Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
sewlek | 188207650 | f_tdm_descent | Factions game Type Team Death Match\n\n\noriginal map: ns2_descent | No | 19.01 MiB | Oct 23, 2013 | 29-10-2013 21:56:48 | ||
sewlek | 188207980 | f_pld_tram | Factions game type Payload\n\n\noriginal map: ns2_tram | No | 9.798 MiB | Oct 23, 2013 | 29-10-2013 21:55:35 | ||
sewlek | 188208652 | f_ast_docking | Factions game type Assault\n\n\noriginal map: ns2_docking | No | 3.718 MiB | Oct 23, 2013 | 29-10-2013 21:52:43 | ||
aeroripper | 188689868 | Fastload Main Menu [Veil] | This simple mod replaces the main menu with a static image of Rantology's 'Veil' background, which the game will load into very fast. Good for slower computers, or those who want speedy menu swapping performance. - FPS in graphics menu won't be accurate since FPS is rendered so fast - Removed ugly grid lines - Give Rantology props for the fanastic image: http://forums.unknownworlds.com/discussion/132411/ns2-twitch-streamer-s-overlay-pack-full-psds#latest View my other backgrounds (Added biodome, tram, and veil): http://steamcommunity.com/id/aeroripper/myworkshopfiles/?appid=4920 | No | 1.146 MiB | Oct 25, 2013 | 29-10-2013 16:46:11 | ||
aeroripper | 188687115 | Fastload Main Menu [Tram] | This simple mod replaces the main menu with a static image of Rantology's 'Tram' background, which the game will load into very fast. Good for slower computers, or those who want speedy menu swapping performance. - FPS in graphics menu won't be accurate since FPS is rendered so fast - Removed ugly grid lines - Give Rantology props for the fanastic image: http://forums.unknownworlds.com/discussion/132411/ns2-twitch-streamer-s-overlay-pack-full-psds#latest View my other backgrounds (Added biodome, tram, and veil): http://steamcommunity.com/id/aeroripper/myworkshopfiles/?appid=4920 | No | 1.218 MiB | Oct 25, 2013 | 29-10-2013 16:44:33 | ||
aeroripper | 188681874 | Fastload Main Menu [Biodome] | This simple mod replaces the main menu with a static image of Rantology's 'Biodome' background, which the game will load into very fast. Good for slower computers, or those who want speedy menu swapping performance. - FPS in graphics menu won't be accurate since FPS is rendered so fast - Removed ugly grid lines - Give Rantology props for the fanastic image: http://forums.unknownworlds.com/discussion/132411/ns2-twitch-streamer-s-overlay-pack-full-psds#latest View my other backgrounds (Added biodome, tram, and veil): http://steamcommunity.com/id/aeroripper/myworkshopfiles/?appid=4920 | No | 1.223 MiB | Oct 25, 2013 | 29-10-2013 16:42:54 | ||
Bi()ha2arD | 189411664 | Adrenaline Meter | This no longer works. Use NS2 Plus instead. It has a similar feature and many more improvements. -------------------------------------------------------- Adds an additional indicator for energy of alien lifeforms in a more visible location. | No | 19.375 KiB | Oct 27, 2013 | 27-10-2013 02:29:40 | ||
Jekt | 189068872 | Gray and Yellow Alien Vision | Won't burn your eyes. When alien vision is off it is actually off. No highlighting at all or shitty effects other alien vision mods have. | No | 1.329 KiB | Oct 26, 2013 | 26-10-2013 07:08:12 | ||
bonage | 189064003 | reactor4 | this is a test map of reactor - take 3 | No | 582.912 KiB | Oct 26, 2013 | 26-10-2013 06:52:51 | ||
Deco | 188741281 | --- | ! | No | 8.419 KiB | Oct 25, 2013 | 25-10-2013 17:41:08 | ||
lhvwb | 188031634 | Alien Phase Gate Use | Allows aliens in Natural Selection 2 to use marine phase gates. Note that onos are too large to fit through gates! Repository: http://github.com/nathanielbaxter/AlienPhaseGateUse | No | 5.16 KiB | Oct 22, 2013 | 23-10-2013 06:31:43 | ||
|-DMD-| Rusty | 187996243 | Diamond Badges V3 | No | 380 B | Oct 22, 2013 | 22-10-2013 03:05:15 | |||
Wiggly | 180795109 | PreGame Plus | mod id = ac6b6e5 Shine version: http://steamcommunity.com/sharedfiles/filedetails/?id=210255173 You can also find it by clicking on my workshop page in the right hand column. Shine version has less conflicts and console commands. Will not be updating this version anymore. | No | 6.409 KiB | Sep 23, 2013 | 07-10-2013 04:06:52 | ||
Jonacrab | 170821529 | ns2_tanith | ns1 map remade for ns2 | No | 2.71 MiB | Aug 19, 2013 | 06-10-2013 04:57:24 | ||
Lapin | 182777404 | AFB-NS2.COM | No | 137 B | Oct 1, 2013 | 01-10-2013 14:55:11 | |||
twiliteblue | 175139523 | Alien Vision Mod (Green) | Alien vision with blue and green background and pink/orange highlights. | No | 1.273 KiB | Sep 2, 2013 | 30-09-2013 08:32:40 | ||
ストラベリータイガー | 181548566 | FLUX'S CROSSHAIR PACK 'SPECIAL EDITION' PINK VER 1.0 | Custom made for Soz, but open to the public. Enjoy, also be sure to check out my original Special Edition version as featured in Soz's twitch streams.\n\n\nOriginal Special Edition: http://steamcommunity.com/sharedfiles/filedetails/?id=142837992 | No | 25.485 KiB | Sep 26, 2013 | 28-09-2013 06:10:00 | ||
ストラベリータイガー | 142837992 | FLUX'S CROSSHAIR PACK 'SPECIAL EDITION' VER 1.0 | No | 26.099 KiB | May 2, 2013 | 28-09-2013 02:39:43 | |||
NNEEEE | 179513969 | Dot Crosshair | White Dot Crosshair for ranged attacks White + Crosshair for melee attacks | No | 71.554 KiB | Sep 18, 2013 | 28-09-2013 00:55:58 | ||
Stejay | 180595876 | ns2_tow_summit | Test map of a new tug of war style gameplay. Its a modified version of summit for test purposes. Strictly for proof of concept. Aliens start in cross roads and marines start in data core. | No | 4.131 MiB | Sep 22, 2013 | 25-09-2013 23:57:11 | ||
JimWest | 107977815 | ExtraEntitiesMod | This is a mod to add some new Entites to Natural Selection 2 like a teleporter, a train etc.\n\n\nI added one test level called ns2_eem_test_level where you can see how to use the entities.\n\n\nIntroduction\n\n\nI will make a small mod to bring some extra entites to NS2, like a teleport-trigger, a drivable train etc.\n\n\n(the entites from hl1 that made you making some cool fun maps).\n\n\nMappers can use them then in their maps to create something different.\n\n\nThe Mod will be called ExtraEntitesMod and if it's finished I will upload it to workshop.\n\n\nWill also include all the entites to the CombatMod.\n\n\nEntities\n\n\nalready included\n\n\n* teleport_trigger - lets players teleport through\n\n\n* push_trigger - pushs players in the direction\n\n\n* func_train - a drivable train\n\n\n* logic_timer - triggers something after countdown\n\n\n* logic_multiplier - multiple outputs can be fired\n\n\n* timed_door - door that can be triggered\n\n\nin development\n\n\n* logic_weldable - triggers something after welding\n\n\nRemember: The new entites will only work on servers that have installed this mod, on other servers your map will work, too, but the train etc. not (they're just not gonna be loaded).). | No | 8.997 MiB | Nov 12, 2012 | 24-09-2013 20:25:15 | ||
Herakles | 180057865 | Herakles Quake Xhairgreen | No | 3.082 KiB | Sep 20, 2013 | 20-09-2013 22:56:48 | |||
Herakles | 180057725 | Herakles Quake Xhairyellow | No | 3.097 KiB | Sep 20, 2013 | 20-09-2013 22:56:01 | |||
Herakles | 179813130 | Herakles Quake xhair | No | 3.03 KiB | Sep 19, 2013 | 19-09-2013 21:48:06 | |||
steverock | 139435770 | Last Stand | Working as of build: 255 This is the Last Stand mod made by UWE during the 1-week mod jam. As marines, your team must survive for 2.5 minutes. If you die, you are out until the round is over. If at least 1 Marine is left standing, marines win. As aliens, your goal is to eliminate all marines. You respawn infinitely and can choose from three lifeform variants each spawn. As the round progresses, you will have access to more powerful variants. Forum thread link: http://forums.unknownworlds.com/discussion/132300/last-stand-has-been-revived?new=1 | No | 0 B | Apr 16, 2013 | 18-09-2013 02:31:56 |