Author | Preview | ID | Title | Description | Tags | Unlisted | File Size | Created | Updated |
---|---|---|---|---|---|---|---|---|---|
fsfod | 2884554855 | Test hotfix 2 | test 2 | No | 148.994 MiB | Nov 5, 2022 | 05-11-2022 05:50:51 | ||
Meteru | 2829953430 | Modular Exosuits | Scatter's Modular Exos (based on the one from 2014 by Scatter). This mod allows you to customize your Exo in the Prototype Lab menu. General * Exo can jump by default, does not start with thrusters\n\n\nWeapons * Readded single-version weapons again * Mix and match weapons per side with the exclusion that the minigun model can never mix with the railgun (model limitation) and no dual-claw/fist * Added welder (uses railgun model) - behaves precisely like a regular welder * Added flamethrower (uses railgun model) - behavior like a regular flamethrower but uses heat up mechanics instead of fuel. * Added Exo Shield (uses the claw weapon)- Absorbs ranged attacks protecting marines behind it while heat isn't full. Recharges out of combat. * Railgun - Dual railguns can fire simultaneously - Non-charge damage increased to 35 from 10 * Minigun - Base damage increased to 8 from 6 - Heat-up rate halved\n\n\nModules * Armour modules add an extra 250 armor with a 0.15 weight penalty. This is applied AFTER armor upgrades * Thruster module (shift only, no spacebar) much more maneuverable than vanilla with a weight penalty of 0.05. Affected by weight with the same formula. * Phase module enables exos to use phase gates and also be beaconed with a weight penalty of 0.1 * Nano Repair module enables repair for cost of fuel with a weight penalty of 0.1 * Catalyst ability, when active, gives nearby marines the catalyst effect for up to 6 seconds. They lose it if the Exo dies, fuel runs out, or Exo deactivates it. * Nano Shield ability, when active, gives nearby marines the nano shield (-50% damage) effect for up to 6 seconds. They lose it if the Exo dies, fuel runs out, or Exo deactivates it.\n\n\nCosting * Claw 5 * Welder 15 * Shield 15 * Railgun 30 * Minigun 30 * Flamethrower 30 * Armor module 15 * Phase module 15 * Nano repair module 20 * Thruster 20 * Nano Shield 20 * Catalyst pack 20\n\n\nWeight and speed * Weight per weapon weight affects speed according to the formula Base Speed * (1 - Sum(inv weight))(this is no different to vanilla) * Exo base speed increased to 8 * Claw 0 * Welder 0.02 * Shield 0.1 * Railgun 0.05 * Minigun 0.15 * Flamethrower 0.15 * Armor module 0.15 * Phase module 0.1 * Nano repair module 0.1 * Thruster 0.05 * Nano Shield 0.1 * Catalyst pack 0.1\n\n\nSample weight calculation Single Railgun + Thruster = 8 * (1 - (0.05 + 0.05)) = 7.2 Dual Minigun + Armor module = 8 * (1 - (0.15 + 0.15 + 0.1)) = 4.8 Flame + Railgun + Phase module = 8 * (1-(0.15 + 0.05 + 0.1) = 5.6 Limitations: The flamethrower and welder use the railgun model. Therefore, you cannot mix a minigun with a welder, flamethrower, or railgun. Maybe one day, someone will sort out some extra models. Credit to xDragon for active abilities and their GUI (including thruster, nano repair, and nano shield). | No | 29.135 MiB | Jul 3, 2022 | 04-11-2022 17:17:43 | ||
Axtel Sturnclaw | 2876866818 | GamestringsTest | GamestringsTest | No | 267.421 KiB | Oct 18, 2022 | 04-11-2022 00:14:48 | ||
fsfod | 2882338062 | Enable Trace Stitching | Enable JIT trace stitching optimization | No | 168 B | Oct 31, 2022 | 31-10-2022 01:21:42 | ||
Meteru | 2876415328 | Drifter Kill Fix | A try to fix random deaths on drifter kill. | No | 1017 B | Oct 17, 2022 | 17-10-2022 12:17:20 | ||
Limonespremuto | 2838446232 | Geothermal | Geotermal a run down geothermal plant power by lava. | Map | No | 44.568 MiB | Jul 21, 2022 | 16-10-2022 13:11:52 | |
Dakoda | 2445811598 | co_pulse | co_pulse Imported from NS2:combat Stand Alone MOD ID: 91C81F8E | Map | No | 19.699 MiB | Apr 4, 2021 | 15-10-2022 03:27:03 | |
stone | 2875306989 | Stone's crosshair white S | Stone's crosshair white S | No | 64.25 KiB | Oct 15, 2022 | 15-10-2022 01:07:08 | ||
stone | 2875217660 | Stone's crosshair pink M | Stone's crosshair pink M | No | 64.25 KiB | Oct 14, 2022 | 14-10-2022 20:22:47 | ||
stone | 2874540021 | Stone's crosshair pink | Stone's crosshair pink | No | 64.25 KiB | Oct 13, 2022 | 13-10-2022 00:29:00 | ||
stone | 2874539572 | Stone's crosshair yellow | Stone's crosshair yellow | No | 64.25 KiB | Oct 13, 2022 | 13-10-2022 00:27:03 | ||
stone | 2874056091 | Stone's crosshair green | Stone's crosshair green | Crosshairs | No | 64.25 KiB | Oct 11, 2022 | 11-10-2022 17:35:05 | |
Microsoft Word 2019 | 2570451377 | Fixed Skulk Loading Animation | Fixed Skulk Loading Animation when searching for Thunderdome Lobby | No | 16 MiB | Aug 9, 2021 | 02-10-2022 12:25:52 | ||
Mephilles | 2566004237 | ns2_metro_butchered | ns2_metro_butchered | No | 91.546 MiB | Aug 4, 2021 | 28-09-2022 18:26:21 | ||
The Salty Sea Captain | 2867332458 | ns2_starshine | ns2_starshine | No | 22.357 MiB | Sep 25, 2022 | 25-09-2022 01:36:35 | ||
[OAG] Devnull | 2867001745 | Devnull - Collection | This mod is a collection of my most popular whitelisted mods. It's created to make things easier for server admins that now can apply just one mod instead of several. Currently this mod includes: - Interesting Post Scorescreen - Enahnced Scoreboard - FairStart - Quickbuy If you find any bugs or have improvement/feature request just find me on NS2 discord and send me a PM. Publish ID: 2867001745 | No | 13.665 MiB | Sep 24, 2022 | 24-09-2022 12:33:54 | ||
Drey | 2866651019 | More Supply | changed the supply limit to 900. | No | 211 B | Sep 23, 2022 | 23-09-2022 17:34:27 | ||
Scatter | 2852197168 | Combat -- | Marines *Combat menu to unlock upgrades and weapons *Unlocked equipment (weapons, marines, grenades) must be bought (for free) from armory * Unlocked Exo en Jp must be bought (for free) from prototypelab * Marine bases spawns IP, Armory, Proto, Robo, Obs * Marines now spawn from IP instead of randomly in the map. * Structures cannot be destroyed only disabled. When disabled they no longer function but can be welded back to function again. * Aliens * | No | 5.918 MiB | Aug 21, 2022 | 30-08-2022 17:41:52 | ||
zavaro | 2835390104 | test | test | No | 228.27 MiB | Jul 15, 2022 | 26-08-2022 04:20:17 | ||
twiliteblue | 1697231274 | Haunted | vengeful Nightmares vs brave Guardians Nightmares aim to capture energy nodes (resources nodes) and nether pits (tech points) Guardians aim to cleanse the house Who will win? Guardians can build Command Station over killed hives. Once complete, Command Stations cannot be destroyed, and Spirits can no longer rebuild Hive there. Construction speed is heavily reduced for additional players assisting (-90%). Only one of the prime Nightmares (Fade/Lerk/Onos) is allowed. Once Guardians have three built command stations, end game begins, and Nightmares have all abilities unlocked while Guardians gain extra resources. | No | 6.548 MiB | Mar 29, 2019 | 18-08-2022 12:17:04 | ||
schu | 2849606165 | Schu Alien Vision | Uses Uke's Alien Vision as a base. Marines are vibrant orange. Marine Structures are a soft blue. Gorges are grey. Aliens are soft green. Alien Structures are bright green. Mines are orange. | No | 5.932 KiB | Aug 15, 2022 | 15-08-2022 21:55:19 | ||
IronHorse | 2552766380 | temp axtel test | ▓╞Ñäô₧}╖qWS¼gΘM^←Ä | No | 1.514 MiB | Jul 20, 2021 | 12-08-2022 00:41:05 | ||
GigaKaren | 2302232724 | DMD Server Files 5 | DMD Server Files 5 | No | 12.776 MiB | Nov 29, 2020 | 11-08-2022 01:09:18 | ||
Blue | 2453031773 | co_kestrel | co_kestrel Imported from NS2:Combat stand-alone Special thanks to Shrimm MOD ID: 92364B5D | No | 29.055 MiB | Apr 10, 2021 | 04-08-2022 02:48:58 | ||
Blue | 2779202542 | co_legacy | co_legacy brought back Originally created for Natural Selection 1 by TommyD as co_faceoff Special Thanks To Shrimm | No | 14.351 MiB | Mar 15, 2022 | 02-08-2022 00:28:29 |