Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
Samoose | 193579544 | Holiday menu | Holiday themed menu | No | 536.423 KiB | Nov 9, 2013 | 03-12-2013 05:12:24 | ||
[ZM] BigDave | 194684316 | ZM Fun Mod (Beta) | Mod by ZM (BigDave), ZM (Darkflame) | No | 31.604 KiB | Nov 13, 2013 | 03-12-2013 02:19:34 | ||
moofree | 199793022 | Consume | Heals you when you digest buildings- holding E to destroy them. (Eat clogs to heal!) Also has a chance to extinguish fire, like heal spray. Heal effect is half for gorges, regardless of clog ownership. (Just healspray yourself, fool!) ID BE8997E | No | 1.432 KiB | Dec 1, 2013 | 03-12-2013 02:12:24 | ||
[ZM] BigDave | 199928803 | ZMMod (AniTest) | Tesing animation removel | No | 4.678 KiB | Dec 1, 2013 | 01-12-2013 18:40:52 | ||
Unknown Cipher | 198849142 | [TRS] Direct 2 Browser | The Real Shit . Direct 2 Browser .. Built on Build 260. by. Chariot This tiny client mod does two things. §1. Makes you go directly into server browser when you start the game. §2. Sends you back to server browser instead of main menu when "Server is full."-message appears. Ps. Remember it must be active. Affected files . menu/GUIMainMenu.lua | No | 40.794 KiB | Nov 28, 2013 | 28-11-2013 17:12:37 | ||
Samoose | 198677931 | Extra console commands | Extra commands | No | 45.464 KiB | Nov 27, 2013 | 27-11-2013 23:44:52 | ||
aeroripper | 197586283 | ns2_tow_veil | I enjoyed the ns2_tow_summit map here: http://steamcommunity.com/sharedfiles/filedetails/?id=180595876, so I made one of my own.\n\n\nThis is on ns2_veil, with a number of entrances blocked as seen in the preview. Tug of War maps make it so you travel the entire map to get to the alien/marine spawn, and there will likely be a back and forth struggle to conquer the other team. Aliens always start in subsector, and marines in their normal spawn. I've kept a number of vents open for the time being so battles are more interesting.\n\n\nFeedback welcome. | No | 13.511 MiB | Nov 23, 2013 | 25-11-2013 23:38:14 | ||
Dee0gee | 197913248 | ns2_co_crossroads2 | co_crossroads2 | No | 595.627 KiB | Nov 24, 2013 | 24-11-2013 20:43:21 | ||
Ink | 193629340 | AgoraV2 | This is a custom map based on ns2_agora , this is a kinf of update of the map.\n\n\n-fixed most of glitch and holes\n\n\n-fixed texture\n\n\n-fixed Sky roof on the tow first hives\n\n\n-fixed some entities\n\n\n-fixed bug stuck wall in main base\n\n\n-added helipad on desert area\n\n\n-changing some res position to be more balanced.\n\n\n-changed main base power nod\n\n\n-added some location on minimap\n\n\n-added an armory in the bunker.\n\n\nThis map is a remake of ns2_agora , as the modder is no longer updating it and because this map is interesting in its concept we worked a bit on it to make it at least playable.\n\n\nMany thanks to Ciborge he did a great job by starting the project and helped me to get used to the spark launcher.\n\n\nWe wanted to keep the spirit of this map as it was basicly it is Unballanced for marines YES we also like to put some spicy things on our server and to change the gameplay that everyone is used on more known maps.\n\n\nanyway the spirit here is that the marines built a base near some res points , those res points are heavily protected by some Aliens there , the goal of the marines is to get those res points and clean the area from the aliens.\n\n\nfeel free to add any constructiv comment and criticism here we may update it again if our tests on server say that it needs some changes.\n\n\nThanks for suscribing to the mod.\n\n\n | No | 1.257 MiB | Nov 10, 2013 | 24-11-2013 16:33:51 | ||
CtrlAltDel | 197353228 | ns2_co_crossroads | Map has been RE- PUBLISHED under the name ns2_co_pump. I've had incredible issues with trying to update this map under this publication so I've changed the name and re added it to the workshop in the hopes that this fixes all the issues with updating the map. I will delete this from the workshop shortly. see you guys in game. Enjoy W (+) |2 T H Y | No | 595.501 KiB | Nov 23, 2013 | 24-11-2013 13:49:13 | ||
DaedalusFPS | 166185691 | bhound xhair | Credit goes to Noshadow for making me these crosshairs. They are a simple white plus with a thin black border and an empty middle. They also do not have a hit indication of any kind; they are static. | No | 3.182 KiB | Aug 3, 2013 | 21-11-2013 01:37:07 | ||
PooFighter | 190494316 | f_tdm_descent_oldassgamers | Factions game type: Team Death Match.\n\n\nThis map has been fully optimized and balance for this game mod. It's also nerfed from 35MB to 8MB in size compared with the original map. | No | 4.37 MiB | Oct 30, 2013 | 19-11-2013 00:42:53 | ||
aeroripper | 193862228 | Festive Lights Mod [Red] | This is a festive christmas holiday mod. This adds a red/gold coloring scheme, along with christmas lights. - Custom command chair displays - All marine guns now have christmas lights on ammo counters - Marine/Alien Comm in-chair displays have christmas lights. Animated logout button. - Exo view model has x-mas lights and anti-gorge propoganda - Win/Lose graphics now have christmas lights Work in progress, will probably add more before christmas. Works well as server mod too, although please note, do not run this at the same time with the blue mod . They're meant to be used individually. Link to Festive Lights Mod [Blue]: http://steamcommunity.com/sharedfiles/filedetails/?id=193861160 | No | 4.204 MiB | Nov 10, 2013 | 16-11-2013 00:07:49 | ||
sewlek | 194129579 | f_pld_desertstorm | Factions game type Payload | No | 88.085 KiB | Nov 11, 2013 | 15-11-2013 20:17:18 | ||
aeroripper | 193861160 | Festive Lights Mod [Blue] | This is a festive christmas holiday mod. This keeps the default tsa coloring scheme. I've added the following changes: - Custom command chair displays - All marine guns now have christmas lights on ammo counters - Marine/Alien Comm in-chair displays have christmas lights. Animated logout button. - Exo view model has x-mas lights and anti-gorge propaganda. - Win/Lose graphics now have christmas lights Work in progress, will likely be adding things before christmas. Works well as server mod too, although please note, do not run this at the same time with the red mod . They're meant to be used individually. Link to Festive Lights Mod [RED]: http://steamcommunity.com/sharedfiles/filedetails/?id=193862228 Mod ID: B8E1628 | No | 2.963 MiB | Nov 10, 2013 | 10-11-2013 17:00:21 | ||
Tjstretchalot | 193461907 | NS2 Combat Mode + Config | This adds many more configuration options to the NS2 Combat Mode of NS2! For more information, visit this pastebin: http://pastebin.com/jCv3sTBF Note, you MUST remove the comments in the pastebin to create a valid json file. | No | 6.07 MiB | Nov 9, 2013 | 09-11-2013 19:53:05 | ||
Dabnabbit | 193144243 | NS1 Knife World Model | World Model for the remodelled and reanimated knife based on the design of the original Natural Selection 1 Knife. Reskinned masterfully with two alternate blade skin options by EZJamin! *!!!!!!!!!!This is the WORLD model only, this will only display in third person, and consistency checks will often disable it. To locate the first person view model, please go to this location and download this mod as well!!!!!!!!!!!: http://steamcommunity.com/sharedfiles/filedetails/?id=118621791\n\n\nTo use the alternate skin, because steamworkshop hasn't allowed for more control of the mods yet, you must follow this process:\n\n\n1) Locate your steam workshop folder, it should resemble this directory structure: C:\Users\Daniel\AppData\Roaming\Natural Selection 2\Workshop\ 2) Locate the knife mod itself, it should be in a directly like so: C:\Users\Daniel\AppData\Roaming\Natural Selection 2\Workshop\m712065f_1357519579\models\marine\axe 3) Locate the "knife_view.material" and the "knife_view_alt.material" files\n\n\n4) Simply rename the "knife_view.material" to be something else, and rename "knife_view_alt.material" to be "knife_view.material" and voila! Now when you load up the game it should be using the other skin.\n\n\n5) Hope that someone introduces some kind of mod customization options for NS2 or the steam workshop in general!\n\n\n*******************IMPORTANT***********************NOTICE***************************IMPORTANT***************************\n\n\n*At this time there are still some issues with consistency checks. I'm doing what I can to try and help alleviate some of these issues, but it isn't an issue with the model itself, it's with the consistency checking system. The knife will only work properly in online matches that properly white-list or allow custom models! This is a pain in my ass more than yours, trust me.\n\n\nModel: Daniel "Evil_Ice" Bentz Animations: Daniel "Evil_Ice" Bentz Textures: Ben "Jamin" Dalling\n\n\n!!!Other Classic NS1 Recreations from these two great artists!!!\n\n\nNatural Selection 1 Fade remake: http://steamcommunity.com/sharedfiles/filedetails/?id=120855757\n\n\n | No | 6.072 MiB | Nov 8, 2013 | 08-11-2013 17:24:54 | ||
Dabnabbit | 118621791 | NS1 Knife | Remodelled and reanimated a knife based on the design of the original Natural Selection 1 Knife. Reskinned masterfully with two alternate blade skin options by EZJamin! *!!!!!!!!!!!!New World model added, but due to consistency errors, it must be loaded as a seperate mod. Please download this mod at the following location to replace the third-person axes with the NS1 Knife!!!!!!!!!!!!!!: http://steamcommunity.com/sharedfiles/filedetails/?id=193144243 To use the alternate skin, because steamworkshop hasn't allowed for more control of the mods yet, you must follow this process:\n\n\n1) Locate your steam workshop folder, it should resemble this directory structure: C:\Users\Daniel\AppData\Roaming\Natural Selection 2\Workshop\ 2) Locate the knife mod itself, it should be in a directly like so: C:\Users\Daniel\AppData\Roaming\Natural Selection 2\Workshop\m712065f_1357519579\models\marine\axe 3) Locate the "knife_view.material" and the "knife_view_alt.material" files\n\n\n4) Simply rename the "knife_view.material" to be something else, and rename "knife_view_alt.material" to be "knife_view.material" and voila! Now when you load up the game it should be using the other skin.\n\n\n5) Hope that someone introduces some kind of mod customization options for NS2 or the steam workshop in general!\n\n\n*******************IMPORTANT***********************NOTICE***************************IMPORTANT***************************\n\n\n*At this time there are still some issues with consistency checks. I'm doing what I can to try and help alleviate some of these issues, but it isn't an issue with the model itself, it's with the consistency checking system. The knife will only work properly in online matches that properly white-list or allow custom models! This is a pain in my ass more than yours, trust me.\n\n\nModel: Daniel "Evil_Ice" Bentz Animations: Daniel "Evil_Ice" Bentz Textures: Ben "Jamin" Dalling\n\n\n!!!Other Classic NS1 Recreations from these two great artists!!!\n\n\nNatural Selection 1 Fade remake: http://steamcommunity.com/sharedfiles/filedetails/?id=120855757 | No | 8.849 MiB | Jan 7, 2013 | 08-11-2013 17:11:30 | ||
Dabnabbit | 120855757 | NS1 Fade | With inspiration taken from the original fade concept by Cory Strader, the classic fade has been re-imagined to fit in with the NS2 cast. Brought into the current generation the fade now combines high resolution albedo, normal, specular, gloss and emmisive mapping for a more dynamic look and feel. Now you too can experience what it was like to be stalked by the original fade.\n\n\n*** As with all custom models and most custom reskins, this will not work on ALL servers, if a server has hardcore consistency checking enabled the game will use the default NS2 Fade! Model: Ben "Jamin" Dalling Textures: Ben "Jamin" Dalling Rigging/Physics/Compilation: Daniel "Evil_Ice" Bentz\n\n\n!!!Other Classic NS1 Recreations from these two great artists!!! Natural Selection 1 Knife remake: http://steamcommunity.com/sharedfiles/filedetails/?id=118621791 Stay tuned for more possible surprises! | No | 21.159 MiB | Jan 16, 2013 | 08-11-2013 16:52:32 | ||
sewlek | 192850055 | f_cst_heatwave | Factions game type Contest | No | 41.926 KiB | Nov 7, 2013 | 08-11-2013 00:23:43 | ||
sewlek | 188226694 | f_crl_mineshaft | Factions game type Control\n\n\noriginal map: ns2_mineshaft | No | 3.488 MiB | Oct 23, 2013 | 07-11-2013 22:08:55 | ||
munkeyspaynk | 191500835 | zCrosshairs | Crosshairs requested by zebroe. Unless he hates them, then nevermind. | No | 12.272 KiB | Nov 2, 2013 | 06-11-2013 03:15:17 | ||
munkeyspaynk | 191254883 | munkeyspaynk Crosshairs 1 | Some custom crosshairs | No | 26.911 KiB | Nov 2, 2013 | 02-11-2013 18:39:28 | ||
Xydion | 188381549 | No Rookie | No Rookie is a Server Side Mod for medium/high skill servers. Auto disconnect rookie. Source code available at https://github.com/xaviermonin/No-Rookie | No | 3.55 KiB | Oct 23, 2013 | 02-11-2013 10:06:48 | ||
KanyeWast | 191119596 | green skulk | its a skulk with green highlights/teeth | No | 139 B | Nov 1, 2013 | 01-11-2013 19:45:01 |