope that someone introduces some kind of mod customization options for NS2 or the steam workshop in general!\n\n\n*******************IMPORTANT***********************NOTICE***************************IMPORTANT***************************\n\n\n*At this time there are still some issues with consistency checks. I'm doing what I can to try and help alleviate some of these issues, but it isn't an issue with the model itself, it's with the consistency checking system. The knife will only work properly in online matches that properly white-list or allow custom models! This is a pain in my ass more than yours, trust me.\n\n\nModel: Daniel "Evil_Ice" Bentz

Animations: Daniel "Evil_Ice" Bentz

Textures: Ben "Jamin" Dalling\n\n\n!!!Other Classic NS1 Recreations from these two great artists!!!\n\n\nNatural Selection 1 Fade remake:

http://steamcommunity.com/sharedfiles/filedetails/?id=120855757\n\n\n
No6.072 MiBNov 8, 201308-11-2013 17:24:54
Avatar Dabnabbit118621791NS1 KnifeRemodelled and reanimated a knife based on the design of the original Natural Selection 1 Knife. Reskinned masterfully with two alternate blade skin options by EZJamin!

*!!!!!!!!!!!!New World model added, but due to consistency errors, it must be loaded as a seperate mod. Please download this mod at the following location to replace the third-person axes with the NS1 Knife!!!!!!!!!!!!!!:
http://steamcommunity.com/sharedfiles/filedetails/?id=193144243

To use the alternate skin, because steamworkshop hasn't allowed for more control of the mods yet, you must follow this process:\n\n\n1) Locate your steam workshop folder, it should resemble this directory structure:

C:\Users\Daniel\AppData\Roaming\Natural Selection 2\Workshop\

2) Locate the knife mod itself, it should be in a directly like so:

C:\Users\Daniel\AppData\Roaming\Natural Selection 2\Workshop\m712065f_1357519579\models\marine\axe

3) Locate the "knife_view.material" and the "knife_view_alt.material" files\n\n\n4) Simply rename the "knife_view.material" to be something else, and rename "knife_view_alt.material" to be "knife_view.material" and voila! Now when you load up the game it should be using the other skin.\n\n\n5) Hope that someone introduces some kind of mod customization options for NS2 or the steam workshop in general!\n\n\n*******************IMPORTANT***********************NOTICE***************************IMPORTANT***************************\n\n\n*At this time there are still some issues with consistency checks. I'm doing what I can to try and help alleviate some of these issues, but it isn't an issue with the model itself, it's with the consistency checking system. The knife will only work properly in online matches that properly white-list or allow custom models! This is a pain in my ass more than yours, trust me.\n\n\nModel: Daniel "Evil_Ice" Bentz

Animations: Daniel "Evil_Ice" Bentz

Textures: Ben "Jamin" Dalling\n\n\n!!!Other Classic NS1 Recreations from these two great artists!!!\n\n\nNatural Selection 1 Fade remake:

http://steamcommunity.com/sharedfiles/filedetails/?id=120855757

No8.849 MiBJan 7, 201308-11-2013 17:11:30
Avatar Dabnabbit120855757NS1 FadeWith inspiration taken from the original fade concept by Cory Strader, the classic fade has been re-imagined to fit in with the NS2 cast.
Brought into the current generation the fade now combines high resolution albedo, normal, specular, gloss and emmisive mapping for a more dynamic look and feel.

Now you too can experience what it was like to be stalked by the original fade.\n\n\n*** As with all custom models and most custom reskins, this will not work on ALL servers, if a server has hardcore consistency checking enabled the game will use the default NS2 Fade!

Model: Ben "Jamin" Dalling
Textures: Ben "Jamin" Dalling
Rigging/Physics/Compilation: Daniel "Evil_Ice" Bentz\n\n\n!!!Other Classic NS1 Recreations from these two great artists!!!

Natural Selection 1 Knife remake:
http://steamcommunity.com/sharedfiles/filedetails/?id=118621791

Stay tuned for more possible surprises!
No21.159 MiBJan 16, 201308-11-2013 16:52:32
Avatar sewlek192850055f_cst_heatwaveFactions game type ContestNo41.926 KiBNov 7, 201308-11-2013 00:23:43
Avatar sewlek188226694f_crl_mineshaftFactions game type Control\n\n\noriginal map: ns2_mineshaftNo3.488 MiBOct 23, 201307-11-2013 22:08:55
Avatar munkeyspaynk191500835zCrosshairsCrosshairs requested by zebroe. Unless he hates them, then nevermind.No12.272 KiBNov 2, 201306-11-2013 03:15:17
Avatar munkeyspaynk191254883munkeyspaynk Crosshairs 1Some custom crosshairsNo26.911 KiBNov 2, 201302-11-2013 18:39:28
Avatar Xydion188381549No RookieNo Rookie is a Server Side Mod for medium/high skill servers.

Auto disconnect rookie.

Source code available at https://github.com/xaviermonin/No-Rookie
No3.55 KiBOct 23, 201302-11-2013 10:06:48
Avatar KanyeWast191119596green skulkits a skulk with green highlights/teethNo139 BNov 1, 201301-11-2013 19:45:01